Your missing sister, an ancient machine, and a sinister presence await within The Gallery, an episodic, built-for-VR game inspired by dark 80’s fantasy films. Step into a VR adventure with groundbreaking new game mechanics, in a forgotten world filled with bizarre characters and wonder.
User reviews:
Mostly Positive (23 reviews) - 78% of the 23 user reviews in the last 30 days are positive.
Very Positive (509 reviews) - 83% of the 509 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy The Gallery - EP1: Call of the Starseed


Recent updates View all (8)

August 12

Well, that was quite the secret to keep...

Call of the Starseed is now included with every HTC Vive purchase, along with Tilt Brush and Zombie Training Simulator. That means everyone who buys a new Vive will get Call of the Starseed bundled for free, and our adventure will be many players’ first step into virtual reality.

Needless to say, this is an incredible honour. This dream of Virtual Reality has consumed our lives for the better half of five years, and now here we are, the Duck Hunt of VR. This is an enormous milestone for our team, essentially guaranteeing that every future Vive owner (while supplies last™) will get to play the game that we’ve poured our hearts and lives into.

It means that our head-first dive into the murky waters of an unknown tech has found fruition. There’s no bigger validation than knowing that the remarkable people at HTC, Vive, and Valve—the developers and innovators who have shaped our passions and our careers—want to show us off. And to be included with the wonderful people at Acceleroto and Google is simply humbling.

But it’s not just HTC to thank. It’s the incredible reception we’ve received since launch from players like you that’s kept us on the map. We get notifications in the studio every time a Steam review comes in, and we read each one.

Sometimes we get just these strings of positive responses saying things like Call of the Starseed is the “best experience I’ve ever had in a game, with any device.”

Here are some of the most touching reviews we've received:

[Call of the Starseed] reminded me why I love gaming.

On paper it's a straightforward adventure game but, if The Gallery is any indication, VR will be transformative for the genre.

IMO This game is to VR what Half Life was to PC Gaming. Polished, Innovative, story driven and ahead of its time.

If you like adventure games (Gabriel Knight, Kings Quest, Myst, etc) then prepare to never play one of those ever again. This is the future.

It just goes on and on...

One guy even said that our game "needs a Nobel Peace Prize"

It's just nuts.

So thank you, everyone, for your amazing reviews. Thank you for engaging with us in the forums, sharing your unique experiences, asking us questions, and offering suggestions. Thank you for sticking with us and appreciating our efforts to deliver to you a meaningful experience worthy of diving into this newfangled medium. And yes, thank you for submitting bug reports, too. That latest patch was for you <3.

From everyone in this little studio, on this little island, off the coast of little old Canada, we thank you.

Love, Cloudhead Games.

20 comments Read more

July 28

1.1.2 - Faster, Smoother, and On Sale!

Just in time for the big VR sale, we've ironed out the kinks with Unity 5.4, fixed one billion bugs, and significantly improved performance. Paul can finally go on vacation.

Thanks so much for your continuing support. As always, please let us know in the forums if you find issues, and be sure to file bugs here if you find em.

v1.1.2 Changelog
-General performance enhancements using Unity 5.4.0b17 ( native OpenVR )
-Rebaked lighting to fix some visual issues
-Better OC bake for tighter geo culling
-Fixed performance issues with realtime GI in credits
-Fixed broken level transitions that were loading asynchronously ( also should load faster )
-Fixed broken level transitions if tracking was lost or player escaped elevator bounds
-Added ability to use either controller for engaging blink system
-Optimized visible bounds that were being processed outside of frustum
-Removed redundant checks in blink system
-Fixed hands not being able to pick up items
-Fixed reset checkpoint not working in the Professor's elevator control room
-Reduced performance hitches from spammed error messages
-Fixed elevator events not firing in certain cases
-Added intensity fadeout on flares to fix popping
-Fixed blink destination cursor to fix popping
-Optimized some lights in beach
-Fixed blink mode settings not saving
-Fixed issues with other quality settings not reverting properly
-Introduced a minor lighting issue near the end of the Lab, this is out of our control until the next Unity update unfortunately.
-Added reset checkpoint in tent in case of tracking loss during sleep
-Added head stability check in output log ( NOTE: Upon saving a checkpoint and going into the next level, the screen will remain dark until you keep your HMD steady. This is so you'll be
aligned to the view we'd like you to first see )
-Prebaked collision meshes for faster loading
-Removed spamming error msgs after opening beacon case
-Optimized some interactions for stability
-Prevented some random popups from showing
-Professor should not be offset while throwing fuses in certain cases
-Improved door interactions that were difficult to open
-Fixed issue with some characters being offset in scenes
-Fixed backpack so that it is easier to grab and stow
-Fixed initial backpack opening stutter
-Fixed some issues with error spamming
-Global GC alloc optimizations
-Reduced VRAM requirements
-Fixed global fog in end scene
-Removed troublesome geo on beach
-Fixed issues where blink bounds colours would be stuck as red
-Upgraded and optimized legacy flame particles
-Optimized shadows and particles in Sewer level
-Optimized some materials in unreachable areas
-Fixed issue with no reverb on footstep foley
-Removed double geo in Tutorial level
-Fixed issues with animation timing errors
-Fixed issues with dropping important items
-Fixed negatively scaled colliders
-Fixed reset sector issue and allowed blink areas in Lair level
-Improved the fog particles in the Lair and Lab level
-Removed some additional unused assets and plugins
-Fixed flare spawning issues
-Fixed rare issue with flare offset in flare gun
-Removed unused checks in blink system
-Fixed some broken ramps
-I can't believe you're still reading this
-Fixed issue with the Professor not respawning if revisiting the Sewer
-Fixed ghost shader on player hands
-Fixed cooler geo on Beach level to help with visibility and reach
-Altered backpack tutorial UI for visibility on Beach level
-Fixed fog graphics and some lens flare offsets
-Note: There are some graphical glitches with Unity 5.4.0b17 that cause some light popping in the Lab and the second fog layer popping on the Beach

