Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews: Very Positive (12,108 reviews) - 86% of the 12,108 user reviews for this game are positive.
Release Date: Jan 19, 2016

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Recent updates View all (68)

February 5

Darkest Dungeon - Build #13488 (PC and MAC)

Never Again

  • Characters who have the Never Again trait, now also carry a 30% Party XP buff when running dungeons. This effect does not stack.

  • Tuned Back Resolve XP Thresholds: Left L6 a bit lower to reduce the 5 > 6.
  • Updated Localization based on community feedback
  • Fix Death’s Door Recovery Buffs not saving
  • Fixes to Tooltip Positioning for Tray Icons
  • Fixed On the Old Road, We Found Redemption and Strict Mode
  • Achievements (These should be retroactive)
  • Fixed area name length (mostly for Russian Localization)
  • Fix target spamming bug where you use an item (dog treats or holy water) to select multiple targets same or different targets with a one target skill.
  • Fixed crash when going to the Quest Select Screen
  • Fixed to Man-at-Arms Command ability not affecting CRIT like intended.
  • Crypts tutorial quest now gives dungeon xp to fix the case where you die in old road and have limited selection of first post tutorial quest.
  • Removed loot from the summons on the Necromancer, Siren, Brigand Pounder and Ectoplasm fights.

37 comments Read more

February 1

Darkest Dungeon - Build #13447 (PC and MAC)

  • Fixed Fungal Bloat AI targeting issue
  • Fixed blind fire when targeting a hero.
  • Corpses now have battle modifier entry that should prevent random targeting
  • Reduced XP thresholds by 15% for levels 4,5 and 6
  • Fixed Shuffle Chance for DDQ4 Boss
  • Increased Base Damage on Leper
  • Fixing Camera Zooms when hitting an encounter while backtracking.
  • Tweaks to Afflicted and Heroic FXs. (Scale/Positioning)
  • Reworded the Surprise Enter in Glossary to better describe how Surprises work.

70 comments Read more


“Darkest Dungeon is an incredible take on the classic dungeon crawl.”
9.25 – Game Informer

“I can't say enough nice things about Darkest Dungeon.”
90 – US Gamer

“Darkest Dungeon is an awesome game of tactics, management, and pushing your luck”
91 – IGN

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Narration system to celebrate your successes...and failures
  • 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Mac OS X
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
Helpful customer reviews
251 of 383 people (66%) found this review helpful
15 people found this review funny
26.3 hrs on record
Posted: February 2
TL DR: A fascinating game turns into a boring grindfest, skip or wait for rebalance patch

...And it's a pity, cause I really like this game! The combat is awesome and diverse, the dark atmosphere is perfect, the random nature of the game makes the dungeon runs very fun every single time - overall, this is a great game, let down by two major factors:

1) The Catch-22 equipment upgrades, caused by the fact that your characters level far faster than you generate the necessary money for their upgrades.

so, let's say you've leveled four of your characters from level four to level five. There's a game mechanic where high level characters will refuse to go to low level dungeons (which are beneath their dignity).

So, the four champions can only do level 5 dungeons.
But you can't beat a level 5 dungeon without the equipment upgrades.
But equipment upgrades costs money.
But to get the money you need to beat the level 5 dungeon.
But the champions cannot beat it!

So to solve it, you get a B-team doing the dungeons as well, but then you need to spend money on the B-team! The only solution is to recruit new characters (recruiting level 0 characters is free) and duing suicide runs with them, which is extremely grindy and boring.

But this is nothing compared to...

2) The Endgame

Basically, once your team of four best characters of the highest level, the finest characters, goes into the first level of the final dungeon and beats it...
They can never go there again!
So you level four more best characters for level two of the dungeon.
And they also can't go there again!
So you do it again for level three, and level four.

Assuming no one dies (which is impossible), this is 16 CHARACTERS you need to level up to level 6!

This is the worst game restriction I've ever seen, I don't even know what to compare it with - it's like in Skyrim you would have to start a new character from scratch for every single boss fight.
And for people saying "this is hardcore" - no, this is not hardcore, stupid restrictions to artifically prolong the game's life by making you do a ton of unnesessary work and grindfest are not hardcore!

