Play the first game where the Mage is a total badass!
User reviews: Mixed (1,178 reviews)
Release Date: Aug 26, 2014

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"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
Read the full review here.

Recent updates View all (32)

December 3, 2014

Lichdom: Battlemage 1.2 - Hotfix 2014.12.02.70219-Release_v1_2_3 Now Live!

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update:

  • All loot machine events can be replayed when fast traveling in NG+
  • Increased loot rarity drops in NG+
    • As players move through NG+ rarity increases on random drops (not pustules, loot machines or chests, for instance) so that Common and Uncommon are removed from the lists and Rare becomes the baseline.
    • Lieutenants, Minibosses, and Bosses have a much better chance for a Legendary drop in NG+
    • Some ‘gift’ drops in Old Drivasser will still be awarded, but those drops exist outside the random loot drop system

7 comments Read more

December 1, 2014

Lichdom: Battlemage 1.2 - Hotfix 2014.12.01.70106-Release_v1_2_2 Now Live

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update:

  • Fixed an issue where players were unable to change their motion blur and depth of field settings

1 comments Read more

Reviews

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

About This Game



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
126 of 175 people (72%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: November 20, 2014
It might be fun to play for some people, but it wasn't for me.

Lichdom: Battlemage is basically a first person shooter with magic. The advertising goes like "be a mage with unlimited power, no cooldowns or anything". Having unlimited power, the "mage" feels fairly limited. Not only does your magic often enough feel incredibly weak and slow, the entirely unnecessary base damage/health value increase over the course of the game makes fighting a lot more annoying than it is fun.
The game starts off being rather easy. Enemies in the first two regions of the game (Drivasser City and the caves underneath) are pretty easy to defeat. However, during the course of the third region the player is introduced to (the snowy Greyteeth Mountains) difficulty tends to spike and reach a level where combat becomes a tedious chore and no fun at all anymore. Increasingly large groups of enemies dotted with more and more "miniboss" or "empowered mob" kind of foes start applying a headache inducing number of rapidfire CC effects on the player, which are terribly hard- to often impossible to dodge or deflect. For example, there will be a low powered ranged-attack mob shooting arrows that freeze the player. While damage to the player will break the ice, those mobs shoot these arrows in rather rapid succession, freezing you on every hit. This combined with CC effects of other enemies that usually spawn in tow of these can lead to the player being frozen, stunned, slowed or otherwise impaired litterally for minutes before there is even a slight chance to break such a chain, given that the player survives it at all.
That said, the players very few own useful CCs are usually frail, weak, slow to deploy and outright unrelieable. For example freezing: You can usually freeze most enemies with a simple Ice-beam spell or an ice shot, which usually works on trashmobs with no to little special effects. However, enemies which you would actually NEED to be frozen for "Combat Control" (which is was CC stands for after all) are either not affected, or the effect works only for maybe a half to two seconds, which doesn't really give you time for a worthy followup. That said, all enemies (especially bosses, minibosses and empowered mobs though) seem completely randomly immune to CC effects like freezing or being held in place by a kinetic spell, which, as mentioned before, makes these spells utterly unrelieable. The fact that enemies tend to spawn around and right next to you, doesn't really help you keep control or fight systematically.

Combine all that with a completely unnecessarily complex and unrewarding spell crafting system (granted, the smart inventory crafting system helps a little but it has it's limits), unnecessary difficulty spikes through utterly over-powerful enemy types being introduced, and a completely off-putting story and storytelling.
Story... I have yet to experience something of the sort in this game. Basically it goes: The Cult of Malthus is your enemy because it's evil. Go and murder as many as you can and kill their bosses. Oh and they have undead. Enjoy.
That not being enough, the "mage" (player character) called "Dragon" in this game, isn't actually a mage, but some random person the Cult has done wrong by, which is handed a pair of magic bracers that allow throwing spells, make you unkillable (if you die you get revived by waypoints without loadscreens and regular dying is actually part of the lore), and give you shields. The player character has actually no frickin idea how his/her magic works and is magic-wise generally a dumb n00b.

