Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews:
Recent:
Very Positive (870 reviews) - 87% of the 870 user reviews in the last 30 days are positive.
Overall:
Very Positive (14,357 reviews) - 86% of the 14,357 user reviews for this game are positive.
Release Date: Jan 19, 2016

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Recent updates View all (89)

May 27

Darkest Dungeon Build #14620 Hotfix [PC/MAC/LINUX]

  • Fixed Crash caused by localization issues. (For real this time. Sorry!)

25 comments Read more

May 26

Darkest Dungeon Build #14619 Hotfix [PC/MAC/LINUX]

  • Fix for crash caused by localization issues in last patch.

34 comments Read more

Reviews

“Darkest Dungeon is an incredible take on the classic dungeon crawl.”
9.25 – Game Informer

“I can't say enough nice things about Darkest Dungeon.”
90 – US Gamer

“Darkest Dungeon is an awesome game of tactics, management, and pushing your luck”
91 – IGN

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Narration system to celebrate your successes...and failures
  • 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (870 reviews)
Overall:
Very Positive (14,357 reviews)
Recently Posted
Norveejun
( 63.2 hrs on record )
Posted: May 30
To beat this game you must rely on pure determination and indefatiguable purpose.
Helpful? Yes No Funny
Laksss
( 15.2 hrs on record )
Posted: May 30
Hard - requiring a great deal of endurance or effort.
Frustrating - preventing (a plan or attempted action) from progressing, succeeding, or being fulfilled.


I think that this game is not hard, it's just frustrating, because I did put effort and failed to enjoy.

Which is kinda sad, because the game would be awesome if the mechanics are a bit different. I'll try it again in some time.
Helpful? Yes No Funny
dpc
( 21.8 hrs on record )
Posted: May 30
There is so much good stuff in this game, but it's just very slow unrewarding expierence. After couple of turns it's just: pick team, click what you have to click in town, go on a mission, succeed of fail, repeat.
Helpful? Yes No Funny
Izuna
( 76.6 hrs on record )
Posted: May 30
This game is amazing, 5/5. The only thing i can complain about is they still haven't fixed the bug where when i get badge/achiement, the game freezes. Same if someone sends me PM on steam while i play. Other than that, amazing, and super challencing!
Helpful? Yes No Funny
Cha0sbreaker
( 72.5 hrs on record )
Posted: May 30
The best abusive relationship I've ever been in.
Helpful? Yes No Funny
Rock
( 11.3 hrs on record )
Posted: May 30
Great game! From the asthetic to the the game play. Well balanced and unique. Definately worth purchasing.
Helpful? Yes No Funny
The Honorable Samurai Soldier
( 47.0 hrs on record )
Posted: May 30
I'll start this by saying, Darkest Dungeon is not for everyone. In my opinion however, it is an amazing game with fantastic artstyle, music, and characters. The combat is actually in-depth if you go beyond "this move deal damage", "this move heals", and "this move stuns" as well as intresting maps and fights. Now, the main downside pretty much everyone is complaining about is "bullcrap RNG, enemy crits way too often, spend hours grinding, no fun, holy crap this is totally unfair, games with challenge should allow me to bypass these challenges in a fun and manageable manner". However, THIS IS THE POINT OF DARKEST DUNGEON. The game isn't about how well you can defeat these challenges, it's about how well you get slapped and hit in the face, and press onwards. The game is about persistance, and attrition. Who will lose first? You or the Dungeon? When you get anihillated by crap RNG, that is a test of if you're the kind of person that says "THIS IS BUL**** OMG AWFUL GAME UNFAIR" or if you are the person that goes, "K, two can play at that game" and rebuilds. In fact, thats what you do throughout the whole game, rebuild your legacy, the hamlet, and most of all, the justice of the world. The game isn't about being fair and fun, it's a game that tests your spirit and determination. While some may say a game based off awful luck and RNG and difficulty is a poorly designed game, it isn't. It's a game that tests you and you WILL PREVAIL. As the Ancestor once said
"A Spark without kindling, is a goal without hope".
Helpful? Yes No Funny
Kinky Jesus
( 8.5 hrs on record )
Posted: May 30
innovative gameplay
Helpful? Yes No Funny
Machu
( 8.3 hrs on record )
Posted: May 30
Negative Quirk Aquired: Salty
Obsessed with marking all Recommended reviews as unhelpful and funny, and marking all Not Recommended reviews as helpful, without even reading them.

