Become an entrepreneur trying to take control of the Martian market in this economic strategy game by Civilization IV lead designer, Soren Johnson.
User reviews:
Mostly Positive (124 reviews) - 71% of the 124 user reviews in the last 30 days are positive.
Mostly Positive (1,656 reviews) - 76% of the 1,656 user reviews for this game are positive.
Release Date: Apr 28, 2016

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Buy Offworld Trading Company

Includes Almanac DLC!

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Buy Offworld Trading Company Deluxe Edition

Includes Almanac DLC, Real Mars Map Pack DLC, Soundtrack DLC and an extra key for a friend!

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Includes 6 items: Ashes of the Singularity, Galactic Civilizations III, Offworld Trading Company, Sins of a Solar Empire®: Rebellion, Sorcerer King, The Political Machine 2016


Recent updates View all (22)

August 22

New Ceres Initiative DLC takes you off Mars and brings new resources, buildings, and more!

Travel Beyond Mars in The Ceres Initiative DLC
The largest asteroid in the belt has chartered its first colony and there's money to be made...

Humanity proved that we could thrive on Mars… but, now we need to learn how to survive on a dead rock. Enjoy the brand new scenery of Ceres while mining for Uranium, a resource unique to the landscape of the frozen asteroid. Use it to power the new Nuclear Power Plant building and fuel your colony while you fight for dominance of the stock market once again!

New Location: Ceres - The largest asteroid in the asteroid belt, Ceres presents great challenges to colonization with its vast spans of ice and rock. Enjoy some new scenery as you crush your competition to remain on top of the stock market. Some of the terrain on Ceres also provides additional bonuses:
  • Salt Terrain: Farms produce 50% more food.
  • Cave Terrain: Mines, quarries, and pumps can access resources in adjacent tiles.
New Building: Nuclear Power Plant - The new power plant is an excellent source of energy for your colony and can be built on any tile. This building is powered by Uranium and is only available on Ceres.

New Challenge: Depleting Resources - On Ceres, resources deplete as they are used. Over time, your plots will start to decrease and you will need to be on the lookout for new resource points since even the best of them won't last forever.

New Resource: Uranium - Only available on Ceres, this mineable resource provides power to Power Plants and is just one more way to manipulate the stock market in your favor.

New Patent: Liquid Batteries - This new patent could be critical to the success of your colony on Ceres. Liquid Batteries will allow you to keep your Solar Condenser running no matter what time of the day it is, collecting valuable water so you can keep your operations running smoothly.

The Ceres Initiative is now available on Steam or through Stardock.

12 comments Read more

August 11

Offworld Trading Company Update 5 (ver 13492)

***RELEASED 8/11/2016***

Note: This update will break saves. You campaign progression and unlocks will be maintained, but saves in the middle of a game won't work. 


  • Added an option to Turn Off Unprofitable Buildings
  • You can now speed up Daily Challenge games (if you want!)

  • Debt thresholds are higher in games with 5+ players
  • Increased effect of Power Shortages and Surpluses
  • Lowered starting Offworld prices for Food & Oxygen
  • Colony grows faster

  • Fix for the bug where you couldn't name the lobby when you created it

  • Better algorithm for holograms

  • Better piracy feedback
  • Shows resource lines when placing scientific buildings
  • More accurate Total Costs text for constructing buildings
  • When observing, can now see closest buyout percent for all players

4 comments Read more


“Offworld Trading Company is a work of genius.”
5/5 – Quarter to Three

“This isn’t an RTS with the combat removed - it’s Wall Street on a new frontier. It kept me engaged because every choice is part of an ongoing battle.”
88/100 – PC Gamer

“The core mechanic – the market that acts as a malleable foundation on which every other system is built – is close to perfect.”
Rock Paper Shotgun

Digital Deluxe Edition

Get the complete package with the Deluxe Edition that includes:

  • Offworld Trading Company
  • Almanac DLC (FREE)
  • Real Mars Map Pack DLC
  • Original Soundtrack DLC
  • Extra Offworld Trading Company key to give to a friend

About This Game

From the lead designer of Civilization IV comes a new kind of strategy game: Offworld Trading Company, an economic strategy game.

Mars has been colonized and has invited you to lend a hand to make sure the new colony has a shot at success. But you're not the only one that's been invited, other business rivals are here as well and they have no qualms about playing dirty to gain the choicest territories on the Martian surface and driving their competitors out of business.

