Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews:
Recent:
Mostly Positive (291 reviews) - 79% of the 291 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,952 reviews) - 85% of the 15,952 user reviews for this game are positive.
Release Date: Jan 19, 2016

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Includes 2 items: Darkest Dungeon, Darkest Dungeon Soundtrack

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Recent updates View all (91)

July 18

Darkest Dungeon Build #15015 [PC/MAC/Linux]

This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

Thanks for your feedback!

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Various fixes to new color coded strings
  • Fixed idle resolve level heroes not being saved on raid start.

  • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

42 comments Read more

July 14

Darkest Dungeon "coming_in_hot" Build #14957

We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Fixed idle resolve level heroes not being saved on raid start.
    • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

37 comments Read more

Reviews

“Darkest Dungeon is an incredible take on the classic dungeon crawl.”
9.25 – Game Informer

“I can't say enough nice things about Darkest Dungeon.”
90 – US Gamer

“Darkest Dungeon is an awesome game of tactics, management, and pushing your luck”
91 – IGN

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Narration system to celebrate your successes...and failures
  • 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (291 reviews)
Overall:
Very Positive (15,952 reviews)
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10,876 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
38 of 55 people (69%) found this review helpful
10 people found this review funny
Recommended
105.5 hrs on record
Posted: September 18
A truly fantastic game with a criminally low review rating. This stems from the game having changed a fair bit since early access, but all the changes have been positive. Making the game less exploitable is a good thing, people! The other complaints I hear are usually "The RNG is too severe! No skill!" Which is entirely untrue. All RNG in Darkest Dungeon can be avoided by careful planning and thought. On my second run through the ganme, I survived 100 weeks without a single death or a single quest failure and with only one resolve check encountered.

Pros!
- Highly addictive gameplay that keeps you coming back for more
- Tons of replayability as no run through the game is the same
- Very strategic combat; party compositions, trinket speccing, synergies... the list goes on
- Beautiful in every sense. Stunning art-style, effective animation, fantastic soundtrack
- Diverse and varied characters make for a lot of experimentation and fun
- Fair difficulty curve, challenging the whole way with difficult but achieveable boss fights at the end
- Lots of content for the price
- Unique regions to explore with thematic enemies and procedurally generated dungeons
- Perfectly managed stress and health systems with intriguing "Death's Door" and "Resolve Check" mechanics to keep you on your toes in and out of combat
- Wayne June's narration is golden. It sets the Lovecraftian atmosphere perfectly and oozes quality with such sophisticated, verbose vocabulary
- Town Events make things more varied in the Hamlet (For better and occasionally for worse!)
- Somewhat frequent updates with new heroes, new content, bug-fixes, and fine-tuned mechanics

Cons
- A little beginner unfriendly in some places like cluttered tooltips, lack of game-mechanic introduction, etc
- The fact it's not in your game library! Absolutely criminal!

There's plenty more praise I could sing this game but I should stop now. This game captivated me and I fell deeply in love with it. I hope other people do too after reading this review!
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12 of 15 people (80%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: September 29
Game punishes you for going on quests but gives you no option to not go on a quest for a week and just spend your money on recovering.
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24 of 41 people (59%) found this review helpful
1 person found this review funny
Not Recommended
90.3 hrs on record
Posted: September 26
Imagine playing a slot machine. If you win enough on the slot machine you can then play the next level. But if you lose the slot machine you have to start back at the first one. That's essentially Darkest Dungeon. Instead of dying and trying a new strategy to beat an enemy you just have to keep throwing your characters at it until you get lucky enough to deal enough damage before you go mad and die.
I've been playing since the early access and it seems like they only made it worse. When I finally made top level characters they would just get wiped at the next boss and then I'd have to grind again. Finally completing all bosses and recreating new top tier team they get killed in the new patch of levels. Back to grinding the small guys again.
Now they didn't die because I failed to play a certain way, they died because the combat system is entirely random number generated. There is nothing to learn from a loss to help on the next run. Just repetition.
Not only that but many anything other than dealing damage is a waste of time. Every attack deals damage and sanity loss to your team so using the Jester seems like meaningless. Any buffs would rather be used trying to knock out the enemy as late levels make the buffs useless anyways.
I love the art direction and story of this game so much but am very disappointed in such a lack of actual gameplay.
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12 of 20 people (60%) found this review helpful
1 person found this review funny
Not Recommended
44.2 hrs on record
Posted: September 26
Second review, first one was beta.
I really want to like this game. 1st fight - Highway (HW) vs Cutthroat (CU). CU hits HW for 8 and Crusader (CR) for 5. CR hits CU for 10, CU dead.

