XCOM 2 è il seguito del premiato strategico XCOM: Enemy Unknown. Sono passati vent'anni dalla sconfitta contro gli invasori alieni e la Terra è assoggettata a un nuovo ordine mondiale. Dopo anni nell'ombra, le forze degli XCOM devono tornare a combattere per mettere fine all'occupazione.
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Data di rilascio:
4 feb 2016

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19 dicembre 2017

Minor Update for XCOM 2: War of the Chosen

We have issued a minor update for XCOM 2: War of the Chosen, which addresses a few known bugs and stability issues. The full update notes are as follows:

Fixes
  • Fixed a hang caused by a soldier suffering from an incapacitating status effect transitioning to the Avatar showdown
  • Fixed an issue where XCOM soldiers became permanently nonfunctional after ending a mission where they are actively bound.
  • Fixed crashes related to object destruction.
  • Stability improvements

http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/
Be sure to follow XCOM on social media to keep up to date with the latest information. Subscribe to our YouTube channel for Inside Looks at new characters and enemies, features and insights from the development team!

           
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19 ottobre 2017

Fall 2017 XCOM 2: War of the Chosen Update Deploys



The Fall 2017 update for XCOM 2: War of the Chosen is available now on PC and coming soon for Mac, Linux, Xbox One and PlayStation 4.

This new update institutes multiple bug fixes and optimizations that will facilitate a better overall experience for players. Challenge Mode has been updated to include new stats on the leaderboard, new player-to-player tracked events and retooled notifications.

Head below for the full list of changes.

Good luck, Commander. 

 

Gameplay – Strategy Layer
  • Beta Strike now is applied to XCOM soldiers if the tutorial is enabled
  • Scientists and engineers can no longer be used while deployed on Covert Actions
  • Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first
  • Fixed a visual issue with the inventory menu after selecting a Grenadier's utility item or grenade slot in the Hangar
  • Fixed Resistance Order card duplication
  • Fixed a navigation issue caused by empty Resistance Order card slots
  • Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial.
  • Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled
  • Fixed the conventional weapon breakthrough tech causing "+1 Damage" to display on the claymore when viewed in the Armory
  • Soldiers in the Character Pool now generate with a background
  • Scavengers Resistance Order now only applies to resource-based POI rewards
  • Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews
  • Camera outline and poster display update on screen change
  • Fixed an issue with SPARKs getting permanently stuck in a wounded yet "Available" state after going on Chosen Stronghold missions
  • Fixed the Lost World Dark Event to expire correctly
  • Fixed lingering cohesion glow after creating a new bond
  • Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers
  • Removed references to Resistance HQ from strategy notifications
  • Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic
  • Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen
  • Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time
  • Adding additional text to the Reaper's Silent Killer ability description
  • Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions
 

