Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.
User reviews: Overwhelmingly Positive (3,078 reviews)
Release Date: Apr 10, 2009

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Buy Indie Game The Movie Bundle

Includes 5 items: Braid, Super Meat Boy, Indie Game: The Movie, FEZ, Indie Game: The Movie Special Edition DLC

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Recommended By Curators

"One of the best puzzle-platformers ever. Great game and much deeper than it's 'time rewind' gimmick would have you believe on first glance."

Recent updates View all (7)

June 26


We've been updating the Braid executable on Steam recently and will continue to do so in the near future. We're not adding anything to the game or changing the gameplay in any way; the updates are just about fixing problems running the game for people whose operating system / driver / hardware config is causing problems.

The biggest things we've done are:

* Add a launcher in Windows which will help you set options easily. If you have a mysterious crash, you might try running in windowed mode, for example.

* Enabled Steam's crash reporting, which will help us see what kinds of problems are out there in the world and how widespread they are. (This feature of Steam did not exist when Braid was launched).

It appears that some people are still having crashes even after the update. Usually these crashes are related to graphics drivers, so we always encourage people to try updating their drivers. Apart from that we'll be looking at the newly-instituted error reports and seeing what we can improve.

24 comments Read more


"...beautiful, entertaining, and inspiring."

— Eurogamer 10/10

Steam Big Picture

About This Game

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
  • Newly added Steam Cloud support
    Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
  • Forgiving yet challenging gameplay:
    Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
  • Rich puzzle environment:
    Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
  • Aesthetic design:
    A painterly art style and lush, organic soundtrack complement the unique gameplay.
  • Nonlinear story:
    A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
  • Nonlinear gameplay:
    The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

System Requirements

    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 1.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better
    • Hard Drive: 185 MB free space
    • Other Requirements:
Helpful customer reviews
18 of 22 people (82%) found this review helpful
18.8 hrs on record
It's mindblowing for a side-scroller. It cames to prove my motto: good graphics don't make good games. Furthermore, don't judge a book by it's cover and the smallest flasks holds the bestest perfumes and all the cliché catchphrases.

At first sight, this game seems to be just "one more of the same", but if you are the kind of person who gets thrilled by a good story (yes, it's a side-scroller with story), a little plot twist and written narrative elements, jump in. You won't regret it.

Besides the story, it has innovative puzzles that you must solve using some "tools" like a "flash forward" and "rewind" features. You could read some books at the final of each stage, knowing more and more about the game's story.

In short, it's hard to praise and explain how this game is good without spoil all the fun.
Posted: June 23
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2 of 2 people (100%) found this review helpful
10.4 hrs on record
This game was beautiful. Great music, super addicting. Only about 4 hours of gameplay though.
Posted: October 19
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3 of 4 people (75%) found this review helpful
6.0 hrs on record
Braid is a puzzle-platformer with a twist: the ability to manipulate time, which is used in various ways to advance through the nicely designed levels. I suppose the best way to describe it is „Super Mario meets Prince Of Persia“, which is a great concept.
Posted: October 3
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4 of 6 people (67%) found this review helpful
6.4 hrs on record
Braid is a simple puzzle platformer, or at least at the first glance. Gameplay is incredibly smooth and well done along with all the time tricks you get to experience throug the levels. You'll love the relaxing "classical" music and overall soft and chill appeal in whole design.
The trick is the first glance of simplicity wears off quite fast and you are going to get stuck. Often. Braid is by far the hardest puzzle game I've ever played. This is truly going to test how patient and clever you are. You are going to be frustrated at times, but at the same time each puzzle is going to give you a great feeling of accomplishment if you are patient enough to solve it on your own. None of the puzzles are dumb or repetitive and each brings a new pattern to uncover and understand.
About the story - I must say I enjoyed the sentimental style and slow uncovering of it, but most of the time I was quite confused and had no idea what it was all about. Well, I definitely experienced better storytelling in games, but this game won my gaming soul just by its crisp gameplay.
Posted: May 2
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4 of 6 people (67%) found this review helpful
0.2 hrs on record
Amazing artistic direction; classical soundtrack; variety in puzzle mechanics; fantastic final level.

Ambiguous story completely separated from the gameplay won't suit everyone; music may get repetitive; hidden secrets are barely hinted.

