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Very Positive (158 reviews) - 86% of the 158 user reviews for this game are positive.
Release Date: Sep 29, 2014

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Buy DARK SOULS™ II Crown of the Ivory King

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Includes 4 items: DARK SOULS™ II, DARK SOULS™ II Crown of the Ivory King, DARK SOULS™ II Crown of the Old Iron King, DARK SOULS™ II Crown of the Sunken King

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About This Content

"DARK SOULS™ II Crown of the Ivory King" is the third of 3 large-scale DLC additions to DARK SOULS™ II, and includes all-new stages, maps, boss characters, weapons & armor! In this third DLC, players will find themselves in a world shining bright with the glow of treacherous ice. Can you find and recover the lost crown?

System Requirements

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0
    • Storage: 12 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Version 9.0
    • Storage: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
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Very Positive (158 reviews)
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97 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
61 of 64 people (95%) found this review helpful
Posted: October 14, 2014
(TLDR? This review is also available in video format for your convenience below.)

The conclusion of the crown trilogy, Crown of the Ivory King takes players to the Castle of Eleum Loyce, a land covered in snow and tormented by endless blizzards. Brume Tower from the previous DLC tested player's abilities but the challenges within this new frozen city push them to their breaking point.

Much like the previous two DLCs, crown of the ivory king does right by presenting an interconnected world, with a slight twist to the formula. The frozen temple doesn't fully open up until certain progression has been made. Crown of the Ivory king does take a more direct approach in narrative giving insight on the fall of the king and the many fragments of darkness.

The art direction is up to par with the other two DLCs with a large emphasis on ice and snow this time around. The blinding blizzards further exemplify the emptiness of the land with some NPC interaction during the harsher weather. It all feels new but somewhat reminiscent to the Crystal palace of its predecessor. Hidden locations are easier to find with little exploration needed, opposed to the previous two DLC packs.

The cast of new enemies are difficult, if not the hardest in all of the Dark Souls 2 experience. Pure magic does very little damage to all enemy types leaving players to rely heavily on melee and dodging which seems to reflect recent balance changes as well as the iron king dlc. Across the temple you free Loyce knights which aid in the final encounter making it a bit too easy compared to the other DLC boss fights.

The Frigid Outskirts also delivers the toughest terrain to explore introducing one of the most anger inducing enemies and bosses in the game. It seems From Software was trying to be as sadistic as possible when developing this area. The blinding blizzards, relentless hell ponies as well as the less then suitable safe zones were a test in patience and skill.

In terms of narrative, the crown trilogy adds a lot to the history behind the fallen kingdoms of Drangleic. The optional bosses were definitely lazy with little imagination involved in their creation but overall were still a challenge for those willing to undertake them. Crown of the Ivory king was no exception to the many changes made across the DLC and will leave some disappointed and others satisfied. The many new weapons and spells are entertaining, while the amount of time you'll spend battling through the challenges present is certainly worth the asking price.

This review is also available in video format:


+ Has a bit more of a Narrative
+ Cleverly Interconnected Castle
+ Troll NPC
+ Weather effects


- Easy final boss
- Lazy optional boss
- Easy to find hidden areas
- Frigid Outskirts were frustratingly hard

If you enjoyed this review, please follow me as a Steam Curator, I'd appreciate it :)
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77 of 93 people (83%) found this review helpful
64 people found this review funny
Posted: October 11, 2014
If you roll in the snow your character model is covered in snow for a while.

10/10 would roll in the snow again.
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42 of 45 people (93%) found this review helpful
Posted: October 1, 2014
(seems like people are not writing real reviews so i'll give it a shot)
In my opinion fromsoft did an absolutely superb job with the last DLC, from the first moments i was looking around in amazement as i was witnessing something Souls never had - true winter (yes i know Painted World but that has like a bit of snow lying around and thats it). That alone was pretty cool, but adding the 'weather' made it even better. Then came the size of this monster of a DLC - it's freakin HUGE and has TONS of content(items,weapons,enemies,LORE), i really felt like i was exploring a big part of the ancient city crawling with leftover soldiers and whatnot, gave me completely Anor Londo'ish feeling.
Difficulty? I would say pretty much okay, if you had no problem beating the OI King DLC then you shouldn't have much problems with this one(but complete it all alone!), the boss fights are great - if you want to, you can have hell on earth, if you dont - you can just have a normal fight that can be won after 2-3 tries no sweat, plus one of the boss fights is for me the BEST moment in the whole game.

