Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. Customize your own outpost as your base of operations for crafting and sending your followers out on missions while away. Over 40 hours of gameplay with a deep story!
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Data wydania: 14 Sty, 2014

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Dlaczego wczesny dostęp?

PLEASE READ THE STUFF BELOW OR THE DEVELOPERS WILL CRY

Imagine how sausage is made. Now imagine the early stages of that, and you are given some unseasoned, probably gross tasting, bits of a prototype of the sausage. Upon eating the proto-sausage, you find it is bland, flavorless, and makes your tummy feel funny. You relay this info to the Sausage Engineers and they come up with a new version of the sausage that no longer makes your tummy feel funny, but still doesn’t taste that great. After repeating this process over and over and over, you are presented with an absolutely decadent piece of sausage that simply tastes amazing AND has zero calories! Guess what, that’s all thanks to you, buddy. You were instrumental in helping those Sausage Engineers make that sausage amazing. You get free sausage for life or something cool like that.

If that sounds like a fun ordeal to you, then my friend, you are ready to participate in Early Access! If this does not sound appealing to you and you’re expecting a finished, fun, and polished game, please come back later when the game is finished. Please please PLEASE do not play this if you are not prepared for lots of bugs, things being completely not fun or broken, and constant patches.

If you are prepared for that, I have some neato news. You will have a front row seat during this game’s creation, and play a crucial role in helping us figure out stuff. We’re a small team, and could really use your help making this game. Seriously, not joking here. Making games is REALLY DIFFICULT and larger companies can throw a crapload of money at focus testing to get feedback and see what works. This is why we need your help! We’re a handful of passionate game developers working from our respective bedrooms. Inviting a bunch of random strangers into our home to test the game is something our roommates would frown upon. Weird, right?

So that’s where you come in. We need YOU to tell us when the game isn’t fun. We need YOU to give us your thoughts on pretty much everything. Help us, [YOUR NAME HERE], you’re our only hope!

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“Hard to say. We're hoping to finish the game by the end of summer.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“Anything that's not fun will be fun. We're constantly iterating on stuff and still have a ways to go.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“Beta1. For a full roadmap, see this post: https://www.steambanditsoutpost.com/forums/index.php?p=/discussion/820/beta-roadmap/p1”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“Sort of. It depends on how much content the final game will have. We're shooting for at least 40 hours of story content. Non-story stuff will be free.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We want to discuss everything about the game with the community. We're a tiny team and need feedback often.”
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FAQ

Q: Is this a Facebook game?
A: Nope! We’re using a cartoony art-style, but that’s it for the Facebook similarities. The game is closer compared to old-school SNES rpg's.

Q: Is this pay-to-win? What’s up with the free-to-play thing?
A: That’s two questions, but I’ll let it slide this time. This game has ABSOLUTELY NO pay-to-win elements. We despise those mechanics and we’ll never go there. We were initially calling ourselves free-to-play, but a lot of people got the wrong idea. Now we have a Free Version (coming later) which will include all of the townbuilding/vanity stuff, but will not include Acts 1 - 3 of the RPG side of the game. The full version includes everything.

Q: I remember the Kickstarter for this and you guys didn’t mention it was an RPG. Is it really an RPG?
A: Absolutely! A few things happened after the Kickstarter and we felt adding more RPG and story stuff to the game would make it better.

Q: Is this a mobile game ported to desktop? Because I heard…
A: You heard wrong, my friend :-) We have designed the game to work on any device, including desktops. In the past, the UI was very mobile friendly since that was easier for testing. Now that we’re in beta, we’re splitting the UI and working on one specifically for desktop computers.

Q: Speaking of that, the controls are pretty stiff and limited.
A: That wasn’t a question, but yeah, we had a single control scheme during alpha. Now that things are a bit more solid, we’re going to be adding WASD and gamepad movement support soon.

Q: Hold on, why do I need to register an account on your site?!
A: In the future, it will be optional. Right now we need players using accounts since it helps us with testing. And hey, having an account lets you resume your game on any device, so it’s not all that bad.

Q: So I’ve been playing for a bit and I found some things aren’t fun.
A: Again, not a question… So, if something isn’t fun, we’ll fix it. That’s the point of Early Access :-) Please let us know in our forums so we can discuss it with you and come up with a solution.

Q: When will the game be done?
A: We’re hoping to having version 1.0 ready by August, but we’re a small team and things happen. If there are delays, we’ll be sure to communicate them to you guys in our forums and updates.

Q: What about after that. Any expansion plans?
A: We have about 4 expansions planned out so far, with a new one coming out once a year. Each expansion will add new features, increase the level cap, and add a bunch more story content for Act 4 onwards.

O tej grze

** This game requires a constant internet connection since it's cloud based **

Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. When you've had your fill of adventuring, you can build up an outpost to serve as your base of operations for crafting and sending your followers out on missions while you're away.

Your friends can also set up outposts which you can visit and help out. Oh, and did we mention that your account is fully cross-platform and cloud-enabled, so it can be resumed from Android/iOS devices? Yeah, it's pretty slick.

Join us for beta to start your journey!

Early Access

The Adventure Pack gets you access to the game on Steam, Android, and iOS. It also will include all 3 acts of the story part of the game when it launches.

Known Issues in This Phase

  • Bugs. Definitely bugs.
  • No pathing for NPC/Monsters except random wandering.
  • PC controls and GUI are in progress.
  • Lack of some sounds.
  • Combat needs improvement.
  • Minimal variety of weapons/ships/monsters.
  • Ability diversity for normal attacks, no buff/debuff spells.
  • GUI for captain missions.
  • GUI systems for crafting.
  • No Encyclopedia (Button still in-game).
  • No Social (Button still in-game).
  • Requires Steam Bandits account to play (no guest mode yet)

Also, there will be a character wipes

This forum post has a visual roadmap

While traversing the world of Stratos, you will:

  • Recruit followers on your path to fortune and glory.
  • Engage in combat against pirates and fierce creatures.
  • Collect tons of unique companions.
  • Build several outposts in exotic locations.
  • Customize your character and outpost with thousands of combinations.
  • More Features in other expansions


Stratos

Stratos is a world of floating islands, fragmented and strewn across a seemingly-infinite sea of clouds. Although it is unknown whether it has always been this way or whether the islands were once a part of something far below, Stratians are well-adapted to their setting. Societies have been established on the largest of the sky islands, and their peoples have learned to use flox--the very mineral that keeps their world afloat--and other natural resources to their advantage.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimalne:
    • System operacyjny: Windows XP SP2 or later
    • Procesor: 1.6Ghz or Higher
    • Pamięć: 1 GB RAM
    • Karta graficzna: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 700 MB dostępnej przestrzeni
    Zalecane:
    • DirectX: Wersja 9.0c
    Minimalne:
    • System operacyjny: 10.6 Snow Leopard or later
    • Procesor: Intel Mac
    • Pamięć: 1 GB RAM
    • Karta graficzna: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Miejsce na dysku: 700 MB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: Ubuntu 12.04 or later
    • Procesor: 1.6Ghz or Higher
    • Pamięć: 1 GB RAM
    • Karta graficzna: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Miejsce na dysku: 700 MB dostępnej przestrzeni

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