Play the first game where the Mage is a total badass!
User reviews:
Mixed (47 reviews) - 53% of the 47 user reviews in the last 30 days are positive.
Mixed (1,736 reviews) - 62% of the 1,736 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Buy Lichdom: Battlemage



“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
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Mixed (47 reviews)
Mixed (1,736 reviews)
Recently Posted
Marcus Parsons
( 7.6 hrs on record )
Posted: July 24
While it is a very good looking game. the problem with Lichdom Battlemage is the Spell craft is overly complicated (while some might like that) it's not very casual frendliy. It's like any other crafting system in other games but on steriods you end up upgrading, mixing, crafting and combining bits and bobs to you can add to you spells which also be mixed and matched.

The big problem is the menus on equiping all is this is confusing as you click on something in a menu and have no Idea what you have just changed and how it will effect your proformance of your spells.

It reminds me abit of Amored Core from "FromSoftware" in a sence that actually combat is sort of striaght forward and simple but the ulimate challenge is puting together a capable build of whatever to get progress through the game.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: July 24
This game feels awkward, especially so when it uses abuse against women as a plot device. One time my NPC friend in the game tells me she hates some bad guy because he sold her sister, then 30seconds later the bad guy is threatening my player-character's sister. The plot was supposed to make me think the "bad guy" is a truely evil character and want to kill the bad guy, however it just made me cringe and then turn off the game.

I'm not some feminist who thinks this is a conspiracy, I am just a normal gamer feeling icky about some bad story writing. I'm only early in the game and might change my opinion later but the spells are a touch awkward to.
Helpful? Yes No Funny
( 17.5 hrs on record )
Posted: July 24
Has potential but the sheer amount of ♥♥♥♥♥♥♥t that comes from being limited to only magic really lets it down, lacking major mobility options is pretty bad and the way it handles when dealing with arenas trapping you with ranged enemies who interrupt casting (which could be remidied easily by using a shield in the off hand) just makes it an over all frustrating game... you're playing a guy who was a ♥♥♥♥ing blacksmith no less and he doesn't even consider makign himself a set of actual ♥♥♥♥ing armour (logic anyone?)

The devs should probably just work on magic systems for other games rather than making their own, I mean somethign like skyrim with a combat magic system similar to this could work nicely.

I suppose if you can get past the lack of any logic and the sheer annoyance that it makes ranged enemies into due to the player character not knowing how to pick up a shield or a crossbow you might enjoy it, keep in mind you can't duck or jump so you have poor mobility and ♥♥♥♥ all luck with taking cover (oh and ranged enemies can shoot through some walls cause yeah)

Definately not a fan of it myself but I can see how systems in it would work nicely if worked into other games.
Helpful? Yes No Funny
( 14.5 hrs on record )
Posted: July 23
Very Boring, same set up different surroundings. Everyone says it has potential, but it's all hype and very lackluster. Linear game progression with no side quests. "Thousands of spells", you get a handfull of elemental types to choose from with a chance to increase dmg or add dots to spells from complete random "mob drops" :slow clap:. I never once was amazed, the game identifies you as a "dragon" and the only ones I know of are dead or badass (your nothing but a non badass mage). Save yourself some time, money, and effort, just stick to Skyrim.
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: July 22
To echo what many have said about the game, the combat and spells and crafting systems are incredibly boring and repetitive. However one massive issue about the game is the controls. Your character's movement and movement speed is very finicky and inconsistent and unresponsive, casting a spell takes a long charge time, with slow projectiles, aggravating aiming for AOE effects, or long charge times, all while annoying ranged enemies are pelting you with arrows. And it seems that the best way to ever deal with melee enemies is to just block their attacks with good timing so you release an explosion around you, which does as much damage as a fully charged normal attack. There's literally no reason to use anything else on most enemies.

