Play the first game where the Mage is a total badass!
User reviews: Mostly Positive (754 reviews)
Release Date: Aug 26, 2014

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Recommended By Curators

"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
Read the full review here.

Recent updates View all (28)

October 27

HotFix for Lichdom: Battlemage 1.1 Build 2014.10.27.67779-Release_V1_1 is Now Live!

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 685MB patch includes the following update

  • Fixed a save game issue which prevented Windows users with names containing special characters from saving their game progress. Users that have already experienced this issue will now be able to resume their previous game.
  • Fixed crashes that could occur on a level transition when players had pending upgrades in the Smart Crafting Wizard

5 comments Read more

October 17

Lichdom: Battlemage 1.1 Hotfix Build 2014.10.16.67097-Release_v1_1 is Now Live

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.1. This 770MB patch includes the following update:

• The correct Item rarity is now displayed in the Custom Inventory when players view their inventory before and after using the Smart Inventory for component upgrades.

• Mastery and Control tutorial videos are now available in the Tutorials menu which can be found by pressing ESC.

• Smart Inventory buttons were added to all Custom Crafting screens so players could easily switch back to the Smart Inventory screen.

• Players are now able to select the suggested mage name “Dragon” or choose to create their own name when making a new game. This change allows game start using only a controller and was the last known blocker for ‘Full Controller Support’.

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“... the combat in Lichdom sets a new gold standard”
Paste Magazine

Game Informer

“Never has magic felt as powerful as it does in Lichdom”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
28 of 38 people (74%) found this review helpful
144.4 hrs on record
Posted: September 30
Lichdom: Battlemage has some innovative and fun ideas, but unfortunately is held back by poor execution and a number of questionable design decisions.

In its current state, I cannot in good conscience recommend the game without a few health warnings. In my opinion, different types of gamer will find the title lacking for different reasons.

1) Gamers who are looking for a pick-up-and-play action title with big explosions and fun spells will likely be frustrated by the poor tutorial experience and the clunky crafting system. If you expect that a full-price game released in 2014 will teach you its key mechanics and make sure you know at least the basics to be successful, you'll be disappointed. The tutorials do not explain absolutely key gameplay mechanics. The crafting system, which is the only way to improve your character (there are no levels, talent points or skill trees - you only get stronger by crafting better spells), is not explained in the tutorials at all. If you don't read the journal, the official guides and probably ask a few questions on the forums you may not understand important concepts (such as how to deal enough damage to stand a fair chance in boss fights) and you may get stuck because your spells are ineffective.

2) Gamers who enjoy more complex systems, don't mind studying tooltips in detail and experimenting with the crafting system, won't be bothered by point 1). However, they may find other aspects of the game frustrating. Once you've understood how the crafting functions, the game isn't all that difficult and quickly becomes repetitive. The enemy variety is poor and the only real danger emanates from a couple of ranged mob types. IMO there are some serious balance and scaling issues, which become apparent from the middle of the campaign onwards. Some spell combinations are very powerful (killing the final boss in a single combo is entirely possible), whereas others scale poorly and start to fall behind. Gamers who are looking for the replayability and long-term motivation of ARPGs like Path of Exile will also likely find the current NG+ mode disappointing. NG+ is a series of short missions using locales from the campaign (the campaign itself can't be replayed on higher difficutly - it becomes completely inaccessible). However, that's where the similarity with maps or Diablo III style GRifts ends: the difficulty tuning just isn't tight enough to provide a sense of progression (beat content to get better gear to get access to harder content to get better gear...). You get progressively better spells in NG+ but these spells just aren't really needed.

Note the above is not a full review and doesn't describe the game in detail. I am focusing on the question whether someone should buy this game in its current state. Hopefully, this is helpful for some. If you aren't put off by the issues described above (all IMO of course), then by all means get this game: there are some fresh ideas at work and I definitely hope the Devs can improve/build upon the current game.

Below are a few links to reviews/other comments that I find insightful and that I generally agree with:
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10 of 14 people (71%) found this review helpful
6.1 hrs on record
Posted: October 21
I REALLY wanted to like this game, but I just couldn't. It seems like it would be super fun, but after a handful of hours, I was purely bored and frustrated with the game. I'll investiage some of the changes made in the new patch, but I'm not expecting much.

