Prepare To Start Your Descent. Sensory overload in 360° 3-D. Welcome to Descent™ - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.
Data de lançamento: 13 Fev 1995
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Comprar Descent

$6.99

Sobre o jogo

Prepare To Start Your Descent.

Sensory overload in 360° 3-D.

Welcome to Descent™ - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.

Something has happened at Lunar Base I. The Post-Terran Mining Company has lost contact with the miners and none of the mining robots are responding. The PTMC has brought in you the Material Defender to deal with the situation. Your mission is to find any survivors and find the source of threat. You will start a journey that takes you from the Moon to Pluto. Best of luck Material Defender.

Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 6 degrees of freedom... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.

And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.

Get ready for Descent...

Requisitos de sistema

    Minimum:
    • OS: Windows XP, 7, 8
    • Processor: 1 Gigahertz or faster
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card compatible with DirectX 7 or better
    • DirectX: Version 7.0
    • Hard Drive: 32 MB available space
    • Sound Card: Sound Blaster compatible
Análises úteis de usuários
21 de 27 pessoas (78%) acharam esta análise útil
428 produtos na conta
16 análises
0.2 hrs registradas
A repackaged GOG release. Just uses DOSbox, so you manually have to install and mess around with a source port in order to get it working properly with Steam.

A fantastic game, but this release is absolutely pointless considering Descent 1 + 2 is $10 at GOG, while Descent 1 and 2 are $10 each on Steam.
Publicada: 21 abril 2014
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4 de 4 pessoas (100%) acharam esta análise útil
252 produtos na conta
23 análises
14.3 hrs registradas
NOTICE 1
**I’m a total newcomer to this game**

NOTICE 2
** Don’t buy DESCENT 1 on Steam unless it’s on a really low sale. When I say “recommended” I really just mean the game itself, not buying it on Steam. You can get this game and DESCENT 2 on GoodOldGames.com for $10. **

DESCENT is basically classic DOOM in zero gravity. The space ship you fly and missiles you launch at robots might lead you to believe it’s a space flight game, but it’s really a straight-up mid 90’s first person shooter in space (or rather underground on worlds all over the solar system). You explore labyrinthine levels collecting blue, yellow, and red keys to eventually reach the exit. The zero-g factor as well as a few other things though make DESCENT unlike most shooters released before or since.
If you’ve ever played that game FORSAKEN from Acclaim, the levels are kind of like that. You progress trough them similarly to how you would in DOOM, but they are much more three-dimensional here, which makes navigating them a task in itself. Luckily, DESCENT gives you a 3D automap and a great deal of control over it compared to DOOM’s automap, which you’ll need to use if you don’t want to get lost.

Not only do you have to navigate DESCENT’s mazes, but also plan what you do in them. Every level has hostages to rescue for extra points, but they die if you lose a life while carrying them. Also, after destroying the mainframe at the end of each level you have 45 seconds to find and escape through the exit, so it’s usually best to grab the hostages right before facing the mainframe. This navigation and planning can make DESCENT surprisingly cerebral for an action game.

Ultimately what makes DESCENT challenging though is its large and unique gallery of enemies. The problem is with how the developers decided to place them in the levels, making DESCENT an unnecessarily hard game in some parts, even compared to DOOM.

You’ve got your different varieties of enemy ships that shoot different weapons at you, but there are also enemies with interesting behaviors. One type does a pretty good job of flanking you if you let it; another simply watches you and enhances the AI of enemies around it. Eventually you discover different methods and maneuvers to use against each one. Thinking on your feet in DESCENT becomes intense in a new way when you’re doing it in zero-g.

Where it get’s annoying is when DESCENT sets up its many unfair ambushes. You’ll enter rooms from the only entrance only to be immediately surrounded. Enemies sit behind doors ready to attack in ways that are unavoidable unless you know it’s coming ahead of time from having reloaded the game. Worst of all is probably one particular enemy that, as soon as it becomes aware of you, almost instantly slices down your health with a chain gun while giving off a high-pitched pig-like scream.

Some of this might actually be affected by the source ports that have been released for DESCENT and are pretty necessary for playing the game in modern resolutions and at high framerates. I used DXX Rebirth but I think there are others. The issue is that some parts of the enemy AI are tied to framerate, the biggest issue being homing missiles. On the DXX Rebirth, once fired they’re almost impossible to dodge because they can turn on a dime.

Lastly, if you have a PC flightstick, DESCENT is supposed to be best played with them. I worked out a fine keyboard and mouse scheme. You might also want to try mapping out an Xbox 360 configuration too, which the source ports make possible.

Overall, there really have been few games like DESCENT made before or since, other than its sequels. If you’re into FPSs of its era it offers almost 30 levels of some of the most difficult FPS action this side of super-hardcore DOOM WADs.
Publicada: 10 março 2014
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2 de 2 pessoas (100%) acharam esta análise útil
164 produtos na conta
1 análise
14.9 hrs registradas
Very few games can match Descent’s intensity and 6DOF of mind bending disorienting dog fights. I do recommend the use of a joystick if you can find such an antiquated peripheral.

The graphics are outdated, but mods like DXX-rebirth is breathing new life into the graphics and making them a LITTLE easier on the eyes.

Other games released in the same year (MK3, Earthbound, Twisted Metal, Suikoden, etc) are quite good in their own right, but no game is like Descent.

Even games released currently cannot capture the uniqueness and exhilarating experience of controlling the Pyro-GX.
The game does not hold your hand and there is a bit of learning curve. Your skill in piloting, navigation, and strategy is based on YOUR skill as a player and not stat points embedded in the game. The game only becomes easier when your gaming skill improves. You can lower the difficulty level, but you can only lower it so far.

LOL, Good luck.
Publicada: 28 fevereiro 2014
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2 de 2 pessoas (100%) acharam esta análise útil
837 produtos na conta
2 análises
0.1 hrs registradas
Relive your nausea inducing childhood.
Publicada: 22 junho 2014
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1 de 1 pessoas (100%) acharam esta análise útil
222 produtos na conta
3 análises
0.5 hrs registradas
This game brought FPS games to a completely new dimension! The.... Z-Axis! Before I played this game I was limited to exploration on only the X and Y axis, but after I played Descent, I had access to the Z-axis which meant that I could fly UP and THEN shoot! This was completely differnt than jumping in so many of one way in the sense that I could stay up, after I flew up but when I jumped up, in other games, I would come back down. But now, I am able to go up, stay up and shoot down. What else could I ask for? Open space?!?! Well, that's another game for another time.
Publicada: 29 abril 2014
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10 de 10 pessoas (100%) acharam esta análise útil
235 produtos na conta
1 análise
0.2 hrs registradas
Mapas insanos onde você às vezes não tem noção do chão ou do teto, se você acha que é bom em First Person Shooter, Descent te dá um desafio novo.

Clássico dos clássicos da Interplay, primeira pessoa como nunca visto antes na história dos jogos, com 360º de liberdade.
Descent foi um jogo sem comparação, hoje em dia, um jogo que contasse com tantos comandos só teria opção de se jogar bem em um joystick, a Interplay criou um gameplay fantástico num dos jogos mais avançados pra época dele. Inicialmente rodando em DOS, Descent se destaca de qualquer jogo de mesma idade.
Publicada: 14 fevereiro 2014
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