Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.
User reviews:
Very Positive (30 reviews) - 100% of the 30 user reviews in the last 30 days are positive.
Very Positive (4,935 reviews) - 94% of the 4,935 user reviews for this game are positive.
Release Date: Apr 10, 2009

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Buy Indie Game The Movie Bundle

Includes 5 items: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

Buy Braid Soundtrack



"...beautiful, entertaining, and inspiring."

— Eurogamer 10/10

Steam Big Picture

About This Game

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
  • Newly added Steam Cloud support
    Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
  • Forgiving yet challenging gameplay:
    Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
  • Rich puzzle environment:
    Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
  • Aesthetic design:
    A painterly art style and lush, organic soundtrack complement the unique gameplay.
  • Nonlinear story:
    A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
  • Nonlinear gameplay:
    The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

System Requirements

Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 1.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better
    • Hard Drive: 185 MB free space
    • Other Requirements:
Customer reviews
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Very Positive (4,935 reviews)
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3,178 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
58.1 hrs on record
Posted: October 24
9/10. this is BY FAR the best and most complex use of time manipulation I've seen in a game. worthwhile for people willing to think of time manipulation as more than simply changing the past and a way to duplicate resources. the 6-hour length is short for 15 USD unless you can appreciate the puzzle design and mechanics.

9/10. it gets deep. individual elements (switches, keys, doors, enemies) can be time-immune, enemies can carry objects, entire levels can create duplicates after rewinding, and there are movable orbs that slow down time within a radius. all of the levels are exceptionally well-designed minus one with a tricky jump.

6/10. arrows to move, shift to rewind, space to jump and select, and escape to open the menu. not rebindable.

8/10. beautiful Renaissance-like violin pieces, and some world. manipulating time affects the music, which is cool but kinda ruins the sound. the sound effects are simple pops and squeaks.

6/10. the fairytale style is very nice, but the level design is unaesthetic and feels thrown-together and unpolished.

5/10. some ambiguous ♥♥♥♥ about going back in time and getting cucked by a knight. Blow's interview responses are more interesting and philosophical and less ambiguous.
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3 of 3 people (100%) found this review helpful
5.5 hrs on record
Posted: October 17
It's a great and beautifully designed game. Like me, you've probably been hearing about how great the game is for years: it is. It's one of those great games that make it obvious that games can be "art" while still being fun and mechanically sound.
It gets the highest recommendation I can give it.

The art style is unique and cheerful, to the point of providing a striking juxtaposition when tempered with the dark themes presented in the story. Aesthetically, it's beautiful: there is great variety in the environments and depth to the pieces presented within.
Regarding the mechanics, the platforming is well serviced by the art, platforms are easily distinguishable and the graphics filters make it evident that you are using your powers and what each power does.

The game is not excessively taxing and the engine is implemented competently.

I am tempted to buy the soundtrack.
The music is simply beautiful and matches the whimsy of the visuals stellarly.
The choice of strings is perfectly tailored to the game and the rewind mechanics which carry to the sound as well (note that it can get a bit annoying when you are like a DJ turning the disk back and forth remixing the music, but I have to commend the follow-through on the game's vision).

Simple yet perfectly responsive.
The use of graphic and unobtrusive tutorials is one of the aspects that remark the effectiveness of the title, where manages to masterfully skirt the line between game and art resulting in an amazing experience.

It's a quality puzzle platformer where your main skill is moving time back or forth and every one of the 6 worlds have new mechanics from the ability to zonally slow time, to having things unaffected by your time powers, to having a double repeat what you've done in the past. All of them are used in the levels, and pushed to the max when searching for the secret stars.

There are quite a few puzzles that are mechanically beautiful, for example: sequentially slowing down cannons with a moving platform or the final puzzle that played forward and back told opposing stories.

If anything, I wanted to play a few more puzzles with the system designed; the inclusion of mods satisfied that desire.

It starts in media res, and all allusions to the past are intentionally misty yet interesting.
The story seems somber with an overtone of obsession, yet it is open ended and purposefully obscured.

My interpretation on the story:
Aside from the abusive relationship themes, some key phrases of the Epilogue like "we have become ♥♥♥♥♥♥♥♥♥s" (or something like that) and what happens with the secret ending to me make it evident that the story addresses the problem of pursuing scientific progress without regarding the consequences and the princess being the atomic bomb.

