Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
User reviews:
Recent:
Very Positive (961 reviews) - 81% of the 961 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,515 reviews) - 86% of the 15,515 user reviews for this game are positive.
Release Date: Jan 19, 2016

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Includes 2 items: Darkest Dungeon, Darkest Dungeon Soundtrack

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Recent updates View all (91)

July 18

Darkest Dungeon Build #15015 [PC/MAC/Linux]

This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

Thanks for your feedback!

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Various fixes to new color coded strings
  • Fixed idle resolve level heroes not being saved on raid start.

  • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

32 comments Read more

July 14

Darkest Dungeon "coming_in_hot" Build #14957

We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Fixed idle resolve level heroes not being saved on raid start.
    • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.

36 comments Read more

Reviews

“Darkest Dungeon is an incredible take on the classic dungeon crawl.”
9.25 – Game Informer

“I can't say enough nice things about Darkest Dungeon.”
90 – US Gamer

“Darkest Dungeon is an awesome game of tactics, management, and pushing your luck”
91 – IGN

About This Game

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.

Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.

  • The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
  • Striking hand-drawn gothic crowquill art style
  • Innovative turn-based combat pits you against a host of diabolical monsters
  • Narration system to celebrate your successes...and failures
  • 14 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
  • Camp to heal wounds or deliver inspiring speeches.
  • Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
  • Classic CRPG and roguelike features, including meaningful permadeath, procedural dungeons, and incredible replay

Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?

Descend at your peril!

Awards and Honors

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: OSX 10.9+
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9+
    • Memory: 4 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Ubuntu 12.04
    • Memory: 2 GB RAM
    • Graphics: Open GL 3.2+ Compliant
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (961 reviews)
Overall:
Very Positive (15,515 reviews)
Recently Posted
Wicky
( 8.9 hrs on record )
Posted: July 24
Yesterday I was kind of bored, checking out the games I had on steam and saw Darkest Dungeon.
"Oh forgot about this one, hope they fixed the rng BS that it was couple months ago!"
"Let's try it again"
So I go on and create a new game, arrive in town to set up my first trip out and here I go slashing corrupted away until maybe the 5th room BOOM the "Collector" (for those who dont know it's one of the 2 bosses that can pop everywhere). Managed to kill him but lost my tank and my healer with 40% of the map left to do... "Ok I wasn't lucky, first one out getting this... let's try again"

Create a new game, yadiyadiya, guess who found me inside the SECOND room? the "Collector" :D


I don't mind difficult games, you learn from your mistakes and act accordingly but in this game you just prey the RNG Gods... and that, my friend, is not fun...
Helpful? Yes No Funny
Druinthor
( 6.5 hrs on record )
Posted: July 23
Great game. Addicted!
Helpful? Yes No Funny
ADDICTED2GAM3S
( 7.7 hrs on record )
Posted: July 23
since update i cannot load game it keeps crashing
was such a good game when released but after playing a few hours with it things started to get repetitive and not only that alot of gridning to do on a 2d game is not great.
Would b good if game could load too and not crash
Helpful? Yes No Funny
Drak
( 61.3 hrs on record )
Posted: July 23
FINALLY after these updates i can say its a good game, whitout a doubt in my heart.
I recommend if you like dnd or similar games with a dark atmosphere and low amounts of magic.
Also obviously : CTHULU FTAGN
Helpful? Yes No Funny
WeLostBravo
( 8.7 hrs on record )
Posted: July 23
One of the very best games I've played in a long time. Art style is fantastic. Music and narration is superb. Game succeeds in putting you in difficult situations and forcing you to make hard choices. Absolute buy!
Helpful? Yes No Funny
Stilva
( 50.1 hrs on record )
Posted: July 23
A game featuring a widely unique group of individuals who can fill many roles for the ever-changing terrors of the deep.
The artwork is gripping. The music is intense and really gives you a feel for the danger of any given fight. The lore is simplistic yet strong, and leaves you wanting to learn more of each of the bosses as you progress into more challenging dungeons to reach your ultimate goal.

...All of this is thoroughly ruined by your characters turning into the most worthless, unimmersive sadsacks in videogame history if their resolve "fails" them. Rather than be a danger to everyone around them, they turn into obtusely self-destructive AI who exist solely as a "♥♥♥♥♥♥♥t factor" rather than actual difficulty. This is compounded by how absurdly fast things snowball, as well as permadeath and auto-save, can very easily and very quickly turn several hours into a fullblown wasted endeavor.

