Play the first game where the Mage is a total badass!
User reviews: Mixed (1,254 reviews)
Release Date: Aug 26, 2014

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"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
Read the full review here.

Recent updates View all (32)

December 3, 2014

Lichdom: Battlemage 1.2 - Hotfix 2014.12.02.70219-Release_v1_2_3 Now Live!

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update:

  • All loot machine events can be replayed when fast traveling in NG+
  • Increased loot rarity drops in NG+
    • As players move through NG+ rarity increases on random drops (not pustules, loot machines or chests, for instance) so that Common and Uncommon are removed from the lists and Rare becomes the baseline.
    • Lieutenants, Minibosses, and Bosses have a much better chance for a Legendary drop in NG+
    • Some ‘gift’ drops in Old Drivasser will still be awarded, but those drops exist outside the random loot drop system

9 comments Read more

December 1, 2014

Lichdom: Battlemage 1.2 - Hotfix 2014.12.01.70106-Release_v1_2_2 Now Live

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update:

  • Fixed an issue where players were unable to change their motion blur and depth of field settings

1 comments Read more


“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
15 of 19 people (79%) found this review helpful
1 person found this review funny
38.9 hrs on record
Posted: January 21
Lichdom Battlemage was a game I highly anticipated, but the game just did not fulfill my expectations.

You might note that I spent 38 hours playing the game. Well, yes, that's correct.
First of all you have to manage to reach the end. It's a rather long game, some of the levels are huge and seem like they will never end at all. Then there is the difficulty, this game can be freaking hard! Unless you shift down to casual mode you will die plenty of times. And then there are the achievements, which I enjoy hunting, so all in all it took some time to find my verdict.

The reviews and articles about this game like to mention the word 'bad-♥♥♥ mage'. Well, there might be some bad-♥♥♥ in this game but it's definitely not you or me. And even if you reach the highest tiers in all you magic abilities you still won't be the bad-♥♥♥ you dreamed of. Besides, it is very unlikely that you will reach level 20 of any of your ability by a one time play-though. But luckily the game lets you continue progressing your abilities and strengths after reaching the end of the game. You even have the chance to move back in the levels you have already played, just this time there are more enemies and they are much stronger than before. Your masochistic attitude will define if you are going to like this or rather not.

So did I have fun?
Well, yes, I had some fun, but not enough to make me recommend this game.
Let's have a look at the pros and cons.


- nice graphics
- fighting is fun and looks very cool
- after too many gamer complaints the developers added an automated spell crafting system (that works but always keeps you wondering if a spell could not have been done better)
- developers added some extra levels called portals to keep you playing after you finished the game
- five difficulty settings. So why is this a good thing? Because there was only one difficulty level before player complaints


- cry engine 3, it's going to cost you if you want to enjoy this game in full details in full HD without stuttering
- the story is boring, to be frank, I could not care less
- the only two things you can do in this game is fighting or redefining and upgrading your spells. Fighting makes you gain accessories for spells.
- fighting becomes too repetitive
spell-crafting is a pain in the ♥♥♥, I still don't really understand it in full detail
- no manual (yes, you will painfully miss it and you will find yourself searching the net for clues on spell-crafting, trust me)
- limited range of enemies that almost stays the same group of foes from the beginning to the end of the game
- very linear level design
- boss fights are rather tiring than existing
- some actions make you loose some of all your progress in spell crafting. Like when you switch to 'bad-♥♥♥' difficulty all spell crafting experience for all spells not equipped is reset to level 1. Is this bad? Yes, this is bad !!!
- the game can be very frustrating if you play on medium difficulty or higher

Since I like to collect achievements I kept playing after finishing the main game. That's why I ended up with 38 hours play time. But would I recommend this game to a friend? No, sorry, just can't do that!

