Become an entrepreneur trying to take control of the Martian market in this economic strategy game by Civilization IV lead designer, Soren Johnson.
User reviews:
Mostly Positive (125 reviews) - 72% of the 125 user reviews in the last 30 days are positive.
Mostly Positive (1,658 reviews) - 76% of the 1,658 user reviews for this game are positive.
Release Date: Apr 28, 2016

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Buy Offworld Trading Company

Includes Almanac DLC!

Packages that include this game

Buy Offworld Trading Company Deluxe Edition

Includes Almanac DLC, Real Mars Map Pack DLC, Soundtrack DLC and an extra key for a friend!

Buy Stardock Pack 2017

Includes 6 items: Ashes of the Singularity, Galactic Civilizations III, Offworld Trading Company, Sins of a Solar Empire®: Rebellion, Sorcerer King, The Political Machine 2016


Recent updates View all (22)

August 22

New Ceres Initiative DLC takes you off Mars and brings new resources, buildings, and more!

Travel Beyond Mars in The Ceres Initiative DLC
The largest asteroid in the belt has chartered its first colony and there's money to be made...

Humanity proved that we could thrive on Mars… but, now we need to learn how to survive on a dead rock. Enjoy the brand new scenery of Ceres while mining for Uranium, a resource unique to the landscape of the frozen asteroid. Use it to power the new Nuclear Power Plant building and fuel your colony while you fight for dominance of the stock market once again!

New Location: Ceres - The largest asteroid in the asteroid belt, Ceres presents great challenges to colonization with its vast spans of ice and rock. Enjoy some new scenery as you crush your competition to remain on top of the stock market. Some of the terrain on Ceres also provides additional bonuses:
  • Salt Terrain: Farms produce 50% more food.
  • Cave Terrain: Mines, quarries, and pumps can access resources in adjacent tiles.
New Building: Nuclear Power Plant - The new power plant is an excellent source of energy for your colony and can be built on any tile. This building is powered by Uranium and is only available on Ceres.

New Challenge: Depleting Resources - On Ceres, resources deplete as they are used. Over time, your plots will start to decrease and you will need to be on the lookout for new resource points since even the best of them won't last forever.

New Resource: Uranium - Only available on Ceres, this mineable resource provides power to Power Plants and is just one more way to manipulate the stock market in your favor.

New Patent: Liquid Batteries - This new patent could be critical to the success of your colony on Ceres. Liquid Batteries will allow you to keep your Solar Condenser running no matter what time of the day it is, collecting valuable water so you can keep your operations running smoothly.

The Ceres Initiative is now available on Steam or through Stardock.

12 comments Read more

August 11

Offworld Trading Company Update 5 (ver 13492)

***RELEASED 8/11/2016***

Note: This update will break saves. You campaign progression and unlocks will be maintained, but saves in the middle of a game won't work. 


  • Added an option to Turn Off Unprofitable Buildings
  • You can now speed up Daily Challenge games (if you want!)

  • Debt thresholds are higher in games with 5+ players
  • Increased effect of Power Shortages and Surpluses
  • Lowered starting Offworld prices for Food & Oxygen
  • Colony grows faster

  • Fix for the bug where you couldn't name the lobby when you created it

  • Better algorithm for holograms

  • Better piracy feedback
  • Shows resource lines when placing scientific buildings
  • More accurate Total Costs text for constructing buildings
  • When observing, can now see closest buyout percent for all players

4 comments Read more


“Offworld Trading Company is a work of genius.”
5/5 – Quarter to Three

“This isn’t an RTS with the combat removed - it’s Wall Street on a new frontier. It kept me engaged because every choice is part of an ongoing battle.”
88/100 – PC Gamer

“The core mechanic – the market that acts as a malleable foundation on which every other system is built – is close to perfect.”
Rock Paper Shotgun

Digital Deluxe Edition

Get the complete package with the Deluxe Edition that includes:

  • Offworld Trading Company
  • Almanac DLC (FREE)
  • Real Mars Map Pack DLC
  • Original Soundtrack DLC
  • Extra Offworld Trading Company key to give to a friend

About This Game

From the lead designer of Civilization IV comes a new kind of strategy game: Offworld Trading Company, an economic strategy game.