The biggest problem I have with the game is the idiocy of the secret stars required for the secret ending which are never mentioned (even an achievement for it would be enough), and at times require you to wait 2 hours for a cloud to move around the map, not to mention the one which can only be collected if you don't assemble the second puzzle meaning a second playthrough would be required (I hate missable collectibles, and it's especially heinous in a game with level select).

Extra Content
The game doesn't overstay its welcome with about 4/5 hours of gameplay for your first playthrough.
I haven't tried the speed run mode, but I'm not interested in it. But if you are into speed runs, that could be a big time sink.

Nonetheless, if like me, you enjoyed the puzzles and want either more of those, or more story, after completing the game, there's about 5 or 6 mods/level packs you can download and try out. Those double the playtime you get from the game.

Buy it.
If you don't think $15 for 7-8 hours (with mods) is enough bang for your buck, you can wait for a sale; but, for $10 I don't think you'll be disappointed even if that time/money is your driving parameter when buying games.
You have probably heard of the quality of this title for years, I believe that it's deserving of that praise.
The game exudes quality in every category, the experience is coherent and stellarly enjoyable.
The way its mechanics are integrated into other aspects of the game is masterful.
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: October 5
A very engaging game with good puzzles and platform type game well worth getting.
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Most Helpful Reviews  Overall
201 of 231 people (87%) found this review helpful
12.2 hrs on record
Posted: November 25, 2013
Braid is... Not For Everyone

The time twisting, puzzle platformer is brilliantly made, fantastically designed but a killer on the brain. The introduction to the game drip feeds you the information you are required to complete it, and its all down to you to apply the knowledge you have been given.

Now this is where opinions will divide; I enjoyed the challenge and that inspired me to push on. You could argue this game is actually really boring, I would disagree, but essentially it is advanced jumping with time elements. The story is strong, the character is great, albeit eccentrically odd, and the mechanics are near flawless. If you are a naysayer, play this in chunks and it'll win you round.

I think compared to other indie titles this game is perfectly priced at £5 - £10. If you don't enjoy the art style, then anything below that and you have got a steal and its worth a shot.

Steam Achievements, No Trading Cards, Full Controller Support.
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117 of 133 people (88%) found this review helpful
8 people found this review funny
0.1 hrs on record
Posted: December 20, 2014
Sometimes, when watching a film or reading a novel, you feel a burn of emotion deep inside your chest. Something that affects you so profoundly that it moves beyond being just a form of media. It is internalized and remembered forever.

Braid is one of those things. But it isn't just an example of art in gaming, it's a game full of pure genius as well.

The game, at first, comes off as a platformer. There are relatively little instances of hardcore platforming in the game, and they usually only serve as a medium to allow you to interact with the puzzle that you're dealing with. Make no mistake, this is a puzzle game at heart.

The puzzles here are incredibly good, and very well scaled from level to level. The first two levels are relatively easy and will only take you a few minutes, the third is a bit harder, and the last puzzles will make you feel like your brain is deflated. The amount of time that you'll have to put into each puzzle may be debilitating for some, but the sheer joy and pleasure of solving one overcomes any sense of stress that staring at your screen racking your brain may cause. These aren't just run of the mill puzzles, either. There are a number that are, in my mind, some of the best puzzles that I've ever seen in a game.

The art direction is beautiful. The backgrounds are watercolor constructed, they're vibrant and bright, and dark and brooding. The soundtrack is perfectly placed and flooded with beautiful violin work. Each are augmented by an incredibly written preface that comes prior to starting each level. The story is written so broadly and so metaphorically that it can literally be translated to represent whatever the player would like it to. The ending represents one of the epic twists in video game history, and does so in game -- a puzzle in itself.

I literally cannot think of one thing that I dislike about this game. It could be longer, but length can't really be expected from a game that costs so little.

There is so much value stuffed into the 10ish hours that you'll spend playing this game, it's hard to put it into words any other way than just to spout off the cliche of "buy it and experience it yourself". It's an experience to be had, and it's one of the most artistically beautiful exhibits in gaming history that is guaranteed to affect you in a most profound way.
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68 of 75 people (91%) found this review helpful
4.8 hrs on record
Posted: June 12
(Full review follows below)

  • Game Name: Braid
  • Original Release: 2009
  • Genre Tags: Puzzle-Platformer; 2D; Time-Warp
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 4-6 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Puzzle game aficionados

Braid is a short and sweet puzzle/platformer with an quasi-innovative time-manipulation aspect. The ability to rewind time not only allows for intriguing gameplay, but also provides a good way for there to be challenging puzzles without the game becoming unnecessarily frustrating. If you like puzzle/platformers, this should be high on your list of games to try.

