¡Entra en un mundo plagado de magia y monstruos! ¡Conviértete en el espadachín oscuro y acaba con cientos de enemigos en un RPG de acción épico!
Análisis de usuarios:
Variados (358 análisis) - El 68% de los 358 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 7 feb. 2014

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Actualizaciones recientes Ver todos (1)

8 de febrero

Reaper has been released for Mac and Linux

Mac and Linux/SteamOS versions of Reaper are now available on Steam.

Anyone who has previously purchased the Windows version will have access to the game on all three platforms automatically. The save files are fully compatible, and you can synchronize the game progress across different platforms.

Steam Controller and Xbox controllers are supported on all platforms. On Mac OS X, we recommend the 360Controller driver.

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“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”

Acerca de este juego

Reaper - La leyenda del espadachín pálido

¡Entra en un mundo plagado de magia y monstruos! ¡Conviértete en el espadachín oscuro y acaba con cientos de enemigos en un RPG de acción épico!


• Realiza innumerables misiones y descubre los secretos de la Espesura.

• Sube el nivel de tu personaje con las habilidades que tú elijas

• Cientos de espadas, armaduras y accesorios para equiparte

• Juega en todos los bandos y toma tus propias decisiones

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows 7
    • Procesador: 2 Ghz
    • Memoria: 2 GB de RAM
    • Gráficos: DirectX Shader Model 3.0
    • DirectX: Versión 9.0c
    • Almacenamiento: 200 MB de espacio disponible
    • SO: OS X 10.8
    • Procesador: 2 Ghz
    • Memoria: 2 GB de RAM
    • Gráficos: OpenGL 2.1
    • Almacenamiento: 100 MB de espacio disponible
    • SO: Ubuntu 14.04 LTS 64 bit
    • Procesador: 2 Ghz
    • Memoria: 2 GB de RAM
    • Gráficos: OpenGL 2.1
    • Almacenamiento: 100 MB de espacio disponible
Análisis de usuarios
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Variados (358 análisis)
Publicados recientemente
( 0.6 h registradas )
Publicado el 2 de mayo

Waking up from an eternal slumber can leave any groggy and our pale swordsman has a lot to learn about how the world has changed while he slept.

This side scrolling action game has a nice colorful art style but lacks the substance in it's mechanics. Combat is often as easy as holding right on the analog stick. The UI and world map seem unresponsive to input and drawn to large for the amount of content on it.
¿Es útil? No Divertido
( 17.3 h registradas )
Publicado el 28 de abril
I purchased this game on a bit of a whim a few months back while I was searching for games that might run on my laptop, and I have yet to regret it. With simple controls, a decent storyline, good graphics and audio, and a decent difficulty level, this side-scroller proves its worth without a doubt. Even the roleplay options presented are acctually quite decent for such a game!

I was actually quite pleasantly surprised!
¿Es útil? No Divertido
( 31.7 h registradas )
Publicado el 5 de abril
Nice fun little action RPG with pretty graphics and a decent story.
It kept me pretty engaged the whole way through with it's simple yet satistfying combat mechanics.
20 hours playing this game went by like nothing.
Plus, it's pretty cheap.
cool little game
¿Es útil? No Divertido
( 7.7 h registradas )
Publicado el 26 de febrero
alto juego papurri, no se como paso de extremadamente positivo a variado :C

¿Es útil? No Divertido
( 5.3 h registradas )
Publicado el 25 de febrero
A game clearly made for touch-controls/mobiles. The sole tactics at your disposal are: run into an enemy to deal damage (and receive it), and jump over attacks that would stun you.

Jumpin on an enemy forces you to bounce on them, and some enemies cause you damage from this (but you can never deal damage this way). Spiked background elements also damage you, as do those on fire (like torches). In fact, you spend at least 80% of your in-game time in the air, usually uncontrollably bouncing off something. And you'd better hope that the common enemy that's invunerable from one side isn't standing in front of a bouncy background object, because they will be utterly impossible to hit.