Personal note: I don't feel like playing a "mage" when the "mage" is just some random idiot with enchanted weapons and hasn't worked for their magic power by study or training AT ALL.

Anyway, now for the positive aspects of the game:

Amazingly beautiful environments. Seriously, the game world might lack some of the fidelity and dynamic effects of for example Crysis (this is a Cry-Engine 3 game after all), but still it is extremely beautifully crafted. Surroundings look entirely awesome, that much must be said. Characters, enemies and most special effects like spells or fire also look very nice (ice/freezing being the possible exception), but a game is not just about looks.
Sadly however, for all it's good looks, there's very little one can do in the environment. Shoot a few glowing plants or ice crystals here and there, and find a book or a scroll for some journalbound lore now and then, but that's largely it.


The soundtrack is decent, yet largely unremarkable.

The most positive aspect of the game for me is that, however in a game like this most people would maybe consider it unnecessary, the player get's to choose if the protagonist should be male or female, while the game is actually completely voice acted for both player genders. It might be a minor detail for some, but I find it very nice and would wish for more games to include that option.


So.
Very bad and annoying combat gameplay, unnecessary damage/healthrange increases, needlessly complex crafting system (with the recent addition of an automated crafting system which is alright), really really beautiful graphics, not mentionworthy story that doesn't really make too much sense, player choice of gender.

I cannot really recommend the game, but if you like first person shooters with a "challenging" gameplay in a fantasy setting with little in the way of a compelling tale and you don't mind retrying a lot, sure, go ahead.
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91 of 131 people (69%) found this review helpful
53.1 hrs on record
Posted: November 18, 2014
This is a hard game to review, one one side you see wasted potential and in the others what marvelous thing they accomplished. First off, they are right, never before has being a mage been taken to this extend as far i know. you craft your own spell from components, and each spells can be influenced in 9 different ways, some with varying results. Some spell can behave completely differently depending on their focus while others barely register a change. But this is because some spells are better suited for some things, Control fire is inherently less. interesting than say control frost, but destruction fire on the other hand.... The game feature a large quantity of spell sigil, a decently long campaign with a new game +, challenging boss fights, i for one thought i was too strong for as moment, and the boss put me in my place. Being an immortal mage never been this fun and i hope to see a Lichdom 2 someday. Takes everything that's great with this game and improve on the rest and its GOTY material. as it stand the game is not too pricey and you will get a good bit of fun. The game strength is not its story, it is its mechanic. The graphics are pretty decent and it is one of the only game that force my computer to work for them, noticeably. If anyone need a comparison, this is the Serious Sam of magic games! It is one of the game i will/have taken the time to finish. Blast away!

-Lost
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61 of 83 people (73%) found this review helpful
102.0 hrs on record
Posted: November 18, 2014
On my second playthrough of this game and I have to say it is unexpectedly beter than I thought it would be.

If I had to try to classify it, I would say it is a mix of the old school magic FPS games like Hexen and Herectic with some Diablo loot collecting and some crafting thrown in for good measure.

Requires a decent rig, but it is great fun once you understand the mechanics of the game.

With 8 spell schools to choose from(each with 3 spell types) and three spell attunements to apply to each of those spells, there is a huge variety in what you can do.

The game is also more tactical and less twitch than I initially thought it would be which is also a good thing IMO.

In short, give it a try. Freeze, burn, shock, phase, corrupt, force and necro to your heart's content! Oh and craft new spells too...
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68 of 98 people (69%) found this review helpful
146.4 hrs on record
Posted: September 30, 2014
Lichdom: Battlemage has some innovative and fun ideas, but unfortunately is held back by poor execution and a number of questionable design decisions.

In its current state, I cannot in good conscience recommend the game without a few health warnings. In my opinion, different types of gamer will find the title lacking for different reasons.

