Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews: Very Positive (8,162 reviews) - 86% of the 8,162 user reviews for this game are positive.
Release Date: Feb 3, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Darkest Dungeon already has a ton of content (13 hero classes, 4 dungeon environments, dozens of monsters, 130+ items, and more ) and we want to give fans a chance to play the game now! This in turn gives us a chance to improve the game based upon player feedback and otherwise involve the community in development.”

Approximately how long will this game be in Early Access?

“We launched Early Access in February 2015 and our intent is to release the full version of the game sometime before the end of 2015. During Early Access we have already added more heroes, more monsters, items, new game mechanics, and more. We added a 4th dungeon ("The Cove") in September, and now are working on the final environment: the Darkest Dungeon!”

How is the full version planned to differ from the Early Access version?

“For the full release, we are planning to add the final dungeon environment, more character classes, story mode completion, additional monsters, items, quirks, narration, and dialogue. We also have reserved some time to add other new features and make changes based upon player feedback!”

What is the current state of the Early Access version?

“The current Early Access build is playable with 4 complete dungeon environments (Ruins, Weald, Warrens, and Cove), 13 character classes, 10 town building types, 5+ quest types, 30+ monsters, 130+ items, and more than 30 interactive dungeon objects. There is currently no end to the Campaign Mode in Early Access, so players can keep raising heroes and embarking on quests indefinitely. The full version of the game will have an end to the story.”

Will the game be priced differently during and after Early Access?

“Final pricing for the completed game has not been determined, but is expected to be between $19.99 and $24.99 USD.”

How are you planning on involving the Community in your development process?

“The community is encouraged to post feedback on the official forums: http://www.darkestdungeon.com/forums/. Also, purchasers are asked (but not required) to opt-in for anonymous gameplay data collection, which we use directly to collect play stats to assist with gameplay balancing.”
Read more

Buy Darkest Dungeon

AUTUMN SALE! Offer ends December 1


Packages that include this game

Buy Darkest Dungeon: Soundtrack Edition

Includes 2 items: Darkest Dungeon, Darkest Dungeon Soundtrack

AUTUMN SALE! Offer ends December 1


Recommended By Curators

"This game is currently Early Access, but its already more complete than many games upon release. Stress system is uinque, fun, and worth exploring."
Read the full review here.

Recent updates View all (50)

October 13

New PC and Mac Build #11029

  • Fixed persisting boss loading screen when starting a new campaign
  • Fixed Siren boss crash when loading mid-battle on controlled hero's turn
  • Fixed camping exploit using Q and E keys instead of mouse-clicking to select camping skill recipient

27 comments Read more

October 9

New PC and Mac Build #11015

Still more bug fixes related to THOSE FROM BELOW update that went out last week.

  • Fixed crash when party wiped with no other heroes in the roster.

21 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Ten (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Mac OS X
    • OS: Windows 7+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 900 MB available space
    • Additional Notes: 1080p, 16:9 recommended
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 900 MB available space
    • Additional Notes: 1080p, 16:9 recommended
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 900 MB available space
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 900 MB available space
    • Additional Notes: 1080p, 16:9 recommended
Helpful customer reviews
104 of 154 people (68%) found this review helpful
6 people found this review funny
71.5 hrs on record
Posted: November 20
Early Access Review
I am sad to say, that after 71.1 hours of game play. Sticking with this game through the hardest times ever, I can't play it anymore. I have finally cut myself off because right now there is no balance, I can think of a billion and one reasons to buy this game again. (When it's fully released and has proper blance.) Right now though, the diffculty curb is too high. For boss missions it used to be that difficulty would gradually get higher as time went on. Which in everyones mind is a fair mechanic, now with the new patch I find myself struggling to kill a single one of them. Normally thats good, but it's not when you do nothing wrong to lose and have your best team die. (15 times mind you.)