It was pretty because they obviously spent a lot of time on the visual aspect of the spells and what they could do, but that was the main redeeming factor.

Gameplay was clunky and basically devolved into walk backwards while throwing X spell with Y particle effects until enemy is dead. However, you cna completely ruin your ability to play by crafting spells that don't do damage if you're not paying attention like I was at one point.

Sound and voice acting were fine; I'd say at least on par with most games.

I'd say pick it up if you can get it for ~10$, but that is about all it's worth. The story isn't interesting and the gameplay leaves a lot to be desired.
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11 of 16 people (69%) found this review helpful
7.5 hrs on record
Posted: October 3
This game is really fun until you realize that you are bascially using the same spell effects over and over and over. This game had a really nice concept, but fell short of what it could have been.

At full price I would pass, but if it ever goes on sale think about picking it up.

Its not bad, but its not great. Its just average.
Was this review helpful? Yes No
10 of 15 people (67%) found this review helpful
62.1 hrs on record
Posted: October 18
An amazing and beautiful game with interesting mechanics, really satisfying combat and cool level design.
Though Lichdom is pretty linear and straightforward in terms of level progression, the gameplay itself delivers enough thrills to keep playing after the story is finished, just to try new ways to blow stuff up or for the fun of it.
However, there are some questionable restrictions that (imo) greatly diminish this game's potential, for example, you completely lose the ability to travel to other locations after the game is finished, and are forced to sit in small castle room with few skirmish portals as your only option for further play.
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4 of 5 people (80%) found this review helpful
8.4 hrs on record
Posted: October 26
I realy want to love this game, I did at first.
It has spell crafting, a variety of abilities and promises to let the mage be the focus of a game for once. What I got was a slow, disappointing and frustrating FPS where you are limited to 3 guns and 3 utilities with interchangeable colours where everything you do is delayed by having to either charge your attack for 2 seconds a shot or dodge hordes of brutal opponents who can corner you, stun lock you and kill you in very few hits.

The Game totes the idea of being an all powerful battlemage but if anything it just reinforces the stereotype of the pasty faced mage hiding behind a barbarian's muscles. It took me a while to realise this but the spells just aren't fun. There are clearly correct combinations I'm meant to be using and if I stray from this path I find myself penalised, not only that but you lose your experience points and levels BY experimenting, forcing you to commit to your choices. An equivalent would be if call of duty reset your progress with rifles just because you played one game with a shotgun.

In essence there are 3 targeted weapons, 3 AOE weapons and 1 perfect block. These are then either turned into either a non-damaging control spell (status effects or tactical control), an all damage destruction spell or a middle of the road, does some damage but not much mastery spell. you then augment this further by picking an element to give it colour. So what's the difference between a Destructive Fire Missile and a Destructive Kinetic Missile? The latter is purple and does half the damage, the same goes for all comparisons, they're identical safe for particle effects and damage numbers.

But this just means that the only spells that harm are your destruction ones so you will always need them to actualy get the kill. You might think then you use a freeze control spell followed by a destruction spell. That works fine when you're fighting 1 enemy but is impractical when you're facing 5 at a time with ranged support. You will find yourself running round in circles charging your ranged attack because all the spells are bloody mega-man style charge up guns and hoping not to get sniped in the mean time.

The enemies are tough, brutal and tanky, meaning that they will all need betwean 2 and 4 shots to kill, some also have disabling attacks such as freezes and knock downs which will leave you helpless on the floor or having to drop that spell you were charging to defend yourself, thus forcing you to start charging all over again.

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3 of 5 people (60%) found this review helpful
22.2 hrs on record
Posted: October 24
Unpleasantly repetitive. Constituent to some other, fuller game. All spells result in the same set of actions: spam spacebar, hold down a mouse button, release, hold again, ad nauseam.

All of the updates are almost a gigabyte or larger. They change little. No idea what's going on with that.

