There isn’t much better than a wide open game world in which you have essentially no limits and can alter the very landscape in which you play – that is, unless you add dragons, of course…
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Neutras (260 análises) - 58% das 260 análises de usuários deste jogo são positivas.
Data de lançamento: 10/dez/2015

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Atualizações recentes Ver todos (5)

12 de janeiro

Updated to Version 10.5.4

* Pause game when inventory opened
* Improved pet loot collecting
* Increased creative flying speed
* Fence connect to marble block
* Boss music for all bosses
* Snowman restore hp when eat snow
* Small fixes

14 comentários Leia mais

2 de janeiro

Updated to Version 10.5.2

V 10.5.2
**********
* Winter theme in main menu
* New pet Snowman
* New model block Christmas tree
* Better weather effects
* Bug fixes and improvements

V 10.5.2
**********
* Зимняя тема в меню
* Новый питомец Снеговик
* Новый модельный блок Новогодняя Елка
* Улучшены эффекты погоды
* исправления и улучшения

9 comentários Leia mais

Análises

“If you’re entirely new to block building games, Block Story is loads of fun and full of ingenious gameplay.”
4.4 / 5.0 – AndroidTapp

“Overall, I found Block Story to be a joy to play, not to mention a highly polished product. One of the complaints I had with Minecraft is that it didn’t include any sort of in-depth RPG element. Block Story helped to bridge this gap and provide hours of entertainment in both the realm of building and character progression.”
9 / 10 – Dad's Gaming Addiction

“Block Story is a a fun adventure that does very well to create a virtual terrain that begs to be discovered. It is in parts charming, at others scary, and the dichotomy is part of its charm.”
8 / 10 – Android Rundown

Sobre este jogo

Build a world of vast landscapes where you have ultimate control. You decide where to go and what to build. Fly on dragons and other creatures as you embark on an epic quest to save the world.

Block Story® combines popular 3D block building, sandbox exploration gameplay with exciting and addictive role playing game elements. Complete quests to conquer diverse biomes and become the greatest warrior in the realm. Build strongholds, encounter a wide variety of creatures, battle boss monsters, and mine valuable resources to upgrade weaponry, access better equipment and create artifacts to summon monsters of all sorts -- including dragons! The first chapter of your story begins...

Key Features

  • Discover several totally new and exciting quests
  • Learn from a wise Wizard on how to discover the many wonders of Block Story
  • Ride on dragons and 29 other creatures
  • Earn free diamonds for playing four days in a row
  • Diamond purchase via Google Wallet
  • Infinite hours of RPG exploration game play
  • Explore numerous biomes from desert wastelands to arctic mountain ranges but look out for the ice dragon
  • Encounter numerous supporting characters that will assist you on your quests.
  • Level up your hero with customized stats and attributes
  • Use the crafting system to forge a slew of magical items – from lighting swords, mystical staves and rare artifacts that summon dragons and other creatures that will aid you in battle

For help on how to play, please contact our 24/7 support line at support@blockstory.net.

http://www.blockstory.net/forum








There isn’t much better than a wide open game world in which you have essentially no limits and can alter the very landscape in which you play – that is, unless you add dragons, of course…

Block Story combines popular 3D voxel, sandbox exploration gameplay with exciting and addictive role playing elements. Complete a variety of quests to survive and become the greatest warrior in the realm by conquering ten diverse biomes. Build strongholds, encounter a wide variety of creatures, battle boss monsters, and mine valuable resources to upgrade weaponry, access better equipment and create artifacts to summon monsters of all sorts – including dragons! The first chapter of your story begins…

Key Features

  • Infinite hours of RPG exploration gameplay
  • Take your characters on the go with true cross-platform play between PC and mobile devices
  • Build and explore across ten different biomes from desert wastelands to arctic mountain ranges
  • Use the crafting system to forge endless amounts of unique magical items – from lightning swords, mystical staves, and rare artifacts that summon dragons and other creatures that will aid you in battle
  • Encounter numerous supporting characters that will assist in your quests
  • Level up your hero with a choice of customized stats and attributes