If it's on sale for like 5 bucks or less I think it's OK to buy the game but do not expect too much. My expectations where high. Maybe that's why I was somewhat disappointed. The bad things in this game simply outnumber the good things and that's what leaded to my verdict. In terms of gaming magazine ranking my verdict would be around 60 for this game.

Do I regret playing Lichdom Battlemage?
Not really, but I am more than happy to leave it behind.

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22 of 32 people (69%) found this review helpful
45.5 hrs on record
Posted: December 6, 2014
I loved the graphics and the game concept. However, the "smart upgrade" system doesn't do a good enough job of creating spells that are viable against the bosses you run into. I ran through the game at least 8 times in order to build up enough spell power to take on the second boss and still failed. The key to progressing through this game is to master the rather complicated spell creation process, which, for me, detracts from game play. Consequently, I gave up in frustration at the extremely high level of hit points you must damage in order to get past the super-tough bosses.

Many games balance the game play styles by allowing multiple levels of difficulty. This one doesn't. Ideally, a player should at least be able to downgrade the difficulty level to get past a particularly challenging point so that they can at least get some of the value they paid for with their hard-earned money. Some game developers just don't get this.

If you're an avid/hard core gamer and you like this kind of fantasy RPG, then you'll love it. If you're a casual gamer or one that doesn't like to get mired in micro-management then stay away from this one.
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20 of 30 people (67%) found this review helpful
4.6 hrs on record
Posted: November 26, 2014
The graphics are beautiful, similar to Skyrim. Don't buy this for the storyline, the storyline is confusing and relatively cheesy. Make sure to get it on sale, too. I feel they delivered on the "invincible badass battlemage" but you may have to adjust the difficulty and craft some good spells before you feel truly powerful. The crafting system is ok, there are a lot of spells, but most of them are very similar. Lichdom is not very RPG-like and I don't think it should be considered one. Lichdom is one of those games that I'd rather listen to music and shoot some fireballs at a walking corpse then try to follow the story line. 7/10 recommended but gets old after a while
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10 of 12 people (83%) found this review helpful
0.2 hrs on record
Posted: February 7
Note: It says I've only played 13 minutes of this game but I've played between 1 - 2 hours in offline mode.
I was very excited about this game because it seemed like a game I'd love to play. I love Fallout, Skyrim, and all thoose first person games, and Litchdom seemed to have a simmilar feel. I was even more excited with crafting your own spells and such but when I finnaly played it... I was very disapointed.

Was it fun? Yes
Was it as fun as I expected? No

It lacks story you see, I couldn't tell what was going on all the game truely told me was that I was a man and my wife was killed and now I have super powers and I need to kill things and there are these other charters who will repeat the same dialouge in fights until you finnaly just mute the damn game. And finnaly there's not much wiggle room, it's very linear and straight forward.

If you were like me and expecting something like Skyrim or Fallout just with spells as weapons think twice before buying it.

If you enjoy games that are quite linear and have a variety of spells and crafting then I suggest buying this.
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10 of 14 people (71%) found this review helpful
5.4 hrs on record
Posted: December 31, 2014
This game was meh... It was really pretty and the effects were cool looking, but honestly I was on the fence when I started. I played as the girl until I got to the first part where you can actually select a new spell line, but after another hour I got bored with Necromancy and decided to try something else, was equally disappointed with Lightening on the male as well. I think it mostly comes from the long charge times on spells in general. I understand for a more powerful boom that it takes a few seconds but omg. Even just quick clicking them instead of charging takes forever. A lot of my friends that played said "it's like a FPS but with magic", uh, yeah no. I don't remember any gun having several seconds to wait after pulling the trigger for it to actually fire something. This was obviously not the only issue I found with the game, but it was enough to make me stop playing after like an hour each time I tried. Playing the game is pretty easy but holy god the crafting system to upgrade spells. I had to just let the auto upgrades do its thing and just look at the results, if I liked the upgrade I used it, if not I waited until I got something else... if you're going to make a crafting system that almost requires the auto-upgrade system to figure it out, why bother even having it? Even the tutorial hints at "hey just use the auto crafting, it's easier". With all that in mind, when it comes down to it, if a friend asked if they should buy this game, I would likely say no. Glad I got this on sale with a 50% of coupon through Loot Crate else I might be ♥♥♥♥♥♥. Still a waste @ $12 IMO. Sorry.
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18 of 30 people (60%) found this review helpful
77.3 hrs on record
Posted: December 8, 2014
Lichdom Badass!