Venture to Mars to Earn Your Fortune

With space travel becoming a reality and the easy-to-reach resources on Earth dwindling, hopeful people seeking their fortune are rushing to the next great frontier: Mars. Rekindle humanity’s adventurous spirit by leaving Earth behind and make a new name for yourself as a titan of industry on the red planet.

Discover the Origin of the Major Martian Businesses

Determine the fate of the Martian colonization effort in the dynamic single-player campaign mode. Multiple types of CEOs, each with unique traits and abilities, deliver many hours of discovery into their motivations and how they intend to dominate the future of Mars.

Experience New Adventure in Multiplayer

Turn your friends into frenemies! With a robust and exciting multiplayer mode that can support up to eight players, no two games of Offworld Trading Company are the same! The market fluctuates depending on which of the four starting corporations you and your opponents choose and what resources you accumulate. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises.

Control the Market before your Competition Controls You

In Offworld Trading Company, market forces are your weapons, not guns or bombs. The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when. With over a dozen different resources available and a constantly changing market economy, no two paths of victory are alike -- each game holds a different “key” to dominating your competition.

Enjoy a Rich Soundtrack from a Grammy Award Winning Composer

Transport yourself to Mars and immerse yourself in the battle for big business with an incredible soundtrack from composer Christopher Tin (Baba Yetu, Civilization IV). This retro-futuristic score mixes orchestra instrumentals, piano, and synthesizers while utilizing unique pitch-dives and other electronic treatments. All of these unique elements gives Offworld a truly otherworldly tone. Check out the full interview here:

System Requirements

Mac OS X
    • OS: Windows 10 / 8.1 / 7 64-bit
    • Processor: 1.8 GHz Intel Core 2 Duo / 2.0 GHz AMD Athlon X2 64
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card:
    • Processor: 3 GHz Intel Quad-Core Processor / 3.2 GHz AMD Six-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card:
    • OS: OS X Yosemite or Better
    • Processor: 1.4 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Processor: 2.6 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Graphics or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (124 reviews)
Mostly Positive (1,656 reviews)
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1,238 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
2 people found this review funny
22.8 hrs on record
Posted: October 2
Just my kind of game and a refreshing break from the normal. I`ve only played SP. Would love to see more fresh scenarios and variety but overall I definately got my money`s worth from this one.
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1 of 2 people (50%) found this review helpful
3 people found this review funny
51.4 hrs on record
Posted: September 24
I have read several negative reviews with valid criticism in them, but it rests on certain assumptions about what kind of game OTC is supposed to be. If you expect 4X, you'll be disappointed. Likewise with Starcraft. This isn't an RTS or a 4X game. It has elements of those games, but the comparison is unhelpful when trying to capture the kind of experience OTC offers.

I would describe OTC as a real-time market and logistics management game, since that almost entirely describes it. You place buildings that process or gather raw materials, and placement has strategic value, since you must spend fuel to transport goods, and if your enemy is the only source of fuel, they can ruin you.

There are no units to control, and building placement is highly restricted. Most of the time, you are trying to gain control of the economy by top-down actions, like choosing what to produce, buy, and sell. The bulk of the game is spent doing this, so liking this part of the gameplay is a requirement for liking the game overall.

I have one major criticism, and it has to be said that this is a significant blow to the description of OTC as a market. One could expect a market simulation to take into account at least very basic economic principles. OTC does not. There is a tension between "supply and demand" that anyone would expect, but there's a problem with resources. Even if nobody on the map is producing something, every good is available to buy in an unlimited supply. Scarcity is never a serious concern since the amount of goods produced doesn't rely on anyone actually producing them.

The quantity of goods on the market is never a factor. Also, the system of stock purchasing doesn't resemble real life. In particular, if someone can afford your stock, you must sell it, but you can never buy it back. These sacrifices were surely made to improve gameplay at the cost of simulation. This is a problem in all game development, and virtually no games get the balance right except by luck. Because of this, it's a problem I choose to forgive.

My other problems are mostly about the UI/UX. For instance, lack of the ability to pause in multiplayer (except the host, and even then the option is hidden in submenus.) The lack of a minimap, and the inability to quickly and easily find and identify structures and transports are two more absent features. These things become a serious drag on the game after just a few play sessions, and will irritate players who like a good UI.

My minor criticisms include a dull, drab setting (pumpkin sand forever in every direction), and ignoring a few accessibility features like color deficiency. Other than that, the AI is sub par, but again, whose isn't?