Characters don't even gain any resistance towards the things they've seen. They actually get stressed even worse as dungeons get harder. Here's a concept: "There once was a veteran Crusader who slew hundreds of undead and eldritch abominations. One day, a guy in a straightjacket screamed at him so he decided he's going to repeatedly stab himself and ignore the monsters that are eating his friends." Sounds great! No? No.

For as fantastic an idea as this is, it could not be executed more poorly.
Helpful? Yes No Funny
ClutchYeti
( 96.8 hrs on record )
Posted: July 23
I've had nightmares of being crit 5 times in a row.
Helpful? Yes No Funny
getoffmylawn
( 76.1 hrs on record )
Posted: July 23
One of the best games I played, some of the complaints are unfair imo it depends on how you view the game are you playing for fun or just to win?

Saying that, there is very little RNG in this game, the fight is won before it begins, it's all about picking the right team comp and skills and knowing what to do in a fight:

Some spoilers below:

I'll give you one example: I was going through a lvl 6 dungeon ( the infamous event ) and all was going well until the final fight, to cut things short I lost the first fight, looking back it wasn't because of RNG, my first few turns I decided to focus the wrong target, by the End of the fight the Boss barely needed one hit but because of the mistakes I did at first my team died before I could finish him off if I hadn't done those mistakes my entire team would have survived, and I would have walked out with insane loot.

What i'm saying here sometimes you might get screwed over but a good 95% of the times if you look back, you will see that you did some things wrong ( I should have stunned that, I should have went for a heal etc.)

Before lvl 5 and 6 dungeon you can go with whatever and make it work, afterwards you can still do it but it will require a bit of planning and a bit more investment in your characters if you want to pick randomly, and the more you play you'll see that there is barely any RNG in this game and that it's only their to keep you on your toes every once in a while.

Different fights can be done in may different ways, you can go out all dmg, or have a traditional comp of "healer+tank", you can go all out debuff + guard, you can make anything work if you want, that's the fun of this game trying out different compositions, hell if you get mad you can cheese some fights for the hell of it.

My advice is don't be alarmed and don't listen when someone says you MUST use a certain hero, it might make your life easier it might not it all depends on your playstyle and which heroes YOU prefer using.

I recommend this game if you enjoy dungeon crawlers and you enjoy playing games for fun + challenge, because if you're only playing it just to "beat it" you might rage more if you get a severe loss in game, but everyone's got their own reasons.

I honestly can't wait to see what these devs will do next.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
280 of 353 people (79%) found this review helpful
33 people found this review funny
Recommended
38.1 hrs on record
Posted: July 3
Here's why people are giving negative reviews: because they want everyone to be alive in their roster. Because they spent so much gold removing negative quirks and whatnot.

You WILL die in this game, whether you like it or not.

Confident that your party is able to take on a particular dungeon because they are now higher level? Nope. Not happening. Random Collector spawns and kicks your party's ♥♥♥.

This is not about RNG, it's about complacency. If you go into this game thinking that you want all your characters to be perfect and nice, rainbows and glitters everywhere, then this is not the game for you. If your party makes it through alive at the end, you should thank your ancestors.

If you are a perfectionist, this will be a very hard game for you. Your characters are essentially cannon fodder, disposable like daily contact lenses. Occasionally, you buy monthly ones, but you don't use them forever. They all have a 'shelf life'. At some point, they will become redundant or die. Nothing lasts forever.
Was this review helpful? Yes No Funny
71 of 93 people (76%) found this review helpful
20 people found this review funny
Recommended
91.7 hrs on record
Posted: June 24
It's the Summer Sales, I decide to write something to let more people experience the cool feeling of exploring dungeons, fighting all kinds of monsters and mind breaking by those hideous creature.
In brief, it is a roguelike plus simulation game. In fact, the player is running a small hamlet, which was called... Hamlet of course. This villiage is surrouded by different "residential area", where different styles of "kind" neighbours live. The task is simple, recruit your "villains" to "plunder" those "neighborhoods", then use the "loot" to reinforce your "villain party", and eventually kill the boss of those "neighbor", and lead your hamlet to the "brightest" world.

I've never been so close to the Death…
One of the most important feature——Permanent Death. The dead hero is just dead, nothing but a name and a portrait in the graveyard. (Of course, the portait of the hero is almost the same as every other hero with the same class.) Due to the mechanic of the gameplay, every slightest misplay could result in the total team wipe. and also, some of those misplays will absolutely lead the team to its domesday.