2nd fight. Both enemies stunned HW hits Bloodletter (BL) for 3 Fussier (?) (FU) for 5. CR hits BL for 10, FU hits both for 2. BL hits HW for 11, FU this both for 2 and debuff. HW hits BL for 5, FU this HW 1 CR 3, CR hits BL for 8. BL hits HW for 12 (dead HW) and CR dodges... ended up winning fight with just CR. I get to town and can only hire 2 new characters, except you need 4 to do the next mission. Delete and start over.
I get this is supposed to be a hard game. It is exactly why I got it. I love a challenge. This however is not a challenge. The Random number generater (RNG) is complete and total bs. Nothing like being in a fight and they are dodging everything even after lowering their dodge chances and up'ing my hit chances. They dodge, and crit for 18 while I get to heal for a whole 4 in best case scenerio. Then to top it off when you finally finish a dungeon you get the lucky fortune of getting a crap bonus at the end of the trip. That in itself blows as you have to spend money to clear it out or risk players deciding, f that, I don't want your crappy 2 point heal, i would rather die.

I will admit I play most games on the default settings one time through. But after that I am on a mission to complete on the hardest settings. I love a challenging game but the RNG in this game is totally geared towards randomly killing off your players for no reason. I will read descriptions find combos, check forums on other players builds. Whatever it takes to succeed, but nope RNG designed to kill you for no reason that you can protect yourself from… b.s.

Also serioiusly, no Gamepad support. You move forward, rarely backwards. Character selection (4) enemy selection (4), spell selection (4), Item interaction and some town stuff. But NO…. too complicated to use a gamepad! Which means no steamlink!

FYI I beat Contra without cheats, that is the first type of game that I studied patterns and weapons and eventually beat. List actually contains most 80/90 games but pretty happy about contra!
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20 of 36 people (56%) found this review helpful
1 person found this review funny
Not Recommended
80.4 hrs on record
Posted: September 25
Beautiful art, effects, story and voice over, but horribly designed. The games sole purpose seems to punish the player with sheer randomness that is heavily weighed against the player. Once a single event goes wrong such as a failed save, 99% of the time it will turn into a domino effect that completely wipes a party of veterans in a round or two. The underlying strategy seems to be to throw as many bodies at a dungeon as possible, and never get attached to anything in the game no matter how much effort or time was put into it. If you like pure randomness that flies in the face of strategy and planning, then this is the game for you. If you like playing games to experience frustration instead of enjoyment after a hard day of work, then this is the game for you. If you like having characters you spent weeks building up to be flush down the toilet, then this is the game for you.It is a shame, everything about this game is top notch and amazing, except the combat design which is just plain amateurish and unbalanced.

Don't get me wrong I love hard games like Dark Souls, Don't Starve and Super Meat Boy where you can learn from failures and overcome them, but with this game there is no learning or overcoming randominess.
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11 of 19 people (58%) found this review helpful
3 people found this review funny
Not Recommended
7.9 hrs on record
Posted: September 28
This game is all about punishing your will to play it, to explore, to be curios, and have fun. It's for those that likes to hate it. It's a game that doesn't want you to play it, and laugh at you constantly because you roll badly. So have fun, everyone that wants to give it a try. You will rage quit and uninstall it, I promise you.
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12 of 21 people (57%) found this review helpful
1 person found this review funny
Not Recommended
70.6 hrs on record
Posted: September 27
Based on the current state of the game I can't recommend it.

1. There's nothing beyond the midgame. It's pretty much more of the same past the midgame point.

2. It has corrupt my saved games multiple times with no apparently solution. This is completely unacceptable for a rogue like game. Total deal breaker.
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11 of 20 people (55%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: September 27
Game crashes on startup and have tried every fix. have waited several months for a patch to fix it and nothing ever came.
Was this review helpful? Yes No Funny
12 of 23 people (52%) found this review helpful
1 person found this review funny
Not Recommended
26.6 hrs on record
Posted: September 28
its all random.i love hard games that require skill and strategy but this game is random.(rolls tice) oh, my best hero gets crited and is at deaths door let me heal him(healer heals 0 and makes him bleed) oh well, its fine i can make it.(rolls tice) failed retreat....(tank with over a 100health aoe crits party and stunns half the team)well there goes a few hours of builing a good team.even after you manage to complete the missions your heroes mostly will get bad quirks that cost near 7000gold to remove.10/10-satan
Was this review helpful? Yes No Funny
16 of 31 people (52%) found this review helpful
1 person found this review funny
Not Recommended
38.6 hrs on record
Posted: September 25
Bad RNG can make runs more frustrating than they should be. A game being hard can be enjoyed if there are things to learn from losses. You learn nothing when losing in this game, wether you miss a hit or get crit-ed by enemy, because it was all a dice roll.

