Play the first game where the Mage is a total badass!
User reviews:
Mixed (45 reviews) - 62% of the 45 user reviews in the last 30 days are positive.
Mixed (1,777 reviews) - 62% of the 1,777 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Buy Lichdom: Battlemage



“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
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Mixed (45 reviews)
Mixed (1,777 reviews)
Recently Posted
27.6 hrs
Posted: August 28
It got a little bit repetitive at the middle, i'll open with this
But the game is awesome! the Spell-crafting system works so well, you can spend a lot of time just trying diferent spell combinations!
story-wise it's gripping enough, i admit i wanted more of it when it ended (maybe a sequel?)
even though it's on the CryEngine, the graphics are... just okay (not that this stops the fun)
soundtrack is amazing and voice acting is... good when is a main character, side characters have not-so-good voice acting
Well! it was worth it! i want another and i give it 8.2/10!
Good Job Developers!
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Green Space Dorito
38.1 hrs
Posted: August 28
Great game! Weak story but awesome spell generation! Played on one breath.
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Magic Meister
2.2 hrs
Posted: August 28
na m8 its not that good
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7.4 hrs
Posted: August 28
t's like diablo, you always hunt for better loot. In Lichdom, you try to get that perfect shape with the right stats to deal big numbers damage. And then, mid-way through the game, you discover the SYNERGY shape, a special upgrade to the legendary item which enable you to mix two elements to cast some kind of ultimate spell. Now you're hunting for those special legendary items who can upgrade to the synergy shape and cast flashy spells that deals tons of damage.

Graphics are beautiful, the spell effects are amazing, the combat can be dull if you let it be, but if you're trying to combo elements and discover new ways to use your differents shapes with different elements it becomes a lot of fun for the whole game. The default BATTLEMAGE difficulty is challenging, not too easy not too hard. If you're dying often, your shield is too weak, craft a new one with higher HP.
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36.5 hrs
Posted: August 26
This game CANNOT be compared to Skyrim. This game is actually a first person Diablo. Long levels, fight pack of mobs room after room, low enemy diversity, huge focus on loot, etc. Since your weapon is magic, instead of looting actual weapons you are looting materials for crafting spells, which is in my opinion much more interesting than weapons with different colors.

So, you're this badass mage who can control the elements of magic, but doesn't know how to jump. Collect loot and craft new spells, learn how spell synergies works with each other, cast crazy magic combos. The key to having fun with this game is understanding it, not just the crafting but how the spell actually works. I'm not gonna dive into the details but every time I would try a new sigil I found out crazy spell combos with other sigils. Like for example when you apply corruption to a mob then bugs spawn after death; if you are using lightning, the bugs will transfer the lightning status effect to other enemies (a shocking stun) which will result in all other enemies around you stunned by your lightning-corruption bugs.

It's like diablo, you always hunt for better loot. In Lichdom, you try to get that perfect shape with the right stats to deal big numbers damage. And then, mid-way through the game, you discover the SYNERGY shape, a special upgrade to the legendary item which enable you to mix two elements to cast some kind of ultimate spell. Now you're hunting for those special legendary items who can upgrade to the synergy shape and cast flashy spells that deals tons of damage.

Graphics are beautiful, the spell effects are amazing, the combat can be dull if you let it be, but if you're trying to combo elements and discover new ways to use your differents shapes with different elements it becomes a lot of fun for the whole game. The default BATTLEMAGE difficulty is challenging, not too easy not too hard. If you're dying often, your shield is too weak, craft a new one with higher HP.

Conclusion; it's been a while since I've enjoyed a solo game that much. I hope there's gonne be a sequel or a DLC. Thanks for reading!
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OG Sw!fty
14.1 hrs
Posted: August 25
Product received for free
Just spent 3 hours ingame and had no idea what am I doing... Will give the game another go but will have to check some spell crafting tutorials somewhere because game itself is far away from being self-explaining (besides do LMB, RMB or BOTH to nuke)
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8.4 hrs
Posted: August 25
Product received for free
It feels like a demo version of "Dark Messiah of Might and Magic" the "world" is as linear as it can get and it gets dull very fast as soon as you dig the crafting System.
This game was just another example of what hype can do to your purchase dessision...

