Play the first game where the Mage is a total badass!
User reviews:
Mixed (12 reviews) - 58% of the 12 user reviews in the last 30 days are positive.
Mixed (1,651 reviews) - 63% of the 1,651 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Buy Lichdom: Battlemage



“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (12 reviews)
Mixed (1,651 reviews)
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1,172 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: October 14
First off, this is not a FPS game. This is a game of magic. It is a game within its own genre. It does not play like skyrim or any other similar looking game. You fight and earn items that you use to create new and powerful spells. You fight to liberate your world from an evil that has befallen it. And it is glorious. One of the first Early access games I supported. Love it!!!!!
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1 of 1 people (100%) found this review helpful
30.6 hrs on record
Posted: October 24
This game is great, all the downvotes here are butthurt people that can't comprehend the crafting system. Literally play around with it for like 2 minutes and you will understand the intracacies of it.

Gamers these days need a bright glowing animation and a wall of text to explain stuff to them because they don't care, or are too stupid, to try to figure out anything themselves.

It's a fun game, linear yes - bosses are somewhat challenging in that you have to keep up with them for a long time.

The people who say it's repetitive are the ones that are too stupid to figure out the crafting system and are missing like 70% of the game because their inability to logic.

Story is pretty interesting too, noticed a lot of the "crafting too hard" people also couldn't follow the story - imagine that.
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2 of 3 people (67%) found this review helpful
115.8 hrs on record
Posted: October 19
For the price it is most definately worth it. I believe that the negative reviews are a result of the complicated mechanics being misunderstood by the majority of casual players. All of the sigils offer a unique way of playing if they are applied correctly.

Combat is difficult but rewarding. Much of the difficulty can be tempered by making good use of the mastery mechanic and unique spells.

The graphics and effects are pretty and some of the kill aanimations are over the top which make you feel a little more powerful than you actually are.

On the flip side, the story is poop and there are a limited number of enemy types. Some enemy variety would be nice to make the long levels more interesting.

A few beers, a few hours invested. Win.
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3 of 7 people (43%) found this review helpful
Not Recommended
7.6 hrs on record
Posted: October 21
The game feels very repetetive, the levels are usually very long but have nothing interesting inside them. They feel like a grind in a poor MMORPG. The story is completely incomprehensible. One level you are in some kind of arctic territory and the next stage you're in a freaking desert without any explanations.

I absolutely can't seem to make sense of the crafting system, I get a ton of items but can't equip any of them, and the "smart craft system" only offers some upgrades to damage. So far the most effective combo I found playing the game is to use the Kinetic thing to pin enemies down and then crit them with fire. Over and over again. Of course this gets very boring after a while.

The graphics are fairly nice though, thanks to the CryEngine 3.
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1 of 3 people (33%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: October 7
It looks nice but it's repetitive,I got bored within 2 hours
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1 of 3 people (33%) found this review helpful
Not Recommended
14.9 hrs on record
Posted: October 24
TLFU: The games normal price of $40 is hilarious. Skip this unless you can find it on a big sale, which for a while now it has been on several sites for only a dollar. So at that price it is worth a look for sure because it manages to be unique enough to have somewhat of a good time with for a little while. I still give this a thumbs down overall though because it has bland linear levels, has extremely repetitive combat, has p-ss poor checkpointing (some of the worst out there) that see's you often re-doing multiple long fight sequences after you die, and boss fights that are just ultra long endurance matches. Not to mention dirt poor optimization that even my rig that plows through any other game I throw at it on max settings at a smooth 60fps can't run this game on 'very high' settings and even gets effect lag still on 'high' settings when a lot of stuff is going on.

The developer responded to this review a long time ago and said "our effects are very demanding". How about this: when you are play testing this game in beta and you see how mediocre and flawed your own game is overall, which I refuse to believe ANYONE who worked on this game sat down and went "man this game is good!", when your game is in general terms pretty noticeably mediocre, don't have insanely demanding special effects? Either way, as soon as this game released it was accurately viewed by the public as pretty god damn mediocre. Just the same way the devs saw it before release but said fk it lets do this anyway we got deadlines.

