Prepare To Start Your Descent. Sensory overload in 360° 3-D. Welcome to Descent™ - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.
Date de parution: 13 fév 1995

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Prepare To Start Your Descent.

Sensory overload in 360° 3-D.

Welcome to Descent™ - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.

Something has happened at Lunar Base I. The Post-Terran Mining Company has lost contact with the miners and none of the mining robots are responding. The PTMC has brought in you the Material Defender to deal with the situation. Your mission is to find any survivors and find the source of threat. You will start a journey that takes you from the Moon to Pluto. Best of luck Material Defender.

Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 6 degrees of freedom... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.

And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.

Get ready for Descent...

Configuration requise

    Minimum:
    • OS: Windows XP, 7, 8
    • Processor: 1 Gigahertz or faster
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card compatible with DirectX 7 or better
    • DirectX: Version 7.0
    • Hard Drive: 32 MB available space
    • Sound Card: Sound Blaster compatible
Évaluations intéressantes des utilisateurs
17 personne(s) sur 19 (89%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 29 octobre 2014
This game is phenomenal, what can I say. Playing this game using a source port (D1X-rebirth) makes it so much more better, adding support for more resolutions etc. However, the controls in this game are quite difficult to master, but I've heard a joystick works best with Descent, so I'll update this review when I get my Logitech Extreme 3D Pro and try it out with Descent.

The thing about Descent is, you're in a ship of some sorts and you can use weapons like lasers, etc. You're confined to corridors most of the game, and SOME open rooms. This game can also be the cause of motion sickness while playing, as sometimes it will flip you upside down (atleast that's what happens to me). But other than the quirky controls, motion sickness (applies to some people), it's a very DESCENT game!

Update: For those wanting to get the DXX-Rebirth (AKA: D1X-Rebirth) source port to run through Steam as Descent, here's a little guide: http://steamcommunity.com/app/273570/guides/#scrollTop=0 I do not take credit for this guide. All credit goes to the creator of this guide.
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18 personne(s) sur 21 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 10 novembre 2014
OMG buy this game now. A 3 dollar nostalgia trip turned into a full night blown on killing robots. This game is an overlooked gem and is still a ton of fun. It takes some time to get used to the controls but stick with it.

I forgot the golden rule the first time back though. Find the exit BEFORE you destroy the reactor, *IDIOT*
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 16 novembre 2014
This game was my childhood. Descent is a disorientating FPS where you could fly your ship at any angle or direction in a gravity free environment, where the levels are even more complex and confusing mazes that become easier and easier to find yourself lost and trapped as you progress further through the game.

The gameplay is uniquely stunning, feeling like a limitless 'Doom', where enemies can fly and turn in any direction, will hunt you through rounded hallways and open doors for themselves, and have an array of models, weapons, and fighting styles. You yourself control a spaceship completely free to fly any which direction. The controls allow you to tilt yourself as well as move directly up, down, forward, backward, left and right, as well as changing directions, which both allows you full flexibility and maneuverability and also makes navigation extremely difficult (in a good way of course!) As you progress, you will find upgrades for your ship's primary and secondary weapons, as well as temporary powerups like invisibility and invulnerability. Your ship, your primary energy-based weapons, and your flares run on energy, which can be found at power stations found in certain levels or are dropped by enemy ships. Your ship's protection is its shield levels, which can be boosted by finding blue shield orbs dropped by enemies and placed in levels.

The level design for Descent 1 and Descent 2 is unmatched by any other game; what better way to utilize a fully maneuverable ship as well designed as it is with levels that include limitless doors, rooms and hallways that flip upside down, turn left, right, up and down, fork and loop and do anything possible. The best way I can think to describe it would to be to take a piece of paper and a pencil, close your eyes, and scribble like a mad man in circles and all directions for 5 seconds then stop and open your eyes. With the ability to pilot yourself essentially fully "upside down", on top of flying through a completely three dimensional maze makes for some of the best 'dungeon crawling' possible. With secret rooms on every level scattered throughout the levels, hostages and upgrades to find, if you aren't a long time veteran of this game, you will find something new every time you play.

The general goal of most missions is to find the enemy reactor on the level, destroy it, and find the exit before the self destruct sequence of the base hits 0. The reactor is found by progressing through a three tier series of doors, the blue, the yellow, and the red. You will find the blue key in the primary part of a level, which will unlock the blue door.. which leads to finding the yellow key in the blue door's section of the level... which leads to finding the red key in the yellow door's section of the level. With the sheer complexity of the maps, this can prove to be extremely challenging to a newcomer. Once the reactor is destroyed, the entire mission will start shaking, making it even harder to navigate as well as rattles your ship making it hard to pilot while you find the exit. The exceptions to killing the reactors are the boss levels, but I won't spoil that if you've never played the game before ;).

Overall, this is an excellent game that was way, way ahead of its time. For the breakthroughs it made that had never been seen in gaming before, it deserved a lot more attention than it got. As a franchise, the second Descent, Descent II, was also very successful as it used the same style and mechanics as the first, in addition to adding more weapons to your arsenal, more unique enemies to fight, and way more complex and difficult levels. Unfortunately, Descent 3 took a turn in the wrong direction, experimenting with a new engine, level and gameplay style, and because of its blunder, the Descent series was discontinued.

This was in fact the very first game I ever played at 2 years old, and the first game I completed independently at 3. When my dad, brother and I got the second, it only got better, and some of my best memories as a kid are playing these games and using the map makers for my brother and I to build our own levels.

Bottom line, you need to look past the dated graphics and give this game a consideration. It is just that much of a masterpiece.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 10 novembre 2014
The Ps One port was attrocius though. I first started on a copy that was bundled with my first CD Rom drive. I took to it like a duck to water using the keyboard in this fully 3d enviroment. Especially liking the keyboard controls which they hated. I have also played it since on Os9 on my G3 iBook. Loved the demo for Descent 2 and had the full version given with my 3DFX GPU.

Not nostagia talking as I do play Descent from time to time since. Still holds up today as I buy it for the third time for Windows. Doom and Hexen were good but this is better, even better than Quake for the 3D feel.

The soundtrack is an excellent piece of music in itself

I bet my friends still hate this game

Download the DXX-Rebirth source port for windows to play at better graphic settings
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 18 septembre 2014
The enemy's gate is down.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 30 novembre 2014
It's a real nostalgia trip, I'm going to have to go find my old joystick.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 28 décembre 2014
Descent was my first introduction to First Person shooters, safe to say I don't know what my 8 year old self was thinking when he played the most complex FPS at the time, one of the few completely 3D Games with six full degrees of freedom. Descent is what it says on the box: Sensory Overload.

The game is by all means a classic that should be respected as a benchmark of its time, while not too many games featured 3D textured objects, not too many of them also had everything else perfectly right: straightforward game design with understandable enemies and a deep challenge.

If claustrophobia or the stress of dealing with 6DOF doesn't get to you, being expected to find the exit in a set timelimit after destroying the reactor is anything but a sure way to get the adrenaline running, for fearing of starting with nothing again.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 27 janvier
greatest game of all time for it's time imo
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 14 février
Have you ever played Doom or Quake and thought "You know, this game is cool and all, but I really wish I could turn upside down. And stay that way the whole level. I also wish I could fly around in a zero gravity environment, fire homing missles and get the ♥♥♥♥ kicked out of me by an even better AI," while shooting down hordes of zombies and demons, wishing that they were actually all robots?

Play this. It has all that.

Also, rocking soundtrack and vintage space sounds.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 21 novembre 2014
very awsome game could use some work on the controls but not complaning its a good game.
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