tl;dr a great end to a great series of DLC buy it beat it be amazed. 10/10
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38 of 45 people (84%) found this review helpful
27 people found this review funny
Posted: October 30, 2014
hold your weapon tight, cause praising the sun is not gonna help this time....
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13 of 14 people (93%) found this review helpful
Posted: October 5, 2014
I've played all three Dark Souls 2 DLC's and also the first Dark Souls game.

The first Ds2 DLC was kinda misterious... like a labyrinth cool area, cool shortcuts and cool bossfights (except the challenging route bossfight). 9/10 overall in my eyes.

The second Ds2 DLC was really good, many secrets, MUCH loot, and really cool enemies (sure they are kind of recycled a bit but still really cool).
The Bossfights are all optional except of 1 for the Crown.
The area is huge compared to the first dlc... worth the money. 9,5/10 overall!

The third and last Ds2 DLC... what should I say about it.... it is just... EPIC... the maingame is nothing compared to this DLC, the Leveldesign is such as good as it was in Ds1, maybe better... there are many many shortcuts, weather effects (you barely can see anything cause of the weather). the area is very HUGE the size of the area is like the first two dlcs together.. also.. they really did a good job giving the player the feeling that he/she is in an old snowy misterious land.
Searching for the crown in this area is just epic. (very much loot in this dlc)
10/10 for this dlc.

Overall, all DLC's make the game even better as it was before!
The DLC's make the game for me even better than Ds1 was. From Software did a really good job here.. bringing the Dark Souls feeling back :)!

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13 of 15 people (87%) found this review helpful
1 person found this review funny
Posted: October 3, 2014
This is the best DLC of the 3 in my opinion, though it's not INCREDIBLY better than the others. However, the setting is very beautiful and something that has hardly been seen in the Souls series before, a winter landscape.

While the DLC starts out in the Shrine of Winter, in reality it's really more of an extension of the Lost Sinner's area just like the other ones were extensions of the Rotten's area and the Old Iron King's.

* Unlike the other DLCs, there is a sort of NPC in this one who speaks with you.
* The bosses are some of the most epic of the DLCs. Interestingly, you can access the bosses right away but the key to defeating them lies in exploring.
* The setting looks nice and exploring it is more fun than the other DLCs which were set mostly indoors or in a cave.

* The challenge area's visibility issues are sometimes more annoying than fun.
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27 of 41 people (66%) found this review helpful
Posted: October 1, 2014
Crown of the Ivory King is better than Crown of the Sunken King and Crown of the Old Iron King together! Not because Sunken or Old Iron King are bad or anything, it's just that this DLC is the best of Dark Souls II. Completing the Story of the Lost Crowns almost felt mediocer because the story of this DLC was the best in all of Dark Souls II.

One really important thing!
Play it alone. Completely alone. Do not summon anyone for help. Enjoy the beauty of the story alone.
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7 of 7 people (100%) found this review helpful
2 people found this review funny
Posted: March 25, 2015
I want to go to B-team. And then give them a deep kiss. I don't care about my sexual orientation anymore.
This right here is the BEST Dark Souls II can offer you!

Enemies. Good.
Level design. Good.
Lore. Very good!
Visuals. Stunning.
Looties? Always take some Symbol of Avarice!
Challenge? Oh yeah!
Bosses? ...
Did I mentioned I wanted to give B-team a kiss?

The "main" bossfight of this DLC is the best bossfight ever, together with Sir Alonne! I loved it so much I co-oped it like 60 times.
I'm not kidding.

