Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews:
Recent:
Very Positive (831 reviews) - 81% of the 831 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,556 reviews) - 86% of the 15,556 user reviews for this game are positive.
Release Date: Jan 19, 2016

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Includes 2 items: Darkest Dungeon, Darkest Dungeon Soundtrack

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Recent updates View all (91)

July 18

Darkest Dungeon Build #15015 [PC/MAC/Linux]

This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

Thanks for your feedback!

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Various fixes to new color coded strings
  • Fixed idle resolve level heroes not being saved on raid start.

  • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

33 comments Read more

July 14

Darkest Dungeon "coming_in_hot" Build #14957

We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Fixed idle resolve level heroes not being saved on raid start.
    • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

36 comments Read more

Reviews

“Darkest Dungeon is an incredible take on the classic dungeon crawl.”
9.25 – Game Informer

“I can't say enough nice things about Darkest Dungeon.”
90 – US Gamer

“Darkest Dungeon is an awesome game of tactics, management, and pushing your luck”
91 – IGN

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Narration system to celebrate your successes...and failures
  • 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (831 reviews)
Overall:
Very Positive (15,556 reviews)
Recently Posted
Radioactive Enchilada
( 29.0 hrs on record )
Posted: July 26
I can say with pride that I enjoy this game. It is challenging, and you don't have a group of completely badass heroes. You will lose your heroes, and you have to recover. Sometimes you have to use force and risk losing your entire party, or you can use discretion, falling back and healing up with food. Afflictions, which you gain from getting too much stress, can cause your entire plan to fall apart. If a healer gets afflicted, and you need their healing to save another hero, sometimes they might skip their turn. You will have to go back and take on level 1 and 3 dungeons to get gold and to quickly and easily level up your heroes, or you can try the higher level dungeons, getting more money and rarer items, at the high risk of your party. Eventually, you can enter the manor itself, which is a nightmare to fight in. The monsters inside will tear you apart without proper preparation. My only real complaint with the game is how you switch structures from within the structure menu. It is an incredibly mild issue, but it would be great if they added tags saying what building you were going into. It's much easier to leave the menu and select the building from the hamlet view.
Helpful? Yes No Funny
Pug
( 18.9 hrs on record )
Posted: July 26
I sweat every time I enter a dungeon. The fears of risk and reward brings me back to play this stressfull game. 10/10 would be stressed again.
Helpful? Yes No Funny
KINGe
( 8.2 hrs on record )
Posted: July 26
darker than my dungeon
10\10
Helpful? Yes No Funny
tvik
( 411.8 hrs on record )
Posted: July 26
The game was very fun pre-release during early access when the developers weren't trying to screw the player at every turn adding things like corpses and heart attacks... Now the game is an exercise in frustration with the enemies having high dodge, protection, and what seems the roll of the dice on their side. Enemies focus down your heroes who are low, or have high stress, they will always seem to go first each round, unless you stack speed trinkets which do not appear that often. Your healer classes will never be able to keep up with the damage of the enemies, no matter how many rounds you sacrafice to healing unless you get lucky with the RNG and get crits. You get stress on every character when an enemy scores a crit on your heroes, but when the reverse happens and your hero crits an enemy you lucky to recieve any stress relief on the hero who crits, much less every hero.

All in all if you like being ♥♥♥♥ed by an RNG then get this game. If you like strategy dungeon crawling do not get this game. Oh yeah the art and sound is great too, probably it's only redeeming quality.
Helpful? Yes No Funny
Veskern
( 42.2 hrs on record )
Posted: July 26
Very grim, almost maddening experience that leaves you shaken, in tears, and filled with rage or terror after each session.

And this is what makes it so damn good, along with cool gameplay and overall perfect take of Lovecraftian horror.
Helpful? Yes No Funny
Puctaman
( 52.1 hrs on record )
Posted: July 25
50 hours felt like 5
Helpful? Yes No Funny
Nashiq
( 4.1 hrs on record )
Posted: July 25
Rushed the game a bit to get a feel. I enjoy hard games, but ones that are difficult for the right reasons. This is not one of them.

The game is a great concept that falls flat in my opinion.

Getting to the point where you can attempt the darkest dungeon, you will probably have 2 or 3 leveled teams. Finish the darkest dungeon level with them? guess what... you're starting over from scratch because you can't go back there with the same characters! The game creates a progression wall where you have to spend days leveling up a new team each time you want to attempt this dungeon. That's artificial difficulty by adding time. That's wrong, and the publisher should feel bad about it.