I only bring this up because each boss was yes something new to conqour but challenging in it's own way, if you didn't scout out the boss first or have a well balanced team. You were genuinly ♥♥♥♥ed, now it seems as if you are ♥♥♥♥ed either way. Not to mention the random dice generation seeming more ♥♥♥♥♥♥♥♥ every time I decide to play. With my heros dying from one enemy (on level one missions mind you.) from them attacking back to back three times and getting more crits then jesus.

I wanted to, find every reason to give this a good review. Hell, I put up with all the times this game made me want to cry from frustration. I can't though, because the good doesn't out wiegh the bad, it doesn't make this a game I feel everyone should buy for long time replay value. Sure, buy it if you are curious, mashocistic enough, or just want to hae your ♥♥♥ handed to you. But only buy it for those reasons right now, if they give me a good reason to come back to this game. Or even fix and balance everything, then I will play another ten hours. Just to review it again if it made me change my mind.
Was this review helpful? Yes No Funny
155 of 256 people (61%) found this review helpful
9 people found this review funny
12.2 hrs on record
Posted: October 30
Early Access Review
Even if at the time I purchased this (when everybody and his dog was posting gameplay videos of it on Youtube) this was a unique and very promising title (thus my desire to support the devs even in Early Access), as of late they have started "balancing" the game using cheap, illogical and lazyass game mechanics slapped on top of previously slapped cheap, illogical and lazyass mechanics without giving all that much thought whether those would actually fix anything and their impact on the game, not to mention whether lore-wise those would make any sense whatsoever. Which seems to be a trend with this studio - they come up with game mechanics to fix problems, real or imagined, but never actually think whether those would be fun or fit the lore (not to mention being logical), which in the end brings more of a repetitious tedium than anything else without fixing much, if anything. Even worse - some of those new game mechanics introduce new problems which get "fixed" in the same fashion... All of that resulted in an illogical, frustrating and very much grindy experience. The truly spot-on art style, music and narrator could no longer offset the tedium and as such the game simply became un-fun. To the point where this happened:


as a result of which Jim Sterling, as a Steam curator, eventually decided to take down his own Early Access recommendation for this game...

(On a related note this is a relevant read as well)

The devs’ desire to make the game hard(er) for the sake of it (and there is only one difficulty setting with no plans for adding more) thus meant that for example higher-tier maggots in dungeons had more armor than even your best armored crusaders in one of the previous patches. Maggots! Why? Because this is how this studio decided to increase the game difficulty - where each maggot was basically like a terminator sent back from the future to end your line. They introduced more randomness for the sake of randomness, grinding for the sake of "prolonging" the content, and introduced an overall, fake, difficulty increase (clad in the impenetrable armor of tedium) because according to the devs this is supposedly a roguelike game (which it really isn't - this is basically XCOM with Ironman permanently ON but with Cthulhu monsters instead of aliens and a lot more illogical randomness). It has randomly generated (and very generic) dungeon layouts, hero permadeath and a single automatic save – and that’s it. It has no fail state. You literally cannot lose. According to this it also never will. It will have even more grinding though. A lot more - once the last, fifth endgame dungeon is implemented it will require you to finish multiple missions, as it were, in it, only unlike the other four dungeons it would not allow you to retreat in case things get hairy. Which means that if your heroes fail their mission they will perish trying - which is perfectly fine. Problem is - in case your heroes are victorious they will get a perk preventing them from doing more missions in the endgame dungeon effectively forcing you to grind more heroes from level 0 (no, you cannot hire higher level heroes) in the other four dungeons as to attempt to finish the game. Basically you have to grind one full party of heroes per endgame mission and that is assuming you finish them all at first attempt. Yeah...