The controls/fight mechanics of this game suggest it is trying to be casual, but between the bullet hell enemies, unavoidable attacks and the background trying to kill you, this is anything but a casual game. Oh, and did I mention that once you enter an encounter you HAVE to complete it to progress? That's right, if the 50+ enemies are too much for you in a fight, you just have to keep doing it over and over until you win (or the fraction of XP you get after death is enough to level you up and you're lucky enough to be given a helpful stat to upgrade to give you a new edge).

In short: the mechanics are lazy, the difficulty is lazier, and the repetitiveness is through the roof. No amount of cutesy artwork is enough to fix that.
¿Es útil? No Divertido
( 5.7 h registradas )
Publicado el 19 de febrero
good sidescrolling game
¿Es útil? No Divertido
( 2.9 h registradas )
Publicado el 28 de enero
Its a game you need to plow through (no fun intended) in one sitting. I kind forgot the keymapping already... But that keeps it challenging
¿Es útil? No Divertido
( 1.1 h registradas )
Publicado el 17 de enero
wow this is aful dood
¿Es útil? No Divertido
Joshua Shapiro
( 1.0 h registradas )
Publicado el 7 de enero
This game is...not good.

I skipped all the text because do I really need to know why this Pale Swordsman is doing anything? Do I care? You move from place to place and hack and slash things, but there's no valid reason to continue other than to get the achievements. It's just not fun.

Also, what is up with the shops?! Who thought that was a good control scheme? Left analog navigates around your equipped items while the digital pad moves between items in that inventory slot. Meanwhile, right analog navigates around the shops items. L is used to sell items and R is used to buy items. Seriously, was moving with the analog and pressing A not good enough? They had to make this a puzzle. Jeez.
¿Es útil? No Divertido
( 6.3 h registradas )
Publicado el 31 de diciembre de 2015
* The art style isn't bad
* The small indicator showing the percentage of enemies in the current fight you've defeated is nice
* The world is relatively original

* The story drags like hell and takes forever to get anywhere. After maybe an hour or two a subplot about demons arriving started being hinted, which I'd love to pursue, but instead the game forced me to do fetch quests and assassinations for different groups, most of which blurred together into one.
* Random encounters are compulsory. Trying to finish a quest and you bumped into enemies? Too bad, fight them before finishing the quest!
* Environmental hazards are just cruel. Fell down that pit because you misjudged a jump? There goes half your health, unless you bought an upgrade to avoid it! Standing next to some fire? ♥♥♥♥ you, you're taking damage.
* You can't manually attack enemies unless you build up your rage ("Skulls"). I know the game was originally for tablets and mobile devices, but on a PC there's no reason why we shouldn't be able to manually attack, or at least give us the option to toggle manual attacks on and off
* Enemies outnumber you by far and it's easy for the game to devolve into being stunlocked until you're dead or bullet hell. Individually the enemies are fine, but the majority of the time if you're facing more than three or four, it's a struggle to cope with them.
* Airborne enemies constantly fly away from you, making them difficult to fight and frustrating to deal with.
* The gameplay is essentially the same fight repeated ad nauseum, with the only changes being the enemies you fight. There's somewhere between ten to fifteen unique enemies - most of which are interchangeable - and everything after that is just a palette swap.
* Fights give you virtually no experience or gold; most of what you get will be through quests.
* Movement is clunky; you walk very slowly, jump awkwardly and arguably too high, and if you accidentally tap the same direction twice to adjust a fall, odds are you'll waste a skull and do a quick dash to the side, which additionally could be to your detriment.
* The protagonist's only motivation appears to be getting money, which he has no apparent use for outside of the in-game shops (which 90% of the time won't sell anything worth buying). It could be that this changes towards the end of the game, as I didn't beat it, but if that's the case there's no hint towards it earlier.

