Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews:
Recent:
Very Positive (423 reviews) - 81% of the 423 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,708 reviews) - 86% of the 15,708 user reviews for this game are positive.
Release Date: 19 Jan, 2016

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Buy Darkest Dungeon: Soundtrack Edition

Includes 2 items: Darkest Dungeon, Darkest Dungeon Soundtrack

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Recent updates View all (91)

18 July

Darkest Dungeon Build #15015 [PC/MAC/Linux]

This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

Thanks for your feedback!

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Various fixes to new color coded strings
  • Fixed idle resolve level heroes not being saved on raid start.

  • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

35 comments Read more

14 July

Darkest Dungeon "coming_in_hot" Build #14957

We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Fixed idle resolve level heroes not being saved on raid start.
    • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

37 comments Read more

Reviews

“Darkest Dungeon is an incredible take on the classic dungeon crawl.”
9.25 – Game Informer

“I can't say enough nice things about Darkest Dungeon.”
90 – US Gamer

“Darkest Dungeon is an awesome game of tactics, management, and pushing your luck”
91 – IGN

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Narration system to celebrate your successes...and failures
  • 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (423 reviews)
Overall:
Very Positive (15,708 reviews)
Recently Posted
Mr. Blunder
( 36.5 hrs on record )
Posted: 10 August
Grind, grind, grind, oops you die, better grind some more!
Game is extremely unfair, CAN AND WILL straight up kill your best guys with absolutely NOTHING you can do about it. The only way to win is not to become attached to any of the heroes you spend HOURS UPON HOURS gearing, levelling and skilling up with just to have the game ♥♥♥♥ing decide 'lol Imma kill him now' with nothing you can do about it.

Has a lot of potential but the grind is ♥♥♥♥ and there is a lot of unfairness. It is hard, which is fun, but unfair mechanics ♥♥♥♥ it all up for me.
Helpful? Yes No Funny
lafkabij
( 154.2 hrs on record )
Posted: 10 August
Positives:
-Mechanics, aesthetic, and theme harmonize tremendously well
-The art and sound design manage to create atosphere and punch out of minimal animation
-The stress mechanic does entirely what it is meant to do
-Very well balanced
-Wayne June's voice
-Earns every bit of the anxiety and tension it demands
-Weird note, but the "timing" of all the sound cues and animations is absolutely perfect (actions hit suddenly, give you just enough time to process the possible consequences before revealing the result to relief/despair; it's never boring or confusing)

Negatives:
-Some wonky UI elements (taking torches from the first, not the smallest, stack; Not being upfront with duration of buff skills; Very poor information about enemy attacks)
-Wiki-dependent (why not collect curio and enemy information, and Darkest Dungeon maps, in an in-game encyclopedia that exapands as you encounter the subjects?)
-Some character classes have intriguing abilities and build possibilities that lack complements from the other heroes (I'd love a reliable front-line healer, or for the houndmaster to be able to use stress-relief from position 2, or for the arbalest to be able to heal every position; you're probably going to end up taking a vestal/occultist and jester/crusader on near every run for reliable support, which feels like a lot of wasted opportunities)
-The Darkest Dungeon levels could be rebalanced.
-There is sometimes too much temptation to cheese out an encounter for heals in a way that breaks the atmospehre
-Each hero class has only one sprite with different pallette swaps. It's a more developer-intensive thing to address (if you add more characterization, you have to animate for all of them), and may even have been an intentional design choice, but still is noticeable at times for it's repetitiveness.

***

Darkest Dungeon is my favorite game of the past year. It's a quirky but elegant game that uses a near-perfect collaboration of several disparate elements to create exactly the sort of emotional response it's going for. You'll notice that the negatives above are more specific than the positives. Well, that's because when the overall package is so well put-together, the small blemishes are easier to articulate.

Darkest Dungeon succeeded in punishing me for cherishing my characters, and encouraged me to play in a more cold-blooded way than I normally would without literally forcing me to. But the incentive isn't so overwhelming that I don't still get attached to characters. And no matter how much I try to protect certain heroes, a few cruel rolls of the dice mean that no one is ever truly safe.

I got to a point where I simply did not want to continue. Not because it wasn't fun, but because I was just too anxious about the possibility of things going wrong. I researched ways to save-scum, and made back-up files in case the worst happened. But I never used them. It never felt justified. The game is harsh, even cruel, but refrains from pitching into the absurd or unfair (usually).