Overall, I would recommend OTC because I enjoy the gameplay, but unfortunately I find it very difficult to describe the gameplay sufficiently. There's no substitute for trying it out.

If you're a programmer or mathematition you would benefit from this additional information. OTC is like trying to constantly apply Dijkstra's algorthm to a changing graph.
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2 of 11 people (18%) found this review helpful
14 people found this review funny
Not Recommended
8.0 hrs on record
Posted: September 21
Rather boring and way to fast.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Not Recommended
4.0 hrs on record
Posted: October 17
This game is clearly meant to be a multiplayer romp against your friends that's played in short 7 sol sessions to see who is the best space capitalist on martian soil. It doesn't actually have a campaign in my opinion: the "campaign" is just a string of skirmishes with the AI with some tech/building limitations at the beginning to spice things up. It lacks a story, interaction between the characters and a more directed approach to objectives.

It's a real shame since the tutorials are incredible: they not only give you a good gist on how to get started with this somewhat complex market trading game, but they also establish characters and some backstory for the game's corporations. The dialogue is also very well-written and shows the potential for at least a single player story.

This game isn't bad, and I am sure that if a few players get together, they can have a blast Making Mars Great Again, but I bought it expecting a more thorough individual experience, hence I cannot actually recommend it for that reason.
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Most Helpful Reviews  Overall
303 of 340 people (89%) found this review helpful
7 people found this review funny
7.2 hrs on record
Early Access Review
Posted: February 12, 2015
I was excited to get this game - Civ4 was my favorite civ and so I expected a lot from Soren Johnson.

This is a much more accessible game than Civ. The complete lack of a combat system revolutionizes the RTS genre and feels alien, yet the core mechanics can be understood within 30-45 minutes of play. The interaction of the game sytems is complex, and mastery and strategy will take a lot of time to develop.

You play one of four factions, each with different bonuses and penalties. It is vital to play to your factions strengths, because you are severely resource constrained and must make difficult decisions about how to expand.

You interact with other factions in five ways: the map, auctions, the stock market, the black market, and the market.

On the map, you compete for resources and tile placement. Taking a key tile from another player can be enormously damaging by preventing adjacency bonuses.

In auctions, you bid against other players for a special bonus. This is the most "head-to-head" aspect of the game. Depending on game options, you are not constrained to bidding with cash on hand. Instead, you can go into debt to purchase the item. If you arent careful, you might win an auction to your overal detriment.

On the black market, you purchase attack powers. These seem to suck, though perhaps I just don't understand how to use them effectively yet. You are very rate limited in how quickly you can purchase these powers, they go up in price quickly, and they are usually very weak. Disabling a tile for 60 seconds is painful, but doesnt seem to be enough to cause any long term damage.

On the stock market, you buy and sell ownership stakes in each player's faction. You win by forcibly buying out the other players.

And finally the market. You buy and sell resources, and your actions affect the price of the resource. In my view, a critical weakness of the game is that the market supplies unlimited resources. Resources are not supplied by other players; instead, the market steadily raises prices. One consequence of this is that there is no resource tech race - you can buy any resources at the start of the game, which really break the idea that you are a startup colony on mars. You also get no real benefit from being the first to supply another resource.

The game also gives you very limited insight into the price elasticity of demand - how much price will change in response to a purchase or sale. This is probably because there isn't a "real" market system. In order to allow you to buy an unlimited amount of resources on the market, the game must model its own price elasticity of demand curve. This is contrived and can fall out of sync with the specifics of each game. You also have no insight into the global supply of a given resource - there is no way to answer the question "Is this resource cheap because no one needs it or because everyone is producing a surplus?" Perhaps if you had some way to view the global aggregate stockpile of each resource, this could be improved.

Because of the way the market functions and the lack of insight into its details, it doesn't quite feel like you are playing with other players. Again, maybe this is just due to my inexperience.

There are a couple UI issues:
* An easy way to see the space market price for goods.
* An easy way to find your buildings/tiles on the map.
* Graphics performance is ok, but not good.

Overall, I'm still pretty excited about this game. Its a new idea in RTS. It greatly reduces micromanagement compared to other RTS. It needs polish, but I think its going to make for some amazing multiplayer matches.

