Can you survive the horror? … a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk. Survive 30 days and nights in a zombie-infested world by recruiting companions, upgrading weaponry and fortifying your position.
User reviews: Mostly Positive (1,125 reviews) - 73% of the 1,125 user reviews for this game are positive.
Release Date: Jan 8, 2014

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Recommended By Curators

"Gonzossm of Toss the Turtle fame was the artist behind this crazy survival horror zombie game!"

About This Game

Can you survive the horror?

… a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk. Survive 30 days and nights in a zombie-infested world by recruiting companions, upgrading weaponry and fortifying your position.

Deadly 30 is a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk.

Survive 30 days and nights in a zombie-infested world where you can recruit companions, upgrade weaponry, and fortify your position to fight waves of hungry zombies. During the day, you can gather resources, enhance your base's defenses, and explore your surroundings for useful items in order to prepare for fighting relentless waves of zombie attacks. (Hint: Don't get caught outside your base after dark.)

Three different playable characters, A.I. controlled Team Combat and upgradeable weaponry and defenses help keep you alive as you attempt to eradicate the zombie hordes and survive 30 deadly nights.

Good luck! (You'll need it when all hell breaks loose.)

  • Elements of tower defense and retro Contra style gameplay.
  • Three different characters, playable at the same time.
  • A.I. controlled team combat
  • Unique upgradable weaponry for each of your soldiers.
  • Enhance your base for better defenses.
  • Gruesome different enemies and deadly weapons.
  • Tactical planning is required or you will learn to fear the dark!

Fullscreen mode and achievements only supported in PC version!

Check out the artist who created all of these nighttime terrors at:

Or the crazy mind of Iggy Zuk, who created this indie-horror masterpiece at:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2.33GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0; 128MB of graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 50 MB available space
    • OS: Snow Leopard 10.6.3, or later
    • Processor: 2.33GHz
    • Memory: 512 MB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 100 MB available space
    • Additional Notes: No fullscreen mode available on Mac
    • OS: Ubuntu 12.04 (32-bit only)
    • Processor: 2.33GHz
    • Memory: 512 MB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 50 MB available space
    • Additional Notes: No fullscreen mode available on Linux
Helpful customer reviews
35 of 40 people (88%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: May 1
Deadly 30’s storyline is essentially 3 very different people, trying to survive in a WWII zombie apocalypse. You start as a rugged american soldier and recrute, or rather, join up with a German Nazi girl and vodka loving Russian. The playing is able to switch from the 3 characters, each with their own weapon skillsets.

The Gameplay revolves around a survive at night and build during the day, but quickly changes to exploring during the day. The 2d game provides 2 directions to go; left and right. once heading in one of those directions you have a chance to fight more docile zombies and collect ammo and scrap, the games currency. When the morning after a wave comes you get a modest amount of scrap to build better walls, fix the walls, buy ammo and guns, upgrade your armour and boots, purchase medkits, boxes and turrets. Scrap can also be acquired by killing zombies and picking them off the round. The farther left or right you go, the more zombies there are, but also more scrap. The world has a wall at the far left and right but at the end there are always chests, shooting these will give the playing more scrap. There are also “Big scrap” On the outer areas of the map. Old cars or tanks that will provide a large scrap reward after a few seconds. You also can then find the other characters and play them once they join you.

The map isn't overly large and is easy to run from your centre base to one side and back before night comes, implying there were no zombies to slow you down. Buying boots helps with the scrap collecting but if you're too far away from the base, surviving at night is almost almost imposable on later rounds.

The tower defence aspect of the game isn't the best of its kind, however after unlocking the turrets in the store and getting all 3 survivors, it becomes much more fun.

Deadly 30 has an old-school style of flash game graphics, that being stated, it's not necessarily a bad thing. The animations are a little rough but all in all the game looks pretty good. The AI of the characters you're not playing are a little dumb as they like to fall behind and stand on the roof of the basecamp.

There are a few little things this game does wrong:

The difficulty ramps up very quick, if you’re new to the game
You have to play and replay to unlock most of the store items
The game takes a surprisingly high amount of ram to run
The lack of real story makes the game less compelling
The lack of online or co-op makes it a rather lonely game
The controls sometimes lag behind making it hard to control your player in bad situations, sometimes killing the player
The voice acting isnt the best
The player will auto knife a zombie when it comes in range, this should have been an easy fix and have a knife button.

Deadly 30 does a lot of things right:

The characters, although static, are still rather comical.
The achievements are rather easy to get
The game has steam playing cards
Survivors can be found again after they die

Overall the game is fun, implying you don't mind a challenge and minor issues. If you like the style of game, then it is worth the $5.49 (CAN) price tag, however if you’re not a fan of the 2D shooter style, then try to get it on sale. Overall, I liked the game however, I did suck at it.
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19 of 20 people (95%) found this review helpful
5.8 hrs on record
Posted: October 9
Mindless slaughtering zombies: fun or boring?