I've never felt so terrified…
The unfriendly part of this game is way more than just death, the existence of stress meter will provide the team with more challenge. In most of rpg games, every party member faces the death bravely and is ready to jump into the pit for the greater good at any time. Not the same thing will happens here, team member will get stressed during exploration, they will become terrified, angry, selfish and panicky. Although there might be some good mental status, stepping into the deeper dungeon will strikes the hearts of heroes in different ways. Remember, the collapse soul is even more dreadful than the shattered body.

I never realized I could be so week…
The low level heroes are imbeciles! But of course, the high level heroes are almost the same. Form the very beginning, there is no phase of pleasnt period where the player can beat the game easily. During most of the gameplay, the difficulty is always associated with the game progress, that's to say, the game is to be difficult when you start the game, while during rest of the gameplay, the difficulty is set to impossible. The attack, hit rate, initiative of the heroes are so low that evey dungeon could only be cleared through hell. With the status, quirks and diseases, every adventure can be fatal to every hero.

I've never seen these thing placed in somewhere like here…
Apart of the battle, exploring the dungeon will let party discover a lot of curios. Party members can interact will these curio. If party member uses certain item, there is a high chance that they will get some precious traesure or get buffed; whereas just interact with hand will sometimes draw themselve into dilemma,

I've never thought this halmet is carring all these stories…
The heritage is such a mess…The sin of the ancestor needs to be pay bit by bit. Altough the game is of great openness, the storyline is also attractive. After clearing the ordinary dungeon, it will also add some porgress to the story and when it reaches a check point, a boss dungeon will appear. Before stepping into the boss dungeon, the ancestor will tell you the origin of this boss, and how he had made such a monster, then asks you to get ride of this notorious thing. These thing could be a man, a monster or even an object. Every boss has a attracting story behind it, waiting the exploration of the player.

So this is the Darkest Dungeon, where you can assemble heroes will different classes, equipments and quirks, enter a randomly generated dungeon with different styles with most unfriendly diffculty, develop a weird but unified story.Fans of this kind of games, please do enjoy this game, where you can feel the malevonlence from evey corner of the game play,
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趁着夏季特卖,我决定好好推一下这个神奇的游戏,让更多的人体会到前往地牢探险打怪却被各式各样怪物虐成抖M的爽快感受。
简单地说,这是一个Roguelike+模拟经营类的游戏。实际上,玩家运营着一个小村庄,在这个村庄周围有着各种各样的“居民区”,居住着各种各样“友善”的邻居。任务很简单,招募“恶棍们”前往那些“邻居”的领土烧杀抢掠,然后用得到的“不义之财”强化自己的“恶棍小队”,最终杀死“邻居们”的“头目”,然后前往最“光明”的世界。

我从来没有距离死亡如此之近……
这个游戏最重要的要素——永久死亡。英雄死了就是死了,死后他就只变成一个墓地里面的名字(当然了,还有她的照片吗虽然同类的恶棍长得都是一样的)。【不过,好像在最新的更新“城镇事件”中,好像可以复活英雄了,但是技能和装备还是要重新买】。由于游戏各种机制,任何一个细小失误都将成为团灭的开端,当然了,还有一部分细小失误将会毫无疑问地将队伍引向终末。

我从来没感受到这样强烈的恐惧……
这个游戏对于玩家的不友好还远不止这一点,压力值的存在对于队伍来说是一个更大的考验。古往今来,大部分游戏里面的队伍成员都是直面人生随时准备慷慨赴死的。但是这里不一样,小队会有压力,会恐惧、愤怒、自私、惊慌,虽然也有好的精神状态存在,但是前往阴暗的地牢总从各种各样的方向打击着英雄的心脏。请记住,精神崩溃比肉体重伤更为恐怖。

我从来没发现原来自己这么弱……
低等级英雄就是个废物!当然了,高等级英雄也同样是个废物。从游戏的一开始,就没有一个低难度的过度期。游戏的大部分时间中,难度等级都是与进度相对应的,也就是说从一开始游戏至少就是高级水平。其余的时间,游戏则是终极水平。英雄们的攻击力、命中率、主动性都很低,低到每一个迷宫都是千辛万苦才能通过的状况。再加上各种异常状态、各种怪癖与疾病、各种小boss的存在,每一次探险都将可能是致命的。

