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Play the first game where the Mage is a total badass!
Release Date: Aug 26, 2014
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Lichdom: Battlemage, Full Game Available Now!

August 26th, 2014

Welcome To Lichdom: Battlemage!

Welcome to the first game where the the Mage is an unmitigated badass! With no mana pools or cool-downs, Lichdom: Battlemage throws out all of the classic tropes of playing a Mage. No longer is the character marginalized so that other classes can adventure through the same levels, and finally the true jaw-dropping potential of magic has been realized.

Lichdom: Battlemage is a first-person caster that focuses entirely on the Mage. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells!
The Lichdom: Battlemage spell crafting system offers an enormous range of customization.
Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Key Features
  • The first game completely empower the mage – no mana or cool-downs.
  • The deepest spell crafting system in the world with literally thousands of possibilities.
  • Unprecedented character customization – you are your spells.
  • Brutal enemies relentlessly challenge you throughout the game.
  • Core game and New Game Plus provide hundreds of hours of gameplay.
  • CryENGINE® 3 provides a beautifully violent experience.
  • This story is only a small glimpse into a much greater universe.

Click here for more details.

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Lichdom: Battlemage Hotfix Now Live - Build 2014.08.64608-Beta

August 7th, 2014

We have released another hotfix to our latest build for the Lichdom: Battlemage Beta Early Access client. As we close in on our full release on August 26th, we want to test as many of these fixes as possible with as large of a group as possible. That means you, our early adopters!

Patch notes:

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“... the combat in Lichdom sets a new gold standard”
Paste Magazine

Game Informer

“Never has magic felt as powerful as it does in Lichdom”

About the Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Helpful customer reviews
126 of 154 people (82%) found this review helpful
63 products in account
6 reviews
7.1 hrs on record
No, this is not Skyrim. It is more of a hallway shooter with f***ing awesome spells. There is no open world or anything like that. It's more like a Serious Sam, or Painkiller with magic and a great spell crafting system, which is fine with me, I love that kind of a game. Sometimes you just want to run around and kill things in all sorts of fun, creative ways. Perfect for late night gaming sessions. It's also $20 less than your typical "big deal" full release, or even much less than that if you got it when it was early access, like I did. I already have my deep RPG's, more than I can even play. It's nice to just have something like this to sit back with a beer, pump up the headphones, relax and enjoy at the end of a long day. Bottom line, it is just a fun time.
Posted: August 26th, 2014
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22 of 31 people (71%) found this review helpful
86 products in account
1 review
74.8 hrs on record
I got this game upon pre-alpha release and have had an absolute blast. It was a fantastic game then and even better now. It's beautiful...great textures. There is a lot of 'replayability' due to the fact that there are spells you must commit to in order to get them leveled enough to finish off the bosses. You will want to play again putting your crafting abilities towards other spells in your replaying of the game.
This is not open world and all loot comes from the deaths of some enemies in the form of a spell crafting
The development team is very active in the forums and care about your opinion.
This is not an easy game. The enemies behave like real people, not bots so you feel like your playing online enemies.
(Prepare to learn from your mistakes and replay a few areas and bosses.)
Some ememies can morph behind you which is unnerving and sometimes irritating.
Spell Crafting is key to this game. The spell crafting has a large learning curve so watch tutorials and read the in-game journal. Upgrade your shield through spell crafting. That's overlooked by many.

There have been time when I have immersed myself in this game all night but many nights it's just a nice, fun way to fill part of my gamimg evening. I can't think of any other game like this. As for the story, I don't care about stories in most games and can't review what I haven't paid attention to. I just have fun being a mage that's not shackled down by mana bars so you can spam your spell button all you want.

Bravo to the developers. This team is one you want to follow. Although I am sure much more energy will be put into this game, any games after this will grand; And with some investers I can imagine an amazing multiplay game or even a series to compete with Elder Scroll, Dark Souls, etc. but do not expect that in this game.
Posted: August 26th, 2014
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9 of 16 people (56%) found this review helpful
316 products in account
4 reviews
6.1 hrs on record
Artists often talk about breaking convention. Sometimes those conventions may be buried under so many traditions that it’s hard to deconstruct the clichés and get to the core on which the convention was built.

