Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
用户评测:
总体:
特别好评 (185 篇评测) - 185 篇用户的软件评测中有 88% 为好评。
发行日期: 2014年1月30日

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玩 Star Swarm Stress Test

 

AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

"NICE ENGINE! And I don't say that to all the engines."
- Morgan Webb

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

关于这款软件

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Nitrous uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting -- the same techniques used in the film industry -- and having thousands of unique individual units onscreen at once.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for two games currently in production: an unannounced title from Oxide Games and Stardock’s Star Control reboot. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • SWARM technology blows the performance curve – Fully utilizing each hardware CPU or GPU core available, SWARM allows Nitrous to achieve incredible results
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, the same techniques used in film, including real-time film-quality motion blur

系统需求

    最低配置:
    • 操作系统: Windows 7 64-bit / Windows 8 64-bit
    • 处理器: Quad-Core Processor
    • 内存: 4 GB RAM
    • 图形: 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
    • 附注事项: Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
消费者评测
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总体:
特别好评 (185 篇评测)
最近发布
XXMFR-BKNDK-RRX53
3.6 hrs
发布于:8月19日
不玩不知道一玩吓一跳系列······
是否有价值? 欢乐
JoshuaAstray
0.2 hrs
发布于:2015年8月15日
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 960
CPU: GenuineIntel
Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8469540864
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 18531

Average FPS: 51.47
Average Unit Count: 4395
Maximum Unit Count: 5485
Average Batches/MS: 976.50
Maximum Batches/MS: 3603.31
Average Batch Count: 19541
Maximum Batch Count: 139341
===========================================================
是否有价值? 欢乐
oneness629
0.1 hrs
发布于:2015年4月29日
画面很不错呢~不过很吃配置~至少对我这个渣渣电脑来说...
是否有价值? 欢乐
e6320at2333
0.2 hrs
发布于:2015年3月17日
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116758016
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20331

Average FPS: 56.47
Average Unit Count: 4418
Maximum Unit Count: 5467
Average Batches/MS: 1059.75
Maximum Batches/MS: 5113.81
Average Batch Count: 18059
Maximum Batch Count: 95719
===========================================================
是否有价值? 欢乐
最有价值的评测  总体
推荐
0.2 小时(记录在案的)
发布于:2015年8月15日
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 960
CPU: GenuineIntel
Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8469540864
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 18531

Average FPS: 51.47
Average Unit Count: 4395
Maximum Unit Count: 5485
Average Batches/MS: 976.50
Maximum Batches/MS: 3603.31
Average Batch Count: 19541
Maximum Batch Count: 139341
===========================================================
这篇评测是否有价值? 欢乐
推荐
0.2 小时(记录在案的)
发布于:2015年3月17日
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116758016
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 20331

Average FPS: 56.47
Average Unit Count: 4418
Maximum Unit Count: 5467
Average Batches/MS: 1059.75
Maximum Batches/MS: 5113.81
Average Batch Count: 18059
Maximum Batch Count: 95719
===========================================================
这篇评测是否有价值? 欢乐
推荐
0.1 小时(记录在案的)
发布于:2015年4月29日
画面很不错呢~不过很吃配置~至少对我这个渣渣电脑来说...
这篇评测是否有价值? 欢乐
推荐
3.6 小时(记录在案的)
发布于:8月19日
不玩不知道一玩吓一跳系列······
这篇评测是否有价值? 欢乐