Don't worry, reading this review isn't going to give you Syphilis. Eh, doesn't matter, you 8 are probably bots anyway.

I actually love this game so far, but people are violating Steam's review guidelines by trying to "Artificially manipulate the User Review system or voting/rating systems".
Helpful? Yes No Funny
Eesha
( 50.7 hrs on record )
Posted: May 30
Dark there must be something about Dark these days.
And in a strange way too, though dark themed, this games shine with the most beautiful and hopeful philosofy this media can teach us.
Try yourself, and learn in the process.
Darkest Dungeon is an entry level of this kind of roguelike/lifelike games, althought being hard it doesn't go all the way punishing you and forcing in a failure state.The game is harsh but give always a way to crawl back(Although after some real embarassing party whipe you could decide to not play anymore).
You are left wandering what gone wrong in the depht of it's dungeons, why all your character now rest in peace, and you'll realize, you'll notice the little differences of each dungeon, of each character, of each object and move.
The basics of Darkest Dungeon are simple, it has really simple rpg elements but they make sense and have more depht given the game structure.
There are many games who have an unthinkable number of skill and ways to facing adversity(especially in rpg/jrpg genre) but at the end you'll rely just on few of them, and that's because the designer didn't think about the world the skills are going to function in.
I hope more developer would take it as an example...and not just for building hard, dark games!
Recomended!
Helpful? Yes No Funny
OmegaZero56
( 8.2 hrs on record )
Posted: May 30
Game's hard. But that's the point. Game feels like it's full of despair and terror, which translates well into each dungeon dive. Each encounter is difficult and, unless super prepared (and even then), all can be lethal. Bosses are wicked hard, losing characters is a crazy bummer, the new events are insanely difficult. Hard as hell game that you can easily blame on "Bad RNG" if you wanna take the easy route. Go in knowing you'll lose and each little victory tastes that much sweeter.

Expect those moments where you have to stop playing because your characters died to something stupid, so you can calm down and grieve the loss of your many Vestals.
Helpful? Yes No Funny
Cpt.Antar
( 44.3 hrs on record )
Posted: May 30
No Mercy No Retreat No Surrender....
Fight or die.


Great game!
Helpful? Yes No Funny
Underman
( 214.7 hrs on record )
Posted: May 30
Dont do my misstake of having favorite characters. They just keep on dying, all of them.
Helpful? Yes No Funny
Hadrian
( 24.7 hrs on record )
Posted: May 30
So far I've thoroughly enjoyed Darkest Dungeon. The character and party building is what I like best about it. Figuring out what party members to use and what skills are best suited for the upcoming adventure keeps the game interesting and fun. The only drawback is the amount of time I've spent having to restart the game because it freezes on the save point load or at "Hamlet". This has been quite frustrating and is a point I make when recommending the game. I'm not saying that everyone will experience this issue, but I have enough that it's a detractor. So much so, I'm writing this review because I've spent the past 15 minutes trying to start the game again!
Helpful? Yes No Funny
somada141
( 3.7 hrs on record )
Posted: May 30
Very unique RPG for those that miss the good ol' days of turned-based RPGs without needing to read a skill-tree manual before enjoying the game. Also its stressful as crap :D
Helpful? Yes No Funny
Hemmels
( 14.6 hrs on record )
Posted: May 30
A well balanced turn based roguelike. Some RNG but a lot of party composition / tactical elements, even between "dungeons". "Out of town" management is good too. Naming characters and getting attached to ones that die are what made XCOM so good. This has that too. Definitely worth a buy.
Helpful? Yes No Funny
Perpeptually Offended
( 16.3 hrs on record )
Posted: May 30
dont play if you can't get used to artificial difficulty
Helpful? Yes No Funny
Shotgun Teddy
( 49.9 hrs on record )
Posted: May 30
Product received for free
Do you like Lovecraft? - CHECK
Do you like Darksouls? - CHECK
Do you like Difficulty? - CHECK

