Your missing sister, an ancient machine, and a sinister presence await within The Gallery, an episodic, built-for-VR game inspired by dark 80’s fantasy films. Step into a VR adventure with groundbreaking new game mechanics, in a forgotten world filled with bizarre characters and wonder.
User reviews:
Very Positive (92 reviews) - 82% of the 92 user reviews in the last 30 days are positive.
Very Positive (417 reviews) - 82% of the 417 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy The Gallery - EP1: Call of the Starseed


Recent updates View all (6)

June 22

V1.1 Beta Update

Amongst the major performance improvements in the recent 1.1 patch, we’ve noted some emergent issues with the new Unity update (and potential crossover with Nvidia drivers and SteamVR itself), so we are going to shelve this latest update into our beta branch until we get more feedback.

If you're interested in trying it, please feel free to give it a shot and offer us feedback on the user forums.

Thanks as always for your incredible support and feedback!

To access the v1.1 Beta build

Right-click the game in your library, then go to properties. The game's properties dialog will pop up, now click over to the 'BETAS' tab. There is a dropdown box here that says 'v1.1beta'. Click on this and the beta will be queued for download. To revert back to the default branch, select 'NONE - Opt out of all beta programs'.

Call of the Starseed - Patch v1.1 Beta Notes

-General performance enhancements using Unity 5.4.0b17 ( native OpenVR )
-Rebaked lighting to fix some visual issues
-Better OC bake for tighter geo culling
-Fixed performance issues with realtime GI in credits
-Fixed broken level transitions that were loading asynchronously ( also should load faster )
-Fixed broken level transitions if tracking was lost or player escaped elevator bounds
-Added ability to use either controller for engaging blink system
-Optimized visible bounds that were being processed outside of frustum
-Removed redundant checks in blink system
-Fixed hands not being able to pick up items
-Fixed reset checkpoint not working in the Professor's elevator control room
-Reduced performance hitches from spammed error messages
-Fixed elevator events not firing in certain cases
-Added intensity fadeout on flares to fix popping
-Fixed blink destination cursor to fix popping
-Optimized some lights in beach
-Fixed blink mode settings not saving
-Fixed issues with other quality settings not reverting properly
-Introduced a minor lighting issue near the end of the Lab, this is out of our control until the next Unity update unfortunately.
-Added reset checkpoint in tent in case of tracking loss during sleep
-Added head stability check in output log ( NOTE: Upon saving a checkpoint and going into the next level, the screen will remain dark until you keep your HMD steady. This is so you'll be
aligned to the view we'd like you to first see )
-Prebaked collision meshes for faster loading
-Removed spamming error msgs after opening beacon case
-Optimized some interactions for stability
-Prevented some random popups from showing
-Professor should not be offset while throwing fuses in certain cases
-Improved door interactions that were difficult to open

21 comments Read more

May 12

V1.0.2 Update is Live!

  • Improved performance on the beach
  • Flattened out beach walking planes (where possible)
  • Reconfigured beach balcony to avoid unnecessary height variations
  • Rotational/Positional interactions refined
  • Fixed: Circuit board parts disappearing in backpack, blocking progress
  • Fixed: Held lantern detaches violently/disappears on blink
  • Fixed: Beacon cage door remains locked after completing Lab puzzle. We’ve had a lot of trouble reproducing this on our end, but we believe it is now fixed. Please let us know if you run into this again.

This patch contains a number of changes to the beach that attempt to reduce the height changes that are causing discomfort for some. Please note that it doesn’t flatten out all of the vertical variation in the game, because that would be impossible without completely redesigning the environments. We have taken the feedback to heart though, and will be working on an optional system for EP2 (which will likely also be rolled back into EP1) that would attempt to fix the issue on a deeper level.

Thanks to all our wonderful fans for the feedback since launch. We are listening and channeling it directly into making EP2 a better game in every way. We’re also planning on more regular patching now that this one is out the door, so if you’re still experiencing issues, rest assured that we’re working on them.

Thank you so much for your support. We’re thrilled to be on this crazy journey with all of you, and so stoked that you like this weird world we’re creating. Call of the Starseed took you down the rabbit hole. Heart of the Emberstone will show you just how deep it goes...

The Cloudhead Team

24 comments Read more


“My favorite Vive game so far, The Gallery: Call of Starseed, exemplifies the capabilities of the hardware and VR in general.”
PC Gamer

“By the end I was literally awe struck standing in the middle of my living room, mouth agape, desperately wishing for more. Call of Starseed may very well be one of the, if not the, most polished VR game I’ve ever played.”
Upload VR

“Gallery’s greatest strength is capturing the breathless feeling of a Goonies-esque adventure. It’s exhilarating (and sometimes frightening) to physically tread across abandoned beaches and crawl through strange old sewers. And that’s only the beginning of a ride that gets a lot more fantastical as it goes on.”

About This Game

The Gallery is an episodic, fantasy exploration game built for virtual reality, inspired by the mystery of dark 80’s fantasy adventure films.