Mars has been colonized and has invited you to lend a hand to make sure the new colony has a shot at success. But you're not the only one that's been invited, other business rivals are here as well and they have no qualms about playing dirty to gain the choicest territories on the Martian surface and driving their competitors out of business.

Venture to Mars to Earn Your Fortune

With space travel becoming a reality and the easy-to-reach resources on Earth dwindling, hopeful people seeking their fortune are rushing to the next great frontier: Mars. Rekindle humanity’s adventurous spirit by leaving Earth behind and make a new name for yourself as a titan of industry on the red planet.

Discover the Origin of the Major Martian Businesses

Determine the fate of the Martian colonization effort in the dynamic single-player campaign mode. Multiple types of CEOs, each with unique traits and abilities, deliver many hours of discovery into their motivations and how they intend to dominate the future of Mars.

Experience New Adventure in Multiplayer

Turn your friends into frenemies! With a robust and exciting multiplayer mode that can support up to eight players, no two games of Offworld Trading Company are the same! The market fluctuates depending on which of the four starting corporations you and your opponents choose and what resources you accumulate. Strategy is key, and tenuous alliances between rivals are easily broken when the opportunity arises.

Control the Market before your Competition Controls You

In Offworld Trading Company, market forces are your weapons, not guns or bombs. The real-time player driven market is your sword and your shield here. In order to win, you will need to make tough choices on what resources to acquire, what goods to build and sell, how to interact with the planet's thriving underworld, and what stocks to acquire and when. With over a dozen different resources available and a constantly changing market economy, no two paths of victory are alike -- each game holds a different “key” to dominating your competition.

Enjoy a Rich Soundtrack from a Grammy Award Winning Composer

Transport yourself to Mars and immerse yourself in the battle for big business with an incredible soundtrack from composer Christopher Tin (Baba Yetu, Civilization IV). This retro-futuristic score mixes orchestra instrumentals, piano, and synthesizers while utilizing unique pitch-dives and other electronic treatments. All of these unique elements gives Offworld a truly otherworldly tone. Check out the full interview here:

System Requirements

Mac OS X
    • OS: Windows 10 / 8.1 / 7 64-bit
    • Processor: 1.8 GHz Intel Core 2 Duo / 2.0 GHz AMD Athlon X2 64
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card:
    • Processor: 3 GHz Intel Quad-Core Processor / 3.2 GHz AMD Six-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card:
    • OS: OS X Yosemite or Better
    • Processor: 1.4 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Processor: 2.6 GHz Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Graphics or Better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (125 reviews)
Mostly Positive (1,658 reviews)
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1,240 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
139 of 148 people (94%) found this review helpful
3 people found this review funny
51.4 hrs on record
Posted: September 24
I have read several negative reviews with valid criticism in them, but it rests on certain assumptions about what kind of game OTC is supposed to be. If you expect 4X, you'll be disappointed. Likewise with Starcraft. This isn't an RTS or a 4X game. It has elements of those games, but the comparison is unhelpful when trying to capture the kind of experience OTC offers.

I would describe OTC as a real-time market and logistics management game, since that almost entirely describes it. You place buildings that process or gather raw materials, and placement has strategic value, since you must spend fuel to transport goods, and if your enemy is the only source of fuel, they can ruin you.

There are no units to control, and building placement is highly restricted. Most of the time, you are trying to gain control of the economy by top-down actions, like choosing what to produce, buy, and sell. The bulk of the game is spent doing this, so liking this part of the gameplay is a requirement for liking the game overall.

I have one major criticism, and it has to be said that this is a significant blow to the description of OTC as a market. One could expect a market simulation to take into account at least very basic economic principles. OTC does not. There is a tension between "supply and demand" that anyone would expect, but there's a problem with resources. Even if nobody on the map is producing something, every good is available to buy in an unlimited supply. Scarcity is never a serious concern since the amount of goods produced doesn't rely on anyone actually producing them.

The quantity of goods on the market is never a factor. Also, the system of stock purchasing doesn't resemble real life. In particular, if someone can afford your stock, you must sell it, but you can never buy it back. These sacrifices were surely made to improve gameplay at the cost of simulation. This is a problem in all game development, and virtually no games get the balance right except by luck. Because of this, it's a problem I choose to forgive.

