Prepare To Start Your Descent. Sensory overload in 360° 3-D. Welcome to Descent™ - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.
ユーザーレビュー: 非常に好評 (225 件のレビュー)
リリース日: 1995年2月13日


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Prepare To Start Your Descent.

Sensory overload in 360° 3-D.

Welcome to Descent™ - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.

Something has happened at Lunar Base I. The Post-Terran Mining Company has lost contact with the miners and none of the mining robots are responding. The PTMC has brought in you the Material Defender to deal with the situation. Your mission is to find any survivors and find the source of threat. You will start a journey that takes you from the Moon to Pluto. Best of luck Material Defender.

Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 6 degrees of freedom... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.

And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.

Get ready for Descent...


    • OS: Windows XP, 7, 8
    • Processor: 1 Gigahertz or faster
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card compatible with DirectX 7 or better
    • DirectX: Version 7.0
    • Hard Drive: 32 MB available space
    • Sound Card: Sound Blaster compatible
7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 11.1 時間
投稿日: 5月11日
Super fun, difficult, fast-paced, technologically advanced (in 1995) space shooter full of spacial disorientation, 27 interesting levels to explore, lots of weapon upgrades, and awesome music. You're even able to host a ridiculous deathmatch!

Highly recommended :D

EDIT: I made a gameplay video of level 1 for you.
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
投稿日: 2014年11月30日
It's a real nostalgia trip, I'm going to have to go find my old joystick.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2014年12月28日
Descent was my first introduction to First Person shooters, safe to say I don't know what my 8 year old self was thinking when he played the most complex FPS at the time, one of the few completely 3D Games with six full degrees of freedom. Descent is what it says on the box: Sensory Overload.

The game is by all means a classic that should be respected as a benchmark of its time, while not too many games featured 3D textured objects, not too many of them also had everything else perfectly right: straightforward game design with understandable enemies and a deep challenge.

If claustrophobia or the stress of dealing with 6DOF doesn't get to you, being expected to find the exit in a set timelimit after destroying the reactor is anything but a sure way to get the adrenaline running, for fearing of starting with nothing again.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2月14日
Have you ever played Doom or Quake and thought "You know, this game is cool and all, but I really wish I could turn upside down. And stay that way the whole level. I also wish I could fly around in a zero gravity environment, fire homing missles and get the ♥♥♥♥ kicked out of me by an even better AI," while shooting down hordes of zombies and demons, wishing that they were actually all robots?

Play this. It has all that.

Also, rocking soundtrack and vintage space sounds.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 2014年12月31日
Classic DOS game. If you remember playing this as a kid, it does hold up in terms of gameplay. Turn on some 90's grunge rock and blast away some robots!!
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38 人中 29 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2014年2月11日
当時 小学生の頃、ビデオカメラで動画を撮影するときに

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472 人中 446 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2014年2月11日
I'm sure some will disagree, but this is a game that got absolutely everything right back when it first released on DOS, from sound, to graphics, to balance, to gameplay. It has that X factor that is hard to come by. It's maddening, addicting, scary, thrilling, and yet deeply rewarding. Few games back in the early 90's kept me as enthralled as this game did. The 360 degree movement made the gameplay truly unique at the time, not to mention confusing if you didn't pay attention to where you were. Combine that with the thrill of uncovering what lay ahead in the mines, the difficult bots that were out to destroy you, a great soundtrack, and action not matched by many at the time. Descent is an instant classic and it's nice that it lives again so the newer gamers can experience a piece of PC gaming history, and so those of us who were lucky enough to descend into it's depths the first time around, can revisit the mines our corpses littered more then we probably would've liked.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.7 時間
投稿日: 2014年2月20日
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19 人中 11 人 (58%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 2014年2月11日


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210 人中 175 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
投稿日: 2014年2月11日
One of the classics, amongst games such as Doom and Duke 3D.