TL;DR: On tablets and phones, in short bursts, this could arguably be a fun way to kill time - arguably - but on a PC this game is a bore. It's too long, too slow, and the fights alternate between being tedious and too difficult. Not worth buying or playing.
¿Es útil? No Divertido
( 0.1 h registradas )
Publicado el 21 de diciembre de 2015
2slow4me. Must be bcause that sword is too heavy.
¿Es útil? No Divertido
( 2.2 h registradas )
Publicado el 12 de diciembre de 2015
This is one of my favorite games to pass time with. It has an interesting story, with a beautiful yet simple atmosphere. The game has an unique combat style and there are places in the dialogue that you can choose to be satiric or helpful. I do have a slight preference for the touchpad version of this game (if you have a tablet or phone, it's on the windows appstore).
¿Es útil? No Divertido
( 0.2 h registradas )
Publicado el 9 de diciembre de 2015
I played the game on my iphone. Can I link the data to this pc version?
¿Es útil? No Divertido
TacocaT z るるみなち von Bick bin Aja
( 0.5 h registradas )
Publicado el 28 de noviembre de 2015
Bouncing Coins
¿Es útil? No Divertido
( 5.1 h registradas )
Publicado el 18 de noviembre de 2015
Remember Zelda II? Remember all those annoying random encounters? That's all this game is.
¿Es útil? No Divertido
Admiral Chief
( 31.5 h registradas )
Publicado el 10 de octubre de 2015
Fun little side scroller game. Provided me with hours of entertainment. Damn good looking as well.
Highly recommended.
¿Es útil? No Divertido
( 3.8 h registradas )
Publicado el 8 de octubre de 2015
I liked the look of this game, but the mechanics were rather one-dimensional.
¿Es útil? No Divertido
( 9.0 h registradas )
Publicado el 5 de octubre de 2015
La verdad es que es un juego muy adictivo y entretenido, además el sentido del humor que hay en los diálogos y en la historia en general lo hacen bastante ameno. Solo le veo una pega, el problema es que es una pega bastante importante: se hace muy repetitivo. Una vez llevas un par de horas de juego las mismas mecánicas se repiten una y otra vez, y los nuevos enemigos son sencillamente versiones más fuertes que los anteriores, pero se derrotan con las mismas mecánicas, lo que hace que conforme vas avanzando en la trama, el juego se vaya haciendo cada vez más cansino.
Aun asi por su sentido del humor, por los gráficos y por la diversión, es un juego bastante recomendable. Si tan solo le hubieran dado un poco más de variedad...
¿Es útil? No Divertido
( 0.6 h registradas )
Publicado el 30 de septiembre de 2015
This is a fun game, although the fact that is free on mobile devices doesn't make much sense.
I had a good time, 6/10
¿Es útil? No Divertido
CCL sama
( 42.5 h registradas )
Publicado el 26 de septiembre de 2015
A hack and slash games with beautiful graphics and smooth 2D animations.
There is a story mode and a pure hack & slash mode. You can move around
the map in story mode and visit different locations and fight monsters.
You can by stuff at certain traders and there is a level up system which keeps
the game interesting.

The main core in this game are the randomly generated levels including random enemies.
There are different enemies with different attack pattern that makes the gameplay challenging.

The downside of this game is the lack of different features.
Well, it's a hack & slash game but it gets tiresome and boring
due to the pretty long gamelength.

I don't recommend this game for achievement hunters.
There are achievements where you have to spend a
ridiculous amount of time to get it.

Let's say in 10 hours you are done with the story mode but if you
want all the achievement you better invest +30 hours more :D
You have been warned.

All in all a decent hack & slash game with a reasonable price.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 90 días
A 5 de 6 personas (83%) les ha sido útil este análisis
31.7 h registradas
Publicado el 5 de abril
Nice fun little action RPG with pretty graphics and a decent story.
It kept me pretty engaged the whole way through with it's simple yet satistfying combat mechanics.
20 hours playing this game went by like nothing.
Plus, it's pretty cheap.
cool little game
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Análisis más útiles  En los últimos 180 días
A 4 de 4 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
7.7 h registradas
Publicado el 26 de febrero
alto juego papurri, no se como paso de extremadamente positivo a variado :C

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Análisis más útiles  Overall
A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
16.0 h registradas
Publicado el 17 de enero de 2015
Gran juego, graficos bien cuidados y una buena jugabilidad, quiza la jugabilidad podria ser mejorable no obstante una vez te haces a los controles es fantastica.

+ Graficos muy cuidados.
+ Tiene traduccion a castellano.
+ Una buena historia.

- La jugabilidad podria ser mejor.
- La tienda se repite bastante, es dificil comprar objetos mejores.
- No se añaden mecanicas nuevas a lo largo del juego.