Despite the game being in Early Access and the devs constantly proclaiming that they appreciate and value player feedback such game altering changes are NEVER put out for public testing prior to release, even if Steam allows beta patches to be installed by those who want to do so and test such changes before they make it into the live build. Such changes are also never discussed or even listed (anywhere) prior to coming to the live build. It is literally expected that people would simply take them for what they are, like them and praise the devs for their hard work. “Communication” with these devs is strictly a one-way street and takes the form of their patch notes. Criticism was simply ignored in the past. Now it is actively censored with people often getting banned and their whole post history outright deleted.

All of this has had its effect. According to this the game sold more than 400 000 copies on Steam so far. But according to this between sales and major patches on average 700-800 people play it. Which put into perspective means that only 0.2% of the owners of this game actively play it for what it is. The other 99.8% do not, and as of writing this the numbers are still falling...

In its current state, as an Early Access title, I really cannot recommend this game. As a matter of fact I'd advise you to stay away from it. The developers do not seem to have a clear-cut vision of what their game is to be, seem to be haphazardly throwing illogical and badly though-out game altering patches (sometimes game breaking in terms of fun) and since they neither ask for nor heed any player feedback there doesn't seem to be much hope of them getting this right by the time it is officially released, which as of writing this is 3 months or so away. Whatever you have seen on Youtube regarding this game is no longer relevant and should not be taken into account when deciding whether to buy this game. Wait for the official release and the reviews of the final product!

As a conclusion I'd like to add that this is not my first Early Access game. Nor is it the most expensive. Some of my other Early Access games have been basically completely abandoned by their devs and never got finished as such. But despite all that Darkest Dungeon is the Early Access game that managed to convince me, once and for all, to never, ever, buy into Early Access games again.
Was this review helpful? Yes No Funny
40 of 60 people (67%) found this review helpful
3 people found this review funny
30.8 hrs on record
Posted: November 21
Early Access Review
The game used to be good. Then the Devs just listen* to the most hardcore of the hardcore players on the forums who complained that the game was "too easy" - whether it was true or not, I don't know.

All I know now is that the game is RNG heavy and too difficult and frustrating to waste my time on anymore.

It's a shame really.

* - obviously my opinion here, I have no special insight on who the Devs listen to, if they listen to anyone at all. My experience in following this game, was to see a very few people here complain about the game being too easy - and the next thing I know the Devs are adding things like corpses that are essentially cover for the other enemies - and for the longest time, you could miss those corpses. Thanfully they changed that.

It used to be that even if your stress got maxed out - you could possibly press on if you were near the end of the dungeon - then they added heart attacks into the game, so if that goblet splash keeps hitting you for 20 to 30 stress damage, while my Jester heals for 1 to 2 stress damage... pressing on is just not an option if you value your characters.

Then they added permanent negative traits which cost a large fortune for a chance to remove them...

I really feel like the game has amazing potential, a wonderful atmosphere, beautifully dark art, and clever writing. Lately reading the patch notes reads like a list of forthcoming nut punching I just don't like wanton nut punching anymore.
Was this review helpful? Yes No Funny
22 of 28 people (79%) found this review helpful
1 person found this review funny
27.7 hrs on record
Posted: November 25
Early Access Review
Game has massive potential. Problem is the RNG/difficulty gives absolutely no way of counter playing. Literally, if you get a bad RNG in a dungeon prepare to start over and throw 15+ hours down the drain. It wouldn't be so bad if there was some form of progression, but once your top team dies you are set so far behind in gold and supplies you will really never recover.

Using crushing RNG as fulcrum for "difficulty" just feels like a cope out from the devs. Enemies and bosses have SOME unique mechanics, but very little encourage any kind of thoughtful counterplay. As I said earlier, if you get ambushed (RNG), and all the ambush party's abilities crit/hit(RNG again), you pretty much lose by no fault of your own.

Again, the art style and set up is amazing. Unfortunately, it's less of a "game" and more of an RNG simulator.
Was this review helpful? Yes No Funny
26 of 36 people (72%) found this review helpful
1 person found this review funny
128.8 hrs on record
Posted: November 25
Early Access Review
I recently purchased Darkest Dungeon and I haven't been able to stop playing it.