Definitely worth a try if you liked those. Beware though, it's really hard.
There's also ways to play this on a source port, if Dosbox doesn't work for you.
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103 人中 97 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 2.3 時間
投稿日: 2014年2月11日
Descent originally a DOS game in 1995 was a whole new gaming experience for me back then.

It's basically a first person shooter with the ability to fly. You're equipped with guns, missiles, and other weapons you can use to destroy the alien threat.

Your main objectives are fighting your way through each level by collecting coloured key cards in order to pass through matching doors, each stage ends with a reactor you have to take out, and while these do get progressively harder, they also get repetitive. But it sure does increase your adrenaline as you try and find your way out to the exit in time!

Ahh it does bring back memories!
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126 人中 110 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 25.8 時間
投稿日: 2014年2月11日
Holy ♥♥♥♥.
This game is so fun, great atmosphere, level design, and enemies.
Good weapons, power ups.
the game is really challenging, nad really really fun!
10/10 - instantly.

Task Force #1995 - Commander 'Vadam
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71 人中 65 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2014年2月11日
A great combination of combat and exploration on a broad variety of levels with fully free flying, and also the first PC game with textured perspective-vision rendering. Timeless classic. Must be played by every PC gamer.
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131 人中 104 人 (79%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年4月21日
A repackaged GOG release. Just uses DOSbox, so you manually have to install and mess around with a source port in order to get it working properly with Steam.

A fantastic game, but this release is absolutely pointless considering Descent 1 + 2 is $10 at GOG, while Descent 1 and 2 are $10 each on Steam.
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36 人中 33 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 8.3 時間
投稿日: 2014年11月10日
OMG buy this game now. A 3 dollar nostalgia trip turned into a full night blown on killing robots. This game is an overlooked gem and is still a ton of fun. It takes some time to get used to the controls but stick with it.

I forgot the golden rule the first time back though. Find the exit BEFORE you destroy the reactor, *IDIOT*
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35 人中 32 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2014年6月22日
As venerable as this game's graphics look, many hail it as the progenitor of the 6DoF genre of games. Much like the original Elite game's fame as the first to bring 3D vector models and sandbox gameplay to the personal computer, Descent was a pioneer in its own right on several levels.

For starters, the only game that rivaled its level of controls complexity at the time of its release, it can be argued, was Mechwarrior 2. Pretty much every game before 1995 that involved first-person flight or movement were restricted to three axes (turn up-down, turn left-right, and move forward-back). The occasional lateral movement was included (slide left-rigth), and was far less common, but games such as Quake and Duke Nuke'Em come to mind. They might or might not include jumping, and crouching started getting introduced, but the physics of the world they took place in also limited their control schemes. Most space flight games of the age had no lateral movement either. The original elite had no slide left-right, but had roll instead. Each scheme had its own challenges, but never gave you all the options in a single package.

Then along comes Descent, a game with no gravity and no limits. You could turn up-down-left-right, you could slide up-down-left-right, you could move forward-back, you could roll, you could look behind you, and you could afterburner for short boosts. Not only that, but you could move in as many as three directions at once, and the speed benefits were additive, allowing you to perform what was then dubbed 'chording' for the greatest velocities. Triple-chording was tricky, took skill to get right, and was sometimes dangerous (running into walls or lava), especially in the middle of dogfighting. In the sense that EVE Online is the hardest MMO ever created by at least a couple orders of magnitude, Descent was harder than other first-person shooters by an equivalent amount.

It was also, along with Quake and Duke, one of the first few shooters you could play against other players. All three originally supported only IPX protocols instead of TCP for network play, which meant you could only play against others on the same LAN, but services later started to appear (such as KaliDOS, Kali95, and Khan) that would do IPX-to-TCP translation and allow you to play against others across the internet through dial-up connections, ISDN, or eventually cable modems. I have countless memories of LANfests and ladder matches in the early days of Descent and Descent 2 that, even to this day, have no equal because of Descent's no-direction-is-safe design.