It has a nice concept and you may want to check it out if you liked Dark Messiah
If you didn't liked the concept of the game... Well don't buy this one here it just a step backwards.
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Spooky Mulder
1.0 hrs
Posted: August 23
Cool concept, horrible excecution.
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7.6 hrs
Posted: August 22
Even with a card that murders every game I throw at it on high or ultra (evga gtx 970 ftw) I am constantly tweaking in this game to keep it running smooth rather than just simply enjoying it without worry. This is definitely one of the worst optimized and/or coded games I have ever seen. However with tweaking/experimenting, it runs smooth enough now to a point of I can play and stay out of the video options. But what do they expect people to do, buy sli 980's for a thousand dollars just to run this game on ultra? I highly doubt even that could handle it because of the game's coding. "But our special particles and effects are really demanding." How about this: don't have killer special effects if the game is overall pretty mediocre which they had to have known because they obviously had to play it before release and there is no way anyone who worked on this game played it and said "man our game is really good!".

The effects are gorgeous and that is about the extent to the hype of this game's appeal. Everything else is nothing special. The problem is that nothing is very memorable because the levels are painfully linear, bland, non-interactive, and the enemies are pretty standard fair. It also has another staple of many bad games: often very poor checkpointing. The boss fights are only hard in that they are extremely long endurance tests. Each boss fight consists of a boss with about 10x too much hp than he should have, making each boss fight around 10-15 minutes of throwing spells, dodging, ad nauseam. If you get bored or tired of the same old ♥♥♥♥ repeating itself over and over in that 10-15 minute fight and you die, you have to do it all over again. Just like this game's crafting system, the boss fights are very poorly conceived.

The game's crafting system is easily one of the most ill conceived crafting systems I have ever seen. It gives you a few tips then throws you in the deep end without any further explanation. So far I have noticed it doesn't matter anyway. No matter what spell I craft of what quality, only a few stats barely change and basically the only real difference in spells when crafting is their effects. There is a smart inventory option that lets you upgrade what you have, but I still have no idea how custom spell crafting works. They all look identical anyway, just maybe cast a little differently with a lob effect versus a straight fireball. If you've cast one fire spell, you've cast them all. The god awful crafting system should have just been left out in favor of a much better tried and true rpg character progression system, or just not have been so heavily convoluted for no real reason. Besides the mind numbing repetitive moving backwards while spell spamming and linear levels, the crafting system is one of the worst parts of the game. In terms of difficulty, the game is all over the place. Sometimes I get one-shotted, sometimes I don't. The game constantly slaps you on the hand as if to say "no, you are playing wrong". But there is no "wrong" just a randomness combined with luck on whether or not you will be repeating entire sections and multiple long fight sequences because of p-ss poor checkpointing, some of the worst there is in any game.

"Lichdom's combat sets a new gold standard" lol compared to what? Pac-Man? To this game's credit, it is unique in its own right. But being unique doesn't always translate into a good game. It is actually fun and engaging for a short while but that fun quickly fades. Unfortunately for this game, finding much better fps's exists without much effort.

5.9/10. Catch it on sale for no more than $5 if it ever goes that cheap. If not don't worry about it because you aren't missing anything special.
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5.4 hrs
Posted: August 22
concept of the game is nice. i would enjoy a more complicated crafting system, where you can more finetune the properties of a spell.

now the BUT:
the game feels slow, just extremely slow. and the biggest reason is the warmup of spells. i would rather have a cooldown than a warmup. even normal spells need a warmup animation which just kills the action feeling. im sometimes feeling a bit lost because of the delay between clicking and actually sending the spell. also the AOE could be done better with a cooldown instead of a warmup. when i need the AOE i need it now, not in 5 seconds. it takes the fun out of the game. i wanna wreak havok and not wait for the spell to be ready. maybe a bar that has to be filled by casting normal spells could be used additionally. you either fill the bar with spells or you have to use the warmup thingy to completely fill it. just adds the action back into the game.

im still recommending it, because if you need a game where you can just play for half an hour without any greater story or mechanism you have to remember, this is your game.

could be much more fun though if it were a bit like serious sam
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Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
16.4 hrs on record
Posted: August 20
Product received for free
Teal Deer
  • Developers: Xaviant
  • Publishers: Xaviant, Maximum Games
  • Initial release: Aug 2014
  • Genre: Action, Magic-System
  • #Worth/NotWorth: #NotForEveryone
Exposition, Concurrence and Summation

Jennifer Hale and Troy Baker are Dragons confirmed.

