XCOM 2는 수상 경력이 있는 전략 게임 XCOM: Enemy Unknown의 속편입니다. 인류가 외계인 침략군에게 항복한 지 20년, 이제 지구 상에는 새로운 세계 질서가 존재합니다. 수년간을 어둠 속에서 숨어 있었던 XCOM 부대는 반드시 일어나 외계인의 지배를 무너뜨릴 것입니다.
최근 평가:
매우 긍정적 (1,138) - 지난 30일 동안의 사용자 평가 1,138건 중 80% 가 긍정적입니다.
모든 평가
대체로 긍정적 (15,477) - 이 게임에 대한 사용자 평가 15,477개 중 79% 가 긍정적입니다.
출시 날짜:
2016년 2월 4일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

XCOM 2 구매

XCOM 2: Digital Deluxe 구매

XCOM 2 + Steam Controller 구매

2개 항목 포함: XCOM 2, Steam Controller

Strategy Game of the Year Bundle 구매 꾸러미 (?)

2개 항목 포함: XCOM 2, Sid Meier's Civilization VI

 

최신 업데이트 모두 보기 (67)

2017년 9월 22일

XCOM CHALLENGE REPORT: WEEK OF SEPTEMBER 25



Welcome back, Commander.

In XCOM 2: War of The Chosen, new objectives and incoming Intel are being fed to us every day. All you need to do is open up Challenge Mode on the main menu and accept the day’s mission.

To help ready the troops, we are declassifying the missions that will be available online next week. This week, the odds may seem stacked against your smaller squads, so be smart with how you deploy the troops.

Just be aware that some objectives may change. After all, in war, no plan survives first contact.

WEEK OF SEPTEMBER 25

 

9/25

OBJECTIVE: Plant X4 charges on the Psionic Transmitter

ENVIRONMENT: Small town

TEAM: A heavily-armed squad of Sectoid, ADVENT Priest and Codex units.

ENEMY FORCES: A complement of ADVENT soldiers and a number of alien units including Archons and Vipers are providing local support to protect the transmitter.

 

9/26

OBJECTIVE: Neutralize the alien strike force

ENVIRONMENT: Shanty Town

TEAM: A small group of well-armed Skirmishers and Specialists.

ENEMY FORCES: Brace for a major Chryssalid infestation.

 

9/27

OBJECTIVE: Plant X4 charges on the Psionic Transmitter

ENVIRONMENT: Slums

TEAM: Command a couple Andromedons and an ADVENT MEC.

ENEMY FORCES: A combination of Sectoid, ADVENT Priest and Codex units are protecting this installation.

 

9/28

OBJECTIVE: Locate and Neutralize the ADVENT Field Commander

ENVIRONMENT: Subway Tunnels

TEAM: A full detachment of Specialists.

ENEMY FORCES: Defending the Field Commander are ADVENT troops, Sectopods and MEC units. Proceed with caution.

 

9/29

OBJECTIVE: Plant X4 charges on the Psionic Transmitter

ENVIRONMENT: Small Town

TEAM: A small squad of ADVENT MECs, a Ranger and Specialist.

ENEMY FORCES: Intel suggests that beyond the ADVENT troops, Sectoids and at least one Codex are protecting the Transmitter

 

9/30

OBJECTIVE: Recover the ADVENT Power Converter

ENVIRONMENT: Abandoned City

TEAM: A small team of well-equipped Rangers.

ENEMY FORCES: Expect a tough fight against Andromedons, Archons and ADVENT Purifiers. 

 

10/1

OBJECTIVE: Extract the VIP at the designated location

ENVIRONMENT: City Center

TEAM: A team of Vipers have been dispatched to see the VIP makes it to safety.

ENEMY FORCES: A number of ADVENT troops, Vipers and Sectoids will be trying to intercept your squad as you make your way to the extraction zone.

 

 

Are you ready to deploy?

Tell us which sorties you’re looking forward to the most.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!

         

 

 
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2017년 9월 22일

Art of XCOM: Listen to the War of The Chosen Soundtrack Now


Today, we’ve got a treat for you. This could be a simple Q&A interview with Tim Wynn, Composer of the XCOM 2: War of The Chosen soundtrack. But we also put together the entire score for your listening pleasure and uploaded it to YouTube. So, go ahead and click the embedded link, kick back and listen while we discuss what into crafting the game’s music.
https://www.youtube.com/watch?v=RfyK8iK71Pg
When you’re doing the score for a game like XCOM, what are some of your inspirations for pulling it all together?