6DoF games have traditionally been a niche for the hardcore gamer, with very few other games in the genre released. The original Descent had two more games released, of course, and there was also a direct competitor launched later called Forsaken which received decent support on its own (see ProjectX for details). Much later, Jumpgate Evolution had aspirations of becoming the king's successor (and would have succeeded) before it was cancelled. Not long ago, Miner Wars was released as an homage to this genre, but it fell short and was riddled with bugs. The most recent potential inheritor of the throne, according to documentation and videos I've seen thus far, may actually prove to be Elite: Dangerous, and this makes me a happy camper.

Regardless, Descent deserves a place in the history books as the grandfather to this playstyle all by itself. Even if you discount the control scheme and ridiculously tricky and hilariously awesome multiplayer in its heyday, other aspects shine that were uncommon as well. All of the original game takes place in the confined spaces of off-world mining facilities, with the layout of most of them painfully unfriendly to two-dimensional thinking. Since there was no gravity and the mine traversed deep into the structure of the asteroid or planetoid it was carved into, there was also no reason to limit the level's layout to traditional gravity-based constraints. It was a great deal easier to get lost if you weren't paying attention to all the options in all directions.

Lastly (at least among the aspects of the game that deserve special mention) was the lack of blood and gore. In an age where the amount of violence against living antagonists (whether NPCs or other players) was increasing exponentially, Descent was a nice alternative that gave parents a choice they could get behind instead of turning a blind eye to the scary biologicals of Quake or sexism and bloodied aliens of Duke.

Having typed this giant wall of text, you'd think acquiring a classic like Descent is a decision without flaws. What's worth of mention here is that this version is the original, and runs inside a DOSbox emulator. Because of this, combined with the fact that the game was coded from the ground up and tuned for much older hardware, before even the first 3DFX Voodoo cards came out, the original verison of Descent suffers from having some of its routines tied directly to the speed of the machine. The ability for certain missiles to track you, in particular, are greatly augmented by faster clock speeds. Whereas someone playing the game on a 486/33 machine back in 1995 could easily dodge deadly missiles with just a little practice, it's much harder now.

Leveraging DOSbox in order to play this game today also brings other problems which can be avoided. Two of the most well-known community efforts to resolve issues like those stated above are D1X-Rebirth (which endeavors to provide a fairly faithful recreation of the original) and D2X-XL (which has several features the original game doesn't, and lets you play both Descent 1 and Descent 2 inside the same engine), both of which are more than passing improvements to the DOSbox method. If they're better than this Steam product, then why purchase the Steam version, you might ask? Because they contain none of the copyrighted files necessary to play the original games. There are what's called .PIG and .HOG files located in the original game's installation directory which contain all the data for the game, such as textures, creature models, and level designs, that can legally only be obtained except through purchase of the game created by Interplay.

So I strongly encourage you to try this game as it was originally crafted, through the DOSbox method provided here, and if some part of the DOSbox experience or the performance or behaviors of the robots and weapons frustrates you, try leveraging the results of the community and follow the installation instructions of D1X-Rebirth or D2X-XL to give it another spin. One way or another, you'll get far more than your money's worth.
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32 人中 27 人 (84%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年7月7日
This is literally the first PC game I ever remember playing in my life. If you ever played this when you were a kiddo then it merits a revisit. If you've never played it before, I highly recommend it for anyone who loves horrendous graphics and an unacceptable MIDI file soundtrack. 10/10 will love forever.
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40 人中 30 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 2014年6月22日
Relive your nausea inducing childhood.
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17 人中 16 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
投稿日: 2014年11月16日
This game was my childhood. Descent is a disorientating FPS where you could fly your ship at any angle or direction in a gravity free environment, where the levels are even more complex and confusing mazes that become easier and easier to find yourself lost and trapped as you progress further through the game.