There are so many great things going on that it feels weird to acknowledge that none of them could make the game on their own. The narrator's voice (the incomparable Wayne June) is always enjoyable even after it gets repetitive, but in a lesser game it would just be a detail. The graphics aren't AAA, and aren't trying to be. The sound is good. The mechanics are sound. But the reason they make for such a good game is that they all drive toward the same purpose and theme. From the quirk mechanics to stress afflictions, to the degree of rng, they all reinforce the Lovecraftian themes of madness and furitility in the face of incomprehensible horrors. It just works. It's a delicious experience that really shows how much the design team cared about and understood what was special about their own project.
Helpful? Yes No Funny
datsegat
( 77.9 hrs on record )
Posted: 9 August
Very fun and entertaining game, eventhough you can get really frustrated with it. A lot more polished and balanced now than earlier patches.
Helpful? Yes No Funny
mangekyo999
( 120.4 hrs on record )
Posted: 9 August
I decided to write a review after seeing the influx of negative reviews. The game is demanding no doubt, but thats kinda the whole point. There are plenty of easy games you can beat in 5-10 hours so this is refreshing! Thank you developers for creating a game for adults lol joking.

Here are a few tips:
1. Never use the abomination, aquarian or jesture heroes!!! Why? The abomination can't group with religous heroes. And in this game its crucial to get as many heroes leveled and rolling as fast as possible. You do not have time to sit around waiting for the right party combination to group with the abomination. thats a waste of a valuable slot!!! Oh, and the other 2 classes i mentioned (jesture/aquarian) they just sux.
2. The sanitarium is your best friend. Upgrade the treatmeant center ASAP to the point where you have 2 treatment slots to remove negative quirks. And prioritize removing negative quirks over everything else expect the stage coach roster upgrades!!!!!
3. The Occultist, plague doc, bounty hunter all have enemy shuffle or "pull" abilities. Abuse them to drag squishies to the front for your tanks to smash. I cannot emphasize this enough!!!!
4. Always bring enough torches!!! It increases your scouting chance, which in tern, makes the whole dungeon crawling experience so much freaking better.
5. This is VERY important Never do lvl 3 or 5 meduim or long dungeons unless you have proper blacksmith & guild upgrades on your heroes. Otherwise Never!!!! You will have to quit halfway through. That extra level of armor makes the world of a difference, trust me!!!!
6. Blight on Bosses is your friend!!! And also when u first start the game absoluetly abuse the Ruins, it is by far the easiest of the dungeons!!!!!
7. The best classes are: Grave Robber, Crusader, Hellion, Vestal, Occultist & Leaper.
Helpful? Yes No Funny
罗庄的冬天
( 0.4 hrs on record )
Posted: 8 August
Need Chinese , thx
Helpful? Yes No Funny
Changle
( 21.2 hrs on record )
Posted: 8 August
Product received for free
I didn't receive this for free i'm just braindead and can't read

Im having so much fun with this game right now. its something I can hop into, play a couple quests, make some progress and then go do something else, or I can play for five hours getting increasingly angry until I rage quit with a party wipe. When a quest is going well and everybody is wrecking it feels great. When things go wrong I get angry but never to the extent that I don't want to go back for another shot after a day. I probably haven't played enough to judge how the gameplay works but so far it feels like when everything goes wrong its my fault for being poorly prepared and if I had been better prepared I could have countered the bad luck. The art style is great and the narrator fits perfectly, his lines do get repetitive but it dosen't bother me. I usually hate rpg's but this one is really good.

Also hello 9 people downvoting every positive review and upvoting every negative one. doing gods work there, keep it up.
Helpful? Yes No Funny
Alpaca Cracka
( 57.6 hrs on record )
Posted: 8 August
Week 104 passed and went, Bring on week 208
Helpful? Yes No Funny
OpinicusRex
( 61.1 hrs on record )
Posted: 7 August
This game is patently unfair, even when you win, don't be fooled, the game is just trying to lull you into a false sense of security.

Also, be sure to check the game wiki before playing to get the right equipment for the curios, among other things.
Helpful? Yes No Funny
Whatchamacallit
( 8.8 hrs on record )
Posted: 7 August
So, what can be said about this game? Lets do it like ♥♥♥♥♥!
>Get two characters. A Highwayman and a Crusader.
>Go through hard as balls tutorial that almost kills the only two guys I have.
>Get to town and have to spend all the money i earned on ♥♥♥♥♥♥♥♥♥♥s for them to keep them sane.
>Get two more people and go on first mission.
>Vestial goes insane and becomes verbally abusive.
>Plague Doctor becomes ultimate hero and tries to cheer everyone on.
>Highwayman becomes suicidal and steps into a killing blow on purpose.
>Crusader becomes obsessed with torture as we find an Iron Maiden.
>Crusader becomes a klepto after looting some corpses and finding good stuff on 'em.
>Vestial keeps insulting everyone the entire time. Developes a huge ego.
>Plague Doctor killed by pig monster.
>9/10:I have an amoral crusader and and abusive warrior nun.

