Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. Customize your own outpost as your base of operations for crafting and sending your followers out on missions while away. Over 40 hours of gameplay with a deep story!
Uživatelské recenze: Smíšené (53 recenzí) - 67% z 53 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 14. led. 2014

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Hra s předběžným přístupem

Získejte okamžitý přístup a začněte hrát. Zapojte se do této hry již během jejího vývoje.

Poznámka: Tato hra dosud není dokončená a během vývoje se může výrazně změnit. Pokud Vás hra nyní nezaujala, zkuste počkat, až bude v další fázi vývoje. Více informací zde.

Zpráva od vývojářů:

Proč předběžný přístup?


Imagine how sausage is made. Now imagine the early stages of that, and you are given some unseasoned, probably gross tasting, bits of a prototype of the sausage. Upon eating the proto-sausage, you find it is bland, flavorless, and makes your tummy feel funny. You relay this info to the Sausage Engineers and they come up with a new version of the sausage that no longer makes your tummy feel funny, but still doesn’t taste that great. After repeating this process over and over and over, you are presented with an absolutely decadent piece of sausage that simply tastes amazing AND has zero calories! Guess what, that’s all thanks to you, buddy. You were instrumental in helping those Sausage Engineers make that sausage amazing. You get free sausage for life or something cool like that.

If that sounds like a fun ordeal to you, then my friend, you are ready to participate in Early Access! If this does not sound appealing to you and you’re expecting a finished, fun, and polished game, please come back later when the game is finished. Please please PLEASE do not play this if you are not prepared for lots of bugs, things being completely not fun or broken, and constant patches.

If you are prepared for that, I have some neato news. You will have a front row seat during this game’s creation, and play a crucial role in helping us figure out stuff. We’re a small team, and could really use your help making this game. Seriously, not joking here. Making games is REALLY DIFFICULT and larger companies can throw a crapload of money at focus testing to get feedback and see what works. This is why we need your help! We’re a handful of passionate game developers working from our respective bedrooms. Inviting a bunch of random strangers into our home to test the game is something our roommates would frown upon. Weird, right?

So that’s where you come in. We need YOU to tell us when the game isn’t fun. We need YOU to give us your thoughts on pretty much everything. Help us, [YOUR NAME HERE], you’re our only hope!

Přibližně jak dlouho bude tato hra v předběžném přístupu?

“Hard to say. We're hoping to finish the game by the end of summer.”

Jak se bude plná verze lišit od předběžného přístupu?

“Anything that's not fun will be fun. We're constantly iterating on stuff and still have a ways to go.”

V jaké fázi vývoje se hra nachází?

“Beta1. For a full roadmap, see this post: https://www.steambanditsoutpost.com/forums/index.php?p=/discussion/820/beta-roadmap/p1”

Změní se cena hry po skončení předběžného přístupu?

“Sort of. It depends on how much content the final game will have. We're shooting for at least 40 hours of story content. Non-story stuff will be free.”

Jak plánujete zapojit komunitu do vývoje této hry?

“We want to discuss everything about the game with the community. We're a tiny team and need feedback often.”
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15. září

Update 0.5.5 is out!

Patch Notes - Beta1: 0.5.5 - 9/9/2015
New Stuff
  • Player skills are in! You can now gain skills doing various things. Right now it’s mostly gathering stuff. Mining nodes, fabric nodes, and mineral nodes (for glass) have been placed around Griffin’s Roost and Rivets Aisle.
  • First phase of resource refining added to harvester buildings. This will be a work in progress over a few patches. More details on the full plan will be in the forums!
  • You can now store buildings and move them to your other islands. To store a building, start moving it and click on the Storage button (looks like a backpack next to the other movement buttons). You can place buildings from storage by accessing your main inventory.
  • Added click-and-hold controls. Hold your mouse down and watch your character move!
  • Free-cam mode has been added back in when you’re on your island. To unlock the camera, click on the camera icon next to the Movement Mode button :-)
  • Upgraded the engine to Unity 5. Expect some weird bugs possibly.

Coming Soon
  • More frequent updates!
  • Crop harvesting.
  • Crop trade missions.
  • Cooking.
  • And once those last Beta2 features are done, we’ll launch Beta2 and start working on Beta3 (the combat/adventuring beta)

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Q: Is this a Facebook game?
A: Nope! We’re using a cartoony art-style, but that’s it for the Facebook similarities. The game is closer compared to old-school SNES rpg's.