Art is great, story is a bit all over the place, combat is interesting. I like the pieces of the game, but when it boils down to it, the fake artificial difficulty added into the already difficult game just turns it into an annoyance instead of fun. Can't recommend that.
Helpful? Yes No Funny
Fynnlock
( 43.9 hrs on record )
Posted: July 25
Let me clarify a thing or two:

This isn't your average dungeon crawler you're used to be able to beat with a hint of attempt.
There is a reason why they call it The Darkest Dungeon.

This game is ruthless.
This game will be rough.
This game does not care about how fond you are of your heroes.
This game hits you hard and spits at your face.
This game shows no mercy.

People DIE.
People get KILLED, even the best ones, and they stay DEAD.
Spent a fortune on gearing up your favourite healer? Doesn't matter.
He or she can die just like that.
No matter how hard you try, no matter how much gold you spend on making sure your top damage dealer or tank will not die,
They can, and will die.
Sometimes it's bad team flow, sometimes just bad luck.
Made it through one dungeon trip? You should feel lucky.

The whole game is based on a Lovecraftian idea of how miserable and insignificant humans are in the end, no matter how powerful or mighty they think they are.
Your heroes are not immortal gods or supreme power - they are disposable flesh, cannon fodder. Expendable resource.
You recruit them to your cause, level them up, take them through Hell and worse, and watch as their puny lives are ended brutally by the hands of uncomprehendable terrors of the abyss.

This game will make you feel frustrated, angry, and miserable.
You will go through triumphant, memorable moments of how you barely managed to get your exhibition party out of the infernal struggle,
and you will have moments when you feel like could die from sheer frustration alone.

BUT, should you be willing to go through all the agony, the pain, the horrors and the downhills filled with casualties and losses,

You can look back, take a look at your sacrifices and difficult decisions, and say:
"I made it."

Think you're up to the challenge? Go for it.
If not, it's okay. This game is not for everyone.
Helpful? Yes No Funny
Admiral_Raymond
( 0.9 hrs on record )
Posted: July 25
This game could be beautiful, it could be wonderful, it could be bliss, it could be world peace. But its not.

IT HAS THE AUDACITY TO HAVE TURN BASED COMBAT

WHAT THE HELL MATE

I WAS EXCITED, I HAD JUST GOTTEN A NEW COMPUTER.
This game is a ♥♥♥♥ing mirage. It looks like beautiful, flowing water, and then you play it, and you see its a pile of bloody turn based combat.
Helpful? Yes No Funny
Phibrizzo
( 29.2 hrs on record )
Posted: July 25
IT DOES NOT WORK!!!!!
After I run the game the error pops up on the screen saying that darkest.exe stopped working.
I looked for many solutions such as: changing the windows compatibility, verifying the integrity, reinstalling and it still does not work. Sometimes it manages to run for couple minutes, but after that again the same error.
I am using Windows 10 Home edition... Perhaps that is the cause.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
298 of 372 people (80%) found this review helpful
33 people found this review funny
Recommended
38.1 hrs on record
Posted: July 3
Here's why people are giving negative reviews: because they want everyone to be alive in their roster. Because they spent so much gold removing negative quirks and whatnot.

You WILL die in this game, whether you like it or not.

Confident that your party is able to take on a particular dungeon because they are now higher level? Nope. Not happening. Random Collector spawns and kicks your party's ♥♥♥.

This is not about RNG, it's about complacency. If you go into this game thinking that you want all your characters to be perfect and nice, rainbows and glitters everywhere, then this is not the game for you. If your party makes it through alive at the end, you should thank your ancestors.

If you are a perfectionist, this will be a very hard game for you. Your characters are essentially cannon fodder, disposable like daily contact lenses. Occasionally, you buy monthly ones, but you don't use them forever. They all have a 'shelf life'. At some point, they will become redundant or die. Nothing lasts forever.
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66 of 110 people (60%) found this review helpful
3 people found this review funny
Not Recommended
118.2 hrs on record
Posted: July 9
While any good roguelike serves to punish you for make mistakes, Darkest Dungeon takes this a step further. The game is designed to punish you regardless as to your choices--not just by making the game more difficult, but my making the game pointlessly long. The game forces you to continually grind lower level quests while your highest level heros have to relieve stress (possibly for multiple weeks). Late game forces you to only use your heros once for the final quests, meaning if you have a great team comp and you complete one of the final quests, you have to start from square one if you want that team comp again. Certain quests sack your village causing you to have to restore it--yes you can stop this, but after beating it the first time it offers you no reward for doing so, making the game even longer.

