Become an entrepreneur trying to take control of the Martian market in this economic strategy game by Civilization IV lead designer, Soren Johnson.
User reviews:
Recent:
Mostly Positive (82 reviews) - 74% of the 82 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,610 reviews) - 77% of the 1,610 user reviews for this game are positive.
Release Date: Apr 28, 2016

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Buy Offworld Trading Company

Includes Almanac DLC!

Packages that include this game

Buy Offworld Trading Company Deluxe Edition

Includes Almanac DLC, Real Mars Map Pack DLC, Soundtrack DLC and an extra key for a friend!

Buy Stardock Pack 2017

Includes 6 items: Ashes of the Singularity, Galactic Civilizations III, Offworld Trading Company, Sins of a Solar Empire®: Rebellion, Sorcerer King, The Political Machine 2016

 

Recent updates View all (22)

August 22

New Ceres Initiative DLC takes you off Mars and brings new resources, buildings, and more!



Travel Beyond Mars in The Ceres Initiative DLC
The largest asteroid in the belt has chartered its first colony and there's money to be made...

Humanity proved that we could thrive on Mars… but, now we need to learn how to survive on a dead rock. Enjoy the brand new scenery of Ceres while mining for Uranium, a resource unique to the landscape of the frozen asteroid. Use it to power the new Nuclear Power Plant building and fuel your colony while you fight for dominance of the stock market once again!

Features
New Location: Ceres - The largest asteroid in the asteroid belt, Ceres presents great challenges to colonization with its vast spans of ice and rock. Enjoy some new scenery as you crush your competition to remain on top of the stock market. Some of the terrain on Ceres also provides additional bonuses:
  • Salt Terrain: Farms produce 50% more food.
  • Cave Terrain: Mines, quarries, and pumps can access resources in adjacent tiles.
New Building: Nuclear Power Plant - The new power plant is an excellent source of energy for your colony and can be built on any tile. This building is powered by Uranium and is only available on Ceres.

New Challenge: Depleting Resources - On Ceres, resources deplete as they are used. Over time, your plots will start to decrease and you will need to be on the lookout for new resource points since even the best of them won't last forever.

New Resource: Uranium - Only available on Ceres, this mineable resource provides power to Power Plants and is just one more way to manipulate the stock market in your favor.

New Patent: Liquid Batteries - This new patent could be critical to the success of your colony on Ceres. Liquid Batteries will allow you to keep your Solar Condenser running no matter what time of the day it is, collecting valuable water so you can keep your operations running smoothly.

The Ceres Initiative is now available on Steam or through Stardock.
www.offworldgame.com

12 comments Read more

August 11

Offworld Trading Company Update 5 (ver 13492)

***RELEASED 8/11/2016***

Note: This update will break saves. You campaign progression and unlocks will be maintained, but saves in the middle of a game won't work. 

Features

  • Added an option to Turn Off Unprofitable Buildings
  • You can now speed up Daily Challenge games (if you want!)

Balance
  • Debt thresholds are higher in games with 5+ players
  • Increased effect of Power Shortages and Surpluses
  • Lowered starting Offworld prices for Food & Oxygen
  • Colony grows faster

Fixes
  • Fix for the bug where you couldn't name the lobby when you created it

AI
  • Better algorithm for holograms

UI
  • Better piracy feedback
  • Shows resource lines when placing scientific buildings
  • More accurate Total Costs text for constructing buildings
  • When observing, can now see closest buyout percent for all players

4 comments Read more

Reviews

“Offworld Trading Company is a work of genius.”
5/5 – Quarter to Three

“This isn’t an RTS with the combat removed - it’s Wall Street on a new frontier. It kept me engaged because every choice is part of an ongoing battle.”
88/100 – PC Gamer

“The core mechanic – the market that acts as a malleable foundation on which every other system is built – is close to perfect.”
Rock Paper Shotgun

Digital Deluxe Edition

Get the complete package with the Deluxe Edition that includes:

  • Offworld Trading Company
  • Almanac DLC (FREE)
  • Real Mars Map Pack DLC
  • Original Soundtrack DLC
  • Extra Offworld Trading Company key to give to a friend

About This Game


From the lead designer of Civilization IV comes a new kind of strategy game: Offworld Trading Company, an economic strategy game.

Mars has been colonized and has invited you to lend a hand to make sure the new colony has a shot at success. But you're not the only one that's been invited, other business rivals are here as well and they have no qualms about playing dirty to gain the choicest territories on the Martian surface and driving their competitors out of business.

