Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
ユーザーレビュー:
Overall:
非常に好評 (171 件のレビュー) - このソフトウェアのユーザーレビュー 171 件中 87% が好評です
リリース日: 2014年1月30日

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Star Swarm Stress Test をプレイ

 

AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

"NICE ENGINE! And I don't say that to all the engines."
- Morgan Webb

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

このソフトウェアについて

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Nitrous uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting -- the same techniques used in the film industry -- and having thousands of unique individual units onscreen at once.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for two games currently in production: an unannounced title from Oxide Games and Stardock’s Star Control reboot. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • SWARM technology blows the performance curve – Fully utilizing each hardware CPU or GPU core available, SWARM allows Nitrous to achieve incredible results
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, the same techniques used in film, including real-time film-quality motion blur

システム要件

    最低:
    • OS: Windows 7 64-bit / Windows 8 64-bit
    • プロセッサー: Quad-Core Processor
    • メモリー: 4 GB RAM
    • グラフィック: 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX: Version 11
    • ストレージ: 4 GB 利用可能
    • 追記事項: Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
Customer reviews
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Overall:
非常に好評 (171 件のレビュー)
Recently Posted
Masked_Jugz
( 記録時間: 0.4 時間 )
投稿日: 5月19日
Literally swarms your screen with thousands of units. Good free bench.

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\solos\Documents\Star Swarm\Output_16_05_19_2056.txt
Version 1.10
05/19/2016 20:56
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: AuthenticAMD
AMD FX(tm)-9370 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17075372032
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 21002

Average FPS: 58.34
Average Unit Count: 4529
Maximum Unit Count: 5872
Average Batches/MS: 1030.42
Maximum Batches/MS: 2620.57
Average Batch Count: 20519
Maximum Batch Count: 164736
===========================================================
jLandstorm
( 記録時間: 0.8 時間 )
投稿日: 5月11日
Mannnnnnnn

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 960
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8534728704
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 3
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20608

Average FPS: 64.24
Average Unit Count: 4353
Maximum Unit Count: 5514
Average Batches/MS: 671.23
Maximum Batches/MS: 3190.60
Average Batch Count: 11893
Maximum Batch Count: 72300
===========================================================
cagcag
( 記録時間: 0.3 時間 )
投稿日: 5月3日
I had to upgrade my old GPU just to see this thing work.
[PAX]Tool
( 記録時間: 0.5 時間 )
投稿日: 4月30日
Careful implying that "Entity count" has a direct relation to performance. It's not the number of entities, its the number of interactions between those entities. I would think the poly count would be more important for GPU than entities. However, still VERY impressive. Great work.
naddodion
( 記録時間: 0.8 時間 )
投稿日: 3月27日
great test, almost killed the GPU

10/10


== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 16608538624
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11210

Average FPS: 31.14
Average Unit Count: 4266
Maximum Unit Count: 5441
Average Batches/MS: 714.39
Maximum Batches/MS: 5465.02
Average Batch Count: 21207
Maximum Batch Count: 102165
===========================================================
TurnYourHeadBackward
( 記録時間: 1.1 時間 )
投稿日: 3月26日
I'm impressed


== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 970
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 12797980672
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 22418

Average FPS: 62.27
Average Unit Count: 4529
Maximum Unit Count: 5905
Average Batches/MS: 1130.25
Maximum Batches/MS: 3602.86
Average Batch Count: 20050
Maximum Batch Count: 128372
===========================================================
DemiSouls
( 記録時間: 0.2 時間 )
投稿日: 3月22日
Pretty good stress tool to check your OC stability as I see dips down to 12fps.
However like mentioned, the random AI messes up multi-run comparability so that's a bummer.

