Play the first game where the Mage is a total badass!
User reviews:
Mixed (14 reviews) - 50% of the 14 user reviews in the last 30 days are positive.
Mixed (1,653 reviews) - 63% of the 1,653 user reviews for this game are positive.
Release Date: Aug 26, 2014

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“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
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Mixed (14 reviews)
Mixed (1,653 reviews)
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Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
115.8 hrs on record
Posted: October 19
For the price it is most definately worth it. I believe that the negative reviews are a result of the complicated mechanics being misunderstood by the majority of casual players. All of the sigils offer a unique way of playing if they are applied correctly.

Combat is difficult but rewarding. Much of the difficulty can be tempered by making good use of the mastery mechanic and unique spells.

The graphics and effects are pretty and some of the kill aanimations are over the top which make you feel a little more powerful than you actually are.

On the flip side, the story is poop and there are a limited number of enemy types. Some enemy variety would be nice to make the long levels more interesting.

A few beers, a few hours invested. Win.
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1 of 1 people (100%) found this review helpful
Not Recommended
7.1 hrs on record
Posted: October 28
Lichdom Battle mage is bad. Pretty bad.

Not convincing enough? Okay, here we go:
To get the positive out of the way first, it looks good... mostly... but then again, it's built on the CryEngine 3, so I'd be more surprised if it didn't.
The levels are visually nice and varied, if a stretch overly long at times. Most of this is skybox and unreachable scenery anyway, and here's why:

For starters the leveldesign is an absolute joke. Linear to the point of being forced down a tube. Whatever little branching paths there are, they end after ~15 steps for an optional battle arena. The game started out pretty well, with somewhat expansive levels, but at some point in the first 2-4 hours they dropped the pretense and started stuffing you down a pipe. I honestly can't tell you if the leveldesign gets better again later, because I'm only a few hours in and the game already bores me to tears.
There are points-of-no-return every other pace and arbitrary unpassable walls blocking the way forward if you didn't kill all the enemies - which can be gamebreaking in itself, because if the physics spell launches an alive enemy out of bounds it might keep you from killing it, thus blocking you from progressing any further.
At times the monster closets are so bad they made me physically cringe. Screenshots of the worst offenders so far are in my gallery - the noted example being a tribal tent, blocked of by a black texture, slightly transparent around the edges and often not properly aligned. Remember, this is in the middle of your path, not in some remote corner only accessible via jumps (you can't jump anyway, but more on that later).

The bosses are absolute shit. All of them being exhausting bullet sponges that often spawn a theoretically infinite number of minions (if you keep killing them) who also function as their main threat. Because so far not one of them really packs a punch, except perhaps for being able to absorb a million fireballs. A lot of them are also totally contrived. Not built up or mentioned before, not afterwards...
At times the antagonist is even sitting in the middle of the arena, behind his everything-proof-shield, blurting out tortured and badly delivered one-liners, while you blink and jog around the boss-arena.
Bosses with much health aren't a challenge if that is the only string to their bow. It's just a nuisance. A boring grind, that you may have to repeat a few times, because an off-screen archer with freeze-arrows nailed you on the spot just in time for the bosses only attack.
The other enemies aren't much better, variety basically non-existant. The game attempts mixing things up by giving some enemies special statuses like "lieutenant", "massive health", "seething" or "cursed" - all of which manifests as a large white text of aforementioned phrases floating over the enemies head, and a little glowy effect playing on/around the ememy model. Seriosuly, did this game just turn to stealing tropes from MMOs? And even some of those differentiate their 'elite' monsters better.

Most of the npc animation is quite awful, uncoordinated and even glitchy at select times. The old mysterious dude in his long flowing robe once turned up with said robe apparently frozen solid, his giant sleeves clipping into his ... well, everything. Also there's a "visual-audio-log" npc with a comically stretched face.
The movement of your character is somewhat alienating and unimmersive. Moving by foot is just a pace to slow for me getting around the drawn out levels and walking backwards is even slower... in a game that mostly has you backpeddling from hordes of monsters while throwing fireballs at them. Yeah, what genius figured that one out.
Also, you can't jump. At all. That alone is always a death sentence for a first person game in my eyes, but in this case it was probably so the leveldesign could employ more invisible walls hidden in knee-high rubble. It can turn into a perilous lack though, when you fall between jagged world geometry and can't jump/wiggle out of it.