Lichdom: BattleMage is not a shooter, it is not a RPG; It is for most intents and purposes a pure action game with a semi convoluted magic system. The game is quite contingent on the player grasping or at least having a basic understanding of the magic system to do well. Think Bioshock with a Plasmids/Vigors only mod with a lot less character.

The player can have 3 sigils at once and these can be changed at any point at a checkpoint. You can craft modifiers and apply them to each sigil. From what I saw, these effect the targeted, AOE and Nova effects of each. It seems incredibly daunting and overwhelming at first, or it can. The main effects of the loot drops are the duration and type of attack. Either a Lob, Ray or Missile style attack for each. Think Borderlands but with more pieces and crafting.

Loot drops are happening constantly and if you are trying to optimize everything all the time you'll drive yourself crazy. I suggest you experiment up front to find some mixture of sigils and type of attacks that you enjoy and then switch the magic charts over to the Smart inventory that will warn you of any improvements the random drops you've picked up might be able to aid you while staying in line with the same style of attack. As an example of this, I found a happy mixture of Corruption, Ice and Necromancy sigils. I was able to freeze people and have that cause “stored” damage while sticking pustules that behaved something reminiscent of the Needler from Halo while infecting them with zombie juice so as to when they did die they came back as minions that fought for me.

I believe the default difficulty is a little steep especially for learning how the systems work. 3 of 4, to bring the Halo comparison further, the Heroic difficulty. Only, there aren't guns or any thing that you are innately familiar with on a systems level. Obviously fireball grenades are not unique and rather ubiquitous in videogames but on a systems level between the shield and pipeline heath and the way the attacks can stack or to get the most out of them the default difficulty is not ideal for learning.

The game has a lot of flaws and the overall mixed reviews are well warranted. This game sort of exists in what is becoming a dying breed of games. The indie developed -- faux -- triple A game. The sort of “Dark Sector” of the industry.

The narrative of the game is okay, it's not great. You can choose your “Dragon” and the characters story is slightly changed based on who you pick. Voiced by Troy Baker and Jennifer Hale, regardless of who you pick, you'll hear plenty of them both. The pacing is also fine over all though I think the game is a little long. There is an NG+ as well.

The level design is fairly linear but you can go off the beaten path for some challenge room side content.

Nice feeling action game IF you care to take the time to learn and experiment with the sigils. It can feel unbalanced at times and can be quite overwhelming. I don't outright recommend the game. It has nice ideas and I think it's worth giving it a try at a discounted price.

Technically, a BattleMage needs to also wield a sword or axe, not just magic. Maybe I'm just crazy

Follow my curation for more
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10 of 13 people (77%) found this review helpful
2 people found this review funny
Not Recommended
7.1 hrs on record
Posted: August 16
In the first level I told myself: "why this game has so many bad reviews on steam? it's awesome! with so many spells you can craft and the beautiful graphics" but then I reached the snow level and by then I realized that Lichdom: Battlemage gives you tons of different spells that are all the same, they are recolors of other spells and the only other difference is that they apply specific debuff without much weight on the game, in the end you just gotta spam left click or charge it until everything dies, you don't really need more than 1 spell for anything but bosses.
I got it for 1 dollar on bundlestars so I don't have much remorse but boy I do pity whoever bought it at full price.
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11 of 15 people (73%) found this review helpful
9.0 hrs on record
Posted: August 6
OMG this game is AMAZING!! I have had it for quite a while, and admittedly it took a better graphics card to enjoy it to a fuller potential...but WOW it's good. It does have its drawbacks...the spell crafting is a bit difficult and the combat can get a little monotonous at times, but still it is a TON of fun to play and the graphics are amazing. Even with the drawbacks, there is no asterisk needed beside my recommendation...the benefits far outweigh any negatives. Highly recommend Lichdom:Battlemage!!!!!!
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2 of 2 people (100%) found this review helpful
33.6 hrs on record
Posted: August 14
This game is pretty fun, although a bit difficult sometimes especially grindy to get the right crafted spells and mods. The battles get a bit repetitive because most of the enemy groups are similar but there are some challenging new enemies who appear midway through to mix things up and differing environments make it feel fresh.
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: August 14
Unexpectedly delightful! If you like big explosions and creative-ish combos, give this a try, its like orcs-must-die meets left for dead :D
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3 of 4 people (75%) found this review helpful
1.2 hrs on record
Posted: August 14
Got this game for 2,50$ and it is just awsome, it looks great even with all textures set to the lowest setting, the spells feel powerfull and look fantastic, the enemys are cool and the landscapes too.

