Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
Évaluations des utilisateurs :
Globales :
très positives (181 évaluation(s)) - 88% des 181 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 30 jan 2014

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Jouer à Star Swarm Stress Test

 

AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

"NICE ENGINE! And I don't say that to all the engines."
- Morgan Webb

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

À propos de ce logiciel

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Nitrous uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting -- the same techniques used in the film industry -- and having thousands of unique individual units onscreen at once.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for two games currently in production: an unannounced title from Oxide Games and Stardock’s Star Control reboot. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • SWARM technology blows the performance curve – Fully utilizing each hardware CPU or GPU core available, SWARM allows Nitrous to achieve incredible results
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, the same techniques used in film, including real-time film-quality motion blur

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 7 64-bit / Windows 8 64-bit
    • Processeur : Quad-Core Processor
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
    • Notes supplémentaires : Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
Évaluations des utilisateurs
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Globales :
très positives (181 évaluation(s))
Publiées récemment
aKaWeedMan [FR]
1.8 heures en tout
Posté le : 10 mai
== Hardware Configuration ====================
GPU: NVIDIA GeForce GTX 970
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 930 @ 3.80GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17170546688
Allocatable Memory: 140737488224256
======================================

== Results ==============================
Test Duration: 360 Seconds
Total Frames: 19034

Average FPS: 52.87
Average Unit Count: 4519
Maximum Unit Count: 5781
Average Batches/MS: 1019.26
Maximum Batches/MS: 3741.59
Average Batch Count: 20914
Maximum Batch Count: 102451
================================

== Configuration ==========================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
======================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Daniel
2.3 heures en tout
Posté le : 4 mai
Très bon test pour voir les perf des config

Rien a dire
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Traoumad BrazH [FL]
0.2 heures en tout
Posté le : 9 avril
Mettez votre machine à l'épreuve !

Si vous entendez une alarme, sortez de la pièce en courant, le PC va exploser ....

me concernant; config modeste, performance modeste

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 760
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8531144704
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 16511

Average FPS: 45.86
Average Unit Count: 4138
Maximum Unit Count: 5365
Average Batches/MS: 1017.02
Maximum Batches/MS: 3744.11
Average Batch Count: 22127
Maximum Batch Count: 183318
===========================================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
-=TAXI=- SoudeurDuQc
0.2 heures en tout
Posté le : 9 août 2015
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 750 Ti
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8571179008
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 153 Seconds
Total Frames: 5017

Average FPS: 32.69
Average Unit Count: 3601
Maximum Unit Count: 5294
Average Batches/MS: 593.05
Maximum Batches/MS: 1638.22
Average Batch Count: 20448
Maximum Batch Count: 125604
===========================================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
DreeZy65©
0.1 heures en tout
Posté le : 2 mars 2015
Good Test

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
Physical Cores: 2
Logical Cores: 4
Physical Memory: 4248858624
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12126

Average FPS: 33.68
Average Unit Count: 4125
Maximum Unit Count: 5360
Average Batches/MS: 823.35
Maximum Batches/MS: 2626.43
Average Batch Count: 22114
Maximum Batch Count: 123101
===========================================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
jbs04
2.7 heures en tout
Posté le : 20 septembre 2014
Bien
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
URBAN 303
0.7 heures en tout
Posté le : 7 mars 2014
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8320 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8570265600
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 180 Seconds
Total Frames: 10270

Average FPS: 78.95
Average Unit Count: 4857
Maximum Unit Count: 6450
Average Batches/MS: 1181.83
Maximum Batches/MS: 2811.44
Average Batch Count: 23115
Maximum Batch Count: 166943
===========================================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
Recommandé
0.7 heures en tout
Posté le : 7 mars 2014
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8320 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8570265600
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 180 Seconds
Total Frames: 10270

Average FPS: 78.95
Average Unit Count: 4857
Maximum Unit Count: 6450
Average Batches/MS: 1181.83
Maximum Batches/MS: 2811.44
Average Batch Count: 23115
Maximum Batch Count: 166943
===========================================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Recommandé
2.7 heures en tout
Posté le : 20 septembre 2014
Bien
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Recommandé
0.1 heures en tout
Posté le : 2 mars 2015
Good Test

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
Physical Cores: 2
Logical Cores: 4
Physical Memory: 4248858624
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12126

Average FPS: 33.68
Average Unit Count: 4125
Maximum Unit Count: 5360
Average Batches/MS: 823.35
Maximum Batches/MS: 2626.43
Average Batch Count: 22114
Maximum Batch Count: 123101
===========================================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Recommandé
0.2 heures en tout
Posté le : 9 août 2015
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 750 Ti
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8571179008
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 153 Seconds
Total Frames: 5017

Average FPS: 32.69
Average Unit Count: 3601
Maximum Unit Count: 5294
Average Batches/MS: 593.05
Maximum Batches/MS: 1638.22
Average Batch Count: 20448
Maximum Batch Count: 125604
===========================================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Recommandé
0.2 heures en tout
Posté le : 9 avril
Mettez votre machine à l'épreuve !

Si vous entendez une alarme, sortez de la pièce en courant, le PC va exploser ....

me concernant; config modeste, performance modeste

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 760
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8531144704
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioAttract.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 16511

Average FPS: 45.86
Average Unit Count: 4138
Maximum Unit Count: 5365
Average Batches/MS: 1017.02
Maximum Batches/MS: 3744.11
Average Batch Count: 22127
Maximum Batch Count: 183318
===========================================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Recommandé
1.8 heures en tout
Posté le : 10 mai
== Hardware Configuration ====================
GPU: NVIDIA GeForce GTX 970
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 930 @ 3.80GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17170546688
Allocatable Memory: 140737488224256
======================================

== Results ==============================
Test Duration: 360 Seconds
Total Frames: 19034

Average FPS: 52.87
Average Unit Count: 4519
Maximum Unit Count: 5781
Average Batches/MS: 1019.26
Maximum Batches/MS: 3741.59
Average Batch Count: 20914
Maximum Batch Count: 102451
================================

== Configuration ==========================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
======================================
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Recommandé
2.3 heures en tout
Posté le : 4 mai
Très bon test pour voir les perf des config

Rien a dire
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante