Play the first game where the Mage is a total badass!
User reviews:
Mostly Negative (21 reviews) - 38% of the 21 user reviews in the last 30 days are positive.
Mixed (1,648 reviews) - 63% of the 1,648 user reviews for this game are positive.
Release Date: Aug 26, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Lichdom: Battlemage



“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”

About This Game

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

System Requirements

    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Storage: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Negative (21 reviews)
Mixed (1,648 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
1,168 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
19.0 hrs on record
Posted: September 16
Lichdom: Battlemage is a bit of a mixed bag. The storyline is simple and forgettable which is in stark contrast to the actual gameplay.

The devs delivered on what they set out to do, this is the first game that makes you feel like an actual mage.

That being said the pros - Fantastic gameplay, wide assortiment of spells, create your own spells!
Graphic quality is superb (indie dev), no bugs, very stable ( 80 fps here),
has the right level of challenge.

The negative aspects would be - Story is weak, your standard good guy out to stop the big bad with very

little intricacy or development in the plot. I could imagine this being a 80's action flick, like The Beastmaster or something.

The level design is also a weak spot as the levels are very large and seem to drag on and on at times. They could have made them considerably smaller and it would have been far better albeit shaving a few hours off the final product. Bigger isn't always better.

So the question is, should you buy it? For me its a resounding yes based purely on the gameplay alone. I wouldn't pay the full asking price however, best to wait on a sale which happens on a regular basis.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
141.9 hrs on record
Posted: September 8
Very good game if u read the spell crafting instructions in order to actaully do good damage/control. Don't use SMART INVENTORY past Sigil Tier 5. You'll have plenty of time to farm after the campaign section so keep the good spell bases with the most augments in your inventory until you know for sure you don't need it anymore for a specific map's fighting strategy. During the campaign you have to be a bit of a miser with them to get them crafted best.

The NGP HUB after the campaign is still fun because it remains challenging even with the drops capped at Tier 20. If anything it's harder on some of the open terrain maps (due to some crazy ranged enemies) which is good since you have to actually work at completing them; changed sigils/spell combos up depending on the portal type. I found the game balanced enough to keep playing, and there's enough sigils and augments to keep you guessing which combo works best for max dps and the easiest/best synergies. The missiles were the easiest targeting spells to use (I highly recommend), be careful of crafting too many rays since they tended to bind the hands up and slow you down when you needed to do real quick Nova blocks or to just run like hell.

No regrets buying this one (especially after all the patches had been completed before playing). I didn't have any real tech issues other than having to back out of the spell crafting menu to get upgrades working correctly; i.e. wasn't recognizing an upgrade was possible, but no crashes, or major bugs in game-play/crafting like some other reviews/community discussions mentioned; pretty fluid game IMO. Regardless, it's polished enough to play the campaign or the NGBs a few times every so often.

I really liked it. Have fun.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: September 20
I really don't understand most of the negative reviews. Aside from the issue of price point for an indy game released in 2014, this is a fun, polished FPS-style game that does exactly what it sets out to do. Worth playing.
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
Not Recommended
17.0 hrs on record
Posted: September 15
Charge a mastery spell, release, charge a damage spell, release. Do this 700 times and you just played lichdom. It tries to be a shooter, but lacks any rapid fire or quick gameplay that makes them so fun. All this game has is combat area after combat area, over and over, which I can enjoy in borderlands or God of War, but in this combat is a frustrating chore.
Was this review helpful? Yes No Funny
2 of 7 people (29%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: September 3
It is just kind of boring
Was this review helpful? Yes No Funny
1 of 5 people (20%) found this review helpful
1 person found this review funny
1 of 5 people (20%) found this review helpful
Not Recommended
11.1 hrs on record
Posted: September 18
Even with a card that murders every game I throw at it on high or ultra (evga gtx 970 ftw) I am constantly tweaking in this game to keep it running smooth rather than just simply enjoying it without worry. This is definitely one of the worst optimized and/or coded games I have ever seen. However with tweaking/experimenting, it runs smooth enough now to a point of I can play and stay out of the video options. But what do they expect people to do, buy sli 980's for a thousand dollars just to run this game on ultra? I highly doubt even that could handle it because of the game's coding. "But our special particles and effects are really demanding." How about this: don't have killer special effects if the game is overall pretty mediocre which they had to have known because they obviously had to play it before release and there is no way anyone who worked on this game played it and said "man our game is really good!".

The effects are gorgeous and that is about the extent to the hype of this game's appeal. Everything else is nothing special. The problem is that nothing is very memorable because the levels are painfully linear, bland, non-interactive, and the enemies are pretty standard fair. It also has another staple of many bad games: often very poor checkpointing, some of the worst I've seen in any game, ever. You just did 3 long time consuming fights with enemies spawning in continuously and each fight took a little while, then up the road you die on another fight? Let's warp you waaaay back to before those three fights so you have to do all of them over again. FUN!

NO! The boss fights are only hard in that they are extremely long endurance tests. Each boss fight consists of a boss with about 10x too much hp than he should have, making each boss fight around 10-15 minutes of throwing spells, dodging, ad nauseam. If you get bored or tired of the same old ♥♥♥♥ repeating itself over and over in that 10-15 minute fight and you die, you have to do it all over again. Just like this game's crafting system, the boss fights are very poorly conceived.

