Play the first game where the Mage is a total badass!
User reviews: Mostly Positive (747 reviews)
Release Date: Aug 26, 2014

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Recommended By Curators

"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
Read the full review here.

Recent updates View all (27)

October 17

Lichdom: Battlemage 1.1 Hotfix Build 2014.10.16.67097-Release_v1_1 is Now Live

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 770MB patch includes the following update:

• The correct Item rarity is now displayed in the Custom Inventory when players view their inventory before and after using the Smart Inventory for component upgrades.

• Mastery and Control tutorial videos are now available in the Tutorials menu which can be found by pressing ESC.

• Smart Inventory buttons were added to all Custom Crafting screens so players could easily switch back to the Smart Inventory screen.

• Players are now able to select the suggested mage name “Dragon” or choose to create their own name when making a new game. This change allows game start using only a controller and was the last known blocker for ‘Full Controller Support’.

0 comments Read more

October 14

Lichdom: Battlemage Patch 1.1 is Now Live

We have just released Lichdom: Battlemage 1.1. This 6.4GB update includes the following:

• Smart Crafting Interface – It’s like autopilot for crafting!
• Level Design Changes to Act 1
• A Mastery Tutorial Boss to better teach the importance of the application of Mastery
• Improved Controller Support
• Necromancy Sigil Improvements based on community feedback
• 89 additional bug fixes

Detailed release notes for Lichdom: Battlemage 1.1 can be found on the official Xaviant boards here:

9 comments Read more


“... the combat in Lichdom sets a new gold standard”
Paste Magazine

Game Informer

“Never has magic felt as powerful as it does in Lichdom”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
8 of 8 people (100%) found this review helpful
62.1 hrs on record
An amazing and beautiful game with interesting mechanics, really satisfying combat and cool level design.
Though Lichdom is pretty linear and straightforward in terms of level progression, the gameplay itself delivers enough thrills to keep playing after the story is finished, just to try new ways to blow stuff up or for the fun of it.
However, there are some questionable restrictions that (imo) greatly diminish this game's potential, for example, you completely lose the ability to travel to other locations after the game is finished, and are forced to sit in small castle room with few skirmish portals as your only option for further play.
Posted: October 18
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11 of 15 people (73%) found this review helpful
144.3 hrs on record
Lichdom: Battlemage has some innovative and fun ideas, but unfortunately is held back by poor execution and a number of questionable design decisions.

In its current state, I cannot in good conscience recommend the game without a few health warnings. In my opinion, different types of gamer will find the title lacking for different reasons.

1) Gamers who are looking for a pick-up-and-play action title with big explosions and fun spells will likely be frustrated by the poor tutorial experience and the clunky crafting system. If you expect that a full-price game released in 2014 will teach you its key mechanics and make sure you know at least the basics to be successful, you'll be disappointed. The tutorials do not explain absolutely key gameplay mechanics. The crafting system, which is the only way to improve your character (there are no levels, talent points or skill trees - you only get stronger by crafting better spells), is not explained in the tutorials at all. If you don't read the journal, the official guides and probably ask a few questions on the forums you may not understand important concepts (such as how to deal enough damage to stand a fair chance in boss fights) and you may get stuck because your spells are ineffective.

2) Gamers who enjoy more complex systems, don't mind studying tooltips in detail and experimenting with the crafting system, won't be bothered by point 1). However, they may find other aspects of the game frustrating. Once you've understood how the crafting functions, the game isn't all that difficult and quickly becomes repetitive. The enemy variety is poor and the only real danger emanates from a couple of ranged mob types. IMO there are some serious balance and scaling issues, which become apparent from the middle of the campaign onwards. Some spell combinations are very powerful (killing the final boss in a single combo is entirely possible), whereas others scale poorly and start to fall behind. Gamers who are looking for the replayability and long-term motivation of ARPGs like Path of Exile will also likely find the current NG+ mode disappointing. NG+ is a series of short missions using locales from the campaign (the campaign itself can't be replayed on higher difficutly - it becomes completely inaccessible). However, that's where the similarity with maps or Diablo III style GRifts ends: the difficulty tuning just isn't tight enough to provide a sense of progression (beat content to get better gear to get access to harder content to get better gear...). You get progressively better spells in NG+ but these spells just aren't really needed.