Helpful? Yes No Funny
KILO
( 60.5 hrs on record )
Posted: 7 August
amazingly built game but very frustrating at times to say the least. I would highly recommend this game though even with that being said its alot of fun.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
62 of 87 people (71%) found this review helpful
7 people found this review funny
Not Recommended
91.0 hrs on record
Posted: 31 July
Product received for free
At first, I thought the negative reviews on this game were unfair. Complaining about the grind or RNG? It was like these people had never played a roguelike before. However, after sinking close to 100 hours on this game, I sadly have to agree with their sentiments.

This game's atmosphere is excellent. Its presentation is top-notch. The actual gameplay is intuitive yet complex (and so, of course, incredibly fun). It really does quite a bit right.

But the game demands an incredible amount of time. And considering the many, many different ways it can set you back, it feels like a waste rather than an investment. A single hero's death can set you back hours. Retreating from a quest--usually a necessary and reasonable precaution--becomes an infuriating experience after you've spent the last hour and a half trying to chase down an objective that spawned at the very end of a very long map. Random town events can hinder--or even undo--your progress. Shoot, even the mechanics behind completing the eponymous Darkest Dungeon--which I will keep relatively unspoiled--is geared to extending the already extremely long grind.

This game takes skill, without question. Many mishaps after embark that appear like the cruel hand of RNGesus can actually be traced to small--often ostensibly innocuous--errors of judgment earlier along the adventure. However, like any game involving chance, sometimes luck isn't on your side. And RNGesus help you when it's not.

Really, I feel this is a great game, but it is also a game that overstays its welcome (in addition to eating all your food, spilling chili on your carpet, and stealing your last $20.00 bill from the wallet you had left on the counter).
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
Not Recommended
36.5 hrs on record
Posted: 10 August
Grind, grind, grind, oops you die, better grind some more!
Game is extremely unfair, CAN AND WILL straight up kill your best guys with absolutely NOTHING you can do about it. The only way to win is not to become attached to any of the heroes you spend HOURS UPON HOURS gearing, levelling and skilling up with just to have the game ♥♥♥♥ing decide 'lol Imma kill him now' with nothing you can do about it.

Has a lot of potential but the grind is ♥♥♥♥ and there is a lot of unfairness. It is hard, which is fun, but unfair mechanics ♥♥♥♥ it all up for me.
Was this review helpful? Yes No Funny
79 of 137 people (58%) found this review helpful
3 people found this review funny
Not Recommended
106.8 hrs on record
Posted: 14 July
This game has enormous potential, all of which is ruined by the combination of its two biggest weaknesses: RNG and lvl 5 dungeons.

Starting off the game, it will most likely feel difficult for most people, however, after a few introductory dungeons, you're gonna get a feel for the general strategy the game forces upon you. All is going fine and dandy (except for a few bosses), until you get to the max level (lvl 5) dungeons, which provide the pre-endgame of Darkest Dungeon.

This is where the intro screen isntructions of the game come in at full force. You're not trying to beat a dungeon, you're trying to get through it by the skin of your teeth, almost always losing at least one hero. You are at the mercy of RNGsus, praying so that the enemy unit doesn't crit you twice in a row, instantly resulting in death if you fail your death's door check.

I've put over 80 hours into this game. I've read through most of the wiki, I watch youtubers on a daily basis who mostly play this game. I haven't even reached the final dungeon. You might say "well, git gud", but herein lies the other big issue with this game. The easiest comparison you could make is with Dark Souls: both games are extremely challenging, provide little to no information for the player, and at points seem completely unfair. The biggest difference is that in Dark Souls, most deaths that occur, can be attributed to misplays on the player's side. Here, most of my failed dungeons come from being chain-critted in the second fight of a long dungeon. At best, you're trying to minimalize the losses you're going to suffer at level 5. I've always liked challenging games, but this one is simply unfair.