我从来没在这种地方看到过这些……
除去战斗之外,探索地牢的过程中还会遇到各种各样古董、装饰等物件。这些物件都是能够与小队进行互动的,并且每种物件都有着可以与之互动的道具,使用这些道具将会获得一些财报或有益加成;直接动手的话,则有可能使得小队陷入进度两难的状况。

我从来没想过,这个小村庄背后竟背负着这些……
获得的遗产,竟然是这样的烂摊子……祖先造的孽,要来一点一点清理干净。这个游戏虽然有着很高的自由度,但是主线剧情还是很吸引人的。在普通的地牢通关后,会增加故事的进度,每到达一个check point就会有boss出现,在进行boss地牢探索前,祖先会告诉你这个boss的来源,他是怎么养出个这样的怪物之类的,然后拜托你清理掉作恶多端的东西。这些东西可能是人、魔物甚至是物件。每个boss背后都有着一段引人入胜的故事,等待玩家的探索。

这就是暗黑地牢,你将使用不同职业、技能、装备、癖好的英雄,进入随机生成的各种风格的地牢,伴随着对于新手及其不友好的难度,发展着一个怪异而又统一的故事主题。对于这方面爱好的大家,请一定要来享受从每个角落都散发着无限恶意的游戏吧。
Was this review helpful? Yes No Funny
59 of 99 people (60%) found this review helpful
3 people found this review funny
Not Recommended
118.2 hrs on record
Posted: July 9
While any good roguelike serves to punish you for make mistakes, Darkest Dungeon takes this a step further. The game is designed to punish you regardless as to your choices--not just by making the game more difficult, but my making the game pointlessly long. The game forces you to continually grind lower level quests while your highest level heros have to relieve stress (possibly for multiple weeks). Late game forces you to only use your heros once for the final quests, meaning if you have a great team comp and you complete one of the final quests, you have to start from square one if you want that team comp again. Certain quests sack your village causing you to have to restore it--yes you can stop this, but after beating it the first time it offers you no reward for doing so, making the game even longer.

I would say that 3/4ths of my play time was spent mindlessly grinding just so that I could get on with the story, only to fail because of a bad miss and have to start again. The core concept and gameplay is interesting, albeit repetitive, but it is unneedingly punishing in ways that don't make the game interesting. Punishment should come due to making bad decisions, but in The Darkest Dungeon, punishment comes because they want to keep you playing longer. And that just isn't fun.
Was this review helpful? Yes No Funny
52 of 87 people (60%) found this review helpful
1 person found this review funny
Not Recommended
84.8 hrs on record
Posted: July 14
This game has enormous potential, all of which is ruined by the combination of its two biggest weaknesses: RNG and lvl 5 dungeons.

Starting off the game, it will most likely feel difficult for most people, however, after a few introductory dungeons, you're gonna get a feel for the general strategy the game forces upon you. All is going fine and dandy (except for a few bosses), until you get to the max level (lvl 5) dungeons, which provide the pre-endgame of Darkest Dungeon.

This is where the intro screen isntructions of the game come in at full force. You're not trying to beat a dungeon, you're trying to get through it by the skin of your teeth, almost always losing at least one hero. You are at the mercy of RNGsus, praying so that the enemy unit doesn't crit you twice in a row, instantly resulting in death if you fail your death's door check.

I've put over 80 hours into this game. I've read through most of the wiki, I watch youtubers on a daily basis who mostly play this game. I haven't even reached the final dungeon. You might say "well, git gud", but herein lies the other big issue with this game. The easiest comparison you could make is with Dark Souls: both games are extremely challenging, provide little to no information for the player, and at points seem completely unfair. The biggest difference is that in Dark Souls, most deaths that occur, can be attributed to misplays on the player's side. Here, most of my failed dungeons come from being chain-critted in the second fight of a long dungeon. At best, you're trying to minimalize the losses you're going to suffer at level 5. I've always liked challenging games, but this one is simply unfair.

The new town events somehow, after the community's outrage, emphasize these weaknesses even more (RNG playing a huge part in your success). I'm baffled by the fact that not only does the developer not give two ♥♥♥♥♥ about the biggest problems with an otherwise extremely promising game, they even boost those issues further in newer content.
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
2 people found this review funny
Not Recommended
50.1 hrs on record
Posted: July 23
A game featuring a widely unique group of individuals who can fill many roles for the ever-changing terrors of the deep.
The artwork is gripping. The music is intense and really gives you a feel for the danger of any given fight. The lore is simplistic yet strong, and leaves you wanting to learn more of each of the bosses as you progress into more challenging dungeons to reach your ultimate goal.