I would say that 3/4ths of my play time was spent mindlessly grinding just so that I could get on with the story, only to fail because of a bad miss and have to start again. The core concept and gameplay is interesting, albeit repetitive, but it is unneedingly punishing in ways that don't make the game interesting. Punishment should come due to making bad decisions, but in The Darkest Dungeon, punishment comes because they want to keep you playing longer. And that just isn't fun.
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59 of 100 people (59%) found this review helpful
1 person found this review funny
Not Recommended
84.8 hrs on record
Posted: July 14
This game has enormous potential, all of which is ruined by the combination of its two biggest weaknesses: RNG and lvl 5 dungeons.

Starting off the game, it will most likely feel difficult for most people, however, after a few introductory dungeons, you're gonna get a feel for the general strategy the game forces upon you. All is going fine and dandy (except for a few bosses), until you get to the max level (lvl 5) dungeons, which provide the pre-endgame of Darkest Dungeon.

This is where the intro screen isntructions of the game come in at full force. You're not trying to beat a dungeon, you're trying to get through it by the skin of your teeth, almost always losing at least one hero. You are at the mercy of RNGsus, praying so that the enemy unit doesn't crit you twice in a row, instantly resulting in death if you fail your death's door check.

I've put over 80 hours into this game. I've read through most of the wiki, I watch youtubers on a daily basis who mostly play this game. I haven't even reached the final dungeon. You might say "well, git gud", but herein lies the other big issue with this game. The easiest comparison you could make is with Dark Souls: both games are extremely challenging, provide little to no information for the player, and at points seem completely unfair. The biggest difference is that in Dark Souls, most deaths that occur, can be attributed to misplays on the player's side. Here, most of my failed dungeons come from being chain-critted in the second fight of a long dungeon. At best, you're trying to minimalize the losses you're going to suffer at level 5. I've always liked challenging games, but this one is simply unfair.

The new town events somehow, after the community's outrage, emphasize these weaknesses even more (RNG playing a huge part in your success). I'm baffled by the fact that not only does the developer not give two ♥♥♥♥♥ about the biggest problems with an otherwise extremely promising game, they even boost those issues further in newer content.
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13 of 16 people (81%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: July 25
Rushed the game a bit to get a feel. I enjoy hard games, but ones that are difficult for the right reasons. This is not one of them.

The game is a great concept that falls flat in my opinion.

Getting to the point where you can attempt the darkest dungeon, you will probably have 2 or 3 leveled teams. Finish the darkest dungeon level with them? guess what... you're starting over from scratch because you can't go back there with the same characters! The game creates a progression wall where you have to spend days leveling up a new team each time you want to attempt this dungeon. That's artificial difficulty by adding time. That's wrong, and the publisher should feel bad about it.

Art is great, story is a bit all over the place, combat is interesting. I like the pieces of the game, but when it boils down to it, the fake artificial difficulty added into the already difficult game just turns it into an annoyance instead of fun. Can't recommend that.
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
Not Recommended
56.8 hrs on record
Posted: July 17
On win7 runs without issues. On win10 "darkest.exe stops working". I've tried several pieces of advice from discussion section, then got tired and dissapointed. Even though I have experience working as a software QA engineer, I have no motivation to spend my spare time searching for potential fix. I leave this game for now since it's not able to run.
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16 of 23 people (70%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: July 11
Atmosphere is awesome but unforgiving, items can't be kept from one mission to the next so a bit of a waste. I guess it's part of the can't win approach to the game but coming from an RPG world your expectations won't be met. Just not my kind of game.
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16 of 23 people (70%) found this review helpful
Not Recommended
9.9 hrs on record
Posted: July 18
The game is based around RNG which in my opinion is stupid. I'm either spending the gold to get rid of negitive effects or I'm spending it on trying to get rid of stress leaving me with little gold to but provisions. Oh and if you do make it through a dungeon with extra provisions to spare you get a fraction of gold back that you spent it on instead of keeping it. Having to get a new character and start back from zero after a character dies from too much stress in a dungeon is a pain, you sink time into characters having them die either quickly or slowly it's all RNG. I know the characters are meant to die but it's not fun watching something you build get destroyed by a series of randoms actions, the game is fun at first but it got old pretty quick.
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16 of 23 people (70%) found this review helpful
Not Recommended
27.0 hrs on record
Posted: July 20
This game more or less forces you to play a cookie cutter team, otherwise it will be to difficult to get anywhere at higher levels.

