Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
用户评测: 特别好评 (74 篇评测)
发行日期: 2014年1月30日
该产品的热门用户自定义标签:

想要将这款游戏添加到您的愿望单或标记为不感兴趣,请先登录

玩 Star Swarm Stress Test

 

AMD Mantle Driver Download

Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.

Quotes

"NICE ENGINE! And I don't say that to all the engines."
- Morgan Webb

“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
PC Gamer

“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
The Escapist

“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
Kotaku

关于这款软件

Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.

Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.

Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

The Nitrous engine is already in use for three games currently in production: an unannounced title from Oxide Games, Stardock’s Star Control reboot, and Mohawk Games’ upcoming game codenamed Mars. Nitrous is also available for licensing to interested game developers.

You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.

Key Features

  • Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
  • First look at AMD’s Mantle technology – See the performance benefits of AMD’s new API layer for yourself if you have compatible (Graphics Core Next-based) hardware
  • Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
  • Film-style rendering – Nitrous uses Object Space Lighting, which renders objects onscreen using the same techniques used by the film industry, including real-time film quality motion blur, on your PC

系统需求

    Minimum:
    • OS: Windows 7 64-bit / Windows 8 64-bit
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM (Dedicated) DirectX 11 Compatible Video Card
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: Mantle Benchmark requires an AMD Radeon 7x00 Series Video Card or Better and the AMD Mantle drivers.
有价值的用户评测
65 人中有 46 人(71%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:7月29日
"Unable to initialize Graphics system.
Video card unsupported."

WELP, THAT'S ENOUGH PROOF FOR ME.
这篇评测是否有价值?
10 人中有 7 人(70%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:10月9日
Good free tool to benchmark your GPU.

Version 1.10
10/09/2014 14:28
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 970
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8484171776
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26100

Average FPS: 72.50
Average Unit Count: 4813
Maximum Unit Count: 6142
Average Batches/MS: 1208.12
Maximum Batches/MS: 4905.71
Average Batch Count: 17584
Maximum Batch Count: 123543
===========================================================
这篇评测是否有价值?
33 人中有 25 人(76%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2月6日
Cool benchmark, reminds me of EVE, but you get to see 5000 ships all at once!
这篇评测是否有价值?
18 人中有 12 人(67%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2月11日
awesome, mantle looks great, can't wait for for games using it. "Star Citizen" I have high hopes


Version 1.00
02/12/2014 06:24
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: AuthenticAMD
AMD FX(tm)-8150 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 30007459840
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13044

Average FPS: 36.23
Average Unit Count: 4389
Maximum Unit Count: 5522
Average Batches/MS: 694.36
Maximum Batches/MS: 3875.96
Average Batch Count: 22379
Maximum Batch Count: 80314
===========================================================
这篇评测是否有价值?
16 人中有 10 人(63%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2月28日
Had my average FPS increase from 30 to 42, when using Mantle, at maxed out settings, so I'm pretty happy with the results. Hopefully, the developers won't get payed off by NVIDIA and use this great new technology to make true next-gen titles.

My setup:

Processor: Intel® Core™ i5-3570K @ 4,7GHz;
Memory: 8GB (2x 4GB) Corsair Vengeance DDR3-2200;
Video card: ATI Radeon HD 7950, 3GB GDDR5 (384 Bit) (Core: 1100MHz / Memory: 1550MHz)
这篇评测是否有价值?
12 人中有 7 人(58%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2月22日
Standard Test


GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8535465984
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7922

Average FPS: 22.01
Average Unit Count: 4055
Maximum Unit Count: 5624
Average Batches/MS: 436.12
Maximum Batches/MS: 865.77
Average Batch Count: 21128
Maximum Batch Count: 129902
===========================================================


Mantle


Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Dirty_Monkey\Documents\Star Swarm\Output_14_02_22_1420.txt
Version 1.10
02/22/2014 14:20
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8535465984
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14842

Average FPS: 41.22
Average Unit Count: 4153
Maximum Unit Count: 5640
Average Batches/MS: 645.79
Maximum Batches/MS: 4347.83
Average Batch Count: 17778
Maximum Batch Count: 146497
===========================================================

My avg FPS nearly x2 that of the non-mantle api

GPU R9 270
这篇评测是否有价值?
9 人中有 5 人(56%)觉得这篇评测有价值
5.1 小时(记录在案的)
发布于:6月18日
A pretty good stress test. This Star Swarm stress test I found while looking at some free tools I could use, is really one of the better stress tests I have seen. Its free so you can try it at your leisure, if your game still runs normally once you get 5000+ units on screen at once, you are prepared.
这篇评测是否有价值?
14 人中有 7 人(50%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2月6日
Really cool demo, don't run this without a pretty good rig.



