Cogs est un jeu de réflexion dans lequel le joueur construit des machines en utilisant des tuiles glissantes. 50 niveaux et 3 modes sont à la disposition du joueur. Les nouveaux niveaux sont déverrouillés en construisant des dispositifs rapidement et efficacement.
Évaluations des utilisateurs :
Globales :
très positives (601 évaluation(s)) - 88% des 601 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 14 avr 2009

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À propos de ce jeu

Cogs est un jeu de réflexion dans lequel le joueur construit des machines en utilisant des tuiles glissantes. 50 niveaux et 3 modes sont à la disposition du joueur. Les nouveaux niveaux sont déverrouillés en construisant des dispositifs rapidement et efficacement.

  • Mode Inventeur : Le joueur commence avec des puzzles simples, puis vient l’introduction des gadgets utilisés pour la construction des machines : engrenages, tuyaux, ballons, carillons, marteaux, roues, accessoires et plus.
  • Mode Chronométré : Si vous finissez un puzzle dans le Mode Inventeur, il sera déverrouillé dans ce mode. Cette fois-ci, il vous faudra moins de tours pour atteindre la solution, mais vous aurez juste 30 secondes pour la trouver.
  • Mode à Tour Limité : Prenez votre temps et prévoyez le déroulement du jeu. Chaque clic compte quand vous n’avez que dix tours pour trouver la solution.

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Microsoft Windows XP ou Vista
    • Processeur: Processeur à 1,5 GHz ou ulterieur
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : Carte graphique 64 Mo compatible DirectX 9 avec Transform and Lighting (T&L)
    • Version de DirectX® : DirectX 9,0c ou ulterieur
    • Disque Dur : 120 Mo d'espace disque disponible
    • Carte son : Carte son compatible DirectX
    • Système d'exploitation : OS X version Snow Leopard 10.6 (Snow Leopard), ou plus récent.
    • Processeur : processeur Intel
    • Mémoire vive : 1 Go RAM
    • Disque dur Space: 320 Mo
    • Carte graphique : support du hardware pour OpenGL 2.0 ou supérieur (Ne fonctionne pas avec Intel GMA 950 ou processeurs graphiques inférieurs)
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
très positives (601 évaluation(s))
Publiées récemment
aliasup
( 6.6 heures en tout )
Posté le : 18 mai
Easily one of the best puzzle games I've played. The fact that it rewards speed and memorization bugs some conceptual part of me that likes slow things, but i enjoy moving the things around quickly to get the quickest and shortest solution. One of the main things i like about it is the sense of whimsy that's imbued in many of the puzzles, like a jack-in the box, and balloons that fly out of the level area when you're done.
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Unusual-Medigunz™
( 0.8 heures en tout )
Posté le : 10 mai
Rubbish, boring and slow very very simple and repetative.
No trade card feature, no multiplayer.
just crap.
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Adol
( 1.6 heures en tout )
Évaluation avant sortie
Posté le : 5 mai
Testing as I cannot post a review on Dark Souls 3 for whatever reason.
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lordarkhoss
( 1.1 heures en tout )
Posté le : 25 avril
Un petit jeu de réflexion bien sympatique!
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Ben
( 6.0 heures en tout )
Posté le : 17 avril
Great casual game that I've had installed for years, and I occasionally dip into when I'm bored of other games. Simple, fun, challenging puzzler that probably anyone can pick up and enjoy within seconds. Well worth it.
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Ingenium
( 0.1 heures en tout )
Posté le : 9 avril
Good puzzle game, owned from a bundle and ported from a phone app, no real high resolution support over 1280x.

Reminds me of the games back in the 90's where you had to place a set of pipes/gears in a certain order to complete a task.
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Auramancer
( 3.9 heures en tout )
Posté le : 5 avril
Sometimes someone does something refreshing to an old staple, turning what other developers use as a tiny puzzle or distraction into an entire game. Cogs does this to the old sliding-block 15-puzzle.

This game is, in general, much easier than the original 15-puzzle. Rather than have to get all 15 blocks in exactly the right order, many of the blocks are interchangeable. The different tiles will have gears or bell hammers or pipes on them. Connect them up in the correct way to bring nifty steampunk contraptions to life.

