XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.
User reviews:
Mostly Positive (667 reviews) - 76% of the 667 user reviews in the last 30 days are positive.
Mostly Positive (14,658 reviews) - 76% of the 14,658 user reviews for this game are positive.
Release Date: Feb 4, 2016

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Recent updates View all (37)

August 5

LWS Releases XCOM 2 “Alien Pack” Mod

Long War Studios, the developers behind the Long War mod for XCOM: Enemy Unknown and multiple XCOM 2 mods, has released the “Alien Pack” mod for XCOM 2 today.

The “Alien Pack” mod adds a host of new enemies to the alien roster – some completely unique and new, while others are variations on existing enemy units. Here’s a rundown of what’s in the mod:

  • Drone (two variations) – an ADVENT scout and crowd control unit
  • Naja (three variations) – a subspecies of the Viper that serves as an alien sniper unit
  • Muton Elite – a version of the Muton much more powerful than its predecessors
  • Sectoid Commander – an enhanced Sectoid with even greater psionic capabilities
  • Sidewinder (three variations) – a subspecies of the Viper that serves as a fast and agile flanker
  • Chryssalid Soldier – a larger and more intimidating variation of the Chryssalid
  • Hive Queen – an even larger Chryssalid all other Chryssalids bow down to
  • MEC Archer (two variations) – an ADVENT MEC equipped with long-range weaponry
  • ADVENT Sentry (three variations) – an ADVENT soldier that has great Overwatch abilities
  • ADVENT Rocketeer (three variations) – an ADVENT soldier with explosive ordinance
  • ADVENT Grenadier (three variations) – an ADVENT soldier equipped with flashbangs, fire grenades or acid grenades
  • ADVENT Gunner (three variations) – an ADVENT soldier with a cannon and the ability to suppress multiple XCOM soldiers at once
  • Muton Centurion – a variation on the Muton, previously made available in the “Muton Centurion” mod
Additionally, the “Alien Pack” mod adds two upgrades to the Viper unit, as well as an upgrade to the Archon and the standard ADVENT MEC. A configurable system will also be included for changing colors and size on many units, as well as mixing and matching ADVENT soldier components to create your own ADVENT soldier types.

You can download the “Alien Pack” mod right now in the Steam Workshop. The “Alien Pack” replaces the “Muton Centurion” mod.
Good luck, Commander.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!


63 comments Read more

July 8

XCOM 2 Gets New LWS ‘Perk’ and ‘Laser Pack’ Mods

Hello, Commander. One of our resistance cells, Long War Studios, has promised new tools to help us combat ADVENT and the alien menace. Starting today, XCOM soldiers will have new laser-based weapons to equip, as well as a complete reworking of classes and Abilities to employ in XCOM 2.

The “Perk Pack” and “Laser Pack” mods are available for download through the XCOM 2 Steam Workshop right now. Simply head over to the Long War Studios section of Steam Workshop here and subscribe to the new mods. They will then be automatically downloaded through your Steam client.

Here’s a rundown of the new mods:

“Perk Pack” Mod
  • Choice of three perks per promotion rank instead of two
  • More than 70 new and reworked Abilities that can be assigned to soldiers, gear or aliens
  • Reworks the four base classes into seven, including the assault, gunner and shinobi, or create your own class
  • Adds ten new PCS items, each granting a unique ability
  • Support for more than 15 active abilities in the tactical UI

“Laser Pack” Mod
  • Adds a new laser tier of XCOM weaponry, which includes a new variant for the assault rifle, shotgun, cannon, sniper rifle, pistol and SMG, plus all attachments
  • Mod includes models, textures, particle effects and sounds
  • Tier exists between magnetic and beam tiers, with two new technologies

That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!


58 comments Read more


“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

Digital Deluxe Edition

The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

About This Game

XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.

Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.

  • XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
  • RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
  • TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
  • A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
  • RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
  • EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
  • CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
  • ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7, 64-bit
    • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® 7, 64-bit
    • Processor: 3GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: 10.11.2
    • Processor: 2.4 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Storage: 45 GB available space
    • OS: 10.11.2
    • Processor: 2.7 GHz i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • Storage: 45 GB available space
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i3-3225 3.3ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650 (1GB)
    • Storage: 45 GB available space
    • Additional Notes: AMD and Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers.
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i7 series
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 960 (2GB)
    • Storage: 45 GB available space
    • Additional Notes: AMD and Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (667 reviews)
Mostly Positive (14,658 reviews)
Recently Posted
Ruthless GameSweats
37.8 hrs
Posted: August 31
Product received for free
My Friend bought me this game and always talks about the first. i have played the first but never got far into it but i will say that Xcom 2 has its hooks into me and im loving every second of the game. I really get attached to my created squad and hate losing the one's that have leveled in rank. Im on my first playthrough but will play it again and again. Everyone should own this game! Also the mods for the game are great!
Helpful? Yes No Funny
4.4 hrs
Posted: August 30
First time playing Xcom per a friends recomendation and was very impressed however I have not been able to save my game. Major downfall for a game like this. I have searched for a solution and tried different things but not have been successful. I believe this game has been released for some time now and dissapointed that they havent released an official fix/patch. Game is great but not worth spending time on it, if I cant save. For this reason I am unable to recommend.
Helpful? Yes No Funny
127.7 hrs
Posted: August 30
Extremely long loading screens. Get bored during loading, start doing push-ups and sit-ups from boredom. Realize the game is helping me with long loading screens. Somehow lost 3 pounds in the first 2 days.

9/10 need longer loading screens for more push-ups.
Helpful? Yes No Funny
190.4 hrs
Posted: August 30
After almost 200 hours of gameplay and including all the dlc i have played, it's fair to say that i absolutely adore this game. Hard as Hell yet Fun as Hell, in short XCOM 2 is just like Enemy Unknown, Only with better graphics some new mechanics like the stealthy concealment mode, And more costumisation options. With 2 extra Story DLC's wich actually should have been part of the game to be fair. But this game has full on community mod support, XCOM is just much more fun with mods! x3

Pros and Cons

Pro: Great story.
Con: Game is a bit buggy.
Pro: Challenging and interesting aliens.
Con: Might be too brutal for new comming players.

Overall rating: 9/10
Helpful? Yes No Funny
32.6 hrs
Posted: August 30
Great game. Takes the franchies into a further direction and executed it very well. Personally I have some performance issues but I'm not playing on some supercomputer here either, a Laptop to be frank.

Didn't mind the timer much at all that are on some of the missions. Some people just like to complain huh ? ;) Nah I can understand why you don't want the tick tock, luckily there's a mod for that buuuddy!

Enemy Unknown the perfect game, Xcom 2 a big letdown? nah. I don't buy that. For me atleast, Xcom 2 is superior on several levels. The only thing I miss from EU is that it ran alot smoother on my comp. So ye, minus the perfomance issue.

Multiplayer experience could have had been alot more worked on, as in Enemy Unknown. But hey, we still got it atleast ;)

I wish I could infect more people that I know to play this game. Or find other Xcom 2 strangers to try out the multiplayer a bit more. I don't like the thought of playing with randoms.

Overall a great gameing experience! Bug Reco... I mean BIG recommend!
Helpful? Yes No Funny
5.6 hrs
Posted: August 30
It took 3 weeks to make it work and then it wasn't even good
Helpful? Yes No Funny
44.9 hrs
Posted: August 30
Amazing game with a crazy gunslinger option in the squad. Also the close combat guys will let you make some alien sashimi, and can be veeeery handy if you carefully position that guys. Xcom 2, just like enemy unknown, is a state of art and one of a kind tactical turn based strategy game. Highly recommended.
Helpful? Yes No Funny
102.9 hrs
Posted: August 30
Awesome game.
Helpful? Yes No Funny
The Awkward Man
44.1 hrs
Posted: August 30
This game is one of the rare examples where the devs created a game that is completely fresh compared to past installments AND feels familiar to older players.