The gameplay is uniquely stunning, feeling like a limitless 'Doom', where enemies can fly and turn in any direction, will hunt you through rounded hallways and open doors for themselves, and have an array of models, weapons, and fighting styles. You yourself control a spaceship completely free to fly any which direction. The controls allow you to tilt yourself as well as move directly up, down, forward, backward, left and right, as well as changing directions, which both allows you full flexibility and maneuverability and also makes navigation extremely difficult (in a good way of course!) As you progress, you will find upgrades for your ship's primary and secondary weapons, as well as temporary powerups like invisibility and invulnerability. Your ship, your primary energy-based weapons, and your flares run on energy, which can be found at power stations found in certain levels or are dropped by enemy ships. Your ship's protection is its shield levels, which can be boosted by finding blue shield orbs dropped by enemies and placed in levels.

The level design for Descent 1 and Descent 2 is unmatched by any other game; what better way to utilize a fully maneuverable ship as well designed as it is with levels that include limitless doors, rooms and hallways that flip upside down, turn left, right, up and down, fork and loop and do anything possible. The best way I can think to describe it would to be to take a piece of paper and a pencil, close your eyes, and scribble like a mad man in circles and all directions for 5 seconds then stop and open your eyes. With the ability to pilot yourself essentially fully "upside down", on top of flying through a completely three dimensional maze makes for some of the best 'dungeon crawling' possible. With secret rooms on every level scattered throughout the levels, hostages and upgrades to find, if you aren't a long time veteran of this game, you will find something new every time you play.

The general goal of most missions is to find the enemy reactor on the level, destroy it, and find the exit before the self destruct sequence of the base hits 0. The reactor is found by progressing through a three tier series of doors, the blue, the yellow, and the red. You will find the blue key in the primary part of a level, which will unlock the blue door.. which leads to finding the yellow key in the blue door's section of the level... which leads to finding the red key in the yellow door's section of the level. With the sheer complexity of the maps, this can prove to be extremely challenging to a newcomer. Once the reactor is destroyed, the entire mission will start shaking, making it even harder to navigate as well as rattles your ship making it hard to pilot while you find the exit. The exceptions to killing the reactors are the boss levels, but I won't spoil that if you've never played the game before ;).

Overall, this is an excellent game that was way, way ahead of its time. For the breakthroughs it made that had never been seen in gaming before, it deserved a lot more attention than it got. As a franchise, the second Descent, Descent II, was also very successful as it used the same style and mechanics as the first, in addition to adding more weapons to your arsenal, more unique enemies to fight, and way more complex and difficult levels. Unfortunately, Descent 3 took a turn in the wrong direction, experimenting with a new engine, level and gameplay style, and because of its blunder, the Descent series was discontinued.

This was in fact the very first game I ever played at 2 years old, and the first game I completed independently at 3. When my dad, brother and I got the second, it only got better, and some of my best memories as a kid are playing these games and using the map makers for my brother and I to build our own levels.

Bottom line, you need to look past the dated graphics and give this game a consideration. It is just that much of a masterpiece.
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19 人中 17 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 2014年10月29日
This game is legendary and is one of the better examples of space(?) combat. Playing this game using a source port (D1X-rebirth) makes it so much more better, adding support for more resolutions etc. However, the controls in this game are quite difficult to master, but I've heard a joystick works best with Descent, so I'll update this review when I get my Logitech Extreme 3D Pro and try it out with Descent.

The thing about Descent is, you're in a ship of some sorts and you can use weapons like lasers, etc. You're confined to corridors most of the game, and SOME open rooms. This game can also be the cause of motion sickness while playing, as sometimes it will flip you upside down (atleast that's what happens to me). But other than the quirky controls, motion sickness (applies to some people), it's a very DESCENT game!

Update: For those wanting to get the DXX-Rebirth (AKA: D1X-Rebirth) source port to run through Steam as Descent, here's a little guide: I do not take credit for this guide. All credit goes to the creator of this guide.
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