Entre dans un monde débordant de magie et de monstres ! Devient Lame Sombre et découpe des milliers d'ennemis dans ce RPG d'action épique !
Évaluations des utilisateurs :
Globales :
variables (355 évaluation(s)) - 69% des 355 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 7 fév 2014

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Acheter Reaper

 

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8 février

Reaper has been released for Mac and Linux

Mac and Linux/SteamOS versions of Reaper are now available on Steam.

Anyone who has previously purchased the Windows version will have access to the game on all three platforms automatically. The save files are fully compatible, and you can synchronize the game progress across different platforms.

Steam Controller and Xbox controllers are supported on all platforms. On Mac OS X, we recommend the 360Controller driver.

2 commentaires Lire la suite

Articles

“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”
http://www.geek.com/games/reaper-tale-of-a-pale-swordsman-gets-mobile-hack-and-slash-right-1570124/

À propos de ce jeu

Reaper - Les Contes de Lame Sombre

Entre dans un monde débordant de magie et de monstres ! Devient Lame Sombre et découpe des milliers d'ennemis dans ce RPG d'action épique !

CONTENU


• Lance-toi dans des quêtes sans fin pour découvrir les secrets de la Contrée Sauvage

• Fait monter ton personnage de niveau avec les compétences de ton choix

• Des centaines d'épées, d'armures, et d'accessoires à équiper

• Joue pour les camps opposés et choisis ton camp

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows 7
    • Processeur : 2 Ghz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DirectX Shader Model 3.0
    • DirectX : Version 9.0c
    • Espace disque : 200 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : OS X 10.8
    • Processeur : 2 Ghz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : OpenGL 2.1
    • Espace disque : 100 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 14.04 LTS 64 bit
    • Processeur : 2 Ghz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : OpenGL 2.1
    • Espace disque : 100 MB d'espace disque disponible
Évaluations des utilisateurs
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Globales :
variables (355 évaluation(s))
Publiées récemment
Salarn
( 0.6 heures en tout )
Posté le : 2 mai
https://youtu.be/4S499W_pqMM

Waking up from an eternal slumber can leave any groggy and our pale swordsman has a lot to learn about how the world has changed while he slept.

This side scrolling action game has a nice colorful art style but lacks the substance in it's mechanics. Combat is often as easy as holding right on the analog stick. The UI and world map seem unresponsive to input and drawn to large for the amount of content on it.
Vulpinum
( 17.3 heures en tout )
Posté le : 28 avril
I purchased this game on a bit of a whim a few months back while I was searching for games that might run on my laptop, and I have yet to regret it. With simple controls, a decent storyline, good graphics and audio, and a decent difficulty level, this side-scroller proves its worth without a doubt. Even the roleplay options presented are acctually quite decent for such a game!

I was actually quite pleasantly surprised!
MEGA MEGA
( 29.5 heures en tout )
Posté le : 5 avril
Nice fun little action RPG with pretty graphics and a decent story.
It kept me pretty engaged the whole way through with it's simple yet satistfying combat mechanics.
20 hours playing this game went by like nothing.
Plus, it's pretty cheap.
cool little game
Moku
( 5.3 heures en tout )
Posté le : 25 février
A game clearly made for touch-controls/mobiles. The sole tactics at your disposal are: run into an enemy to deal damage (and receive it), and jump over attacks that would stun you.

Jumpin on an enemy forces you to bounce on them, and some enemies cause you damage from this (but you can never deal damage this way). Spiked background elements also damage you, as do those on fire (like torches). In fact, you spend at least 80% of your in-game time in the air, usually uncontrollably bouncing off something. And you'd better hope that the common enemy that's invunerable from one side isn't standing in front of a bouncy background object, because they will be utterly impossible to hit.

The controls/fight mechanics of this game suggest it is trying to be casual, but between the bullet hell enemies, unavoidable attacks and the background trying to kill you, this is anything but a casual game. Oh, and did I mention that once you enter an encounter you HAVE to complete it to progress? That's right, if the 50+ enemies are too much for you in a fight, you just have to keep doing it over and over until you win (or the fraction of XP you get after death is enough to level you up and you're lucky enough to be given a helpful stat to upgrade to give you a new edge).