The effects are gorgeous and that is about the extent to the hype of this game's appeal. Well they would be anyway if I could run them on very high, but since this game is so crappily optimized I have to run it on high settings instead. Everything else is nothing special. The problem is that nothing is very memorable because the levels are painfully linear, bland, non-interactive, and the enemies are pretty standard fair. It also has another staple of many bad games: often very poor checkpointing, some of the worst I've seen in any game, ever. You just did 3 long time consuming fights with enemies spawning in continuously and each fight took a little while, then up the road you die on another fight? Let's warp you waaaay back to before those 3 fights so you have to do all of them over again. FUN!

NO! The boss fights are only hard in that they are long endurance tests. Each boss fight consists of a boss with much more hp than he should have, making each boss fight a pure endurance test. They are sometimes around 10 minutes of throwing spells, dodging, ad nauseam. If you get bored or tired of the same old ♥♥♥♥ repeating itself over and over in that 10-15 minute fight and you die, you have to do it all over again. Just like this game's crafting system, the boss fights are very poorly conceived.

The game's spell crafting system is easily one of the most ill conceived crafting systems I have ever seen. It gives you a few tips then throws you in the deep end without any further explanation. The custom spell crafting mode is a convoluted mess. Which parts should I combine and why? Most people are going to be scratching their heads at this stupidly included mode. Thankfully there is a smart inventory option that lets you upgrade what you have, which is very helpful I give it that, but I'm still not sure how it works. Could I take the parts I'm finding and custom craft a better spell than the smart inventory option could? It explains nothing and leaves you just using the smart inventory system and hope for the best outcome. The god awful spell crafting system should have just been left out in favor of a much better tried and true rpg character progression system, or just not have been so heavily convoluted for no real reason.

In terms of difficulty, the game is all over the place. Sometimes I get one-shotted, sometimes I don't. The game constantly slaps you on the hand as if to say "no, you are playing wrong". But there is no "wrong" just a randomness combined with luck on whether or not you will be repeating entire sections and multiple long fight sequences because of p-ss poor checkpointing.

"Lichdom's combat sets a new gold standard" lol compared to what? Daikatana? Had they even played another game in their lives before making that statement? To this game's credit, it is unique in its own right. But being unique doesn't always translate into a good game. It is actually fun and engaging for a short while but that fun quickly fades. Unfortunately for this game, finding much better fps's exists without much effort.

5.9/10. Catch it on sale for no more than $5 if it ever goes that cheap. If not don't worry about it because you aren't missing anything special.
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1 of 3 people (33%) found this review helpful
Not Recommended
12.9 hrs on record
Posted: October 2
wouldnt recommend it except if you love long drawn out levels with way to many enemies overly op enemies at times and like being told theres more spell combos then there are (most of the combos are same ♥♥♥♥ different element and theres only like 8 elements most of which you wont use as only two elements are actually decent the first being fire which you instantly get and the second is the third spell you get which actively buffs the fire spell for a bit) honestly I cant recommend this game while the first few minutes are fun the same enemies just keep appearing with no change but stats after a few chapters which are made to draw out the game way longer then it should be the story is shoddy at best be main character hunt down bad guys (who just to draw out the story like to run away aton) and yea its really not worth full price I honestly wish I hadnt bought it full price and wish I could get a refund honestly but due to well first of all only now getting a pc that can run it and being bored enough to just go through it to say its finished its safe to say I cant refund it anyway if you want it get it at low price not high
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1 of 7 people (14%) found this review helpful
Not Recommended
1.8 hrs on record
Pre-Release Review
Posted: October 12
it wasn't very fun.
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Most Helpful Reviews  Overall
2,824 of 3,296 people (86%) found this review helpful
32 people found this review funny
Not Recommended
4.6 hrs on record
Posted: August 29, 2014
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
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169 of 188 people (90%) found this review helpful
20 people found this review funny
24.5 hrs on record
Posted: September 25, 2015
Usually when I write up a game, I start with all the good points and then transition to the bad stuff. I feel like this makes for a more positive reading experience overall, and should make my impression of it whole and clear by the end. I'm not going to do that this time, because the first thing you need to know about Lichdom is that it is too damn long. Now, this is not "the new Shadow Warrior is too damn long" or "the Hobbit trilogy was too damn long" or "presidential primary season is too damn long". This is an entirely new paradigm of too damn long, and you really need to understand this before even considering this game. My first playthrough took 22 hours. That's certainly long for an FPS, and short for some other genres with a little overlap here, but those 22 hours were stretched over eight levels. That's it! Furthermore, those eight levels play more like five, because three of them are continuations of the previous level. There's a lost city level, two ice levels, two desert levels, two swamp levels, and a proper city level. With each of those lasting 2-3 hours, you're going to be wandering through huge stretches of glacier and sand and muck.