Venture to Mars to Earn Your Fortune

With space travel becoming a reality and the easy-to-reach resources on Earth dwindling, hopeful people seeking their fortune are rushing to the next great frontier: Mars. Rekindle humanity’s adventurous spirit by leaving Earth behind and make a new name for yourself as a titan of industry on the red planet.

Discover the Origin of the Major Martian Businesses

Determine the fate of the Martian colonization effort in the dynamic single-player campaign mode. Multiple types of CEOs, each with unique traits and abilities, deliver many hours of discovery into their motivations and how they intend to dominate the future of Mars.

Experience New Adventure in Multiplayer

Turn your friends into frenemies! With a robust and exciting multiplayer mode that can support up to eight players, no two games of Offworld Trading Company are the same! The market fluctuates depending on which of the four starting corporations you and your opponents choose and what resources you accumulate. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises.

Control the Market before your Competition Controls You

In Offworld Trading Company, market forces are your weapons, not guns or bombs. The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when. With over a dozen different resources available and a constantly changing market economy, no two paths of victory are alike -- each game holds a different “key” to dominating your competition.

Enjoy a Rich Soundtrack from a Grammy Award Winning Composer

Transport yourself to Mars and immerse yourself in the battle for big business with an incredible soundtrack from composer Christopher Tin (Baba Yetu, Civilization IV). This retro-futuristic score mixes orchestra instrumentals, piano, and synthesizers while utilizing unique pitch-dives and other electronic treatments. All of these unique elements gives Offworld a truly otherworldly tone. Check out the full interview here: http://www.mohawkgames.com/2016/04/26/christopher-tin-goes-offworld/

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 10 / 8.1 / 7 64-bit
    • Processor: 1.8 GHz Intel Core 2 Duo / 2.0 GHz AMD Athlon X2 64
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card:
    Recommended:
    • Processor: 3 GHz Intel Quad-Core Processor / 3.2 GHz AMD Six-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card:
    Minimum:
    • OS: OS X Yosemite or Better
    • Processor: 1.4 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Processor: 2.6 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Graphics or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (82 reviews)
Overall:
Mostly Positive (1,610 reviews)
Recently Posted
Grimm
3.1 hrs
Posted: August 29
Definitely a fun game. Played the Campaign and was challenging and fun to have to micromanage everything. The AI isn't one of the pushover AI's your usually used to seeing. It strikes at you when you least expect it, and keeps you on your toes. Would definitely recommend trying this game!
Helpful? Yes No Funny
Whitefyre
6.4 hrs
Posted: August 29
Product received for free
Wish it was a little longer than 7 rounds but all and all it is good
Helpful? Yes No Funny
Veritas
6.2 hrs
Posted: August 29
Great fast paced RTS! Short playing time per round and high replayble value.
Suit for people whom have limited playing time per day.

It have pretty high entertainment return per game per minutes.

I haven't try out multiplayer yet, but I can see its' potential.
Helpful? Yes No Funny
Ellye
19.1 hrs
Posted: August 29
Pretty good production and market focused RTS. It can be played as a fast paced RTS, or it can also be played as a slow-paced game in singleplayer via slower game speeds and auto-pause features.

The "campaign mode" is an interesting addition for a series overarching games instead of singular skirmishes. It's a dynamic, replayable campaign, instead of a story-driven scripted one.
Helpful? Yes No Funny
notkrd
32.4 hrs
Posted: August 29
While the singleplayer is unexciting, if you can get or organize a game the multiplayer is actually extremely strategic, addictive, and interesting. Despite being evil, maybe investment banking could actually be fun!
Helpful? Yes No Funny
ironiridis
7.8 hrs
Posted: August 28
So far I've really enjoyed it. Runs well on my rather marginal laptop!
Helpful? Yes No Funny
jmulls
33.4 hrs
Posted: August 28
Fantastic game with clever mechanics that are somewhat new to RTS genre. I am still learning the ins and outs of it, but so far have been very impressed.
Helpful? Yes No Funny
[LGC] Bridger
33.6 hrs
Posted: August 28
Very toit gameplay. Toit like a toiger.

But seriously, buy this game. It's fantastic.
Helpful? Yes No Funny
yticmic
5.4 hrs
Posted: August 28
Fun game, reminds me of Catan and a faster paced civilization. Really different play style and fun! Very competitive, claiming and using resources well is not a simple set and forget. The game world continually evolves as other players do thing, so you have to adapt.
Helpful? Yes No Funny
dustwolfy
5.6 hrs
Posted: August 28
The game could be so much more than it is.