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17129799680
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 38166

Average FPS: 106.02
Average Unit Count: 4884
Maximum Unit Count: 6192
Average Batches/MS: 1676.88
Maximum Batches/MS: 5268.83
Average Batch Count: 16794
Maximum Batch Count: 122877
===========================================================
davidhiggo
( 記録時間: 0.9 時間 )
投稿日: 3月19日
Oxide Games
Star Swarm Stress Test - ©2013

Version 1.10
03/19/2016 17:31
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon (TM) R9 390 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17128169472
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 3
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 28029

Average FPS: 77.86
Average Unit Count: 4792
Maximum Unit Count: 6112
Average Batches/MS: 1109.81
Maximum Batches/MS: 5213.92
Average Batch Count: 14789
Maximum Batch Count: 89450
Zaphael
( 記録時間: 1.9 時間 )
投稿日: 3月11日
A great software to stress test your I7 Processor.
vGc. MD Interactive│NL
( 記録時間: 2.7 時間 )
投稿日: 3月10日
I like this test cause of the many units, well made projectiles. Hope to see it in a real game someday!
Sheranki
( 記録時間: 0.2 時間 )
投稿日: 3月7日
Awesome test. Really pushed my rig to its edge.....


== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 34264817664
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 34922

Average FPS: 97.00
Average Unit Count: 4813
Maximum Unit Count: 6415
Average Batches/MS: 1423.11
Maximum Batches/MS: 4467.73
Average Batch Count: 16384
Maximum Batch Count: 123335
Karucks
( 記録時間: 1.7 時間 )
投稿日: 3月7日
Run all right on my old computer dell precision 690. fps is low to meduim not high like i would want it to be. stable software, balanced and has not crashed opn me.
GPU Gambon
( 記録時間: 0.4 時間 )
投稿日: 3月6日
I have an r9 390, and somehow, this benchmark crashes every time I try to run it with mantle...
SuperConker
( 記録時間: 0.2 時間 )
投稿日: 2月18日
A GPU Benchmark that doesn't support SLi in this day and age? (yes, you read that right)
It's not exactly 2004 anymore (or even 1998 if you count 3DFX's version of SLi).

SLi has been a standard for quite some time now, and should be mandatory for a GPU benchmark in 2016.
The developers have had about 2 years to implement SLI, but haven't done so yet.

At this time, i cannot recommend this benchmark for multi GPU setups.
PrimeSonic
( 記録時間: 0.2 時間 )
投稿日: 1月16日
It's a stress test. And what's actually cool is that they manage to pack enough on-screen units and effects at times to see framerate dips even on the most high end hardware.

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17141792768
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 38991

Average FPS: 108.31
Average Unit Count: 4998
Maximum Unit Count: 6438
Average Batches/MS: 1640.39
Maximum Batches/MS: 5231.06
Average Batch Count: 17085
Maximum Batch Count: 113849
===========================================================
OFF3ND3R
( 記録時間: 0.7 時間 )
投稿日: 2015年12月29日
This engine looks great even with stock textures should be interesting to see what comes from it.
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
D:\My Documents\Star Swarm\Output_15_12_29_1656.txt
Version 1.10
12/29/2015 16:56
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 34269089792
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 33317

Average FPS: 92.55
Average Unit Count: 4990
Maximum Unit Count: 6287
Average Batches/MS: 1691.17
Maximum Batches/MS: 4281.51
Average Batch Count: 20693
Maximum Batch Count: 98920
===========================================================
SentinelTi
( 記録時間: 0.3 時間 )
投稿日: 2015年12月28日
This is a truly amazing benchmark. Haven't seen more than 5K objects on the screen simultaneously before.