If your superpowers, like kinesis or electricity ... or corruption, aren't nearly as good as you want them to be ....

means: you must get up and walk to your coffee.
means: your toaster will not work applied to a tree.
means: you pay full.

In this case you may try some alternatives or get some playtime as mage and roast some *sses!

Great game! Great skills! Great crafting!

Playing it since EA and the game is still updated / improved & i am not bored.

Many bad voices about difficulty (enemies or crafting / mastery) - so Xaviant made it easier and adjustable.
For myself i never played this on easy or normal and i like the difficulty. Sure, i will die sometimes before i finish but that's the game.
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9 of 13 people (69%) found this review helpful
3.7 hrs on record
Posted: December 10, 2014
This game is a new genre, I can describe it as Action-Magic FPS.

Its not like most RPG games, I didn't play much RPGs, but its totally different from skyrim and others alike.
everything is about making your spells and mastering them, upgrading and so on.
Its more like a classic shooter FPS games, but not with guns, with cool spells and magic.
So to enjoy the game you have to try different combination of spells, different abilities.
Gameplay is solid, sound effects are great, story sounds OK or generic so far.
Its built on CryEngine3, the graphics are very good.

So when you want to buy, consider what I said above, don't expect a casual RPG game, this is how to be a Battlemage.

The game does well in what it describe itself, however it seems many have expected different things about it, and that's why there are negative reviews, and some just couldn't understand its mechanics as I said its a new thing. (also could be the price, I got it on sale so I won't talk about that aspect)

When I first started and didn't know how the game works, I just died a lot, but when I got into it, I had a good time, spells and shield change the gameplay. (see community guides if you need anything)

In short, if you like to try another kind of old school shooter with better graphics and some spell crafting, get this one. Otherwise, don't .. you won't like for any other reasons.
I will add more details later as I advance in the game.
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10 of 15 people (67%) found this review helpful
2 people found this review funny
12.5 hrs on record
Posted: February 13
Good Start, Drags On, Combat Gets Repetitive, Combat Gets Boring, Game Continues To Drag On

Just wanted the game to be over by the end of it.

Spoiler Infused Rage at Completion:
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8 of 12 people (67%) found this review helpful
29.1 hrs on record
Posted: December 4, 2014
First off, let me say that Lichdom is amazing! If you love wizards, magic, or just want experience what it would feel like to be one... this IS THE ultimate spell caster simulator. On top of that... the game is very well polished, looks and plays amazing and is very fun. As you can see there is a ton of negative comments and feedback but these neighsayers have not looked deep enough into the game to realize this is NOT Call of Duty... or your typical FPS.

Lichdom is a RPG spell caster simulator. You are gifted with the power of magic and learn how to craft and wield it to work toward your goal. There are no vast inventories of items like armor and weapons... you are a mage... you collect Sigils... and that is all. Consider sigils the magical essence of a soul that only you (a wizard/sorceress) can harvest. That is your currency... that is your lifeblood... Learn to get them, learn how to use them, learn how to craft and make them better. You take a simple lightning bolt and make it into a lightning ball ... you can take that and make it an area effect explosion trap... then you could add in chain lighting. Seriously, once you learn how the sigil system works... it will click and you will see that this is a really deep crafting game to your design.

The enemies so far have been challenging and every new area surprises me with something new and deadly each time. The graphics are top notch and very well done... down to the back grounds that go on for miles and miles.