Building is not really enjoyable because you are limited to a small number of buildings. Plus there is no in-game advantage to building sensible supply routes, all route capacities are unlimited, local storage is unlimited.

Trading is not really enjoyable because there is no real market, sold resources simply disappear you can sell more than the others are willing to buy. Buying shares is a joke and does not work like real shares at all.

Combat is not really absent in that a key element of the game is destroying eachothers buildings. This makes the game unenjoyable to me. There is also (unrealistically) no advantage to being friendly to your neighbours, there is no AI dynamic in that view at all making your opponents feel like a bunch of 5-year-olds.

All in all another ♥♥♥♥♥♥ time-busting game like candy crush.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
37 of 40 people (93%) found this review helpful
2 people found this review funny
Recommended
38.8 hrs on record
Posted: August 1
I was somewhat intrigued but not sure about an economic RTS having got bored of most trading games pretty quick, so I held off on this title for a while but picked it up on special recently. Not at all what I expected. Strategy is as fast and fluid as the market. Everything polished to a high shine. Let's plays don't do justice to how tight, refined and fun this game is. Highly recommended - especially if you like resource based board games eg. Catan, Puerto Rico etc.
Was this review helpful? Yes No Funny
36 of 40 people (90%) found this review helpful
1 person found this review funny
Recommended
14.9 hrs on record
Posted: August 27
M.U.L.E. was Dani Bunten’s ingenious commodities-driven deathmatch bidding arena. I didn’t play it when it came out in 1983, because it wasn’t on the Apple II. I didn’t even know what it was back then. It wasn’t until many years later that I finally tried it with some friends. In the same room, of course. That’s how all games worked back then. I figured we’d try it, although I thought we were in for the strategy game equivalent of Pong. No one wants to play Pong ever again, just like no one wants to gin his own cotton, read Beowulf on a long flight, or hang up a poster of the Bayeux Tapestry in his living room. Pong is a musty relic with no modern relevance beyond its role in videogame history. That’s what I figured was going on with M.U.L.E.

But it turned out M.U.L.E. was (and still is) an amazing game. Sure, it’s ugly. Good graphics hadn’t been invented back in 1983. But Bunten managed a simple — not simplistic! — player-driven cutthroat economy based on real estate, commodities, and auctions. God, I’m making it sound boring, I know. But it’s really not. It’s really, really not. M.U.L.E. is freakishly before-its-time game design, as if someone had made the movie Casablanca at the moment the daguerreotype had been invented. The only reason you’re not playing M.U.L.E. today, in some form or another, is because the videogame industry — really, it was more of a scene at that point — was about to explode based on Doom’s appeal to adolescent male power fantasies learned from action movies. It would take a while before the rest of the world discovered what we were up to, and by that time, Sid Meier and Will Wright had carved out their own niche where Dani Bunten’s work would have been.

But M.U.L.E. is a nearly unrivaled work of game design genius that will hold up if you gather four friends around a single screen. Sure, some of it is dated. You play it with joysticks, for Pete’s sake. We don’t even have those anymore! But the design is timeless.

After the jump, if it kicks like a M.U.L.E…

Offworld Trading Company isn’t shy about its 30 year debt to Bunten and M.U.L.E. There’s an actual M.U.L.E. in here, and a reference to Bunten in the tutorial. But more significantly, this is an ingenious commodities-driven deathmatch bidding arena, the likes of which you haven’t seen since 1983. Or the last time you tried M.U.L.E.

There have been other strategy games about economies, with armies nowhere to be seen. Stardock’s Entrepreneur was among the better ones. All those resource management tycoon games come from this idea. Running a business in a videogame is nothing new. But what sets Offworld Trading Company apart, what connects it directly to the genius of M.U.L.E., is how it uses real time strategy as its gameplay foundation. The only reason M.U.L.E. wasn’t in the category of real time strategy games was because, like good graphics, they hadn’t been invented yet.

Calling Offworld Trading Company an RTS can be misleading, since it doesn’t use the aspects of RTSs that some people find daunting. There is no micromanagement. Your attention isn’t one of the resources. You will never need to worry about your APM, or even know what APM means. In fact, when you’re not playing online, Offworld Trading Company automatically pauses whenever you’re doing something that you might want to stop and think about. You choose a building to build, and time freezes while you consider where to put it. Nothing is going to happen when you’re not looking. And if it comes down to it, you can always just slap the spacebar. Everything will pause, but you’ll still be able to fully interact with the game. The real time aspect isn’t at all about multitasking or reflexes or the tension between thought and action.