And my other big complaint is the dialogue. You're in this medievil setting and all the other characters speak relatively appropriately for the time, but the main character and the sassy female tracker friend talk like 20-something hipster ♥♥♥♥♥♥♥♥♥s in a cafe, with modern colloquialisms and speech mannerisms and accents. It's jarring and out of place and completely undermines an otherwise decent story and setting.
Helpful? Yes No Funny
( 6.2 hrs on record )
Posted: July 19
bought the game when it first was on sale a long time ago and at first it felt this game had something that could have been but even noeaday yes its repetitive and will get boring has very linear. not much story to it, if you don't die of boredom. even on sale spend the hard earned money to well for RPG..Magic and action games far better. Recommend umm "Nope".
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: July 17
It's meh. Pick it up if it's on sale.
Helpful? Yes No Funny
( 7.4 hrs on record )
Posted: July 11
Until half the spells actually do something instead of just looking pretty. Shachs stops being invincible (Might as well be.)
And some of the bugs are fixed. I REALLY STRONGLY don't recommend this game.

From my experience
Nice graphics
Cool looking spells
spells not doing any damage whatsoever
not bad story
Shachs is pretty much invincible, can't even beat him on explorer (Next to lowest difficulty.)

Tip- Just use the fire spells, make your projectile lob (any kind of lob.) (Make sure you upgrade it with other items so you can have more than one augment.)
Then make as many augments for that one as possible, while making them have some different affects as well as, making them add to the damage it does.

P.S. Phase doesn't work, corruption works but isn't much help against bosses.
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: July 11
It's just boring.
Helpful? Yes No Funny
( 1.7 hrs on record )
Posted: July 10
if you're high enough each level will be like the first time
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 19 people (79%) found this review helpful
3 people found this review funny
12.4 hrs on record
Posted: June 29
Synergy mother f**kers :D Never gets tired.

-Yes, it's repetitive and easly boring;
-Yes, you can just run all the way to the level end, not stoping for killing small NPCs, straight to the boss;
-Yes, game is fantastic and beautiful;
-Yes, story is pretty simple and straight forward;
-Yes, you do pretty much same thing entire game and enemy type is different and same at the same time;
-Yes, Kinetic sigil is way too awesome than other sigils;
-and finally, yes, I do recommend this game, because it is unique, really cheap (when it is on sale) and pretty much one timer what so ever.
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7 of 10 people (70%) found this review helpful
Not Recommended
7.1 hrs on record
Posted: July 5
While the game is fairly enjoyable it only lasts for a very short time before the levels become extremely repetitive in a bad way. The majority of the game you'll pretty much be going from one small area to the next encountering the same enemies over and over with no real change of pace.

The spell system is quite disappointing aswell. Promising thousands of spell combinations. While in reality if only really gives you a handful of different spells you can make and the customization is just limited to their element/color and damage numbers. Mostly the spell crafting consists of selecting what type of projectile you want (if any) and how it reacts on impact. For example you can make a fireball that you lob and is affected by gravity so it falls. Or you can make one that flies straight without any gravity affecting it. Then you can decide if it explodes on impact or goes into a cluster explosion.

And that is fun.. For the first few hours. Then it gets extremely stale and you end up just going mainly with one or two spells you've crafted that deals the most damage.
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5 of 7 people (71%) found this review helpful
Not Recommended
23.4 hrs on record
Posted: July 3
This game has such potential, but the combat is very linear and grindy, and the bosses/mobs are either too weak, or WAAY TOO TANKY.
The second boss for instance. I cannot beat the guy. I've been at it for an hour, and I cannot, not matter how I approach him, get him under 50% HP... The game is WAY too difficult. It NEEDS proper balancing and definitely a rework of the enemies health/damage.

And they lied. I don't feel like a badass battlemage, I feel like a glass puppet carrying a large magical cannon.
I had a lot of hope for this game, but as I played through I saw more and more fallbacks. I'm sorry, but I just cannot recommend this title.
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3 of 4 people (75%) found this review helpful
13.9 hrs on record
Posted: June 28
If you're on the fence about buying the game and it's on sale, go for it. You'll get a good picture of the game in the first hour or two and if you're not happy you can still refund it.

My feelings overall are somewhat mixed, it's not a great game but it isn't bad. It took about 13 hours to complete with some rushing towards the end. It takes so long to complete because of all the long fights. You run to a trigger, it spawns 3-6 dudes, you kill them and it spawns 3-6 new dudes to kill and this is repeated over and over again throughout the game. I wish they would have made a lot larger, crowded fights so you could use all AoE spells.

