From the author of Spice and Wolf, Isuna Hasekura, comes WORLD END ECONOMiCA. This is the first episode out of three part sci-fi/economic thriller visual novel set on the moon.
Gebruikersrecensies: Erg positief (283 recensies)
Releasedatum: 5 mei 2014
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"A story of young ambition that's relatable and strong. It's far outside the typical for the genre, with characters and ending you'll have to experience."

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From the author of Spice and Wolf, Isuna Hasekura, comes WORLD END ECONOMiCA. The opening video features music by Kishida Kyoudan & The Akeboshi Rockets, known for the opening songs for High School of the Dead and Strike the Blood.

A three part visual novel set in the far future on the moon, 16 years after humans have begun to colonize it. A young boy named Haru has been chasing his wildest dream. His dream is to stand where no man has stood before, and in order to do so he needs capital, a ludicrous amount of capital. What better place to get that amount of capital by using the stock market? There are two key rules that govern the stock market.

  • The first rule: Never take a loss.
  • The second rule: Never forget the first.

Only those who follow these rules are able to obtain enormous wealth...


Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.2 GHz Pentium 4
    • Memory: 256 MB RAM
    • Graphics: 1280 x 720
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    • OS: OS X 10.6
    • Processor: Any 64 bit processor
    • Memory: 512 MB RAM
    • Graphics: 1280 x 720
    • Hard Drive: 800 MB available space
    • Processor: 1.2 GHz Pentium 4
    • Memory: 512 MB RAM
    • Graphics: 1280 x 720
Nuttige klantrecensies
30 van de 32 mensen (94%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
8.3 uur in totaal
Geplaatst: 27 januari
This is easily one of the best visual novels I’ve played on Steam so far. Make no mistake though, it’s aimed at a tiny audience. The protagonist is a stock investor, and the writer went out of his way to make it authentic. It’s to the point where I imagine sections of the story will be impenetrable for those who haven’t read a course or two of economics. Terms like “short selling” are used without more than the briefest explanation.

It does a good job of portraying not just the appeal of the stock market, but also the absurdity, and the risks involved with it. Folks with modest aspirations have their dreams smashed by people in ivory towers, who view the economy as a game. The story conveys how stock trade happens, without dumbing it down in any way. Here’s where I think it’ll lose much of the audience. At the same time the story attempts to create a human connection to the people on the street. Those who just live their lives, making a meager wage, who have to go into debt just to pay for education and healthcare. It walked a precarious balance here. The two parts worked for me, but I’ve seen reviews that don’t agree at all. It revels in trading with such detail, that I can see all attachment being lost with many in the audience.

When I saw this was “Episode 1” I expected it to be 3-4 hours long or something. But instead it was around 8 hours long. It’s a complete story arc which stands on its own legs. I played it all in a single sitting without feeling the need to stop, which I can only take as a good sign. All the various story threads have good pay-offs in the end, and I felt the tug of wanting to see what happens next. My only problems with it were in the production values. The backgrounds were outstanding, and the music was good. But the engine was behaving strangely. The UI is way too big, and it often looped music incorrectly, and many image transitions were messed up. Apparently this was ported from one engine to another to allow cross platform support. Wouldn’t surprise me if this is the culprit, and that nobody has the will to patch it, as I’d guess it’s at least a hundred little polish problems littered across the game. These polishing issues didn’t ruin it for me or anything.

I’m impressed at the effort the author put into this. This was not aimed at a general audience. It’s definitely one of those stories that was written with no regard to mass market appeal at all. And that’s what makes it work! I’m kind of amazed it was made at all.
Was deze recensie nuttig? Ja Nee Grappig
30 van de 35 mensen (86%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.4 uur in totaal
Geplaatst: 17 april
It's a VN with no choices, so it's only a train ride from the beginning to the end but damn it's a good ride.

+Damn good story
+Amazing music.
+Great visuals.

-Still waitin for ep.2 and ep.3 :/
Was deze recensie nuttig? Ja Nee Grappig
10 van de 11 mensen (91%) vonden deze recensie nuttig
10.7 uur in totaal
Geplaatst: 27 februari
World End Economica is a visual novel, plain and simple. As a visual novel of the "Kinetic" variety, there are no decisions to make or actions to take; it is more accurate to think of WEE as a book rather than a game. It could take a fast reader at least ~8 hours to get through it all.

Though the novel is appropriate for younger audiences, there are economic concepts which may be more suitable for those in the young adult range. All in all, it is a novel appropriate for a wide range of ages, and I would recommend it for anyone who wants some light sci-fi to pass the time.

The strength of the novel lies in being both simple and complex when it needs to be. With a small cast of characters involved, it's easy to keep track of them all, and all characters feel like they're a significant part of the story. This might not be a story with spells or lasers, but the author certainly does not dissapoint when it comes to assigning high stakes. Explaining further may ruin parts of the story, but allow this reviewer to at least say this: anyone who reads this to the end will be begging for the next episodes (which are currently being translated).

A few Engrish errors happen on a rare occasion, but not enough to ruin the story. Whether you be a new reader curious of what Visual Novels are all about, or for an avid reader looking for some light reading, WEE is an enjoyable experience for many.

One concern: as is the case with nearly all visual novels, this book isn't for anyone who doesn't like anime-esque visuals, and much older audiences may have trouble enjoying this book. Other than that, it's a good ~10 hours of well written sci-fi/economics that makes one yearn for more.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 13 mensen (85%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
11.2 uur in totaal
Geplaatst: 16 februari
Made me empty on the inside.
Damn good story.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 13 mensen (85%) vonden deze recensie nuttig
9.0 uur in totaal
Geplaatst: 20 januari
When I picked this up, I did so mainly because I was a fan of Spice and Wolf, and had expected a VN that would be equal parts entertaining and informative. What I did not expect was a fascinating look into the meaning of human relationships in a world where the core tenets of Neoliberal governmentality are so entrenched as to resemble natural law more than social construct. It is, in a way, a vivisection of the Homo Economicus of economic fairy tales (the sort of man who, when asked to pass the salt, would respond with "What's in it for me?"); protagonist Hal's growth is the focus of the story, as is the intersection of market rationality and human struggle which provides the dramatic force behind the plot. The characters are good, though some suffer from limited development throughout the course of the story - something that I expect may be rectified in future episodes. The most glaring flaw of this VN lies in the 'visual' half of visual novel - CGs are scarce, sometimes used inappropriately, and the backgrounds are passable at best; likewise, there are numerous audio issues, ranging from inappropriate scoring in some parts to frequent and sudden cuts in the music. Nonetheless, the flaws don't detract much from the experience, and overall, I've got to hand it to Hasekura-sensei, because this is a story that is highly relevant to the modern day, in the wake of the Great Recession, the Foreclosure Crisis and several decades of Neoliberal government. I highly recommend it to any political economy/anime nerds, and anyone else for that matter.
Was deze recensie nuttig? Ja Nee Grappig