Every negative review you see on here, is not due to the fact that this game is bad, or found lacking in some aspect. Its because everyone who gave it a bad review is a little ♥♥♥♥♥, who gets butt hurt by a game proving itself difficult. Its like everyone who says Dark Souls is bad, because they're either too lazy or too stupid to learn the mechanics of the game and find it easier to ♥♥♥♥♥ and moan and blame it on the title itself rather than their ♥♥♥♥ poor attitudes. Every negative review you see, is literally because they played the game and said "its too hard, boo boo." whether they admit it or not. In all honesty, THIS GAME ISN'T EVEN THAT HARD! It really isn't. Yeah, you're going to lose characters, even powerful characters, who've you've invested time and money to make better. Thats just how the damn game rolls, its hard, it wants to see you fail and die. Thats the whole ♥♥♥♥ing point. Its dark and gritty straight up, and if you do survive a dungeon with all your characters intact (WHICH HAPPENS, A LOT!!! IF you know wtf you're doing) your characters will come out of it stressed out, slightly insane, infected or ill, OR perfectly fine. The whole point of the game, which apparently everyone who gave a negative review does not understand, is that you recruit AS MANY CHARACTERS as you can. Why? Because you cycle through them, you slowly level up each character one dungeon at a time. Once you've finished a dungeon with a party, you let that party rest and recover from its wounds and ailments, and you build another party in the interim to go out and do more dungeon crawling, that simple, rinse and repeat. Every dungeon has its quirks and difficulties. You learn by playing the ♥♥♥♥ing game what each dungeon has to offer, and its not even tha random, literally once you've run a dungeon 2-3 times, you've seen 80%-90% of what that dungeon contains and what you will encounter everytime, so you can PREPARE accordingly. You don't just rush into this game, create some random party, and jump head first into one of these dungeons, you party WILL ♥♥♥♥ing die. Period. Your party will get annhiliated even when you THINK you are prepared. Thats why this game is so good. It makes you plan, prepare and strategize. You learn how to use all the different characters together and you slowly build tactics and strategy so you can watch your weak characters become brutal monster slayers. Straight up, if you like leveling characters and looting WITH DIFFICULTY and leveling up your homebase, this is your game. Just accept the fact that some of your characters will die, you will probably go broke if you don't manage your finances correctly, and you will fight some difficult as ♥♥♥♥ bosses and enemies. Deal with it. This game is 10/10. Its great. A for everyone else, either IT ISNT your cup of tea, or your a whiney ♥♥♥♥♥. Tertium non datur.
NOTE* I got this game as a gift from a friend for my b-day and I was surprised and amazed.
"PRODIGIOUS SIZE ALONE DOES NOT DISSUADE THE SHARPENED BLADE!"
Helpful? Yes No Funny
Fraggot
( 6.9 hrs on record )
Posted: May 29
I feel it now.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
122 of 173 people (71%) found this review helpful
10 people found this review funny
Recommended
344.0 hrs on record
Posted: May 19
My hours in this game should accurately reflect my love for it. However, it is not for everyone.

If you are looking at the title then I'll make a few assumptions. You like: dungeon crawlers, leveling up classes, loots...; which you will certainly find here.

A few reasons I've spent nearly 300 hours on this game and not others should be what draws you in or dissuades you from purchasing.

-Difficulty: listed 1st for a reason that some gamers don't enjoy a game that constantly and regularly challenges you and would appreciate a more liesure gaming experience. Understandable, but that is not this title. My experience in tough games and many hours in this one and I still have points, sometimes often, that I need to retreat.

-Style: heavy-inky style gives it a dark world that perfectly fits the narrative and story. It should be said the Story is not something that explains itself very clearly. That being said, the finer details in Journals that you will find as well as the only voice in the game are done flawlessly. I could listen to this guy read a phone book and be enthralled.