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360 of 432 people (83%) found this review helpful
10 people found this review funny
Not Recommended
15.9 hrs on record
Early Access Review
Posted: April 17, 2015
You *might* like this game if :

You are into very simple economic games
Like short games
Are into realistic sci-fi themes

You won't like this game if :
You like to sink your teeth into empire / engine building
Find economic games boring
You like direct in your face interaction between players

In the notes for this game the designer states it was his goal to create a short playing economic RTS - Starcraft based around trading not fighting if you will. A New Kind of RTS.

Uh huh. Well, they've certainly succeeded. But does it work ? And is it actually new ?

In the main it does not work and is not actually new. When you stop and look at what it's doing you realise it's not that far away from any of the Railroad Tycoon games - except there is no railroad building or locomotive managing here.

So that comparison bears some inspection. In RT you ship goods around to make money, buy stocks, bid on auctioned inventions, buy industries all in a goal to buy out your opponents.

In OTC you ship goods around to make money, buy stocks, bid on auctioned things all in a goal to buy out your opponents.

Sound familiar ?

The difference here ( apart from one being set on a green playing field and one being set on a red playing field ! ) is that whilst in RT the shipping and management of that shipping forms a large part of the challenge in the game, in OFC its abstracted - build your resource producing building, and you're done. The shipping just "happens".

With the shipping abstracted the challenge in the game for a player lies elsewhere. But. Uh. Where ? Choosing what building to build next ? That's it ?

What's left is a very thin game - one which comes down to cracking the (simple) puzzle of what build order you should build buildings in - whether to skip some, concentrate in others and so on. In fact this is pretty much the economical part of the RT games. There's literally nothing else to do in OTC however - apart from a bit of sabotage, which by and large comes down to paying X dollars to knock out Y building for Z seconds. Call it an EMP blast. Dynamite. An uprising. The upshot is largely the same.

Given a relatively simple resource / building tree in the game ( it's a short game ) there is no complexity there either in figuring out what sneaky specialisations you can bust out or great economical wizardry you can pull off. This is definitely at the lighter end of the resource manipulation gaming tree.

Also, because of the target of the game design to make a short economic RTS based game, you are never going to get into an empire building, economic engine developing kind of position that world building and economic building players typically like. This is all about getting in, making your fast bucks, and buying everyone else out in quick order. So for those that *like* those kind of economic world building games, this game isn't going to float your boat either.

There is much made of "every game being different" and amazing replayability, which boils down to the map being random, resources being strewn around the map randomly, and depending what small build orders people build, the price of some goods being different. Think random map creation in Railroads. Or Civ. But. It doesn't actually have a huge impact on your gameplay here - because the bit where you interact with the world is largely abstracted - you just choose what to build where. So no matter the world, or the players, you will still be sitting down every time and making a quick decision about which 3 or 4 key buildings to build in which order. Sure others can impact some of those decisions, but really, it's not going to have you in knots of chess like deliberation. It's going to have you reaching to spam the sabotage and buy shares buttons.

Despite all that I've enjoyed my time with the game, I appreciate the attempted design of the game, I like the martian theme ( which is just fluff ) but it really at this point strategically, tactically, whatever has no legs at all - its an interesting experiment, its largely met its goals, but it doesnt make for a great replayable game.

If you are into the board game sphere, then this game is like a super light and simple Euro - and probably wouldn't hold your attention for more than a couple of games.

One last point, the price of this game is wayyyyy too high for what you get. No way is this a premium price game, and I would say unless you either don't care about how you spend your gaming bucks, or have a desperate need to buy this game, I would avoid.
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145 of 166 people (87%) found this review helpful
2 people found this review funny
3.7 hrs on record
Posted: April 30
Offworld Trading Company is an economy building simulator, set in a sci-fi futuristic space setting. The game exited Early Access on April 28th 2016. The game had been in early access for a little over a year, after initially being released in February 2015. With the developers being constantly updating the game over the past year, the game exits the process in a really strong position.

The game’s introduction tutorial is very in depth but still guides you through the processes within the game in a helpful manner. To begin with I felt a little overwhelmed with all of the numbers, UI functions and other mechanics in the game, but thankfully this tutorial is one of the best I’ve seen in a long while. The game play itself is essentially make as much money as you can, using trade markets, sabotaging your opponents and espionage. The game takes place on Mars, there are no combat mechanics or forceful attacks to use on your opponents, and only through economy gain can you wipe them off your planet. The tutorial consist of 7 missions, each having their own individual objective which differs from a standard skirmish mode, where your ultimate goal is to just beat your opponent by purchasing all of their stock. The game’s campaign mode also offers a different set of objectives, but you also get to make a few choices which effect in game numbers, such as more jobs, and bonus money.