My other problems are mostly about the UI/UX. For instance, lack of the ability to pause in multiplayer (except the host, and even then the option is hidden in submenus.) The lack of a minimap, and the inability to quickly and easily find and identify structures and transports are two more absent features. These things become a serious drag on the game after just a few play sessions, and will irritate players who like a good UI.

My minor criticisms include a dull, drab setting (pumpkin sand forever in every direction), and ignoring a few accessibility features like color deficiency. Other than that, the AI is sub par, but again, whose isn't?

Overall, I would recommend OTC because I enjoy the gameplay, but unfortunately I find it very difficult to describe the gameplay sufficiently. There's no substitute for trying it out.

If you're a programmer or mathematition you would benefit from this additional information. OTC is like trying to constantly apply Dijkstra's algorthm to a changing graph.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
Not Recommended
4.0 hrs on record
Posted: October 17
This game is clearly meant to be a multiplayer romp against your friends that's played in short 7 sol sessions to see who is the best space capitalist on martian soil. It doesn't actually have a campaign in my opinion: the "campaign" is just a string of skirmishes with the AI with some tech/building limitations at the beginning to spice things up. It lacks a story, interaction between the characters and a more directed approach to objectives.

It's a real shame since the tutorials are incredible: they not only give you a good gist on how to get started with this somewhat complex market trading game, but they also establish characters and some backstory for the game's corporations. The dialogue is also very well-written and shows the potential for at least a single player story.

This game isn't bad, and I am sure that if a few players get together, they can have a blast Making Mars Great Again, but I bought it expecting a more thorough individual experience, hence I cannot actually recommend it for that reason.
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25 of 41 people (61%) found this review helpful
2 people found this review funny
22.8 hrs on record
Posted: October 2
Just my kind of game and a refreshing break from the normal. I`ve only played SP. Would love to see more fresh scenarios and variety but overall I definately got my money`s worth from this one.
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5 of 5 people (100%) found this review helpful
Not Recommended
42.3 hrs on record
Posted: October 16
I played through the tutorials, which took me over 2 hours to finish, so I was past the refund time. Game modes unlock as you finish the tutorials. Since I knew I had to keep the game, I made sure to play it for what it was worth. Turns out that was about a week of fun before the charm ran out.

I expected the game to have some of the dynamism of Civ 4, with more economics, since Soren Johnson was the lead on the game. It turns out to be a fast, pausable real-time game where you mine, buy, sell and turn into about 3 products. Matches run about 15-30 minutes depending on game type (campaign, skirmish, multiplayer), or end more quickly if you make an oversight in your production. Your AI opponents are trying to get the upper hand on the market and drive you out of business. Both the player and AI can corner the market on resources and production, and play dirity tricks to steal from or knock the competition's production offline. You can also upgrade production techniques and patent methods to give you an edge in making your products. The winner buys out all of the competition, forcing them to become subsidiaries.

Graphics wise the game uses sharp, simple graphics with a bright, almost neon palette. It is easy enough to see what is going on once you get used to watching ships shoot across the map carrying cargo. Outliners for sales, resources, and production are visible and easy to use. There are a number of voiceovers to events in the game, such as a company losing stock, a disaster, or industrial accident. Most of them use a pretentious tone, and they sound off regularly to inform you of the happenings of the map. The voices do not seem consistent to the AI personalities, and I got tired of hearing "Screw with us, and we'll screw with you" and its ilk after about the 20th time I heard it in a match.

Since I didn't like the game enough, I never tried multiplayer. If you were hoping for a deep simulation and a wide sprawling market where you plan and plot over time, this isn't your game. Its a short, well-designed game that plays at the pace of a casual title. Campaign mode can be fun, because it lets you acquire and keep upgrades between matches. Skirmish mode is a place to practice and find out how not to lose. It took me about 8 hours to understand the flow of the game and how to win. Just remember the tutorials take a lot of time, so if you don't like it in the first hour, you may want to seek a refund. I may get bored enough to return to the game one day, but the frenetic pace and short playtime just does satisfy as much as winning or losing in another game of thoughtful planning.

