Reaper is another cell-phone port. This is a slashemup that just goes on and on until you finally give up out of sheer boredom. It didn't have to be this way. There are steps that could've been made to make for an enjoyable game instead of a mind-numbing slog.
Stages take too long. The goal of each stage is to kill all of the enemies. As the game progresses the stages take longer. Early on there 10-15 enemies, but the game eventually balloons to 50+ enemies per stage. This gets very old, very fast.
Most of the equipment isn't really beneficial. In true smart-phone fashion, as soon as you upgrade your weapons & armor, the monsters seemingly get buffed to cancel out your strength increase. Armor is especially useless, because I've yet to see it affect the amount of damage I take. Equipment that bolsters the chance of a critical hit or blocking an attack can be useful. However, I'm always wondering if there's a series of calculations going on in the background. Maybe the game figures out my DPS and then changes the difficulty to match.
The selection at the shops is always random. I guess it's irrelevant anyway due the weird difficulty-balancing, but it's still annoying.
The mechanics are a mixed-bag. I'm impressed by all of the dodges I can make, even when the screen is flooded with projectiles. However, the combat tends to be annoying. This is mainly due to the fact that almost every attack only hits one enemy at a time. So even if the Swordsman is swinging away at three enemies clumped together, only one of them takes damage.
The worst aspect of this game is that it just goes on forever. New quests are always popping up and they always require murder. Maybe I'd like to see the Swordsman talk things out. He would speak in ALL CAPS and say something like "I DON'T CARE ABOUT YOUR PROBLEMS! GIVE ME ALL YOUR MONEY!' and the quest would be solved. There are moments where you can skip a fight or score a little extra cash, but it's nothing really worthwhile or memorable. Also when moving between locations, you're occasionally forced into random battles....how wonderful.
The first 5 or so minutes of Reaper are kind-of amusing, but this really isn't a game that will sustain your attention for an extended period of time. But what do I know? I spent 4 hours on it.