Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
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Дата выхода: 30 янв. 2014

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Сыграть в Star Swarm Stress Test

 

AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

"NICE ENGINE! And I don't say that to all the engines."
- Morgan Webb

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

Об этом ПО

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Nitrous uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting -- the same techniques used in the film industry -- and having thousands of unique individual units onscreen at once.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for two games currently in production: an unannounced title from Oxide Games and Stardock’s Star Control reboot. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • SWARM technology blows the performance curve – Fully utilizing each hardware CPU or GPU core available, SWARM allows Nitrous to achieve incredible results
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, the same techniques used in film, including real-time film-quality motion blur

Системные требования

    Минимальные:
    • ОС: Windows 7 64-bit / Windows 8 64-bit
    • Процессор: Quad-Core Processor
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX: Версии 11
    • Место на диске: 4 GB
    • Дополнительно: Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
Обзоры покупателей
Система обзоров обновлена! Узнать больше
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Очень положительные (всего 176)
Recently Posted
jedit05
( 0.1 ч. в игре )
Опубликовано: 27 июня
awesome screen saver
Langor
( 0.6 ч. в игре )
Опубликовано: 22 июня
This is a benchmark program. Doesnt support SLI, doesnt support DX12 at the current time.

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 1080
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16046055424
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 35047

Average FPS: 97.35
Average Unit Count: 4770
Maximum Unit Count: 6132
Average Batches/MS: 1469.19
Maximum Batches/MS: 4839.43
Average Batch Count: 18249
Maximum Batch Count: 135367
===========================================================
Droiyan7 (Yi, JoonHo)
( 0.3 ч. в игре )
Опубликовано: 18 июня
Does not run my Com (Win10 64bit + GTX970 at all)
Ryuko Matoi
( 0.1 ч. в игре )
Опубликовано: 18 июня
Version 1.10
06/18/2016 23:02
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 950M
CPU: GenuineIntel
Intel(R) Core(TM) i5-4200H CPU @ 2.80GHz
Physical Cores: 2
Logical Cores: 4
Physical Memory: 8473427968
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10601

Average FPS: 29.45
Average Unit Count: 4263
Maximum Unit Count: 5419
Average Batches/MS: 607.38
Maximum Batches/MS: 2741.31
Average Batch Count: 19943
Maximum Batch Count: 137769
===========================================================
twitch.tv/tummyvg
( 0.1 ч. в игре )
Опубликовано: 12 июня
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 960
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17033957376
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20686

Average FPS: 57.46
Average Unit Count: 4396
Maximum Unit Count: 5709
Average Batches/MS: 747.66
Maximum Batches/MS: 3794.88
Average Batch Count: 14140
Maximum Batch Count: 164698
===========================================================
KillerAtWar
( 1.7 ч. в игре )
Опубликовано: 4 июня
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\might\Documents\Star Swarm\Output_16_06_05_0247.txt
Version 1.10
06/05/2016 02:47
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon (TM) R9 380 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1055T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 8587366400
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 16950

Average FPS: 47.08
Average Unit Count: 4239
Maximum Unit Count: 5381
Average Batches/MS: 864.28
Maximum Batches/MS: 3622.28
Average Batch Count: 19222
Maximum Batch Count: 188717
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8683

Average FPS: 24.12
Average Unit Count: 3880
Maximum Unit Count: 5588
Average Batches/MS: 566.04
Maximum Batches/MS: 1150.76
Average Batch Count: 25027
Maximum Batch Count: 124057
===========================================================
P276242
( 0.5 ч. в игре )
Опубликовано: 30 мая
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 660
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 8501628928
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14016

Average FPS: 38.93
Average Unit Count: 4332
Maximum Unit Count: 5476
Average Batches/MS: 617.14
Maximum Batches/MS: 2439.14
Average Batch Count: 16978
Maximum Batch Count: 132186
===========================================================
Masked_Jugz
( 0.4 ч. в игре )
Опубликовано: 19 мая
Literally swarms your screen with thousands of units. Good free bench.

