Enter the world ripe with magic and monsters. Become the Black Swordsman and slay thousands of enemies in an epic action RPG!
用户评测: 多半好评 (348 篇评测) - 348 篇用户评测中有 70% 为好评。
发行日期: 2014年2月7日


购买 Reaper



"A hybrid RPG and Platformer, the unique art and high fun factor will keep you slicing through level after level of horrific enemies. Bust 'em up! Great!"


“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”


Enter the world ripe with magic and monsters. Become the Black Swordsman and slay thousands of enemies in an epic action RPG!

War broke between the industrious Imperium and the savage tribes of Wilderness. Demons and carrions have returned to the land.

Play all sides and make your own decisions. Take countless quests and uncover the secrets of Wilderness!

Level up your character with skills of your choice. Select from more than 30 unique & tiered skills to improve your character.

Loot gold from slain enemies, find treasures and negotiate quest rewards. Choose from hundreds of exquisite armors, swords and accessories.


Dark Harvest Mode. Standalone action game with separate character and inventory. Win a sequence of battles to level and gear up.

Torken Arena. Face the mightiest Torken warriors in an unforgiving contest for gold and fame.

Dark Shrine. Long forgotten shrine in the woods holds a sinister secret. (Repeatable quest.)

Dark Item Set. Mastercrafted full heavy armor, sword and accessories available at merchants. Jet black and imbued with dark magic powers.

Fortune Teller. Orisee is a master of the Destiny Tarot. For a price, she may steal a card from fate itself.

Support and Feedback

Please contact support@hexage.net with any inquiry or feedback.

Follow @hexage for the latest development updates and news.


    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible sound card
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
制作组Hexage每个作品都打着他们的烙印:黑色幽默的台词、蕴含着意想不到的反转的故事、灰色的世界观。 不吹不黑 ,这游戏玩到后半段,给玩家的代入感跟<猎魔人3>只是在伯仲之间。
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38 人中有 34 人(89%)觉得这篇评测有价值
11.6 小时(记录在案的)
Reaper: Tale of a Pale Swordsman has a lot of good things going for it, especially the price. It's an interesting combination of platformer and RPG that's addictive and will keep you hacking and slashing through level after level. There are only a few drawbacks that keep it from achieving a perfect score.

The Great:
1. The graphics are colorful and fun to look at.
2. The pacing keeps you going through the game, hacking your way through level after level.
3. Great sound effects and soundtrack help make the gameplay even better.
4. Excellent Price
5. Action-packed
6. Very easy to pick up and start playing!

The Bad:
The only major bad elements are related to the controls of the game. They're not terrible, but they can seem clunky at times. Every once in awhile you'll find yourself frustrated as a result, but this is a minor drawback to an otherwise excellent game.
I'm recommending Reaper, and look forward to what else the developers have to offer.

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11 人中有 8 人(73%)觉得这篇评测有价值
8.1 小时(记录在案的)
Don't know how this game has mixed reviews. Mobile game in every sense of the word. In the game, you are this character that goes around this world map doing fetch quests and killing people for tribesman and guards. You load a straight little area and kill everyone on it and thats it. The game never changes. I was doing the same thing from the start to the end. You fight the same 10 different unit types. There are no new abilities, power, weapons, etc. The combat is the worst I've ever seen. You auto attack in true mobile fashion. You also have attacks that use rage, but to build that up you have to auto attack. Which means standing in range of the people that can attack you and trade blows. There is no dodging or blocking. You can use your other attacks without rage but not only do they do little damage, they suddenly don't have knockback or stun for some reason. This means you can't stop the enemies from hitting you right back, since they always do, but you can be stunned by them. So basically you have to stand there and get hurt in order to build up rage to hurt them......because you know, mobile game with sh!t design. The game evolves by just adding more guys on screen to kill, and having them shoot tons of projectiles, and you dodge it like a bullethell. There are spikes and pits and fire and things that keep you from jumping and landing, and aren't there for any particular reason other than to be annoying. The objects in the background don't even make sense. There will be a tall stone pillar, and if you jump up onto the top of it, instead of standing on it, you do a little bounce off it, same with piles of rocks, because the develops were too lazy to program them differently than the weeds and thorns and everything else you bounce off of. There is no healing. You only get items from visiting the 1 blacksmith from time and time again, but the items don't look different and don't ever change, you always use a sword, and no items make a reasl difference other than a minor stat bonus. You level up and get boring upgrades like increased damage and health. My favorite sign of the amature design is the enemy types on the levels. I supposed to be fighting military guards, but for some reason along with them there were bees fighting me; oh yes I forgot the military employs killer bees to work for them *facepalm*. Or another level I was told to kill this evil bear in his lair, yet I was fighting boars most of the level; oh yes I forgot giant bears enlist the service of boars to guard them.....*facepalm*. They were both clearly done by just throwing random enemies on levels to make them longer.

Quests objective locations are purposefully on the other side of the map, so that you have to run there and back, making the long trek more likely to get attacked along the way, so they can pad the game length even more, a cheap tactic. And unlike any other game with random wilderness encounters, there is no option to run or get away or even die to stop from having to fight the random encounter, because you know, that somehow makes sense. Gold drops from people, but for some odd reason when people die it just goes flying to the sides of the screen so you can barely collect any. But no worries, by the end you will be ignoring gold because you'll have way too much and nothing to spend it on.There is no real story. You got around doing random quests that are incoherent in any sort of plot. You have to help locals and the invading men, for some reason. There are diologue options, but they amount to "ask for more money" or "say no to quest" but even that is poorly done, because you have to say yes in the end to move forward. There is no real progression in the game. I had no idea how far I was along in the game, if I was doing sidequests or main quests. I guess you just do enough generic fetch quests and kill quests and the game finally gives you the boss. It is very long, but in the worst way, because since it's repetitive and boring, and mostly filler, I was wishing for the end badly the whole time. I could maybe see myself playing this as a free game on my phone when I'm bored, in small spurts while im pooping or waiting in line, but as a pc game to sit down and play, there is literally nothing. Every area and enemy is the exact same from start to finish. Oh and random wilderness encounters like Final fantasy, that you are just crossing your fingers against because they just prolong the game. 4/10.
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10 人中有 7 人(70%)觉得这篇评测有价值
1.5 小时(记录在案的)
This game to me looks like a mentally limited offspring of Odin Sphere, except that the pacing of combat is boringly slow, and you get stuck in combat phases without the chance of / and because you can't wander off to muscle up.

And of course this is yet another mobile port on PC that seemingly didn't live with the opportunities of a bigger platform. The art is pretty enough but the dev could have walked the extra mile with some amateur voice acting. That only would made a big difference as it may have made the game feel more like a whole PC game.

I'm not hating the game though, I just see its existence more justified on a retro platform. It would have been awesome on 8-16 bit consoles/microcomputers where I expect less.
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5 人中有 4 人(80%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
0.2 小时(记录在案的)

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