Instead, what Offworld Trading Company takes from RTSs is everything but the stuff that scared off everyone who isn’t still playing Starcraft II. It’s about player conflict, consistent pacing, varied strategies, immediate and almost tactile interaction with the map, real time resource management, and ultimately one player (or team) winning completely, all within a short enough time span that you’ll want to go again as soon as you’re done. These were also things in M.U.L.E. These are all things you don’t get in other games about economies instead of armies.

Not to say Offworld Trading Company is a throwback. It positively glows with the care, attention, and production values you’ll find in a contemporary AAA game. The sharply defined, intricate, and informative graphics. Everything means something. Everything has some visual expression. The buttery — yes, buttery! — rich and smooth interface. Okay, it could use a few more hotkeys, but I’ve never met a game that couldn’t use a few more hotkeys. The unique dynamic single-player campaign, which stacks onto an already great game a great game framework. This is the most indepth and replayable RTS single-player campaign since Rise of Nations and its add-on. The tutorial for maximum information and accessibility. The manual. Oh, wait, there isn’t a manual. Which is as you’d expect from a contemporary AAA game. Like I said, it’s not a throwback. Even the soundtrack. Good lord, the soundtrack. Christopher Tin’s score belongs on my playlist alongside iconic sci-fi scores like Hans Zimmer’s for Interstellar, Clint Mansell’s for Moon, and Vangelis’ for Blade Runner.

I hope I haven’t made it sound boring. Some folks might get the impression it’s boring. A game about an economy in space? All those little buildings and numbers in those screenshots? You have to make oxygen from water? But it’s really not. It’s really, really not. It’s a freakishly smart game design, as if someone made M.U.L.E. back in 1983. It’s got a learning curve because it’s a very particular setting about people living on Mars, provided for by different types of companies (the four companies are as distinct as the factions in Starcraft). You have to understand how the pieces interact before you appreciate how this is so much more than a spreadsheet with pretty graphics in front. But it’s carefully built to get you to where everything clicks.

At which point, it is the exact opposite of boring. It is every bit as thrilling as something with constant explosions. It’s the sort of game you’ll be thinking about at work. It’s the sort of game you just might want to try online. It’s the sort of game with a campaign you can play and replay and replay some more. It’s the sort of game with so many settings and options and variables that you might never need another RTS. Okay, maybe you’ll occasionally need your fix of one of those less interesting RTSs with tanks or a MOBA with fireball spells or whatever. But Offworld Trading Company is the sort of game that isn’t going to let go of you for a long, long time. Maybe even 33 years.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
Recommended
8.4 hrs on record
Posted: August 23
OTC is an excellent game that is a lot deeper than first appears. There are some surprisingly varied strategies available. Playing different scenarios is a good way to experince some of the variety this game has to offer. I like that it plays quickly and you can complete a whole game in a reasonable length of time. It is a pretty unique experience in that it is real time, but it is not about military conflict, but rather economic conflict. There is also an impressive level of polish to this game from the graphic design to the well thought through interface. I'd highly recommend this to someone who is interested in strategy games.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
1 person found this review funny
Recommended
57.8 hrs on record
Posted: August 18
I waited for the summer sale to buy this since it looked interesting, but not $40 interesting. Oh how wrong I was. The campaign mode has significant replayability, since you can change up who you play as and the difficulty levels and what not.

Yoshimi and New Meridians seem to be the easiest factions to play as for a new player, since it is easy to exploit their strengths. But the other factions also have their advantages, and understanding that strategy keeps me coming back to this game when I can.

The graphics are really nice, the music and sound effects are gentle and pair nicely with the game, and the interface is pretty intuitive once you know your way around. The tutorial missions are great and get you up and running with the game quickly; they are some of the best tutorials I have seen in a RTS/4x game. It also helps that the developers added a lot of amusing commentary in the tutorials to keep the player engaged.

Overall I say that the replay value and lack of bugs make $40 completely worth it.