Q: Is this pay-to-win? What’s up with the free-to-play thing?
A: That’s two questions, but I’ll let it slide this time. This game has ABSOLUTELY NO pay-to-win elements. We despise those mechanics and we’ll never go there. We were initially calling ourselves free-to-play, but a lot of people got the wrong idea. Now we have a Free Version (coming later) which will include all of the townbuilding/vanity stuff, but will not include Acts 1 - 3 of the RPG side of the game. The full version includes everything.

Q: I remember the Kickstarter for this and you guys didn’t mention it was an RPG. Is it really an RPG?
A: Absolutely! A few things happened after the Kickstarter and we felt adding more RPG and story stuff to the game would make it better.

Q: Is this a mobile game ported to desktop? Because I heard…
A: You heard wrong, my friend :-) We have designed the game to work on any device, including desktops. In the past, the UI was very mobile friendly since that was easier for testing. Now that we’re in beta, we’re splitting the UI and working on one specifically for desktop computers.

Q: Speaking of that, the controls are pretty stiff and limited.
A: That wasn’t a question, but yeah, we had a single control scheme during alpha. Now that things are a bit more solid, we’re going to be adding WASD and gamepad movement support soon.

Q: Hold on, why do I need to register an account on your site?!
A: In the future, it will be optional. Right now we need players using accounts since it helps us with testing. And hey, having an account lets you resume your game on any device, so it’s not all that bad.

Q: So I’ve been playing for a bit and I found some things aren’t fun.
A: Again, not a question… So, if something isn’t fun, we’ll fix it. That’s the point of Early Access :-) Please let us know in our forums so we can discuss it with you and come up with a solution.

Q: When will the game be done?
A: We’re hoping to having version 1.0 ready by August, but we’re a small team and things happen. If there are delays, we’ll be sure to communicate them to you guys in our forums and updates.

Q: What about after that. Any expansion plans?
A: We have about 4 expansions planned out so far, with a new one coming out once a year. Each expansion will add new features, increase the level cap, and add a bunch more story content for Act 4 onwards.

Informace o hře

** This game requires a constant internet connection since it's cloud based **

Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. When you've had your fill of adventuring, you can build up an outpost to serve as your base of operations for crafting and sending your followers out on missions while you're away.

Your friends can also set up outposts which you can visit and help out. Oh, and did we mention that your account is fully cross-platform and cloud-enabled, so it can be resumed from Android/iOS devices? Yeah, it's pretty slick.

Join us for beta to start your journey!

Early Access

The Adventure Pack gets you access to the game on Steam, Android, and iOS. It also will include all 3 acts of the story part of the game when it launches.

Known Issues in This Phase

  • Bugs. Definitely bugs.
  • No pathing for NPC/Monsters except random wandering.
  • PC controls and GUI are in progress.
  • Lack of some sounds.
  • Combat needs improvement.
  • Minimal variety of weapons/ships/monsters.
  • Ability diversity for normal attacks, no buff/debuff spells.
  • GUI for captain missions.
  • GUI systems for crafting.
  • No Encyclopedia (Button still in-game).
  • No Social (Button still in-game).
  • Requires Steam Bandits account to play (no guest mode yet)

Also, there will be a character wipes

This forum post has a visual roadmap

While traversing the world of Stratos, you will:

  • Recruit followers on your path to fortune and glory.
  • Engage in combat against pirates and fierce creatures.
  • Collect tons of unique companions.
  • Build several outposts in exotic locations.
  • Customize your character and outpost with thousands of combinations.
  • More Features in other expansions


Stratos is a world of floating islands, fragmented and strewn across a seemingly-infinite sea of clouds. Although it is unknown whether it has always been this way or whether the islands were once a part of something far below, Stratians are well-adapted to their setting. Societies have been established on the largest of the sky islands, and their peoples have learned to use flox--the very mineral that keeps their world afloat--and other natural resources to their advantage.

Systémové požadavky

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz or Higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • DirectX: Version 9.0c
    • OS: 10.6 Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 700 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.6Ghz or Higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 700 MB available space
Užitečné recenze od zákazníků
11 z 11 osob (100%) ohodnotilo tuto recenzi jako užitečnou
137.8 hodin celkem
Přidáno: 29. května
Recenze předběžného přístupu
This game is honestly more fun than I was expecting for the development stage that it's at. Considering this is an early access build, there's a lot to do! No bugs I'm running into that make the game unplayable or intolerable; mostly just small cosmetic ones. I picked it up and played around for several hours. Still have quests to do but I figured I'd add in my two cents!