1) Gamers who are looking for a pick-up-and-play action title with big explosions and fun spells will likely be frustrated by the poor tutorial experience and the clunky crafting system. If you expect that a full-price game released in 2014 will teach you its key mechanics and make sure you know at least the basics to be successful, you'll be disappointed. The tutorials do not explain absolutely key gameplay mechanics. The crafting system, which is the only way to improve your character (there are no levels, talent points or skill trees - you only get stronger by crafting better spells), is not explained in the tutorials at all. If you don't read the journal, the official guides and probably ask a few questions on the forums you may not understand important concepts (such as how to deal enough damage to stand a fair chance in boss fights) and you may get stuck because your spells are ineffective.

2) Gamers who enjoy more complex systems, don't mind studying tooltips in detail and experimenting with the crafting system, won't be bothered by point 1). However, they may find other aspects of the game frustrating. Once you've understood how the crafting functions, the game isn't all that difficult and quickly becomes repetitive. The enemy variety is poor and the only real danger emanates from a couple of ranged mob types. IMO there are some serious balance and scaling issues, which become apparent from the middle of the campaign onwards. Some spell combinations are very powerful (killing the final boss in a single combo is entirely possible), whereas others scale poorly and start to fall behind. Gamers who are looking for the replayability and long-term motivation of ARPGs like Path of Exile will also likely find the current NG+ mode disappointing. NG+ is a series of short missions using locales from the campaign (the campaign itself can't be replayed on higher difficutly - it becomes completely inaccessible). However, that's where the similarity with maps or Diablo III style GRifts ends: the difficulty tuning just isn't tight enough to provide a sense of progression (beat content to get better gear to get access to harder content to get better gear...). You get progressively better spells in NG+ but these spells just aren't really needed.

Note the above is not a full review and doesn't describe the game in detail. I am focusing on the question whether someone should buy this game in its current state. Hopefully, this is helpful for some. If you aren't put off by the issues described above (all IMO of course), then by all means get this game: there are some fresh ideas at work and I definitely hope the Devs can improve/build upon the current game.

Below are a few links to reviews/other comments that I find insightful and that I generally agree with:

https://boards.xaviant.com/t/few-thoughts/173

http://steamcommunity.com/app/261760/discussions/4/34096318968616496/

http://steamcommunity.com/app/261760/discussions/0/613936039539856174/
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81 of 121 people (67%) found this review helpful
8.4 hrs on record
Posted: October 26, 2014
I realy want to love this game, I did at first.
It has spell crafting, a variety of abilities and promises to let the mage be the focus of a game for once. What I got was a slow, disappointing and frustrating FPS where you are limited to 3 guns and 3 utilities with interchangeable colours where everything you do is delayed by having to either charge your attack for 2 seconds a shot or dodge hordes of brutal opponents who can corner you, stun lock you and kill you in very few hits.

The Game totes the idea of being an all powerful battlemage but if anything it just reinforces the stereotype of the pasty faced mage hiding behind a barbarian's muscles. It took me a while to realise this but the spells just aren't fun. There are clearly correct combinations I'm meant to be using and if I stray from this path I find myself penalised, not only that but you lose your experience points and levels BY experimenting, forcing you to commit to your choices. An equivalent would be if call of duty reset your progress with rifles just because you played one game with a shotgun.

In essence there are 3 targeted weapons, 3 AOE weapons and 1 perfect block. These are then either turned into either a non-damaging control spell (status effects or tactical control), an all damage destruction spell or a middle of the road, does some damage but not much mastery spell. you then augment this further by picking an element to give it colour. So what's the difference between a Destructive Fire Missile and a Destructive Kinetic Missile? The latter is purple and does half the damage, the same goes for all comparisons, they're identical safe for particle effects and damage numbers.