...All of this is thoroughly ruined by your characters turning into the most worthless, unimmersive sadsacks in videogame history if their resolve "fails" them. Rather than be a danger to everyone around them, they turn into obtusely self-destructive AI who exist solely as a "♥♥♥♥♥♥♥t factor" rather than actual difficulty. This is compounded by how absurdly fast things snowball, as well as permadeath and auto-save, can very easily and very quickly turn several hours into a fullblown wasted endeavor.

Characters don't even gain any resistance towards the things they've seen. They actually get stressed even worse as dungeons get harder. Here's a concept: "There once was a veteran Crusader who slew hundreds of undead and eldritch abominations. One day, a guy in a straightjacket screamed at him so he decided he's going to repeatedly stab himself and ignore the monsters that are eating his friends." Sounds great! No? No.

For as fantastic an idea as this is, it could not be executed more poorly.
Was this review helpful? Yes No Funny
18 of 27 people (67%) found this review helpful
1 person found this review funny
Not Recommended
22.3 hrs on record
Posted: July 17
The game is actually very nice. But there are several reasons why I chose not to recommend it:
- the gameplay is very repetitive, there are new monsters after a time but no new challenges. Although it is fun to play, after like 12 hours it starts to feel like grinding, which is something some of us old folks just do not have the time anymore
- getting into the higher levels, you depend too much on chance. Consequtive crits can and will end things no matter how well prepared you are.
And therein lies the problem: skill is only relevant in the beginning of the game (maybe also in the end, I will never know). Until then you have seen most of the mechanics and somehow understood the stat system. But that will not help you anymore because too much relies on chance.

I like roguelikes and I do not mind dying when it is my fault. Some chance is also acceptable on both sides, but here 'mindless' grinding AND RNG ruin maybe not the entire gameplay but surely much of the fun for older ex-hc gamers with limited time. A pity.
Was this review helpful? Yes No Funny
59 of 104 people (57%) found this review helpful
2 people found this review funny
Not Recommended
5.1 hrs on record
Posted: July 9
This game has several good points, unfortunately the bad points outweight them.

1. RNG. Many of those giving the game a "recommend" instead of a "non-recommend" claim that the problem is that people are upset that their characters die. Well, no. Not really. I don't care that my characters die. What I care about is that they are not dying because of a lack of skill (which can get better through practice and thus make the grindfest rewarding) but that they die through sheer chance. Gamers like to know that we have succeeded, that we are able to triumph, and while Cthulu is supposed to make things hopeless, this is a game not a book. You have to consider enjoyment of the players. And when whether you live or die has nothing to do with how you play, and everything to do with the dice rolls? You have a problem. There should be a balance between what the dice do and what the players do causing success or failure. Always.

2. Goals. The characters are hired help. Yet apparently once they are higher level they will refuse to go into lower leveled dungeons. This is an arbitrary mechanic just to make the game harder for no reason. It also breaks immersion since it has no lore reasoning. What hired guard refuses to go somewhere because "it's too easy?" No such thing. Mercenaries love easy jobs that guarantee cash for little risk.

3. Characters that enter the final dungeon refuse to return. This is the final killer. You finally grind up enough people to be suitable, and then a dungeon that you MUST enter more than once to complete the game, is no longer accessible by those you specially molded to be used in it.

Between these three features, the only way the game is any fun is to cheat so as to make the grind-fest as limiting as possible, and just enjoy the story. Waste of something that held great potential.
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36 of 61 people (59%) found this review helpful
1 person found this review funny
Not Recommended
34.7 hrs on record
Posted: July 8
Excellent presentation and concept marred by a core gameplay loop based on grinding for gold and disposing of your characters. Progression is slow and unsatisfying, loot is rarely wanted. Treatment subsystems are essentially meaningless due to expense.

To get the things you need to upgrade the hamlet and the few good trinkets that exist, you need to go through higher level dungeons. To go through higher level dungeons, you need higher-level characters. To get higher level characters, you have to put them through the degredation of leveling up, which gives them all sorts of detriments that you can't get rid of because you don't have the money for treatment because you don't have the characters to beat the appropriate dungeons.