Requisitos de sistema

    Mínimos:
    • SO: Windows XP
    • Processador: 2.0 GHz Dual-Core
    • Memória: 1 GB de RAM
    • Placa de vídeo: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • DirectX: Versão 9.0
    • Armazenamento: 200 MB de espaço disponível
    Recomendados:
    • Processador: 3.0 GHz Quad-Core
    • Memória: 2 GB de RAM
    • DirectX: Versão 9.0
    • Armazenamento: 200 MB de espaço disponível
Análises de usuários
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Neutras (260 análises)
Últimas análises
daniacea
( 24.7 horas registradas )
Publicada: 18 de junho
The game has some good and bad. Overall it is very enjoyable.
Great World generation. Varied biomes and many types of buildings.
Easy to use crafting system and a ton of craftable items
Bad enemy AI and placement. Most enemys can be beaten by just strafing. Enemys just appear out of nowhere. Sometimes a large enemy like a T-rex will spawn behind you and you will get instantly killed out of the blue.
Not enough NPCs - there are about 4 total that have clones everywhere. This makes the World seem stagnant. There are empty houses and villages everywhere.
So again, the World generation and crafting are strong but the character side is pretty bad. But I guess you could say the same thing about Minecraft really.
Mellow_Online1
( 3.0 horas registradas )
Publicada: 3 de junho
YAY, THIS IS MY 50TH REVIEW! This was the game that was voted for the most on my group page (you guys must really hate me.) It's a shame that THIS is the game that is my 50th review, I guess the people that read them must love to see me torture myself.

In case anyone didn't figure it out from the trailer, Block Story is a rip off of Minecraft yet I can see that the dev tried to make something unique, but obviously fell flat on his face. Most people are fooled by the reviews from official critics, mainly because they reviewed the mobile version of the game. Why did he not include reviews for the PC version you might ask? Because the PC version is terrible I also don't see the whole appeal of the mobile version either.

So, what is Block Story? Block Story is basically MineCraft but doesn't necessarily focus on the survival element of MineCraft and brings more attention to the exploration element and adds in some RPG elements to it, which I have to admit, is quite a good idea but we still haven't gotten a game that does this well and Block Story doesn't necessarily fill that hole.

The gameplay is basically imagine MineCraft and take out the survival element, makethe combat surprisingly worse than MineCraft and then shoehorn in these boring, repetitive fetch quests in the place of actual quests. I said, each time when I was accepting a quest, I said "fetch quest!" and every time, I was right. Although it gives different ways in which these fetch quests are given out, but thats basically the same way of me being given multiple ways to kill myself, should I be hung,drawn and quartered? Should I be slowly diced up?Or should I be left to starve to death? The NPCs will either ask you to do one of 3 things:

1) Fetch this
2) Fetch this, so we can make something with it
3) Kill this, get this from their corpse, fetch it back

That's seriously the majority of the game, add in some differentiation.

The main issue I have with this game is that it's so boring and monotinous. With it's repetitive and stale fetch quests, and therefor, taking out 1 of it's 2 elements, there isn't much left Block Stroy has that made it stand out in the first place.

My 2nd issues is the actual game itself, to be specific, it's a PC game, that was ported from mobile devices. How was the transition? Horrible. The combat, I can tell was suitable for mobile where you hold down on what you want to attack on but on the PC, that type of combat feels floaty and awkward. There is also microtransactions to top on that, oh great. 3/5 of your inventory is locked off, how do you unlock the inventory? Get gems and use them to unlock more of your inventory, how do you get the gems? 3 ways: 1) You get lucky and one will fall out of a tree or an enemy will drop one 2) There are daily rewards which give you around 10 gems on the first day and doubles each time and stops on the 5th day and resets what yu're given 3) You pay actual real money to get a sh*t ton of them. You know that you're in for a stellar time when over half of your inventory is locked off behind a pay wall.