In short: the mechanics are lazy, the difficulty is lazier, and the repetitiveness is through the roof. No amount of cutesy artwork is enough to fix that.
PieManny
( 5.7 heures en tout )
Posté le : 19 février
good sidescrolling game
Drakeskullnl
( 2.9 heures en tout )
Posté le : 28 janvier
Its a game you need to plow through (no fun intended) in one sitting. I kind forgot the keymapping already... But that keeps it challenging
VALLLLLLLLLLLLLLVVVVE
( 1.1 heures en tout )
Posté le : 17 janvier
wow this is aful dood
Joshua Shapiro
( 1.0 heures en tout )
Posté le : 7 janvier
This game is...not good.

I skipped all the text because do I really need to know why this Pale Swordsman is doing anything? Do I care? You move from place to place and hack and slash things, but there's no valid reason to continue other than to get the achievements. It's just not fun.

Also, what is up with the shops?! Who thought that was a good control scheme? Left analog navigates around your equipped items while the digital pad moves between items in that inventory slot. Meanwhile, right analog navigates around the shops items. L is used to sell items and R is used to buy items. Seriously, was moving with the analog and pressing A not good enough? They had to make this a puzzle. Jeez.
DoctorSpectrum
( 6.3 heures en tout )
Posté le : 31 décembre 2015
Pros:
* The art style isn't bad
* The small indicator showing the percentage of enemies in the current fight you've defeated is nice
* The world is relatively original

Cons:
* The story drags like hell and takes forever to get anywhere. After maybe an hour or two a subplot about demons arriving started being hinted, which I'd love to pursue, but instead the game forced me to do fetch quests and assassinations for different groups, most of which blurred together into one.
* Random encounters are compulsory. Trying to finish a quest and you bumped into enemies? Too bad, fight them before finishing the quest!
* Environmental hazards are just cruel. Fell down that pit because you misjudged a jump? There goes half your health, unless you bought an upgrade to avoid it! Standing next to some fire? ♥♥♥♥ you, you're taking damage.
* You can't manually attack enemies unless you build up your rage ("Skulls"). I know the game was originally for tablets and mobile devices, but on a PC there's no reason why we shouldn't be able to manually attack, or at least give us the option to toggle manual attacks on and off
* Enemies outnumber you by far and it's easy for the game to devolve into being stunlocked until you're dead or bullet hell. Individually the enemies are fine, but the majority of the time if you're facing more than three or four, it's a struggle to cope with them.
* Airborne enemies constantly fly away from you, making them difficult to fight and frustrating to deal with.
* The gameplay is essentially the same fight repeated ad nauseum, with the only changes being the enemies you fight. There's somewhere between ten to fifteen unique enemies - most of which are interchangeable - and everything after that is just a palette swap.
* Fights give you virtually no experience or gold; most of what you get will be through quests.
* Movement is clunky; you walk very slowly, jump awkwardly and arguably too high, and if you accidentally tap the same direction twice to adjust a fall, odds are you'll waste a skull and do a quick dash to the side, which additionally could be to your detriment.
* The protagonist's only motivation appears to be getting money, which he has no apparent use for outside of the in-game shops (which 90% of the time won't sell anything worth buying). It could be that this changes towards the end of the game, as I didn't beat it, but if that's the case there's no hint towards it earlier.

TL;DR: On tablets and phones, in short bursts, this could arguably be a fun way to kill time - arguably - but on a PC this game is a bore. It's too long, too slow, and the fights alternate between being tedious and too difficult. Not worth buying or playing.
Bechstein
( 0.1 heures en tout )
Posté le : 21 décembre 2015
2slow4me. Must be bcause that sword is too heavy.
SASH3695
( 2.2 heures en tout )
Posté le : 12 décembre 2015
This is one of my favorite games to pass time with. It has an interesting story, with a beautiful yet simple atmosphere. The game has an unique combat style and there are places in the dialogue that you can choose to be satiric or helpful. I do have a slight preference for the touchpad version of this game (if you have a tablet or phone, it's on the windows appstore).
Death
( 0.2 heures en tout )
Posté le : 9 décembre 2015
I played the game on my iphone. Can I link the data to this pc version?
Wargrunt42
( 5.1 heures en tout )
Posté le : 18 novembre 2015
Remember Zelda II? Remember all those annoying random encounters? That's all this game is.
Admiral Chief
( 31.5 heures en tout )
Posté le : 10 octobre 2015
Fun little side scroller game. Provided me with hours of entertainment. Damn good looking as well.
Highly recommended.
Silverstein
( 3.8 heures en tout )
Posté le : 8 octobre 2015
I liked the look of this game, but the mechanics were rather one-dimensional.
zzzoot
( 0.6 heures en tout )
Posté le : 30 septembre 2015
This is a fun game, although the fact that is free on mobile devices doesn't make much sense.
I had a good time, 6/10
CCL sama
( 42.5 heures en tout )
Posté le : 26 septembre 2015
A hack and slash games with beautiful graphics and smooth 2D animations.
There is a story mode and a pure hack & slash mode. You can move around
the map in story mode and visit different locations and fight monsters.
You can by stuff at certain traders and there is a level up system which keeps
the game interesting.