Combat gets repetitive; everything starts to feel very bullet-spongy even when using mastery spells to amplify the damage. The magic system is cool but the augments really just took too long to combine and tinker with that I wish they were removed or replaced.

The "hit detection" also felt very off. Monsters would swing and hit me mid swing. Ranged monsters also had incredible accuracy and fast projectiles which made it hard to avoid and next to impossible to galvanize block.

Even with all the negatives the game is pretty good. It's beautiful to look at and the spells feel very powerful. The story isn't amazing but it was good enough to drive me forward.
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3 of 5 people (60%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: July 6
In terms of implementation this game is pretty solid, graphics look nice, controls work good and I didn't run into any bugs. It's a polished experience. In terms of actual gameplay and story this game however is a snore.

You are limited to only magical long range attacks, which means much of the gameplay bogs down to keeping a long distance to your enemies and firing fireballs while dodging a little. You have a shield that you can use to counter melee attacks, but that is unreliable enough that it's not worth the effort. The leveling up also feels forgettable, as I couldn't really tell the effects of what I leveled up.

The level design is also rather boring. The levels look quite pretty, but it's all just one linear and flat corridor. The environments are extremely constrained and there is nothing to explore. You don't even have a jump mechanic, so you don't even get proper verticality.

The story is told via ghost-sequences, you press a button and then watch the sequence play out, before going back to shooting monsters with your fireball to find the next thing to press. This makes the story feel extremely disconnected from the actual gameplay and frankly I have a hard time telling what is even going on for that reason, as none of those ghostly figures mean anything to be. Them being all blue doesn't help with recognizability either.

The bosses also deserve a special mention, they have no attack pattern, weak points or much of anything that would make them interesting. They are just big enemies with a lot of health, it takes forever to even make a noticeable dent into their healthbar. To make the bosses more difficult the game also just spawns hords of regular enemies while you fight the boss. I gave up on the game on the second boss, as it just became to frustrating and pointless to bother with this game.

So overall, a polished game that is extremely repetitive and just plain boring. I am only 5h into the game at this point and there are plenty of magic spells I haven't yet unlocked, so maybe it gets better later on, but these 5h so far were spend essentially doing the same thing over and over again.
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3 of 5 people (60%) found this review helpful
Not Recommended
23.4 hrs on record
Posted: July 10
I had this game on my library for a long while, had previously bought it during a sale (phew!). While this game have strong aspects, the lowdowns are too big to bring this game as recommended.

You are a "DRAGON", a callsign for a Battlemage in the Lichdom game. As you progress further, you unlock new SIGILS (spheres of magical power: Fire, Ice, Kinesis, Corruption, Necromancy, Lightning, Delirium and Phase). You start with Fire sigil and you will be playing the game from start to finish with that one, as it is an all-around-handy sphere! My second most recommended sphere is Kinesis as you can stop/freeze enemies in the air (levitating) so you can focus on other enemies. And my last most recommended sphere is Necromancy. This one is so damn useful as you mark an enemy with an necromancy hex and once it dies, you get a spawned ally (ally varies from a select spawns)... and that gives you lots of room to focus on what enemy to kill first and move on. The undead allies can do some damage too but they're mostly handy as being a distraction!

Another big recommendation I can give you is whenever you can mess around the Shield upgrade/crafting, make sure you have the "AGILE" label and fiddle around the upgrade parts until you see "Unlimited Blink". This is such a lifesaver as you can move around all the time, avoid melee and ranged attacks!

Lichdom story is pretty weak... and it is mostly being told in "ghost-like" apparitions once you trigger it. I'll leave you up to find the story for yourself but it is very bland!

The controls of Lichdom works well. You run surprisingly fast for a mage (actually handy!) and with the blink power, you are much harder to hit.

Spellscrafting is strange at first. Takes a while to see how it works and especially what the result is. Again, mess around this and craft what you seem to like! On my fire sphere, I used mainly a fire "lob" (fireball) and it get's the job done fast! On Kinesis sphere, I used a levitating ray (stops foes and hurl them in the air) and Necromancy sphere pretty all does the same thing... hex foe then spawn ally!