-Replayability: some may find the scope of the game rather small and they wouldn't be necessarly wrong. It isn't the completion of the game that was/is my goal. I actually was reluctant to finish it because I was worried I would lose interest. They do offer a NG+ (new game plus) mode after completion which adds a couple challenging hurdles for revisiting the Estate. But, the completion isn't the goal. Doing things better, differently and getting wiser was the carrot to lure me in to the long haul.
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376 of 631 people (60%) found this review helpful
11 people found this review funny
Not Recommended
22.9 hrs on record
Posted: May 15
Darkest Dungeon is a beautiful, atmospheric and well put together game, let down by mistaking randomness for difficulty.
Was this review helpful? Yes No Funny
344 of 580 people (59%) found this review helpful
31 people found this review funny
Not Recommended
63.9 hrs on record
Posted: May 15
I've played over 60 hours of this game and as much as I would love to give this a great review, I just can't do it.

This game can truly be one of the greats...Great voice acting, great visual artwork, great story, great dungeon crawling experience. There's just one thing this game is lacking...the very essence of gaming that all rpgers especially cherish--SOME TYPE OF GOD DAMN REWARD SYSTEM FOR SPENDING HOURS AND HOURS PLAYING THE GAME!!!

This game has amazing potential, but the "reward" for playing and progressing through the game are almost non-existent. All of the equipable items are almost worthless. Even the legendary items are pretty much worthless! I mean, how do you create a game where the most powerful items have so many drawbacks for equiping them that you might as well just dungeon crawl NAKED. Also, one more thing, this game is so RNG heavy that bad luck alone can wipe your whole party and set you back on hours of gameplay. It's just complete randomness and chaos. Not even realisticly random. more like oppressive, sadistic, everything-is-against-you random where you have no control of anything because the combat system is rediculously imbalanced and the tide of battle can shift at any given time no matter how good a player you are.

The hours of frustration playing this game outweigh the good times, which is unfortunate.

These developers need to wake up and make some "adjustments". Don't buy this game unless you want to pull your hair out.

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180 of 317 people (57%) found this review helpful
11 people found this review funny
Not Recommended
25.1 hrs on record
Posted: May 15
SNAPSHOT
A Lovecraftian game built to mirror the stress and sanity loss between the player and the characters in the game.

OVERALL - 6 / 10

PROS
+ great atmosphere / aesthetics
+ satisfying meta progression

CONS
- huge emphasis on very poor RNG
- game is balanced heavily against the player early on
- gameplay gets repetitive quickly

DETAILS
I'm going to say this up front: I save scummed the ♥♥♥♥ out of this game, and I don't feel one iota of remorse. Overall, the game has a lot of fun elements to it, but the fun parts are dwarfed by the stress and frustration that it creates due to poor design choices, mostly those that were added post-alpha. Pre-alpha the game was a lot of fun, often pitting the player into darkness but giving them eventual hope and opportunities to climb out of it. Post-alpha the player is pushed into a well with no rope to climb back up. The game is built to be challenging, but what Darkest Dungeon delivers is an iron maiden of epic proportions: the more you play, the more you bleed out what little energy you have left to come back and get slapped in the face by the massive amounts of RNG you have to rely on.

Darkest Dungeon pits players against a perpetually stacked deck, which only gets worse the longer you play. The game is built to put the PCs into a dying state quickly and often, which is compounded upon by the heart attack mechanic. Introduced sometime after alpha, and a longstanding point of contention, heart attacks cause a PC to instantly enter a dying state, regardless of health, or die permanently if they are already dying. Because of this, often times the game ends up chaining multiple events together that can easily wipe a party, regardless of how well you are doing.

Sanity loss for PCs leads to afflictions, which basically makes the given PC suicidal for the rest of the dungeon. More often than not an afflicted PC will skip their turn, refuse healing, shift the party order around, or somehow injure or debuff themselves. It would be one thing if an affliction only caused one of these things, or even if there was a limit as to how often they could happen, but instead they often happen in succession, which causes other party members to lose sanity and gain an affliction, and the cycle repeats. This quickly leads to an entire party wiped because 75% of your turns are either skipped or used to re-arrange heroes because they can't do anything else (not even defend). This is, in short, not fun whatsoever.