With these two factors, I cannot recommend the game in its current state.
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46 of 77 people (60%) found this review helpful
5 people found this review funny
26.3 hrs on record
Posted: January 31
Mortality clarified with a single strike!

Darkest Dungeon puts you in charge of a city as well as a bunch of ragtag misfits eagerly willing to sacrifice the sanity of their thoughts for the drive that we can all understand which is that of loot and leveling; and of course. Killing the ♥♥♥♥ out of monsters.

This is a turn based up to 4 person party dungeon crawler rogue-like. I know how much you love labeling genres. This game is not easy. It will punish you for making bad decisions, going in with little resources as well as not making a balanced party.

As the ruler or I guess maybe Mayor of this town-- no, ambivalent spectator you are given charge of recruiting willing quest takers to lead into the dungeons. You have the ability to upgrade buildings in the town which more or less are the permanent upgrades and what makes this game a rogue-'like' as the characters in your roster suffer from perma-death.

There is quite a few class types. Each with their own strengths and weaknesses. Not only in their ability set but in their personality. Before I delve deeper into this subject, stress management is a very real thing in this game. Simply walking around in the dungeons will stress the characters out. As stress builds to a maximum, that specific character goes through a resolve check which will have 1 of 2 effects. One is that their mind will break, giving them afflictions of being masochistic or paranoid among other things which depending on the severity may have you lose complete control of them. Additionally, almost every time when someones mind breaks the rest of the party becomes all to aware and will likely have a cascading affect on everyone else. However there is a bright side, sometimes when a character goes through a resolve check they get a positive character trait so that they become more courageous or vigorous and boy that feels really good. After every attack that character encourages the others and they receive a small decrease in overall stress level.

Once back in town, you are given a few options to treat the stress of questing. Either some proper drinking, gambling or a visit to the brothel or more zealous options for the more religiously inclined including flagellation. And going back to each character having a specific personality some will only have one way to relieve stress and being that there are only so many slots to place characters for specific activities this can become an issue. So plan wisely. Additionally, the stress relief does not always go so well. I have had multiple occasions where a character would cost me additional money because they got too drunk and bought every one a round or had some crisis of conscience during meditation and went missing for weeks. Additionally, there are also blacksmiths for equipment upgrades as well as a Sanitarium for the treatment of diseases and maybe some not so nice ways of getting rid of personality quirks that may not be.. beneficial.

The game also has a an extremely addictive quality in the gameplay loop in that it goes like this; return back to town, put folks into stress relief situations, take B team and start another quest, rinse and repeat.

The game is mostly controlled almost entirely with just a mouse. You can use A and D to move left and right down hallways should you choose to but as the game is mostly menu navigation, I preferred just using the mouse. Its also a dead ringer for a tablet port.

Now I'm just going to gush
The art design is possibly one of my favorites I've seen in a long time. It's obviously a completely different game and style really but its on the level of how I felt the about Ori and the Blind Forest. Each character sprite is really cool looking and ever so slightly varied. There is also a narrator that encourages you and sort of lends this 'gameshow' quality to everything. He seems to carry himself in a relatively sort of sadistic way. It reminded me of Running Man with Arnold Schwarzenegger. He says some truly awesome things and the voice is great. While I was rummaging through a loot sack “Secrets loom in the most tenebrous reaches of this place.”

Easily one of my favorites games I've touched thus far in 2016.


After being slightly perplexed at the way voting was going I decided to take a gander at the other reviews for this game to discover just what made this game so polarizing. It seems a lot of people have developed a rather large disdain for 'grind-y' things. Yet I do not see this treatment to liberating outposts in far cry or reaching the paragon levels in Diablo 3. Likely due to the fact that those characters can't be wiped by a bad decision or ill preparation. (unless you consider hardcore mode in D3)

Either way, a game being grind-y is not indicative of poor quality. It is a design decision. Just because it is a long road of learning mechanics and being properly prepared as well as learning when to cut your losses to reach the final end game does not invalidate the rest. If you only played 10 hours, never killed a boss or even completed a medium length quest and had 3 or more full party wipes I would STILL recommend the experience. I don't like the way people are changing needing to be coddled, that they must be allowed to see the credits roll and this is the developers job to do so. Darkest Dungeon is a difficult game if that's not your cup of tea go play Child of Light.