Note the above is not a full review and doesn't describe the game in detail. I am focusing on the question whether someone should buy this game in its current state. Hopefully, this is helpful for some. If you aren't put off by the issues described above (all IMO of course), then by all means get this game: there are some fresh ideas at work and I definitely hope the Devs can improve/build upon the current game.

Below are a few links to reviews/other comments that I find insightful and that I generally agree with:
Posted: September 30
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8 of 11 people (73%) found this review helpful
7.2 hrs on record
Lichdom Battlemage has you playing as a powerful Mage and you really do feel powerful. The controls are very slick making it very easy to control and master your arsenal of powers.
Click here for my review
Posted: October 3
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7 of 10 people (70%) found this review helpful
7.5 hrs on record
This game is really fun until you realize that you are bascially using the same spell effects over and over and over. This game had a really nice concept, but fell short of what it could have been.

At full price I would pass, but if it ever goes on sale think about picking it up.

Its not bad, but its not great. Its just average.
Posted: October 3
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2 of 2 people (100%) found this review helpful
42.1 hrs on record
What is this game about and who should play it?

This game is a shooter. But not a typical shooter, since you will use self-combined spells instead of weapons and you won't need any ammo or even Mana. So you can fire as long as you want using the spell that you want.
In short: The game focusses on beating up tons of evil opponents with spectacular effects. And mostly everyone you meet is evil.
That is why the story is straight without interaction. It is just a nice narrative way to justify beating everyone up. The huge and detailed levels are straight, too. So you don't have to look for the next fight too long or walk the same way several times while nothing happens. Furthermore you don't need to be concerned with equipment like armor or any other secular stuff except the spell system.

You start the game as a so called dragon with unlimited power to cast and forge new spells. The tutorial is well done to show you how to control your character and how to cast several types of spells like Nova, Area of Effect or targeted spells. You will also learn the basic principles of creating new spells in the tutorial. The rest is up to you to experiment on new spells and spell combinations. But you are free to read the journal where mostly everything is explained.

During the game you can use classic elemental powers like Fire, Ice and Lightning but also Necromancy, Corruption, Delirium, Phase and Kinesis to weaken your foes and finally smash them with a huge explosion of what spell you ever used. As said before you can cast these elements as Nova, Area, Trap, Pool, Missile, Lob or Ray spell with three orientations like destruction, control and mastery (which is explained in detail in the journal) which is a total combination possibility of 168 different spells, each featuring different effects. In addition each spell consists of a shape and one to five augments, each with special characteristics like casting speed, critical chance and so on. So the developers don’t lie when they talk about thousands of spell possibilities, just like the developers of Borderland (another great shooter) promised millions of weapons.

As conclusion this game is real fun for hours with great replay ability. And when you have once learned to use different spell types to weaken or control your foes before killing them the fights remain challenging but not impossible to win.
By the way no spell needs three seconds to charge and you don’t need to block each enemy attack. Just blink away. ;)
Posted: October 12
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3 of 4 people (75%) found this review helpful
7.4 hrs on record
Amazing game brilliant if your waiting for elder scrolls 6 (alot of people are)
since the last update its gotten so much better and its only going to get better!
Posted: October 16
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4 of 6 people (67%) found this review helpful
6.1 hrs on record
I REALLY wanted to like this game, but I just couldn't. It seems like it would be super fun, but after a handful of hours, I was purely bored and frustrated with the game. I'll investiage some of the changes made in the new patch, but I'm not expecting much.

It was pretty because they obviously spent a lot of time on the visual aspect of the spells and what they could do, but that was the main redeeming factor.

Gameplay was clunky and basically devolved into walk backwards while throwing X spell with Y particle effects until enemy is dead. However, you cna completely ruin your ability to play by crafting spells that don't do damage if you're not paying attention like I was at one point.

Sound and voice acting were fine; I'd say at least on par with most games.

I'd say pick it up if you can get it for ~10$, but that is about all it's worth. The story isn't interesting and the gameplay leaves a lot to be desired.
Posted: October 21
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5 of 8 people (63%) found this review helpful
9.8 hrs on record
This game is boring.