18 comments Read more


“My favorite Vive game so far, The Gallery: Call of Starseed, exemplifies the capabilities of the hardware and VR in general.”
PC Gamer

“By the end I was literally awe struck standing in the middle of my living room, mouth agape, desperately wishing for more. Call of Starseed may very well be one of the, if not the, most polished VR game I’ve ever played.”
Upload VR

“Gallery’s greatest strength is capturing the breathless feeling of a Goonies-esque adventure. It’s exhilarating (and sometimes frightening) to physically tread across abandoned beaches and crawl through strange old sewers. And that’s only the beginning of a ride that gets a lot more fantastical as it goes on.”

Special Offer

About This Game

The Gallery is an episodic, fantasy exploration game built for virtual reality, inspired by the mystery of dark 80’s fantasy adventure films.

The Gallery - Episode 1: Call of the Starseed ™

A strange message left by your mischievous twin sister, Elsie, will draw you into a mysterious journey filled with bizarre characters, a sinister presence and awe inspiring adventure. Along the way, you will be assisted by a helpful yet unhinged Professor who may harbor ulterior motives of his own. Your search for Elsie will lead you to a cosmic machine that wields incredible power and it will test your will against the forces of a shadowy figure who resides within it.

  • Become the hero and experience a deeply immersive adventure inspired by the dark 80's fantasy films we know and love.

  • Enjoy groundbreaking gameplay designed specifically for VR with a full-room scale support experience, 1:1 hand tracking, and made for VR interactions that will have you moving, sitting, standing. crouching and crawling.

  • Challenge your wit and curiosity solving puzzles and diving into detailed worlds; looking in, under, over and around every nook and cranny.

  • Traverse through mysterious environments with comfort and ease, using Cloudhead's dynamically scaling BLINK locomotion system.

  • Cutting edge positional audio and spellbinding soundtrack by award winning composer Jeremy Soule.

Blink Locomotion System Video

System Requirements

    • OS: Windows 7
    • Processor: Intel Core i5-4590
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 970 OR AMD Radeon R9 290
    • DirectX: Version 11
    • Additional Notes: scaleable roomscale volume on the HTC Vive
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 980
    • DirectX: Version 11
    • Additional Notes: scaleable roomscale Volume on the HTC Vive
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (23 reviews)
Very Positive (509 reviews)
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457 reviews match the filters above ( Very Positive)
Recently Posted
0.6 hrs
Posted: September 26
Product received for free
AWESOME. Graphics are great blink is a brillant idea. A MUST HAVE.
Helpful? Yes No Funny
3.9 hrs
Posted: September 26
This is THE BEST VR title I've experienced so far, in terms of prescense, mystery and puzzle games go. It's a bit slow and I wasn't a fan of the sewer maze, but the pay off is epic and I can't wait for followup episodes. This game took me 3 hours to complete, but I found myself playing only for 10 minutes here and there until I solved the first puzzle, then really dived in.

Above average voice acting. Good music, color scheme and advanced teleporting system compared to Valve's "The Lab," in the way that you can select post-teleport facing direction, which is very helpful.

Nice to have chapter select after game completion and I dig the retro tape recorder motions to listen to audilogs.
Helpful? Yes No Funny
1.6 hrs
Posted: September 24
I played for 1.5 hours and just didnt feel right about what I paid for it. The price was way too high despite the fact that it is beautiful and interesting. There were not that many puzzles and I was done the game in an hour. Wasnt trying to go fast either.

