Become an entrepreneur trying to take control of the Martian market in this economic strategy game by Civilization IV lead designer, Soren Johnson.
User reviews:
Mostly Positive (42 reviews) - 71% of the 42 user reviews in the last 30 days are positive.
Mostly Positive (1,567 reviews) - 77% of the 1,567 user reviews for this game are positive.
Release Date: Apr 28, 2016

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Includes Almanac DLC!

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Includes Almanac DLC, Real Mars Map Pack DLC, Soundtrack DLC and an extra key for a friend!

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Includes 6 items: Ashes of the Singularity, Galactic Civilizations III, Offworld Trading Company, Sins of a Solar Empire®: Rebellion, Sorcerer King, The Political Machine 2016

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Recent updates View all (22)

August 22

New Ceres Initiative DLC takes you off Mars and brings new resources, buildings, and more!

Travel Beyond Mars in The Ceres Initiative DLC
The largest asteroid in the belt has chartered its first colony and there's money to be made...

Humanity proved that we could thrive on Mars… but, now we need to learn how to survive on a dead rock. Enjoy the brand new scenery of Ceres while mining for Uranium, a resource unique to the landscape of the frozen asteroid. Use it to power the new Nuclear Power Plant building and fuel your colony while you fight for dominance of the stock market once again!

New Location: Ceres - The largest asteroid in the asteroid belt, Ceres presents great challenges to colonization with its vast spans of ice and rock. Enjoy some new scenery as you crush your competition to remain on top of the stock market. Some of the terrain on Ceres also provides additional bonuses:
  • Salt Terrain: Farms produce 50% more food.
  • Cave Terrain: Mines, quarries, and pumps can access resources in adjacent tiles.
New Building: Nuclear Power Plant - The new power plant is an excellent source of energy for your colony and can be built on any tile. This building is powered by Uranium and is only available on Ceres.

New Challenge: Depleting Resources - On Ceres, resources deplete as they are used. Over time, your plots will start to decrease and you will need to be on the lookout for new resource points since even the best of them won't last forever.

New Resource: Uranium - Only available on Ceres, this mineable resource provides power to Power Plants and is just one more way to manipulate the stock market in your favor.

New Patent: Liquid Batteries - This new patent could be critical to the success of your colony on Ceres. Liquid Batteries will allow you to keep your Solar Condenser running no matter what time of the day it is, collecting valuable water so you can keep your operations running smoothly.

The Ceres Initiative is now available on Steam or through Stardock.

10 comments Read more

August 11

Offworld Trading Company Update 5 (ver 13492)

***RELEASED 8/11/2016***

Note: This update will break saves. You campaign progression and unlocks will be maintained, but saves in the middle of a game won't work. 


  • Added an option to Turn Off Unprofitable Buildings
  • You can now speed up Daily Challenge games (if you want!)

  • Debt thresholds are higher in games with 5+ players
  • Increased effect of Power Shortages and Surpluses
  • Lowered starting Offworld prices for Food & Oxygen
  • Colony grows faster

  • Fix for the bug where you couldn't name the lobby when you created it

  • Better algorithm for holograms

  • Better piracy feedback
  • Shows resource lines when placing scientific buildings
  • More accurate Total Costs text for constructing buildings
  • When observing, can now see closest buyout percent for all players

4 comments Read more


“Offworld Trading Company is a work of genius.”
5/5 – Quarter to Three

“This isn’t an RTS with the combat removed - it’s Wall Street on a new frontier. It kept me engaged because every choice is part of an ongoing battle.”
88/100 – PC Gamer

“The core mechanic – the market that acts as a malleable foundation on which every other system is built – is close to perfect.”
Rock Paper Shotgun

Digital Deluxe Edition

Get the complete package with the Deluxe Edition that includes:

  • Offworld Trading Company
  • Almanac DLC (FREE)
  • Real Mars Map Pack DLC
  • Original Soundtrack DLC
  • Extra Offworld Trading Company key to give to a friend

About This Game

From the lead designer of Civilization IV comes a new kind of strategy game: Offworld Trading Company, an economic strategy game.