With certain shield-spells you can blink-teleport a short distance, but only 3 times before there's a cooldown. Not that you'd know that without trial, because there's no UI for said cooldown.

The UI on the whole can go do one. The emission of a reticle seems weird for a first person game. I remember reading somewhere that the devs left it out because it would've turned the game too 'shooter'-y... ?
Not that the game strictly needs a crosshair, since the main projectile spell has an embarrassing amount of auto-aim. It's so bad that often you can't shoot archers past melee-enemies because your spells take a sudden right turn. There are lobbed spells and ray spells but those don't have the necessary range, so no help there.

The ingame inventory/crafting system is such a mess that you can switch between two modes. One where you can mess about with the spells yourself, and one that flatout offers to combine and craft better ones automatically for you. There's no tutorial or wiki to be found anywhere that properly explains a thing and no amount of dicking around will explain what 'mastery' actually is or why control-spells are a worth a damn.
Talking about people that don't get the crafting system all being casual plebs would be all very well IF there'd be some merit to the damn system. Instead the crafting itself is largely bland. There are very few combinations that actually shake things up and as for the rest - seen one elemental projectile-spell, seen 'em all. Only thing that changes is the incrementally bigger number that appears when you hit an enemy. It's the whole boring borderlands gambit, in theory an infinite number of spells but all that changes is the fineprint i.e. +X% higher damange numbers and crit-chance. Level-ups are similar: Instead of gaining new abilities, for every level up on a spell-element you get tiny increments of more damage, crit or similar indirect stuff.
You can supposedly get synergies and high damage setups by combining different spell-types that apply 'stored' damage and debuffs, but honestly, I have yet to encounter a non-boss enemy that survives long enough for that to be useful. In bossfights it might be more helpful, if you get a chance to apply the debuff, cast stored damage setup and release the payoff with a projectle spell (hoping it doesn't drift of to hit sth. else) before the timer runs out. However between dodging projectiles, slapfighting with the bosses minions and the finicky spell-select I honestly can't imagine it...
Aside from the bosses taking half a million hits, there has been no situation where my trusty flamethower and auto aim ice lance have failed me, as long as I occasionally update them to new levels of 'make things +X% more dead'. Most critters die in 1-3 hits anyway, and this is on the second highest of 4 difficulty levels...

At this point it seems like a minor complaint that the writing / delivery are quite atrocious and that the overall story is a largely impenetrable mess. The characters are absolute jokes, case and point, the antagonist: poncey hairdo and - no joke - an evil moustache. Orders the protagonists wife murdered for no other reason than because he can, and is generally a saturday morning cartoon villain.

So, all in all, a thoroughly dissappointing mess on all levels.
Not even the kind of bad that is fun to mock. It's exhausting, boring and irritating.
Which is a shame honestly, since I've been looking for a game similar to this, something to replace Dark Messiah as my go-to intense action FP-RPG.

If you want a game with an interesting skill/spell-combination element then go for Transistor.
If you want a first person rpg with intense melee-combat/magic that very much isn't TES, try Dark Messiah.
Whatever you do, don't waste money on this (35+ bucks, srsly?), not whithout a massive discount. Get it for a 5'er maybe, just to see how to not do videogames.
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4 of 8 people (50%) found this review helpful
Not Recommended
7.6 hrs on record
Posted: October 21
The game feels very repetetive, the levels are usually very long but have nothing interesting inside them. They feel like a grind in a poor MMORPG. The story is completely incomprehensible. One level you are in some kind of arctic territory and the next stage you're in a freaking desert without any explanations.

I absolutely can't seem to make sense of the crafting system, I get a ton of items but can't equip any of them, and the "smart craft system" only offers some upgrades to damage. So far the most effective combo I found playing the game is to use the Kinetic thing to pin enemies down and then crit them with fire. Over and over again. Of course this gets very boring after a while.

The graphics are fairly nice though, thanks to the CryEngine 3.
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1 of 2 people (50%) found this review helpful
30.6 hrs on record
Posted: October 24
This game is great, all the downvotes here are butthurt people that can't comprehend the crafting system. Literally play around with it for like 2 minutes and you will understand the intracacies of it.