This DLC has even the best ring for online play... But if you want to pick it up, Be wary of horse.
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5 of 6 people (83%) found this review helpful
4 people found this review funny
Posted: October 11, 2014
"Some say the world will end in fire,
Some say in ice.
From what I tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice."
- Robert "Praise the Sun" Frost
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6 of 8 people (75%) found this review helpful
Posted: October 2, 2014
+ Like the other DLCs, the map design is way better than in the regular game.
+ The atmosphere.
+ Never thought I'd say this, but the last bossfight's, well, "epic"ness.

- The last bossfight's total cluster♥♥♥♥ about what's happening. The camera isn't made for this. Least it's easy.
- The enemies are sword-wielding humanoids slightly taller than you, with high hp and poise SOUND FAMILIAR?
- Flexo and Jabba again.
- NPC invaders are funny, but with the same old problem of having ~5000hp and instakill attacks.
- There's two "Sif" fights, first time with one, second time with two. And that's 2/3 of the bossfights, so, yeah.
- Not bringing anything new to the table. Even the items are like "myeh".

That said, I'll still grind the last bossfight because I'm a ♥♥♥♥♥.
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Recently Posted
Vape Kewell
Posted: March 24
Most ♥♥♥♥♥♥♥t boss fight ever.
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Posted: January 24
This DLC is a lot of fun. Especially the last boss is an extremely fun concept. The area is cool and has cool secrets, and the lovely thing is you can finish the DLC and STILL fin new things because it slightly chanes the map and unlocks some secrets. Only thing this DLC suffers from is absolutely garbage enemy design. The spiked rolling rats are even worse than pinwheels, and can kill you in 1 roll while staggering you. And don't get me started on the ♥♥♥♥ing horses boss... You'll see....
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Posted: January 10
Crown of the Ivory King is a welcome addition to Dark Souls 2. The setting is unique and sprawling, with secrets tucked away in typical Dark Souls fashion. The level design is average, I would say, since while it encourages you to backtrack, it does not really provide a new mechanic to justify it. I felt like I was retreading the same ground, looking for routes that were artificially blocked off before. The boss design is fine but relies a bit too much on trial and error gimmicks for my taste.

A review of this DLC cannot be complete without mentioning the Frigid Outskirts, which is a wide open expanse where you only get a couple seconds of visibility twice a minute or so. By itself, this could be an interesting mechanic since Dark Souls 2 never realized its intention to force players to use a torch in dark areas to light their way. The problem lies in the enemies, who will (rarely) spawn two or three at a time and overwhelm you. The boss fight at the end is incredibly far from the nearest bonfire, forcing you to trek through the barren expanse between each try. Thank God I found out I could stay off the beaten path to avoid most enemy spawns.

Despite these complaints, I very much enjoyed my experience. I would rank Crown of the Ivory King in the middle of the three DLCs, behind Crown of the Sunken King and ahead of Crown of the Old Iron King.
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Posted: December 27, 2015
Crown of the Ivory King is the third and final DLC for Dark Souls 2. What's the phrase again? "Last but least?" Don't get me wrong, I'm not saying this DLC is bad or not worth playing, but everything's gotten a little long in the tooth.

Let's start with the positives. The DLC has a neat method of exploration. A large chunk of the land (and most of the treasure) is encased in ice. There is a specific event you have to witness before the goodies can be uncovered. The main goal is to acquire allies for the big finale, and there are a handful of neat sub-sections to explore. The battle itself is a fun throwdown for co-op. There's another boss before that which is pretty decent as well.

But I guess you're wondering what I mean by "a little long in the tooth" right? Well let's start with the enemy designs. The three DLCs have a lot of undead soldiers. They look similar, their behaviors are strangely alike, and by this point they're not very interesting. There are some unique foes, but the ones that stand out do so in a bad way. The fully-crystalized monsters have bad hit-boxes on their wide sweeping attacks. The enemies that try to get in a backstab when you least suspect it? They're pretty gimmicky, since you can just kill them as soon as you see them. A sizable chunk of the DLC is hall-ways filled with enemies, which isn't particularly thrilling.

