¡Entra en un mundo plagado de magia y monstruos! ¡Conviértete en el espadachín oscuro y acaba con cientos de enemigos en un RPG de acción épico!
Análisis de usuarios: Mayormente positivos (347 análisis)
Fecha de lanzamiento: 7 feb. 2014

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Reaper

 

Recomendado por mentores

"A hybrid RPG and Platformer, the unique art and high fun factor will keep you slicing through level after level of horrific enemies. Bust 'em up! Great!"
Lee aquí el análisis completo.

Críticas

“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”
http://www.geek.com/games/reaper-tale-of-a-pale-swordsman-gets-mobile-hack-and-slash-right-1570124/

Acerca de este juego

Reaper - La leyenda del espadachín pálido

¡Entra en un mundo plagado de magia y monstruos! ¡Conviértete en el espadachín oscuro y acaba con cientos de enemigos en un RPG de acción épico!

CARACTERÍSTICAS


• Realiza innumerables misiones y descubre los secretos de la Espesura.

• Sube el nivel de tu personaje con las habilidades que tú elijas

• Cientos de espadas, armaduras y accesorios para equiparte

• Juega en todos los bandos y toma tus propias decisiones

Requisitos del sistema

    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible sound card
Análisis útiles de usuarios
A 22 de 27 personas (81%) les ha sido útil este análisis
9.5 h registradas
Publicado el 4 de marzo
Before I start this review I'd like to say that I do like the work that Hexage does and have immensely enjoyed some of their mobile apps. I must say however that "Reaper: Tale of a Pale Swordsman" looks nice, but plays terribly on PC. Reaper feels like a mobile app and just hasn't been adapted enough for PC to make it an enjoyable experience. I had some trouble navigating through game menus using the Xbox controller support and tended to resort to using my laptop's touch screen for certain commands - I'm not sure what I would have done without that option.

The problem with Reaper is that it's not just the menus that are mobile oriented; the gameplay through and through feels like a mobile game. The worst offender being that you permanently have auto-attack switched on because you don't have the range of inputs available to you on a mobile device that you have on a PC. This ends up making the fights feel somewhat tedious because you just move about getting your guy to automatically hit enemies while waiting to build up enough "rage skulls"so you can perform special moves where you actually get to press some buttons. The end result is a sloppy feeling combat system where the only attacks you get to time precisely are the special moves, and because these special moves are fueled by the boring auto-attacks interesting combo moves are pretty much non-existent.

On top of the non-PC-oriented gameplay, the level design is pretty bland. You move to different locations on a map and enter small two-dimensional battle arenas which might have some pitfalls obstacles or spikey traps to fall onto or into, and despite there being some nice art it's all pretty samey.

The story for Reaper had an intriguing concept of a the protagonist being a sword for hire working for both imperial colonists who burn something called "Fluidium" for their war machines and also working for the native tribes who harness the power of the magic which is released as a byproduct of burning Fluidium. That's about as interesting as it gets because after that you just wander from camp to camp doing anything for money without ever feeling that you should care about the stories of the different groups except to tell them that you should get more money from them.

I wanted to finish this game to see if the story took an interesting direction, but the combat became so mind-numbingly tedious I just had to mark this game as a closed file in my Steam library. I'm sure this game would be one of the better selections available on the mobile market, but it just doesn't cut it for PC.

3/10 would not reap.
¿Te ha sido útil este análisis? No Divertido
A 6 de 8 personas (75%) les ha sido útil este análisis
1.5 h registradas
Publicado el 25 de mayo
This game to me looks like a mentally limited offspring of Odin Sphere, except that the pacing of combat is boringly slow, and you get stuck in combat phases without the chance of / and because you can't wander off to muscle up.

And of course this is yet another mobile port on PC that seemingly didn't live with the opportunities of a bigger platform. The art is pretty enough but the dev could have walked the extra mile with some amateur voice acting. That only would made a big difference as it may have made the game feel more like a whole PC game.

I'm not hating the game though, I just see its existence more justified on a retro platform. It would have been awesome on 8-16 bit consoles/microcomputers where I expect less.
¿Te ha sido útil este análisis? No Divertido
A 6 de 9 personas (67%) les ha sido útil este análisis
8.1 h registradas
Publicado el 3 de junio
Don't know how this game has mixed reviews. Mobile game in every sense of the word. In the game, you are this character that goes around this world map doing fetch quests and killing people for tribesman and guards. You load a straight little area and kill everyone on it and thats it. The game never changes. I was doing the same thing from the start to the end. You fight the same 10 different unit types. There are no new abilities, power, weapons, etc. The combat is the worst I've ever seen. You auto attack in true mobile fashion. You also have attacks that use rage, but to build that up you have to auto attack. Which means standing in range of the people that can attack you and trade blows. There is no dodging or blocking. You can use your other attacks without rage but not only do they do little damage, they suddenly don't have knockback or stun for some reason. This means you can't stop the enemies from hitting you right back, since they always do, but you can be stunned by them. So basically you have to stand there and get hurt in order to build up rage to hurt them......because you know, mobile game with sh!t design. The game evolves by just adding more guys on screen to kill, and having them shoot tons of projectiles, and you dodge it like a bullethell. There are spikes and pits and fire and things that keep you from jumping and landing, and aren't there for any particular reason other than to be annoying. The objects in the background don't even make sense. There will be a tall stone pillar, and if you jump up onto the top of it, instead of standing on it, you do a little bounce off it, same with piles of rocks, because the develops were too lazy to program them differently than the weeds and thorns and everything else you bounce off of. There is no healing. You only get items from visiting the 1 blacksmith from time and time again, but the items don't look different and don't ever change, you always use a sword, and no items make a reasl difference other than a minor stat bonus. You level up and get boring upgrades like increased damage and health. My favorite sign of the amature design is the enemy types on the levels. I supposed to be fighting military guards, but for some reason along with them there were bees fighting me; oh yes I forgot the military employs killer bees to work for them *facepalm*. Or another level I was told to kill this evil bear in his lair, yet I was fighting boars most of the level; oh yes I forgot giant bears enlist the service of boars to guard them.....*facepalm*. They were both clearly done by just throwing random enemies on levels to make them longer.