The plot is rudimentary at best. Gameplay is awkward and the controls are incomprehensible.

Instructions and tutoring is minimal so you learn what works early on and repeat it until you are bored.

After 4 or 5 hours of cumbersome gameplay having little or no plot to keep your interest you ask youself, 'why?' and move on to something that makes more sense and is more fun.

A few weeks ago, this was rating 79 on metacritic, today it is 68. The game is beautiful and gets high marks eary on. But as you progress into a game it takes more then pretty pictures to keep you playing. This has nothing behind the graphics so as you progress it just gets confusing, anti-climactic, repetetive and boring. Watch for the numbers to continue to drop on this 'game'. By the end of the year it will be rating in the 50s and the price will be < $20 USD.

It still won't be worth your money.
Posted: October 5
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1 of 1 people (100%) found this review helpful
16.3 hrs on record
It is really incredible I really like the powerfull a mage can be, and this is the maximun exposure for magic and power.
Posted: October 14
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
COD with fireballs, but gets funny and entertaining as you progress and get a multitude of spells; also an intriguing and complex spell crafting system.
Posted: October 25
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2 of 3 people (67%) found this review helpful
4.7 hrs on record
If you enjoy doing maths repeatedly, and sometimes killing mobs then this is for you. I fully expected to just shoot some stuff for a while and actually enjoy the game. But after somewhere near 90 attempts on the first boss, I now understand that this is actually impossible to enjoy.

The maths is somewhat fun, but there are VERY limited resources to actually explain how things work in this game, effectively you are left in the dark for several hours while crafting spells which genuinely do nothing. The entire crafting system is overly complicated and then when you finally actually produce something worth having, it one shots everything in sight. Some may enjoy this, but I find it to have way too much complexity and no where near enough actual gameplay.
Posted: September 28
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2 of 3 people (67%) found this review helpful
2.1 hrs on record
Perosnally i think this game is a mix between serious sam and Dark souls.
Repetitive gameplay, with the same monsters spawning with almost identical time intervals.
I got to the first boss, and i get how the mechanincs works, two adds are present at all times, regardless if you kill them off.
There is a massive dude who can one-shot you, which you have to kill, along with another dude who invincible untill you kill of the big dude - what i cba with is to make perfectly timed blocks along with dodging, running and constantly be aware of adds and two bosses.
But if you're into that kinda stuff, it might be just for you, if not, you should probably look elsewhere for entertainment
Posted: September 29
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2 of 3 people (67%) found this review helpful
2.7 hrs on record
Um. well the graphics are pretty amazing, really good, there is even light relfected from fire balls onto surfaces when they are cast. But it does not matter how good the graphics are if the gameplay is boring. It is boring. Not much to do except walk around pushing the mouse button, once in a while swap spell. There is not reall interaction with NPCs and the character who ends up following you is annoying. There is no depth to the dialogue (why pay a voice actor to say three words, when the character has no back story or personality). I kinda want to play it, but then I start it and quit, I cant face more mindless clicking, and the mild motion sickiness get from most 1st person games (its not worth it in this case, but in fact the game is better at not making me sick then most).. You dont even have to put much effort into targeting. And as other say, the bosses are very hard to kill, unless u run around in circles endlessly. The investment made into the graphics and the world is let down by the lack of development of the characters, story and game play.
Posted: September 29
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2 of 3 people (67%) found this review helpful
8.4 hrs on record
The makers of this game play the "small company" card way too often. It is used to cover up they don't understand their own game and how to fix it. Frankenstein's monster. They created something with "stunning visuals" and yet don't know how to make it work correctly.
Denny Crane says, don't buy this game.
Posted: October 2
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3 of 5 people (60%) found this review helpful
5.8 hrs on record
After dealing with the disappointment that your "badass" mage has a whopping three spells available to him at any one time, the inability to describe how anything works really keeps you from enjoying the game. Not to mention, your mage is squishy as hell and can get killed by trash mobs if you're not careful. Then the disappointment that you're only walking around in a corridor fighting the same enemies over and over until you get to the boss who's only more difficult because it's a massive bullet sponge. This is Lichdom: Battlemage.