Another thing that's problematic in the porting is that there is screen tearing every minute. One minute won't go by without a piece of screen tearing, which I assume was in the mobile version so that it could give the device time to load the world,but the PC is a MUCH more powerful system than a mobile device and can load areas easily.

The graphics are terrible as well. I can accept that if you're wanting to be a clone of MineCraft, you want your world to look like MineCraft, but that makes everything else, that you've implemented in yourselves look awkward and don't look like they belong in that world, in fact all of the characters that are in this game look like they came from completely different things. The wizard looks like he was made in an engine fit for the PS2, the sheep looks like they were made in an early version of unity and the warriors look like they came from World of Warcraft.

I was thinking that the one redeeming grace of this game would be that it might have multiplayer but I found out there was none. I'm actually amazed at this. It would have made the game better if it had multiplayer because that would mean that it might be more fun if you were with a buddy when you were going out, setting out which quests you would each do but you decide against it?

I find very little to like about this game, aside from the decent exploration parts to the game as there is a lot to explore in this game, there's little to like about this game, save your money.

Pros
+ Good exploration elements

Cons
- Screen tearing
- NPCs don't fit in
- Micro transactions
- Terrible combat
- Boring gameplay
- Repetitive quests

Final verdict: 2/10

My curator group: http://steamcommunity.com/groups/MellowReviews

Update 11/06/2016: Did a top 5 worst games I've reviewed this year so far with 2 other reviewers, Block Story placed #5 https://www.youtube.com/watch?v=FQASW6JpKzo
wolff4875
( 11.3 horas registradas )
Publicada: 26 de maio
i want a refund
jubba76 [An-Sracaire]
( 28.8 horas registradas )
Publicada: 24 de maio
Fairly decent 7.5/10
Using the minecraft Template and trying to build on it, creative envirnments and items

I've bought the game for mobile back pretty early in development and I got to see it grow, and since i bought the android version i emailed the developer and asked for the steam version since i didn't wanna buy it twice and he emailed me a key. long story short like 3 emails of keys turned up used but eventually I got one that worked which was nice since he was patient enough enough with me

but the environments creative, the random worlds are almost never alike in any way, and it's engaging to say te least.

I just feel the world is TOO random and the fact that NPC's spawn from blocks doesnt help either, thou you can grind those enemies using other NPC's when you're low level, so there's that, and since you dont lose stuff on death, it encourages exploration.
STuKa
( 1.3 horas registradas )
Publicada: 13 de maio
What was going on inside my head when I bought this game?
Goldenkitty
( 1.2 horas registradas )
Publicada: 12 de maio
I like this game ...and will love it when it goes co-op and or multi player :) Pretty Please!
ghostly_mantis15
( 0.3 horas registradas )
Publicada: 27 de abril
why,
just why,
i used to love this game so so much, but when i found out about the diamond currency system............my life was over, i used to play this game on my phone and i was obssessed with it, but now, i am unpleased to say that this game is now complete garbage
Naumannstrutherth
( 18.6 horas registradas )
Publicada: 25 de abril
Bought the game because i also purchased it on mobile via google. Dropbox allows me to shift from mobile and pc, so i can keep my saves up to date in a cloud. thought it was an overall fun game for just a few bucks way back then, when it had no in game purchases and such. Pretty fun game to play around with, not worth investing too much time in though.
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3.0 horas registradas
Publicada: 3 de junho
YAY, THIS IS MY 50TH REVIEW! This was the game that was voted for the most on my group page (you guys must really hate me.) It's a shame that THIS is the game that is my 50th review, I guess the people that read them must love to see me torture myself.