The AI is smart and know how to play the game well on standard difficulty
Sharp, if cartoonish graphics
Robber-barons on Mars

Short playtime
Annoying, inconsistent voiceovers
Lots of critical thinking, QUICKLY!
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5 of 5 people (100%) found this review helpful
1 person found this review funny
27.0 hrs on record
Posted: October 16
Rank: 9/10
Recommendation(s): Play Galactic Civilization or Civilizations IV/V
Major Theme: Dirty Violent Capitalism.
Bought at Price: $25 - Game + Current DLCs

No shooting? No turns to take? No physical combat between players? A fine demonstration of how violent capitalism can get? YES.

If you aren't biting your nails when stock prices between you and your rival get close...
Something is wrong with you.
If you aren't excited when you finish research on a patent that helps you keep a monopoly...
Something is wrong with you.

If you aren't glad to buy your rival out when it's down from 4 companies to 2...
Something is wrong with you.

If you aren't mad at someone doing so well compared to you, and decide to buy a nuke to screw them over..
Something is wrong with you.

Or... you could be a filthy socialist and need to see a doctor. It's one of the two.

It should not come as a surprise this game is the #1 top seller on Steam under "economy" right now. Granted it's 66% off, and probably not worth the normal $45, this game does however bring scarcity to boredom.

It's interesting to see Stardock reach out to more than just Galactic Civilization, yet another economy game they made.

One of the biggest issues for me coming from GalCiv was, "how are players going to take turns". I knew it wasn't 4X like GalCiv or Civilizations IV or V, but placement of your base or settlement is very important. How do you prevent players from going into a scramble to be the first one to put something down?

There's a very good solution put in place. A ticker for Debt, sock price, and Bond rating. The quicker you are to place, the more debt and thus lower stock price and higher bond rating you will have.
What if I keep waiting and waiting? While I haven't seen starting debt go any higher than +$1,100, you can be paid for base placement (note the plus sign). That assumes there is more than 1 player waiting.

You can also get additional claim points if you are the last player to place. The whole game is built around tile claims, so these additional claims can outweigh a better starting position.

Tricky thing is, as you play the game, you will find that you will just have to play all of the 4 different corporations. Some have different building materials from others, some have certain bonuses, some don't need certain resources to survive.

If you find yourself in a bad position, with a gloomy future, you can even the playing field with auctions and the black market.

While it can be silly to pay $56,000 for a land claim not even 5 minutes into the game, other things do come up such as underground nukes, computer viruses, or even diet pills that somehow make your workers faster. It's capitalism, self interest is the center focus of the game.

While this game doesn't look graphically intensive, it does however require a graphics card and operating system that can run DirectX 11. Windows 7 with some recent GT/GTX 700 or higher series graphics card would make a good choice if you need to upgrade.

One of the issues people seem to be running into is that they play games in english, but they set their operating system in some other language. They discover that the game uses their native language instead of english. This is fixed by simply going into the settings menu, and selecting your desired language. The game uses the OS language by default.

I don't normally make a point of this – but I should probably make a note of it somewhere – there are several options for those colour blind. That's correct, the game has options built in to adjust colours to make them more "readable" for those who suffer from it. I can't really remember the last time I saw this in a game.

While I've only played the daily challenges, learn to play series, and 4-player free for all, I haven't really seen the "COOP" aspect of the game yet.

Another point I should bring up is that I don't think I will be getting 100's of hours out of this game. The content is lacking, even with DLC.

The game UI/HUD might be large, I feel that way, but you do get used to it.
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3 of 3 people (100%) found this review helpful
22.2 hrs on record
Posted: October 14
A very cool game. Make resources that are in demand to make money and buy out your opponents. Definitely check it out.
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3 of 3 people (100%) found this review helpful
18.6 hrs on record
Posted: October 5
Product received for free
I'm having fun with this game. I like the fact that you can complete a game in 30 minutes. There's a lot of strategy behind it and you have to play tactically if you want a chance to win. Unlike many RTS you can't just out product your opponents. I plays great on my machine and I haven't had any issues.
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2 of 2 people (100%) found this review helpful
17.9 hrs on record
Posted: October 14
A tight, engaging game. The AI is very challenging without having to cheat, which is a big plus for me. Manipulating the market and trying to anticipate how each resource price will vary over the course of the game keeps me engaged. Yes, this isn't like Civ where you're building an empire, which is good because it strips out a lot of the tedious "build a library and granary in every city" stuff. In 30 minutes I can complete a memorable game.