For XCOM, the inspiration mainly came from the story.  I like to start by creating the themes, and then look for ways to incorporate them into the game.  For War of the Chosen, the story has numerous defined themes.  I started with the Chosen theme and then wrote individual themes for the Warlock, Hunter and Assassin.

How is it working on the score for something like XCOM compared to other projects you’ve worked upon?

Each project is unique and every project needs their own sound and voice.  With games, I really like to find the emotion in the story.  In XCOM 2 that mainly comes from Shen and her following in her father's footsteps.

Let’s explore that for a second. What were you thinking about Shen and how did you want to bring that out? Any other moments that also inspired you?

I was focused on Lily’s feeling about carrying on her father’s life work.  There is a certain amount of melancholy in that. I was also thinking about the bond between a father and his daughter. Being a father myself, I understand how powerful that can be.  Some of the other things that inspired me were the new characters.  Each of the Chosen have their own unique personalities and I tried to bring that out in the music.  The lost were also fun to cover.  Who doesn’t like zombies?

What piece are you most proud of composing from this score – and why?

It’s always hard to pick one piece of music but if I have to choose it would be the track called “War of the Chosen”.  I like that it has both the Chosen and XCOM themes in it. A close second would be “Metal and Steel”.  Fans of XCOM know how important the squad loadout screen is and I really like how the XCOM theme blends with some of the motifs from the Chosen.

How do you go about composing music – can you tell us about some of your process?  

When I start writing for a game, I like to immerse myself in the story.  I like to see all of the concept art and read as much of the story as possible.  Once I have watched, read and sometimes play through the game, I will start to write.  My best ideas usually come away from the keyboard. Inspiration can come all times of the day and in all settings.  I like to sing the melodies and ideas into my phone and translate from there.  

Can you go further into the creation process? You hum a melody into your phone…and what happens next?

I wish it was that easy!  From there I take my recordings to the piano and start to sketch out a composition.  Then usually comes more singing into my phone, and time and the piano.  All of that gets poured into my computer where it comes to life.

We are looking to include the soundtrack / score with this story, so as we’re listening – what are some of the things people should be listening for?

The first thing to listen to may be the main theme “War of the Chosen”. I was looking to create a hybrid orchestral/analog synth sound for the game. It opens with what I call the Chosen motif in the analog synths. It was the first idea I had when writing but I felt that it wasn’t enough of a theme but I love how it works inside of the Chosen theme.  Another thing of note is at 2:20 when the XCOM theme comes in dark, somber tone.

“Shen’s Hope” comes from the DLC Shen’s Last Gift.  I like the otherworldly voice in Shen’s theme and how the emotion plays in the story.

As I mentioned before, I am really happy how “Metal and Steel” turned out for War of the Chosen.  I was looking for a way to use the XCOM theme in 6/8 meter and I like the results.  This piece of music is really meant to pump you up for the next mission, and I think it succeeds.  Listen for the Chosen motif at :52 and when the XCOM B theme comes back at 1:09.

Track 7 “Vox Prima” is another cue to listen for.  It’s the first time you hear the theme for the Skirmishers in the game. The theme works great for the Skirmishers and Mox is voiced by actor Michael Dorn – which makes it come together that much better.

Any things you’re hoping people take away from hearing the game’s score.

For me, I really wanted this score to be all about themes.  I wanted the player to know when the one of the Chosen were stalking them.  Also, XCOM 2: War of the Chosen is not your typical DLC.  The story is so rich and well thought out it feels more like a whole new XCOM game.  I tried to reflect the complexity of it in my score.

******

We’re going to continue chatting with the team about all aspects of the game and the work that went into creating XCOM 2: War of The Chosen. And we plan to answer your questions – and more – right here.

Do you have questions for the team? Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
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평가

“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

디지털 디럭스 에디션


The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

게임에 대해

는 2012년 올해의 게임 상을 받은 전략 게임 의 속편입니다.

지구는 완전히 다른 세상이 되었습니다. 전 세계 수뇌부가 외계인에게 항복한 후 20년이 흘렀고, 지구 최후의 방위선 엑스컴은 숙청당해 뿔뿔이 흩어졌습니다. 엑스컴 2의 지구는 외계인이 지배합니다. 인류의 밝은 미래를 약속하는 것 같은 최첨단 도시가 건설되었지만, 그 이면에는 새로운 체제에 반대하는 사람들을 제거하는 등 사악한 계획이 도사리고 있습니다.

