Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
用户评测: 特别好评 (97 篇评测)
发行日期: 2014年1月30日
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玩 Star Swarm Stress Test

 

AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

"NICE ENGINE! And I don't say that to all the engines."
- Morgan Webb

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

关于这款软件

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Nitrous uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting -- the same techniques used in the film industry -- and having thousands of unique individual units onscreen at once.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for two games currently in production: an unannounced title from Oxide Games and Stardock’s Star Control reboot. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • SWARM technology blows the performance curve – Fully utilizing each hardware CPU or GPU core available, SWARM allows Nitrous to achieve incredible results
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, the same techniques used in film, including real-time film-quality motion blur

系统需求

    Minimum:
    • OS: Windows 7 64-bit / Windows 8 64-bit
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
有价值的用户评测
8 人中有 8 人(100%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:1月28日
Does what it says it does. It's a simple stress test or benchmark for your PC. Here's what I thought about it (note: I ran my benchmark testing on "Extreme" with everything maxed out):

Pro's -

- Demanding on the PC, as it should be. Puts thousands of units on the screen with explosions, physics, and more all going at the same time.
- Exciting to watch. Most benchmarks are boring, slow, and I end up falling asleep to it or having to leave the computer. With this, I was watching dogfights and capital ship battles to see who would win.
- Easy to use and easier to install. The startup is simple, make a few choices on the menu and launch. Runs for 360 seconds on the timed run.

Con's -

- Not many options. I wasn't given a choice to choose resolution, or any specific graphical settings. Options were, "Extreme", "High", "Medium" and "Low". There is a "Custom" option but no means within the application to change the settings (looks like you'll have to go into the .ini file to do that).
- Readout/results were minimal. I was hoping for more numbers and a more in depth result screen. This didn't have it. All it provided was this:

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Home\Documents\Star Swarm\Output_15_01_28_1418.txt
Version 1.10
01/28/2015 14:18
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX-8370 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17071751168
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14200

Average FPS: 39.44
Average Unit Count: 4203
Maximum Unit Count: 5373
Average Batches/MS: 784.83
Maximum Batches/MS: 4539.62
Average Batch Count: 20733
Maximum Batch Count: 110333
===========================================================


Now the upside here is the Mantle support for AMD users. It helped me get a better feel for my system/GPU and where I stand. I compare this to 3DMark 11 and it falls short. 3DMark shows much more extensive information and provides in which to compare to other users. The website shows a ranking for each users test and allows you to see what components they have that might have made a difference.

Example, I ran 3DMark and found I was 8216 ranked. Another person was similar, and the number one with my same CPU and GPU had 12,000 points. I was able to look into their build and see that they were running a second graphics card and had overclocked it for the test. That was nice to know and physically see what a second card might do for me.

3DMark as well as this, is also free. You'll need to pay in 3DMark to unlock additional features, resolutions, etc that you don't have to do here. That's the downside to that software.

All in all, this is a worthwhile test that really does put the stress on your system. I'm satisfied with the results and could definitely see where my system struggled through the large scale battles (with explosions, laser fire, and more all going on at the same time). As I said, the biggest plus about it, this was just fun to watch (unlike 3DMark which I actually fell asleep to).
这篇评测是否有价值? 欢乐
96 人中有 64 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2014年7月29日
"Unable to initialize Graphics system.
Video card unsupported."

WELP, THAT'S ENOUGH PROOF FOR ME.
这篇评测是否有价值? 欢乐
43 人中有 31 人(72%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年2月6日
Cool benchmark, reminds me of EVE, but you get to see 5000 ships all at once!
这篇评测是否有价值? 欢乐
23 人中有 14 人(61%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2014年2月11日
awesome, mantle looks great, can't wait for for games using it. "Star Citizen" I have high hopes


Version 1.00
02/12/2014 06:24
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: AuthenticAMD
AMD FX(tm)-8150 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 30007459840
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13044

Average FPS: 36.23
Average Unit Count: 4389
Maximum Unit Count: 5522
Average Batches/MS: 694.36
Maximum Batches/MS: 3875.96
Average Batch Count: 22379
Maximum Batch Count: 80314
===========================================================
这篇评测是否有价值? 欢乐
20 人中有 12 人(60%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2014年2月28日
Had my average FPS increase from 30 to 42, when using Mantle, at maxed out settings, so I'm pretty happy with the results. Hopefully, the developers won't get payed off by NVIDIA and use this great new technology to make true next-gen titles.

My setup:

Processor: Intel® Core™ i5-3570K @ 4,7GHz;
Memory: 8GB (2x 4GB) Corsair Vengeance DDR3-2200;
Video card: ATI Radeon HD 7950, 3GB GDDR5 (384 Bit) (Core: 1100MHz / Memory: 1550MHz)
这篇评测是否有价值? 欢乐
14 人中有 8 人(57%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.3 小时(记录在案的)
发布于:2014年2月22日
Standard Test


GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8535465984
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7922

Average FPS: 22.01
Average Unit Count: 4055
Maximum Unit Count: 5624
Average Batches/MS: 436.12
Maximum Batches/MS: 865.77
Average Batch Count: 21128
Maximum Batch Count: 129902
===========================================================


Mantle


Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Dirty_Monkey\Documents\Star Swarm\Output_14_02_22_1420.txt
Version 1.10
02/22/2014 14:20
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8535465984
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14842

Average FPS: 41.22
Average Unit Count: 4153
Maximum Unit Count: 5640
Average Batches/MS: 645.79
Maximum Batches/MS: 4347.83
Average Batch Count: 17778
Maximum Batch Count: 146497
===========================================================

My avg FPS nearly x2 that of the non-mantle api

GPU R9 270
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2014年6月30日
I tried this benchmark on extreme and low, and was impressed with both results.