7/10 es un juego que por el precio que tiene merece la pena ya que dara bastantes horas de diversion.
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A 1 de 4 personas (25%) les ha sido útil este análisis
No recomendado
0.8 h registradas
Publicado el 16 de enero de 2015
pense que este juego era de otra forma 0.0 pero es aburrido, es solo meterse a pelear en un pequenito mundito con bichitos y ya eso eso es todo 0.0, jugar apiñadamente 0.0, es muy simple :-(, Decepcionado No lo Recomiendo

Voces: Ninguno
Texto: Español

*Jugabilidad: Mejorable
*Un Jugador: Mediocre
*Campaña Horas: Mediocre
*Aventura : Mediocre
*Graficas: Muy Bueno

Calificacion: 5

Nota+Definicion: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
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A 136 de 185 personas (74%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
3.6 h registradas
Publicado el 7 de febrero de 2014
Guilty of being an impulsive buyer, this is one of the few games I've bought on a whim that has surprised me greatly. Fun and fast enough and mildly complex enough to keep me intrigued. It's cheap, buy it already!
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A 163 de 264 personas (62%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
2.0 h registradas
Publicado el 9 de febrero de 2014
Lets start with what I didn't like with the game.
1. Controls:
-The Map interaction really shows that this was made for a touchdevice to begin with, it's a thing to get used to but annoying when you are new to the game.
- Combat is a just watching the game play itself as you will auto attack instantly and consistently as soon as an enemy is comes close. You have your Manual attacks that is an Uppercut or a Slam (downward) attack but they are weak unless you wait long enough for your auto-attack to build up enough rage (skulls on the top) to make them stronger. This is fine for a touchgame when you have a limited amount of "buttons" to use to not disturbe you visual of the screen for the gameplay but a huge flaw when you have an actual controller to play with. For me this was a really fun draining aspect of the control.

Otherwise the movement is very solid and responsive and you can get a really good flow (wich is needed with combat mechanics mentioned above.

Graphics, sound were all good though.
Story I can't say much about since I didn't get very far in to the game due to the offputting controls.

If I had the choice again then I would rather have picked this up on an IOS device rather than getting it here for PC.
All the positive feedbacks in this review area fooled me though.
Maybe I will give this another chance later but not right now.

Wether or not this will be helpful to you I can't say. Just be sure to know what you are paying for, the controls are a major thing to consider if seeking a fun little game to play. This is just way to casual for my taste to be played on a PC with a controller.
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A 24 de 30 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
9.5 h registradas
Publicado el 4 de marzo de 2015
Before I start this review I'd like to say that I do like the work that Hexage does and have immensely enjoyed some of their mobile apps. I must say however that "Reaper: Tale of a Pale Swordsman" looks nice, but plays terribly on PC. Reaper feels like a mobile app and just hasn't been adapted enough for PC to make it an enjoyable experience. I had some trouble navigating through game menus using the Xbox controller support and tended to resort to using my laptop's touch screen for certain commands - I'm not sure what I would have done without that option.

The problem with Reaper is that it's not just the menus that are mobile oriented; the gameplay through and through feels like a mobile game. The worst offender being that you permanently have auto-attack switched on because you don't have the range of inputs available to you on a mobile device that you have on a PC. This ends up making the fights feel somewhat tedious because you just move about getting your guy to automatically hit enemies while waiting to build up enough "rage skulls"so you can perform special moves where you actually get to press some buttons. The end result is a sloppy feeling combat system where the only attacks you get to time precisely are the special moves, and because these special moves are fueled by the boring auto-attacks interesting combo moves are pretty much non-existent.

On top of the non-PC-oriented gameplay, the level design is pretty bland. You move to different locations on a map and enter small two-dimensional battle arenas which might have some pitfalls obstacles or spikey traps to fall onto or into, and despite there being some nice art it's all pretty samey.

The story for Reaper had an intriguing concept of a the protagonist being a sword for hire working for both imperial colonists who burn something called "Fluidium" for their war machines and also working for the native tribes who harness the power of the magic which is released as a byproduct of burning Fluidium. That's about as interesting as it gets because after that you just wander from camp to camp doing anything for money without ever feeling that you should care about the stories of the different groups except to tell them that you should get more money from them.