외딴 지역에 사는 이들만이 약간의 자유를 누릴 수 있으며, 바로 이곳에서 인류를 위해 싸울 세력이 다시 뭉치게 됩니다. 항상 외계인에게 쫓기는 엑스컴 잔존 세력은 불리한 상황에 놓여 있지만, 다시 한번 인류의 힘을 모아 외계인의 위협을 확실하게 제거해야 합니다.

  • 쫓기는 엑스컴: 한때 외계수송선이었지만 이제는 엑스컴의 이동 본부로 개조된 어벤저를 지휘하십시오. 열린 결말을 가진 새로운 게임 시스템으로 공격 루트, 도움이 되는 전력 양성과 적의 공격을 역습할 시기 등을 마음대로 정할 수 있습니다.
  • 저항군 모집: 다섯 병과가 각각의 스킬 트리를 가지고 있어 개별 전술에 특화된 병사를 양성할 수 있습니다.
  • 전술적 게릴라전: 새로운 게임 시스템으로 전투 시 전술을 더욱 유연하게 펼칠 수 있습니다. 매복해있다가 적의 정찰대를 기습하고, 적에게서 전리품을 획득하여 좋은 장비와 유물을 확보할 수 있습니다. VIP를 구출하고 쓰러진 동료를 탈출 지점으로 옮겨 구조하십시오.
  • 새로운 종류의 적: 애드번트를 포함한 강력한 새로운 외계종족이 정부의 앞잡이가 되어 엑스컴을 전술접으로 압박해옵니다.
  • 연구, 개발, 업그레이드: 어벤저에 연구실을 만들어 전투 시 유용하게 쓸 수 있는 엑스컴 능력을 개발할 수 있습니다. 개별 전술에 적합한 무기와 방어구를 연구, 개발, 업그레이드하도록 과학자와 엔지니어에게 명령을 내리십시오.
  • 독특하고 도전적인 임무들: 황야와 외계인이 건설한 도시의 심장부 등 전 세계의 임무를 수행하며 외계인의 음모를 밝혀내십시오. 무한에 가까운 맵, 임무, 목표의 조합이 이론적으로 가능합니다.
  • 커스텀 모드 생성: 커뮤니티 특화 도구로 나만의 캠페인, 전술 게임, 외계인, 병과, 전략적 특징을 생성하여 Steam Workshop(창작마당)에 공유할 수 있습니다.
  • 심도 있는 멀티플레이어 전투 랜덤 생성되는 맵 안에서 인간과 외계인을 적절히 배치한 분대를 조직하여 치열한 전투를 즐겨보시기 바랍니다.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows® 7, 64-bit
    • 프로세서: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • 메모리: 4 GB RAM
    • 그래픽: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: 버전 11
    • 저장공간: 45 GB 사용 가능 공간
    • 사운드카드: DirectX compatible sound card
    • 추가 사항: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    권장:
    • 운영체제: Windows® 7, 64-bit
    • 프로세서: 3GHz Quad Core
    • 메모리: 8 GB RAM
    • 그래픽: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • 저장공간: 45 GB 사용 가능 공간
    • 사운드카드: DirectX compatible sound card
    최소:
    • 운영체제: 10.11.2
    • 프로세서: 2.4 GHz Intel
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • 저장공간: 45 GB 사용 가능 공간
    권장:
    • 운영체제: 10.11.2
    • 프로세서: 2.7 GHz i5
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • 저장공간: 45 GB 사용 가능 공간
    최소:
    • 운영체제: Ubuntu 14.04.2 64-bit or Steam OS
    • 프로세서: Intel i3-3225 3.3ghz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA 650 (1GB), AMD R9 270 (2GB) or better
    • 저장공간: 45 GB 사용 가능 공간
    • 추가 사항: Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers. AMD requires Mesa 13.0.1 driver compiled using LLVM 3.9
    권장:
    • 운영체제: Ubuntu 14.04.2 64-bit or Steam OS
    • 프로세서: Intel i7 series
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA 960 (2GB)
    • 저장공간: 45 GB 사용 가능 공간
    • 추가 사항: Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
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