Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently. Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes,...
User reviews: Very Positive (519 reviews)
Release Date: Apr 14, 2009

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About This Game

Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently.

  • Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes, balloons, chimes, hammers, wheels, props, and more.
  • Time Challenge Mode: If you finish a puzzle in Inventor Mode, it will be unlocked here. This time, it will take fewer moves to reach a solution, but you only have 30 seconds to find it.
  • Move Challenge Mode: Take your time and plan ahead. Every click counts when you only get ten moves to find a solution.

System Requirements

Windows
Mac OS X
    • OS: Microsoft Windows XP or Vista
    • Processor: 1.5 GHz CPU or better
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compatible 64 MB graphics card with hardware transform and lighting (T&L)
    • DirectX®: DirectX 9.0c or later
    • Hard Drive: 120 MB Free Space
    • Sound: DirectX compatible sound card
    • OS: OS X version Snow Leopard 10.6 (Snow Leopard), or later.
    • Processor: Intel-based processor
    • Memory: 1 GB RAM
    • Hard Disk Space: 320 MB
    • Video Card: hardware support for OpenGL 2.0 or higher (Does not work with Intel GMA 950 or lower graphics processors)
Helpful customer reviews
96 of 106 people (91%) found this review helpful
2 people found this review funny
0.1 hrs on record
Posted: September 22, 2011
Pre-Release Review
all the puzzles from myst but without playing myst
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17 of 20 people (85%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: March 14, 2014
Cogs is, in essence, a collection of 50(ish) sliding puzzles. WAIT, COME BACK HERE! It's also surprisingly fun and relatively varied.

Sliding puzzles are considered tedious because the aim usually is to reconstruct a picture, or a sequence of numbers, meaning every piece has to be at its exact place, and that may cause frustration. But here, you have to align cogs and pipes, and some of the tiles are definitely inter-changeable (with few exception a cog is the same as another cog), so that problem is considerably lowered in most puzzles. Variety comes from the shapes of the boards, the types of cogs or pipes present, the kind of contraption ultimately activated by all those trinkets, double faced boards, bells to ring... Cogs is quite effective at keeping your interest alive. And it must be, because the puzzles are clearly challenging.

Another nice touch, is that each of the 50 puzzles also has two variants, much shorter and easier but with additional constraints (one must be completed in less than 30 seconds, the other in less than 10 moves).

There isn't a story, even though there definitely is a Steampunk meets Da Vinci's codex theme.

Music is forgettable, graphics are nice and clean, but unspectacular. Also, it's a bit disappointing when a 2009 game forces you into a 4:3 screen ratio.

Overall, the puzzle difficulty lied just within my fun zone and the game's uniqueness makes it hard to not recommend to puzzle enthusiasts.
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20 of 29 people (69%) found this review helpful
1.0 hrs on record
Posted: November 25, 2013
It's probably just me, but I hate (HAAAAAATE) timed puzzles. I wouldn't mind the puzzles in Cogs—they're simple and challenging and satisfying to solve—but when you time it, it takes ALL the fun out of it for me and it's just an anxiety trip. Although I loved the mode where you have to solve the puzzles with a turn limit and no time limit, you have to unlock them first, so that was frustrating.