The campaign is also excellent. Changing the rules in each scenario just enough to force you to try new strategies to win. Highly recommended!
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2 of 2 people (100%) found this review helpful
2.2 hrs on record
Posted: October 15
Apparently robots and criminals don't like hostile take overs. 10/10 will definitely keep on being a ruthless corporate mogul.
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6 of 10 people (60%) found this review helpful
34.2 hrs on record
Pre-Release Review
Posted: October 13
Its simply not worth 40 bucks.. thats not to say its not actually a really good game.. it totally is. As i write this its 66% off so $13.59, worth it.
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Recently Posted
9.6 hrs
Posted: October 22
Highly recommend this game. Very different from anything else out there. If you're sick of the typical genre tropes of mainstream gaming, check it out. This game isn't about reflexes, memorizing weaknesses of units, or finding a cheap tactic that will win every round; each match turns out differently, and the only way to win is to manipulate your enemy into putting money into your pocket. I'd go so far as to call this a must-buy. I can't believe how little attention this game gets.
Helpful? Yes No Funny
☭Kaen No Mai☭
22.8 hrs
Posted: October 21
Ok this game would be AMAZING except for one really giant multiplayer flaw............ ITS ♥♥♥♥♥ BROKEN. In multiplayer, thereis a ranked system which by itself would be fine. However, if you get on a osing streak you'll drop down alot of ranks. Still fine. But then you realize that there are 21 people looking for a match and you can't play any of them because they aren't your rank. That's b@llsh!t! the ranked system should be optional because it utterly breaks the multiplayer system.
IDK how there even were 21 people were all looking for a match at the same time........ it is impossile for all fo them to be different ranks because there are only 10. If you do not care about multiplayer download this game but otherwise stay away. The ranked system should be optional for competitive players. There needs to be a nonranked multiplayer system similar to quickplay. that would push this game well into the thumbs up range for me.
Helpful? Yes No Funny
11.0 hrs
Posted: October 21
I love it.
Helpful? Yes No Funny
11.4 hrs
Posted: October 21
So much fun. Really intense to play, but games are nice and short, about 30-40 minutes each. A new and interesting concept, I strongly recommend it.
Helpful? Yes No Funny
4.8 hrs
Posted: October 21
Well, its not anything to write home about. Replayability is very low. That isnt what you want in a game, especially after you finish the tutorials and find out that you have to finish a skirmish in order to play the campiegn. However after you are done w the skermish you know how to play the game completely and there really isnt that much that makes you want to play the campiegn.

over all the game is reasonable, yet its just not worth buying with no want to replay it.
Helpful? Yes No Funny
Results Not Typical
6.0 hrs
Posted: October 21
This game can be a serious challenge. But unlike other difficult games, this one will not turn you off.


You got to place structures. That's fun, right? I'm not being sarcastic. I mean this. You can choose where to place them (with certain rules of course). Whether it's a combat RTS or an economic one like this, doesn't matter; how often do you get to do that these days? There's a very subtle Sim City feel beneath the surface, which someone of my age appreciates.

Smart play is rewarded.

It requires you to think. Yes, this is a PRO.

It was developed by a man who was an important piece of the Civ III and Civ IV team (say what you will about IV, but I'm one of the IV lovers, and III was fantastic).


While billed as an economic simulator (and it is, that's not a fib) the Black Market mechanic I feel is a bit overused, and makes it seem like a low-key combat type RTS as a secondary. I wouldn't mind doing without it.

Learning curve. But don't let that scare you away.

If you like to use the Steam discussions forum, there's very little response going on from players, and the few who are regulars can get a little... bothersome sometimes. (But as a PRO, the man behind the game itself responds in the forums!)

In general, I am very pleased with this game. It might seem boring and too casual on the surface, but believe me, once you play it, you will see how exciting and tense things can get. Watch as you lose shares in your business! That's a big deal! Better secure your shares! Buy in to the competitors! But how? What can you produce for a profit? What can you ship? What can you take the hit on for having to purchase? You better decide what you can produce and what you have to buy, because if you try to do it all, you WILL FAIL.