Taking the sliding block puzzle into 3D was a bold decision, and it brings delightful puzzle possibilities. On some levels, you’ll be tinkering with 4 or 5 sides of a cube, each with its own mini-puzzle on it that all intersect on their edge. Other times, you’ll need to work out two puzzles simultaneously, as the tiles are double-sided and you must spin the entire object around to see how your moves on one side affected the other. There’s also a time-attack and move-limited mode. It is fairly easy to skip ahead over difficult puzzles, as the game is generous with unlocks and you will rarely be left with only a handful of seemingly-impossible puzzles with no way to progress.

The music is pleasantly inquisitive and upbeat. The steampunk aesthetic gives everything a clicky-clacky feel. The UI will swing in on a gear-driven mechanism, you’ll press a button and it will fall away to lead you to the next puzzle. This gives everything a physicality and weight that many games lack. Steam will hiss out of pipes, and the tiles move with a satisfying chunk. Some of the most interesting puzzles are built around sound, as you’ll have to figure out a way to play chimes not only in the correct order, but in the correct timing using just gears with different width. These were some of the hardest, most rewarding puzzles in the game. The visuals are simplistic but elegant. There are no widescreen options, however, but the graphics are crisp.

All the puzzles are well-designed and fair. Some of the time and move challenges are a little tight, but they are all managable. The machines you will be building are interesting and varied. The decision to not gate content behind difficult puzzles unnecessarily is a refreshing one, and the devs should be applauded for it. Even if I didn’t complete every single puzzle, I still felt that I saw the whole game and all it had to offer.

Cogs is full of expertly-made puzzles that have a well-balanced difficulty curve. If you’re looking for a few hours of sliding block relaxation, this is the game for you.
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Erlandr
( 0.3 heures en tout )
Posté le : 26 mars
If you like square puzzle games (where you slide squares around) then you will like cogs.

If you do not like square puzzle games then you will not like cogs.

I do not like square puzzle games.
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Divide by 0 Please
( 2.0 heures en tout )
Posté le : 10 mars
I find the Title Deceptive and Misleading but it sure is fun Steam Simulator / Pipes and other things tiles Fun puzzles.
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karakatapakatapa
( 3.4 heures en tout )
Posté le : 27 février
Jeu de réflexionj dans lequel on doit réparer des machines composées de tuyaux de vapeur et d'engrenages qui font gonfler des ballons, tourner des hélices ou encore font tinter des carillons.
Ces mécanismes proposent des énigmes variées et originales et un challenge parfois relevé. On est jugé à la fois sur la rapidité et le nombre de mouvements nécessaires pour résoudre le problème.

Typiquement le jeu pour se casser la tête de temps en temps et à acheter en soldes.
Les images sont très représentatives de ce qu'est le jeu.
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Scipio
( 0.1 heures en tout )
Posté le : 16 février
terrible ♥♥♥♥ing sliding puzzles

this game has to be a phone game

why is this even on steam

0/10
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Yuri The Flying Space Monkey
( 2.3 heures en tout )
Posté le : 14 février
A great example of a simple concept executed well. Levels are varied while still retaining the same basic mechanics, allowing you to easily adapt and not feel lost on your first attempt. The aesthetic is also very nice, and this makes the game feel more unified than a simple collection of disconnected levels. The one issue I would raise is the time limit, which creates a sense of panic, and often discourages methodical play, which is what I would argue is how the game is most enjoyable, but it is possible to ignore this, so it is a minor complaint.
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tcchenier
( 0.7 heures en tout )
Posté le : 14 février
Entertaining puzzle game with neat graphics.
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Axel The Red
( 12.1 heures en tout )
Posté le : 5 février
One of the best puzzle based games I ever played. Very fun, beautiful graphics and the pressure upon you is marvelous. Even better is Steampunk based.
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dafka a.k.a. etc.
( 0.9 heures en tout )
Évaluation avant sortie
Posté le : 4 janvier
Like puzzles? If your answer is yes, you'll probably like cogs.
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shuunj
( 4.7 heures en tout )
Posté le : 1 janvier
It's a sliding puzzle game - the ones that usually get out into quests as minigames. But this one has really nice graphics and interesting 3dimensional puzzles. The puzzles do get harder and harder as you go, so you might reach your limit, or not, if you're really smart.