The Gallery - Episode 1: Call of the Starseed ™

A strange message left by your mischievous twin sister, Elsie, will draw you into a mysterious journey filled with bizarre characters, a sinister presence and awe inspiring adventure. Along the way, you will be assisted by a helpful yet unhinged Professor who may harbor ulterior motives of his own. Your search for Elsie will lead you to a cosmic machine that wields incredible power and it will test your will against the forces of a shadowy figure who resides within it.

  • Become the hero and experience a deeply immersive adventure inspired by the dark 80's fantasy films we know and love.

  • Enjoy groundbreaking gameplay designed specifically for VR with a full-room scale support experience, 1:1 hand tracking, and made for VR interactions that will have you moving, sitting, standing. crouching and crawling.

  • Challenge your wit and curiosity solving puzzles and diving into detailed worlds; looking in, under, over and around every nook and cranny.

  • Traverse through mysterious environments with comfort and ease, using Cloudhead's dynamically scaling BLINK locomotion system.

  • Cutting edge positional audio and spellbinding soundtrack by award winning composer Jeremy Soule.

Blink Locomotion System Video

System Requirements

    • OS: Windows 7
    • Processor: Intel Core i5-4590
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 970 OR AMD Radeon R9 290
    • DirectX: Version 11
    • Additional Notes: scaleable roomscale volume on the HTC Vive
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 980
    • DirectX: Version 11
    • Additional Notes: scaleable roomscale Volume on the HTC Vive
Customer reviews
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Very Positive (92 reviews)
Very Positive (417 reviews)
Recently Posted
( 1.6 hrs on record )
Posted: July 25
This is a really cool interactive story. (not really a "game") The graphics are good, the sound is great, and the mechanics pretty much work. It needs a little spit-and-polish, but that's what patches are for. I finished it in about an hour of game time. Good thing it was cheap.
Helpful? Yes No Funny
( 3.9 hrs on record )
Posted: July 25
Awesome. Its only flaw is that it's way too short, but I'm happy to support games like this. We need more experiences like this in VR
Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: July 24
A lot of neg reviews based on price. I think $30 is fair for this game. Having grown up playing Monkey Island and Space Quest point and click adventure games I would have prefered more puzzels that involve the environment like the bell puzzel and less puzzes that require you to manupulate small objects like the transister tube puzzel. An impressive game considering the small size of the dev team.
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: July 24
Amazing game. If you love adventure, epic moments, and new experiences, you will love this game.
Helpful? Yes No Funny
( 4.1 hrs on record )
Posted: July 24
This is a fantastic beginning. The price appears high for the amount of time, so depending on how they price the remaining episodes, and how long those episodes are, will determine rather this is worth the money.
Helpful? Yes No Funny
( 0.8 hrs on record )
Posted: July 23
VR is all about immersive experiences and this title doesnt disapoint. Yes its short like all VR games now, but worth the price now and to continue to support the developer for more updates.
Helpful? Yes No Funny
( 2.8 hrs on record )
Posted: July 23
I'll keep it short.
I kickstarted this one way back in the days of Oculus DK1.
It's nothing like the game that was originally promised I don't think, a lot of the stuff is missing, no full torso shadow etc etc
But - it's a good play.
It's very short, took me 2 hours, and I was spending a lot of time looking around and being silly.
The Blink system is clunky, the hands could do with some arms, the puzzles are way too easy.
But - it tells a story, at least the start of one, and creates an atmosphere well.

There's massive, massive room for improvement, but it's a decent start.
At full price I have to say it's overpriced, but it's fun and if it appears in a sale - buy it.
Because - The end sequence is fantastic. Gives you a real "Wow, THIS is what VR can do that no other medium can do" feeling. You feel part of something magical, and leaves you gagging for the next part.

The further you get through this first part, the more it feels as though the developers have found their feet, so you have to hope that the next episode is gonna be REALLY special.
Helpful? Yes No Funny
( 2.2 hrs on record )
Posted: July 22
A true must have for any Vive owner. Yes it's very short but that ending.. that ending alone was worth the money. Can't wait for episode 2!
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: July 21
I like the game is probably a bit expensive especially considering it is episodic. I enjoyed that it didnt hold my hand and I had to think threw situtaions as if I was in a real life environment. (puzzles seem to mean more in VR). Minor gripes were playing tapes during Npc dialog. 8 out of 10 for me. I hope they finish the game. Minor Spoliers conisider outlining the Bells blue.
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: July 20
Wonderful VR experience. I love the way they implemented inventory management and movement. Great graphics and immersive expeience.

Short for the price? Yes, but I don't know their intentions. Leaves you wanting more, with more "episodes" on the way. If each episode is $30, maybe not worth it, but if price includes other episodes, or if each episode is cheaper, then it's definitely worth it.

Probably the best VR game I've played yet.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
28 of 38 people (74%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: June 25
This is the first VR game to offer a polished, coherent glimpse of the kinds of narrative experiences we can expect from this medium. I'm hooked and I can't wait for the next episode.

Where most VR games focus on a single mechanic or two, Starseed focuses on telling a story, and in doing so it manages to blend elements from walking simulators, puzzle games and classic adventure games without feeling scattered. There are a handful of clunky systems (interacting with objects could be unpredictable) most of their experiments pay off (I loved the backpack inventory in particular).