The game is mostly linear but having a world open sandbox might be too much initially. Regardless, I love it.

Now, it can get some what overwhelming to learn the sigil system... an Idiot's Guide to Sigils would help as would a Mage Mastery Spellbook (hopefully these will come out in the future).

So far the environments have been beautiful and deadly to traverse... and I just made it to the 3rd area... and can't wait to see more!

I notice the team is very quick to put out fixes/patches and add new items for the game owners... I respect that.

Just to have the ability to create any type of spell you want to use in your arsenal over time... and blast through levels and have fun doing it... mastering the game itself is just as fun!

Boss monsters? Oh yeah... they are tough and they can be tricky! Some thought and uniqueness has been designed with them also... Kudos!

You can even craft new spells and go back in previous trodden areas and test it out (and get loot while you do it)...

Sure it could play like Call of Duty or Skyrim but the main focus is you are a mage... you cast spells and you design your own spells. No inns, no taverns, no swords or bows you can get... no chainmail or leather armor you can don... You are your own weapon... you have a mission... DO IT! :)
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12 of 20 people (60%) found this review helpful
5.2 hrs on record
Posted: November 28, 2014
About five hours into it I quit. Frankly about 3 hours in it becomes way too repetitive. There are not enough variation of spells after it kinda just meshes into 3 different types and thats it,
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3 of 3 people (100%) found this review helpful
32.1 hrs on record
Posted: December 10, 2014
Hmmm, not bad. Not ground-breakingly good either. But it's not bad.

The best way to imagine this game is to take a typical FPS, but instead of armor and weapons, you use perfectly timed shields or short 0.5meter teleports to evade, and spells for weapons. As for the weapons, you get the basic item called a Sigil, and you craft a spell from it adding all kinds of characteristics to it and such. Suppose your spell is Fire, Ice, Lightning, Necromancy. Then you decide whether it is a projectile (homing or artillery), contnuous ray, or area of effect, etc.

That, and it is linear. Sooooo linear.

Get it at a discount. Worth it at a discount.

UPDATE: I am finding myself using the Lob characteristic for my spells. The Ray and Missile characteristic is weak and seems pointless. The thing is, the Lob characteristic is the same for all spells. You "lob" the "magic" at your enemies (fire, ice, lightning, necromancy, etc), and when it hits, it explodes into tinier lob balls.

The Ray is the same for all spells. And the Missile is the same for all spells as well. There really isn't any real variety to the magics.

UPDATE (Dec12,2014): After 30 hours of gameplay, this game DOES make you feel like a bad ♥♥♥ Battlemage. Like, "You wanna piece of me? Well I want a million pieces of you, ya little prick!" "Oh, what's that? You a big scary demon? I'll send you to the Abyss!" "I'LL BURN AND FREEZE YOU BOTH AT THE SAME TIME!!!" "Let's see you get resurrected after the Nothingness eats you, you incestous narcissist!"


I just wish Quick Blinking was quicker and covered more distance as you upgrade your shields. That, and Charged Blinking was also quicker.
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6 of 9 people (67%) found this review helpful
99.8 hrs on record
Posted: November 25, 2014
Amazing game. The effort and imagination that was put to make this game is outstanding. It is very unique in what you have to do, the gameplay is awesome. I have been playing this for some time now and can easily say that it's an outstanding game, graphics are one of the best, gameplay is crazy, sounds, music background give it atmosphere. what else do you want? perfection? i would say that it's not perfect but then again, nothing is. if you are a gamer and not a wanna be gamer then play this and see if you can hack it.

ladies and germs, i'm old school here and I should know a thing or two.