Impressive voice casting on this game. Many known actors participated on Lichdom!

I played the game on the second hardest setting. I had read about how hard and unforgiving Lichdom gets... especially for the first boss fight and I kinda agree. I'd advice to play on either the easiest setting or on "normal". A protip for the nasty first demon boss... ALWAYS MOVE and lightning his a$$ up!

And now, rundown of PROS and CONS.

+"Not-so-bad" visuals but could have been better for a CryEngine 3 game. My biggest pro here is the 21:9 support!
+Strong voice acting.
+Frenzy spellcasting.
+Simple loot system that's directly linked to your spellcrafting abilities.
+Challenging gameplay.

-WAY TOO LONG PLAYTIME... Xaviant, if you ever make a sequel, cut half of the game! Too many "filler" in this game!
-Highly repetitive and linear level design.
-Weak story.
-Lacks enemy variety.
-Difficulty spikes throughout the game. At beginning, it is unbalanced (especially the first demon boss). You can always change the difficulty in-game at all time.
-Not enough checkpoints. When you die, you gotta re-kill previously killed enemies and that get's irritating! I can't imagine how frustrating it could be on the hardest game setting!
-No point in replaying the game once you beat... but there is some "post-game" stuff to do. I didn't cared what it is as I'm done with Lichdom but it seems to be "Skirmish" stuff so I'd imagine replaying the game in a NewGamePlus Mode style.
-Pricey for its normal price. Get this on a big sale!

While I've enjoyed Lichdom mostly throughout the whole game, I just had enough of it once I met the final boss. The game is WAY WAY TOO LONG, and I did played on a slightly hard game mode, tried to finish levels as fast as I could but honestly, this was my biggest con of the whole game.

Well, you gotta enjoy a LONG game! But for all that I've mentioned, I cannot and will absolutely not be replaying this game for sure.

And one last thing, if you do consider this game, get it at sale!
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3 of 6 people (50%) found this review helpful
13.1 hrs on record
Posted: July 2
Pro - Incredibly satisfying magic-based FPS with outstanding combat and gorgeous Cryengine 3 graphics.
Con - The game is solely about combat. If you dislike the combat, then the minimal storytelling, obtuse crafting and repetitive (albeit beautiful) environments definitely won't win you over.

This is my game of the year for 2014 despite just now playing it in 2016. Highly, highly recommended.
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1 of 2 people (50%) found this review helpful
5.3 hrs on record
Posted: July 3
First of all! There is now a difficulty slider! The lack of one was among the biggest complaints about this game.

Now that is covered.

1. This is basically a newer version of Heretic. (if you don't know what heretic is, it is amazing, go do your homework [and get dos box])
2. Awesome spell crafting
3. Completely original inexhaustible magic user idea that makes you feel genuinely like a bad @#%, as promised
4. Very beautiful scenery and spell effects

1. If not for fast travel, the game is completely linear. Which isn't the biggest deal cause you are here to kill and spell craft, not to enjoy walking from town to town.
2. Story is only so-so... Which isn't the biggest deal cause you are here to kill and spell craft, not to play a visual novel
3. The biggest deal is that combat is not the off the chain best I've ever had, though it is still very fun to anchor and blitz something with a critical that pops it like a zit. It could've incorporated more 3d aspects or more interaction in melee, but not bad at all.

Now, most importantly this game is about crafting spells. If you enjoy working on how a spell functions and toying with just how much of what a spell does you will probably enjoy this game. This is the most important and fundamental part of this game. This is kinda the thing, where you should probably decide if you like personalizing spells or if you probably won't like this game.
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: July 4
Many options for customizing your gameplay exist, but can be a bit overwhelming in the beginning. Combat makes you feel powerful, and the controls are fairly intuitive. If you are looking for a decent story, a dark, immersive setting, and the ability to blast things to dust, then give Lichdom: Battlemage a try! Definitely delivers on the 'I am a powerful mage!'-feelings.
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6 of 12 people (50%) found this review helpful
3 people found this review funny
Not Recommended
18.6 hrs on record
Posted: July 9
Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive. Extremely repetitive.
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