Mars has been colonized and has invited you to lend a hand to make sure the new colony has a shot at success. But you're not the only one that's been invited, other business rivals are here as well and they have no qualms about playing dirty to gain the choicest territories on the Martian surface and driving their competitors out of business.

Venture to Mars to Earn Your Fortune

With space travel becoming a reality and the easy-to-reach resources on Earth dwindling, hopeful people seeking their fortune are rushing to the next great frontier: Mars. Rekindle humanity’s adventurous spirit by leaving Earth behind and make a new name for yourself as a titan of industry on the red planet.

Discover the Origin of the Major Martian Businesses

Determine the fate of the Martian colonization effort in the dynamic single-player campaign mode. Multiple types of CEOs, each with unique traits and abilities, deliver many hours of discovery into their motivations and how they intend to dominate the future of Mars.

Experience New Adventure in Multiplayer

Turn your friends into frenemies! With a robust and exciting multiplayer mode that can support up to eight players, no two games of Offworld Trading Company are the same! The market fluctuates depending on which of the four starting corporations you and your opponents choose and what resources you accumulate. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises.

Control the Market before your Competition Controls You

In Offworld Trading Company, market forces are your weapons, not guns or bombs. The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when. With over a dozen different resources available and a constantly changing market economy, no two paths of victory are alike -- each game holds a different “key” to dominating your competition.

Enjoy a Rich Soundtrack from a Grammy Award Winning Composer

Transport yourself to Mars and immerse yourself in the battle for big business with an incredible soundtrack from composer Christopher Tin (Baba Yetu, Civilization IV). This retro-futuristic score mixes orchestra instrumentals, piano, and synthesizers while utilizing unique pitch-dives and other electronic treatments. All of these unique elements gives Offworld a truly otherworldly tone. Check out the full interview here:

System Requirements

Mac OS X
    • OS: Windows 10 / 8.1 / 7 64-bit
    • Processor: 1.8 GHz Intel Core 2 Duo / 2.0 GHz AMD Athlon X2 64
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card:
    • Processor: 3 GHz Intel Quad-Core Processor / 3.2 GHz AMD Six-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card:
    • OS: OS X Yosemite or Better
    • Processor: 1.4 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Processor: 2.6 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Graphics or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (42 reviews)
Mostly Positive (1,567 reviews)
Recently Posted
3.6 hrs
Posted: August 24
Not a fan of this game and Steam wouldn't give me a refund...
Helpful? Yes No Funny
8.4 hrs
Posted: August 23
OTC is an excellent game that is a lot deeper than first appears. There are some surprisingly varied strategies available. Playing different scenarios is a good way to experince some of the variety this game has to offer. I like that it plays quickly and you can complete a whole game in a reasonable length of time. It is a pretty unique experience in that it is real time, but it is not about military conflict, but rather economic conflict. There is also an impressive level of polish to this game from the graphic design to the well thought through interface. I'd highly recommend this to someone who is interested in strategy games.
Helpful? Yes No Funny
2.6 hrs
Posted: August 21
Reminds me of old C&C gameplay without the troop movement. Great balance of having to manage purchases to profits. Really addictive and fun with lots of extra gameplay elements added so it doesn't bore the player. I would suggest this for any player who wants a relatively relaxing RTS experience and like base building games.
Helpful? Yes No Funny
16.6 hrs
Pre-Release Review
Posted: August 21
Its replayability is so limited due to the way each game feels so similar. There's nothing special about each resource beyond supply and demand. The best way to play at a higher level is to react faster, but since you can slow the game down or even pause it the game turns into an endless grind of roi. I'd way rather play a 1000th game of civ than a 10th game of OTC
Helpful? Yes No Funny
11.8 hrs
Posted: August 20
I really enjoy this game. Ultimately the game ends when all other corporations (your opponents) have been bought. You buy and sell ressources to satisfy your needs and make money. Market prices vary in real time with supply and demand. You can even buy shares in others and reap on their profit. It's a nice combination of strategy, building and economics. The tutorials are thorough and you can play skirmishes, campaigns, daily challenges, multiplayer, etc. The game is smooth and polished. Highly recommend it!
Helpful? Yes No Funny
2.9 hrs
Posted: August 20
This game moves 200% too fast for my gaming ability. By the time I have resources set up, I'm already outbid and overthrown by the A.I.
Helpful? Yes No Funny
10.0 hrs
Posted: August 19
A nice little change from the other strategy games, which depend on your army demolish your enemies base and kill their soldiers. There are mulitple strategies for winning and some are a bit more risky but therefore more rewarding in the end.

