Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews: Very Positive (6,393 reviews)
Release Date: Feb 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Darkest Dungeon already has a ton of content (10 hero classes, 3 dungeon environments, dozens of monsters, 130+ items, and more ) and we want to give fans a chance to play the game now! This in turn gives us a chance to improve the game based upon player feedback and otherwise involve the community in development!”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for approximately six months, which time we will use to add more dungeons, more character classes, and many new features. Our intent is to release the full version of the game sometime in the 2nd half of 2015.”

How is the full version planned to differ from the Early Access version?

“For the full release, we are planning to add more dungeon environments (one of which is the Darkest Dungeon), more character classes, story mode completion, additional monsters, items, quirks, narration, and dialogue. We also have reserved some time to add other new features and make changes based upon player feedback!”

What is the current state of the Early Access version?

“The current Early Access build is playable with 3 complete dungeon environments (Ruins, Weald, and Warrens), 10 character classes, 9 town building types, 5+ quest types, 30+ monsters, 130+ items, and more than 30 interactive dungeon objects. There is currently no end to the Campaign Mode in Early Access, so players can keep raising heroes and embarking on quests indefinitely. The full version of the game will have an end to the story.”

Will the game be priced differently during and after Early Access?

“Final pricing for the game has not been determined, but the initial price will not be below Early Access list price.”

How are you planning on involving the Community in your development process?

“The community is encouraged to post feedback on the official forums: http://www.darkestdungeon.com/forums/. Also, purchasers are asked (but not required) to opt-in for anonymous gameplay data collection, which we use directly to collect play stats to assist with gameplay balancing.”
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Includes 2 items: Darkest Dungeon, Darkest Dungeon Soundtrack

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Recommended By Curators

"[EARLY ACCESS] Proof that Early Access games can be bloody awesome. A dark, moody, punishing RPG that'll leave you devastated. Love it!"
Read the full review here.

Recent updates View all (38)

July 28

New PC and Mac Build #9834

Small update with miscellaneous bug fixes to activity log, double corpse death FX on end of combat, double stat displays, monster rank sometimes not being set upon creation of combat, and a few more behind the scenes things.

12 comments Read more

July 20

PC and Mac Build #9758

  • Fix to Jester's Finale if there were fewer than 4 people in the party
  • Fix to crash when loading game saved at start of combat round
  • Fix to various stutters and hiccups/performance issues, particularly those that occurred while the game was auto-saving
  • Optimized roster saving
  • Formless Flesh boss mutate animations no longer missing on PC / causing crashes on Mac

29 comments Read more
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About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Ten (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

System Requirements

Mac OS X
    • OS: Windows 7+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Hard Drive: 900 MB available space
    • Additional Notes: 1080p, 16:9 recommended
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Hard Drive: 900 MB available space
    • Additional Notes: 1080p, 16:9 recommended
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Hard Drive: 900 MB available space
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Hard Drive: 900 MB available space
    • Additional Notes: 1080p, 16:9 recommended
Helpful customer reviews
193 of 204 people (95%) found this review helpful
3 people found this review funny
76.1 hrs on record
Posted: July 5
Early Access Review
This is not one of those games for perfectionists. Your monument to success here is built atop a mountain of failures. And that mountain will be staggering. Your characters will die, either going down swinging valiantly or from something extremely stupid because the entire world was out to get them at that particular moment. Learn to cut and run and use the resources you gained to upgrade your various systems in town to better maintain the next batch of troops. Sometimes you're just using recruits as stepping stones to get more upgrades to maintain your main fighting force, who are still traumatized from their last incursion or who are getting their negative traits tortured out of them in a medieval sanitarium. The game is designed around this, it expects you to do this, and it will passive-aggressively chide you for doing it. You burn through more recruits than a standard game of XCOM: UFO Defense, and that's an accomplishment.

So despite all the suffering, is the game good? Extremely. It is remarkably complex, difficult and addicting. You will almost never have an ideal scenario, so you have to learn to adapt to every scenario, learn who or what is worth investing in, and work towards that as your goal. Another body in the ground is another cobblestone on your road to success, and expect the ground to be littered with more corpses of adventurers than you will remember. To you it was the most important day in your life when you saw your companions die from a heart attack, bleed to death, and get mangled by a buzzsaw, but for me, it was Tuesday, and soon enough, it will be Tuesday for you as well.