So you just hope for an Antiquarian and grind out apprentice dungeons.

Which is for the better, honestly: the apprentice dungeons are where the game is the most fun. Difficulty spikes on veteran dungeons are nothing short of grotesque and will appeal only to a certain subset of players.

It isn't anything like Dark Souls, and more's the pity.

e: Game is recommended with the Lighter Dungeon mod, which alleviates much of the grind and makes it easier to take care of your crew.
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13 of 18 people (72%) found this review helpful
Not Recommended
45.5 hrs on record
Posted: July 13
This game seems to be good, and I really like the gameplay, but there is one mechanic that completly breaks the game, making it still possible, but it turns it into an endless dungeon-grind mode which is not fun at all.
Basically, in this game you can get items (with rarity) to equip onto your characters, but these items even though they grant some bonus stats, also gives debuff stats. On the principle it's good, but when the debuff stat is equal to a bonus stat (+40% something / -40% something really troublesome) on some legendary items, you just can't equip them.
I found some green items being more relevant than some legendaries, and hell no this is not correct.

Unless the devs change that, and I assume they won't because you know how people are, this game won't be worth your time. Sure it will be fun for a couple hours, but then the price makes it not worth it.

I hope some people read this and avoid the horrific experience of realizing you wasted your time.
Nuff said.
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21 of 33 people (64%) found this review helpful
Not Recommended
58.9 hrs on record
Posted: July 13
Warning: this review will be quite lengthy.
This game… ahhhhhhhh, it filled me with such wondrous feelings! The art style, the exceptional diction of the narrator, the atmosphere—all of this was well executed. Sadly, this is where the merits of Darkest Dungeon end.

Gameplay
Kill all the creatures in rooms, explore this amount of territory, find these items, kill this boss—there is some variety in the missions. However, they all feel the same—none of the choices are unique enough to change up how you approach the areas and play the game.

Playstyle… that reminds me of random number generation! An abhorrent string of words, oft applied to the darkest of debacles. Answer this inquiry: how in the hell do I go into a mission fully provisioned, decked out in magnificent trinkets, and using a squad that is recommended by the developers of the game (certain team combinations have names attached to them) and still lose everybody?

You know, such execrable failures wouldn’t be so bad if it didn’t take forever to pull my heroes back to the summit of strenght. Later in the game you are able to recruit new team members that are experienced… but there are six levels in Darkest Dungeon and new guys can only be found from 0 to 3.

Putting more time in wouldn’t be as bad if there was more variety to the game. The amount of hours I put into Darkest Dungeon is enough for you to witness everything several times. If I’ve mastered something then why do I have to go back and do it again and again because the RNG decided to execute me? Utterly risible and devoid of ratiocinating.
Trudging through worn soil wouldn’t be so bad if you didn’t have to beat the last area in the game four times. This is the very definition of artificial lengthening.

Broken Promises
Some of this repetition could have been fixed if the developers decided to actually follow through with the very first sentence of the game’s blurb: “Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.”

A complete lie.

Stress does not come from adventuring: the ever present feeling that death could occur at any moment, horrid sights, injuries, brushes with death. Instead, stress comes from witches casting spells. From the blurb I was also led to believe there would be a narrative in the game, but the story and characterization was so weak it basically did not exist.

Characters
Some of the troops have a comic strip that gives insight into what lead them to the hamlet. This makes it seem like the heroes are individuals… but they are not. They are clones, soldiers fresh from a vat and ready to fight. Why not take away the infinite supply of people? Then, there would be room to characterize these heroes and show that stress is affecting them through dialogue, which is more interesting than random barks.

Through characterization, the heroes’ motives could have been shown. These could then influence mission objections and create unique quests that aren’t spat out by a random number generator. Maybe these motives could toy with the chemistry of the party and abilities the heroes are capable of utilizing. Perhaps by taking care of these unique missions the heroes could gain resolve levels.

Stress System
Remove or weaken witches and skeletons with goblets of liquid stress. It makes no ♥♥♥♥♥♥♥ sense when adventuring should be the source of worry. Make it a slow climb—unless something awful like a hero’s death occurs—and make it difficult to get rid of.

Conclusion
This game was teeming with good ideas. Sadly, Red Hook did not take the time to contemplate how they could make combat less reliant on RNG. They also failed to take the time to flesh out their characters, story, and stress system. Darkest Dungeon is too long for the amount of content that it contains and could use more time in development.
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