But this just means that the only spells that harm are your destruction ones so you will always need them to actualy get the kill. You might think then you use a freeze control spell followed by a destruction spell. That works fine when you're fighting 1 enemy but is impractical when you're facing 5 at a time with ranged support. You will find yourself running round in circles charging your ranged attack because all the spells are bloody mega-man style charge up guns and hoping not to get sniped in the mean time.

The enemies are tough, brutal and tanky, meaning that they will all need betwean 2 and 4 shots to kill, some also have disabling attacks such as freezes and knock downs which will leave you helpless on the floor or having to drop that spell you were charging to defend yourself, thus forcing you to start charging all over again.


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60 of 86 people (70%) found this review helpful
127.7 hrs on record
Posted: November 5, 2014
I'd like for it to be very clear that this is a review coming from someone who only played it after it was released. It is not limited to only 3 types of spells - it's more like 8. you can only use 3 elements at once, but there's enough complexity to more intelligent builds that it is plenty.

I've heard people complain about how it isn't as interesting a spell process as Skyrim. As someone who has played more than 150 hours of Skyrim, I can honestly say these people are wrong. Could it still use some things from that game? Perhaps so, but if I had to choose one over the other, I have found Lichdom's magic FAR more entertaining. Just don't do the standard DPS only spells, and you will see what I mean. Using spells to fill your enemies with insect larvae, then use mindcontrol to buy you the 10 seconds you need for the larva to mature before setting fire to the right mob... Well, that's just not something you can do in Skyrim, and it's a blast juggling it like so.

Yes, it's quite linear - this is true. Only a few branch off options to do fights for "loot". They are worth it, are a blast, and are often a great challenge.

Give this game enough time for you to get to the first boss fight and get at least 2 interesting spell types in your inventory. You will find trying to build the perfect spell build to be very enjoyable. I seriously hope this game gets a sequel!
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56 of 90 people (62%) found this review helpful
9.9 hrs on record
Posted: August 31, 2014
Amazing, challenging game! I'm really hooked. Can't wait to play more. Intuitive gameplay! Don't expect a novel of a story, because you won't get one - it's very mundane to be honest! But I for one do not care, since the gameplay pulls it out just great. I enjoy the magic-system, the complex crafting and all in all the graphical effects are quite impressive. I was very sceptical due to the huge amount of negative feedback they've got on their steampage, but after watching TotalBiscuit, I decided to give it a go, since his taste often applies to mine (The new Thief is a very good example aswell.)

Thank you TotalBIscuit for providing an interesting review on this amazing game!
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49 of 78 people (63%) found this review helpful
6.1 hrs on record
Posted: October 21, 2014
I REALLY wanted to like this game, but I just couldn't. It seems like it would be super fun, but after a handful of hours, I was purely bored and frustrated with the game. I'll investiage some of the changes made in the new patch, but I'm not expecting much.

It was pretty because they obviously spent a lot of time on the visual aspect of the spells and what they could do, but that was the main redeeming factor.

Gameplay was clunky and basically devolved into walk backwards while throwing X spell with Y particle effects until enemy is dead. However, you cna completely ruin your ability to play by crafting spells that don't do damage if you're not paying attention like I was at one point.

Sound and voice acting were fine; I'd say at least on par with most games.

I'd say pick it up if you can get it for ~10$, but that is about all it's worth. The story isn't interesting and the gameplay leaves a lot to be desired.
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26 of 38 people (68%) found this review helpful
7.5 hrs on record
Posted: October 3, 2014
This game is really fun until you realize that you are bascially using the same spell effects over and over and over. This game had a really nice concept, but fell short of what it could have been.

At full price I would pass, but if it ever goes on sale think about picking it up.

Its not bad, but its not great. Its just average.
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31 of 49 people (63%) found this review helpful
44.2 hrs on record
Posted: October 24, 2014
I have 44 hours on this game and I can say that it has to be one of the most repetitive and unsatisfying games I have played in a long time... The constant spamming and blocking really make for a dull ride, even if it looks nice. following a linear path just to constantly have enemies pop out of the ground makes it even worse. The story is the not so original revenge story. The spell system would have been nice if they actually made the spells more fun to use, without that it's pretty pointless. I understand that people worked really hard on making this game and I respect that, but you dont see me pooping in golden pouches and selling them saying "this will make you feel like a badass". this game in my honest opinion is nothing but a polished turd.