Aside from the in-dungeon frustrations, the game also has a level restriction on those that can enter the dungeon, with PCs claiming that they "wouldn't learn anything from the experience", or some other ridiculous reasoning. This is actually probably my biggest gripe, even moreso than heart attacks. This level restriction makes it extremely frustrating to try and level up other heroes to replace the ones that die or are otherwise unable to function for the dungeon. Unfortunately, it appears that the lowest level dungeons are also the least well balanced, so the player is forced to trudge through them again and again, re-living the nightmares they thought they had previously overcome.

Overall, I do like Darkest Dungeon, when the dice are in my favor. When they aren't (which is ~75% of the time, it seems), the game is just an unending stream of frustration. The thrill, charm, and balance this game had with heroes constantly teetering on the brink of death in pre-alpha has given way to the hopelessness and malaise introduced with the post-launch changes, and given that I play games to relieve stress and have fun, this is the opposite of the desired result. As such I cannot recommend that others willingly subject themselves to it, however if you do make sure you keep the lights on and bring a lot of torches.
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38 of 60 people (63%) found this review helpful
10 people found this review funny
Recommended
118.3 hrs on record
Posted: May 21
This game rewards the chicken-hearted. Stubbornly trying to finish a dungeon that's gone badly from the start leads to a deathmarch.

This game rewards the detail-minded. Did you remember to unequip your trinkets? Did you re-equip them? Did you check to see if that monster is going to easily resist that attack? Dude, did you even make a provisions checklist?

This game rewards the heartless. Sometimes the best thing to do with a syphilic, boozed-up "hero" with a bad case of nerves is to fire her. Sometimes deciding to let her die of a heart attack gets you a shiny.

This game rewards the persistent. Not giving up after a humiliating party wipe is more of a key to success than flashes of tactical brilliance. Completing the game in less than 99 weeks (each week is a dungeon run that takes up to half an hour) is considered fast and gets you an achievement.

This game rewards the flexible. Sometimes you don't have a lot of choices. Your healers are all too diseased and crazy this week. Your tank went AWOL, and your barbarian needs to have a pesky trait removed. Can you scrape together a viable party? Or maybe your tactics went well only up to a point. Will you come up with new ones or will you pack it in, mumbling bitterly about the unfairness of it all?

It's not for everybody.
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21 of 31 people (68%) found this review helpful
Not Recommended
45.4 hrs on record
Posted: May 28
There really needs to be a neutral option as I don't fully want to not recommend the game.

There is a lot of good here, great atmosphere and music. Great use of conveying impact with very minimal animation. Along with pleasing game mechanics.

The problem is of writing this in May 2016 is that the end game, (level 5 dungeons) content spikes in difficulty and pure unfairness in a spectacular way.

To be able to finish the game you will have to put in 10's of hours grinding out money and resources from low level dungeons that you will have already played to death.

The game by it's nature is very repetitive it's a testament to good mechanic design that it dose not feel as repetitive as in reality it is.

Yet it is repetitive. When being faced with having to just farm for 10's of hours old content you will also most likely want to put the game down as well.
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23 of 35 people (66%) found this review helpful
13 people found this review funny
Not Recommended
203.9 hrs on record
Posted: May 28
I've played Darkest Dungeon quite a bit, as evident from the playtime I've logged. I enjoyed the game a lot, at first. As the game went on longer, I saw my motivation fading, due to a real lack of reason for success. This may sound vague so far, and many reviews cover the points completely and eloquently. I will therefor use an analogy.
Darkest Dungeon: Live Action Role Play Version
Step 01: Find a six-sided die (dice)
Step 02: Find a friend
Step 03: Find a playing surface, such as a table
Step 04: Roll the die on the playing surface
Step 05: Since you are a "beginner" at this point in the game, rolling an even number is safe and you "progress." If the number is odd, however, your "friend" kicks you in the groin as hard as he or she can.
Step 06: If you happened to roll an even number, you get a second roll. If you roll a two, you get a magical "cup." This "cup" can be worn for groin protection. The "cup" is also ringed with spikes on the exterior. These spikes are aimed at the inside of your legs. Now you can protect the groin, but the area around it will be painfully shredded in the process.
Step 07: Regardless of which number is rolled, if at any time you vomit, you lose. If you lose, you have one day to recover and must return to Step 01 the next day.
Step 08: If you rolled an even number, and disregarding the outcome of Step 06, you now move onto the "Intermediate" or "Veteran" difficulty. On this difficulty level, roll the die again. If you roll a 1 or 2, you are safe and can move onto the next difficulty level. If you roll a 3, 4, 5, or 6, your friend kicks you in the groin as hard as he or she can. Same rules apply to recovery.
Step 09: If you rolled a 1 or 2, you are now on the highest difficulty level. This being said, you get to roll the die once more. If you roll anything other than a 6, your friend kicks you as hard as he or she can in your groin.
Step 10: If you managed to roll a 6, congratulations. Your reward? You don't get kicked in the groin. If your roll resulted in groin kicking, go back to step 01 after one day of rest.
Step 11: If at any time you don't enjoy this game, and decide to quit, do not purchase Darkest Dungeon.
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144 of 265 people (54%) found this review helpful
10 people found this review funny
Not Recommended
121.6 hrs on record
Posted: May 16
Great game marred by questionable design decisions. Claims that the game is completely unbalanced are overstated, as once you get a hang of the mechancis, you'll be able to overcome about seventy-five to ninty percent of the game's challenges whether you happen to be particularly good at the game or not.