Gameplay – Tactical Layer
  • Chosen will be activated only if someone on XCOM team has been revealed
  • Fixed a bug where the fog of war fails to update or disappear when the player's Codex creates a clone during a mission
  • Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment
  • VIPs using hunker down no longer break concealment
  • Berserk Rangers no longer attack squadmates
  • Fixed visualization of Archon patrol pathing
  • Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay
  • ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission
  • Alien Rulers get a 1.5X HP boost when Beta Strike is enabled
  • Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed
  • Bladestorm and Retribution excludes teammates as valid targets
  • Enemy reinforcement visual indicator no longer disappears
  • Chosen can no longer turn into cocoons from Chryssalid poison
  • Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed
  • Fixed missing flyover for Lightning Reflexes
  • Gremlins only reveal hidden units after a hack attempt is made
  • Changed Skirmisher Ionic Ripjack stun chance to 25%
  • Darkclaw now gains the effects of equipped ammo
  • Brutal Chosen strength temporarily decreases soldier Will
  • Fixed ambient lighting not being applied in some non-tactical areas
  • Targetable enemy indicator refreshes correctly after navigating tactical menus
  • Fixed an issue where help text and other pop-ups would not trigger during the tutorial
  • Units provided by the Volunteer Army & Double Agent Resistance Orders will no longer count as units lost during a campaign
  • Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units
  • Added AI AoE finder updates to enable AoE attacks on Mimic Beacons
  • Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers
  • Skulljack now kills units instantly if Beta Strike is enabled
  • Shredded armor no longer reappears after reloading a save
  • Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack
  • Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for
  • Fixed issue with claymores not being immediately targetable by the Reaper
  • Reduced Chosen Hunter pistol range
  • Skulljack no longer prevents a unit from becoming concealed
  • Supply Extraction loot now recovered if XCOM evacs from the mission
  • Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission
  • Fixed crash caused by too many Lost on screen at one time
  • Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map
  • Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers
  • Shadowbound units don't get abilities granted from Sustaining Spheres.  This matches up with shadowbound units not getting built in Sustain ability from units either
  • Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army
  • Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay
  • Holy Warrior effects no longer persist after the Priest is removed from the mission
  • Chosen Sarcophagus health displays correctly after loading a save game while the shield is up
  • Bluescreen Rounds no longer affect destructibles
  • Updated Shadowbind to remove the Parthenogenic Poison from the target
  • Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load
  • Fixed crashes related to GetAllViewersOfTarget
  • Fixed crashes related to GetAllVisibleToSource
  • Fixed crashes related to GetAllViewersOfLocation
  • Fixed crashes caused by for large block of LoadMap crashes
  • Fixed GetWorldInfo crashes on RenderThread
  • FixedProtection against IsAudible crashes from effects
 

Challenge Mode
  • Added new event notifications:  5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission
  • Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives
  • Added user score and total players to Challenge Mode squad select screen
  • Changed Challenge events to display completion percentages of total players for an event
  • ADVENT soldiers now take an action when their shadowbound clone is killed
  • Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod
  • Challenge Mode replays will now automatically start playing
  • Fixed an issue where Focus drops were not occurring in Challenge mode
  • Additional score break down and stats to leaderboard
  • Consolidated the objective and enemy score decrease messages into one message when appropriate
  • Fixed an issue causing Challenges to auto-complete
 

Misc
  • Modding - Added files to improve compatibility between the game and uncooked content
  • Character Pool now checks base game and expansion directories for available pools
  • Fixed Character Pool lighting when on Stronghold shell screen
  • Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists
  • Added a button to open the local Photobooth directory from the game
  • Class pose filtering is skipped when doing a memorial shot
  • Additional crash and bug fixes

http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/
Do you have questions for the team? Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!

           
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Recensioni

“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

Informazioni sul gioco





XCOM 2 è il seguito di XCOM: Enemy Unknown, lo strategico del 2012 vincitore del titolo di gioco dell'anno.

La Terra è cambiata. Sono passati vent'anni da quando i leader mondiali hanno firmato una resa senza condizioni con le forze aliene. Gli XCOM, l'ultima linea di difesa del pianeta, sono stati decimati e dispersi. Ora, in XCOM 2, gli alieni governano il pianeta e costruiscono scintillanti agglomerati urbani che promettono un futuro radioso alla nostra specie... peccato che nascondano un sinistro piano e riservino una brutale repressione a chi si oppone al nuovo ordine.

Solo chi vive ai margini della società assapora un barlume di libertà. È qui che una forza si assembla nuovamente per difendere l'umanità. In costante fuga, le truppe XCOM disperse devono trovare un modo per far risorgere la Resistenza globale, spazzando via gli alieni una volta per tutte.