The main core in this game are the randomly generated levels including random enemies.
There are different enemies with different attack pattern that makes the gameplay challenging.

The downside of this game is the lack of different features.
Well, it's a hack & slash game but it gets tiresome and boring
due to the pretty long gamelength.

I don't recommend this game for achievement hunters.
There are achievements where you have to spend a
ridiculous amount of time to get it.

Let's say in 10 hours you are done with the story mode but if you
want all the achievement you better invest +30 hours more :D
You have been warned.

All in all a decent hack & slash game with a reasonable price.
SalzStange
( 11.6 heures en tout )
Posté le : 13 septembre 2015
Reaper: Tale of a Pale Swordsman has a lot of good things going for it, especially the price. It's an interesting combination of platformer and RPG that's addictive and will keep you hacking and slashing through level after level. There are only a few drawbacks that keep it from achieving a perfect score.

The Great:
1. The graphics are colorful and fun to look at.
2. The pacing keeps you going through the game, hacking your way through level after level.
3. Great sound effects and soundtrack help make the gameplay even better.
4. Excellent Price
5. Action-packed
6. Very easy to pick up and start playing!

The Bad:
The only major bad elements are related to the controls of the game. They're not terrible, but they can seem clunky at times. Every once in awhile you'll find yourself frustrated as a result, but this is a minor drawback to an otherwise excellent game.
I'm recommending Reaper, and look forward to what else the developers have to offer.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Sazime
( 0.4 heures en tout )
Posté le : 18 août 2015
Interesting play style, not your typical brawler because of it being made playable on mobile devices, from what I can tell. However, plays great with a controller and support my ultra wide monitor better than a lot of higher budget titles. I just wish there was a bit more to it.
Évaluations les plus pertinentes  Dans les 30 derniers jours
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Recommandé
29.5 heures en tout
Posté le : 5 avril
Nice fun little action RPG with pretty graphics and a decent story.
It kept me pretty engaged the whole way through with it's simple yet satistfying combat mechanics.
20 hours playing this game went by like nothing.
Plus, it's pretty cheap.
cool little game
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Évaluations les plus pertinentes  Globales
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
Recommandé
22.4 heures en tout
Posté le : 31 mars 2014
Plutôt sympathique, on enchaîne les quêtes sans voir passer le temps. Un petit souci personnellement, on peut refuser des quêtes mais c'est inutile car il faudra de toute façon les faire. Il y a quelques choix assez amusants par contre comme sauver quelqu'un ou l'achever par exemple. Ce n'est pas un incontournable mais c'est un bon jeu quand même !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
4.5 heures en tout
Posté le : 13 février 2015
Un petit jeu sympa qui ne demande rien à personne.
On controle un chevalier un peu pommé a travers un monde peuplé de tribus aborigènes et d'espagnol en quête de conquête. Le jeu vous demandera de faire des choix, d'aider ou non tel personnage et va influencer vos relations avec ces derniers.
Un jeu de plateformes avec des skills a gagner, des niveau a augmenter, de l'équipement à acheter, le tout dans une ambiance plutot paisible sans grande trame scenaristique et sans grande musique ... dommage le jeu aurait gagner a etre un poil plus profond ...

En bref bon jeu de plateforme, avec une ambiance assez plate certe mais aussi avec un coté rpg / jeu de rôle tres interessant qui demande certaine réflexions.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
1.5 heures en tout
Posté le : 20 janvier 2015
Très déçu, ce jeu m'avais l'air plutôt fun, du genre gros combo etc... Mais non.

Pas. Du. Tout.

