Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
Análises de usuários:
Todas:
Muito positivas (176 análises) - 88% das 176 análises de usuários deste software são positivas.
Data de lançamento: 30/jan/2014

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Jogar Star Swarm Stress Test

 

AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

"NICE ENGINE! And I don't say that to all the engines."
- Morgan Webb

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

Sobre este software

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Nitrous uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting -- the same techniques used in the film industry -- and having thousands of unique individual units onscreen at once.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for two games currently in production: an unannounced title from Oxide Games and Stardock’s Star Control reboot. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • SWARM technology blows the performance curve – Fully utilizing each hardware CPU or GPU core available, SWARM allows Nitrous to achieve incredible results
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, the same techniques used in film, including real-time film-quality motion blur

Requisitos de sistema

    Mínimos:
    • SO: Windows 7 64-bit / Windows 8 64-bit
    • Processador: Quad-Core Processor
    • Memória: 4 GB de RAM
    • Placa de vídeo: 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX: Versão 11
    • Armazenamento: 4 GB de espaço disponível
    • Outras observações: Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Muito positivas (176 análises)
Últimas análises
rexBauru
( 0.5 horas registradas )
Publicada: 5 de abril
Serviu pra mostrar que preciso de uma vga nova kkkkkkkkk
Iron_Man_(BRA)
( 0.6 horas registradas )
Publicada: 21 de outubro de 2015
Version 1.10
10/21/2015 19:20
===========================================================

== Hardware Configuration =================================
GPU: ATI/AMD Radeon R9 280X
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8545751040
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 19112

Average FPS: 53.09
Average Unit Count: 4648
Maximum Unit Count: 6053
Average Batches/MS: 1048.14
Maximum Batches/MS: 4251.56
Average Batch Count: 18049
Maximum Batch Count: 104957
==========================================================

Mais uma ferramenta de fácil utilização e bem interessante para medir o desempenho do sistema.
Alucard
( 2.6 horas registradas )
Publicada: 6 de outubro de 2015
legal
Patatá
( 0.3 horas registradas )
Publicada: 4 de novembro de 2014
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 680
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 25760485376
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15825

Average FPS: 43.96
Average Unit Count: 4335
Maximum Unit Count: 5424
Average Batches/MS: 791.39
Maximum Batches/MS: 3917.81
Average Batch Count: 15283
Maximum Batch Count: 133684
===========================================================
JohN HaNniBal
( 0.5 horas registradas )
Publicada: 8 de abril de 2014
Mantle FTW!
Análises mais úteis  No geral
Recomendado
0.3 horas registradas
Publicada: 4 de novembro de 2014
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 680
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 25760485376
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15825

Average FPS: 43.96
Average Unit Count: 4335
Maximum Unit Count: 5424
Average Batches/MS: 791.39
Maximum Batches/MS: 3917.81
Average Batch Count: 15283
Maximum Batch Count: 133684
===========================================================
Você achou esta análise útil? Sim Não Engraçada
Recomendado
0.5 horas registradas
Publicada: 8 de abril de 2014
Mantle FTW!
Você achou esta análise útil? Sim Não Engraçada
Recomendado
0.5 horas registradas
Publicada: 5 de abril
Serviu pra mostrar que preciso de uma vga nova kkkkkkkkk
Você achou esta análise útil? Sim Não Engraçada
Recomendado
2.6 horas registradas
Publicada: 6 de outubro de 2015
legal
Você achou esta análise útil? Sim Não Engraçada
Recomendado
0.6 horas registradas
Publicada: 21 de outubro de 2015
Version 1.10
10/21/2015 19:20
===========================================================

== Hardware Configuration =================================
GPU: ATI/AMD Radeon R9 280X
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8545751040
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 19112

Average FPS: 53.09
Average Unit Count: 4648
Maximum Unit Count: 6053
Average Batches/MS: 1048.14
Maximum Batches/MS: 4251.56
Average Batch Count: 18049
Maximum Batch Count: 104957
==========================================================

Mais uma ferramenta de fácil utilização e bem interessante para medir o desempenho do sistema.
Você achou esta análise útil? Sim Não Engraçada