Skip this. Enjoyable on a new computer for a couple of hours and then it's dullsville. I just don't know why I paid for a Serious Sam experience (headless guys in that = undead skeletons in this) that's not as good as Serious Sam. Ugh.
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4 of 7 people (57%) found this review helpful
3.2 hrs on record
Posted: October 16
While this is going to be a mostly negative review, I will say this: I did enjoy the spells and spell crafting system. It was interesting to see what you could do with various mixes of the spell components. However, the statement of "Thousands of spells possibilities!" is misleading. It is really the same spells with different modifiers time and time again. You choose your element (Fire, Ice, Lightning, ect.), then you choose the shape (Missle, Ray, Trap, Burst, ect.), then you chose whether to make it a damage spell, a status-effect debuff spell, or a stacking debuff spell that does extra damage when set off. Changing the element only really effects the status-effect that is inflicted, with little other effect.

Spells aside, the rest of the game just feels... flat; as if the developers put so much work into the spell system that there wasn't much drive left for anything else. The level design is very linear, with a few side sections ever now and then which eventually turn to dead ends. You'll find yourself doing about three minutes of walking between each battle, with little to do but take in the scenery.

When you do find a fight, the battle are simple and predictable. You have melee types who run up and smack you, long-range types who rapid fire weak attacks and floating enemies that have AoE freezing attacks. Once you kill them, it's time to start walking again until you reach the next fight.

All in all, the game did not live up to any of the expectations I had for it gameplaywise.
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5 of 9 people (56%) found this review helpful
9.8 hrs on record
Posted: October 5
This game is boring.

The plot is rudimentary at best. Gameplay is awkward and the controls are incomprehensible.

Instructions and tutoring is minimal so you learn what works early on and repeat it until you are bored.

After 4 or 5 hours of cumbersome gameplay having little or no plot to keep your interest you ask youself, 'why?' and move on to something that makes more sense and is more fun.

A few weeks ago, this was rating 79 on metacritic, today it is 68. The game is beautiful and gets high marks eary on. But as you progress into a game it takes more then pretty pictures to keep you playing. This has nothing behind the graphics so as you progress it just gets confusing, anti-climactic, repetetive and boring. Watch for the numbers to continue to drop on this 'game'. By the end of the year it will be rating in the 50s and the price will be < $20 USD.

It still won't be worth your money.
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5 of 9 people (56%) found this review helpful
5.8 hrs on record
Posted: October 16
After dealing with the disappointment that your "badass" mage has a whopping three spells available to him at any one time, the inability to describe how anything works really keeps you from enjoying the game. Not to mention, your mage is squishy as hell and can get killed by trash mobs if you're not careful. Then the disappointment that you're only walking around in a corridor fighting the same enemies over and over until you get to the boss who's only more difficult because it's a massive bullet sponge. This is Lichdom: Battlemage.

Xaviant started off well with some impressive looking spells in nice looking environments, then shot their own foot where it counts; making the game interesting. Instead, you get a generic revenge story with mystery man who gives you magic. As you run around, someone else drops in and out of the game telling you some useless garbage that's supposed to get you interested about whoever you are supposed to be fighting. It doesn't. My first though about this individual who seems to have much better magic was, "Can't you just teleport into wherever and kill that guy so I don't have to play anymore?"

Instead, we wander through one level to the next following one corridor to the next while the devs refuse to tell us how to play their game. Their instructions go as far as telling us the three buttons we can use while we should be learning about the different spells we create and what each of them work. It would be so easy to get an explanation every time we pick up a item. Nope figure it out for yourself. We have things that do this and that but it isn't until we actually craft them that we realize that cool freeze ray we crafted only has a range of about three feet, or that "Strategic" shield is different than the "Tactical" shield is different from the "Agile" shield and the only way to figure out the differences is to test them out and die.

After enduring the corridor run for a while, you also pick up additional effects such as Fire, ice, lighting, kinesis, etc., but they don't seem to matter much. Fire burns, ice freezes, lightning shocks but it doesn't seem to matter what you use. You would think a "badass" mage wouldn't be so squishy either. Originally, I kept telling the devs the "tutorial" level was way too hard for first timers to figure out. Supposedly they made it easier in a recent patch, took them long enough, but at the cost of getting sigils.