I give it a 7/10. 8s with me are rare, 9s rarer still and the day I give a game a 10 that's been produced after the golden age of PC gaming is the day Hell freezes over, so my 7 means a lot more than you think.

My number 1 tip: Do not give up. Do not get frustrated. Accept when you screw up. There's always something to learn.
Helpful? Yes No Funny
Your King ♛
3.2 hrs
Posted: October 21
great game slow start but lots of fun
Helpful? Yes No Funny
26.5 hrs
Posted: October 21
Im a Capitalism 2 fan and I waited 15 years for an economic game to reproduce the great level of replayability and gameplay that Cap 2 featured. I just can't explain how much fun this game is because of the multiplayer aspect and the 'black market' concept. I garantee you will never play the same game twice online with other players. As a big Starcraft player I find absolutely refreshing to play a strategy game without the military aspect that have been soo overused by strategy game developpers over the last 15 years. I think a lot of people are tired of the 'collect ressources->build buildings->make units' pattern. A BIG thumbs up to the Mohawk Games team for thinking 'out of the box' on this one. Thank you.
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VG Purist
18.3 hrs
Posted: October 20
Economic strategy game? More like Business Wars!!

Offworld Trading Company does a good job capturing the essence of managing a corporation and trying to push out your competition by buying them out.

Simplistic yet detailed. Though there is a lot going on, everything can easily be learned. For example: Iron needs to be mined for your refineries to create steel. Steel is then required for a lot of other buildings and reduces the overall cost to build more if you have a bunch in stock. Or you can sell it on the market and make a tidy profit.

Smooth gameplay. Short on supplies? The game automatically purchases what you need and increases your debt thus making the gameplay flow smooth. Indicators also let you know when your facilities are not working and also lets you know what materials you do not have.

Corporate espionage. Though you cannot directly attack the other corporations, you can cackle to yourself twisting your long mustache as you sabatoge your opponent's greatest money maker.

Ranked Multiplayer. The AI is more than enough challenge, however there is a ranked multiplayer you can jump in challenge other individuals to see who is the master of economic warfare.

There really isn't much negative things to say about this game. Except that maybe this game may not appeal to those who wants to bring out their troops and order them to attack.

Once in a while a new IP appears and you think that maybe it could've been done better... this game makes it very difficult to say that.

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18.0 hrs
Posted: October 20
I had never eard of this game until I saw it on a weekend sale.
Looked interesting so I checked a few videos and reviews and decided to buy since it was so cheap.
I'm really glad I did it.

It's a strategy game unlike any other I know off.
Feals a bit like a sci fi 4X strategy game but with minimal eXploration and no eXtermination, at least not in the way we are used to, but played like an RTS without the insane APM requirement.

Unlike typical 4X games a game of Offworld Trading Company can be as short as 30 minutes but that doesn't meen it's shallow.
There's a lot of depth and tecniques to master with 4 very different companies to choose from, 13 resources and a decent amount of advanced structures that have the potential to turn arround the result if used well.

Every game plays different because the map is randomly generated since we need to adjust to the resources available. That influences the company we choose with it's very distinct playstyle and overall all 4 feel balanced on most scenarios.

Some people may dislike the quick nature skirmishes but for those the game offers the campaign mode where you choose a CEO from 8 available and try to be the dominating company over the course of several skirmishes.
Each CEO starts with different setups of structures that force us to very different strategies.
Between skirmishes we have an extra strategic layer that provides a sense of progression and increasing difficulty. That's not just a gimmic, that's a fully developed feature that adds a new level of importance to some of the game's mechanics such as the acumulated debt, but also adds new ones like purchasing colony modules.
The only gripe I have with the campaign mode are the scientific CEOs because they do feel handicaped because they miss some key structures.

Overall I really enjoyed my experience with Offworld so far.
It's pure game design genious, simple yet deep. You can play a quick skirmish on a short 30 min break, or do a campaign for a day long without getting boring or repetitive.
If what you read fealt interesting even for a slight bit then go ahead and pick this game, you won't regret it.

I have plenty of 4X strategy games and plenty RTS games. Offworld Trading Company fills the void between those 2 categories and at least to me it felt really refreshing and super fun.
I my opinion it's even worth the full price.
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