Then there are the spikey rats. Wait. Are they rats? Maybe they're otters or hedgehogs or porcupines or rabbits or??? Anyway, the point is that these dorks are more annoying than Wheel Skeletons. They're smaller, you can't get close without taking damage, and they're absolutely obnoxious. Note that I said more annoying and not more dangerous. These abominations are placed in ways that they aren't all that effective (like in broad daylight or far away). As much as I - and the rest of the universe - dislike Wheel Skeletons, we respect the threat they can pose. These wretched rodents are merely a nuisance. A nuisance that might eat though 3/4ths of your HP, but a nuisance all the same.

Then there's the Frigid Outskirts. This is another gimmick section. You're in the middle of a vast plain with constant snowstorms. The gimmick is that you wait for the storms to subside, run to the closest ruins, then wait awhile before moving to the next set. This hopefully cuts down on the reindeer encounters. While catching a glimpse of these creatures in the blinding snow as they charge is a cool visual, that's about their only interesting quality. These fights are mostly nonsense, because half the time you can't see anything (hope you got that lock-on!). One thing I've noticed is that if I get summoned while fighting a reindeer, when I get back, there are usually two. I hate the Frigid Outskirts so much. The boss is another one of those 2x battles. Co-op is highly recommended, but the area is boring to run through, and the bosses kill in two hits. I mean sure, this is a -Souls game, its players wouldn't have it any other way. However, by this point I was just ready to be done with it all. It's clear that the designers have fulfilled their obligation to deliver a product, but I have to stick around to see the end. The Frigid Outskirts deserves to be put in a coffin and pushed off a cliff.

Altogether, Ivory King is still a worthwhile venture. Like the other two DLCs, there are some neat pieces of equipment, and a few good fights. The exploration is fairly decent as well. It's all gotten a little tiring though, and some parts mirror the worst aspects of Dark Souls 2. But hey, you've gotten this far right? You might as well finish the job.

This is the end of the DLC review. Stay tuned for more DS2 talk.

While IMO Dark Souls 2 is the better PvP game, it's a bit weaker in terms of co-op. I'm aware that in the Scholar of the First Sin edition you can summon a small army, but that isn't the point. It just feels like there are less opportunities to co-op, jolly or otherwise. Even the opportunity to become grossly incandescent probably won't happen until late in the game. Part of the blame lies with Soul Memory, and blame can also be leveled at the two versions of DS2 that split the community. I think the world of DS2 can also be blamed. A lot of the co-op is going to happen in specific areas (such as DLC and certain bosses). Overall it seems like there are less opportunities to summon help and just run through an entire area.

This is probably just my own experience, but in DS1 I liked putting my sign down, helping 4 or 5 people, then cashing in my souls and killing the boss. In DS2 I can put my sign down and be a very lonely person. Either I sit around for a long time waiting for a summon, or I kill time by farming enemies (and risk getting pushed up a soul-memory tier). Going by the numbers, the SLM restrictions drastically loosen, but this isn't until players are at the NG+ & NG++ level. Most people don't get that far, or even play the game long enough to get there. This isn't even accounting for the possibility that veterans simply won't summon, because they know the game well enough and prefer to challenge everything by their lonesome.

Like I said, this is just my experience, and I can be wrong about a few things, but co-op just never really works out in Dark Souls 2. There are a couple methods that make it easier to connect to your friends, but I liked the unpredictablity that comes from getting summoned by strangers. There was one time in DS2 where I was unknowingly summoned to do some 2vs2 PvP, which was really cool. Otherwise for the most part it's been rather depressing. There are a couple co-op centric covenants, and even one where you get summoned if a fellow covenant member has been invaded. However I haven't had much luck with any of them.

Oh well.
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Posted: December 16, 2015




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Felix Argyle
Posted: December 3, 2015
I'm here to recommend to get the DLCs for the game, because the game sucks without it.
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Posted: October 2, 2015

Play this DLC if you like horses or cats
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Posted: August 4, 2015
Souls is life.

Praise the Sun! \o/
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Posted: July 25, 2015
no, just no. only the new area is cool and all while enemies are once again recycled and the diffiuclty it's all wrong with sending many at the same time to make it harder.
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Posted: June 30, 2015
10/10 got my ♥♥♥♥ kicked in.
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