I like the idea of the game and what it does, but I find it hard to justify to myself to keep on playing this after having one bad luck situation after another. I feel no acomplishment finishing dungeons most of the time, because every time I feel like I had an ungodly amount of bad luck, even though I tried mittigating as much as possible any losses I had from it.

I'd say this needs more work, but it's already out of Early Acces, so I doubt they'll do more balancing/mechanics patches.

Also, self buffs are a waste of time. Buffs in general are a waste of time, because dealing damage to an enemy and making it drop dead is better than getting ANY buff and losing an attack.
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Recently Posted
Zach
38.1 hrs
Posted: September 30
Totally love this game, have owned it since early access and even then it was great just got back into it and still love it so much.
Helpful? Yes No Funny
Boss
15.4 hrs
Pre-Release Review
Posted: September 29
A pig barfed on me and gave me syphilis. 10/10 just for that.
Helpful? Yes No Funny
Killstomper
59.8 hrs
Posted: September 29
When playing Darkest Dungeon, always remember the Six-P's (Prior Planning Prevents ♥♥♥♥ Poor Performance) and,
also, keep in mind that regular snackrifices appease the wrath of RNGesus.

The lore-rich, immersive atmosphere is the game's strongest attribute and, apart from the repetitive narration, definitely worth a play for the lovecraftian-inspired universe alone.

This is, however, not a game to spend hours and hours and hours on each day. Trust me on this, I did and my sanity paid the price. I'd say Darkest Dungeon is best enjoyed by completing one or two dungeons in a sitting. This will make the victories seem brighter and lessen the blow of the defeats (as the defeats definitely punch below the belt - I've had a random boss show up half way through another boss mission and total party wipe my best heroes, leaving me to rebuild my roster of heroes from the ground up)

I don't believe a lot of the negative reviews I've been reading are entirely justified. Yes, I have had to ragequit this game when losing a whole party but, importantly, I've always come back. Like all rogue-like games, this one tells a story and death is a huge part of Darkest Dungeon's story.

10/10 - would forget to equip torches again
Helpful? Yes No Funny
Alguem
50.2 hrs
Posted: September 29
!!!
Helpful? Yes No Funny
ChildOfCain
57.0 hrs
Posted: September 28
Darkest Dungeon: "Who's my little b!tch?"
Me: "I am."
Darkest Dungeon: "Yes you are! You're daddy's little b!tch."
Me: "Thank you daddy, may I have another?"
Helpful? Yes No Funny
andrew.stage
192.2 hrs
Posted: September 28
This review is prompted from reading so many other negative reviews. Yes, this game can be unforgiving. Yes, you can and WILL lose some of your favorite characters. Yes, ragequit is a viable strategy to keep your sanity. But, no, this game is worth it.

I'm a casual player at heart and damn, if this doesn't hit all the right notes for me. Music, voice acting, little character quips, the stress mechanic, all tie together to give a great ambiance to this dungeon crawler. It can get repetitive if that's not your thing. The game begins to unfold once you think outside the box and become familiar with the underlying strategy. Maybe not perfect, but a whole lot of fun.
Helpful? Yes No Funny
the epic department
34.7 hrs
Posted: September 28
all the bad reviews are from salty nerds that don't like rng, but they bought the game willingly knowing it's based on rng. just ignore them
Helpful? Yes No Funny
TeddyStyle
2.2 hrs
Posted: September 28
The cutscenes from the storyline, also watch the intro it is worth it, are absolutely stunning. The special effects and the different colours schemes are amazing, they really put a lot of work into that. I feel that this is more of a dungeoneering game than an rpg but whatever floats your boat. There are so many classes that I haven't had time to explore them all and some classes are definitly more interesting than others but that is personal preference. The dungeon battles are great, so is the battle music, they are very challenging. Only unfortunate thing about them is that they are stacked on a line 4 vs 4 so anybody can't reach anybody, depending on classes, I'd rather have it a 4v4 where everyone can attack everyone so no turns/movements need to be wasted. Death is inevitable in this game so you'd better get used to characters dying. The death system is fair, whenever the hp equals 0 of course, the character stands 'at deads door' with a 50% procent chance of surviving next attack or dying by the next attack. Although I do not like how less healing there is, either they should implement potions (make em decent/expensive priced) which heal 5 instead of only relying on food which heals a max of 2. I also don't like the narrator, nothing personal, but there is too much repetitive stuff occuring to be narrated.

Overall a good and hard game, will try to beat it somehow. I do not know yet how because it was extremely hard from the start.
Helpful? Yes No Funny
Hippy
4.9 hrs
Posted: September 28
Brutal Game that can be unforgiving at times, but really good fun!
Helpful? Yes No Funny