Good idea, horrible execution.
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16 of 24 people (67%) found this review helpful
5.8 hrs on record
Posted: October 16, 2014
After dealing with the disappointment that your "badass" mage has a whopping three spells available to him at any one time, the inability to describe how anything works really keeps you from enjoying the game. Not to mention, your mage is squishy as hell and can get killed by trash mobs if you're not careful. Then the disappointment that you're only walking around in a corridor fighting the same enemies over and over until you get to the boss who's only more difficult because it's a massive bullet sponge. This is Lichdom: Battlemage.

Xaviant started off well with some impressive looking spells in nice looking environments, then shot their own foot where it counts; making the game interesting. Instead, you get a generic revenge story with mystery man who gives you magic. As you run around, someone else drops in and out of the game telling you some useless garbage that's supposed to get you interested about whoever you are supposed to be fighting. It doesn't. My first though about this individual who seems to have much better magic was, "Can't you just teleport into wherever and kill that guy so I don't have to play anymore?"

Instead, we wander through one level to the next following one corridor to the next while the devs refuse to tell us how to play their game. Their instructions go as far as telling us the three buttons we can use while we should be learning about the different spells we create and what each of them work. It would be so easy to get an explanation every time we pick up a item. Nope figure it out for yourself. We have things that do this and that but it isn't until we actually craft them that we realize that cool freeze ray we crafted only has a range of about three feet, or that "Strategic" shield is different than the "Tactical" shield is different from the "Agile" shield and the only way to figure out the differences is to test them out and die.

After enduring the corridor run for a while, you also pick up additional effects such as Fire, ice, lighting, kinesis, etc., but they don't seem to matter much. Fire burns, ice freezes, lightning shocks but it doesn't seem to matter what you use. You would think a "badass" mage wouldn't be so squishy either. Originally, I kept telling the devs the "tutorial" level was way too hard for first timers to figure out. Supposedly they made it easier in a recent patch, took them long enough, but at the cost of getting sigils.

TLDR; Walk around in linear corridors pressing the left mouse, the right mouse, and the two mouse buttons together until you die.
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10 of 13 people (77%) found this review helpful
45.5 hrs on record
Posted: December 6, 2014
I loved the graphics and the game concept. However, the "smart upgrade" system doesn't do a good enough job of creating spells that are viable against the bosses you run into. I ran through the game at least 8 times in order to build up enough spell power to take on the second boss and still failed. The key to progressing through this game is to master the rather complicated spell creation process, which, for me, detracts from game play. Consequently, I gave up in frustration at the extremely high level of hit points you must damage in order to get past the super-tough bosses.

Many games balance the game play styles by allowing multiple levels of difficulty. This one doesn't. Ideally, a player should at least be able to downgrade the difficulty level to get past a particularly challenging point so that they can at least get some of the value they paid for with their hard-earned money. Some game developers just don't get this.

If you're an avid/hard core gamer and you like this kind of fantasy RPG, then you'll love it. If you're a casual gamer or one that doesn't like to get mired in micro-management then stay away from this one.
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11 of 15 people (73%) found this review helpful
77.3 hrs on record
Posted: December 8, 2014
Lichdom Badass!

If your superpowers, like kinesis or electricity ... or corruption, aren't nearly as good as you want them to be ....

means: you must get up and walk to your coffee.
means: your toaster will not work applied to a tree.
means: you pay full.

In this case you may try some alternatives or get some playtime as mage and roast some *sses!

Great game! Great skills! Great crafting!

Playing it since EA and the game is still updated / improved & i am not bored.