Gamers these days need a bright glowing animation and a wall of text to explain stuff to them because they don't care, or are too stupid, to try to figure out anything themselves.

It's a fun game, linear yes - bosses are somewhat challenging in that you have to keep up with them for a long time.

The people who say it's repetitive are the ones that are too stupid to figure out the crafting system and are missing like 70% of the game because their inability to logic.

Story is pretty interesting too, noticed a lot of the "crafting too hard" people also couldn't follow the story - imagine that.
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2 of 4 people (50%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: October 7
It looks nice but it's repetitive,I got bored within 2 hours
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1 of 2 people (50%) found this review helpful
4.6 hrs on record
Posted: October 14
First off, this is not a FPS game. This is a game of magic. It is a game within its own genre. It does not play like skyrim or any other similar looking game. You fight and earn items that you use to create new and powerful spells. You fight to liberate your world from an evil that has befallen it. And it is glorious. One of the first Early access games I supported. Love it!!!!!
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2 of 4 people (50%) found this review helpful
Not Recommended
14.9 hrs on record
Posted: October 24
TLFU: The games normal price of $40 is hilarious. Skip this unless you can find it on a big sale, which for a while now it has been on several sites for only a dollar. So at that price it is worth a look for sure because it manages to be unique enough to have somewhat of a good time with for a little while. I still give this a thumbs down overall though because it has bland linear levels, has extremely repetitive combat, has p-ss poor checkpointing (some of the worst out there) that see's you often re-doing multiple long fight sequences after you die, and boss fights that are just ultra long endurance matches. Not to mention dirt poor optimization that even my rig that plows through any other game I throw at it on max settings at a smooth 60fps can't run this game on 'very high' settings and even gets effect lag still on 'high' settings when a lot of stuff is going on.

The developer responded to this review a long time ago and said "our effects are very demanding". How about this: when you are play testing this game in beta and you see how mediocre and flawed your own game is overall, which I refuse to believe ANYONE who worked on this game sat down and went "man this game is good!", when your game is in general terms pretty noticeably mediocre, don't have insanely demanding special effects? Either way, as soon as this game released it was accurately viewed by the public as pretty god damn mediocre. Just the same way the devs saw it before release but said fk it lets do this anyway we got deadlines.

The effects are gorgeous and that is about the extent to the hype of this game's appeal. Well they would be anyway if I could run them on very high, but since this game is so crappily optimized I have to run it on high settings instead. Everything else is nothing special. The problem is that nothing is very memorable because the levels are painfully linear, bland, non-interactive, and the enemies are pretty standard fair. It also has another staple of many bad games: often very poor checkpointing, some of the worst I've seen in any game, ever. You just did 3 long time consuming fights with enemies spawning in continuously and each fight took a little while, then up the road you die on another fight? Let's warp you waaaay back to before those 3 fights so you have to do all of them over again. FUN!

NO! The boss fights are only hard in that they are long endurance tests. Each boss fight consists of a boss with much more hp than he should have, making each boss fight a pure endurance test. They are sometimes around 10 minutes of throwing spells, dodging, ad nauseam. If you get bored or tired of the same old ♥♥♥♥ repeating itself over and over in that 10-15 minute fight and you die, you have to do it all over again. Just like this game's crafting system, the boss fights are very poorly conceived.

The game's spell crafting system is easily one of the most ill conceived crafting systems I have ever seen. It gives you a few tips then throws you in the deep end without any further explanation. The custom spell crafting mode is a convoluted mess. Which parts should I combine and why? Most people are going to be scratching their heads at this stupidly included mode. Thankfully there is a smart inventory option that lets you upgrade what you have, which is very helpful I give it that, but I'm still not sure how it works. Could I take the parts I'm finding and custom craft a better spell than the smart inventory option could? It explains nothing and leaves you just using the smart inventory system and hope for the best outcome. The god awful spell crafting system should have just been left out in favor of a much better tried and true rpg character progression system, or just not have been so heavily convoluted for no real reason.