I wanted to finish this game to see if the story took an interesting direction, but the combat became so mind-numbingly tedious I just had to mark this game as a closed file in my Steam library. I'm sure this game would be one of the better selections available on the mobile market, but it just doesn't cut it for PC.

3/10 would not reap.
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A 49 de 77 personas (64%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
11.6 h registradas
Publicado el 13 de septiembre de 2015
Reaper: Tale of a Pale Swordsman has a lot of good things going for it, especially the price. It's an interesting combination of platformer and RPG that's addictive and will keep you hacking and slashing through level after level. There are only a few drawbacks that keep it from achieving a perfect score.

The Great:
1. The graphics are colorful and fun to look at.
2. The pacing keeps you going through the game, hacking your way through level after level.
3. Great sound effects and soundtrack help make the gameplay even better.
4. Excellent Price
5. Action-packed
6. Very easy to pick up and start playing!

The Bad:
The only major bad elements are related to the controls of the game. They're not terrible, but they can seem clunky at times. Every once in awhile you'll find yourself frustrated as a result, but this is a minor drawback to an otherwise excellent game.
I'm recommending Reaper, and look forward to what else the developers have to offer.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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A 23 de 32 personas (72%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
2.7 h registradas
Publicado el 15 de octubre de 2014
It's what you'd expect from a mobile port and then some - The controls are a bit clunky, but you get used to them over time. The plot isn't really there, the fighting is, at times, impossible (Screamer jumps are uninterupttable).

But the gameplay itself is so easy to pick up that I just find myself just... enjoying the experience. The ranking system gives a sense of progress, as do the constant quests.

I'd imagine that if a full-sized dev team were to take Reaper and flesh it into a full game, it would be amazing.

8/10, Slicing through everything in sight is awesome
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A 23 de 33 personas (70%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
4.7 h registradas
Publicado el 11 de febrero de 2014
Reaper Tale Of A Pale Swordsman was a game made for mobiles. Once again, it shows. The art is beautiful, but the game runs at 30FPS and has that certain 'slow-mo' feeling sometimes. But it's not intentional, let me say that.

I've played it for a couple of hours now and all you're doing is walk from one point to another, while completing quests and defeating enemies. Quests consist of fetch quests and kill quests. Fetch quests have you run to several places on the map to collect stuff. But it's just clicking on the map. Your character doesn't have to do anything here. The kill quests, of course, let you kill enemies. These enemies range from simple to moderately hard. You'll be using your skills (quests grant you XP and allow you to level up resulting in several skills you can unlock) and the combat system to complete these. The skills usually let you have more health, or do more damage so there's not much variety here, but the combat system is a bit unique.

Walk towards an enemy and you'll be auto-attacking it. Auto-attacking gives you skulls and the more skulls you collect the more damage you can dish out if you decide to manually attack. I wouldn't say it's a deep system, but you have to use a bit of strategy to defeat some of the tougher enemies or if there are a lot of enemies spawning. Unfortunately, it's the only positive thing I have to say about this game.

Because it's clearly made for phones and the gameplay is just too shallow to be enjoyed on the PC I just can't recommend this game. Skip.

[Rating: 57/100]
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A 17 de 23 personas (74%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
11.9 h registradas
Publicado el 22 de enero de 2015
A fun game to play when you want to relax or kill time . With only 5 $ , Reaper offers you a full-content RPG

Pros :
+ Beautiful graphics
+ Easy to control
+ Simple RPG style with Item Purchasing, Quest, levels , skills , .......
+ Addictive gameplay
+ Cheap price
Cons :
+ Can't travel anywhere until you finish your current quest , so somtimes you get stuck !

Overall : 9 / 10 . Recommended
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A 28 de 45 personas (62%) les ha sido útil este análisis
3.3 h registradas
Publicado el 23 de febrero de 2014
This is a very well polished and fun game with a lot of content at a low price. I have a full video review here
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A 14 de 19 personas (74%) les ha sido útil este análisis
No recomendado
1.0 h registradas
Publicado el 20 de enero de 2015
There are a lot of things to like about this game. The RPG mechanics are wonderful - equips feel unique and useful, and the customization on level-up is very well done. Character design is cute, and the art style overall is quality. It seems to me that this game would have high replay value.