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 770
CPU: AuthenticAMD
AMD FX(tm)-8320 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17074483200
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17994

Average FPS: 49.98
Average Unit Count: 4473
Maximum Unit Count: 5915
Average Batches/MS: 1027.35
Maximum Batches/MS: 2661.66
Average Batch Count: 22617
Maximum Batch Count: 116390
===========================================================
kurde.mac
( 記録時間: 0.4 時間 )
投稿日: 2015年12月26日
another benchmark to test your pc
BigBrandDeluxe
( 記録時間: 0.9 時間 )
投稿日: 2015年12月24日
Actually surprised at how well this performs. It did everything that I needed it to do, gave me a report .txt, and it was free!
Gavener
( 記録時間: 0.7 時間 )
投稿日: 2015年12月24日
Hey all, first off it is Free and i really liked how it showed me a few things i did not know, also the star ship battle is a neat watch, when ever i reboot my PC or work on it, i run this test, i am sure there are better programs, but i like this one, so give it a try, you might like it as well.
Most Helpful Reviews  In the past 90 days
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.1 時間
投稿日: 3月26日
I'm impressed


== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 970
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 12797980672
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 22418

Average FPS: 62.27
Average Unit Count: 4529
Maximum Unit Count: 5905
Average Batches/MS: 1130.25
Maximum Batches/MS: 3602.86
Average Batch Count: 20050
Maximum Batch Count: 128372
===========================================================
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.2 時間
投稿日: 3月7日
Awesome test. Really pushed my rig to its edge.....


== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 980 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 34264817664
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 34922

Average FPS: 97.00
Average Unit Count: 4813
Maximum Unit Count: 6415
Average Batches/MS: 1423.11
Maximum Batches/MS: 4467.73
Average Batch Count: 16384
Maximum Batch Count: 123335
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.3 時間
投稿日: 2015年12月28日
This is a truly amazing benchmark. Haven't seen more than 5K objects on the screen simultaneously before.

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 770
CPU: AuthenticAMD
AMD FX(tm)-8320 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17074483200
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17994

Average FPS: 49.98
Average Unit Count: 4473
Maximum Unit Count: 5915
Average Batches/MS: 1027.35
Maximum Batches/MS: 2661.66
Average Batch Count: 22617
Maximum Batch Count: 116390
===========================================================
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.1 時間
投稿日: 2014年6月28日
このソフトは大規模宇宙戦闘を題材とした無料のベンチマークソフトです。
そして今後Stardockの一部タイトルで使われる予定の『Nitrous engine』の技術デモでもあります。
カメラワークなどの違う複数のシナリオからシーンを再生することが可能で
時間無制限のサンドボックスモードではカメラのフォーカスを変更することなどもでき
数千機の戦闘機や複数の戦艦が織りなす宇宙戦闘を手軽に視覚的に楽しめるソフトとなっています。

『Nitrous engine』は名作『Star Control』のリブートタイトルなどにも使われるようですので
宇宙戦闘を眺めながら今後に期待を持ってみるのもよいでしょう。
このレビューは参考になりましたか? はい いいえ 面白い
155 人中 112 人 (72%) がこのレビューが参考になったと投票しました
92 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 0.1 時間
投稿日: 2014年7月29日
"Unable to initialize Graphics system.
Video card unsupported."

WELP, THAT'S ENOUGH PROOF FOR ME.
このレビューは参考になりましたか? はい いいえ 面白い
30 人中 27 人 (90%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 0.8 時間
投稿日: 2015年1月28日
Does what it says it does. It's a simple stress test or benchmark for your PC. Here's what I thought about it (note: I ran my benchmark testing on "Extreme" with everything maxed out):

Pro's -

- Demanding on the PC, as it should be. Puts thousands of units on the screen with explosions, physics, and more all going at the same time.
- Exciting to watch. Most benchmarks are boring, slow, and I end up falling asleep to it or having to leave the computer. With this, I was watching dogfights and capital ship battles to see who would win.
- Easy to use and easier to install. The startup is simple, make a few choices on the menu and launch. Runs for 360 seconds on the timed run.