Darkest Dungeon is a phenomenal experience. Even if you do wipe you still have upgraded buildings in town and the knowledge of what makes a balanced team as in bleed effect abilities probably aren't a great idea in the Ruins because Skeletons don't have blood. Or a tactic I tried myself, dwindle a fight down to one weak enemy and stop attacking while using your abilities heath and stress included to try to get back into fighting shape. I myself have lost 2 level 2 fighters that were nearing 3 as well as 2 others half way through 1 because I got greedy on a short quest after completing it. I continued to explore the next 2 rooms. Full party wipe. I went back to the drawing board. Made sure my new recruits had complimentary abilities, upgraded those abilities afforded to me by the guild and pressed on.

“Confidence, SURGES as the enemy crumbles. Take advantage of this momentum, give them no quarter!”
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145 of 265 people (55%) found this review helpful
12 people found this review funny
111.4 hrs on record
Posted: February 2
I love Lovecraft. I love brutal games. I love strategic turn based RP.

And I loved this game...when it first came out. And to be honest, I still do love it.

...but it isn't fun anymore. This game is no longer fun.

The difficulty curve, as of recent patches, is just crazy now, and skill wont offset it. YOu just have to hope for good rolls of the dice. And thats fine, if the grind to breed heroes wasnt so great. That alone, as well as the fact that there isn't a way to 'loose'.

At least XCOM difficulty scaled. At least you could prepare for losses and it felt urned. At least you could actually loose the game and know you were crushed. Darkest Dungeon? It just waits for you to stop playing it.

DEVELOPERS: Fix late game gameplay. Fix the difficulty swing to something actually fun. Going insane and dying used to be fun. I WANT TO LIKE THIS GAME AGAIN!

I recommend what this game used to be...but I do not recomment what it has become.
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54 of 95 people (57%) found this review helpful
8 people found this review funny
8.0 hrs on record
Posted: February 2
Genre - Roguelike Gothic Fantasy

I waited until the full release to post a review as there were a few key things missing from early access like achievements. Now after playing the game some more I can safely recommend it.

Although it is roguelike it plays as a side scrolling dungeon crawler with parties of four. You are situated in a village allowing for weapon and skill upgrades as well as the recruiting of new adventurers (expect some to die along the way). There are quite varied classes, although maybe another tyoe of party healer is required, as there are only two classes that do this role effectively. As you complete each dungeon you get heirlooms, these can then be used to upgrade your village amenites. You can choose out of a few areas at once with bosses along the way to fight, meaning you won't get stuck in just one area with the smae baddies for ages. The combat can be challenging but not impossible (as far as I know, I am still near the start).

What makes this game stand out is the stress effect on your characters as you explore each dungeon. Some are positive but most are negative. For instance they might become abusive to other adventurers increasing their stress or paranoid and avoid being healed etc. To help with this you use the tavern or the abbey to calm them down. Meaning you will constantly be rotating your party for each mission. There are also disease effects to account for and sometimes personal preference like being god fearing etc.

The art style itself is fairly unique and very atmospheric and the voice acting of the plot driver is fantastic.

It is a fun game that pushes the boundaries of the genre and can be played in short doses with persistent progression to your village and characters, if they survive that is...
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60 of 109 people (55%) found this review helpful
1 person found this review funny
38.7 hrs on record
Posted: January 31
This game starts out being difficult in a really fair and interesting way, but that thread runs out. Harsh but meaningful progression gives way to what you try to tell yourself is not tedium but which absolutely is.

If you're the type of person who will only play the first few hours of something regardless, go ahead and get this. It's a ton of fun initially, and the production quality is outstanding.

But if you get it into your head that you actually want to finish this thing, Darkest Dungeon is a huge disappointment.
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