Good work to the team and I hope you come up with other unique games in the future.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: December 10, 2014
At first it feels a little underwhelming. Probably because, just starting out, learning, that kind of stuff. After the first "Area/Area boss" it comes into a life of it's own. Within 2 hours of gameplay I absolutely adore this game. The Necromancy is highly interesting in that, you can technically choose the kind of minion you want under your control, rather than having a seperate spell for all minions. You can do utterly devastating combos, one that I've recently been using was Kinesis/Fire area, with fire having igniting instead of area strike. Ticking for 100+ with kinesis proccing each tick. There really feels as if there's no end to combinations between the magic, crafting and synthesizing. 10/10
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2 of 2 people (100%) found this review helpful
34.0 hrs on record
Posted: December 15, 2014
It's like an old FPS and my fevered dreams of being a mage had a baby. The spell crafting system is pretty cool; I love that you get better drops the longer you stay alive.
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
Posted: December 21, 2014
So I really like this game, but I think it depends on your expectations of what it is:

What it is:
+ On Rails
+ Simple Combat
+ Eye Candy
+ casual game
+ Very fun, but simple, combat

What it isn't
- sandbox
- super deep

My only bad comments on it are the load times are a little deep and the story is kinda meh, but as a casual game, I'm having a blast.
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2 of 2 people (100%) found this review helpful
4.0 hrs on record
Posted: December 31, 2014
I can say for certain that this is one of the most fun games I've played in a long time, and I'm only a few hours into it. The action gets intense, and when you get to fight big boss battles, it's amazing how your guy can maneuver around and take giants down. It isn't the fastest kills, but they are intense, and some of the most impressive visuals on any RPG at the moment. I have a R9 295x2, and maxed out settings, this baby is buttery smooth. If you want to play something different, but oddly familiar, then give this game a try, you'll be glad that you did. It feels good to ditch the mana bar;) And at this price, you’d be crazy not to snatch it up right away!
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2 of 2 people (100%) found this review helpful
31.0 hrs on record
Posted: April 27
This game is great. I bought it the moment it came out, and I don't regret it. If you read the negative comments, they mostly focus on 3 things, 1) Too hard, 2) Spell making isn't great, or 3) too repetitive.

Well, It's hard. There are boss fights and even mini boss fights which I will slam my head against for hours. If you don't like a challenge, don't play. This game wasn't meant to be a stroll through the park, it was meant to really challenge a mage-type character. I enjoy difficulty, so I enjoy this game.

The spell making is much more than what the negative comments would make you think. Yes, there are only three basic types of spells (Area, Target, Nova). However, there are multiple types of each spell. For example, targeted spells can be rays, missiles, a lobbed bomb, etc. Then, once you've chosen the type of spell, and it's category, you can choose modifiers. You can go for super fast, super destructive, crowd control, etc. AND that's not even all. Don't forget the sigils, each sigil is a different type of magic with different effects and usages. To top it off, when you're crafting spells, the most powerfull spells use two sigils, and that mixture brings epic destruction. There is plenty of spell variety if you're looking for it.

No, it is not repetitive. There is quite a bit of grinding, I won't deny that, but that is only due to how difficult the boss fights can get. The more you kill the more spell components you get, the better spells you can craft, the more powerful you become. When you get to boss fights, different bosses require different strategies. Some you have to cc and kill quickly, others you have to dodge and run and hit hard when you can. Some bosses you have to walk right up to them and just hit them non-stop until they slam into the ground and explode (It looks awesome).

p.s. I forgot to mention when it comes to spells, there are also sheilds.
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2 of 2 people (100%) found this review helpful
36.9 hrs on record
Posted: January 3
Lichdom is fun and challenging, the crafting of spells and spell combinations adds infinite options to how you want to play. However, the enemies lack diversity so when you find a combination of spells that works there really isnt any reason to change them. I enjoy that you get to be a badass mage, and you do feel powerful in your encounters. The game is missing something, and its hard to put my finger on it. I really look forward to a sequel, but i would recommend this game as it is now. The dev team keeps upating and patching the game to make improvements which is great to see the pride and care they have taken to make this game the best it can be by addressing mistakes such as balance issues. This is a good game that i really enjoyed my time with and will revisit for at least one more playthrough. 8/10
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2 of 2 people (100%) found this review helpful
13.0 hrs on record
Posted: January 7
The best game for a mage lover. I wish Skyrim Magic system were like this. At first I thought I was overwhelmed by complex terminology and confusing combat (magic) system. Then I read the Guide, the Official one. After reading the guide, I realized that it's not that hard. It's a good game that you will really enjoy after reading and watching the tutorials.