This is quite possibly one of the most in-depth games I have ever had the chance of playing. It is certainly a very deep rabbit hole you can get yourself into. Your company’s share price is affected by everything you do on a mission, meaning you always run the risk of a hostile takeover from your opponent. If you like watching the stock markets and crunching numbers, you may just have met your perfect match already.

Visually, OTC looks really slick and clean. The game’s hardware requirements are low, given that resolutions higher than 1080 are not supported sadly. The game’s models are all really interestingly designed. Mars itself is perfectly presented, with a real rustic feel to it. A little unknown fact about the game is that the maps you play on are actually based off the real red planet itself. A smooth animation of units also tips everything off nicely. Honestly it is just a real treat to sit back and watch your economy grow with this aesthetically pleasing game.

Given the amount of detail that has gone into the game play in OTC, the difficulty levels really depend on how well you get to grips with the system. If you are able to pick up all of the processes, build orders, and able to study the numbers in front of you to a T, then the game will be just about challenging enough. If you are like me and even after the well-designed tutorial you still found yourself struggling to comprehend the amount of information being thrown at you, then you may be in for a bumpy ride. The difficulty ceiling is not a bad thing at all – this is obviously a game for a very specific market of people.

The tutorial section of the game, as well as the skirmishes afterwards, took me just over three hours to complete. I am about a quarter of the way through the campaign currently but I am starting to hit that virtual brick all, where my opponents are just too clever for me to be able to progress further. The game’s online modes, as well as single player skirmishes allow for an endless amount of replay ability.

Other than the game not allowing any higher resolutions than 1080p, I am pleased to say I had no technical issues. The game runs at a steady 60 FPS, and can even be capped at higher rates if your hardware allows it.

Offworld Trading Company is a fantastic niche title that will happily find a home in anyone’s library that has even a passing interest in any sort of economy. Like I said at the start, you can really find yourself in a deep rabbit hole with this, you can get so in depth with all of the different trade markets and stock prices that you may as well just take up a second job as a market broker afterwards. This is the first game in this genre that I have tried, and I already believe this to be the aiming point for any others wanting to break into the economy genre. The regular retail price of £29,99 may price a few on the fence buyers, so some may want to find a cheaper re-seller online or wait for the sale season. People who want a game that will more than likely suck hours of time out of their life with an extremely in depth game play, you will find no better game out there at the moment than Offworld Trading Company. Personally I am going to give this game a recommendation, purely because it isn’t my favourite genre in the world, but I want to give this game merit where it is due.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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119 of 133 people (89%) found this review helpful
7 people found this review funny
30.9 hrs on record
Early Access Review
Posted: September 6, 2015
I really, really love this game. But nearly every single game, I get frustrated about the market mechanics. Bear in mind that this review is written based on beta as of Sept 2015.

The game bills itself as a market simulation, and yet the price mechanics of pretty much everything just seem wonky. As far as I can tell, resource prices are probably influenced by what the other players are buying/selling, but in both cases, they're not using a supply/demand system, but instead some formula that bumps the price up and down with every sale/purchase. The net result is that prices fluctuate dramatically over the course of the game (which is not bad, and could be actually good), but that you never really feel like you understand why.

The second part of this -- and the far more frustrating part -- is around the (current, as of Sept 2015) mechanics around winning, or "buying out" your opponents. Firstly, the concept of being "bought out" at twice your share price -- and thus "losing" -- is kind of weird, but in some circumstances it's incoherent. In a recent game, I owned 70% of my own company's stock, in addition to 60% of my opponent's stock. In real company terms, this would give me unilateral control over both companies. But no, instead, my opponent has a warning counter that starts at 50% and slowly ticks up to 100%, indicating that they have that percentage of the amount of money needed to "buy me out" and thus win. But at the same time, I'm saving up a hoard of cash to try and buy them out. But that doesn't seem to matter. My hoard of cash that's 50% of the value needed to "buy them out", my 70% stake in my own company, and my 60% stake in my opponent, all don't seem to matter. The stock prices seem to be "faked" much the same as commodities are, and they bear little connection to the actual value of the companies.

That all said, I do recommend this game, as it's fun, and I love economic sims and there really should be more like this (I was really hoping for something more like Capitalism Plus, but alas). I hope and wish that the game's developers might put some energy into making the systems make sense, though.