Deconstructing is what Lichdom: Battlemage does best. It paves a path that breaks a rigid convention that the role-playing genre has stuck to for far too long.

From the very outset, Lichdom has one primary objective—to focus exclusively on the mage character and revitalize the power of wielding magic, while shunning traditions that have become a staple in the role-playing genre.

That means the concepts of mana bars and cooldowns get chucked out of the window. The revamped system that Lichdom puts in its place as a substitute ensures you will have one of the more satisfying combat experiences in a RPG in recent memory.

Xaviant Studios have created a classic case of constructive deconstructionism. The game first strips down the magic system down to its very fundamentals, then analyses what works and then builds on its core strength—which is allowing the player to freely mix and match their strategy according to their spells with no artificial cooldown timer serving as the barrier for keeping the system “fair”. Lichdom instead relies on the basic elements of action involving a mix of reaction and strategizing and leaves it up to the player to utilize their unbarred magical power within that system. In doing so, Lichdom provides more than simply a satisfying experience of playing as a mage. It allows skill to take precedence over mere numbers, a complaint that can be directed at many role-playing games, particularly the Elder Scrolls series. In Lichdom you largely rely on your own reflexes and quick thinking to win most of the challenging battles and boss fights and relatively less on the numbers behind the damage you can do. As a direct comparison, it overshadows the magic systems of many RPGs and might even make it harder for you to enjoy its contemporaries in the genre which still holds you to such time-based constraints.

Barring few spikes in difficulty, at no point does the game feel particularly unbalanced due to the removal of two key constraints which have become the go-to staples for role-playing genre for almost two decades.

Lichdom runs on CryEngine 3. Its lofty requirements can be taxing on some of the lower end systems. Even if you meet the minimum requirements you might experience considerable lag and audio looping. But if you can get it to run properly, it is beautiful to look at, with impressive technical gloss and effects. Seeing the impact of your fire spells, with the embers flying in all directions, makes it incredibly satisfying to both watch and engage in the combat.

Sadly, Lichdom needs to provide an excuse for the players to wreak havoc with magic and to string its battles together and the story which does that barely serves the purpose. The basic premise is as clichéd as we can get—after your town is torn to shreds by a group of evil cultists, you are saved from the verge of death by a powerful mage who gives you some of his powers in order to take revenge while serving his own mysterious goals. It’s not offensively awful but it’s not anything special either and some of the early sections of the game featuring exposition via holograms can test your patience. The story doesn’t pass muster on its own terms or as a means to motivate you through your battles.

The evolution of the player and the combat system is another key area which Lichdom looks at from a slightly different perspective. Instead of just using levels to make the player more powerful, the game encourages you to craft your own combination of spells with the Sigils you’ve obtained. The only drawback to this is that all the Sigils are obtained at pre-determined points in the game. It’s a system that is free from the number-crunching RPGs are traditionally famous for while still having a surprising amount of depth and room for player experimentation.

For all the “freedoms” role-playing games provide players with, and the myriad ways in which they engage them, incorporating their skill in the combat system is a critical element many RPGs ignore. Lichdom: Battlemage succeeds in going against the grain in more than a few ways. While the experience is marred by a subpar story and a few strange design choices, the combat in Lichdom sets a new gold standard by which magic combat systems in RPGs will be held to.
Posted: August 27th, 2014
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20 of 39 people (51%) found this review helpful
196 products in account
4 reviews
2.4 hrs on record
Okay, I reviewed this game for Early Access and really didn't like it. I wasn't even going to bother trying again but since the full game came out, I thought I'd give it another chance, especially since you can't get refunds.

There was potential here. The concept and the style was good in concept but like MANY games, the execution fell utterly short.

The good: Great voice acting. Good visual effects.

The bad: So much it'll be hard to list but I'll give it a go.

First off, the game is on rails. There's no variation, no real reason to explore. You walk along a path and enjoy the comforting confines of walls on either side to keep you on track. You can't really get lost since you've got a button that shows you where to go.