Au final le jeu c'est une carte, une carte avec des points d'interets ou on ce rend et soit on parle, soit on achète du stuff, soit on passe en phase de combat. Pendant le voyage entre deux points de la carte on risque de ce faire attaquer et alors la on passe en phase combat aussi...

Juste une carte ...et des phases de combats.

Parlons des combats justement. Il y a l'uppercut, l'écrasement ou un truc du genre et la charge. Sauf que pour que ces attaques fassent des dégats, il faut utiliser l'attaque de base pour remplir une sorte de barre et... L'attaque de base est automatique. AUTOMATIQUE ♥♥♥♥♥♥. Il faut avancer assez prêt des ennemis et attendre que le perso frappe.

J'ai persévéré, me disant que peut-être l'histoire vallais la peine ou que sais-je...

Les choix de dialogues m'ont fait sourire, principalement parce qu'on peut souvent demander plus d'argent et vider le compte en banque de ces bon vieux pnj...

Et la je me suis arrêté assez vite.

Comme mot de la fin je dirais que... Même en solde ce jeu ne vaut pas le coup.
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7 personne(s) sur 13 (54%) ont trouvé cette évaluation utile
Non recommandé
1.3 heures en tout
Posté le : 14 février 2014
"Reaper enchaîne les clichés du genre et ne veut qu’une seule chose : parvenir à attirer du chaland, à miser sur son excessive répétitivité pour faire revenir ceux qui accrocheront à son univers. Cela fonctionnera-t-il ? C’est clairement selon les joueurs, qui aiment ou non faire toujours la même chose dans le seul but d’évoluer son personnage et de parvenir à la fin d’un scénario qui traîne presque en longueur. Encore une fois, Reaper a tout du bon jeu iOS/Android et si vous en avez l’occasion, préférez l’acheter sur ces plateformes plutôt que sur une bécane qui n’est vraiment pas faite pour lui." - GameSideStory.com http://www.gamesidestory.com/2014/02/13/gametest-reaper-tale-of-a-pale-swordsman-pc-ios-android/
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136 personne(s) sur 185 (74%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
3.6 heures en tout
Posté le : 7 février 2014
Guilty of being an impulsive buyer, this is one of the few games I've bought on a whim that has surprised me greatly. Fun and fast enough and mildly complex enough to keep me intrigued. It's cheap, buy it already!
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163 personne(s) sur 264 (62%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
2.0 heures en tout
Posté le : 9 février 2014
Lets start with what I didn't like with the game.
1. Controls:
-The Map interaction really shows that this was made for a touchdevice to begin with, it's a thing to get used to but annoying when you are new to the game.
- Combat is a just watching the game play itself as you will auto attack instantly and consistently as soon as an enemy is comes close. You have your Manual attacks that is an Uppercut or a Slam (downward) attack but they are weak unless you wait long enough for your auto-attack to build up enough rage (skulls on the top) to make them stronger. This is fine for a touchgame when you have a limited amount of "buttons" to use to not disturbe you visual of the screen for the gameplay but a huge flaw when you have an actual controller to play with. For me this was a really fun draining aspect of the control.

Otherwise the movement is very solid and responsive and you can get a really good flow (wich is needed with combat mechanics mentioned above.

Graphics, sound were all good though.
Story I can't say much about since I didn't get very far in to the game due to the offputting controls.

If I had the choice again then I would rather have picked this up on an IOS device rather than getting it here for PC.
All the positive feedbacks in this review area fooled me though.
Maybe I will give this another chance later but not right now.

Wether or not this will be helpful to you I can't say. Just be sure to know what you are paying for, the controls are a major thing to consider if seeking a fun little game to play. This is just way to casual for my taste to be played on a PC with a controller.
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23 personne(s) sur 29 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
9.5 heures en tout
Posté le : 4 mars 2015
Before I start this review I'd like to say that I do like the work that Hexage does and have immensely enjoyed some of their mobile apps. I must say however that "Reaper: Tale of a Pale Swordsman" looks nice, but plays terribly on PC. Reaper feels like a mobile app and just hasn't been adapted enough for PC to make it an enjoyable experience. I had some trouble navigating through game menus using the Xbox controller support and tended to resort to using my laptop's touch screen for certain commands - I'm not sure what I would have done without that option.