If you can get this game cheaper buy it, it´s great
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1 of 1 people (100%) found this review helpful
33.1 hrs on record
Posted: August 14
Has it's flaws and a steeeeeep learning curve , but overall a pretty awesome game .
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2 of 4 people (50%) found this review helpful
Not Recommended
17.2 hrs on record
Posted: August 17
I'm changing my review for this game because the randomness for enemy buffs towards the end just leaves it being frustratingly difficult. What I like about this game is the customization for play that's presented. A caveat to that, though, is that the tutorials for how to craft your own spells is not great. Halfway through the game, I could have been using the synergy spells, but it was unclear that I had to craft a 'unique' spell shape AND THEN also craft a spell using it. I thought, based on the selection menu, that it just was a passive ability you gained once you crafted it. On that note, the synergies, once I got them figured out, were pretty lame. I had a combo going that would routinely do targetted 17k damage vs. the snyergy 'oh, this cloud is going to randomly wander around the battle field - it's not doing any freezing or damage.' COME ON! THESE ARE SUPPOSED TO BE THE BEST SPELLS IN THE GAME!

Otherwise, as others have said, it's a really linear and drawn out trek through some beautiful landscaping. I picked this game up for $1 and got like 15 hours of play time out of it, so it's not that bad; the question is 'do I recommend it?' which is no. Getting one- or two-shotted during the final level that doesn't have checkpoints put me over the edge for how much I cared about playing this game to completion. It is repetitive, but I had fun outmaneuvering enemies and etc. when their power was somehow balanced. Once they can knock you down and then kill you within 1 second, it's just broken. Better luck next time, Xaviant.
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Most Helpful Reviews  Overall
2,835 of 3,306 people (86%) found this review helpful
32 people found this review funny
Not Recommended
4.6 hrs on record
Posted: August 29, 2014
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
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178 of 197 people (90%) found this review helpful
19 people found this review funny
24.5 hrs on record
Posted: September 25, 2015
Usually when I write up a game, I start with all the good points and then transition to the bad stuff. I feel like this makes for a more positive reading experience overall, and should make my impression of it whole and clear by the end. I'm not going to do that this time, because the first thing you need to know about Lichdom is that it is too damn long. Now, this is not "the new Shadow Warrior is too damn long" or "the Hobbit trilogy was too damn long" or "presidential primary season is too damn long". This is an entirely new paradigm of too damn long, and you really need to understand this before even considering this game. My first playthrough took 22 hours. That's certainly long for an FPS, and short for some other genres with a little overlap here, but those 22 hours were stretched over eight levels. That's it! Furthermore, those eight levels play more like five, because three of them are continuations of the previous level. There's a lost city level, two ice levels, two desert levels, two swamp levels, and a proper city level. With each of those lasting 2-3 hours, you're going to be wandering through huge stretches of glacier and sand and muck.

But what really makes this game feel like it takes forever is the level design itself. Lichdom is constructed in the vein of an arena shooter, much like Shadow Warrior or Bulletstorm. Hallways lead to conspicuous arenas where you fight whatever spawns in, after which you take another hallway to another arena and so on and so forth. There are no puzzles, no doors, no interactables, almost no alternate paths, and very little reason to explore off the main trail. There are some side fights and usually one or two secret dungeons that can get you valuable piles of spell components, but in terms of gameplay you're just getting harder versions of the fights you're doing normally. So yes, the cardinal sin of this game is that it is 20+ hours of the same damn thing. What you get in the first two hours is what you're going to get times ten, with arguably even less variety as you progress.