It was worth every penny of the $25 I spent on it, and I say that as someone with a tight games budget. I'm a little stunned at the negative reviews. Someday when the kinds of experiences it offers are more common that price may feel steep, but for now this is a rare treat and I strongly recommend it.
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: June 29
ummmmmmmmmmmmmmmm. I just finished. OMG. This is something that I would have stood in line for 2 hours at an amusement park just to try. I would have paid 50 bucks to play it just one time. You guys are legends. EVERYONE BUY THIS TWICE SO THEY KEEP MAKING THEM. Honestly if a person complains about anything in this game, they are a jaded jaded soul. If a person complains about this game, I think that person would also complain that a real life Back to the Future style hoverboard not being able to ride over water. Or if they found an old lamp and a genie popped out, they would complain about only getting 3 wishes. This is magic people. AMAZING.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: July 1
A great game feels like your there and has a very interesting inventory management system.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
2.1 hrs on record
Posted: July 1
I haven't done none satire review for a game in some time... But honestly this game is flippidy flappily dappity AMAZING, from the beginning to end I always was enthralled by the amazing 3D sense of presence, the actual usefullness of yourself, it's not a sitting down use a XBOX controller game, Hell, it's not even stand in place and wave your arms around, this game has a amazing art style, great story, and a great feel, near the end, honest to God, I became the character almost, if you have a VIVE, or have a oculus with touch controllers, BUY THIS GAME, and if you don't like it, return it...
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6 of 7 people (86%) found this review helpful
1.8 hrs on record
Posted: July 9
Bought the game on the Steam Summer Sale. Can't remember what I paid. Fourteen, Fifteen, maybe Nineteen dollars. I proceeded to download, install, load and jump into the game. Fifteen minutes of exploration go by, then the game decides to crash.

I gave up on it, until tonight. I had a nagging feeling to load it up again, so I did. I was most impressed. What can I say that hasn't already been said. You feel completely immersed in this world. There are many tapes that you will pick up/play to learn more about the setting. Every mechanic fits together perfectly. The visuals are breathtaking.
There were a few moments when I thought to myself "WTF are they thinking, this scene is going to make me motion sick!" Well, not once did I feel sick, and that's quite impressive considering the amount of time you spend on elevators and other devices in this game.

I've gotta say, this is a wonderful experience. MY only gripe is that it is $29 when not on sale!! Thats a lot of money for a game that you can rush through in an hour. On the other hand, you can explore the worlds completely, leaving you with roughtly a three hour playthough.

I'm actually excited for the upcoming sequels. I would recommend this game to anyone with a vive. I would wait until you see it on sale, and snatch it right up. This right here is how you do VR. It is quite the teaser for what's to come.

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8 of 11 people (73%) found this review helpful
4.5 hrs on record
Posted: July 1
Best VR experience to-date, and I own a good portion of the available VR games on Steam.

Jeremy Soule (Skyrim, Oblivion, Morrowind) did the soundtrack. Just buy it.
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4 of 4 people (100%) found this review helpful
3.7 hrs on record
Posted: July 8
super duper best game
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5 of 6 people (83%) found this review helpful
10.2 hrs on record
Posted: July 11
Probably the best VR experience I've had to date. In some ways it's a shame that it came out so soon into the VR cycle, because it's going to take better resolution and lenses to see this game for what it is. Most of the objects in the distance right now the Vive 1 just can't show clearly.

Still an awesome experience, though, especially the last 10 minutes. Can't fault the developers for a technology limitation. I'll be going back and playing this one on Vive 2, though, for an entirely new experience.

Looking forward to episode 2.
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5 of 6 people (83%) found this review helpful
2.4 hrs on record
Posted: July 14
The Gallery - Episode 1 is a phenomental demonstration of what we have to look forward to in future VR gaming. It's a 1.5-2 hour adventure (mostly looking at things, with a few puzzles) with lovely graphics, excellent voice-acting, a great soundtrack. The visuals (particularly at the end) can be breathtaking.

Mechanically, it speaks the "language" of VR very well. Movement and interaction with the world is natural, and the inventory system using a backpack which you "pull" from your back when you want to access the inventory is neat.

It's not perfect (nothing is). Graphics demands are high, with some juddering on my 6600k/Radeon 480 system, which mostly cleared up when I turned the settings down to low. There are some nausea issues with parts of the terrain where your elevation can change while you're walking in room scale, which can cause discomfort. The puzzles are a little simplistic, and the episode itself is not very long.

That said, it's a wonderful first effort from this studio. It's a high quality, immersive, adventure, that's worth experiencing if you've taken the plunge into VR. I'm looking forward to the next episode.

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4 of 5 people (80%) found this review helpful
4.9 hrs on record
Posted: July 9
This is the best game on vive I've played. It combines puzzlers (ala Myst) with a touch of sci fi, in a beautiful emersive world. As many have bemoaned, many games on the vive have an "arcade" feel to them. This breaks the mold nicely. And there were a few, "HOLY CRAP" moments that were just amazing.
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