Make Mars great again!
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6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
4.6 hrs on record
Posted: August 21
Reminds me of old C&C gameplay without the troop movement. Great balance of having to manage purchases to profits. Really addictive and fun with lots of extra gameplay elements added so it doesn't bore the player. I would suggest this for any player who wants a relatively relaxing RTS experience and like base building games.
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5 of 5 people (100%) found this review helpful
Recommended
381.6 hrs on record
Posted: August 26
As a fervent Command and Conquer player back in the day transitioning to Starcraft 2 once the series was discontinued didn't feel right. It failed to scratch the itch of what I felt a true RTS game should feel like. I moved onto MOBA's like Dota 2, League of Legends and Heroes of Newerth, and whilst I sunk many hours into each it still wasn't like what I felt an RTS should feel like. Grey Goo was a complete disapointment and I felt that maybe I had just changed, that I had grown out of my love for RTS. Then I played Offworld Trading Company.

Man it felt so good to play a proper RTS again after all these years. Make no mistake this is a fast, cuthroat, and competitive RTS at its core despite not using conventional mechanics such as blowing up your opponentsbase with an army. If your looking for an RTS experience like I was and Starcraft just never cut it for you, give this a try.

There's also a community discord channel if you want to talk to more players before you make a decision
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4 of 4 people (100%) found this review helpful
Recommended
13.8 hrs on record
Posted: August 20
I really enjoy this game. Ultimately the game ends when all other corporations (your opponents) have been bought. You buy and sell ressources to satisfy your needs and make money. Market prices vary in real time with supply and demand. You can even buy shares in others and reap on their profit. It's a nice combination of strategy, building and economics. The tutorials are thorough and you can play skirmishes, campaigns, daily challenges, multiplayer, etc. The game is smooth and polished. Highly recommend it!
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8 of 12 people (67%) found this review helpful
Recommended
12.8 hrs on record
Posted: August 14
Great game! Each match can be played in 30-40 minutes at the most, so if you are crunched for time (like I often am), get this thing. There are so few strategy games that fit a busy schedule, but Offworld Trading Company is one of them AND it's one of the best! This is an auto-buy for those who want to game but don't have a lot of opportunities to sit down and play for a while.
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3 of 3 people (100%) found this review helpful
Recommended
6.6 hrs on record
Posted: August 27
Capitalism in space! I have been putting off buying Offworld Trading Company, OTC, for a while. It was on sale so I thought I would buy it at half price. Why did I wait so long? What a great game!

I don't think it would be possible to win the game by playing fair. That is not the offworld capitalist way.

I will update this review as I play more but so far I have to say how good it looks with loads of replayability.
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3 of 3 people (100%) found this review helpful
Recommended
88.5 hrs on record
Posted: August 28
So, I have been wanting to give OTC a thumbs-up since I got it; I think it is really one of the great games of the last few years. Such a unique concept, well-executed, simple to learn, hard to master. If you want thoughtful strategy with competitive multiplayer, and don't care for a long-form story campaign, try this! The AI is also pretty good; quite challenging. There is a short randomized single-player campaign mode to provide variety over plain skirmishes.

Anyway, I held off on reviewing this for a long while because after 85 hours clocked I still don't know if I *really* get it. To elaborate...

The game takes place around a fictional colony on Mars (placed in the center of each map). Multiple companies set up shop around it and compete for the market driven by the demands of this colony. You are granted a very limited number of land plots to choose and build factories on. Then you have to be ready to strategically replace buildings lest they become unprofitable. Everything you do consumes resources, influencing market prices. You and your competitors may also play the market by buying up and selling down large quantities of goods. Entire matches can be won/lost on market gambles. Lastly, there is a black market of sabotage actions to give an extra edge over the competition. These must be utilized ruthlessly against a skilled opponent (who will be using them ruthlessly).

Conflict in this game is highly indirect, through the market. This means that when you are losing (or winning) it can be hard to tell why! Do not be fooled by the immediacy of black market actions; they are powerful, but the main force behind a win is always economic. There is an interactive replay function that allows every match to be reviewed from any player's point of view. Make good use of it!

It seems that for the above reason, some reviewers are put off by a game that appears simplistic to some (too easy) and impossibly unfair to others (too hard). It is important to know how the difficulty setting works in this game: Difficulty levels are given fanciful names from "Applicant" and "Intern" to "CEO" and "Guru". These do not change how the AI plays (it always works to its best ability), but give some starting bonuses or handicaps to the player. There is a setting in the middle called "Manager (AI)" which gives the standard amounts (that the AI always gets) and is actually quite hard for a beginner. There is a set of practice scenarios that ramp up in difficulty and you can see in the achievement stats how many have beaten the last one which plays on "Manager" - scroll down to "Managing Expectations":
http://steamcommunity.com/stats/271240/achievements/

So, have fun, and don't jack up the food price too much!
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