Update: Here's a screenshot demonstrating the phenomenon above. In this game, I took over two of four opponents and then just hoarded money and resources for a while. The remaining opponent eventually bought me out when their company had less cash on hand than I did, suggesting that the company stock prices are drastically undervalued.
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253 of 338 people (75%) found this review helpful
365 people found this review funny
147 of 187 people (79%) found this review helpful
7 people found this review funny
Not Recommended
9.0 hrs on record
Posted: December 12, 2015
The game is alright, but not terribly deep. A few rounds is all it takes to understand the mechanics of the game, and without a huge amount of complications it becomes very repetitive very quickly.

On the bright side, the game is absolutely functional. The economy works in a way that is responsive and satisfying. Your opponents actually seem to know what they're doing (at least on harder modes). The sound and visuals are both good.

On the down side the gameplay is shallow, leaving the player wanting more after a fairly short amount of time.

It's been a few months and the game has now come out of early access. I'm afraid that the only difference I see between the current game and the original game is Far better AI, and a nicer UI. The depth of the game hasn't been changed, and basically no new features have been added.

My review remains very similar to what it was before: The game is solid in what it does, but what it does isn't all that complex, and with so few tradable items and minerals the game becomes a straight race to get Offworld Trading Companies, and flood the market. There is some nuance at the beginning depending on the map, but beyond that every game basically plays out the same.
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Recently Posted
4.8 hrs
Posted: October 21
Well, its not anything to write home about. Replayability is very low. That isnt what you want in a game, especially after you finish the tutorials and find out that you have to finish a skirmish in order to play the campiegn. However after you are done w the skermish you know how to play the game completely and there really isnt that much that makes you want to play the campiegn.

over all the game is reasonable, yet its just not worth buying with no want to replay it.
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Results Not Typical
6.0 hrs
Posted: October 21
This game can be a serious challenge. But unlike other difficult games, this one will not turn you off.


You got to place structures. That's fun, right? I'm not being sarcastic. I mean this. You can choose where to place them (with certain rules of course). Whether it's a combat RTS or an economic one like this, doesn't matter; how often do you get to do that these days? There's a very subtle Sim City feel beneath the surface, which someone of my age appreciates.

Smart play is rewarded.

It requires you to think. Yes, this is a PRO.

It was developed by a man who was an important piece of the Civ III and Civ IV team (say what you will about IV, but I'm one of the IV lovers, and III was fantastic).


While billed as an economic simulator (and it is, that's not a fib) the Black Market mechanic I feel is a bit overused, and makes it seem like a low-key combat type RTS as a secondary. I wouldn't mind doing without it.

Learning curve. But don't let that scare you away.

If you like to use the Steam discussions forum, there's very little response going on from players, and the few who are regulars can get a little... bothersome sometimes. (But as a PRO, the man behind the game itself responds in the forums!)

In general, I am very pleased with this game. It might seem boring and too casual on the surface, but believe me, once you play it, you will see how exciting and tense things can get. Watch as you lose shares in your business! That's a big deal! Better secure your shares! Buy in to the competitors! But how? What can you produce for a profit? What can you ship? What can you take the hit on for having to purchase? You better decide what you can produce and what you have to buy, because if you try to do it all, you WILL FAIL.

I give it a 7/10. 8s with me are rare, 9s rarer still and the day I give a game a 10 that's been produced after the golden age of PC gaming is the day Hell freezes over, so my 7 means a lot more than you think.

My number 1 tip: Do not give up. Do not get frustrated. Accept when you screw up. There's always something to learn.
Helpful? Yes No Funny
Your King ♛
3.2 hrs
Posted: October 21
great game slow start but lots of fun
Helpful? Yes No Funny
20.1 hrs
Posted: October 21
Im a Capitalism 2 fan and I waited 15 years for an economic game to reproduce the great level of replayability and gameplay that Cap 2 featured. I just can't explain how much fun this game is because of the multiplayer aspect and the 'black market' concept. I garantee you will never play the same game twice online with other players. As a big Starcraft player I find absolutely refreshing to play a strategy game without the military aspect that have been soo overused by strategy game developpers over the last 15 years. I think a lot of people are tired of the 'collect ressources->build buildings->make units' pattern. A BIG thumbs up to the Mohawk Games team for thinking 'out of the box' on this one. Thank you.
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VG Purist
18.3 hrs
Posted: October 20
Economic strategy game? More like Business Wars!!

