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Prepare To Start Your Descent. Sensory overload in 360° 3-D. Welcome to Descent™ - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.
Veröffentlichung: 13. Feb. 1995
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Über das Spiel

Prepare To Start Your Descent.

Sensory overload in 360° 3-D.

Welcome to Descent™ - 27 levels of the most mind-bending, stomach-churning action game ever. Featuring true 3-Dimensional worlds with light source shading, texture mapping, 3-D morphing, directional sound effects and sizzling music, this is technology taken to the limit.

Something has happened at Lunar Base I. The Post-Terran Mining Company has lost contact with the miners and none of the mining robots are responding. The PTMC has brought in you the Material Defender to deal with the situation. Your mission is to find any survivors and find the source of threat. You will start a journey that takes you from the Moon to Pluto. Best of luck Material Defender.

Lunge straight down mine shafts, twist around never-ending tunnels and fight your way past robotic menaces in an environment that's truly 6 degrees of freedom... move up, move down, shoot everything everywhere. Hang onto your senses (and your lunch) as you drop straight down mine shafts on a ride that'll leave you spinning.

And what's the good of losing your mind if you can't share the experience with your friends? Descent invites you and your buddies to dive into the action together with head-to-head combat and cooperative two-player modem and eight-player network support.

Get ready for Descent...


    • OS: Windows XP, 7, 8
    • Processor: 1 Gigahertz or faster
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card compatible with DirectX 7 or better
    • DirectX: Version 7.0
    • Hard Drive: 32 MB available space
    • Sound Card: Sound Blaster compatible
Hilfreiche Kundenreviews
56 von 69 Personen (81%) fanden dieses Review hilfreich
0.2 Std. insgesamt
A repackaged GOG release. Just uses DOSbox, so you manually have to install and mess around with a source port in order to get it working properly with Steam.

A fantastic game, but this release is absolutely pointless considering Descent 1 + 2 is $10 at GOG, while Descent 1 and 2 are $10 each on Steam.
Verfasst: 21. April
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11 von 12 Personen (92%) fanden dieses Review hilfreich
0.1 Std. insgesamt
As venerable as this game's graphics look, many hail it as the progenitor of the 6DoF genre of games. Much like the original Elite game's fame as the first to bring 3D vector models and sandbox gameplay to the personal computer, Descent was a pioneer in its own right on several levels.

For starters, the only game that rivaled its level of controls complexity at the time of its release, it can be argued, was Mechwarrior 2. Pretty much every game before 1995 that involved first-person flight or movement were restricted to three axes (turn up-down, turn left-right, and move forward-back). The occasional lateral movement was included (slide left-rigth), and was far less common, but games such as Quake and Duke Nuke'Em come to mind. They might or might not include jumping, and crouching started getting introduced, but the physics of the world they took place in also limited their control schemes. Most space flight games of the age had no lateral movement either. The original elite had no slide left-right, but had roll instead. Each scheme had its own challenges, but never gave you all the options in a single package.

Then along comes Descent, a game with no gravity and no limits. You could turn up-down-left-right, you could slide up-down-left-right, you could move forward-back, you could roll, you could look behind you, and you could afterburner for short boosts. Not only that, but you could move in as many as three directions at once, and the speed benefits were additive, allowing you to perform what was then dubbed 'chording' for the greatest velocities. Triple-chording was tricky, took skill to get right, and was sometimes dangerous (running into walls or lava), especially in the middle of dogfighting. In the sense that EVE Online is the hardest MMO ever created by at least a couple orders of magnitude, Descent was harder than other first-person shooters by an equivalent amount.

It was also, along with Quake and Duke, one of the first few shooters you could play against other players. All three originally supported only IPX protocols instead of TCP for network play, which meant you could only play against others on the same LAN, but services later started to appear (such as KaliDOS, Kali95, and Khan) that would do IPX-to-TCP translation and allow you to play against others across the internet through dial-up connections, ISDN, or eventually cable modems. I have countless memories of LANfests and ladder matches in the early days of Descent and Descent 2 that, even to this day, have no equal because of Descent's no-direction-is-safe design.

6DoF games have traditionally been a niche for the hardcore gamer, with very few other games in the genre released. The original Descent had two more games released, of course, and there was also a direct competitor launched later called Forsaken which received decent support on its own (see ProjectX for details). Much later, Jumpgate Evolution had aspirations of becoming the king's successor (and would have succeeded) before it was cancelled. Not long ago, Miner Wars was released as an homage to this genre, but it fell short and was riddled with bugs. The most recent potential inheritor of the throne, according to documentation and videos I've seen thus far, may actually prove to be Elite: Dangerous, and this makes me a happy camper.

Regardless, Descent deserves a place in the history books as the grandfather to this playstyle all by itself. Even if you discount the control scheme and ridiculously tricky and hilariously awesome multiplayer in its heyday, other aspects shine that were uncommon as well. All of the original game takes place in the confined spaces of off-world mining facilities, with the layout of most of them painfully unfriendly to two-dimensional thinking. Since there was no gravity and the mine traversed deep into the structure of the asteroid or planetoid it was carved into, there was also no reason to limit the level's layout to traditional gravity-based constraints. It was a great deal easier to get lost if you weren't paying attention to all the options in all directions.

Lastly (at least among the aspects of the game that deserve special mention) was the lack of blood and gore. In an age where the amount of violence against living antagonists (whether NPCs or other players) was increasing exponentially, Descent was a nice alternative that gave parents a choice they could get behind instead of turning a blind eye to the scary biologicals of Quake or sexism and bloodied aliens of Duke.