No complaints. A must for x-com fans.

Helpful? Yes No Funny
12.8 hrs
Posted: August 30
Awesome game!!!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
430 of 547 people (79%) found this review helpful
18 people found this review funny
Not Recommended
159.0 hrs on record
Posted: August 10
GAHHHHHH. So many things to like about XCOM 2 but unfortunately it has one crippling flaw that can literally ruin all gameplay. LOS is still totally broken months after release. Almost every mission I'll get instances of randomly getting shot or grabbed through a wall/floor. In a game where cover and positioning is everything, this is utterly gamebreaking.

People do complain a lot that the RNG is broken. Whatever, I don't think so, it sucks sometimes but imo that makes the game more intense and interesting (also kinda more realistic). But for Line of Sight to be broken makes the game a literal luck simulator. Taking cover behind a wall? Trying to stay out of an alien's LOS by flanking around behind walls/cover? Too bad, the enemy saw you through two solid walls and killed Johnny Flanker through said walls.

It's hard to explain how crippling this is to the gameplay without actually playing the game, but anyone familiar with any strategy games should understand that LOS is a critical element to playing smart. If it can't be relied upon to be consistent, then you never know if you're putting your soldiers in amazing cover or a killzone. Kinda important distinction there. WIth it being broken, it just doesn't make any sense to even call this a strategy/tactical game...
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78 of 105 people (74%) found this review helpful
14 people found this review funny
7.9 hrs on record
Posted: August 11
XCOM Enemy Unknown was a game I beat the first try, but with heavy casualties.
X-COM: UFO Defense had me only barely winning the war for Earth with over 70 casualties.
XCOM 2 destroyed my squad one by one then killed Shen in a derelict lab, only 4 hours in.

XCOM EU had me taking all high cover, setting up flanking positions for every battle.
X-COM UFOD had me staggering the position of my soldiers to minimize explosive impact and get ready to auto-shot at any incoming Snakemen that could come from the barn door before sending in Rk. Expendable to open it up and trigger any reaction shots.
XCOM 2 had me breaking out a sweat as my whole strategy, hinging on my Sniper shooting an ADVENT Officer to break supression, missed and left my Demolitionist for certain death in the next turn by the hands of a Faceless he couldn't run from.

XCOM EU sent countries into panic but with the right strategy and a bit of luck, I managed to hold the world together.
X-COM UFO D was something I made it out of with a wing and a prayer, as countries formed secretive pacts with the aliens and gave up on X-COM one by one. I mortgaged half my base to afford the trip to Cydonia.
XCOM 2 had the world doomed before the game even began, and the aliens can shut you down with a single command. And they will. And they have. Twice.

XCOM 2 is everything EU was, but even better. You're now the Guerilla side, but with aliens far superior in technology. They have the upper hand, and you don't even have a chance. While your soldiers are much more powerful than before with slightly improved technology and brand new classes, along with powerful new skill trees and passive bonuses per class, the aliens counter this with reinforcements, armies, and advantages you can't compare with-- but you can certainly dent them and make a mark. This is a game I'll spend 400 hours or more in without succeeding once.

Everything from the aesthetic, the soundtrack that puts a new twist on the original game (you can clearly hear the influence of GMGEO1.mid and TACTICAL on some of the songs), and the behavior of AI makes the game feel oppressive and brutal, making it all the more amazing when-- sorry, if-- you pull off a perfect operation.

I'd talk about the ending, but I can't-- mostly because I haven't made it anywhere in the game.

Good luck, 'commander.' You're going to need it, but you certainly won't get it.


I figured that, given the kind of game this is, I'd use this review to keep track of my current W/L ratio for this game. I know, six hours, a bit early, but I need to do this or I'll lose track fast.
WIN: 0
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61 of 86 people (71%) found this review helpful
6 people found this review funny
165.1 hrs on record
Posted: August 11
By virtue of its insane modding accessibility this game is a shoein for a recommendation on that alone, which is fortunate given a number of technical problems it had at launch. Since then it's improved stability substantially, and the added official content compliments the experience well (and is entirely optional and easily toggled for those not interested).