However, actual gameplay, the most important part of the game, feels clunky and unresponsive. The autoattack mechanic is inspired, but not executed well. I found myself using unempowered manual attacks for the most part. The worst part of the combat, for me, was that it rarely felt like it was my fault for getting hit. This is hugely important - when you take damage, it should be because you did something wrong (except special circumstances like trading hits), and you should be able to learn from your mistake and avoid it in the future. When I got hit, it rarely felt deserved. Melee attacks from enemies have wonky hitboxes, most notably, and avoiding them feels more like a battle with the game's design than with the game itself. Dashing feels extremely clunky. The input (double tap a direction) provides too long a window, and I found myself dashing accidentally when I was only trying to adjust my position precisely. This led to frequent dashes off ledges (falling deals 50 damage, half of your base life) and just as often straight into projectile attacks, as dashing does not provide any invulnerability frames. This was really frustrating to deal with, and the rest of the gameplay just couldn't make up for this and other shortcomings.

I really wanted to like this game, and there were definitely many well-done aspects, but it failed to provide an enjoyable experience overall due to just a few small, consistent problems.
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A 25 de 40 personas (63%) les ha sido útil este análisis
1.6 h registradas
Publicado el 8 de febrero de 2014
Last month Android and iOS users were treated to Reaper – Tale of a Pale Swordsman, a side-scrolling action rpg akin to Rogue Legacy on the PC. Reaper however plays a lot more like a traditional RPG than the aforementioned, forgoing the rouge-like elements of its inspiration. While it does effectively utilize many rpg elements well, it’s definitely not perfect. However, developers Hexage of Radiant Defense notoriety aren’t kidding themselves and only ask $5 for their PC port. All in all it’s absolutely worth the time and money.

The core of the title is the combat, a 2d hackfest of the slowest kind. While you would imagine a title like this to warrant flashy moves and twitch gameplay, it has a very slow deliberate pace which can be attributed to its mobile roots. While your movement speed is upgradable as you level up, the game still sports a pacing better suited for a touchscreen than a battlestation. That being said once you get used to the deliberate pacing the game actually tends to open a little.
While we are keeping in mind that this is pretty much a direct port of the mobile title, there were a few gripes we have. First and foremost is the inclusion of an “auto attack”. For a mobile game this feature makes sense, but the fact that it was not made optional for the PC port hurts this title, especially due to the fact that it’s the catalyst of the games combat system. As you walk up to enemies without pressing any button whatsoever your character will be begin chopping away...

Read the full review at Thumbthrone.com.
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A 13 de 18 personas (72%) les ha sido útil este análisis
5.5 h registradas
Publicado el 2 de marzo de 2014
Played this game on windows store and loved the free version I am so glad this got green lighted


but realy try this game
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A 14 de 21 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
8.1 h registradas
Publicado el 3 de junio de 2015
Don't know how this game has mixed reviews. Mobile game in every sense of the word. In the game, you are this character that goes around this world map doing fetch quests and killing people for tribesman and guards. You load a straight little area and kill everyone on it and thats it. The game never changes. I was doing the same thing from the start to the end. You fight the same 10 different unit types. There are no new abilities, power, weapons, etc. The combat is the worst I've ever seen. You auto attack in true mobile fashion. You also have attacks that use rage, but to build that up you have to auto attack. Which means standing in range of the people that can attack you and trade blows. There is no dodging or blocking. You can use your other attacks without rage but not only do they do little damage, they suddenly don't have knockback or stun for some reason. This means you can't stop the enemies from hitting you right back, since they always do, but you can be stunned by them. So basically you have to stand there and get hurt in order to build up rage to hurt them......because you know, mobile game with sh!t design. The game evolves by just adding more guys on screen to kill, and having them shoot tons of projectiles, and you dodge it like a bullethell. There are spikes and pits and fire and things that keep you from jumping and landing, and aren't there for any particular reason other than to be annoying. The objects in the background don't even make sense. There will be a tall stone pillar, and if you jump up onto the top of it, instead of standing on it, you do a little bounce off it, same with piles of rocks, because the develops were too lazy to program them differently than the weeds and thorns and everything else you bounce off of. There is no healing. You only get items from visiting the 1 blacksmith from time and time again, but the items don't look different and don't ever change, you always use a sword, and no items make a reasl difference other than a minor stat bonus. You level up and get boring upgrades like increased damage and health. My favorite sign of the amature design is the enemy types on the levels. I supposed to be fighting military guards, but for some reason along with them there were bees fighting me; oh yes I forgot the military employs killer bees to work for them *facepalm*. Or another level I was told to kill this evil bear in his lair, yet I was fighting boars most of the level; oh yes I forgot giant bears enlist the service of boars to guard them.....*facepalm*. They were both clearly done by just throwing random enemies on levels to make them longer.