Xaviant started off well with some impressive looking spells in nice looking environments, then shot their own foot where it counts; making the game interesting. Instead, you get a generic revenge story with mystery man who gives you magic. As you run around, someone else drops in and out of the game telling you some useless garbage that's supposed to get you interested about whoever you are supposed to be fighting. It doesn't. My first though about this individual who seems to have much better magic was, "Can't you just teleport into wherever and kill that guy so I don't have to play anymore?"

Instead, we wander through one level to the next following one corridor to the next while the devs refuse to tell us how to play their game. Their instructions go as far as telling us the three buttons we can use while we should be learning about the different spells we create and what each of them work. It would be so easy to get an explanation every time we pick up a item. Nope figure it out for yourself. We have things that do this and that but it isn't until we actually craft them that we realize that cool freeze ray we crafted only has a range of about three feet, or that "Strategic" shield is different than the "Tactical" shield is different from the "Agile" shield and the only way to figure out the differences is to test them out and die.

After enduring the corridor run for a while, you also pick up additional effects such as Fire, ice, lighting, kinesis, etc., but they don't seem to matter much. Fire burns, ice freezes, lightning shocks but it doesn't seem to matter what you use. You would think a "badass" mage wouldn't be so squishy either. Originally, I kept telling the devs the "tutorial" level was way too hard for first timers to figure out. Supposedly they made it easier in a recent patch, took them long enough, but at the cost of getting sigils.

TLDR; Walk around in linear corridors pressing the left mouse, the right mouse, and the two mouse buttons together until you die.
Posted: October 16
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6 of 11 people (55%) found this review helpful
12.3 hrs on record
In my opinion the second boss is impossible to defeat, if you like a game where trash mobs are too easy to kill and bosses are impossible to defeat unless you get very lucky, then you found your game, for me i will never play this crappy game again..
Posted: September 28
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1 of 2 people (50%) found this review helpful
8.4 hrs on record
This game is very closed. Follow one path to get to the end. On top of that, the spells and magic are not very deep dispite all the hype saying that it has thousands of spells.
The first BOSS is was out-of-line with where you stand as a character and your only way past him is to build your character to beat that boss. Very disapointing game.
Posted: September 26
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2 of 4 people (50%) found this review helpful
3.2 hrs on record
While this is going to be a mostly negative review, I will say this: I did enjoy the spells and spell crafting system. It was interesting to see what you could do with various mixes of the spell components. However, the statement of "Thousands of spells possibilities!" is misleading. It is really the same spells with different modifiers time and time again. You choose your element (Fire, Ice, Lightning, ect.), then you choose the shape (Missle, Ray, Trap, Burst, ect.), then you chose whether to make it a damage spell, a status-effect debuff spell, or a stacking debuff spell that does extra damage when set off. Changing the element only really effects the status-effect that is inflicted, with little other effect.

Spells aside, the rest of the game just feels... flat; as if the developers put so much work into the spell system that there wasn't much drive left for anything else. The level design is very linear, with a few side sections ever now and then which eventually turn to dead ends. You'll find yourself doing about three minutes of walking between each battle, with little to do but take in the scenery.

When you do find a fight, the battle are simple and predictable. You have melee types who run up and smack you, long-range types who rapid fire weak attacks and floating enemies that have AoE freezing attacks. Once you kill them, it's time to start walking again until you reach the next fight.

All in all, the game did not live up to any of the expectations I had for it gameplaywise.
Posted: October 16
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1 of 2 people (50%) found this review helpful
5.8 hrs on record
Using the elements as your weapon, the runes to increase their power....
The enemy's slowly become your target dummy's :D
What's not to love, this graphicaly amazing looking game is a lot of fun....

And you have to love being a mage with devastating powers at your finger tips.
Posted: October 21
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2 of 4 people (50%) found this review helpful
12.5 hrs on record
This game is incredibly beautiful and frustrating to play. To upgrade your spells, you have to use an incredibly complicated system to synergize, upgrade, or craft spells. 5 times out of 10 you will upgrade your spell to find out all it does is DeBuff your enemy instead of actually causing damage rendering all spells useless and you have to start completely over if you fall behind on spell strength because enemies get tougher and tougher. The graphics are outstanding but the gameplay needs a more intuitive spell engine.
Posted: September 28
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