-The art is gorgeous. Environments and assets are really pretty, the pets are super cute (I grabbed so many beacons in the hopes I could have a bunch running around my town but alas, need more berries right now).
-OH MY GOD YOU CAN MOVE THE TREES AND PLANTS. I was so freaking happy when I accidentally scooted a tree out of the way while setting up stuff on the starter island. It's like setting up your town in Animal Crossing and not having to build your path around rocks cause you can just MOVE THEM. I love that SO MUCH.
-That said, town building is pretty fun. I've enjoyed the sorta RPG-with-a-developing-storyline-but-you-can-sit-around-and-make-stuff-at-home thing. Personally I enjoy those types of games so I'm having a good time.
-I like the COG system; it's a little bit like being able to change your classes ala Final Fantasy V since it grants you different abilities that let you battle differently. Being able to remove them is awesome for those who want to find the best set ups for their favorite captains.

(I don't think I have real cons at this point, more like things for the devs to consider moving forward)
-I feel like the battle music could be a bit more hype, but that's just my opinion.
-Certain gatherable items like berries seem to have a front face. If that front face is against a wall or stuck behind bushes, you sorta walk around it in circles and can't have it.
-The battle system feels a little bit on the slow side; even an "easy" map seems to have long battles. A "normal" map was difficult to the point that I KOed more frequently than I felt was right.
-The walk speed is also a bit slow for my taste? But again, that may just be for my taste.
-That said, being able to scroll around on your town and click things rather than walk across it from building to building might be nice. Could be offset if you walked faster though I guess.
-An option to repeat a task after it's been completed would be nice.
-There are some weird animations (the main character walk feels a little clunky), but nothing really distracting.

TLDR I'm looking forward to where this game will end up in the future. It's already really promising and I'm gonna go back and do some quests now.
Byla tato recenze užitečná? Ano Ne Vtipná
9 z 9 osob (100%) ohodnotilo tuto recenzi jako užitečnou
6.0 hodin celkem
Přidáno: 30. května
Recenze předběžného přístupu
This game is actually quite fun.

I read an article at Kotaku before buying this game and it is everything that article was about: taking an idea that could be the next farmville but fortunately turned into a simple RPG game. I'm only at the beginning but I already like what I see.

The combat is turn based JRPG (like Final Fantasy), the city building is like Farmville. City building itself also has RPG elements: you designate a manager to each building and those managers gain experience from those buildings and be able to perform more complex tasks.

I don't know how this game will end up but I believe in developers and I'm quite happy with what I have on my hands right now.
Byla tato recenze užitečná? Ano Ne Vtipná
8 z 8 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
14.8 hodin celkem
Přidáno: 29. května
Recenze předběžného přístupu
The game has improved immensely over the last couple of months with all the new patches. Combat is greatly improved and the story is more fleshed out. I highly recommend it and look forward to the completion
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6 z 6 osob (100%) ohodnotilo tuto recenzi jako užitečnou
4.3 hodin celkem
Přidáno: 29. května
Recenze předběžného přístupu
This game has come a long way! I'm not into "town building" games much, but so far I've been pretty interested in that aspect of this game. Combat has been pretty good too. There's only a couple things I don't like (hopefully they'll be fixed?)...no free camera movement, and no minimap. I think those two things would drastically improve the game. I'm excited for the final product though!!!
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3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
4.4 hodin celkem
Přidáno: 9. června
Recenze předběžného přístupu
Steam Bandits: Outpost is a ton of fun already, and shows even more promise. I've already accidentally stayed up past 2am twice on work nights getting hooked on this game; A++

The core mechanics are a great mixture of Final Fantasy - style RPG (form a party, outfit your party, explore dungeons and do quests, etc.) and a city-builder without all the coercive and frustrating monetization mechanics that have given that genre a bad name recently. Basically, the you build the city to actually provide a home base for your adventuring and support your team, it's not designed as a money sink.

In fact, there are no coercive monetization tactics employed at all - the only stuff you can buy is cosmetic. This is extremely refreshing in today's game landscape, especially in this genre. The developers are seriously committed to creating a game that players truly enjoy, and don't seem interested in trying to suck players' wallets dry using psychological tricks pulled mostly from slot machines.

The art and music style are wonderful and add a great ambiance, and the customization system is already very deep. Combat is fun, and leveling up your city and characters is rewarding and engaging without being frustrating.

The game is, of course, still incomplete. It has some bugs, and the content is incomplete (duh, it's in Early Access). However, what is there already comprises a fun game, and inspires confidence that the full final game will suck up many dozens of hours of my life.
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