However I must mention that the sound design for this game is really, really well-done. It makes the whole thing feel very snappy and responsive.
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13 of 17 people (76%) found this review helpful
2.4 hrs on record
Posted: August 11, 2013
This is a charming puzzler with great aesthetics. Every puzzle consists of moving tiles around while trying to complete different objectives. It's difficult at times to wrap your head around the puzzles presented, but that just goes to show you that although amiable and pleasant, this is a serious puzzle game.
Cogs is well polished and fun, but the puzzles were a bit too difficult for me. I got discouraged from continuing and decided to move on to other games in my collection. The similarity of all the tile puzzles can also begin to wear on you, but overall the level of polish brought with Cogs, the difficulty of the puzzles, and the charming aspects of its aesthetics (even the optional "cute" text) are enough to garner a recommendation from me. If you like puzzlers, especially involving difficult and mind-bending solutions, Cogs is worth your time and money.
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14 of 22 people (64%) found this review helpful
4.2 hrs on record
Posted: December 3, 2013
this game makes my brain hurt
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2 of 2 people (100%) found this review helpful
Posted: September 5, 2011
Cogs is a fine little puzzle game. The puzzles are of the sort where you slide interlocking tiles around on a board. You probably played with a puzzle like this when you were a child, one with tiles numbered 1 through 15, and you worked to get the numbers in order. Cogs uses similar mechanics, except you're sliding tiles with pipes and gears on them, creating a huge crazy machine.

There are a few dozen puzzles in here, of increasing difficulty. I had to do some diagramming for the last 8 puzzles.

The presentation, however, is the best part of this game. The sound is fantastic - you can hear the steam hissing, the gears grinding, the balloons filling. It's just wonderful to sit with headphones and enjoy the sound as you play.

If you stick through to the end, make sure you score enough to do the "Final Credits" puzzle. It's difficult, and so worth it!
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3 of 4 people (75%) found this review helpful
8.9 hrs on record
Posted: December 2, 2012
I had a great time with this game. The steampunk style puzzles are fun and eventually ramp up to incredibly difficult. Many of the more advanced puzzles required you to tie different solutions together, for example a puzzle which is two sided and the moves on one side affect the other.

The visuals are really good, the controls work exactly like you would expect.

A steampunk rubix cube which taxes your brain, in a fun way.
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3 of 4 people (75%) found this review helpful
1.3 hrs on record
Posted: October 25, 2013
By its nature, Cogs is a mobile game. And you can feel it when playing. Though, that doesn’t make it worse. Actually, its simplicity and easy to comprehend, yet challenging puzzles are great.
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
Posted: July 12, 2014
Pre-Release Review
Despite the steam time counter, I've actually played this game for a few hours. I don't usually like puzzle games, but I got this one though a humble bundle deal. Its well done and interesting. So, this is one of the few puzzle games of this sort that I will actually recommend. Realistically, and like so many titles on steam, this belongs on my mobile phone, not my PC.
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: January 26, 2012
Awesome sliding tile puzzle game, but the difficulty and complexity of puzzles ramp up VERY quickly. If you want a game that will truly challenge you and either make you feel really dumb or like a genius this is the one for you. Puzzles start off on one plane but quickly get three dimensional with many surfaces for you to work on.

Cogs are only the beginning, and eventually you will be fitting pipes on all sides of a rocket so that there are no steam leaks and it can blast off. You'll position bells and gears so that a particular piece of music plays, stops playing or all chimes at the same time.

To make matters worse there's a time limit and move limit for gold, silver and bronze medals. Stars are awarded for these medals and are used to unlock more of the 50 levels. There are also two challenge modes where you can replay levels with either a 30 second time limit or a limit of 10 moves. Achievements, looks nice, very challenging and rewarding.
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1 of 1 people (100%) found this review helpful
18.4 hrs on record
Posted: August 1, 2011
I got Cogs as a part of a Humble Indie Bundle. I had low expectations, but it turned out to be a pretty fun puzzle game.

Cogs is a game where you have to line up tubes and gears by playing a slide puzzle. Slide puzzles are often annoying since it's often hard to place the last few pieces, but Cogs sidesteps that since many of the parts are interchangeable. Usually, the harder part is figuring out where the pieces are supposed to go. Once you have that, there are normally a few ways to finish it.

Several puzzles require turning the camera, which is done with right click and drag, which I found to be too cumbersome for the more time-sensitive puzzles. The rest of the controls are okay, though.

You normally have to finish the puzzles in a small amount of moves and time to get a good rating, but getting all gold ratings hasn't been too tough for me. "Challenge Mode", oddly, is easier since you don't have to get both a good time and a low move count.