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\solos\Documents\Star Swarm\Output_16_05_19_2056.txt
Version 1.10
05/19/2016 20:56
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: AuthenticAMD
AMD FX(tm)-9370 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17075372032
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 21002

Average FPS: 58.34
Average Unit Count: 4529
Maximum Unit Count: 5872
Average Batches/MS: 1030.42
Maximum Batches/MS: 2620.57
Average Batch Count: 20519
Maximum Batch Count: 164736
===========================================================
Krytekz-A-
( 0.8 ч. в игре )
Опубликовано: 11 мая
Mannnnnnnn

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 960
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8534728704
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 3
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20608

Average FPS: 64.24
Average Unit Count: 4353
Maximum Unit Count: 5514
Average Batches/MS: 671.23
Maximum Batches/MS: 3190.60
Average Batch Count: 11893
Maximum Batch Count: 72300
===========================================================
Наиболее полезные обзоры  За все время
16 из 21 пользователей (76%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
0.4 ч. в игре
Опубликовано: 9 февраля 2014
Эпическая космическая батла, по полной загрузит ваш Hi-End ускоритель Radeon.
Для поддержки режима Mantle нужен драйвер 14.1 Beta.

Для интересующихся, AMD FX-8350 и Sapphire Radeon 7970 6GB в Mantle:

== Results ================================================
Test Duration: 360 Seconds
Total Frames: 18081

Average FPS: 50.22
Average Unit Count: 4372
Maximum Unit Count: 5649
Average Batches/MS: 826.82
Maximum Batches/MS: 5185.98
Average Batch Count: 18176
Maximum Batch Count: 89962
===========================================================
Был ли этот обзор полезен? Да Нет Забавный
8 из 12 пользователей (67%) посчитали этот обзор полезным
Рекомендую
0.5 ч. в игре
Опубликовано: 12 июня 2014
EVE Отдыхает D
Было бы неплохо такую MMO сделать)
Был ли этот обзор полезен? Да Нет Забавный
4 из 5 пользователей (80%) посчитали этот обзор полезным
Не рекомендую
0.1 ч. в игре
Опубликовано: 13 марта
Нагрузка скорее на CPU, чем GPU. Множество объектов, трассеров, вспышек. Но собственно графика невзрачная (на Extreme настройках), если не сказать жалкая. В целом, восьмипоточник в 4 гига справляется легко, сбоит лишь в двух моментах (просадки до 13-17 fps).
Явная жертва красоты в пользу расчетов. Через бенч с такой картинкой дэвы вряд ли удачно продадут движок (если только очень дешево, для маленьких студий).

Что до юзерского впечатления, то разок попробовать можно, но большого смысла в нем не вижу. Тем более он не детерменистичный, и фиксированных результатов на нем не получить. А любоваться как твой РС рвет тест с восхитительой графикой невозможно, по причине отстутствия последней.
Был ли этот обзор полезен? Да Нет Забавный
1 из 4 пользователей (25%) посчитали этот обзор полезным
Рекомендую
3.4 ч. в игре
Опубликовано: 18 апреля 2014
MB: Gigabyte GA-Z87-HD3
CPU: Intel Core i7-4770K@4.5
CPU FAN: Cooler Master Hyper 212 EVO
RAM: Corsair Vengeance LP 16GB (2X8)
GPU: Power Color AXR9 290X 4GBD5-MDHG/OC
HDD: Seagate Constellation CS 1TB
DRIVE: Samsung SH-224DB/BEBE black
POWER: ATX Corsair CX 750 M
CASE: Cooler Master Storm Scout II

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\************\Documents\Star Swarm\Output_14_04_18_1739.txt
Version 1.10
04/18/2014 17:39
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17061507072
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 22567

Average FPS: 62.68
Average Unit Count: 4493
Maximum Unit Count: 5938
Average Batches/MS: 1042.97
Maximum Batches/MS: 5321.17
Average Batch Count: 19572
Maximum Batch Count: 125569
===========================================================
Был ли этот обзор полезен? Да Нет Забавный
2 из 10 пользователей (20%) посчитали этот обзор полезным
Не рекомендую
0.4 ч. в игре
Опубликовано: 30 сентября 2014
не запускается ! видео R9 290x ! драйвера 14.9 последней версии ! винда 7 64х
Был ли этот обзор полезен? Да Нет Забавный
3 из 19 пользователей (16%) посчитали этот обзор полезным
Не рекомендую
0.6 ч. в игре
Опубликовано: 11 апреля 2014
Тест Кусок ♥♥♥♥♥♥♥♥а, чтобы подтвердить никчемность Мантии. GTX 770 набрал 24 на пресете Экстрим 7970 набирает 18к.