The problem with Reaper is that it's not just the menus that are mobile oriented; the gameplay through and through feels like a mobile game. The worst offender being that you permanently have auto-attack switched on because you don't have the range of inputs available to you on a mobile device that you have on a PC. This ends up making the fights feel somewhat tedious because you just move about getting your guy to automatically hit enemies while waiting to build up enough "rage skulls"so you can perform special moves where you actually get to press some buttons. The end result is a sloppy feeling combat system where the only attacks you get to time precisely are the special moves, and because these special moves are fueled by the boring auto-attacks interesting combo moves are pretty much non-existent.

On top of the non-PC-oriented gameplay, the level design is pretty bland. You move to different locations on a map and enter small two-dimensional battle arenas which might have some pitfalls obstacles or spikey traps to fall onto or into, and despite there being some nice art it's all pretty samey.

The story for Reaper had an intriguing concept of a the protagonist being a sword for hire working for both imperial colonists who burn something called "Fluidium" for their war machines and also working for the native tribes who harness the power of the magic which is released as a byproduct of burning Fluidium. That's about as interesting as it gets because after that you just wander from camp to camp doing anything for money without ever feeling that you should care about the stories of the different groups except to tell them that you should get more money from them.

I wanted to finish this game to see if the story took an interesting direction, but the combat became so mind-numbingly tedious I just had to mark this game as a closed file in my Steam library. I'm sure this game would be one of the better selections available on the mobile market, but it just doesn't cut it for PC.

3/10 would not reap.
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49 personne(s) sur 76 (64%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
11.6 heures en tout
Posté le : 13 septembre 2015
Reaper: Tale of a Pale Swordsman has a lot of good things going for it, especially the price. It's an interesting combination of platformer and RPG that's addictive and will keep you hacking and slashing through level after level. There are only a few drawbacks that keep it from achieving a perfect score.

The Great:
1. The graphics are colorful and fun to look at.
2. The pacing keeps you going through the game, hacking your way through level after level.
3. Great sound effects and soundtrack help make the gameplay even better.
4. Excellent Price
5. Action-packed
6. Very easy to pick up and start playing!

The Bad:
The only major bad elements are related to the controls of the game. They're not terrible, but they can seem clunky at times. Every once in awhile you'll find yourself frustrated as a result, but this is a minor drawback to an otherwise excellent game.
I'm recommending Reaper, and look forward to what else the developers have to offer.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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23 personne(s) sur 31 (74%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
2.7 heures en tout
Posté le : 15 octobre 2014
It's what you'd expect from a mobile port and then some - The controls are a bit clunky, but you get used to them over time. The plot isn't really there, the fighting is, at times, impossible (Screamer jumps are uninterupttable).

But the gameplay itself is so easy to pick up that I just find myself just... enjoying the experience. The ranking system gives a sense of progress, as do the constant quests.

I'd imagine that if a full-sized dev team were to take Reaper and flesh it into a full game, it would be amazing.

8/10, Slicing through everything in sight is awesome
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17 personne(s) sur 22 (77%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
11.9 heures en tout
Posté le : 22 janvier 2015
A fun game to play when you want to relax or kill time . With only 5 $ , Reaper offers you a full-content RPG

Pros :
+ Beautiful graphics
+ Easy to control
+ Simple RPG style with Item Purchasing, Quest, levels , skills , .......
+ Addictive gameplay
+ Cheap price
Cons :
+ Can't travel anywhere until you finish your current quest , so somtimes you get stuck !

Overall : 9 / 10 . Recommended
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22 personne(s) sur 32 (69%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
4.7 heures en tout
Posté le : 11 février 2014
Reaper Tale Of A Pale Swordsman was a game made for mobiles. Once again, it shows. The art is beautiful, but the game runs at 30FPS and has that certain 'slow-mo' feeling sometimes. But it's not intentional, let me say that.

I've played it for a couple of hours now and all you're doing is walk from one point to another, while completing quests and defeating enemies. Quests consist of fetch quests and kill quests. Fetch quests have you run to several places on the map to collect stuff. But it's just clicking on the map. Your character doesn't have to do anything here. The kill quests, of course, let you kill enemies. These enemies range from simple to moderately hard. You'll be using your skills (quests grant you XP and allow you to level up resulting in several skills you can unlock) and the combat system to complete these. The skills usually let you have more health, or do more damage so there's not much variety here, but the combat system is a bit unique.