Second, the enemies. I swear they built the game then copy and pasted encounters in every room. Boring as hell. You basically just kite everything and blink away at the last second to avoid being hit. Repeat...repeat...repeat...repeat...Variation is a dirty word in this game. Can you use other magic to fight them? Sure, but it's only for flavor. There's no REASON to do it. It's not like Lightning makes any difference when you could more efficiently fireball the baddies to death.

The bosses: my big complaint in the game was how painful the bosses are. I doubt they changed anything and maybe I just sucked however, I COULD beat the boss now, I just got bored of kiting him for 15 minutes straight.

Ultimately, let me say this about the game: it's not fun. It's boring and tedious. There's no variation and all the good parts are mired in terrible decisions. I would not buy this game and I don't recommend it to anyone.

I tried to get a refund I disliked it so much.
Posted: August 27th, 2014
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0 of 1 people (0%) found this review helpful
224 products in account
8 reviews
0.5 hrs on record
Buy it.
Posted: August 26th, 2014
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284 of 341 people (83%) found this review helpful
770 products in account
14 reviews
113.8 hrs on record
Early Access Review

Before I start, take into the consideration that the game just hit Alpha and many things may and will change.

How do I even being? Oh..
Let's start with the price tag at this moment (Alpha) - 22,19€ - in my opinion, you will get your money's worth by buying it right now. I mentioned in my pre-alpha 2 review how it was worth 15€ and Alpha just got released making the game ten times the fun it was before (in my opinion).

There's a tutorial level with a nice touch at the end (something for Dark Souls fans), first stage, lengthy second stage with (currently) not-really-balanced-yet-killable boss which provides challenge, and a new 3rd stage with a really interesting fight at the end and a big chunk of lore in general. I will also add that if you like challenge, every stage has few loot rooms. They provide both that challenge you might be looking for as well as phat loot. And yes, there are hidden loot rooms as well.

The difficulty of the content really depends on YOUR skill. If you'll take some time to learn how the crafting works (especially now, in Alpha, since Synthesize has been turned 180 degrees around and is really different) or how the spells can be combined in combos (Singularity has been introduced) - you'll achieve that "bad-♥♥♥" feeling really quickly, obliterating everything on your way (the content may seem easy for those, however it doesn't have to). Now, if you're one of the "I don't want to study a game before playing it" - you'll be perfectly fine, however that "bad-♥♥♥ mofo" thing might take you longer (you'll still have to craft once in a while, of course).

Yet again, remember that the mobs you kill are to be treated like some minor minions in Diablo (trash in some mmorpgs), while the bosses at the end (or loot rooms/mini bosses) are there to (in the end) provide the challenge.

• Combat, combat, combat - it's simply the best magic-based combat I've seen so far. You will really feel like a badass mage if you'll manage to craft the proper spells and combine them with each other. Learning how to properly use your Blink or how to time your Block feels really rewarding and will only enhance your gameplay and fun you get from it.
• Challenge - the game is constantly getting more difficult as your progress, making you craft and fight better till you feel like a badass. Even then, there are still loot rooms and minibosses, ready to stomp you into the ground if you won't focus.
• Voice actors - Clancy Brown, Troy Baker, Jennifer Hale, Gina Torres. Yup...
• Community and the developers themselves - if you feel like providing feedback (duh, Early Access), rest assured, your feedback will be read and taken into consideration (if valid). These guys actually monitor the forums and every thread there is. Now, as a member of the community, I can assure you that it is one of the best communities I've ever seen. I've yet to see a thread that hasn't been answered. And, if you're having any problems with the game, be sure to ask for help and you shall receive it.

• Balancing (less spell balancing than in pre-alpha 2, however more crafting balancing)
• Tutorial section lacks the explanation of the crafting system.
• Bugs, animation glitches, etc (duh)
• Lore is cheesy at times (still a lot of it to be implemented [important note: lore can be changed as it was between pre-alpha 2 and alpha so take that into consideration]).

That's it for now. I will update this review as the game goes into further stages of Early Access.
If you'll have any questions regarding the game - feel free to ask them on the forums or even here, under this review. I'll try my best to answer them :).
Posted: May 9th, 2014
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