The game mixes elements of puzzlers and platforming to form its identity. And there is a comfortable familiarity to the game which should feel inviting to most gamers. It starts off mostly focused on thinking-based puzzles and then a little while into the game there does start to be some platforming aspects sprinkled in, where your reaction time and precision abilities will be tested. But for the most part it's pretty mild and not that hard. Again, the time-manipulation also helps alleviate some of the difficulty of the platforming sections. It works out so a large majority of people should have an easy time enjoying Braid.

And as you progress through the game you will unlock different time-manipulation abilities which will need to be used properly to complete your quest. So the gameplay evolves throughout the campaign, keeping things fresh and keeping your mind active.

There isn't much of a story to be mentioned, but the game doesn't really need one. There is a strong influence of old school platformers (i.e.: the early Mario Bros. games). In that vein, there is a basic purpose to your actions, but no need for a sprawling narrative. Your quest in Braid is to traverse hostile lands to rescue a kidnapped princess, what else do you really need to know. Also, there isn’t that much of an immersive atmosphere either. The ambiance feels very nondescript and purely functional. However, none of this is a bad thing; Braid is simply a game that is focused on gameplay, purposefully minimizing the other distractive aspects.

And so I definitely recommend you check out Braid if you’re a fan of the puzzle/platformer genre and are looking for a new game that focuses on gameplay. Also if you are someone who loves a real challenge, the speed-run achievement can give you a nice "run for your money.”

Follow my curation page to see more of my recommendations!
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94 of 128 people (73%) found this review helpful
32.4 hrs on record
Posted: August 2, 2013
An intellectually stimulating combination of symbolic game design, brilliant visuals, an immersive soundtrack, and a post-modern story that will leave you pondering its implications for months. I consider this the best videogame ever made.
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69 of 89 people (78%) found this review helpful
4 people found this review funny
6.5 hrs on record
Posted: September 9, 2015
Braid is a platforming puzzle game which was released on Xbox Live initially in 2008 before later being ported onto PC in 2009. You play the character, Tim, as you attempt to rescue the princess from a monster (very cliche!).

Game play in Braid looks like a very generic puzzle platformer on face value, however with the addition of the special ability to manipulate time by rewinding and fast forwarding, you can find yourself in some very unique situations. The other gameplay elements are very much the same though, running, jumping and climbing around a standard platforming environment. Each level in the game adds a little bit of a change to the time bending ability which keeps things fresh each time you progress.

Braid is a very simple looking game; the graphics are standard two 2D style, however they do have a very pleasing charm to it. The art style within the game is just gorgeous to look at. The art work alone apparently took over a year to produce, and you can really tell a huge amount of heart and effort went into creating it.

The plot in Braid is very intriguing indeed. You are certainly in for a few twists and turns and very unpredictable outcomes throughout - I was personally in no way shape or form expecting the end of the game to end up how it did; and that is a nice change from a game since they can sometimes become very predictable. After finishing the game, you are able to find additional text that expand the story even further too.

The music used in Braid was selected by the developer himself, from licensed music, this was done to reduce the cost in the development stage. What I really liked about the music is that each tune has a different feel to it when you re-wind time in game; its a really small element, but it makes a huge difference to how you feel when playing.

I found Braid to be a difficult game; purely because I am the worst person possible when it comes to 1) Puzzles and 2) Platformers. Put the two together and it's just a mess. At times I had to resort to a trusty walkthrough to work it out, but for the majority of the time I was able to figure out each level on my own. Puzzle veterans may well find this game's puzzles to be easy, and still struggle on the platforming element to it!

Braid took me just over six hour to complete; this was purely a run through the story mode; there are a lot of Jigsaw pieces to find in the game which result in achievements, so will add a couple more hours of gameplay. Some of which are unobtainable at the first time of coming across them, so a little bit of replaying older levels is needed to collect them all. However I personally see no reason to replay the game only for the achievements. The story and gameplay 100% linear.