But what really makes this game feel like it takes forever is the level design itself. Lichdom is constructed in the vein of an arena shooter, much like Shadow Warrior or Bulletstorm. Hallways lead to conspicuous arenas where you fight whatever spawns in, after which you take another hallway to another arena and so on and so forth. There are no puzzles, no doors, no interactables, almost no alternate paths, and very little reason to explore off the main trail. There are some side fights and usually one or two secret dungeons that can get you valuable piles of spell components, but in terms of gameplay you're just getting harder versions of the fights you're doing normally. So yes, the cardinal sin of this game is that it is 20+ hours of the same damn thing. What you get in the first two hours is what you're going to get times ten, with arguably even less variety as you progress.

Still with me? Good, because if you can get past that admittedly enormous flaw, there's a pretty great game in here. The whole reason to play Lichdom is to make good on the whole BADASS MAGE thing, and the magic system delivers. Instead of guns or swords, you fight solely with magic that you can customize to an impressive degree. Over the course of the game you unlock eight sigils, which are elements like fire and ice but also more curious concepts like corruption and delirium, and you can have three equipped and ready to use at any given time. Each sigil has three spells attached to it for you to use. There's a targeted spell that can be built as a homing missile, a bomb you lob, or a channeled beam. There's an AoE spell that can be an explosion, a pool, or a trap that must be triggered. And there's a nova that has conditions for triggering it depending on your shield (more on shields later). On top of that, you can determine the EFFECT of each spell, either direct damage, a status effect, or a damage multiplier, which also varies in its function by sigil. Fire spells can knock down and burn over time, lightning spells can stun and chain across enemies, delirium spells can mind control and make enemies flee, and so on.

And honestly, that's just the basics. Spells can critically hit for additional effects, or be charged before casting for a guaranteed crit. Charged spells can do a special crits charmingly named "apocalypticals" which give you a bonus effect based on the inflicting sigil. You can craft special synergy spells that use two sigils instead of one and have awesome room-clearing effects like collapsing black holes or summoning exploding zombies or conjuring a hurricane. You also build a shield spell for yourself that represents your hit points and determines additional abilities like teleporting and blocking. Spells are crafted out of Diablo-style loot drops from enemies and chests, color-coded by rarity (white-green-blue-purple-orange-red, of course). These components can be combined up to higher grades, disassembled for specific parts, or gambled away for a chance at rare components. If this sounds overwhelming, there's a Smart Inventory option that will upgrade your spells and combine up your components for you. Honestly though, if you're not in it to ♥♥♥♥♥ out over your spells, you're missing a huge part of the game. You've got a ton of control over your arsenal, and experimentation is incredibly fun with the enormous range of effects and combinations your can produce.

As hard as I slagged the level design, I have to say they are pleasing to progress through. The CryEngine makes for some gorgeous scenery, and a lot of love went into rendering the battlegrounds and cesspools you traverse. The levels themselves can be pretty creative, even if their layout is not. The third level is particularly impressive once you figure out what it is. While there is a lot of detail, it's worth mentioning that there are no destructables or physics objects. This felt particularly disappointing while slinging around devastating spells, even if the spell effects themselves are meaty and satisfying. There's a pretty good variety of enemies as well, or at least there would be for a shorter game. About half are introduced early on and the rest are slowly sprinkled in so there is some variety to the battles, even if you're going to be fighting every possible combination of foe at least twice.