This game is best played with friends, but be aware that you may hate each other after a few maches. The game allows you to sabotage your "friends" on different levels and buy their shares.

Helpful? Yes No Funny
49.7 hrs
Posted: August 18
I waited for the summer sale to buy this since it looked interesting, but not $40 interesting. Oh how wrong I was. The campaign mode has significant replayability, since you can change up who you play as and the difficulty levels and what not.

Yoshimi and New Meridians seem to be the easiest factions to play as for a new player, since it is easy to exploit their strengths. But the other factions also have their advantages, and understanding that strategy keeps me coming back to this game when I can.

The graphics are really nice, the music and sound effects are gentle and pair nicely with the game, and the interface is pretty intuitive once you know your way around. The tutorial missions are great and get you up and running with the game quickly; they are some of the best tutorials I have seen in a RTS/4x game. It also helps that the developers added a lot of amusing commentary in the tutorials to keep the player engaged.

Overall I say that the replay value and lack of bugs make $40 completely worth it.

Make Mars great again!
Helpful? Yes No Funny
18.5 hrs
Posted: August 15
Love this game. A really cool take on the RTS genre. Easy to pick up, hard to master. And the four different base types give a surprising amount of flexability for your playstyle.
Though we have been calling it 'The Friendship Destroyer'. It has a competetive feel similar to games like monopoly, where you'll track down and destroy anyone who hurts you.
(I'm notorious for extracting revenge on people. I never sabotage first, but I will bury anyone who tries to target me.)
Helpful? Yes No Funny
21.9 hrs
Posted: August 15
The game requires you taking many factors into account to be successful. The variety of different companies/factions let you choose a play-style that suits you. Many different maps with their own set of conditions coupled with the aforementioned features makes this a challenging and entertaining business strategy game!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 10 people (80%) found this review helpful
36.9 hrs on record
Posted: August 1
I was somewhat intrigued but not sure about an economic RTS having got bored of most trading games pretty quick, so I held off on this title for a while but picked it up on special recently. Not at all what I expected. Strategy is as fast and fluid as the market. Everything polished to a high shine. Let's plays don't do justice to how tight, refined and fun this game is. Highly recommended - especially if you like resource based board games eg. Catan, Puerto Rico etc.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
8.4 hrs on record
Posted: August 23
OTC is an excellent game that is a lot deeper than first appears. There are some surprisingly varied strategies available. Playing different scenarios is a good way to experince some of the variety this game has to offer. I like that it plays quickly and you can complete a whole game in a reasonable length of time. It is a pretty unique experience in that it is real time, but it is not about military conflict, but rather economic conflict. There is also an impressive level of polish to this game from the graphic design to the well thought through interface. I'd highly recommend this to someone who is interested in strategy games.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
12.2 hrs on record
Posted: July 31
good game play
everything it says it is
no 2 games play the same
need to be adaptive to your surroundings
bit more help from the tutorial compared with the real game would be good
the skirmish is much harder than the other modes
like the multplayer
haven't played many of the daily challenges