Many bad voices about difficulty (enemies or crafting / mastery) - so Xaviant made it easier and adjustable.
For myself i never played this on easy or normal and i like the difficulty. Sure, i will die sometimes before i finish but that's the game.
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14 of 21 people (67%) found this review helpful
8.7 hrs on record
Posted: September 1, 2014
After four hours of play all I can think of is when do I become this "badass" mage that the devs made this out to be. Because all I can do is runaway from hordes of enemies that can kill me in 2-3 hits while taking 6-10 to kill them.
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6 of 6 people (100%) found this review helpful
5.2 hrs on record
Posted: November 28, 2014
About five hours into it I quit. Frankly about 3 hours in it becomes way too repetitive. There are not enough variation of spells after it kinda just meshes into 3 different types and thats it,
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6 of 6 people (100%) found this review helpful
3.7 hrs on record
Posted: December 10, 2014
This game is a new genre, I can describe it as Action-Magic FPS.

Its not like most RPG games, I didn't play much RPGs, but its totally different from skyrim and others alike.
everything is about making your spells and mastering them, upgrading and so on.
Its more like a classic shooter FPS games, but not with guns, with cool spells and magic.
So to enjoy the game you have to try different combination of spells, different abilities.
Gameplay is solid, sound effects are great, story sounds OK or generic so far.
Its built on CryEngine3, the graphics are very good.

So when you want to buy, consider what I said above, don't expect a casual RPG game, this is how to be a Battlemage.

The game does well in what it describe itself, however it seems many have expected different things about it, and that's why there are negative reviews, and some just couldn't understand its mechanics as I said its a new thing. (also could be the price, I got it on sale so I won't talk about that aspect)

When I first started and didn't know how the game works, I just died a lot, but when I got into it, I had a good time, spells and shield change the gameplay. (see community guides if you need anything)

In short, if you like to try another kind of old school shooter with better graphics and some spell crafting, get this one. Otherwise, don't .. you won't like for any other reasons.
I will add more details later as I advance in the game.
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8 of 10 people (80%) found this review helpful
2.2 hrs on record
Posted: September 18, 2014
Corridor fireball flinging: the game.

it looks like a skyrim mod that was made in cryengine. It plays a lot like you're walking through a dungeon in skyrim too.

Just buy skyrim and mod it, your money will be better spent.
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12 of 18 people (67%) found this review helpful
1.1 hrs on record
Posted: September 23, 2014
A first-person, badass mage with endless mana RPG? At first I thought 'Wow!'

Bought it.
Still regretting it.

TL;DR? Just buy Skyrim with half price and x10 more content and play a Mage.

There are MANY deceptions about this game and I want to make them clear now, so you can at least save your money for something that's worth it, unlike me.

1. Open World? Nope. It is just a linear game, following the same route, without being able to interact with anything in the environment and groups of 3-4 enemies popping up at certain points to get you - will get to that in a sec. (No.5)

2. Badass mage? Nope. All you can do is wield one spell in one hand and an annoying shield at the other which is only needed to block some ranged arrow attacks that are so lame that you can simply walk to avoid the arrow while it is coming at you. There is also a small radius AOE attack if you hold both Mouse Buttons but I rarely used it since it is weird to hit.

In addition, the one spell you can actually wield has a strange casting bug (I hope it's a bug.) When you hold it down for a power attack, the spell charges, and upon releasing the mouse button to launch the Fireball like you would do in any other casting game, it takes an extra 2 seconds to actually shoot it, creating huge confusion on whether the spell was cast, failed to cast, or bugged out.

Something like: *Holds RMB* > 2 seconds to charge in hand > *Release RMB to throw spell* > wait another awkward 1-2 seconds with no hand animation > wonder if you actually held RMB long enough for it to charge properly > *hand makes the animation of shooting while the Fireball is still not fired* > *suddenly sees Fireball being thrown, after 2 sec of delay*

3. Difficulty? Nope. All you do is move backwards and spam RMB to shoot your magic (I repeat, it's confusing to hold it down for a Power Attack since it is apparently bugged). And who needs to aim? You don't even have to aim. Heck, there is not even a crosshair in the middle of the screen to aim. All you do is cast and shoot, apparently Fireballs automatically find their target, even if he is 100 yards away.

