¡Entra en un mundo plagado de magia y monstruos! ¡Conviértete en el espadachín oscuro y acaba con cientos de enemigos en un RPG de acción épico!
Análisis de usuarios: Mayormente positivos (350 análisis) - El 70% de los 350 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 7 feb. 2014

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Comprar Reaper


Recomendado por mentores

"A hybrid RPG and Platformer, the unique art and high fun factor will keep you slicing through level after level of horrific enemies. Bust 'em up! Great!"
Lee aquí el análisis completo.


“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”

Acerca de este juego

Reaper - La leyenda del espadachín pálido

¡Entra en un mundo plagado de magia y monstruos! ¡Conviértete en el espadachín oscuro y acaba con cientos de enemigos en un RPG de acción épico!


• Realiza innumerables misiones y descubre los secretos de la Espesura.

• Sube el nivel de tu personaje con las habilidades que tú elijas

• Cientos de espadas, armaduras y accesorios para equiparte

• Juega en todos los bandos y toma tus propias decisiones

Requisitos del sistema

    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible sound card
Análisis útiles de usuarios
A 34 de 39 personas (87%) les ha sido útil este análisis
11.6 h registradas
Publicado el 13 de septiembre
Reaper: Tale of a Pale Swordsman has a lot of good things going for it, especially the price. It's an interesting combination of platformer and RPG that's addictive and will keep you hacking and slashing through level after level. There are only a few drawbacks that keep it from achieving a perfect score.

The Great:
1. The graphics are colorful and fun to look at.
2. The pacing keeps you going through the game, hacking your way through level after level.
3. Great sound effects and soundtrack help make the gameplay even better.
4. Excellent Price
5. Action-packed
6. Very easy to pick up and start playing!

The Bad:
The only major bad elements are related to the controls of the game. They're not terrible, but they can seem clunky at times. Every once in awhile you'll find yourself frustrated as a result, but this is a minor drawback to an otherwise excellent game.
I'm recommending Reaper, and look forward to what else the developers have to offer.

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A 8 de 11 personas (73%) les ha sido útil este análisis
8.1 h registradas
Publicado el 3 de junio
Don't know how this game has mixed reviews. Mobile game in every sense of the word. In the game, you are this character that goes around this world map doing fetch quests and killing people for tribesman and guards. You load a straight little area and kill everyone on it and thats it. The game never changes. I was doing the same thing from the start to the end. You fight the same 10 different unit types. There are no new abilities, power, weapons, etc. The combat is the worst I've ever seen. You auto attack in true mobile fashion. You also have attacks that use rage, but to build that up you have to auto attack. Which means standing in range of the people that can attack you and trade blows. There is no dodging or blocking. You can use your other attacks without rage but not only do they do little damage, they suddenly don't have knockback or stun for some reason. This means you can't stop the enemies from hitting you right back, since they always do, but you can be stunned by them. So basically you have to stand there and get hurt in order to build up rage to hurt them......because you know, mobile game with sh!t design. The game evolves by just adding more guys on screen to kill, and having them shoot tons of projectiles, and you dodge it like a bullethell. There are spikes and pits and fire and things that keep you from jumping and landing, and aren't there for any particular reason other than to be annoying. The objects in the background don't even make sense. There will be a tall stone pillar, and if you jump up onto the top of it, instead of standing on it, you do a little bounce off it, same with piles of rocks, because the develops were too lazy to program them differently than the weeds and thorns and everything else you bounce off of. There is no healing. You only get items from visiting the 1 blacksmith from time and time again, but the items don't look different and don't ever change, you always use a sword, and no items make a reasl difference other than a minor stat bonus. You level up and get boring upgrades like increased damage and health. My favorite sign of the amature design is the enemy types on the levels. I supposed to be fighting military guards, but for some reason along with them there were bees fighting me; oh yes I forgot the military employs killer bees to work for them *facepalm*. Or another level I was told to kill this evil bear in his lair, yet I was fighting boars most of the level; oh yes I forgot giant bears enlist the service of boars to guard them.....*facepalm*. They were both clearly done by just throwing random enemies on levels to make them longer.

Quests objective locations are purposefully on the other side of the map, so that you have to run there and back, making the long trek more likely to get attacked along the way, so they can pad the game length even more, a cheap tactic. And unlike any other game with random wilderness encounters, there is no option to run or get away or even die to stop from having to fight the random encounter, because you know, that somehow makes sense. Gold drops from people, but for some odd reason when people die it just goes flying to the sides of the screen so you can barely collect any. But no worries, by the end you will be ignoring gold because you'll have way too much and nothing to spend it on.There is no real story. You got around doing random quests that are incoherent in any sort of plot. You have to help locals and the invading men, for some reason. There are diologue options, but they amount to "ask for more money" or "say no to quest" but even that is poorly done, because you have to say yes in the end to move forward. There is no real progression in the game. I had no idea how far I was along in the game, if I was doing sidequests or main quests. I guess you just do enough generic fetch quests and kill quests and the game finally gives you the boss. It is very long, but in the worst way, because since it's repetitive and boring, and mostly filler, I was wishing for the end badly the whole time. I could maybe see myself playing this as a free game on my phone when I'm bored, in small spurts while im pooping or waiting in line, but as a pc game to sit down and play, there is literally nothing. Every area and enemy is the exact same from start to finish. Oh and random wilderness encounters like Final fantasy, that you are just crossing your fingers against because they just prolong the game. 4/10.
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A 7 de 10 personas (70%) les ha sido útil este análisis
1.5 h registradas
Publicado el 25 de mayo
This game to me looks like a mentally limited offspring of Odin Sphere, except that the pacing of combat is boringly slow, and you get stuck in combat phases without the chance of / and because you can't wander off to muscle up.

And of course this is yet another mobile port on PC that seemingly didn't live with the opportunities of a bigger platform. The art is pretty enough but the dev could have walked the extra mile with some amateur voice acting. That only would made a big difference as it may have made the game feel more like a whole PC game.

I'm not hating the game though, I just see its existence more justified on a retro platform. It would have been awesome on 8-16 bit consoles/microcomputers where I expect less.
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A 1 de 1 personas (100%) les ha sido útil este análisis
16.0 h registradas
Publicado el 17 de enero
Gran juego, graficos bien cuidados y una buena jugabilidad, quiza la jugabilidad podria ser mejorable no obstante una vez te haces a los controles es fantastica.

+ Graficos muy cuidados.
+ Tiene traduccion a castellano.
+ Una buena historia.

- La jugabilidad podria ser mejor.
- La tienda se repite bastante, es dificil comprar objetos mejores.
- No se añaden mecanicas nuevas a lo largo del juego.

7/10 es un juego que por el precio que tiene merece la pena ya que dara bastantes horas de diversion.
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A 3 de 5 personas (60%) les ha sido útil este análisis
6.4 h registradas
Publicado el 25 de octubre de 2014
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