In terms of difficulty, the game is all over the place. Sometimes I get one-shotted, sometimes I don't. The game constantly slaps you on the hand as if to say "no, you are playing wrong". But there is no "wrong" just a randomness combined with luck on whether or not you will be repeating entire sections and multiple long fight sequences because of p-ss poor checkpointing.

"Lichdom's combat sets a new gold standard" lol compared to what? Daikatana? Had they even played another game in their lives before making that statement? To this game's credit, it is unique in its own right. But being unique doesn't always translate into a good game. It is actually fun and engaging for a short while but that fun quickly fades. Unfortunately for this game, finding much better fps's exists without much effort.

5.9/10. Catch it on sale for no more than $5 if it ever goes that cheap. If not don't worry about it because you aren't missing anything special.
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1 of 3 people (33%) found this review helpful
Not Recommended
12.9 hrs on record
Posted: October 2
wouldnt recommend it except if you love long drawn out levels with way to many enemies overly op enemies at times and like being told theres more spell combos then there are (most of the combos are same ♥♥♥♥ different element and theres only like 8 elements most of which you wont use as only two elements are actually decent the first being fire which you instantly get and the second is the third spell you get which actively buffs the fire spell for a bit) honestly I cant recommend this game while the first few minutes are fun the same enemies just keep appearing with no change but stats after a few chapters which are made to draw out the game way longer then it should be the story is shoddy at best be main character hunt down bad guys (who just to draw out the story like to run away aton) and yea its really not worth full price I honestly wish I hadnt bought it full price and wish I could get a refund honestly but due to well first of all only now getting a pc that can run it and being bored enough to just go through it to say its finished its safe to say I cant refund it anyway if you want it get it at low price not high
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1 of 10 people (10%) found this review helpful
Not Recommended
1.8 hrs on record
Pre-Release Review
Posted: October 12
it wasn't very fun.
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Most Helpful Reviews  Overall
2,825 of 3,297 people (86%) found this review helpful
32 people found this review funny
Not Recommended
4.6 hrs on record
Posted: August 29, 2014
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
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Recently Posted
1.7 hrs
Posted: October 27
+Nice graphics.

-Repetitive gameplay.
-There's no spell crafting, you just slightly alter spell stats to do more certain kind of damage or something else.
-The mobility is awful, there's a free dash/blink but it doesn't really matter because it's so short and you have to stand for a few seconds in order to cast; so no matter what you do your dumbface has to stand there casting for a few seconds regardless of where you run*.
*Running sucks, you either walk at a snails pace or you run, kinda, you just walk faster.
-Someone else already mentioned that the levels are pretty boring, you move between rooms killing skellies over and over until you fight a big guy, who isn't hard, just has a lot of health, which gets pretty annoying to fight.
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Poofie Love bird
0.2 hrs
Posted: October 27
Unlimmited Power -- COol!

Cant Die so easy -- Cool!

Start out with unlimmited fireballs that make guys explode on contact -- Awesome!

Some stupid F---cking block move you need to do to get past the tutorial -- Total BullSh!t!
Seriously, it was a cool game up until I could not pass the tutorial.

Watched the videos, re-played 2 times, and still there is nothing that happens except your hands glow. Its does not block anything, and the other guys simply randomly explode for some un-known reason, or they stand there and bash your face in.

They put countless hours into art and detail, yet they could not achieve even the simplest of tasks of adding a simple tutorial.

I think Cryptic things are cool like Magica gameplay, but this is complete bull.

I only payed 75 cents for this game and I still feeel ripped off.
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27.4 hrs
Posted: October 16
Lichdom is a straightforward shoot-em-up tunnel run. You don't get to level up your character, but there's a crafting system that enhances your spells - it's is somewhat clunky and confusing, but not the worst I've seen. The voice acting is close to annoying and the story is nonexistent. Something about vengeance blah blah blah.

When it comes to redeeming qualities, Lichdom's graphics are really nice. Casting various spells is fun once you get the hang of it and figure out the best combinations. It's very satisfying to summon a bunch of minions and rain hell down on your enemies. Fighting is fast paced and intense in a good way. It reminds me of good old Heretic/Hexen. There aren't that many fps games that are based on a casting system, so yeah, definitely giving this one thumbs up - especially if you manage to grab it when it's on discount.
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