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36 of 46 people (78%) found this review helpful
1 person found this review funny
22.3 hrs on record
Posted: July 5
Early Access Review
This game is so well made, and at the time of writing this its still in early access. Some of the negative reviews have said that this game has an unfair difficulty system, that you will randomly be matched up against enemies that are simply impossible to beat for the level that you are at, and this was the only thing intially holding me back from getting it. This isn't true, the enemies are tough but it is also fair, I am yet to lose a character and I feel that if I ever do it will be down to my own mistakes.

I highly recommend this game to anyone who love roguelike games, RPGs, Lovecraftian fiction and horror as this game uses all those elements beautifully. The game looks fantastic with an incredible art style, plays beautifully with a well structured and balanced combat system, and has an awesome narration voice that adds to the overall atmosphere.

Get this game, you won't regret it!

Update @ 12 hours in:

I've now lost 3 important characters and each loss has been emotionally devastating. Each was lost due to my poor tactical choices and greed for more loot and pushing to finish the dungeon when I knew it was taking a massive risk.
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79 of 133 people (59%) found this review helpful
1 person found this review funny
35.1 hrs on record
Posted: July 17
Early Access Review
I used to recommend this game, however, there was a recent update, which altered the way in which combat works. In my opinion this was a terrible change. Instead of actually having a chance with a solid team when you level up the game is just forever frustrating. Deathblows seem more common, enemy crits ALWAYS happen and doing any kind of comp that deals with darkness well (mooncloak, moonring, etc.) is just not viable. Surprise is also much more common (even with 75%+ torch.) At this point the game doesnt progress well, devs dont know how to deal with a difficulty curve, its that obvious. Sorry.

Before patch game was: 7.5/10
After patch game is: 5.75/10
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19 of 26 people (73%) found this review helpful
11.4 hrs on record
Posted: July 27
Early Access Review
Even if at the time I purchased this (when everybody on Youtube and his dog was posting gameplay videos of it) this was a unique and very promising title (thus my desire to support the devs even in Early Access), as of late they have started "balancing" the game using lazy-♥♥♥ game mechanics slapped on top of previosly slapped lazy-♥♥♥ mechanics without giving all that much thought whether those would actually fix anything and their impact on the game, not to mention whether lore-wise those make any sense whatsoever. Which seems to be a trend with this studio - they think of game mechanics but never whether those would actually be fun or fit the lore, which in the end brings more of a repetitious tedium than anything else.

Their desire to make the game hard(er) for the sake of it (and there is only one difficulty with no plans for more) thus meant that for example higher-tier maggots in dungeons have more armor than even your best armored crusaders. Maggots! Why? Because this is how this studio decided to increase the difficulty - where each maggot now is like a terminator sent back from the future to end your line. They introduced more randomness for the sake of randomness (random stuff happening after each dungeon run for no apparent reason whatsoever other than increasing the gold cost of healing your parties), grinding for the sake of "prolonging" the content (just to grind more gold as to upgrade the town buildings and upgrade heroes), difficulty increase because this is supposedly a roguelike game (which it really isn't - this is XCOM but with Cthulhu monsters instead of aliens).

In its current state, as an Early Access title, I really cannot recommend this title. The developers don't seem to have a clear vision of what their game is to be and since they neither ask nor heed any player feedback there isn't much hope of them getting this right by the time it is officially released, which as of writing this is 4 months or so away. Whatever you have seen on Youtube regarding this game is no longer relevant and should not be taken into account when deciding whether to buy this game. Wait for the official release and the reviews of the final product!
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74 of 127 people (58%) found this review helpful
1 person found this review funny
91.1 hrs on record
Posted: July 18
Early Access Review
I hate having to change my "thumbs up" rating to a "thumbs down" because I spent a lot of enjoyable hours playing Darkest Dungeon. The game was a lot of fun awhile ago but the most recent couple of content patches have been self-destructive. It is an unplayable, tedious mess in its current state but it is still early access so maybe future patches will restore it to its former glory.
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