Walk towards an enemy and you'll be auto-attacking it. Auto-attacking gives you skulls and the more skulls you collect the more damage you can dish out if you decide to manually attack. I wouldn't say it's a deep system, but you have to use a bit of strategy to defeat some of the tougher enemies or if there are a lot of enemies spawning. Unfortunately, it's the only positive thing I have to say about this game.

Because it's clearly made for phones and the gameplay is just too shallow to be enjoyed on the PC I just can't recommend this game. Skip.

[Rating: 57/100]
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28 personne(s) sur 44 (64%) ont trouvé cette évaluation utile
Recommandé
3.3 heures en tout
Posté le : 23 février 2014
This is a very well polished and fun game with a lot of content at a low price. I have a full video review here
http://www.youtube.com/watch?v=XRtGYNuKAwA
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25 personne(s) sur 39 (64%) ont trouvé cette évaluation utile
Recommandé
1.6 heures en tout
Posté le : 8 février 2014
Last month Android and iOS users were treated to Reaper – Tale of a Pale Swordsman, a side-scrolling action rpg akin to Rogue Legacy on the PC. Reaper however plays a lot more like a traditional RPG than the aforementioned, forgoing the rouge-like elements of its inspiration. While it does effectively utilize many rpg elements well, it’s definitely not perfect. However, developers Hexage of Radiant Defense notoriety aren’t kidding themselves and only ask $5 for their PC port. All in all it’s absolutely worth the time and money.

The core of the title is the combat, a 2d hackfest of the slowest kind. While you would imagine a title like this to warrant flashy moves and twitch gameplay, it has a very slow deliberate pace which can be attributed to its mobile roots. While your movement speed is upgradable as you level up, the game still sports a pacing better suited for a touchscreen than a battlestation. That being said once you get used to the deliberate pacing the game actually tends to open a little.
While we are keeping in mind that this is pretty much a direct port of the mobile title, there were a few gripes we have. First and foremost is the inclusion of an “auto attack”. For a mobile game this feature makes sense, but the fact that it was not made optional for the PC port hurts this title, especially due to the fact that it’s the catalyst of the games combat system. As you walk up to enemies without pressing any button whatsoever your character will be begin chopping away...

Read the full review at Thumbthrone.com.
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13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
Recommandé
5.5 heures en tout
Posté le : 2 mars 2014
Played this game on windows store and loved the free version I am so glad this got green lighted

IM SO HAPPY :)

but realy try this game
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13 personne(s) sur 18 (72%) ont trouvé cette évaluation utile
Non recommandé
1.0 heures en tout
Posté le : 20 janvier 2015
There are a lot of things to like about this game. The RPG mechanics are wonderful - equips feel unique and useful, and the customization on level-up is very well done. Character design is cute, and the art style overall is quality. It seems to me that this game would have high replay value.

However, actual gameplay, the most important part of the game, feels clunky and unresponsive. The autoattack mechanic is inspired, but not executed well. I found myself using unempowered manual attacks for the most part. The worst part of the combat, for me, was that it rarely felt like it was my fault for getting hit. This is hugely important - when you take damage, it should be because you did something wrong (except special circumstances like trading hits), and you should be able to learn from your mistake and avoid it in the future. When I got hit, it rarely felt deserved. Melee attacks from enemies have wonky hitboxes, most notably, and avoiding them feels more like a battle with the game's design than with the game itself. Dashing feels extremely clunky. The input (double tap a direction) provides too long a window, and I found myself dashing accidentally when I was only trying to adjust my position precisely. This led to frequent dashes off ledges (falling deals 50 damage, half of your base life) and just as often straight into projectile attacks, as dashing does not provide any invulnerability frames. This was really frustrating to deal with, and the rest of the gameplay just couldn't make up for this and other shortcomings.