TLDR; Walk around in linear corridors pressing the left mouse, the right mouse, and the two mouse buttons together until you die.
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9 of 17 people (53%) found this review helpful
7.2 hrs on record
Posted: October 3
Lichdom Battlemage has you playing as a powerful Mage and you really do feel powerful. The controls are very slick making it very easy to control and master your arsenal of powers.
Click here for my review
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: September 30
Great game just needs a little more wotk to get it to a good place some character models have some texture popins with their hair, but overall great story.
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1 of 2 people (50%) found this review helpful
6.1 hrs on record
Posted: October 4
Great gameplay and really fun! :D
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2 of 4 people (50%) found this review helpful
5.8 hrs on record
Posted: October 21
Using the elements as your weapon, the runes to increase their power....
The enemy's slowly become your target dummy's :D
What's not to love, this graphicaly amazing looking game is a lot of fun....

And you have to love being a mage with devastating powers at your finger tips.
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1 of 2 people (50%) found this review helpful
6.6 hrs on record
Posted: October 23
Okay, so this game kinda lost me at first. I wanted to make powerful spells but lost interest due to the complicated crafting and not-so-great turtorials. HOWEVER, with the latest patch and the "Smart Crafting" system, the game got me again. I think I'm still early on in the game, but i will finish it when I have time.

The "Smart Craft" is essentially like this. Say you have one spell with A Lob effect, a Trap effect, and your usual Nova. The smart crafting will take what would work best with your current set up and give you the option to upgrade it. It'll even let you know and quickly synthesize your weaker upgrade items into more powerful ones. So basically, pick what effects you want for your spells, then the game will help you pick what's best for it. It's for those who don't wanna use a lot of time on the crafting system.

This is especially good for the game since a lot of the bad reviews are because of the crafting system.
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1 of 2 people (50%) found this review helpful
20.5 hrs on record
Posted: October 24
About Lichdom Battlemage - All you need to know!

If you ever wanted to play as "Badass-Mage" you've come totally to the right place! For 20€ atm the time I bought it it is totally worth it. It is a real action roleplaying game. Not like in TES Skyrim where you cast and everything is just hard to use and deals no damage, doesn't reward you and doesn't make fun. LD: Battlemage is the total opposite. I have yet to see a better action-based gameplay. You can not only choose your playstyle with shields, different Magic Schools you have to unlock via story-progression NO you actually can craft your own spells!! There are different targeted, AOE and shield spells, combined with 9 schools and each spell having different properties how they work: It's not so hard to understand if you are ingame, but let me explain. You can build your Ice Ray Spell which does freeze you enemy, OR make it a damaging Ice Beam OR make it a debuff beam which stacks damage which is released on a critical hit, for example from a fireball. There's critical chance for normal casting and apocryptical chance for charged spells. (If you charge a spell(holding mouse button longer) it has a 100% chance to be a critical hit) There are lots of multiplierers for everything. Even your movment speed or your blink distance. Yes, you can blink!(teleport)
Which makes the combat extremly fluid. But if you dont want, you can get a different shield for other options! You get loot by killing and looking for treasures.

Lichdom Battlemage has one liniar Story, which actually really doesnt matter at all because your so busy learning more about spells, how they work, how to use them best against different enemies and they beautiful world. Nevertheless the story is fun right from the moment you start! No Joke. You will meet sarcastic people, your companion will be totally different if you play as woman or man. (woman as a male companion, man has a female companion^^)

Top notch! Excellent lightning, motion and showcasing many areas(for ex: icy mountains, fresh jungle, silent haven with beautiful beach in an old village. Very exemplary how the Devs worked on every location. Every location is believable and made with great passion! You don't need a special PC to run on high because it's an instance-based game. Very Important Part: To disable the stupid motion blur you need to set the graphic setting to USER

Bad things about the game:
1st: The tutorial is almost completly crock and you get to learn NOTHING about the crafting which is the most important aspect ingame!
2nd: You have no difficulty option. Sometimes it's just a cakewalk over the bosshimself and somtimes it's impossible to kill just 1 special mob. No good balance!
3rd: There are no loading screens for 1 hours it takes you to get pass this large area which is awesome! But if your done, you gonna get a long loading screen. 25sec for me with a SSD.

Gameplay: 10/10
Story: 7/10
World/Visuals/Engine: 10/10
Bad things: 5/10

Result: Good 8/10
Who is in search for excellent fighting and graphical stunning Badass-Mage Game ; ) MUST HAVE
The story is decent. Funny at times but nothing special. HMPF
No helping hand, luckily we got the web. But no difficulty option is a SHAME

Last words:
I know my english is not so good, and I am making mistakes. Take my apology because it is all about the game here ; )
For 20€, I say yes. You need to try it out, maybe it is something for you. For me it definitely is unique.