Still with me? Good, because if you can get past that admittedly enormous flaw, there's a pretty great game in here. The whole reason to play Lichdom is to make good on the whole BADASS MAGE thing, and the magic system delivers. Instead of guns or swords, you fight solely with magic that you can customize to an impressive degree. Over the course of the game you unlock eight sigils, which are elements like fire and ice but also more curious concepts like corruption and delirium, and you can have three equipped and ready to use at any given time. Each sigil has three spells attached to it for you to use. There's a targeted spell that can be built as a homing missile, a bomb you lob, or a channeled beam. There's an AoE spell that can be an explosion, a pool, or a trap that must be triggered. And there's a nova that has conditions for triggering it depending on your shield (more on shields later). On top of that, you can determine the EFFECT of each spell, either direct damage, a status effect, or a damage multiplier, which also varies in its function by sigil. Fire spells can knock down and burn over time, lightning spells can stun and chain across enemies, delirium spells can mind control and make enemies flee, and so on.

And honestly, that's just the basics. Spells can critically hit for additional effects, or be charged before casting for a guaranteed crit. Charged spells can do a special crits charmingly named "apocalypticals" which give you a bonus effect based on the inflicting sigil. You can craft special synergy spells that use two sigils instead of one and have awesome room-clearing effects like collapsing black holes or summoning exploding zombies or conjuring a hurricane. You also build a shield spell for yourself that represents your hit points and determines additional abilities like teleporting and blocking. Spells are crafted out of Diablo-style loot drops from enemies and chests, color-coded by rarity (white-green-blue-purple-orange-red, of course). These components can be combined up to higher grades, disassembled for specific parts, or gambled away for a chance at rare components. If this sounds overwhelming, there's a Smart Inventory option that will upgrade your spells and combine up your components for you. Honestly though, if you're not in it to ♥♥♥♥♥ out over your spells, you're missing a huge part of the game. You've got a ton of control over your arsenal, and experimentation is incredibly fun with the enormous range of effects and combinations your can produce.

As hard as I slagged the level design, I have to say they are pleasing to progress through. The CryEngine makes for some gorgeous scenery, and a lot of love went into rendering the battlegrounds and cesspools you traverse. The levels themselves can be pretty creative, even if their layout is not. The third level is particularly impressive once you figure out what it is. While there is a lot of detail, it's worth mentioning that there are no destructables or physics objects. This felt particularly disappointing while slinging around devastating spells, even if the spell effects themselves are meaty and satisfying. There's a pretty good variety of enemies as well, or at least there would be for a shorter game. About half are introduced early on and the rest are slowly sprinkled in so there is some variety to the battles, even if you're going to be fighting every possible combination of foe at least twice.

The story is nothing special, classic fantasy revenge story, but the voice acting is pretty great. You get to play as Troy Baker or Jennifer Hale, and whichever one you don't pick becomes your NPC traveling buddy. And let me tell you, they are some clever, snippy jackasses. The other characters mostly talk like Tolkien characters but these two love cursing and quipping at each other and everything in a perfectly charming way. Your mentor figure is Clancy Brown (swarthy Lex Luthor from the Superman cartoons!), and the villains and side characters all turn in quality performances as well. I will say that the plot does something dumb in the swamp levels that cuts into the voice acting fun quite a bit, but by that point you're probably just trying to power through to the end. There are some pretty good and challenging boss battles, and the New Game Plus mode if you manage to beat the game is great for dicking around and tricking out your mage; it's a big series of challenge portals with different randomized fights and scaling difficulty.

So there you go, a writeup almost as long and meandering as the game itself. I've certainly gotten a lot of enjoyment out of it, chiefly because the spellcrafting and combat are excellent and the presentation is fantastic. But even I was getting sick of the game by the ten-hour mark, and that wasn't even halfway. I really pushed myself to finish it, and I'm glad I did, and I still kinda want to play it now and then. It's just important to know what you're getting into, and prepare for a lot of monotony if you want to get to the meat of the game. Pick it up on sale like I did ($5 is a steal for a game of this quality, at least!) and give the first level a try, and if you're cool with that for another 20 hours, enjoy depopulating a faraway kingdom with fire and locusts and zombies and time rifts. Forever.
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