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Core I7\Documents\Star Swarm\Output_14_04_11_1926.txt
Version 1.10
04/11/2014 19:26
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 770
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 12875583488
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24030

Average FPS: 66.75
Average Unit Count: 4520
Maximum Unit Count: 5759
Average Batches/MS: 1133.57
Maximum Batches/MS: 3021.62
Average Batch Count: 18515
Maximum Batch Count: 92977
===========================================================
Был ли этот обзор полезен? Да Нет Забавный
114 из 157 пользователей (73%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 94
Рекомендую
0.1 ч. в игре
Опубликовано: 29 июля 2014
"Unable to initialize Graphics system.
Video card unsupported."

WELP, THAT'S ENOUGH PROOF FOR ME.
Был ли этот обзор полезен? Да Нет Забавный
28 из 31 пользователей (90%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
Рекомендую
0.8 ч. в игре
Опубликовано: 28 января 2015
Does what it says it does. It's a simple stress test or benchmark for your PC. Here's what I thought about it (note: I ran my benchmark testing on "Extreme" with everything maxed out):

Pro's -

- Demanding on the PC, as it should be. Puts thousands of units on the screen with explosions, physics, and more all going at the same time.
- Exciting to watch. Most benchmarks are boring, slow, and I end up falling asleep to it or having to leave the computer. With this, I was watching dogfights and capital ship battles to see who would win.
- Easy to use and easier to install. The startup is simple, make a few choices on the menu and launch. Runs for 360 seconds on the timed run.

Con's -

- Not many options. I wasn't given a choice to choose resolution, or any specific graphical settings. Options were, "Extreme", "High", "Medium" and "Low". There is a "Custom" option but no means within the application to change the settings (looks like you'll have to go into the .ini file to do that).
- Readout/results were minimal. I was hoping for more numbers and a more in depth result screen. This didn't have it. All it provided was this:

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Home\Documents\Star Swarm\Output_15_01_28_1418.txt
Version 1.10
01/28/2015 14:18
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX-8370 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17071751168
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14200

Average FPS: 39.44
Average Unit Count: 4203
Maximum Unit Count: 5373
Average Batches/MS: 784.83
Maximum Batches/MS: 4539.62
Average Batch Count: 20733
Maximum Batch Count: 110333
===========================================================


Now the upside here is the Mantle support for AMD users. It helped me get a better feel for my system/GPU and where I stand. I compare this to 3DMark 11 and it falls short. 3DMark shows much more extensive information and provides in which to compare to other users. The website shows a ranking for each users test and allows you to see what components they have that might have made a difference.

Example, I ran 3DMark and found I was 8216 ranked. Another person was similar, and the number one with my same CPU and GPU had 12,000 points. I was able to look into their build and see that they were running a second graphics card and had overclocked it for the test. That was nice to know and physically see what a second card might do for me.

3DMark as well as this, is also free. You'll need to pay in 3DMark to unlock additional features, resolutions, etc that you don't have to do here. That's the downside to that software.

All in all, this is a worthwhile test that really does put the stress on your system. I'm satisfied with the results and could definitely see where my system struggled through the large scale battles (with explosions, laser fire, and more all going on at the same time). As I said, the biggest plus about it, this was just fun to watch (unlike 3DMark which I actually fell asleep to).
Был ли этот обзор полезен? Да Нет Забавный
25 из 29 пользователей (86%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
0.2 ч. в игре
Опубликовано: 20 июля 2015
Free benchmark test demo thing... the info it gives is a bit... barebones but it works well enough... my 670 did alright on high settings but really got bogged down when all the units where in view.

Does the job and its free. Try it out then delete and forget.
Был ли этот обзор полезен? Да Нет Забавный
37 из 51 пользователей (73%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
0.2 ч. в игре
Опубликовано: 6 февраля 2014
Cool benchmark, reminds me of EVE, but you get to see 5000 ships all at once!
Был ли этот обзор полезен? Да Нет Забавный