Not worth it at $10. Buy it on sale.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: January 1, 2012
Not bad if you have just few minutes of spare time and want to keep your mind busy. Some of the puzzles are quite tricky. Good old-style puzzle game, but don't expect anything more than it.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: November 27, 2013
Awesome game. Very entertaining. I just love building stuff in it. I highly recommend this to anyone likes puzzle games where you build things that have a great design.
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2 of 3 people (67%) found this review helpful
33.0 hrs on record
Posted: January 3, 2012
Quietly clever puzzles with a likeable, victorian gearworks aesthetic. As a bonus, you'll be forever able to solve those word-scramble puzzles that you hated when you were a kid.
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2 of 3 people (67%) found this review helpful
11.9 hrs on record
Posted: March 7, 2014
Excellent execution of a simple idea. If you even remotely like puzzles - this is for you.

Highly addictive!
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4 of 7 people (57%) found this review helpful
12.1 hrs on record
Posted: June 20, 2014
Superb game to engage the brain and think "sideways". Spatially gifted people will particularly enjoy this one!
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4 of 7 people (57%) found this review helpful
4.1 hrs on record
Posted: February 28, 2014
When I first got this game from the Potato Sack I really liked it. It only took about fifteen levels for me to hate it. No human being in the world can possibly 100% complete this game without a guide. Had the levels been completable in any reasonable amount of time, this would be far less of an issue. But being completionist is the only way to unlock further levels.

When the game introduced double-sided 5 by 5 slide puzzles into the mix, I knew that in order to better my score at all and get to the next level I would need a walkthrough, which is always an incredibly sad revelation for a puzzle game. I'm even good at slide puzzles, I can solve a 4x4 in literally seconds. But the game soon became about memorization and perfect execution, not a real winning combination in my book. I would have rather there been more leeway for me to find my own solution.

It's sort of appropriate that this game was bundled with Portal 2 as Portal has similar challenge mode mechanics where you have to execute your solution to a level with the least amount of time or the least amount of moves. The main difference is that in Portal, you usually remember the jist of the solution to a level and the trick is being efficient; while in Cogs, where solutions can be 100 moves minimum and take over 5 minutes, remembering the solution is a crap-shoot at best and executing it efficiently enough is near impossibility.

Worse yet, challenge mode in Cogs simply counts down your moves or time, so all it really can offer is a more punishing version of Inventor Mode, doing the exact same thing you already did for medals you might have already earned. The game even makes you play time and moves challenge mode in two separate tries. This isn't a problem in a game like Portal, where the least portals and least time solutions are usually mutually exclusive (or at least not the exact same thing); but in Cogs, least moves and least time are almost always the same solution, so it just feels like more pointless repetition.

A good idea for a puzzle game lies in this debris somewhere, but for all the frustrating and arbitrary progress gating, I can't recommend you play this game.
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4 of 7 people (57%) found this review helpful
0.2 hrs on record
Posted: September 6, 2014
Pre-Release Review
Cogs more like ♥♥♥♥....and maplestory?
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1 of 2 people (50%) found this review helpful
8.8 hrs on record
Posted: August 20, 2011
Cogs is a steampunk styled logic puzzle, but it's not a ordinary one. The gameplay technique was quite familiar to me because I happened to have a toy in my childhood with 8 numbered squares in a 3x3 box. The objective of that game was to align numbers in a acceding order. In Cogs, however, you do things a bit differently. The main objective is to make a simple contraption work by aligning these squares, but it doesn't stop there, you'll find many more complex puzzles which will pose a challenge even for someone who has an engineering degree. And you'll find the satisfaction from completing complex puzzles to be great. A fun casual indie game indeed!
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Posted: August 26, 2012
If you like puzzle games, then this is one for you. Delightful game, that offers simple, but oddly rewarding results when you complete a puzzle. Beautifully implemented, great for passing idle moments.
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