  • XCOM IN FUGA: Prendi il controllo dell'Avenger, una nave aliena convertita in base mobile per gli XCOM. Il nuovo gameplay libero permette di decidere dove portare la squadra d'assalto, come ottenere il supporto del popolo e quando contrastare le operazioni del nemico.
  • RECLUTA LA RESISTENZA: Cinque classi di soldati, tutte con alberi di abilità diverse, che permettono di creare milizie adattabili alle proprie tattiche.
  • GUERRIGLIA TATTICA: I nuovi sistemi di gioco offrono più flessibilità tattica in combattimento. Nascondi i tuoi uomini per tendere imboscate alle pattuglie nemiche. Saccheggia i corpi per recuperare armi e artefatti. Salva i VIP e i compagni caduti riportandoli al punto di estrazione.
  • UNA NUOVA SPECIE DI NEMICI: Un ricco cast di nemici, con nuove e potenti specie della ADVENT, la polizia del regime alieno, offre una sfida tattica variegata.
  • RICERCA, SVILUPPA E POTENZIA: Configura e costruisci stanze nell'Avenger per dare agli XCOM nuove potenzialità da sfruttare sul campo. Usa gli scienziati e gli ingegneri per ricercare, sviluppare e potenziare armi e armature adatte ai tuoi scopi tattici.
  • OGNI MISSIONE È UNA SFIDA UNICA: Vai in missione in giro per il mondo, dalle terre selvagge al cuore delle megalopoli del regime, fino alle profondità delle installazioni aliene. Ci sono virtualmente infinite combinazioni di mappe, missioni e obiettivi.
  • CREA MOD PERSONALIZZATI: Gli strumenti per la community permettono di creare campagne, gameplay tattici, alieni, classi e funzionalità strategiche, per poi condividere il tutto sullo Steam Workshop.
  • SFIDE TESTA A TESTA MULTIGIOCATORE: Combina squadre di umani e alieni e affronta dei testa a testa in mappe generate casualmente.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows® 7, 64-bit
    • Processore: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Memoria: 4 GB di RAM
    • Scheda video: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Versione 11
    • Memoria: 45 GB di spazio disponibile
    • Scheda audio: DirectX compatible sound card
    • Note aggiuntive: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    Consigliati:
    • Sistema operativo: Windows® 7, 64-bit
    • Processore: 3GHz Quad Core
    • Memoria: 8 GB di RAM
    • Scheda video: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • Memoria: 45 GB di spazio disponibile
    • Scheda audio: DirectX compatible sound card
    Minimi:
    • Sistema operativo: macOS 10.11.6
    • Processore: 2.4 GHz Intel Core i3
    • Memoria: 4 GB di RAM
    • Scheda video: 1GB AMD 5750, Nvidia 650M, 1.5GB Intel Iris Pro 5200 (See Notes for more details)
    • Memoria: 45 GB di spazio disponibile
    • Note aggiuntive: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
      • * All 13” MacBook Pros released since Late 2016
      • * All 15” MacBook Pros released since Early 2011 with a 1GB Graphics Cards and a 2.5GHz processor or better
      • * All 17" MacBook Pros since Early 2011
      • * All 21.5” iMacs released since Late 2013
      • * All 27” iMacs released since Mid 2010 with a 1GB Graphics Card or better
      • * All Mac Pros released since Late 2009
      • Please note for your computer to meet the minimum requirements it must match or better all elements of the listed spec. For more detailed specifications check the Feral website.
      • ———
      Multiplayer is compatible between Mac, Linux and Windows versions
    Minimi:
    • Sistema operativo: Ubuntu 14.04.2 64-bit or Steam OS
    • Processore: Intel i3-3225 3.3ghz
    • Memoria: 4 GB di RAM
    • Scheda video: NVIDIA 650 (1GB), AMD R9 270 (2GB) or better
    • Memoria: 45 GB di spazio disponibile
    • Note aggiuntive:
      • * Intel GPUs are not supported at time of release.
      • * Nvidia requires 352.55 or newer drivers.
      • * AMD requires Mesa 13.0.1 driver compiled using LLVM 3.9.
      • * XCOM 2 War of the Chosen requirements differ to XCOM 2, please check the system requirements here before purchasing.
    Consigliati:
    • Sistema operativo: Ubuntu 14.04.2 64-bit or Steam OS
    • Processore: Intel i7 series
    • Memoria: 8 GB di RAM
    • Scheda video: NVIDIA 960 (2GB)
    • Memoria: 45 GB di spazio disponibile
    • Note aggiuntive:
      • * Intel GPUs are not supported at time of release.
      • * We recommend Nvidia 358.16 drivers for best performance in XCOM 2.
      • * XCOM 2 War of the Chosen requirements differ to XCOM 2, please check the system requirements here before purchasing.

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