For a console game price I expect 6-8 hours of playtime or immense replayability. Genuinely looking forward to a price drop and fleshed out sequels or new games from this studio.

At 40 dollars - stay away. Glad the vive bundle gives for free for now. People need to see this and not get wallet hosemptied out to have a good all-around experience with this one.
Helpful? Yes No Funny
2.1 hrs
Posted: September 24
Really cool experience, can't wait for the next episode!
Helpful? Yes No Funny
4.5 hrs
Posted: September 24
Loved it well worth the cost. Great experience - the mounting sense of wonder was superb. Will definitely buy ep 2.
Helpful? Yes No Funny
2.9 hrs
Posted: September 23
Product received for free
Great game, very well polished and fun. Can't say I agree with the "paying for more episodes" thing though.
Helpful? Yes No Funny
2.4 hrs
Posted: September 23
While this game is an excellent showcase of the potential of VR, there isn't enough content to merit the price. There's only one real puzzle to speak of near the end of the game (but it's a fantastic one). The final scenes, however, had my jaw dropping to the floor - they were truly incredible. But it's not foreshadowed very well, and it's a sudden and radical left turn from the tone of the earlier parts of the game. And of course, it's a cliffhanger.

If you've got $30 extra just lying around, I'd say go for it; but as it stands now (with only episode 1 out), I am not sure it's worth the list price until there's more content.

Helpful? Yes No Funny
0.7 hrs
Posted: September 22
Very cool and immersive. I seriously got stuck, but the developer helped me out. :)
Helpful? Yes No Funny
2.5 hrs
Posted: September 21
Product received for free
Probably the best experience with the Vive so far. Crazy good story; not a value proposition, with its short length, but it is enthralling and really helps to push the limits of VR.
Helpful? Yes No Funny
2.2 hrs
Posted: September 20
This game was really great. So well done and with graphics and interactions. really looking forward for the next chapter, that i hope will come. My favorite game so far. I really recomend others to play this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: September 7
Product received for free
i think 30$ is a bit much for the amount of time you spend in this game, maybe 15 - 20$ is what i'd call it (i got the game free with my vive). otherwise super ♥♥♥♥in cool, i'll buy episode 2 if they make it a little cheaper.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
4.4 hrs on record
Posted: September 5
Amazing game, best VR experience I have had so far no doubt. Cant wait for the next episode!
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3 of 4 people (75%) found this review helpful
4.4 hrs on record
Posted: September 9
Awesome adventure game and a great showcase for how this genre can reemerge in VR. A bit short but worth favoring. Can't wait for more episodes.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: September 12
Product received for free
Just... Wow! This goes way beyond just a VR experience. It whisks you a million miles from your living room and drops you knees deep in muck, with a flashlight, a map and a creepy feeling that you should've gotten a tentanus shot before coming up in here. There's familiar game mechanics like papers lying about, junk on shelves, notes tacked to the walls. They all feel VERY different when you get to root thru a life sized cabinet in order to inspect it all. This will really ruin a lot of my fav games for me - but at the same time I have that old feeling from being a kid when games like Quake and Doom first came out and we all thought "Man - gaming is about to change forever, and right here soon". Revolution is coming. Can't wait to play the next episode.

BTW, more than the puzzles or the story or the environments ... the one thing I appreciate the most is the inventory system. Extremely well done! If you grip your hand near your shoulder and pull, you will slip off your backpack which can then be parked mid-air anywhere you like (think Deadspace). A touch of a finger will summon whatever you want from in there - a tape recorder, a flip lighter, some scrap parts or a map. Grab a strap on the bag and throw it back over your shoulder to put your stuff away. A+ for immersion whomever designed that part.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: September 20
Wonderful game, nice graphics, nice puzzles, a lot to interact with and a very immersive experience. Recommended.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: September 15
so far so good! the immersion in this game is so realistic. all of a sudden i fear tunnels, lack of light, and hobos :)
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: September 4
Product received for free
Got the game along with my Vive. By far its one of the best experiences I've had in VR. The story is intriguing and the gameplay is excellent. If you have thought about giving this game a spin, I suggest you do. You won't regret it!
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: September 8
Excellent game! I can't wait for the next episode, the story was so intriguing, this was the most immersive experience I've had on the Vive so far.
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: September 9
only that , is there more , for 40 $ its missing like 3/4 of a game lol , are they gonna sell block by block or we get the rest later ?? serious 40 $ and that it , just when you want more :P
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3 of 5 people (60%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: September 4
This is a very interesting VR experience, but I cannot recommend it at the current price. It's only about 2 hours long (minus achievement-hunting time), which means that the whole game comes out to be more like an elaborate tech demo. Maybe when future episodes become available...
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