And then, you'll spawn a dimensional shambler, randomly, not by interacting with the curio,walking down the hall in a short level one dungeon with a party that couldn't hope to deal with such a creature at full health, not to mention while exploring the very last hallway on low health after 'completing' the dungeon. You won't be allowed to run away or withdraw and your stressed out heroes will do stupid things that will get the whole party killed. You'll watch helplessly as your party dies. It will have nothing to do with your knowledge of the game or your personal ability, it'll just be random bad luck and either you'll suck it up 'git gud' by senselessly griding out another party of adventurers or you'll go play games that are actually challenging because of the decisions you make rather than completely random rolls on the encounter table. Beating this game isn't so much a question of skill as it is persistence.

It is a testament to how otherwise fun this game is that I'll probably come back in a week or two and pointlessly bang my head against the pseudorandom challenge that is Darkest Dungeon again.
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11 of 15 people (73%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: May 29
I want to like this game, I really do, but the game is poorly balanced in terms of difficulty. The game forces you to keep recruiting new party members...no problem...but it is a problem that after each dungeon crawl, your entire party is rendered useless due to stress & low health. Not only that, but negative effects just get piled onto your party members rendering them useless.

There's no balance of "refresh your guys & send them out next time." There's only, "keep the player unable to dungeon crawl buy having them constantly spending gold on debilitated party members, and force them to always use low level party members so they'll get crushed every time."

At least in FTL I know that if I lose, it's my own fault. This game just shovels negative stat effects on you unforgivingly and unfairly. Hell, XCom is less difficult.
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20 of 32 people (63%) found this review helpful
2 people found this review funny
Not Recommended
1.9 hrs on record
Pre-Release Review
Posted: May 27
I want to like Darkest Dungeon. I really really do. The style and atmosphere and polish is far and above nearly every other early access title I've seen. But somewhere along the way, the developers let "complexity" fudge it all up. This title buckles under the weight of its unforgiving mechanics and sheer randomness. Difficulty I can overcome by learning and playing smart is enjoyable, difficulty I can never expect due to punishing random events is not.

The entire game is one gradual slide into inevitable failure with nothing to really connect me to the game world. Why do I care about this town? Why do I care about these random adventurers with no personalities and likely short lifespans? Why do I care about dungeoning when it cost me more to fund the run than I made out of it?

It ain't a bad game. It's quite good, with a lot of really superb ideas in it, but it just isn't fun.
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13 of 19 people (68%) found this review helpful
1 person found this review funny
Not Recommended
34.2 hrs on record
Posted: May 29
Product received for free
This game is interesting, it has a lot of good and bad points that make me feel conflicted on it. On the positive side, the gameplay is good and engaging. It's fun to build parties with various synergies and see how they tackle the challenges this game throws at you. The artstyle is fantastic as well, and all the classes feel varied enough to remain interesting. So what are the real problems with this game? Bottom line, it comes down to one thing:

You probably won't finish it.

Darkest Dungeon is many things, fun yes, challenging and even unfair at times, but what it is more than anything else? It is repetitive.