Having typed this giant wall of text, you'd think acquiring a classic like Descent is a decision without flaws. What's worth of mention here is that this version is the original, and runs inside a DOSbox emulator. Because of this, combined with the fact that the game was coded from the ground up and tuned for much older hardware, before even the first 3DFX Voodoo cards came out, the original verison of Descent suffers from having some of its routines tied directly to the speed of the machine. The ability for certain missiles to track you, in particular, are greatly augmented by faster clock speeds. Whereas someone playing the game on a 486/33 machine back in 1995 could easily dodge deadly missiles with just a little practice, it's much harder now.

Leveraging DOSbox in order to play this game today also brings other problems which can be avoided. Two of the most well-known community efforts to resolve issues like those stated above are D1X-Rebirth (which endeavors to provide a fairly faithful recreation of the original) and D2X-XL (which has several features the original game doesn't, and lets you play both Descent 1 and Descent 2 inside the same engine), both of which are more than passing improvements to the DOSbox method. If they're better than this Steam product, then why purchase the Steam version, you might ask? Because they contain none of the copyrighted files necessary to play the original games. There are what's called .PIG and .HOG files located in the original game's installation directory which contain all the data for the game, such as textures, creature models, and level designs, that can legally only be obtained except through purchase of the game created by Interplay.

So I strongly encourage you to try this game as it was originally crafted, through the DOSbox method provided here, and if some part of the DOSbox experience or the performance or behaviors of the robots and weapons frustrates you, try leveraging the results of the community and follow the installation instructions of D1X-Rebirth or D2X-XL to give it another spin. One way or another, you'll get far more than your money's worth.
Verfasst: 22. Juni
War dieses Review hilfreich? Ja Nein
13 von 17 Personen (76%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Relive your nausea inducing childhood.
Verfasst: 22. Juni
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
0.2 Std. insgesamt
This is literally the first PC game I ever remember playing in my life. If you ever played this when you were a kiddo then it merits a revisit. If you've never played it before, I highly recommend it for anyone who loves horrendous graphics and an unacceptable MIDI file soundtrack. 10/10 will love forever.
Verfasst: 7. Juli
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2 von 2 Personen (100%) fanden dieses Review hilfreich
13.7 Std. insgesamt
This is one of the first games I had ever played (The other one being Pitfall: The Mayan Adventure). The gameplay for this game feels more like an FPS that allows you to fly around rooms than a spaceship combat game. The story is not anything special, but all the secrets, exploration, and epic boss battles will make you descend over and over again in Descent!

Verfasst: 18. April
War dieses Review hilfreich? Ja Nein
9 von 9 Personen (100%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Habe dieses Spiel damals bei Erscheinung schon als Kind gespielt. Man fliegt mit einem kleinen Raumgleiter durch Tunnelsysteme und muss darin Gegner bekämpfen, Geiseln befreien und zum Schluss den Hauptreaktor (oder manchmal auch Endgegner) zerstören - dann aber auch noch durch den Notausgang entkommen, bevor man samt Tunnelsystem in die Luft gesprengt wird. Für farbig markierte Türen muss man zuerst die entsprechenden Chips finden, um durchzukommen. Descent ist also bei Weitem nicht nur simples Geballere, man benötigt auch räumliches Vorstellungsvermögen (wobei die Gesetze der Schwerkraft öfters auch mal nicht gelten) und eine gute Orientierung, sonst verliert man sich in den immer größer werdenden Levels! Damit einem auch nicht langweilig wird, kommen im Spielverlauf auch wieder neue Gegner hinzu.
Man verfügt zu Beginn über 100 Punkte für Energie, die beim Schießen und mit der Zeit durch Bewegung abnehmen, und 100 Punkte Schild, das Beschuss abfangen kann. Beide können auf 200 Punkte erhöht werden, Sinkt der Wert des Schildes auf 0, wird man zerstört und hat verloren.
Aber auch die Bewaffnung bietet mit der Zeit immer mehr: Insgesamt fünf Primär- und fünf Sekundärwaffen.
1. Laser: Diese Waffe hat man bereits zu Beginn. Sie ist gleichzeitig die einzige, die man auf 4 Stufen erhöhen kann und auf 4-fach-Schuss (Quad-Laser) upgraden kann.
2. Vulcan-Cannon: Entspricht einer Minigun. Sie ist die einzige, die keine Energie benötigt.
3. Spread-Fire: Verschießt drei Energiekugeln in einer Reihe auf einmal, abwechselnd horizontal und vertikal.
4. Plasma-Cannon: Verschießt grüne Plasmakugeln.
5. Fusion-Cannon: Kann als einzige aufgeladen werden! Dazu einfach die Feuertaste gedrückt halten. Ein voll aufgeladener Schuss genügt meist, um den Hauptreaktor zu zerstören.
1. Einfache Rakete: Fliegt beim Abfeuern geradeaus.
2. Homing Missile: Zielsuchend, steuert also den nächsten Gegner an. Sie kann allerdings keine engen Kurven fliegen!
3. Bombe: Lässt man beim Fliegen hinter sich "fallen". Sie explodieren bei Kontakt oder Beschuss, also Vorsicht!
4. Smart-Missile: Zielsuchend, verschießt bei Detonation zusätzlich noch weitere Projektile kreisförmig.
5. Mega-Missile: Zielsuchend, sehr stark, man ist dann also besser nicht mehr in der Nähe.

Kann das Spiel nur empfehlen (und hoffe, dass es auch die beiden Nachfolger auf Steam schaffen)!
Verfasst: 19. Februar
War dieses Review hilfreich? Ja Nein