In case anyone didn't figure it out from the trailer, Block Story is a rip off of Minecraft yet I can see that the dev tried to make something unique, but obviously fell flat on his face. Most people are fooled by the reviews from official critics, mainly because they reviewed the mobile version of the game. Why did he not include reviews for the PC version you might ask? Because the PC version is terrible I also don't see the whole appeal of the mobile version either.

So, what is Block Story? Block Story is basically MineCraft but doesn't necessarily focus on the survival element of MineCraft and brings more attention to the exploration element and adds in some RPG elements to it, which I have to admit, is quite a good idea but we still haven't gotten a game that does this well and Block Story doesn't necessarily fill that hole.

The gameplay is basically imagine MineCraft and take out the survival element, makethe combat surprisingly worse than MineCraft and then shoehorn in these boring, repetitive fetch quests in the place of actual quests. I said, each time when I was accepting a quest, I said "fetch quest!" and every time, I was right. Although it gives different ways in which these fetch quests are given out, but thats basically the same way of me being given multiple ways to kill myself, should I be hung,drawn and quartered? Should I be slowly diced up?Or should I be left to starve to death? The NPCs will either ask you to do one of 3 things:

1) Fetch this
2) Fetch this, so we can make something with it
3) Kill this, get this from their corpse, fetch it back

That's seriously the majority of the game, add in some differentiation.

The main issue I have with this game is that it's so boring and monotinous. With it's repetitive and stale fetch quests, and therefor, taking out 1 of it's 2 elements, there isn't much left Block Stroy has that made it stand out in the first place.

My 2nd issues is the actual game itself, to be specific, it's a PC game, that was ported from mobile devices. How was the transition? Horrible. The combat, I can tell was suitable for mobile where you hold down on what you want to attack on but on the PC, that type of combat feels floaty and awkward. There is also microtransactions to top on that, oh great. 3/5 of your inventory is locked off, how do you unlock the inventory? Get gems and use them to unlock more of your inventory, how do you get the gems? 3 ways: 1) You get lucky and one will fall out of a tree or an enemy will drop one 2) There are daily rewards which give you around 10 gems on the first day and doubles each time and stops on the 5th day and resets what yu're given 3) You pay actual real money to get a sh*t ton of them. You know that you're in for a stellar time when over half of your inventory is locked off behind a pay wall.

Another thing that's problematic in the porting is that there is screen tearing every minute. One minute won't go by without a piece of screen tearing, which I assume was in the mobile version so that it could give the device time to load the world,but the PC is a MUCH more powerful system than a mobile device and can load areas easily.

The graphics are terrible as well. I can accept that if you're wanting to be a clone of MineCraft, you want your world to look like MineCraft, but that makes everything else, that you've implemented in yourselves look awkward and don't look like they belong in that world, in fact all of the characters that are in this game look like they came from completely different things. The wizard looks like he was made in an engine fit for the PS2, the sheep looks like they were made in an early version of unity and the warriors look like they came from World of Warcraft.

I was thinking that the one redeeming grace of this game would be that it might have multiplayer but I found out there was none. I'm actually amazed at this. It would have made the game better if it had multiplayer because that would mean that it might be more fun if you were with a buddy when you were going out, setting out which quests you would each do but you decide against it?

I find very little to like about this game, aside from the decent exploration parts to the game as there is a lot to explore in this game, there's little to like about this game, save your money.

Pros
+ Good exploration elements

Cons
- Screen tearing
- NPCs don't fit in
- Micro transactions
- Terrible combat
- Boring gameplay
- Repetitive quests