One last cool thing:
The Developers are still working on it, and improving every week, listening to their community and doing their job very well.

If you liked my review give it a like : ) was my first one : P
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3 of 6 people (50%) found this review helpful
42.1 hrs on record
Posted: October 12
What is this game about and who should play it?

This game is a shooter. But not a typical shooter, since you will use self-combined spells instead of weapons and you won't need any ammo or even Mana. So you can fire as long as you want using the spell that you want.
In short: The game focusses on beating up tons of evil opponents with spectacular effects. And mostly everyone you meet is evil.
That is why the story is straight without interaction. It is just a nice narrative way to justify beating everyone up. The huge and detailed levels are straight, too. So you don't have to look for the next fight too long or walk the same way several times while nothing happens. Furthermore you don't need to be concerned with equipment like armor or any other secular stuff except the spell system.

You start the game as a so called dragon with unlimited power to cast and forge new spells. The tutorial is well done to show you how to control your character and how to cast several types of spells like Nova, Area of Effect or targeted spells. You will also learn the basic principles of creating new spells in the tutorial. The rest is up to you to experiment on new spells and spell combinations. But you are free to read the journal where mostly everything is explained.

During the game you can use classic elemental powers like Fire, Ice and Lightning but also Necromancy, Corruption, Delirium, Phase and Kinesis to weaken your foes and finally smash them with a huge explosion of what spell you ever used. As said before you can cast these elements as Nova, Area, Trap, Pool, Missile, Lob or Ray spell with three orientations like destruction, control and mastery (which is explained in detail in the journal) which is a total combination possibility of 168 different spells, each featuring different effects. In addition each spell consists of a shape and one to five augments, each with special characteristics like casting speed, critical chance and so on. So the developers don’t lie when they talk about thousands of spell possibilities, just like the developers of Borderland (another great shooter) promised millions of weapons.

As conclusion this game is real fun for hours with great replay ability. And when you have once learned to use different spell types to weaken or control your foes before killing them the fights remain challenging but not impossible to win.
By the way no spell needs three seconds to charge and you don’t need to block each enemy attack. Just blink away. ;)
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1 of 2 people (50%) found this review helpful
6.3 hrs on record
Posted: October 14
i don't recommend this
UNoptimized, boring gameplay, confusing story, SLOW AS HELL COMBAT, buggy controls, BUGGY levels random phasing and blinking stuttering floor graphics, teleporting enemies, stuff hitting when you DEFENATLY dodged it, unbalanced boss fights, basicly throwing tons of stuff at you FAIL TO DODGE 1 thing and you're dead, you only gotta hit the boss 300 times...

to bad i can't refund this piece of ♥♥♥♥

AND YES i have a good enough rig, updated drivers en verified the cashe of this ♥♥♥♥ty game no thing helps
i7 4700k
780 TI
16 gb of ram
windows 7

should be easy to handle this, i got tons of stuttering and dips below 40

F*ck this game...
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2 of 4 people (50%) found this review helpful
44.2 hrs on record
Posted: October 24
I have 44 hours on this game and I can say that it has to be one of the most repetitive and unsatisfying games I have played in a long time... The constant spamming and blocking really make for a dull ride, even if it looks nice. following a linear path just to constantly have enemies pop out of the ground makes it even worse. The story is the not so original revenge story. The spell system would have been nice if they actually made the spells more fun to use, without that it's pretty pointless. I understand that people worked really hard on making this game and I respect that, but you dont see me pooping in golden pouches and selling them saying "this will make you feel like a badass". this game in my honest opinion is nothing but a polished turd.

Good idea, horrible execution.
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4 of 8 people (50%) found this review helpful
7.4 hrs on record
Posted: October 16
Amazing game brilliant if your waiting for elder scrolls 6 (alot of people are)
since the last update its gotten so much better and its only going to get better!
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3 of 6 people (50%) found this review helpful
13.7 hrs on record
Posted: October 25
COD with fireballs, but gets funny and entertaining as you progress and get a multitude of spells; also an intriguing and complex spell crafting system.
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