I really wanted to like this game, and there were definitely many well-done aspects, but it failed to provide an enjoyable experience overall due to just a few small, consistent problems.
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13 personne(s) sur 20 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
8.1 heures en tout
Posté le : 3 juin 2015
Don't know how this game has mixed reviews. Mobile game in every sense of the word. In the game, you are this character that goes around this world map doing fetch quests and killing people for tribesman and guards. You load a straight little area and kill everyone on it and thats it. The game never changes. I was doing the same thing from the start to the end. You fight the same 10 different unit types. There are no new abilities, power, weapons, etc. The combat is the worst I've ever seen. You auto attack in true mobile fashion. You also have attacks that use rage, but to build that up you have to auto attack. Which means standing in range of the people that can attack you and trade blows. There is no dodging or blocking. You can use your other attacks without rage but not only do they do little damage, they suddenly don't have knockback or stun for some reason. This means you can't stop the enemies from hitting you right back, since they always do, but you can be stunned by them. So basically you have to stand there and get hurt in order to build up rage to hurt them......because you know, mobile game with sh!t design. The game evolves by just adding more guys on screen to kill, and having them shoot tons of projectiles, and you dodge it like a bullethell. There are spikes and pits and fire and things that keep you from jumping and landing, and aren't there for any particular reason other than to be annoying. The objects in the background don't even make sense. There will be a tall stone pillar, and if you jump up onto the top of it, instead of standing on it, you do a little bounce off it, same with piles of rocks, because the develops were too lazy to program them differently than the weeds and thorns and everything else you bounce off of. There is no healing. You only get items from visiting the 1 blacksmith from time and time again, but the items don't look different and don't ever change, you always use a sword, and no items make a reasl difference other than a minor stat bonus. You level up and get boring upgrades like increased damage and health. My favorite sign of the amature design is the enemy types on the levels. I supposed to be fighting military guards, but for some reason along with them there were bees fighting me; oh yes I forgot the military employs killer bees to work for them *facepalm*. Or another level I was told to kill this evil bear in his lair, yet I was fighting boars most of the level; oh yes I forgot giant bears enlist the service of boars to guard them.....*facepalm*. They were both clearly done by just throwing random enemies on levels to make them longer.

Quests objective locations are purposefully on the other side of the map, so that you have to run there and back, making the long trek more likely to get attacked along the way, so they can pad the game length even more, a cheap tactic. And unlike any other game with random wilderness encounters, there is no option to run or get away or even die to stop from having to fight the random encounter, because you know, that somehow makes sense. Gold drops from people, but for some odd reason when people die it just goes flying to the sides of the screen so you can barely collect any. But no worries, by the end you will be ignoring gold because you'll have way too much and nothing to spend it on.There is no real story. You got around doing random quests that are incoherent in any sort of plot. You have to help locals and the invading men, for some reason. There are diologue options, but they amount to "ask for more money" or "say no to quest" but even that is poorly done, because you have to say yes in the end to move forward. There is no real progression in the game. I had no idea how far I was along in the game, if I was doing sidequests or main quests. I guess you just do enough generic fetch quests and kill quests and the game finally gives you the boss. It is very long, but in the worst way, because since it's repetitive and boring, and mostly filler, I was wishing for the end badly the whole time. I could maybe see myself playing this as a free game on my phone when I'm bored, in small spurts while im pooping or waiting in line, but as a pc game to sit down and play, there is literally nothing. Every area and enemy is the exact same from start to finish. Oh and random wilderness encounters like Final fantasy, that you are just crossing your fingers against because they just prolong the game. 4/10.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
Recommandé
9.7 heures en tout
Posté le : 19 mars 2014
Had this game on kindle fire and loved it. got it on here and love it even more with controller rather then touch control. deffinetly worth the 5 dollors to get it
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9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
Recommandé
4.5 heures en tout
Posté le : 8 février 2014
For me this is on my cool casual list - games that I play almost every day for a short time.
The graphic style is amazing, love it. The gameplay is fun and quirky and the gold... oh the gold! Shiny!

Check my video for more:

http://www.youtube.com/watch?v=Gcye4jsYm5M
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13 personne(s) sur 21 (62%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
0.6 heures en tout
Posté le : 15 janvier 2015
Action RPG meets Sidescroller. But don't let that fool you. Simple controls, you can also use a controller if you like, but I doubt that would make much difference.

Single player story mode, and an increasing in difficulty challenge mode. You don't have your story mode gear in the challenge mode. Not sure if I like that separation.

Pros:
+ beautiful graphics and effects
+ very easy controls
+ cute hero :-)
+ auto-attack (it was a mobile game first)
+ real ARPG, don't let the cute graphics fool you

Cons:
- once in a quest, you have to finish it before you can do anything else.
- story is not the best out there, but not the worst either.
- challenge mode has separate gear
- getting the money from killed enemies is a challenge, so you don't always get what you deserve

Recommended for it's price. It's even cheaper now if you get it in the "Humble Weekly Bundle: Brawlers" now.
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