4. "Awesome" Crafting Spells system?!?!?! NOPE. There is no precise tutorial and no logic behind spell crafting. Somehow, dead enemies drop a magical sphere/rune like thingy that, want it or not, just follows you and you collect it. That thingy is used to craft spells. Good luck figuring out how. A big menu pops up which I had to google it to find out how to bring it up (thank god for the in-game tutorial!) A list emerges before you with runes that you have no idea what they do, you pick one, then you pick another without even knowing what it does or what the term "mastery" refers to since the game doesn't explain that properly, then you pick ANOTHER extra rune and craft the spell.

I crafted ONE spell out of luck, without knowing what it does.
I equip the newly made spell which just replaced the default Fireball. Apparently my spell was a beam-like spell that you hold down and hits the target. Fun part: the spell did NO damage at all.
(Then I had to figure out how to re-equip the default Fireball cause I couldn't kill a damn enemy with it.)

And I am thinking: even if the spell simply added a buff for extra fire dmg on the target that someone mentioned (after all, I made the spell out of luck) even then, how are you supposed to take advantage of it since you have to unequip it and then RE-EQUIP the Fireball from the menu, which requires a game pause to happen, ruining the game's momentum?

5. Enemies just pop from the ground and run stupidly at you while they are hit by your spells. Simply move backwards guys. Even the enemies with the arrows fail at hitting you. I encountered 2 mini-bosses that they too, just run after you... so you either spam Space to Blink and/or simply hold Shift to Sprint and outrun them. Hardcore mechanics guys, hardcore mechanics...

6. You can choose between the male or female story mode that has no difference in spells, just the story. Which is also - at least for me - poorly developed, with pictures for the cinematics that pop up once or twice in your playthrough.
"Sister is taken by evil bad-guy with mustache and beard (AND a bodyguard), then a crazy MFer gives you spell powers so that you can take revenge" (Female storyline, I believe there is no need to mention the male one.)

7. All you can interact with in the environment are some weird pillars that show you a weird ghost-story that you can simply ignore since you have no time for such BS... you signed up for an all-action, badass mage game after all, didn't you?
+ Some orbs in awkward places that restore some of your health.


Sorry for the sloppy review, but I am still sobbing for my 36.99... plus, I wanted to give you all the details of my experience. The list could go on but I think that everything else is just adding to the inevitable - DO NOT BUY THIS 'game.'

EDIT due to recent patch: They added tutorials, FINALLY, but this is something they should have done from the beggining. My reccomendation will STILL remain negative and I am making this a 3,5/10 from 2,5/10.

3,5/10 Give me my money back plz :(
*Fox sound here*
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12 of 18 people (67%) found this review helpful
4.6 hrs on record
Posted: November 26, 2014
The graphics are beautiful, similar to Skyrim. Don't buy this for the storyline, the storyline is confusing and relatively cheesy. Make sure to get it on sale, too. I feel they delivered on the "invincible badass battlemage" but you may have to adjust the difficulty and craft some good spells before you feel truly powerful. The crafting system is ok, there are a lot of spells, but most of them are very similar. Lichdom is not very RPG-like and I don't think it should be considered one. Lichdom is one of those games that I'd rather listen to music and shoot some fireballs at a walking corpse then try to follow the story line. 7/10 recommended but gets old after a while
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15 of 24 people (63%) found this review helpful
32.8 hrs on record
Posted: November 7, 2014
This game is so much fun, love it. The crafting system is challenging but worth the time investment to learn, the power it makes you feel is awesome. Love the improved crafting sytem and guides btw. The story is basic but well done, graphics are awesome, but most of all the spell combos are amazing and super fun. Great job.
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