I rate it 6 cogs out of 10
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Cubin55
( 18.8 heures en tout )
Posté le : 20 décembre 2015
This game is one of the more challenging puzzle games that I have come across. It made my mind think on a whole new level. There's wonderful graphics and fun tinkering noises. If you get through the whole game by completing all 50 levels in all 3 modes there is a special challenge relating to Portal games. :D
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LordBartjeh
( 0.1 heures en tout )
Posté le : 15 décembre 2015
You know what really grinds my gears..
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Freeman
( 7.0 heures en tout )
Posté le : 20 novembre 2015
Very metal gear. Solid game.
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Suicide Bunny
( 4.9 heures en tout )
Posté le : 28 octobre 2015
This is how simple idea can be built into a full game, satisfying game. All of us had the chance to play with the puzzle where having one blank field you were able to move the tiles around until you got a picture. Cogs is like this idea taken very seriously by someone very smart, and developed it so well you actually can't get enough.

This is definitely something that every fan of logic games will enjoy. I only regret this does not have android version for my smartphone.
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Évaluations les plus pertinentes  Dans les 90 derniers jours
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
0.3 heures en tout
Posté le : 26 mars
If you like square puzzle games (where you slide squares around) then you will like cogs.

If you do not like square puzzle games then you will not like cogs.

I do not like square puzzle games.
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Évaluations les plus pertinentes  Globales
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
3.3 heures en tout
Posté le : 28 juin 2012
Petit jeu de casse tête en 3D, Cogs est un mélange de réflexion et de rapidité. 3 modes de jeu pour chaque puzzle : scénario (étoiles à débloquer qui permettent d'accéder à de nouveaux puzzles), contre la montre (finir un casse-tête le plus vite possible), et le moins de mouvements à effectuer (temps illimité mais réflexion minutieuse). Environ une petite centaine de puzzles. Quelques succès steam. Jeu assez bien fait fait bien que frustrant par moments. Les puzzles sont assez variés : mécanismes à compiler, roues, liquide, engrenages, tuyaux à gaz, notes de musique à concorder, etc...A prendre à petit prix, il vaut le coup.
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0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
Recommandé
29.6 heures en tout
Posté le : 6 décembre 2010
Type : Action/Réflexion Solo
Graphismes : Jolis
Durée : Moyenne
Contenu : Nombreux casse-têtes
Difficulté : Croissante

On commence avec des puzzles simples en 2D,
pour terminer sur des puzzles musicaux complexes en 3D.

Vous pouvez Tester la Démo.
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98 personne(s) sur 115 (85%) ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
Recommandé
0.1 heures en tout
Évaluation avant sortie
Posté le : 22 septembre 2011
all the puzzles from myst but without playing myst
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45 personne(s) sur 61 (74%) ont trouvé cette évaluation utile
Non recommandé
1.0 heures en tout
Posté le : 25 novembre 2013
It's probably just me, but I hate (HAAAAAATE) timed puzzles. I wouldn't mind the puzzles in Cogs—they're simple and challenging and satisfying to solve—but when you time it, it takes ALL the fun out of it for me and it's just an anxiety trip. Although I loved the mode where you have to solve the puzzles with a turn limit and no time limit, you have to unlock them first, so that was frustrating.

However I must mention that the sound design for this game is really, really well-done. It makes the whole thing feel very snappy and responsive.
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18 personne(s) sur 21 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
11.0 heures en tout
Posté le : 14 mars 2014
Cogs is, in essence, a collection of 50(ish) sliding puzzles. WAIT, COME BACK HERE! It's also surprisingly fun and relatively varied.

Sliding puzzles are considered tedious because the aim usually is to reconstruct a picture, or a sequence of numbers, meaning every piece has to be at its exact place, and that may cause frustration. But here, you have to align cogs and pipes, and some of the tiles are definitely inter-changeable (with few exception a cog is the same as another cog), so that problem is considerably lowered in most puzzles. Variety comes from the shapes of the boards, the types of cogs or pipes present, the kind of contraption ultimately activated by all those trinkets, double faced boards, bells to ring... Cogs is quite effective at keeping your interest alive. And it must be, because the puzzles are clearly challenging.

Another nice touch, is that each of the 50 puzzles also has two variants, much shorter and easier but with additional constraints (one must be completed in less than 30 seconds, the other in less than 10 moves).

There isn't a story, even though there definitely is a Steampunk meets Da Vinci's codex theme.