I had fun with it in the beginning but quickly got bored
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16 of 23 people (70%) found this review helpful
Not Recommended
79.9 hrs on record
Posted: July 17
The good: It's challenging, if you're into that. Most of the classes seem well thought through (not sure I see enough benefit in the Antiquarian or the Abomination, but maybe that's just me.) It is very replayable, in that it is basically a RNG-fest with a lot of grinding at the core. If you enjoy it, the cost per hour will be really low. Has sort of a Lovecraftian vibe.

The bad: Doesn't satisfy my explorer urge at all. The dungeons are basically RNG-generated graphs and have no interesting unique content. There is really no story here worth mentioning. I suspect how you feel about this could be predicted by how you feel about rogue-like games. I find them boring; if you are into them, you'll probably enjoy this more.

Mechanically, It's an unforgiving game of tactics and LOTS of grinding to level up fighters. I thought maybe there were plateaus and the mechanics would open up in some interesting way at some point, but not so far. I think I'm done with this game. (I'm still a long way from the end.)

It's ALMOST a game I could like, but at the end of the day, there is way too much tedium and way too little joy for me to want to play this game. It kind of rolls up some of the things I've liked least about D&D dungeon crawls (poor survivability of heros, no real sense of hero's journey, boring resource management) up into one package. If you like games like that -- and I know people who do -- this might be your game. If, like myself, you favor exploration, story, and unique content, well, this probably isn't going to do it for you.
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17 of 25 people (68%) found this review helpful
1 person found this review funny
Not Recommended
49.2 hrs on record
Posted: July 16
Darkest Dungeon is a dungeon crawler in which you must grind to survive. The game sells itself on the fact that heroes will die and that you won't always finish quests. Fine.

However, what you notice is that this makes the game into a grind fest. Expeditions cost quite a bit of money, especially due to the harshness of some of the combat and any attempt you can make to make up for that. This means that, without the quest reward, you're going to be looking at a net loss if you decide to retreat, even if you grab a fair amount of loot. It also means your heroes will gain no XP from the expedition, which is the means for upgrading them to complete more difficult missions. The difficulty to obtain money and heirlooms required for upgrades, coupled with the lack of rewards (even most items have fairly harsh negatives) and potential loss of a high leveled character (which is more common in higher dungeon levels), makes for a game that can easily stall and leave you grinding in lower level dungeons. This makes for a rather dull, gameplay wise, and repetitive experience.

The upsides are that the combat is fairly interesting when attempting to make synergies between characters, the world seems to have depth in terms of character development, and the game mechanics are fairly unique. However, the synergies between the characters don't seem to be particularly interesting or impactful, character development quickly washes away when you have 16+ different expendable heroes/weirdos, and any trait can be quickly swapped out for another, since characters get a trait on almost every adventure (the swapping mechanic is new, though, at the time of this review). I would maintain that the game mechanics remain unique with little qualifications in these regards.

The gameplay isn't the worst part, though, and it would probably be tolerable if the aesthetic and world weren't so atrocious. If I were to describe the feeling the game was trying to impart upon the player, it would be "hysterical panic." I don't know about anyone else, but that is probably the single worst attitude to attempt to get a person playing a video game to feel. Panic is bad in and of itself, but the hysterics the game attempts to impart upon you make it intolerable. I had to mute the music because it was mind-numbingly obnoxious. All so the creators can impart some cheap, shallow interpretation of H.P. Lovecraft (the mentally-deranged racist that so many gamers have taken a strange liking to).

I would say that the visual art design is well done. The characters look interesting and the world looks unique and well crafted. It really gives you a sense that you're living in a world, and I would say the game's attempt to give you that sense of living in a world is well done. However, a game is much more than that and my interest in the world quickly faded once I actually engaged the game mechanics and started hearing the horrible music.

Darkest Dungeons is a game that had some promise, but the grinding required to play it and lack of reward coupled with the sense of hysterical panic it attempts to impart, and does a good job imparting, make it not worth playing.
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