Con's -

- Not many options. I wasn't given a choice to choose resolution, or any specific graphical settings. Options were, "Extreme", "High", "Medium" and "Low". There is a "Custom" option but no means within the application to change the settings (looks like you'll have to go into the .ini file to do that).
- Readout/results were minimal. I was hoping for more numbers and a more in depth result screen. This didn't have it. All it provided was this:

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Home\Documents\Star Swarm\Output_15_01_28_1418.txt
Version 1.10
01/28/2015 14:18
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX-8370 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17071751168
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14200

Average FPS: 39.44
Average Unit Count: 4203
Maximum Unit Count: 5373
Average Batches/MS: 784.83
Maximum Batches/MS: 4539.62
Average Batch Count: 20733
Maximum Batch Count: 110333
===========================================================


Now the upside here is the Mantle support for AMD users. It helped me get a better feel for my system/GPU and where I stand. I compare this to 3DMark 11 and it falls short. 3DMark shows much more extensive information and provides in which to compare to other users. The website shows a ranking for each users test and allows you to see what components they have that might have made a difference.

Example, I ran 3DMark and found I was 8216 ranked. Another person was similar, and the number one with my same CPU and GPU had 12,000 points. I was able to look into their build and see that they were running a second graphics card and had overclocked it for the test. That was nice to know and physically see what a second card might do for me.

3DMark as well as this, is also free. You'll need to pay in 3DMark to unlock additional features, resolutions, etc that you don't have to do here. That's the downside to that software.

All in all, this is a worthwhile test that really does put the stress on your system. I'm satisfied with the results and could definitely see where my system struggled through the large scale battles (with explosions, laser fire, and more all going on at the same time). As I said, the biggest plus about it, this was just fun to watch (unlike 3DMark which I actually fell asleep to).
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1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 0.2 時間
投稿日: 2015年7月20日
Free benchmark test demo thing... the info it gives is a bit... barebones but it works well enough... my 670 did alright on high settings but really got bogged down when all the units where in view.

Does the job and its free. Try it out then delete and forget.
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おすすめ
記録時間: 0.2 時間
投稿日: 2014年2月6日
Cool benchmark, reminds me of EVE, but you get to see 5000 ships all at once!
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おすすめ
記録時間: 0.1 時間
投稿日: 2015年5月1日
Version 1.10
05/02/2015 03:55
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 750 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
Physical Cores: 2
Logical Cores: 4
Physical Memory: 6402654208
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10471

Average FPS: 29.08
Average Unit Count: 4151
Maximum Unit Count: 5505
Average Batches/MS: 650.47
Maximum Batches/MS: 2627.38
Average Batch Count: 22177
Maximum Batch Count: 156488
===========================================================
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おすすめ
記録時間: 0.3 時間
投稿日: 2014年2月11日
awesome, mantle looks great, can't wait for for games using it. "Star Citizen" I have high hopes


Version 1.00
02/12/2014 06:24
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: AuthenticAMD
AMD FX(tm)-8150 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 30007459840
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13044

Average FPS: 36.23
Average Unit Count: 4389
Maximum Unit Count: 5522
Average Batches/MS: 694.36
Maximum Batches/MS: 3875.96
Average Batch Count: 22379
Maximum Batch Count: 80314
===========================================================
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おすすめ
記録時間: 0.1 時間
投稿日: 2015年11月26日
Excellent stress tester for any GPU!
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16 人中 9 人 (56%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 1.3 時間
投稿日: 2014年2月22日
Standard Test


GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8535465984
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7922

Average FPS: 22.01
Average Unit Count: 4055
Maximum Unit Count: 5624
Average Batches/MS: 436.12
Maximum Batches/MS: 865.77
Average Batch Count: 21128
Maximum Batch Count: 129902
===========================================================


Mantle


Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Dirty_Monkey\Documents\Star Swarm\Output_14_02_22_1420.txt
Version 1.10
02/22/2014 14:20
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8535465984
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14842

Average FPS: 41.22
Average Unit Count: 4153
Maximum Unit Count: 5640
Average Batches/MS: 645.79
Maximum Batches/MS: 4347.83
Average Batch Count: 17778
Maximum Batch Count: 146497
===========================================================

My avg FPS nearly x2 that of the non-mantle api

GPU R9 270
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おすすめ
記録時間: 0.4 時間
投稿日: 2014年2月28日
Had my average FPS increase from 30 to 42, when using Mantle, at maxed out settings, so I'm pretty happy with the results. Hopefully, the developers won't get payed off by NVIDIA and use this great new technology to make true next-gen titles.