===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Dakota\Documents\Star Swarm\Output_14_02_06_1551.txt
Version 1.00
02/06/2014 15:51
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 580
CPU: GenuineIntel
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17092952064
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10637

Average FPS: 29.54
Average Unit Count: 3983
Maximum Unit Count: 5424
Average Batches/MS: 473.57
Maximum Batches/MS: 1535.66
Average Batch Count: 17677
Maximum Batch Count: 119889
===========================================================
这篇评测是否有价值?
9 人中有 4 人(44%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:2月6日
Very good benchmark for Amd video cards. I'm using an Ati Radeon 270x Toxic by Sapphire and these are my results:


===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8555479040
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15774

Average FPS: 43.81
Average Unit Count: 4192
Maximum Unit Count: 5526
Average Batches/MS: 625.42
Maximum Batches/MS: 3768.00
Average Batch Count: 15893
Maximum Batch Count: 132216
=========================================================
这篇评测是否有价值?
3 人中有 1 人(33%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:2月15日
A really nice software, got a significant fps drop (around 10 fps) when it shows thousand ships at once :/
这篇评测是否有价值?
9 人中有 3 人(33%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2月6日
Awesome :D
这篇评测是否有价值?
7 人中有 2 人(29%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:11月7日
this made we wish they made a game.
这篇评测是否有价值?
3 人中有 0 人(0%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:10月12日
Must have if you want to test your brand new Mantle GPU
这篇评测是否有价值?
3 人中有 0 人(0%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2月11日
This engine truely is the future of space RTS games, its difficult to imagine how much better a game like homeworld 2 would be if this engine was implimented. For anyone who is reading this I recommend you try this software, you really will be astonised at how awesome it looks and handles.

Also if you are using a direct x card turn off anti-alising during the test, it will make a difference i promise :)
这篇评测是否有价值?
3 人中有 0 人(0%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2月27日
If a cluster♥♥♥♥ of space ships all trying to space-♥♥♥♥ you at the same time sounds good, you need this game. 10/10
这篇评测是否有价值?
8 人中有 2 人(25%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:6月19日
Nice to see what some games in the future will look like.

Version 1.10
06/20/2014 00:49
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17130590208
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 19520

Average FPS: 54.22
Average Unit Count: 4479
Maximum Unit Count: 5823
Average Batches/MS: 1134.21
Maximum Batches/MS: 3842.92
Average Batch Count: 21998
Maximum Batch Count: 150371
===========================================================
这篇评测是否有价值?
6 人中有 1 人(17%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:10月15日
Pretty good.

Remember to disable AA for big fps gain.
这篇评测是否有价值?
4 人中有 0 人(0%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:5月30日
Was referred to this new benchmark tool.
76 avg fps
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013

Version 1.10
05/30/2014 19:48
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17115455488
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 27477

Average FPS: 76.32
Average Unit Count: 4528
Maximum Unit Count: 5824
Average Batches/MS: 1228.41
Maximum Batches/MS: 3994.91
Average Batch Count: 19121
Maximum Batch Count: 132196
===========================================================

这篇评测是否有价值?
4 人中有 0 人(0%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:3月28日
very nice
这篇评测是否有价值?
4 人中有 0 人(0%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:11月1日
I was skeptical about the new "futuristic" Mantle technology people have been talking about. That was until I ran this test.

Average FPS with Mantle: 38.66
Average FPS with DirectX: 20.36

Of course that the comparison will only work when running on a Mantle COMPATIBLE HARDWARE, and under the SAME CONDITIONS.

Great hardware stress test. Allows custom settings too!

PS: depending on the quality choosen, it can make your PC scream.
这篇评测是否有价值?