My veridict:
Braid's perhaps pretentious delivery of its plot will not suit those who prefer a more direct approach, but it's a must play for those who enjoy puzzle platforming.

Full review:

Repent, then, and turn to God, so that your sins may be wiped out, that times of refreshing may come from the Lord, (Acts 3:19 NIV)

Setting religious matters aside, it is safe to say that every human being has at some point in his or her life repented for an action of theirs.

"What would have come to me had I done the opposite?"
"If only I could turn back time."

These are common sentences from those wishing to repeat past events in hopes of a better outcome. Sadly to them, they are still unable to do so, but not Tim, the protagonist in Braid, Jonathan Blow's puzzle platformer. At a certain point in his life, Tim lost someone very dear to him and thus he enters a quest for finding that someone, whom we only know as "the Princess". In his attempt to correct apparently permanent mistakes, Tim is able to rewind time, never having to suffer the consequences of a wrong decision. With this in mind, can Tim really lose anything in this journey?

The protagonist's travels are set in different worlds, divided in different levels, and the goal is quite simple: use Tim's abilities to solve platforming puzzles, collect every puzzle piece (literally) and reach the end of the level. At the beginning of each world, before entering any level, the player is presented with short books, explaining Tim's past and his relationship with the Princess. The plot, completely separated from the gameplay, is delivered in such an ambiguous manner that the player is mostly left with questions, pressing on hoping for an answer, but the princess always seems to be in another castle, as we are often told. Who is the princess?

Time manipulation, often accompanied by platforming, is the gameplay's bread and butter, each world introducing and/or replacing new time mechanics, resulting in a great variety of puzzles. Braid isn't a game that gets easier as you grow accustomed to each ability, because you'll soon abandon it and be forced to completely readapt your thought process. The level "Fickle Companion" is a prime example of how becoming used on certain mechanics will stop you on your tracks until you begin to think again. It's a challenging game, but not in a way that will force you to abandon it. As you find a solution you'll notice how deceptibly simple it actually was. The superposition of platforming and time manipulation is so organic that it results in the most dinamically entertaining puzzles, while those who are solely time manipulation usually require more abstract thinking, usually being the most difficult.

Most of Braid's $200,000 budget went to the game's artwork, developed by David Hellman. Every level has a lush pallet of colours and painted backgrounds, akin of an oil paiting. A forest in a yellowish tint, a cloudy blue sky, a city at sunset (or is it burning?) are a few examples of Hellman's glourious results. Would the game have delivered the same experience had the developer not invested in this artistic direction? We'll never know, because we lack Tim's abilities.

The music throughout the game is mostly delivered by Jami Sieber and Shira Kammen, resulting in a classical touch, which actually influenced the above mentioned artwork and actually help setting the game's mood. The prime examples are Kammen's "Downstream", which is an adaptation of Luar Na Lubre's "O son do ar" (Galician: The sound of air) and Sieber's "Undercurrent". The former is commonly used earlier in the game, when the story is at its gentlest, while the latter, much darker, is reserved for latter moments, namely the final levels. There is, however, little variety of music, which may tire those who are searching for an expansive soundtrack.

Despite its flaws in storytelling and an ending, which despite being amazing, leaves lots of questions unanswered, Braid is an important piece in the most recent rise of independent gaming popularity. Its sometimes challenging puzzles will quench the thirst of those looking for a challenge of the minds, but will not appeal to those who prefer more action in their games. Will Tim ever find the princess? It's up to the player to find out.
Posted: August 3
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197 of 226 people (87%) found this review helpful
12.2 hrs on record
Braid is... Not For Everyone

The time twisting, puzzle platformer is brilliantly made, fantastically designed but a killer on the brain. The introduction to the game drip feeds you the information you are required to complete it, and its all down to you to apply the knowledge you have been given.

Now this is where opinions will divide; I enjoyed the challenge and that inspired me to push on. You could argue this game is actually really boring, I would disagree, but essentially it is advanced jumping with time elements. The story is strong, the character is great, albeit eccentrically odd, and the mechanics are near flawless. If you are a naysayer, play this in chunks and it'll win you round.

I think compared to other indie titles this game is perfectly priced at £5 - £10. If you don't enjoy the art style, then anything below that and you have got a steal and its worth a shot.

Steam Achievements, No Trading Cards, Full Controller Support.
Posted: November 25, 2013
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