Quests objective locations are purposefully on the other side of the map, so that you have to run there and back, making the long trek more likely to get attacked along the way, so they can pad the game length even more, a cheap tactic. And unlike any other game with random wilderness encounters, there is no option to run or get away or even die to stop from having to fight the random encounter, because you know, that somehow makes sense. Gold drops from people, but for some odd reason when people die it just goes flying to the sides of the screen so you can barely collect any. But no worries, by the end you will be ignoring gold because you'll have way too much and nothing to spend it on.There is no real story. You got around doing random quests that are incoherent in any sort of plot. You have to help locals and the invading men, for some reason. There are diologue options, but they amount to "ask for more money" or "say no to quest" but even that is poorly done, because you have to say yes in the end to move forward. There is no real progression in the game. I had no idea how far I was along in the game, if I was doing sidequests or main quests. I guess you just do enough generic fetch quests and kill quests and the game finally gives you the boss. It is very long, but in the worst way, because since it's repetitive and boring, and mostly filler, I was wishing for the end badly the whole time. I could maybe see myself playing this as a free game on my phone when I'm bored, in small spurts while im pooping or waiting in line, but as a pc game to sit down and play, there is literally nothing. Every area and enemy is the exact same from start to finish. Oh and random wilderness encounters like Final fantasy, that you are just crossing your fingers against because they just prolong the game. 4/10.
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A 6 de 7 personas (86%) les ha sido útil este análisis
9.7 h registradas
Publicado el 19 de marzo de 2014
Had this game on kindle fire and loved it. got it on here and love it even more with controller rather then touch control. deffinetly worth the 5 dollors to get it
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A 8 de 11 personas (73%) les ha sido útil este análisis
No recomendado
11.2 h registradas
Publicado el 9 de febrero de 2014
This game is a bit of a strange experience for me. I WANT to like it, but it constantly decides to be frustrating in exactly he wrong ways. I've seen reviews that say this game required skill, I found the opposite. Skill took the back seat, and instead luck was the ruler of the day. For those who don't want to read the long version, I'd say this: if I'd paid more than the $5 I got it for, I'd feel ripped off. As it is, this game is very flawed execution of a good idea, which still manages to have short stretches of good fun. The fairly unforgiving nature of the game, what with no real defense options makes it somewhat of a strange sell for casual gamers (which seems to be the target audience), but hey, seems to be working for a lot of people according to other reviews. Can't say that I agree with how many people recommend the game.

So it basically seems that Reaper was meant to be a bit like an RPG lite, where you could play a few quests and have a bit of fun, not having to get too bogged down in a really in-depth game. Well, right there I'll say that if you like the kind of complex stories that RPG's are generally known for, this story is gonna feel a bit like "Plot, what Plot?" There basically isn't a plot. I will refer to the character as "The Pale Swordsman", since he has no consistent name or title so far in the game. This may change later, but honestly, the point is relatively moot as the gameplay is so flawed, but I thought I'd mention the story early, since there's little to say. However, enough fluff, time for some crunch.

First problem, the auto attack. It does not trigger nearly as much as it should. It feels like the Pale Swordsman is using a prison shank, because you have to get so close you could just about whisper in their ear. Which is strange, seeing as you're effectly using a buster sword, and I'm clearly within range, as I can trigger the uppercut or the slam, and it'll hit, but because of how the rage skulls work, this is not the way you should be playing, as these skills are significantly weaker with no skulls, so you have to rely on the auto hitting, which is less than reliable. This is probably to do with the game being a port from mobiles, but honestly, if you're gonna release a PC version, you should at least make use of the fact they have buttons.