I had no technical problems whilst playing. Braid can be played at all resolutions up to 4k in windowed mode and full screen. A controller, as always with platformers is highly recommended to play but can also be played with keyboard.

To sum up, I am only going to Recommend Braid, simply because the two genres put together are my least favorite of all time, however take that with a pinch of salt because if you really enjoy puzzle/platformers, then this game is certainly for you and you need to pick it up, even at the full price of £6,99 this game is a steal!

Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

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44 of 53 people (83%) found this review helpful
4.1 hrs on record
Posted: January 18, 2014
A damn good game, this one. Back when i was not so much into indie games, i saw "Indie Game: The Movie" which drove me to get this game. I did and played it and just loved it. The puzzles were really great and even a bit tough and they kept me thinking about how to get that puzzle piece even when i wasn't playing the game. I literally kept thinking most of the day. No game has ever done that to me before i think. And when i solved the puzzle somehow, i felt this great sense of achievement and it made me so happy. Even made me feel very intelligent :p . I fell in love with this game. Loved the concept, loved the gameplay, loved the puzzles. The story was a bit confusing for me but i liked it nonetheless. I even kept staring at the screen for a long time to figure out how i can solve the puzzle. And then i discovered .. stars. Could not figure out all of them, only 2 of em. So i had to see some guides but the effort it took to get the stars made it worth it. I would rate this game 10/10.
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31 of 35 people (89%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: November 26, 2014
One of the most acclaimed puzzle-platformers, Braid led the first generation of mainstream indie games. Its level and puzzle design are nearly flawless as they instruct the player in each world's time altering mechanics while also providing compelling challenge. Most of Braid can be played non linearly, so if you get stuck you can try another level and maybe later come back with new ideas to the one you left. It's still beatiful though it has aged a bit. I'd appreciate a hint system but I respect Jonathan Blow not wanting to compromise his design vision. The story has multiple layers of meaning though you'll have to finish the game to see the whole picture understand it in restropect.
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Recently Posted
15.7 hrs
Posted: October 25
Braid was the first "big indie" game that I played. Braid was also the first game for me to really do a double-take on the Indie genre. Played as a 2D side scroller with a Mario-esque set-up (save the princess), it turns convention and expection on its head more than once - cleverness.

Many of the puzzles are difficult, but in most cases so cleverly designed that when figured out, you realize how simple they are - cleverness.

Braid is a tremendous argument for the awesomeness that the Indie genre can be. A must play for anyone interested in puzzle-platformers.
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4.3 hrs
Posted: October 24
Mario. But without that all jumping. More with Time mechanics. Actually is more like a puzzle game.

Ps.: An amazing puzzle game that, even though short with about only 4 hours of gameplay, it has an amazing art and music design, smart puzzles and a story that is more then you could imagine. Major plus because of it's ending level.
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Frederik Schøning
4.7 hrs
Posted: October 21
Braid is my all-time favorite game. Hands down. The story, the intertextuality, the homage to the classics (namely Mario), THE pun, the simplistic genious of the puzzle design. And the music! The music is fantastic. I find myself going to Youtube once in a while when working just to hear the music. The puzzles are like the Bach piano fugues: boiled down to the most essential idea, no "grinding" or meaningless running around - just the basic idea, like a fraction maximally reduced.

There is nothing I dislike about Braid. Maybe the fact, that no game since (7 years and counting) has made me feel equally seduced and glad.
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5.8 hrs
Posted: October 21
Fun and creative head-scratching puzzles. The ending was quite simply mindblowing!
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0.8 hrs
Posted: October 20
Haven't played much of it, but pretty good so far.
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22.7 hrs
Posted: October 19
I play through the entirety of Braid once a year. It is one of the greatest games I've ever played. An outstanding soundtrack in combination with beautiful flowing artwork and stellar game play that makes you truly think while submerged in the story and the music makes this an experience. I've yet to find another game that gives me the same feeling that braid did many years ago in a more depressing time. I've purchased this game for at least a dozen friends
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6.2 hrs
Posted: October 19
Another great game, mainly designed by Jonathan Blow. Just like The Witness it captures your urge to solve ever more puzzles and untangle the meaning behind the lore. I would say Braid transcends all but a handful of other games out there. A true 5/5.
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8.9 hrs
Posted: October 17
An excellent puzzler.
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