My setup:

Processor: Intel® Core™ i5-3570K @ 4,7GHz;
Memory: 8GB (2x 4GB) Corsair Vengeance DDR3-2200;
Video card: ATI Radeon HD 7950, 3GB GDDR5 (384 Bit) (Core: 1100MHz / Memory: 1550MHz)
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記録時間: 0.1 時間
投稿日: 2014年2月6日
Really cool demo, don't run this without a pretty good rig.



===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Dakota\Documents\Star Swarm\Output_14_02_06_1551.txt
Version 1.00
02/06/2014 15:51
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 580
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17092952064
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10637

Average FPS: 29.54
Average Unit Count: 3983
Maximum Unit Count: 5424
Average Batches/MS: 473.57
Maximum Batches/MS: 1535.66
Average Batch Count: 17677
Maximum Batch Count: 119889
===========================================================
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記録時間: 0.1 時間
投稿日: 2014年10月9日
Good free tool to benchmark your GPU.

Version 1.10
10/09/2014 14:28
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 970
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8484171776
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26100

Average FPS: 72.50
Average Unit Count: 4813
Maximum Unit Count: 6142
Average Batches/MS: 1208.12
Maximum Batches/MS: 4905.71
Average Batch Count: 17584
Maximum Batch Count: 123543
===========================================================
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.3 時間
投稿日: 2014年6月30日
I tried this benchmark on extreme and low, and was impressed with both results.

My Rig:
FX-8350
HD7950 Crossfire
16GB RAM

Low Results:
Test Duration: 361 Seconds
Total Frames: 29642

Average FPS: 82.02
Average Unit Count: 4619
Maximum Unit Count: 5582
Average Batches/MS: 343.77
Maximum Batches/MS: 1982.41
Average Batch Count: 3730
Maximum Batch Count: 28489

Extreme Results:
Test Duration: 360 Seconds
Total Frames: 13706

Average FPS: 38.07
Average Unit Count: 4368
Maximum Unit Count: 5594
Average Batches/MS: 837.46
Maximum Batches/MS: 5452.57
Average Batch Count: 23237
Maximum Batch Count: 119075

You notice the quality difference on low, however with 4.5k-5.5k units fighting at once at 80fps it's worth it and certainly bodes well for Mantle games.
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おすすめ
記録時間: 1.6 時間
投稿日: 2014年12月25日
Works decent, even on NVIDIA GPUs. On my AMD Rig, I saw about a 10FPS improvement between Mantle and Direct3D (Vapor-X R9 270X 2GB)
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おすすめしません
記録時間: 0.2 時間
投稿日: 2月18日
A GPU Benchmark that doesn't support SLi in this day and age? (yes, you read that right)
It's not exactly 2004 anymore (or even 1998 if you count 3DFX's version of SLi).

SLi has been a standard for quite some time now, and should be mandatory for a GPU benchmark in 2016.
The developers have had about 2 years to implement SLI, but haven't done so yet.

At this time, i cannot recommend this benchmark for multi GPU setups.
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記録時間: 5.1 時間
投稿日: 2014年6月18日
A pretty good stress test. This Star Swarm stress test I found while looking at some free tools I could use, is really one of the better stress tests I have seen. Its free so you can try it at your leisure, if your game still runs normally once you get 5000+ units on screen at once, you are prepared.
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記録時間: 2.9 時間
投稿日: 2014年2月6日
Very good benchmark for Amd video cards. I'm using an Ati Radeon 270x Toxic by Sapphire and these are my results:


===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8555479040
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15774

Average FPS: 43.81
Average Unit Count: 4192
Maximum Unit Count: 5526
Average Batches/MS: 625.42
Maximum Batches/MS: 3768.00
Average Batch Count: 15893
Maximum Batch Count: 132216
=========================================================
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