Second problem, the controls generally. In short, the controls feel strange and imprecise. To elaborate, the game feels like the character is trapped in a world where the air has the consistency of treacle. Everything is very slowed down. More annoying still, I can't seem to stop bouncing off stuff... which wouldn't really be a problem, except that about 70% of things you're able to bounce off do damage. And it is not often that it's apparent this will happen.
The thorns on those vines are EXTREMELY subtle. Tangentially, things in the background, like braziers and cauldrons of hot coal should not hurt you in the way they do, especially when they don't hurt ANYTHING besides you.

Though back to the controls point, it's often difficult to even tell when you're going to bounce. Why do I bounce off the normal ground when I'm using the whirling blade jump attack? Even sillier, why do I *sometimes* bounce off the Ground, and even the AIR? If it happened reliably one way or the other, it would be fine, but you can't rely on it. This will be a point later.
Also, the Charge attack triggers WAY too easily. Which again, wouldn't necessarily be so bad, since it's the only way to get anywhere in a hurry... but with pits that do 50 damage (in a game where your base health is 100), you end up triggering the charge, when you don't want to. Which at best wastes a Rage Skull, and at worst makes you go down a pit and lose roughly half your HP.

Third and Last major gameplay problem: the Enemies. Basically all of them. You get ridiculous situations where you try (or as previously stated, don't try) to use your charge attack and charge into the back of a charging boar... only for you to be damaged by the ♥♥♥♥ of a retreating boar... Are they wombats? Do they have an armour-plated rear? But then you have the nigh-bullet hell amount of projectiles that are sent around the battlefield... and wouldn't you know it, you have no dodge roll, dash or any kind of reliable defense aside from the jump, which feels you're on the moon... and with the bouncing problem mentioned earlier...

This got to be ridiculous when I was faced by a helicopter, which shoots seeker missiles... and I had to have an aerial duel with it over a strip of wooden palisade... The unreliability of the Air bouncing I said about? Yeah, anytime I didn't bounce of the air or the helicopter, I ended up falling onto the palisade and taking damage from the palisade, unless I used the charge in midair to save myself. Which of course wasted a Rage Skull, because I can't choose to only use the charge as an evasive dash. Instead, I basically have to use the weak version of the Buzzsaw jump attack to slowly whittle away health. Except when I glitch and cling to the helicopter like Spiderman... then I unleash auto-attack blades of fury, before dying because I can't tell I'm being hit (as it's just shotgunning me with it's smaller weapons).

So to sum up, nice idea, very flawed execution, tests for storyline came back negative, controls feel strange, when I die I feel cheated. The game doesn't do much to endear itself to me, so even when I try to like it, it just saps my enthusiasm.
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A 9 de 13 personas (69%) les ha sido útil este análisis
4.5 h registradas
Publicado el 8 de febrero de 2014
For me this is on my cool casual list - games that I play almost every day for a short time.
The graphic style is amazing, love it. The gameplay is fun and quirky and the gold... oh the gold! Shiny!

Check my video for more:

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A 10 de 15 personas (67%) les ha sido útil este análisis
No recomendado
1.5 h registradas
Publicado el 9 de febrero de 2014
I'm not usually to write one of these, and that should show how strongly I feel. I'm not going to blindly rag on this game, the developers definitely did some things right and for $5 none of us should be expecting the next Shadows of the Colossus in regard to quality and originality. However, the fact that:

1. I am unable to block in a hack-and-slash RPG where I don't have range attacks
2. There is a too clear recycling of the same enemies for far too long, with very little different between enemy types anyway
3. Stale and repetitive dialogue/quests
4. Repetitive/unimaginative upgrade system and weak gear/items
5. No real immersion or reason that pushes you keep wanting to play

These things really are things that kill enjoyment of the game and seriously affect the gameplay and experience.

For its price I got a couple of solid hours of entertainment out of it before yawning and discarding it into the pile of games that simply weren't good enough to bother finishing, and I guess perhaps that isn't too bad considering its a low priced indie title. Either way, I expected more and was simply so very underwhelmed and disappointed.
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