Music is forgettable, graphics are nice and clean, but unspectacular. Also, it's a bit disappointing when a 2009 game forces you into a 4:3 screen ratio.

Overall, the puzzle difficulty lied just within my fun zone and the game's uniqueness makes it hard to not recommend to puzzle enthusiasts.
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13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
Recommandé
2.4 heures en tout
Posté le : 11 août 2013
This is a charming puzzler with great aesthetics. Every puzzle consists of moving tiles around while trying to complete different objectives. It's difficult at times to wrap your head around the puzzles presented, but that just goes to show you that although amiable and pleasant, this is a serious puzzle game.
Cogs is well polished and fun, but the puzzles were a bit too difficult for me. I got discouraged from continuing and decided to move on to other games in my collection. The similarity of all the tile puzzles can also begin to wear on you, but overall the level of polish brought with Cogs, the difficulty of the puzzles, and the charming aspects of its aesthetics (even the optional "cute" text) are enough to garner a recommendation from me. If you like puzzlers, especially involving difficult and mind-bending solutions, Cogs is worth your time and money.
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14 personne(s) sur 23 (61%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
4.2 heures en tout
Posté le : 3 décembre 2013
this game makes my brain hurt
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
2.2 heures en tout
Posté le : 19 octobre 2015
Very charming, features sharp graphics, and levels produce interesting devices when solved.

Also has a lolspeak mode, which is simply hilarious.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
8.9 heures en tout
Posté le : 2 décembre 2012
I had a great time with this game. The steampunk style puzzles are fun and eventually ramp up to incredibly difficult. Many of the more advanced puzzles required you to tie different solutions together, for example a puzzle which is two sided and the moves on one side affect the other.

The visuals are really good, the controls work exactly like you would expect.

A steampunk rubix cube which taxes your brain, in a fun way.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
Recommandé
0.4 heures en tout
Évaluation avant sortie
Posté le : 12 juillet 2014
Despite the steam time counter, I've actually played this game for a few hours. I don't usually like puzzle games, but I got this one though a humble bundle deal. Its well done and interesting. So, this is one of the few puzzle games of this sort that I will actually recommend. Realistically, and like so many titles on steam, this belongs on my mobile phone, not my PC.
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8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
Non recommandé
1.1 heures en tout
Posté le : 12 novembre 2014
If you really like, in particular, sliding puzzles or the whole steampunk aesthetic, you'll probably like this game. However, looking at this in comparison to other puzzle games, it's just not quite as fun. The sliding puzzle mechanic is just unpleasant to interact with. Unlike some better puzzle games where the puzzles are about experimenting and discovering properties about each puzzle and having flashes of insight, these puzzles just feel like they're about sliding stuff around and remembering the patterns of moves you need to make to achieve a certain desired state. Particularly when you need to try to beat levels in a short time or with few moves, the game becomes entirely about memorization, which isn't a fun mechanic to people who like puzzle games, usually. It's not easy to describe, really, but the primary sliding block mechanics of this game just aren't fun to deal with unless you really like this particular sort of thing, and I'm a huge fan of puzzle games. As the levels get harder, you basically get into situations where you've come close to the final solution state for a given sliding puzzle, but in order to get a piece in place you need to temporarily "un-make" the solution to give yourself the mobility to get the final piece in place - so to do this well you just need to memorize the pattern of moves you need to do to get the final piece in place and to re-make the already solved part. I don't find this very fun, I find it more mentally exhausting than intellectually stimulating.

Again, if you like this sort of aesthetic or puzzle mechanic, you'll probably like this. Otherwise, if you're just looking for an all around fun game, probably skip this.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
Posté le : 5 septembre 2011
Cogs is a fine little puzzle game. The puzzles are of the sort where you slide interlocking tiles around on a board. You probably played with a puzzle like this when you were a child, one with tiles numbered 1 through 15, and you worked to get the numbers in order. Cogs uses similar mechanics, except you're sliding tiles with pipes and gears on them, creating a huge crazy machine.

There are a few dozen puzzles in here, of increasing difficulty. I had to do some diagramming for the last 8 puzzles.

The presentation, however, is the best part of this game. The sound is fantastic - you can hear the steam hissing, the gears grinding, the balloons filling. It's just wonderful to sit with headphones and enjoy the sound as you play.