Offworld Trading Company does a good job capturing the essence of managing a corporation and trying to push out your competition by buying them out.

Simplistic yet detailed. Though there is a lot going on, everything can easily be learned. For example: Iron needs to be mined for your refineries to create steel. Steel is then required for a lot of other buildings and reduces the overall cost to build more if you have a bunch in stock. Or you can sell it on the market and make a tidy profit.

Smooth gameplay. Short on supplies? The game automatically purchases what you need and increases your debt thus making the gameplay flow smooth. Indicators also let you know when your facilities are not working and also lets you know what materials you do not have.

Corporate espionage. Though you cannot directly attack the other corporations, you can cackle to yourself twisting your long mustache as you sabatoge your opponent's greatest money maker.

Ranked Multiplayer. The AI is more than enough challenge, however there is a ranked multiplayer you can jump in challenge other individuals to see who is the master of economic warfare.

There really isn't much negative things to say about this game. Except that maybe this game may not appeal to those who wants to bring out their troops and order them to attack.

Once in a while a new IP appears and you think that maybe it could've been done better... this game makes it very difficult to say that.

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18.0 hrs
Posted: October 20
I had never eard of this game until I saw it on a weekend sale.
Looked interesting so I checked a few videos and reviews and decided to buy since it was so cheap.
I'm really glad I did it.

It's a strategy game unlike any other I know off.
Feals a bit like a sci fi 4X strategy game but with minimal eXploration and no eXtermination, at least not in the way we are used to, but played like an RTS without the insane APM requirement.

Unlike typical 4X games a game of Offworld Trading Company can be as short as 30 minutes but that doesn't meen it's shallow.
There's a lot of depth and tecniques to master with 4 very different companies to choose from, 13 resources and a decent amount of advanced structures that have the potential to turn arround the result if used well.

Every game plays different because the map is randomly generated since we need to adjust to the resources available. That influences the company we choose with it's very distinct playstyle and overall all 4 feel balanced on most scenarios.

Some people may dislike the quick nature skirmishes but for those the game offers the campaign mode where you choose a CEO from 8 available and try to be the dominating company over the course of several skirmishes.
Each CEO starts with different setups of structures that force us to very different strategies.
Between skirmishes we have an extra strategic layer that provides a sense of progression and increasing difficulty. That's not just a gimmic, that's a fully developed feature that adds a new level of importance to some of the game's mechanics such as the acumulated debt, but also adds new ones like purchasing colony modules.
The only gripe I have with the campaign mode are the scientific CEOs because they do feel handicaped because they miss some key structures.

Overall I really enjoyed my experience with Offworld so far.
It's pure game design genious, simple yet deep. You can play a quick skirmish on a short 30 min break, or do a campaign for a day long without getting boring or repetitive.
If what you read fealt interesting even for a slight bit then go ahead and pick this game, you won't regret it.

I have plenty of 4X strategy games and plenty RTS games. Offworld Trading Company fills the void between those 2 categories and at least to me it felt really refreshing and super fun.
I my opinion it's even worth the full price.
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Ben Argo
7.4 hrs
Posted: October 20
At first I was skeptical: an economic RTS? I kept this on my wishlist and gazed at it hesitantly, unsure if I should invest in this game. Finally, the bundle was on sale, so I figured I could at least hate this game with a friend if iit proved to be terrible.

It was anything but terrible. I've spent many hours on this, learning some cool tricks with the Scientific HQ playstyle. I have yet to bump up the difficulty to a competitive level, but it's only a matter of time.

PROS: Quick 30-40 minutes games, intuitive UI, variety of play styles, and multiplayer options.

CONS: It took me this long to figure it out. Seriously though, sometimes the higher level of difficulty can be pretty hard to cope with.
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31.5 hrs
Posted: October 20
I have enjoyed playing this game. There are a lot of complicated economic factors that require constant adjustment plus the use of subterfuge to increase your advantage. If you like the economics of RTS, but not the war, this is the game for you.
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11.2 hrs
Posted: October 20
This game is simply not very fun.
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23.1 hrs
Posted: October 19
I really like this game: it is well designed, the different companies are really different but seem quite balanced, there is a lot of strategy and skill involved, there are different game modes (tutorial, pvp, campaign, lobbies to play against your friends). If you like real time strategy games, you should really pick up this game!
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