The story is nothing special, classic fantasy revenge story, but the voice acting is pretty great. You get to play as Troy Baker or Jennifer Hale, and whichever one you don't pick becomes your NPC traveling buddy. And let me tell you, they are some clever, snippy jackasses. The other characters mostly talk like Tolkien characters but these two love cursing and quipping at each other and everything in a perfectly charming way. Your mentor figure is Clancy Brown (swarthy Lex Luthor from the Superman cartoons!), and the villains and side characters all turn in quality performances as well. I will say that the plot does something dumb in the swamp levels that cuts into the voice acting fun quite a bit, but by that point you're probably just trying to power through to the end. There are some pretty good and challenging boss battles, and the New Game Plus mode if you manage to beat the game is great for dicking around and tricking out your mage; it's a big series of challenge portals with different randomized fights and scaling difficulty.

So there you go, a writeup almost as long and meandering as the game itself. I've certainly gotten a lot of enjoyment out of it, chiefly because the spellcrafting and combat are excellent and the presentation is fantastic. But even I was getting sick of the game by the ten-hour mark, and that wasn't even halfway. I really pushed myself to finish it, and I'm glad I did, and I still kinda want to play it now and then. It's just important to know what you're getting into, and prepare for a lot of monotony if you want to get to the meat of the game. Pick it up on sale like I did ($5 is a steal for a game of this quality, at least!) and give the first level a try, and if you're cool with that for another 20 hours, enjoy depopulating a faraway kingdom with fire and locusts and zombies and time rifts. Forever.
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Recently Posted
27.4 hrs
Posted: October 16
Lichdom is a straightforward shoot-em-up tunnel run. You don't get to level up your character, but there's a crafting system that enhances your spells - it's is somewhat clunky and confusing, but not the worst I've seen. The voice acting is close to annoying and the story is nonexistent. Something about vengeance blah blah blah.

When it comes to redeeming qualities, Lichdom's graphics are really nice. Casting various spells is fun once you get the hang of it and figure out the best combinations. It's very satisfying to summon a bunch of minions and rain hell down on your enemies. Fighting is fast paced and intense in a good way. It reminds me of good old Heretic/Hexen. There aren't that many fps games that are based on a casting system, so yeah, definitely giving this one thumbs up - especially if you manage to grab it when it's on discount.
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7.6 hrs
Posted: October 12
Is this game an ARPG? Maybe. Kind of.
Is it a shooter? Yeah, more or less.

I rate this game positively, but I didn't really feel like finishing it after getting about halfway through.

Is it fun? Well, that can be debated. While the spellcasting and spellmaking is neat, it isn't exactly fun to actually play. Don't get me wrong, a lot of work went into this game. The graphics are quite polished, and the environments are pretty interesting, if a little stifling in their hallway-esque design.

The spellmaking, more or less the main feature of this game is fairly robust. You take a basic sigil (fire, lightning, ice, necromancy, etc) add a shape (is it a grenade, a ray, some kind of trap?) and finish it off with various modifiers that determine damage or debuffs or whatever. The game's tutorial sucks at explaining itself, so I had to go look at how to do it on YouTube. That said, it is pretty fun --- if you're into shooters.

That's the thing, this game straddles a pretty weird line between being a shooter and an action RPG. Yeah, there are numbers flying over enemy heads and stuff, but it feels like you're just battling the same dudes over and over again while either seeking cover, putting up your shield, or dodging. I'm not the biggest fan of shooters, but I do love RPGs, while the RPG elements were enough to get me to play the game, I didn't stick around enough to actually finish it. The level design just seems to ask us to go from point A to point B and shoot up a bunch of stuff. That's great, or whatever, but it didn't really pull me into the game and make me feel like a badass wizard, which, is what I feel that the game is aiming for.

Part of this is the story. I do not care at ALL about it. Like, it has the cheesiest, silliest baselessly evil villain with no redemptive features that pretty much defines the story. I couldn't care less, and I like a little cheese to go with my vidya. That said, if you're looking to turn off your brain and blow up zombies and cultists with the fury of a mage with infinite MP, go for it. You will probably have a decent time of it.

Overall, I would say get it. On sale, this game is super cheap. Just don't expect to be blown away.
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10.0 hrs
Posted: October 4
This game is extreamly boring and slow. I don't recommend this game to anyone. Really disappointed buying this game even with discount...
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