good if you want a game thatt evolves
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3 of 5 people (60%) found this review helpful
283.1 hrs on record
Posted: August 10
One of a kind in originality and a great game that is difficult to master. It has a great friendly community full of people willing to teach new players. There are monthly newbie tournaments that are hosted and posted to Youtube by Zoltar, as well as regular tournaments for the experienced players.
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4 of 7 people (57%) found this review helpful
12.8 hrs on record
Posted: August 14
Great game! Each match can be played in 30-40 minutes at the most, so if you are crunched for time (like I often am), get this thing. There are so few strategy games that fit a busy schedule, but Offworld Trading Company is one of them AND it's one of the best! This is an auto-buy for those who want to game but don't have a lot of opportunities to sit down and play for a while.
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2 of 4 people (50%) found this review helpful
21.9 hrs on record
Posted: August 15
The game requires you taking many factors into account to be successful. The variety of different companies/factions let you choose a play-style that suits you. Many different maps with their own set of conditions coupled with the aforementioned features makes this a challenging and entertaining business strategy game!
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
150.4 hrs on record
Posted: August 9

It wouldnt be so bad if the gameplay wasnt so good. It is heartbreaking to wait for an hour to get into a 4p ffa and then your character be taken over by an AI for some unknown reason. There are also the times where you wait an hour for 4 players to finally arrive in the lobby for a ranked 4p ffa and then you dont get priority to enter the match over someone who joined 5 seconds ago. PLEASE DEVELOPERS, FIX THE PLAYER PRIORITY IN RANKED 4P RANKED FFA.

Great game though, 5 Stars.
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Most Helpful Reviews  Overall
300 of 337 people (89%) found this review helpful
4 people found this review funny
7.2 hrs on record
Early Access Review
Posted: February 12, 2015
I was excited to get this game - Civ4 was my favorite civ and so I expected a lot from Soren Johnson.

This is a much more accessible game than Civ. The complete lack of a combat system revolutionizes the RTS genre and feels alien, yet the core mechanics can be understood within 30-45 minutes of play. The interaction of the game sytems is complex, and mastery and strategy will take a lot of time to develop.

You play one of four factions, each with different bonuses and penalties. It is vital to play to your factions strengths, because you are severely resource constrained and must make difficult decisions about how to expand.

You interact with other factions in five ways: the map, auctions, the stock market, the black market, and the market.

On the map, you compete for resources and tile placement. Taking a key tile from another player can be enormously damaging by preventing adjacency bonuses.

In auctions, you bid against other players for a special bonus. This is the most "head-to-head" aspect of the game. Depending on game options, you are not constrained to bidding with cash on hand. Instead, you can go into debt to purchase the item. If you arent careful, you might win an auction to your overal detriment.

On the black market, you purchase attack powers. These seem to suck, though perhaps I just don't understand how to use them effectively yet. You are very rate limited in how quickly you can purchase these powers, they go up in price quickly, and they are usually very weak. Disabling a tile for 60 seconds is painful, but doesnt seem to be enough to cause any long term damage.

On the stock market, you buy and sell ownership stakes in each player's faction. You win by forcibly buying out the other players.

And finally the market. You buy and sell resources, and your actions affect the price of the resource. In my view, a critical weakness of the game is that the market supplies unlimited resources. Resources are not supplied by other players; instead, the market steadily raises prices. One consequence of this is that there is no resource tech race - you can buy any resources at the start of the game, which really break the idea that you are a startup colony on mars. You also get no real benefit from being the first to supply another resource.

The game also gives you very limited insight into the price elasticity of demand - how much price will change in response to a purchase or sale. This is probably because there isn't a "real" market system. In order to allow you to buy an unlimited amount of resources on the market, the game must model its own price elasticity of demand curve. This is contrived and can fall out of sync with the specifics of each game. You also have no insight into the global supply of a given resource - there is no way to answer the question "Is this resource cheap because no one needs it or because everyone is producing a surplus?" Perhaps if you had some way to view the global aggregate stockpile of each resource, this could be improved.