Before I write my review I wish to state that there are far too many negative reviews that are completely unjustified. Yes, the game is unforgiving however it is nothing like what the other reviewers have stated.

A lot of the people complaining are the same crowd as the 'casuals' you find in other games suggesting changes to allow them to 'win more often'. For example, "“Some traps for example are not visible and will just hit you without any counter option (but luck as in dodge)”. The traps become visible if you have 'scouted' the map. I have 112 hours at the moment and I do not lose any heroes at all (your heroes have permanent death) and I have a full roster of heroes of every class. I can only imagine that the people who are finding the game incredibly difficult are struggling to understand the mechanics of the game. You will see below as to why it is identical to the 'casuals' you often find in other games.

People are a complaining about balance changes. For example, "“The developers … seem to be haphazardly throwing illogical and badly though-out game altering patches (sometimes game breaking in terms of fun)”. People were just AoE'ing enemy characters to death, removing any skill from the game as players could kill the enemy characters before they could even react. This was changed so you couldn't just 'no skill' AoE mobs down and people are complaining about this. People were double and triple stacking classes because of this and just mindlessly using the same AoE abilities (You can see this in YouTube videos before the changes). Know the abilities, choose classes that compliment each other and play smartly; this is how the game should be, right?

The other complaints is that everything is too expensive. For example, "Players who came into this new update with their towns half finished and their parties mostly set up will be fine, but if you're just starting out, the unforgiving gold deficit will keep you in crippling poverty and grind progress to such a slow and repetitive crawl".

I started after the patch and although I dont have a huge amount of gold, my whole roster is upgraded to the max levels. Previously it was absolutely ridiculous and you never had to worry about how to spend your gold. It was just an unnecessary resource as you made an insane amount of gold and it cost nothing to upgrade skills/abilities, armour/weapons or use 'stress recovery' options for your heroes. Gold must be a reward for completing a dungeon and you should have to spend it wisely, not sit with it in thousands and never have to make a decision on how to spend it.

People in the Steam reviews have used the cliched "it is not polished enough" which is the complete opposite of the truth. I do not think you will find many games as polished as this where the passion of the developers shine in their work.
Darkest Dungeon to me has been a refreshing experience. It features the narration of Wayne June in the most unique way I've ever encountered in a game. The narrator will essentially comment on the combat pushing the sound design from Darkest Dungeon to a new level. When you land a critical hit, Mr June will make you feel it.

The game has a very dark art style to it. Everything is very well drawn. The creatures are hideous (in a good way) which adds to the dark theme of the game.

There has been no cost spared in sound design. As someone with a degree in Music Production, Sound Design and Music Business, I really have a lot of appreciation for what they have done here. As mentioned there is the narration of your combat, but the amount of sounds they have created for the skills, which sound really good, is unbelievable. They all sound like the ability should. They have even gone as far to make unique sounds for when the abilities fail. Monster sounds are just as scary as the monsters are gruesome, making it easy to immerse oneself.

I see the Steam reviews are saying the game is unbalanced and too difficult. I find the game to be almost perfectly balanced, if not too easy. I have 2 final bosses to finish and I have not wiped or died on any of the final bosses so far. I find the AI is a bit too forgiving where it could have got a kill it instead attacked a hero with more health.

The game uses a unique system that when you get to 0 hp, you reach the status of 'Deaths Door'. You then do resist checks against attacks and if it fails, you receive a 'Deathblow' and that hero dies permanently. This is unforgiving however you have the option to retreat from combat and the dungeon if it is not going your way, which you should be as doing.

One of the most unique games I've ever played and I only hope the developers look past the negative Steam reviews because this game is absolutely a diamond in the rough; a complete winner in my eyes.

It is being released in January 2016 I believe however I feel that the game is already complete and I have not once felt like it was an 'Early Access Game'
Was this review helpful? Yes No Funny