If you stick through to the end, make sure you score enough to do the "Final Credits" puzzle. It's difficult, and so worth it!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
1.5 heures en tout
Posté le : 14 mars 2013
Great and challenging puzzle game.

7.6/10
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
1.3 heures en tout
Posté le : 25 octobre 2013
By its nature, Cogs is a mobile game. And you can feel it when playing. Though, that doesn’t make it worse. Actually, its simplicity and easy to comprehend, yet challenging puzzles are great.
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
Non recommandé
4.1 heures en tout
Posté le : 28 février 2014
When I first got this game from the Potato Sack I really liked it. It only took about fifteen levels for me to hate it. No human being in the world can possibly 100% complete this game without a guide. Had the levels been completable in any reasonable amount of time, this would be far less of an issue. But being completionist is the only way to unlock further levels.

When the game introduced double-sided 5 by 5 slide puzzles into the mix, I knew that in order to better my score at all and get to the next level I would need a walkthrough, which is always an incredibly sad revelation for a puzzle game. I'm even good at slide puzzles, I can solve a 4x4 in literally seconds. But the game soon became about memorization and perfect execution, not a real winning combination in my book. I would have rather there been more leeway for me to find my own solution.

It's sort of appropriate that this game was bundled with Portal 2 as Portal has similar challenge mode mechanics where you have to execute your solution to a level with the least amount of time or the least amount of moves. The main difference is that in Portal, you usually remember the jist of the solution to a level and the trick is being efficient; while in Cogs, where solutions can be 100 moves minimum and take over 5 minutes, remembering the solution is a crap-shoot at best and executing it efficiently enough is near impossibility.

Worse yet, challenge mode in Cogs simply counts down your moves or time, so all it really can offer is a more punishing version of Inventor Mode, doing the exact same thing you already did for medals you might have already earned. The game even makes you play time and moves challenge mode in two separate tries. This isn't a problem in a game like Portal, where the least portals and least time solutions are usually mutually exclusive (or at least not the exact same thing); but in Cogs, least moves and least time are almost always the same solution, so it just feels like more pointless repetition.

A good idea for a puzzle game lies in this debris somewhere, but for all the frustrating and arbitrary progress gating, I can't recommend you play this game.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
18.4 heures en tout
Posté le : 1 août 2011
I got Cogs as a part of a Humble Indie Bundle. I had low expectations, but it turned out to be a pretty fun puzzle game.

Cogs is a game where you have to line up tubes and gears by playing a slide puzzle. Slide puzzles are often annoying since it's often hard to place the last few pieces, but Cogs sidesteps that since many of the parts are interchangeable. Usually, the harder part is figuring out where the pieces are supposed to go. Once you have that, there are normally a few ways to finish it.

Several puzzles require turning the camera, which is done with right click and drag, which I found to be too cumbersome for the more time-sensitive puzzles. The rest of the controls are okay, though.

You normally have to finish the puzzles in a small amount of moves and time to get a good rating, but getting all gold ratings hasn't been too tough for me. "Challenge Mode", oddly, is easier since you don't have to get both a good time and a low move count.

Not worth it at $10. Buy it on sale.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
6.0 heures en tout
Posté le : 1 janvier 2012
Not bad if you have just few minutes of spare time and want to keep your mind busy. Some of the puzzles are quite tricky. Good old-style puzzle game, but don't expect anything more than it.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
2.8 heures en tout
Posté le : 27 novembre 2013
Awesome game. Very entertaining. I just love building stuff in it. I highly recommend this to anyone likes puzzle games where you build things that have a great design.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
5.1 heures en tout
Posté le : 26 janvier 2012
Awesome sliding tile puzzle game, but the difficulty and complexity of puzzles ramp up VERY quickly. If you want a game that will truly challenge you and either make you feel really dumb or like a genius this is the one for you. Puzzles start off on one plane but quickly get three dimensional with many surfaces for you to work on.

Cogs are only the beginning, and eventually you will be fitting pipes on all sides of a rocket so that there are no steam leaks and it can blast off. You'll position bells and gears so that a particular piece of music plays, stops playing or all chimes at the same time.

To make matters worse there's a time limit and move limit for gold, silver and bronze medals. Stars are awarded for these medals and are used to unlock more of the 50 levels. There are also two challenge modes where you can replay levels with either a 30 second time limit or a limit of 10 moves. Achievements, looks nice, very challenging and rewarding.
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