Because of the way the market functions and the lack of insight into its details, it doesn't quite feel like you are playing with other players. Again, maybe this is just due to my inexperience.

There are a couple UI issues:
* An easy way to see the space market price for goods.
* An easy way to find your buildings/tiles on the map.
* Graphics performance is ok, but not good.

Overall, I'm still pretty excited about this game. Its a new idea in RTS. It greatly reduces micromanagement compared to other RTS. It needs polish, but I think its going to make for some amazing multiplayer matches.

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348 of 419 people (83%) found this review helpful
8 people found this review funny
Not Recommended
15.9 hrs on record
Early Access Review
Posted: April 17, 2015
You *might* like this game if :

You are into very simple economic games
Like short games
Are into realistic sci-fi themes

You won't like this game if :
You like to sink your teeth into empire / engine building
Find economic games boring
You like direct in your face interaction between players

In the notes for this game the designer states it was his goal to create a short playing economic RTS - Starcraft based around trading not fighting if you will. A New Kind of RTS.

Uh huh. Well, they've certainly succeeded. But does it work ? And is it actually new ?

In the main it does not work and is not actually new. When you stop and look at what it's doing you realise it's not that far away from any of the Railroad Tycoon games - except there is no railroad building or locomotive managing here.

So that comparison bears some inspection. In RT you ship goods around to make money, buy stocks, bid on auctioned inventions, buy industries all in a goal to buy out your opponents.

In OTC you ship goods around to make money, buy stocks, bid on auctioned things all in a goal to buy out your opponents.

Sound familiar ?

The difference here ( apart from one being set on a green playing field and one being set on a red playing field ! ) is that whilst in RT the shipping and management of that shipping forms a large part of the challenge in the game, in OFC its abstracted - build your resource producing building, and you're done. The shipping just "happens".

With the shipping abstracted the challenge in the game for a player lies elsewhere. But. Uh. Where ? Choosing what building to build next ? That's it ?

What's left is a very thin game - one which comes down to cracking the (simple) puzzle of what build order you should build buildings in - whether to skip some, concentrate in others and so on. In fact this is pretty much the economical part of the RT games. There's literally nothing else to do in OTC however - apart from a bit of sabotage, which by and large comes down to paying X dollars to knock out Y building for Z seconds. Call it an EMP blast. Dynamite. An uprising. The upshot is largely the same.

Given a relatively simple resource / building tree in the game ( it's a short game ) there is no complexity there either in figuring out what sneaky specialisations you can bust out or great economical wizardry you can pull off. This is definitely at the lighter end of the resource manipulation gaming tree.

Also, because of the target of the game design to make a short economic RTS based game, you are never going to get into an empire building, economic engine developing kind of position that world building and economic building players typically like. This is all about getting in, making your fast bucks, and buying everyone else out in quick order. So for those that *like* those kind of economic world building games, this game isn't going to float your boat either.

There is much made of "every game being different" and amazing replayability, which boils down to the map being random, resources being strewn around the map randomly, and depending what small build orders people build, the price of some goods being different. Think random map creation in Railroads. Or Civ. But. It doesn't actually have a huge impact on your gameplay here - because the bit where you interact with the world is largely abstracted - you just choose what to build where. So no matter the world, or the players, you will still be sitting down every time and making a quick decision about which 3 or 4 key buildings to build in which order. Sure others can impact some of those decisions, but really, it's not going to have you in knots of chess like deliberation. It's going to have you reaching to spam the sabotage and buy shares buttons.

Despite all that I've enjoyed my time with the game, I appreciate the attempted design of the game, I like the martian theme ( which is just fluff ) but it really at this point strategically, tactically, whatever has no legs at all - its an interesting experiment, its largely met its goals, but it doesnt make for a great replayable game.