Tentative buy at full price for fans of the genre, and easily recommended at discount. Now, if only Firaxis can figure out how to do co-op...
Was this review helpful? Yes No Funny
47 of 70 people (67%) found this review helpful
3 people found this review funny
54.0 hrs on record
Posted: August 2
XCOM2 is just as enjoyable as 1 was a few years ago. There are multiple things which I feel are missing or not as polished as I have wished, considering the success of these releases, however, if the game remained as it is at the time of the review (Shen's gift DLC released), it will still offer a compelling experience.

In the end, the pacing of the action and the improvements to the tactical battles, plus wanting to get more of the story it's what gives me confidence to recommend it.

I've played so far on Veteran (completed the game surprisingly fast, 30 battles after starting, with the highest soldier rank Captain), on Legendary (plus some mods for extra content, which is badly needed and this will take me a lot of time to finish).

There are multiple issues that are worth discussing, but others did a good job at explaining them (story, silly animation issues similar to those of the previous release, DLC stuff, performance, many others). But they don't make a significant dent into the experience, overall. At least not for me.
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23 of 32 people (72%) found this review helpful
Not Recommended
188.8 hrs on record
Posted: August 13
I never preorder games, but I loved Firaxis' reboot of the XCOM series, I was excited by the concept of fighting a guerilla war against invaders who had already conquered the world, and I wanted to support good old PC gaming, so when it became available, I went ahead and preordered XCOM 2 with the Reinforcement pack. I regret that decision, I regret buying the game at all, and I will never again make the mistake of ordering a game before there are significant numbers of user reviews.

The game does some things right; there are some changes from the last game that are genuine improvements, but the flaws in the game overshadow these and make playing the game a chore. For starters, there are the performance issues that still plague the game months after its release. The game has much more demanding hardware requirements than XCOM: EU, has trouble running on many systems that exceed its recommended specs, and yet, in the end, does not look significantly better than its predecessor. And what is the deal with the ridiculous load times before and after a mission? What exactly is being loaded? I could understand the load times before missions if they were being used to generate the mission map (though that's apparently not the case), but why on earth do I have to wait 5 minutes just to get back to base? I can play three or four games of XCOM:EU in the time it takes to play a single game of XCOM 2, not because the campaign is longer, but because of all the stupid load screens and unecessary delays in the gameplay.

The worst flaw in the gameplay itself is the number of missions with a turn limit. The problem is not with the turn-limited missions themselves—it's not that they're too hard or unbalanced in any way—no, the problem is that there are just so many of them that they become dull. The bomb disposal missions in XCOM:EU were a welcome change of pace, and I found myself wishing there were more missions like that. In this game, however, I breathe a sigh of relief whenever i get to play a mission that doesn't have a turn limit. The developers have stated that the turn limits were designed to speed up the pace of gameplay. In reality, they slow it down. Because each move is more important, you have to spend more REAL time scrolling around the map and carefully planning your moves and less REAL time shooting aliens and having fun. Again, if it was only a quarter to a third of the missions that had these timers, I would love them, but when it's over 90% of missions, it just gets boring.

I won't review the DLC here, but suffice it to say none of it was worth the cost.

The biggest problem, though, is the constant bugs. They make it impossible to play ironman. Even with the latest patch, I've had soldiers who got stuck after opening a door, soldiers who were injured by elements they were supposed to be immune to, soldiers killed by explosions in squares they had already moved away from, mission objectives that suddenly went from full health to zero in a single turn with no one shooting at them, and many many others. Granted, not all the bugs have been in the aliens' favor: I did once have a soldier who was killed, but was still somehow able to shoot (though not move). The game has also been crashing on startup with increasing frequency. I can fix this by verifying the game cache and letting Steam download the files that fail to validate, but lately I've been having to do this every time I want to play the game. I'm writing this review now because I just unistalled the game fully intending to reinstall it and see if that fixed the problem, but now that I've removed it, I've realized that I don't really WANT to reinstall it.