Quests objective locations are purposefully on the other side of the map, so that you have to run there and back, making the long trek more likely to get attacked along the way, so they can pad the game length even more, a cheap tactic. And unlike any other game with random wilderness encounters, there is no option to run or get away or even die to stop from having to fight the random encounter, because you know, that somehow makes sense. Gold drops from people, but for some odd reason when people die it just goes flying to the sides of the screen so you can barely collect any. But no worries, by the end you will be ignoring gold because you'll have way too much and nothing to spend it on.There is no real story. You got around doing random quests that are incoherent in any sort of plot. You have to help locals and the invading men, for some reason. There are diologue options, but they amount to "ask for more money" or "say no to quest" but even that is poorly done, because you have to say yes in the end to move forward. There is no real progression in the game. I had no idea how far I was along in the game, if I was doing sidequests or main quests. I guess you just do enough generic fetch quests and kill quests and the game finally gives you the boss. It is very long, but in the worst way, because since it's repetitive and boring, and mostly filler, I was wishing for the end badly the whole time. I could maybe see myself playing this as a free game on my phone when I'm bored, in small spurts while im pooping or waiting in line, but as a pc game to sit down and play, there is literally nothing. Every area and enemy is the exact same from start to finish. Oh and random wilderness encounters like Final fantasy, that you are just crossing your fingers against because they just prolong the game. 4/10.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
54.0 h registradas
Publicado el 16 de marzo
A calm average game (port from mobile phones), it's fun to play but it can be very frustrating sometimes. It's luck based, why? Well fight stages are randomly generated (mainly: travel and dark harvest mode encounters). Also it's very simplified you just go near enemy and your character automatically attacks him, but not like you would normally use sword no no, it's so close that protagonist could hug enemy -.-, there are rage based attacks (rage meter is displayed in skulls) collected by hitting automatically enemies. When you're out of rage skulls it's over for powerful moves, but still can be very useful for some demons spamming from air bullets. Sometimes fight is so intense those air, land monsters/imperial troops/Wilderness spam so many bullets makes me to wonder if I'm playing casual or a bullet hell game, but easier? ^^
Story is text based, so just reading, travelling on map from point to point without side missions.

Pros:
  • colourful and nice artwork,
  • simple combat system,
  • using xbox360 controller is the most comfortable way to play this game,
  • challenging stages,
  • "double agent story" protagonist is working like mercenary for gold for both sides :p,
  • dodging bullets, missiles (subjective)
  • no broken achievements =)
  • easy to pick up and play
Cons:
  • have problems with locking up my laptop (have password on log in screen win7), this game is locking some keys in keyboard. Had to turn on program keyboard to type manually password,
  • In game music: heard 1 or 2 combat music? After few battles, I decided to mute it and just play music from foobar :P At the end boss I was curious if the song will be different and this game disappointed me, the same combat music :|
  • BOUNCING gold, O M G really? I know enemies are exploding when they have been slain but god. Gold acts like caoutchouc ball with gravitation to the nearest pit, end of screen :| it's very annoying when doing loot achievement every gold coin +5, bigger gold ore +25 (you have to collect 300k value of bouncing s**t
  • this game should be called bounce, or trampoline simulation ^^ everything palisades, camp fire, huts, enemy's head, etc. make character to bounce, some allow you to double jump some not (because of that I have fallen into pits very often), nearly everything can cause damage, that is more deadly than enemy ^^,
  • the same enemies coloured in different colours, so from that depends how will they attack and act,
  • spamming opponents: some of them are shooting bullets and then run away as fast as possible and I mean FAST D: you can't pursue them with simply running and also another enemy is coming when it happens (eye to eye contact: run away, turned back: enemy runs towards character and spam, repeat it and frustration arise)
  • story should be more complex ***SPOILER ALERT*** after defeating end game boss you go back to the Old Grey Beard house to find out that stormers have badly injured him what caused his death, after slaying those stormers you get ending ("swordsman don't know what to do"). Really? No revenge / killing frenzy? They killed his only friend. It could be done like that [Swordsman is going to kill every one who is connected with imperials and going to assassinate Lord Protector, after defeating all camps, fort, Lord Protector fly to his homeland, swordsman pursues him (new act, enemies, country, combat mechanics etc.) but it would be too long for this game[/spoiler],
  • this game runs in slomo all the time 30 fps, but when someone is joining broadcast the game wakes up and run like 5x times faster, impossible challenge,
  • no run in window option,

    Some people would say don't buy this game, can't agree with that, if you get it from bundle. Well it's not that great but still playable (for achievement hunters it's must have thing). It would be O.K. if the game developers could extend this game.

    5/10 => 6/10 with your own music on :P
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
7.8 h registradas
Publicado el 5 de marzo
This game literally almost had me pulling out my eye sockets. The difficulty spikes so high after the first 30 or so missions to the point where you cannot make more than 3 mistakes and still be able to complete the level. I still haven't even beaten it yet but hope to soon in the future. I wish the shops had more variety or linear qualities, instead of randomly changing to either better or worse items. Overall fun game with constant replay value.
¿Te ha sido útil este análisis? No Divertido