The new town events somehow, after the community's outrage, emphasize these weaknesses even more (RNG playing a huge part in your success). I'm baffled by the fact that not only does the developer not give two ♥♥♥♥♥ about the biggest problems with an otherwise extremely promising game, they even boost those issues further in newer content.
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22 of 33 people (67%) found this review helpful
1 person found this review funny
Not Recommended
203.4 hrs on record
Posted: 5 August
Love this game but the RNG is way too punishing. A few bad dice rolls destroy hour or tens of hours of work. Losing a max level party due to the quest item placement RNG making the mission impossibly hard even for a maxed out party has made me uninstall this game and write this review. Fun, interesting and a great asethetic, but the RNG will crush everything you know and love in a very unfair and unfun fashion.
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17 of 24 people (71%) found this review helpful
Not Recommended
36.2 hrs on record
Posted: 6 August
Grind, grind and more grind with some RNG. Initial intrigue of the game quickly dies when the RNG and grind takes takes over. It's a RNG thats also stacked against the player, its one thing to build a challenege into the game but it grows tiring. Need more deeds? Grind. Need more crests? Grind. Need more paitings? Grind, oh wait, RNG, die then grind some more. Difficulty level from level 1-4 is fairly flat but then comes level 5 and I expeted the game to be free to play where I can't progress without spending real world money. The more complex dungeons also force a significant amount of backtracking to complete. No depth, all grind and RNG.
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22 of 36 people (61%) found this review helpful
Not Recommended
9.9 hrs on record
Posted: 18 July
The game is based around RNG which in my opinion is stupid. I'm either spending the gold to get rid of negitive effects or I'm spending it on trying to get rid of stress leaving me with little gold to but provisions. Oh and if you do make it through a dungeon with extra provisions to spare you get a fraction of gold back that you spent it on instead of keeping it. Having to get a new character and start back from zero after a character dies from too much stress in a dungeon is a pain, you sink time into characters having them die either quickly or slowly it's all RNG. I know the characters are meant to die but it's not fun watching something you build get destroyed by a series of randoms actions, the game is fun at first but it got old pretty quick.
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23 of 38 people (61%) found this review helpful
3 people found this review funny
Not Recommended
38.7 hrs on record
Posted: 27 July
The atmosphere, while nice, gets old after a few hours of play. Characters' "quips" and unnerved rants quickly shift from fun to being a pure annoyance - the single good change the devs made to the game since it was first shown was to allow one to turn them off.

You will like this game if you're fond of X-COM style RNG ♥♥♥♥ing you over and over again, sometimes making all and any attempts at strategy that you try pointless. That of course is a selling point of this game and generally would not have discouraged me from continuing to play it. The problem is how repetitive and uninteresting the actual gameplay is once you've familiarised yourself with the basics.
Was this review helpful? Yes No Funny
16 of 25 people (64%) found this review helpful
2 people found this review funny
Not Recommended
31.2 hrs on record
Posted: 4 August
Early access was fun and easy things where balanced and not unfair to players and it didn't crash frequently now it just a bunch of ♥♥♥♥♥♥♥t it crashes every time i tried playing and now things are unbalanced to players
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16 of 25 people (64%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: 6 August
dull and tedious.
The artstyle is great, but the animations aren't which breaks it a bit.
The narrator gets annoying extremely fast, starts to repeat himself immediately.
Horrible level design, you basicly only have corridors. They try to allow for exploration by arranging the rooms in certain ways, but that just means that you sometimes have to decide to go left or right, and hope to be lucky. You have no idea what on the left or right side could be, you just randomly pick a side. If your objective wasn't there, then you all the way back which is just a waste of time and ressources. If you were lucky you could choose the right side and immediately encounter the boss, have full health and ressources.
Luckily you can make a game a bit less luck dependant by disabling enemy crits for example.
Still, overall the game is dull and tedious. Only got a bit more enjoyable with the "Lighter Dungeon Mod", but not much.
Character customization is a joke. City management is bare bones. Combat gets old fast, because you build a routine very fast that won't change for a long time. There is not a high variety of abilities, sometimes even the same class has abilities very similar to each other.
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17 of 27 people (63%) found this review helpful
1 person found this review funny
Not Recommended
413.0 hrs on record
Posted: 26 July
The game was very fun pre-release during early access when the developers weren't trying to screw the player at every turn adding things like corpses and heart attacks... Now the game is an exercise in frustration with the enemies having high dodge, protection, and what seems the roll of the dice on their side. Enemies focus down your heroes who are low, or have high stress, they will always seem to go first each round, unless you stack speed trinkets which do not appear that often. Your healer classes will never be able to keep up with the damage of the enemies, no matter how many rounds you sacrafice to healing unless you get lucky with the RNG and get crits. You get stress on every character when an enemy scores a crit on your heroes, but when the reverse happens and your hero crits an enemy you lucky to recieve any stress relief on the hero who crits, much less every hero.

All in all if you like being ♥♥♥♥ed by an RNG then get this game. If you like strategy dungeon crawling do not get this game. Oh yeah the art and sound is great too, probably it's only redeeming quality.
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