Final verdict: 2/10

My curator group: http://steamcommunity.com/groups/MellowReviews

Update 11/06/2016: Did a top 5 worst games I've reviewed this year so far with 2 other reviewers, Block Story placed #5 https://www.youtube.com/watch?v=FQASW6JpKzo
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2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
24.7 horas registradas
Publicada: 18 de junho
The game has some good and bad. Overall it is very enjoyable.
Great World generation. Varied biomes and many types of buildings.
Easy to use crafting system and a ton of craftable items
Bad enemy AI and placement. Most enemys can be beaten by just strafing. Enemys just appear out of nowhere. Sometimes a large enemy like a T-rex will spawn behind you and you will get instantly killed out of the blue.
Not enough NPCs - there are about 4 total that have clones everywhere. This makes the World seem stagnant. There are empty houses and villages everywhere.
So again, the World generation and crafting are strong but the character side is pretty bad. But I guess you could say the same thing about Minecraft really.
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39.7 horas registradas
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Publicada: 9 de maio de 2014
o jogo e exelente, mais ainda falta mais blocos um modo online e mais armas,mobs,npcs mais variados,construçoes para explorar,ferramentas e itens, mas como o jogo ainda esta em desenvolvimento vou ter mais paciencia.
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Não recomendado
13.3 horas registradas
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Publicada: 19 de janeiro de 2015
Mechanic of all, I expected something more spontaneous, I really do not want the mobs out of a spawner box, it does not sound natural, and also do not like the way the world is generated
Good'll wait improvements in updates

(Mecanico de mais, eu esperava algo mais spontaneo, eu realmente não quero que os mobs saiam de um spawner, isso não soa natural, e tambem não gosto da forma que o mundo é gerado.
Bom vou aguardar melhorias nas atualizações.
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Recomendado
222.9 horas registradas
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Publicada: 17 de junho de 2014
gostei muito poce u jogo tei muito animau peso naji
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13.5 horas registradas
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Publicada: 4 de janeiro
Out of all bans I got from the Steam community, all have been caused by DMCA claims made by Mindblocks/the developers of Block Story. It is to be noted that if you even dare saying that Block Story is a bad game on the forums you will be permanently banned even if you took 1 hour making a huge wall of text carefully explaining why the game is bad.(in a best-case-scenario your thread will be deleted if they were calm at the moment)

Excluding the steam's community/developers that is/are as toxic as Chernobyl and as restrictive as North Korea or Russia, Block Story is just a game that was made when Minecraft PE didn't existed on Android/iPhone, it's just Minecraft but with less voxel and more "RPG", and it's what makes it boring to play.

TL;DR : Toxic developers + huge differences between android/iphone/pc version + Game made for "smartphones" ported to personal computers(PC) = bad game.
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100 de 124 pessoas (81%) acharam esta análise útil
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90.6 horas registradas
Publicada: 23 de junho de 2015
Recommended : NOT

Block Story is survival craft voxel game.


[positive side]

+RPG system with many skills to improve
+ All creatures seem tamable (friendly, neutral & hostile)
+ You can travel between generated worlds (infinite ressources)
+ Tp system thru beds and tools in same world
+ Tutorial from NPC missions
+ Dragon system
+ Respec (with diamonds)
+ You can earn diamonds slowly in-game (microtransaction)
+ Achievements in-game & Steam


[negative side]

- Short inventory, especially when you need to carry many tools
- Fighting too close friendly NPC turn them agressive against you
- Blocking NPC especialy in tiny corridor or when they stand near doors
- Generated worlds with huge caves that require flying to explore (hard at game begining)
- Game too easy & fast with microtransaction based on diamonds
- Forging bars & repairing items require too many time like stupid MMO to force you to spend diamonds to short delay (no need that ♥♥♥♥ in solo game paid at full price, for example about 40 mn to repair 1 jewel with hammer)
- You seem Tp verticaly and if you meet something solid you stay at higher solid block above bed
- NPC & creature can't stay at floor where spawmer is, "they shrink like they are in water", on floor deeper (very bad management from solid block)
- No multiplayer for fun


[- negative from version before beta]
- no update since more than 1 year for version < beta
- dev delete all thread on forum that report no update or ask for more content because console version is updated


For 2.99 USD or less you can buy it but i don't recommend it.
I really don't accept you can craft with no delay but you need time to forge bars and repair stuff. These delays ruin game and are only implemented to force you to spend diamonds to short time required. If Dev need more money, he just have to raise purchase price instead of poluate game with microtransactions with diamonds to force you to spend it.


You can play this free to play with cosmetic microtransactions only like Path of Exile :

http://store.steampowered.com/app/280790/

instead of Block Story.
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Não recomendado
22.4 horas registradas
Publicada: 20 de dezembro de 2015
I originally bought this game while it was still in Early Access, long before it went to the pay model it adopted on release. And to be honest, I'd already uninstalled it before release because it was already a fairly tedious game not improved by the odd loading limitations of the world chunks. I can't say I was enthused when I heard about the new pay model, but as the devs claimed the game was fully playable without, I thought I'd give it a fair chance.

One thing I will give them: the world looks much better now that it's loading larger chunks, or else loading them faster. And the topography of the world section I've been playing in is much more realistic, whereas it used to just climb off into Escheresque directions at random. Water physics is still confusing, where you think you're going to float, and sometimes you do, and sometimes you end up at the bottom of a ravine. The 'village' you start in is rather charmingly constructed, at least. And speaking of charming, the baby dragon is a nice touch.

As to whether the game is playable without pouring cash into it...well, that depends. Do you have a high threshold for tedium? Because this has not changed. To be fair, it hasn't changed one single bit--as far as I can tell, they haven't slowed down any of the processes from what I remember. It's just that it's exactly as bad as I remember. Your tools last practically no time at all, whether they're constructed of stone or iron. The higher the tier, the faster it goes, but pretty soon you feel like you're spending all your time mining just to replace your tools so you can mine some more to replace your tools. The dragon is cute and quite useful in the outset, but I already feel like I'm going to be spending all the time I'm not mining trying to keep it fed. And in order to feed it, I could keep giving it apples, at least until I run out locally...or I could give it meat from animals I have to run down to kill, while they're healing obscenely fast, so that I always need to hit them one more time than I should, wearing out my weapon quicker, which I'll have to--you guessed it--mine to replace my tools and restock my coal and build more furnaces to smelt a single bar of iron over four minutes to replace the weapon so I can keep my baby dragon from starving. Or I could throw money at the problem. (The ability to throw money at the problem is literally the only time improvement I'm seeing here from pre-release.)

Yes, diamonds have been dropping in-game, but not fast enough that I feel like I can grind my way out of this. On the whole, the game is just slow. Painfully slow. And I'm literally achievement-hunting a game where I'm waiting for potted plants to grow, but at least I can leave that up and switch to another window. Considering that we're supposedly able to take or leave the new pay system, and considering that by choosing to leave it, this is almost exactly the same game I've been playing all along, I'm going to have to say that the same flaws that made me uninstall it the first time around are still present and have resulted in a game that's more of a slog than a grind. With all the other sandbox games in my library (and with all the new ones coming out), I just can't see wasting any more time with this one.
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11.3 horas registradas
Publicada: 4 de janeiro
Lets pretend for a moment that you have absolutley no idea what this game is, and the past of this game on Steam (with the developers snapping at the community and refusing to update the game on EA and then just dump it as a complete game.) With all of that you'd think that ths is like the StarForge fiasco on a smaller scale. But lets forget that, and instead focus on how lacking, dull, and unfinshed this game feels.

Optimization
The game runs surprisingly well. On my old 2010 Notebook I can get an adverage of 50-60 FPS which is actually great! On my full computer (What I am typing this review with) it gives me about 300-400 FPS while not noticable by the human eye (no joke intended) it still is surprisingly well optimized given what this game is.