My Rig:
FX-8350
HD7950 Crossfire
16GB RAM

Low Results:
Test Duration: 361 Seconds
Total Frames: 29642

Average FPS: 82.02
Average Unit Count: 4619
Maximum Unit Count: 5582
Average Batches/MS: 343.77
Maximum Batches/MS: 1982.41
Average Batch Count: 3730
Maximum Batch Count: 28489

Extreme Results:
Test Duration: 360 Seconds
Total Frames: 13706

Average FPS: 38.07
Average Unit Count: 4368
Maximum Unit Count: 5594
Average Batches/MS: 837.46
Maximum Batches/MS: 5452.57
Average Batch Count: 23237
Maximum Batch Count: 119075

You notice the quality difference on low, however with 4.5k-5.5k units fighting at once at 80fps it's worth it and certainly bodes well for Mantle games.
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2014年4月28日
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 660
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8481812480
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8332

Average FPS: 23.14
Average Unit Count: 3918
Maximum Unit Count: 5632
Average Batches/MS: 406.11
Maximum Batches/MS: 922.36
Average Batch Count: 20031
Maximum Batch Count: 168433
===========================================================
这篇评测是否有价值? 欢乐
11 人中有 6 人(55%)觉得这篇评测有价值
5.1 小时(记录在案的)
发布于:2014年6月18日
A pretty good stress test. This Star Swarm stress test I found while looking at some free tools I could use, is really one of the better stress tests I have seen. Its free so you can try it at your leisure, if your game still runs normally once you get 5000+ units on screen at once, you are prepared.
这篇评测是否有价值? 欢乐
15 人中有 8 人(53%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2014年2月6日
Really cool demo, don't run this without a pretty good rig.



===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Dakota\Documents\Star Swarm\Output_14_02_06_1551.txt
Version 1.00
02/06/2014 15:51
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 580
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17092952064
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10637

Average FPS: 29.54
Average Unit Count: 3983
Maximum Unit Count: 5424
Average Batches/MS: 473.57
Maximum Batches/MS: 1535.66
Average Batch Count: 17677
Maximum Batch Count: 119889
===========================================================
这篇评测是否有价值? 欢乐
19 人中有 10 人(53%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2014年10月9日
Good free tool to benchmark your GPU.

Version 1.10
10/09/2014 14:28
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 970
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8484171776
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26100

Average FPS: 72.50
Average Unit Count: 4813
Maximum Unit Count: 6142
Average Batches/MS: 1208.12
Maximum Batches/MS: 4905.71
Average Batch Count: 17584
Maximum Batch Count: 123543
===========================================================
这篇评测是否有价值? 欢乐
11 人中有 5 人(45%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:2014年2月6日
Very good benchmark for Amd video cards. I'm using an Ati Radeon 270x Toxic by Sapphire and these are my results:


===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8555479040
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15774

Average FPS: 43.81
Average Unit Count: 4192
Maximum Unit Count: 5526
Average Batches/MS: 625.42
Maximum Batches/MS: 3768.00
Average Batch Count: 15893
Maximum Batch Count: 132216
=========================================================
这篇评测是否有价值? 欢乐
4 人中有 1 人(25%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.1 小时(记录在案的)
发布于:2014年2月15日
A really nice software, got a significant fps drop (around 10 fps) when it shows thousand ships at once :/
这篇评测是否有价值? 欢乐
9 人中有 3 人(33%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年6月19日
Nice to see what some games in the future will look like.

Version 1.10
06/20/2014 00:49
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17130590208
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 19520

Average FPS: 54.22
Average Unit Count: 4479
Maximum Unit Count: 5823
Average Batches/MS: 1134.21
Maximum Batches/MS: 3842.92
Average Batch Count: 21998
Maximum Batch Count: 150371
===========================================================
这篇评测是否有价值? 欢乐
10 人中有 3 人(30%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2014年11月7日
this made we wish they made a game.
这篇评测是否有价值? 欢乐
4 人中有 0 人(0%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2014年2月11日
This engine truely is the future of space RTS games, its difficult to imagine how much better a game like homeworld 2 would be if this engine was implimented. For anyone who is reading this I recommend you try this software, you really will be astonised at how awesome it looks and handles.

Also if you are using a direct x card turn off anti-alising during the test, it will make a difference i promise :)
这篇评测是否有价值? 欢乐
7 人中有 1 人(14%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.4 小时(记录在案的)
发布于:2014年2月27日
If a cluster♥♥♥♥ of space ships all trying to space-♥♥♥♥ you at the same time sounds good, you need this game. 10/10
这篇评测是否有价值? 欢乐
5 人中有 0 人(0%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:2014年5月30日
Was referred to this new benchmark tool.
76 avg fps
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013

Version 1.10
05/30/2014 19:48
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17115455488
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 27477

Average FPS: 76.32
Average Unit Count: 4528
Maximum Unit Count: 5824
Average Batches/MS: 1228.41
Maximum Batches/MS: 3994.91
Average Batch Count: 19121
Maximum Batch Count: 132196
===========================================================

这篇评测是否有价值? 欢乐
5 人中有 0 人(0%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2014年3月24日
shiny XD
这篇评测是否有价值? 欢乐
5 人中有 0 人(0%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年10月12日
Must have if you want to test your brand new Mantle GPU
这篇评测是否有价值? 欢乐