The game's crafting system is easily one of the most ill conceived crafting systems I have ever seen. It gives you a few tips then throws you in the deep end without any further explanation. The custom crafting mode is a convoluted mess. Which parts should I combine and why? Most people are going to be scratching their heads at this stupidly included mode. Thankfully there is a smart inventory option that lets you upgrade what you have, which is very helpful I give it that, but I'm still not sure how it works. Could I take the parts I'm finding and custom craft something better than the smart inventory option could? It explains nothing and leaves you just using the smart inventory system and hope for the best outcome. The god awful crafting system should have just been left out in favor of a much better tried and true rpg character progression system, or just not have been so heavily convoluted for no real reason.

In terms of difficulty, the game is all over the place. Sometimes I get one-shotted, sometimes I don't. The game constantly slaps you on the hand as if to say "no, you are playing wrong". But there is no "wrong" just a randomness combined with luck on whether or not you will be repeating entire sections and multiple long fight sequences because of p-ss poor checkpointing, some of the worst there is in any game.

"Lichdom's combat sets a new gold standard" lol compared to what? Wii Tennis? Had they even played another game in their lives before making that statement? To this game's credit, it is unique in its own right. But being unique doesn't always translate into a good game. It is actually fun and engaging for a short while but that fun quickly fades. Unfortunately for this game, finding much better fps's exists without much effort.

5.9/10. Catch it on sale for no more than $5 if it ever goes that cheap. If not don't worry about it because you aren't missing anything special.
Was this review helpful? Yes No Funny
2 of 8 people (25%) found this review helpful
1 person found this review funny
Not Recommended
2.5 hrs on record
Posted: September 4
If you suck with learning curves like myself, don't get it. Take this review as a pinch of salt. You are better off reading other reviews for this game instead of using this one solely to make your decision.
Was this review helpful? Yes No Funny
1 of 8 people (13%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: September 19
Couldn't make it further than a minute into the first level. Froze up, froze up again again, then got BSOD, decided to give it one more go and got another BSOD.

Hardest first level I've ever played.

0/10. Wouldn't crash again.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
2,839 of 3,312 people (86%) found this review helpful
32 people found this review funny
Not Recommended
4.6 hrs on record
Posted: August 29, 2014
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
Was this review helpful? Yes No Funny
Recently Posted
11.1 hrs
Posted: September 30
Looks rough on the outside but is actually very enjoyable. Some points can get very repetitive but the variety in enemies and spells to use make up for it.
Helpful? Yes No Funny
Awesome Enterprises
1.0 hrs
Posted: September 25
It's fun running around being a first person mage, shooting fire and ice. $40 of fun? Probably not, but definitely on sale or in a bundle.
Helpful? Yes No Funny
3.1 hrs
Posted: September 25
Pretty, but incredibly dull.

Spell crafting is extremely limited and what little you can make, you can only really equip a mere few to carry into battle. Very few of the spells you can make feel fun at all.

Story is mediocre, but the dialogue is okay.

Combat and general gameplay is where it falls the most though. It's tedious, repetative and just not remotely interesting.
It tries to have interesting battle combos and encourages you to do things like "Freeze your enemies and then blast them with fire for more damage" but given how little in terms of magic you can equip at once you end up limiting yourself to having only a couple of combos that get repeated again and again.
Getting through enemies feels like a chore. The game likes to throw large groups of enemies at you, that take forever to get through in a very unsatisfying manner.
On top of this all, the controls themselves feel clunky.

Overall, a huge disappointment.
Helpful? Yes No Funny
3.1 hrs
Posted: September 22
Lichdom: Battlemage isn't very good. It's shallow and boring. It goes to show that graphics aren't everything.

Speaking of graphics, this game has some fantastic graphics. That's hard to deny. It uses the Cryengine, so you're in for a treat. This is complimented by its great medieval fantasy artstyle. All the magic effects look great!

But looks aren't everything. This game is so shallow. There's 3 ways to attack. You play as a mage, but you only have 3 ways to attack as a mage. You're telling me, as a mage, you can only attack in 3 ways. Yes, there's different elements of magic you can use, but they all feel the exact same. The story is shallow. This guy killed your wife for no apparent reason, so you set out to get your revenge. That's about it. The characters are very shallow. There's this girl that helps you along the way, but I never learn her name. I don't know why she is even helping me!

Lichdom: Battlemage isnt very good. It's a shallow, boring game that has a lot of glitter sprinkled on it. For $40, this game is an absolute joke. Luckily, I got this game for $1 on Bundle Stars, but that deal has since been ceased. That was honestly worth it, but for anything more than $5, stay away.

Should you buy it? If you're super interested in this game like I was, but don't pay full price!

You know this game is avaliable for $3 right now? Yes, that's right, and it's actually on the same site I got the game from: Bundle Stars. For $3, you get this game along with 7 other indie games. Click here to check this great deal out! Don't worry: Bundle Stars is a legit site. I've bought two bundles from them and all the keys worked!
Helpful? Yes No Funny
13.3 hrs
Posted: September 21
This is a great game if you love spellcrafting, spellcasting and discovering game mechanics.
- makes you feel like a badass mage
- robust spellcrafting
- core gameplay is fun
- teleportation (I love when games allow you to phase around)

- medicore story
- terrible optimization - there is something seriously wrong with the game - frame measuring soft shows 60FPS all the time, but the game itself feels sometimes like 20FPS
- level design
- no jumping ability (you relly feel it's missing)
Helpful? Yes No Funny