The World:
For an open-world Sandbox game the world feels surprisingly dead and static. For something that most other sandbox games do excellently (Minecraft and Creativerse most specifically) is the idea that once you expand and build and upgrade your character and world it will not only make you feel, well, accomplished but also it would feel like it was changing, like YOU were changing it. Here however the world just feels dead but surprisingly cluttered. There are randomly generated building and tons of NPCs but they have no reason, or just feel like they aren't adding anything. Top that with Water physics that don't even move (Which is a sing for Sandbox Survival games like this) and the lack of leaf decay makes the world feel astonishingly static, as if nothing will change, and for the most part nothing does. Although for what it is worth, the world generation looks very nice with long plains and deserts with massive forests spread around and they are almost fun to explore. (almost) I guess I should also mention the endless all that the world presents, where it will generate endlessly up and endlessly down. While this sounds awesome on paper, it truley is just that, awesome on paper, it is impossible for the idea of an unlimited cave system and unlimited sky lands to be fun and feel complete exploring. If there is no end then the player feels like it made no progress, and with no feeling of progress leaves me to turn off the game. Boss monster spawn without reasons and vanish without reason. There is no ecosystem feeling here. The random building are floating above nothing and some features (like weather) have no effect and just look and feel like they were added just to appease fans of realistic enviroments. The world, from a distance, looks nice with a great lighting engine to boot. But, get too close and it's true ugly head revils itself. The textures are detailed and fit nicley for the most part (Some don't blend well as if their art style was completley differnt.

The Combat:
It is awful. Now, Minecraft's combat (Block Story's main competator) is surprisingly good for what it is trying to do, and as of 1.9 is actually pretty great. Block Story's combat however is an obveous tide from it's ancient mobile days. It truley does feel unsatisfying and looks performs more like your weekly Clash of Clans rip-off than anything. You click once and then you hit it if your close or not, the hitboxes make it so as long as you are somewhere near it then it will register which is very poor feeling. It truly is hard to put into words on how bad the combat feels. You tap, and it does it, it just feels awful. If there is anything good to say, you can spend your upgrade points on damage upgrades so you don't have to fight at all.

Mobile Holdovers:
This was once a mobile game. Which wouldn't be a problem if the game acted like a compotent 2.99 dollar game. There are microtransactions everywhere, sure you can earn the gems in game (like most other Microtrasnaction heavy games that are FREE on MOBILE) but it surley will take you a while to get EVEN ONE. Over 2 hours of gameplay and I had yet to get one gem, sure it may be random, however it shouldn't even be in a game that we payed 2.99 (which isn't as bad but still) for. Here is a kicker. The Microtransactions take center stage when you open the inventory and start to smelt items. Each item, (Iron Ore) which is fastest item to my knowledge to smelt, how long does it take without Microtransactions? 5 minutes. Yes Creativerse does have timers, however they don't use Microtransactions making it fair for all players. Additionally of the total 25 slots in the inventory to store stuff you get a mere 10 without paying 275 gems for an additonal 5 rows. which basically means that to unlock your entire inventory you need about 6.70 to do so which is rediculous considering that is over 2 times over the price people payed for the game.

Music:
It comes out of nowhere and constantly plays without reason and sounds awful. There are some interesting pieces of music here but the instrumentation and mixing is so awful (and the really bad midi soundfont they used) which makes it sound cheap and really ear grating after only an hour of playing.

Overall:
Block Story is sadly still very unfinished in it's "finished" state and with the developers being quiet since the release [Except for a Christmas update a week late. But still an update nontheless got to give em positive moral points for that] and other people slowly realizing the problems I wouldn't be surprised if this game is forgotten with time. And with all of the problems that I have encountered it would probaly be for the better if this were to happen. There are some good things, but they are overshadowed by the microtransactons, poor combat, dead world, and ear grating music. Don't get me wrong, I REALLY tried hard to like this game. I really tried. But, it just got wrose, wrose, and even more empty feeling and heartless and basically pasionless as it went on.

If you enjoyed this review check out some of my other reviews (and some of my fellow reviewers) at Completing the Backlog
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