Progression happens very, very slowly in the game, as your heroes gradually rank up if they do not manage to succumb to the horrors and RNG of the dungeons. Things also get progressively more expensive. One of the main challenges in this game is maintaining expenses. Everything is expensive, and the amount of money you get from dungeons, even in dark runs, isn't sufficient to cover your costs. You have to make sacrifices, and its very difficult to get and remain ahead. Accidents happen, and runs will go poorly. You must pay for stress treatment and disease treatment, and upgrades are expensive and must be purchased. I honestly feel like in some respects, the game is a budgeting simulator. I don't think that is particularly fun.

The other major issue is that to lengthen the game, you must fight nearly every boss 3 times, each on a different difficulty. They don't actually change in any aspects other than their stats, so this feels like a grind and a way to pad the game out to be much longer than it actually needed to be. They would be better off removing variations of the bosses, and shortening the game up. I'm nearly 30 hours in at the time of this review, and still have to kill many bosses, nearly all of which are simply beefed up versions of bosses I've beaten before. Repetition is not fun for a player. Nobody likes doing the same thing multiple times if nothing is going to change. I don't mind the difficulty, but the grind and repetition is excessive, and will be too much for most people to actually hunker down and finish the game.

So all in all, I'm conflicted. This game's core systems are fun, but it's mired down by an overwhelming grind and expense management. Simply due to the fact that most people won't have the stomach to fight through the whole thing, I can't honestly reccommend it on good conscience. It is a fun game, and I would recommend buying it IF and ONLY IF you are aware before hand that you will likely lose heart, and this will be a game you never finish. Not because of difficulty, but because you just got tired of doing the same thing over and over when it simply wasn't necessary to do so.
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9 of 12 people (75%) found this review helpful
2 people found this review funny
Not Recommended
1.1 hrs on record
Posted: May 29
love this game love it problems crash 24 seven if thy fix it i will give thm good review plz fix the game!!!!
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10 of 14 people (71%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Posted: May 29
Game crashes at or before logo screen. I had to try and start it up about 60 times just to get the required 5 minutes of gameplay to write a review on Steam. I would love to play it, and won't delete it from my library because it looks like fun, but I highly recommend that no one purchase the game until they've resolved this issue.
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16 of 26 people (62%) found this review helpful
Not Recommended
35.6 hrs on record
Posted: May 28
Let me start of saying that I first pirated the game and liked it so much I had to buy it. I love the art style and the atmosphere, it's really awesome I think it's the main reason I love the game so much. Unfortunately, the game is so unfair and unrewarding it's a shame. What could've been one of the best games ever in my opinion is ruined by total randomness and the poor reward even if you win. Progress is slow af and one little random thing can reset hours of progress. God forbid you make a mistake.
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18 of 30 people (60%) found this review helpful
1 person found this review funny
Not Recommended
22.0 hrs on record
Posted: May 28
As much as I enjoy challenging games where failure is another lesson learned, Darkest Dungeon is pure rewardless masochism. There is no light at the end of the tunnel. There are no great rewards for heroism. You will not "learn" the game like Dark Souls or Dwarf Fortress, because everything only gets constantly more unforgiving if you make any progress. There is no way to improve your gameplay, no way to learn from your mistakes, and no real reason to keep playing as time goes on when every new enemy feels like more of the same or an even more unfair concept.

Darkest Dungeon is very well made, spectacularly designed, and should be a glowing recommendation... but I can't bring myself to recommend a game that flawlessly executes being utterly unenjoyable.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Pre-Release Review
Posted: May 29
I was never good at this game. I got it because I loved watching livestreams of it, and on my first day, neither of my starting characters made it to town, and my new party wiped on their third mission. After that, I didn't really play anymore, but I still paid attention to its development and still loved to watch the streams. But over time, I noticed that the game was getting worse and worse as it got longer. In the state where I first took interest, with just the Ruins, Warrens, and Weald, the amount of content and difficulty scale overall seemed ideal. The introduction of the Cove seemed to stretch things a little thin, but I was still willing to overlook that because as a work of art, this game is beyond outstanding. The art, the atmosphere, the voice work, the character and enemy design, it's all pretty close to perfect.