If you are into the board game sphere, then this game is like a super light and simple Euro - and probably wouldn't hold your attention for more than a couple of games.

One last point, the price of this game is wayyyyy too high for what you get. No way is this a premium price game, and I would say unless you either don't care about how you spend your gaming bucks, or have a desperate need to buy this game, I would avoid.
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145 of 165 people (88%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: April 30
Offworld Trading Company is an economy building simulator, set in a sci-fi futuristic space setting. The game exited Early Access on April 28th 2016. The game had been in early access for a little over a year, after initially being released in February 2015. With the developers being constantly updating the game over the past year, the game exits the process in a really strong position.

The game’s introduction tutorial is very in depth but still guides you through the processes within the game in a helpful manner. To begin with I felt a little overwhelmed with all of the numbers, UI functions and other mechanics in the game, but thankfully this tutorial is one of the best I’ve seen in a long while. The game play itself is essentially make as much money as you can, using trade markets, sabotaging your opponents and espionage. The game takes place on Mars, there are no combat mechanics or forceful attacks to use on your opponents, and only through economy gain can you wipe them off your planet. The tutorial consist of 7 missions, each having their own individual objective which differs from a standard skirmish mode, where your ultimate goal is to just beat your opponent by purchasing all of their stock. The game’s campaign mode also offers a different set of objectives, but you also get to make a few choices which effect in game numbers, such as more jobs, and bonus money.

This is quite possibly one of the most in-depth games I have ever had the chance of playing. It is certainly a very deep rabbit hole you can get yourself into. Your company’s share price is affected by everything you do on a mission, meaning you always run the risk of a hostile takeover from your opponent. If you like watching the stock markets and crunching numbers, you may just have met your perfect match already.

Visually, OTC looks really slick and clean. The game’s hardware requirements are low, given that resolutions higher than 1080 are not supported sadly. The game’s models are all really interestingly designed. Mars itself is perfectly presented, with a real rustic feel to it. A little unknown fact about the game is that the maps you play on are actually based off the real red planet itself. A smooth animation of units also tips everything off nicely. Honestly it is just a real treat to sit back and watch your economy grow with this aesthetically pleasing game.

Given the amount of detail that has gone into the game play in OTC, the difficulty levels really depend on how well you get to grips with the system. If you are able to pick up all of the processes, build orders, and able to study the numbers in front of you to a T, then the game will be just about challenging enough. If you are like me and even after the well-designed tutorial you still found yourself struggling to comprehend the amount of information being thrown at you, then you may be in for a bumpy ride. The difficulty ceiling is not a bad thing at all – this is obviously a game for a very specific market of people.

The tutorial section of the game, as well as the skirmishes afterwards, took me just over three hours to complete. I am about a quarter of the way through the campaign currently but I am starting to hit that virtual brick all, where my opponents are just too clever for me to be able to progress further. The game’s online modes, as well as single player skirmishes allow for an endless amount of replay ability.

Other than the game not allowing any higher resolutions than 1080p, I am pleased to say I had no technical issues. The game runs at a steady 60 FPS, and can even be capped at higher rates if your hardware allows it.

Offworld Trading Company is a fantastic niche title that will happily find a home in anyone’s library that has even a passing interest in any sort of economy. Like I said at the start, you can really find yourself in a deep rabbit hole with this, you can get so in depth with all of the different trade markets and stock prices that you may as well just take up a second job as a market broker afterwards. This is the first game in this genre that I have tried, and I already believe this to be the aiming point for any others wanting to break into the economy genre. The regular retail price of £29,99 may price a few on the fence buyers, so some may want to find a cheaper re-seller online or wait for the sale season. People who want a game that will more than likely suck hours of time out of their life with an extremely in depth game play, you will find no better game out there at the moment than Offworld Trading Company. Personally I am going to give this game a recommendation, purely because it isn’t my favourite genre in the world, but I want to give this game merit where it is due.

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

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