I could say if you are a lazy ORC, just play other game that require no extensive knowledge of the game system.
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2 of 2 people (100%) found this review helpful
5.0 hrs on record
Posted: December 22, 2014
This is a really cool game, but it's also disappointing. On one hand, the concept is awesome: be a mage that's actually a badass. But the execution is a bit lacking, because you don't exactly feel like a badass. This feels like a solid first game in a series, but therein lies the problem: you feel like you'd be best off waiting for a sequel that fixes the problems.

For starters, you can only cast one spell at a time, which effectively eliminates all real experimentation with combining spells. Sure, you can (for example) freeze an enemy with an ice AOE then switch to a fireball and blow them up with flames, but it feels slow and sorta clunky. That example process which would take a fraction of a second in a game like Skyrim instead takes a full 2-3 seconds or so to execute. This rather slow-feeling casting system, combined with the oftentimes exorbitant amounts of health of enemies, means that in my few hours of play so far, I've spent most of that time kiting enemies and repeatedly throwing a lightning ball in their faces. Yes, it's absolutely awesome at first, but then the repetitiveness starts to set in. I spent an hour and a half doing nothing but kiting enemies and throwing my fireball-equivalent spell at them and repeating. Offense is pretty much just a test of your ability to backpedal without running into things while spamming your basic direct attack.

Defense isn't a lot different. There are three primary types of shields in the game; I've thus far really used only one, the 'agile' shield. It has the fastest recharge speed and enables you to dodge infinitely. Dodging is done via teleporting a few feet instantaneously. But while I've only used one shield type for any real period of time, I don't think any of the others would be worth using in terms of in-game efficiency. Mashing the 'dodge' button and spamming attacks makes every fight a cakewalk, it's simply a matter of time before any group of enemies dies, oftentimes without even hitting you. The few basic enemy types have a nearly impossible time connecting with any attacks when you're dodging constantly. I've yet to die from a single standard non-boss encounter playing on the 3rd of 4 difficulty levels ('the intended difficulty for Lichdom: Battlemage').

This game is also extremely linear. Not every game needs to be an open-world sandbox like GTA or Assassin's Creed, but this feels almost like Medieval Fantasy Hallway Simulator 2014. You walk straight ahead, occasionally explore a short, basic side route, then continue trudging forward. It's sorta like Frodo and Sam in the Return of the King trudging towards Mordor and Mount Doom, except you don't have hairy feet and you can blow skeletons up with fireballs. There is nothing extra to do aside from kill whatever's in your path; there is one type of 'chest' per level that you can destroy for extra spell components, but that is it. The closest things to collectibles are journal entries you can pick up that you don't really care about. I'm all for games that are pretty linear (Call of Duty singleplayer, Max Payne, Shadow Warrior, stuff like that), but this is a little too much.

It might seem like I hate this game. I don't. I'm just disappointed in it. It had the potential to be one of the coolest, most different games of the year in my opinion, and it turned out...decent. The magic crafting system is really cool (if slightly confusing at first), the concept behind the combat is amazing, and it is fun to throw fireballs into a skeleton's face. I just wish it didn't feel so repetitive in so many ways. I hesitantly recommend buying this game, but not at full price. I don't feel like I'll get $40 of enjoyment out of it, but that's okay, because I WILL have enough fun to justify the $13.60 I paid for it. If you want to play something different with a great concept, go ahead and grab this for $20 or less. If you want flawless execution of a concept, pass. I'd give this a 6.5/10.
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