A game like Deadly 30 is solely made to provide fun to the player, without attempting to deliver anything else. In this case: the "fun" equals to ceaselessly shooting hordes of zombies rushing towards your gun, trying yo swarm you. Other games, even some very simple ones (such as Yet Another Zombie Defense), have proven that this straightforward concept can indeed deliver fun. But somehow, Deadly 30 does not work for me. I have to admit: I played it for nearly six hours, and I almost had to "force" myself to uninstall it and not play any further. There is something addictive to the mindless slaughter, performed as one of three soldiers clad in WWII outfit (American, German & Russian). But there is no sense of "fulfillment" at all, just of some vague feeling like "just one more try, then I will survive longer and I can maybe get one more achievement this time".

But with so many excellent and much more interesting games out there waiting to be played, that vague feeling is not enough anymore for me. Although I can totally understand that Deadly 30 could and probably will work for other players, who are pretty happy killing the hours with this game (excuse me the pun). Sadly, the game has some structural issues that does not make it well suited even for that modest purpose.

I don't mind that the Flash-based graphics are unremarkable - they have a cartoonish quality to them and have a style of their own. Since the game is a 2d side scroller, there is only "left" and "right", and only two "levels" at each side. So it does not take long to "explore". Still: no problem, since it's all in the action. But the action is blandly repetitive, without any choices about tactics required: just walk and keep shooting. Even reloading happens automatically, and if zombies attack while reloading, you'll automatically use a melee weapon. Just keep that mouse button down!

Still, if there was a truly good designed system which would save my progress and remind of how far I've got into the achievements (which feel like they are the final "aim" of the game), I wouldn't care about the mindless action. But the designers have made one crucial mistake: lots of the achievements are of the grinding-type (shoot 200.000 bullets, gather 50.000 metal etc), but they can only be got during a single session. And that's a bridge too far in my opinion: this forces players to just keep playing on and on, because when you quit, progress (achievement-wise) will be lost. General progress (leveling up and surviving more and more nights) does get saved though, so it should be perfectly possible to distribute those insane numbers of zombies to be shot, beheaded, stabbed or burnt among multiple sessions. The fact that it's not, makes I can't recommend this game.

Not recommend: even though the game can be fun for some time, it becomes boring and very repetitive.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
32.0 hrs on record
Posted: June 9
At first: Reason why I tried this out was because I got it for 1€ from Hundle Bundle store. Was it worth it? Hell yeah!

I have tried many (very) cheap games (in price value) and I can say honestly this have been maybe best of them.

Game plot in short: You have to survive 30 days and nights. At first you play as American (who clearly loves his country) but later on you will meet Russian guy (who loves Vodka and Bears) and German woman (who likes to hit things using pan when those are close enough). American uses Rifles and SMG, Russian is sniper and German uses shotguns.

In gameplay this games is not best one. You can see they have used flash but it didn't stop me. Graphics are good ones in my opinion and I didn't face any bugs. There is only 5 zones. Two on left, two on right and the middle one.

So what you are supposed to do? How you should survive 30 days? Well you have your base. Best tactic to survive nights is stay at that base because you can build turrets there and they are really powerful. At least the better one. You can also build walls and stay behind them. And from base you can buy better weapons and armor. When night is over and day is coming you go to explore and try to get as much as possible currency to upgrade your armor and weapons. And to buy better wall and turrets.

Game have little good things like XP bar and achievements which are not so easible earnable or either ridiculously hard to get. I see those as little plus. Even though you can get your max level (which is more account bound than character bound).

Anyway I recommend this game to everyone who likes "Shoot 'em up" -like games. Or who just likes to combine really simple tower defence to really simple exploring or who just likes simple Indie games. And yes, this is simple game but I see it as good thing!

PS. Oh and if you want to get achievements remember that they are game session bound. So if you save game and come back after that your progress is _not_ saved. As example I could say achievement "Golden Shells" achievement where you have to shoot 20 000 bullets.
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3 of 3 people (100%) found this review helpful
5.4 hrs on record
Posted: July 24
Rather simple but entertaining enough. If you are looking for something to pass a couple of hours with, you could do worse than this.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: August 24
Summary: Run n' gun on 5 screens.
Multiplayer: No
Completion: 3 hrs
Cards: Yes
Cloud: No

The basic idea of Deadly 30 is to run, shoot stuff, get allies, fortify your base, defend against stronger hordes each day. Chances are you may have played Flash games with a similar setup. This is no different.

I admit liked Deadly 30 when I first played. From the first few screens I thought I'd get to experience a large world spanning dozens of screens. Nope. There's just five. It's not even random, it's the same five screens each time you restart the game. This alone makes the game feel unfinished. Couldn't there be a campaign where you try to survive in other countries? How about some towns? How about randomized backgrounds for each new game?

While I like how levels carry over from game to game, they almost feel mandatory. It's a peculiar design choice to reward the player for being able to play poorly. Furthermore, they're not exactly insignifant upgrades. So just keep playing until you hit max level, and then try for some real runs, which doesn't take too long.

Worth noting is that this is done in Flash. Flash tends to be poor in optimization, and so the game will occasionally run sluggish even on high end systems.

The only reason I am recommending this game is because it can be found in bundles for attractive prices. On its own, I can't really recommend it. Sure it was fun... at first. But that goes away very quickly when you realize just how small this game world is. I give this game a 6.
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