And then... the Darkest Dungeon came out, with that more than quadrupling the amount of grind present in the game - starting with quadruple because of the dungeon's unique mechanic: having to be beaten four times with completely different parties, and actually being much worse because RNG at Darkest difficulty level is *horribly* stacked, virtually guaranteeing a huge number of failed runs and deaths for each actual success. And at that point, this game went from cruelly hard to virtually unplayable.

Oh, it wasn't all the Darkest Dungeon's fault. To some extent, it just seems that every new feature added to this game only serves to make it more punishing, the most notable example being the horrible disease system that doubles the number of debilitating penalties a hero can suffer from, but that was the final nail in the coffin. This used to be one of the games I was most proud to have in my library, even if I was too much of a chicken to play it much myself. But these days... you need to ask yourself, is it worth trying to play a game that requires dozens of hours playing through the same content over and over, getting continually screwed by the RNG in the process? This game isn't 'random' in the usual sense of the word - you don't get a streak of good rolls and win, because luck only carries so far before its benefits are removed or canceled out. We're not talking about beating a hard mission once, we're talking about farming them to truly gain ground. The only randomness here? Whether or not you'll make it through each grinding session without having your progress completely set back again.

As a work of art, this game deserves a spot in a museum, and to have classes of college students studying it and writing papers on it. As a game... it's not a game, it's just grim, soul-crushing, uphill toil. I suppose, considering its subject matter and intended effect on the player, that this is only fitting.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
Not Recommended
16.3 hrs on record
Posted: May 30
dont play if you can't get used to artificial difficulty
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12 of 19 people (63%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: May 28
I am very sad about this game. I had such high hopes for it. It is a great concept, it has great art, it has a great vibe, the voice acting is terrific so what could have gone so wrong?

The gameplay.

It all boils down to one problem. If you want to have a game about psychological damage the most important thing is that the player should care about the characters, a lot. You have to set it up to say "you are stuck with this guy however insane it gets". You have to feel like you are on a minecart ride to hell where then only way out is to go all the way down.

Instead what this game does is throw hundreds of characters at you. You need 4 per week to make an adventuring squad but you can get up to 8 replacements! So yeah you end up with a massive squad of 16 adventurers whose names you don't even know. Has one of them gone insane? Chuck them out and get another to fill their place. Everyone is disposable.

Drowning in characters means it's impossible to care about any of them. It's such a shame because this game could have been a true great, instead it's a complete fail.

If they just made it so that you had a small squad which you needed to cherish, with maybe a replacement every once in a while. If only you had to sit in the town thinking "I really want to stay here for another week to rest but I need to keep pressing on deeper into the dungeon because I have to beat the timer" this really could have been a huge win.

Instead they bungled it.
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14 of 23 people (61%) found this review helpful
2 people found this review funny
Not Recommended
23.5 hrs on record
Posted: May 27
Even tho I love this game, I do find my self pulling my hair on how unforgiving this game is. I knew that going into a lvl 3 dungeon would be hard but to lose 3 heros after only 2 rooms thats just annoying and completely AND use all your money to reduce the stress of all your other heros is just going to far with difficulty. Its not that I dont enjoy a hard game I grow up with ninja gaiden 1 through 3 on my NES and they are brutally hard. I preffer the difficulty from "the banner saga" the diffulty is not as unforgiving as in this game. But if you enjoy are hard game where you grind your teeth then you should buy it. Overall I love this game. But I hate every second of it.
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14 of 23 people (61%) found this review helpful
2 people found this review funny
Not Recommended
3.1 hrs on record
Pre-Release Review
Posted: May 28
Everything in the game wants to ♥♥♥♥ you. Thats fine. But this item that I just got, which I took many ♥♥♥♥s to get, also wants to ♥♥♥♥ me. Thats not fine. I like the flow of xcom better. There are tons of insane challenges and clocks running against you, but when I complete certain research / tech from studying my battles and looting enemies, I get dank upgrades, equipment, all kinds of impactful ♥♥♥♥, you name it. And using it doesn't generally make the chance that an enemy can hit me, or hit me harder. That is not a mechanic I like, at all. I get why people like this game, and why others dislike it. Its fine, its all good. Its a no no for me though.
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