I preordered this game because I wanted to support PC gaming, but if this is the kind of crap we can expect from developers, maybe it would be kinder to let it die.
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24 of 34 people (71%) found this review helpful
Not Recommended
47.0 hrs on record
Posted: August 2
This is a review of the base game, without mods, which I bought 6 months after game release.


Playing this game was like drinking a nice soda and finding a hornet in the bottom of the glass!

Good UI
Minimal game-engine problems
Good to great graphics
Interesting soldier mechanics and play styles

The Plot
Pacing. The Avatar timer mechanic in particular
Characters, or lack of them.
Shallow and relatively obvious tech tree
Utter lack of surprise at anything
Save files that balloon in size
The cutscene before the final mission causing actual computer crash when equipping WAR suit.
A game that feels way too short and unfinished without DLC

I had a feeling Firaxis would make a mess of this game... and I was right. I decided to play the vanilla game, mod-free, without any DLC.

Getting to a good balance of difficulty was tough. I eventually settled on veteran, then realized once you know how to play this game most of the mechanics are largely irrelevant. There's a more or less simple solution to every problem.

The missions are fairly repetitive. Some require more stealth than others, and some require killing all enemies and other requires soldiers to evac out. My basic playstyle of XCOM1 was totally fine: lots of heavies and snipers, with supports and assaults carrying rifles. Explosives destroy cover and shred armor, everyone else gets shots at exposed targets. Robotic enemies are nasty... until you realize that your supports are absolutely OP against them. Again, kind of typical of the laziness on Firaxis' part - create an enemy with an insta-counter. Heck the biggest risk is that you don't level up early supports because you think they're useless.

The overall missions were fun, especially once I got 6 colonel ranked soldiers and started blowing everything up. I didn't ever deploy a single psionic soldier, and it was no big deal at all.

Anyways, the cutscene before the final mission literally crashed my computer! It resembled a power cycle (and this happened 3 times at exactly the same point in the cutscene)... people on the internet have also experienced it... mine was solved by removing the WAR suit from the soldier who had it in the loadout scream, which apparently caused a graphics glitch. That is unacceptable, Firaxis! A known, full-crash bug that still hasn't been addressed.

In sum, I think the fun factor of this game is probably in the mods... however it speaks poorly to the creators that the best thing about their game is that other people can make it better. I am not a modder, I believe games should be good as sold, and that they should not suck in general.

6/10, regret buying
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24 of 38 people (63%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: August 14
This will be my first review ever.

This game is not remotely as much fun as the previous one. The game is totally different and feels unpolished. Enemies will shoot you through floors/roofs. When in overwatch, my players will fire at enemies through the roof/floor as well. It makes for difficult game play when the game gives you an x amount of moves to complete the stage. You can't play tactically, for its a rush from the begining just not to run out of turns. The turns system ruins it for me. I like exploring the stage and getting my snipers in good positions. You will get let say 12 turns to extract a scientist and then get to the extraction point. To move to the scientist will take about 3 - 4 turns without encountering any enemies. To then move to the extraction point will take atleat another 3 - 4 turns without any enemies. Throwing enemies into the mix makes that you have to blindly just move forward and hope you choose good positions for you don't know where the enemies are. When you get the scientist the AI will drop enemies straight in the path to the extraction so if your players miss shots that says 70% chance, and they hit you, you barely have time to heal them. When they are hit they will be unavailable for a few missions.

I am not happy I purchased the game. I don't mind playing difficult games, but taking the part that I enjoyed out ruins it for me. Other players might enjoy it, I don't.
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20 of 31 people (65%) found this review helpful
1 person found this review funny
Not Recommended
67.2 hrs on record
Posted: August 15
It's only worth it on sale, maybe not even that. Marred by issues, the pros don't outweigh the cons.

* Gorgeous cutscenes, and the graphics are nice when they're not bogged down (which is unfortunately more often than not).
* Very interesting narrative and story setup.
* Highly customizable units.

* Graphical stutters and lags unlike any game I've played on this machine. I'm sure tweaking the settings would bring it up to speed, but this is unacceptable, my rig should not have to turn down anything for this.
* AI takes an obnoxious amount of time to respond sometimes. You could end up waiting up to, say, 15-20 seconds before that last alien makes its decision on what it's going to do. Maybe even longer. I've gone AFK sometimes. That's also unacceptable, and combined with the graphical stutters makes for quite the chore.
* On the whole, it's too damn difficult. It feels like I'm fighting against the game makers and they're like "a-HA! gotcha AGAIN!" like they're torturing ants. Or more like, bullying children. Because "oh, it's too hard for you? You're weak, git gud! Hahaha! Have another Codex thrown at your squad!" It's just obnoxious.
* On that note, the RNG is very much NOT reflective of itself. I don't know what smokescreen they're trying to pull, because "idk, it's random! you could just have bad luck!" but no. This ain't no bad luck. And early on, getting hit literally once could spell doom for the rest of the mission. Oh wait, that's later on too.
* And of course, walls only sporadically work for line of sight. You *could* argue that they're shooting through walls if you've already given away your position--which is fair--but not fair when one squaddie gives away everyone else's position everywhere. And for the rest of the mission.
* Stealth/ambush/whatever element makes no sense contrasted with the time limits and "rescue X amount of civilians" elements.

I wanted to like this game. A LOT. But frankly it feels like a chore after a while--too much work for not enough pay, so to speak. I'm not about to throw myself at the same missions for hours just to end up being left with a (loaded) dice roll against me as usual and likely a dead squadmate or three if I *happen* to get any luck. I took similar issue with the previous title, but that was significantly more tolerable than this mess.

See, these difficult RNG games *can* be fun, I'm all for them, but the problem here is that victory just isn't satisfying enough. You're quickly going to be thrust into a new mission again with a now-broken squad and very little, if anything, more to show for it. So what's the point? To just continue watching my squadmates die while I replenish them with recruits that just end up dying too? Oh, my reward for this mission is a scientist and a smattering of resources? Hardly makes up for the dead and injured.

I might seem a little salty--and I am--but it's largely because I got this game on release, and now that I've waited months to try picking it back up again in hopes it's been tweaked to be more fun and technically sound, I'm instead greeted with some weak DLC. Difficulty and gameplay issues aside, it's the technical issues that really just kill it for me, that just adds insult to injury.

Overall, while I love the game's presentation, I can't recommend it, but damn it I wish I could.
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7 of 8 people (88%) found this review helpful
Not Recommended
39.7 hrs on record
Posted: August 28
Could be a fun game, if you can get over the frustration you would be getting from neverending timed missions and absurd sightline bugs. Due to these and the procedural level generation, it's very likely that you'll be handed impossibly difficult missions, where squad wipes would be more down to pure ♥♥♥♥♥♥♥t rather than poor tactical and risk-assessment decisions. I can totally see why Ironman is disabled the first time you play the game this time.

They took a simple narritive and gameplay from the first game and ♥♥♥♥ed it up. None of the characters are likable, either. I personally cannot stand Tygan's "clumsily reading from a script" voice.

XCOM1:Enemy Within is a better game.
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7 of 9 people (78%) found this review helpful
Not Recommended
12.1 hrs on record
Posted: August 11
Bought this game on release. I could never beat it because of crippling frame drops that would eventually crash my computer. Months and months later, I am still unable to play. From maximized settings to the lowest of the low, the performance remains low, and the game is just as broken. They have refused to refund me even though most of the time accumulated was all from system tests to try and find a correct spot to see if I could even play the game. I surpass the system requirements so there should be no reason for this. Horrible shady business practices that will release a broken game and refuse to fix any of it means I will not recommend it.

Stay away from XCOM 2.
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