Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. Customize your own outpost as your base of operations for crafting and sending your followers out on missions while away. Over 40 hours of gameplay with a deep story!
Évaluations des utilisateurs :
Globales :
variables (56 évaluation(s)) - 66% des 56 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 14 jan 2014

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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

PLEASE READ THE STUFF BELOW OR THE DEVELOPERS WILL CRY

Imagine how sausage is made. Now imagine the early stages of that, and you are given some unseasoned, probably gross tasting, bits of a prototype of the sausage. Upon eating the proto-sausage, you find it is bland, flavorless, and makes your tummy feel funny. You relay this info to the Sausage Engineers and they come up with a new version of the sausage that no longer makes your tummy feel funny, but still doesn’t taste that great. After repeating this process over and over and over, you are presented with an absolutely decadent piece of sausage that simply tastes amazing AND has zero calories! Guess what, that’s all thanks to you, buddy. You were instrumental in helping those Sausage Engineers make that sausage amazing. You get free sausage for life or something cool like that.

If that sounds like a fun ordeal to you, then my friend, you are ready to participate in Early Access! If this does not sound appealing to you and you’re expecting a finished, fun, and polished game, please come back later when the game is finished. Please please PLEASE do not play this if you are not prepared for lots of bugs, things being completely not fun or broken, and constant patches.

If you are prepared for that, I have some neato news. You will have a front row seat during this game’s creation, and play a crucial role in helping us figure out stuff. We’re a small team, and could really use your help making this game. Seriously, not joking here. Making games is REALLY DIFFICULT and larger companies can throw a crapload of money at focus testing to get feedback and see what works. This is why we need your help! We’re a handful of passionate game developers working from our respective bedrooms. Inviting a bunch of random strangers into our home to test the game is something our roommates would frown upon. Weird, right?

So that’s where you come in. We need YOU to tell us when the game isn’t fun. We need YOU to give us your thoughts on pretty much everything. Help us, [YOUR NAME HERE], you’re our only hope!

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“Hard to say. We're hoping to finish the game by the end of summer.”

Comment sera la version finale de la version en Accès anticipé ?

“Anything that's not fun will be fun. We're constantly iterating on stuff and still have a ways to go.”

Quel est l'état actuel de la version en Accès anticipé ?

“Beta1. For a full roadmap, see this post: https://www.steambanditsoutpost.com/forums/index.php?p=/discussion/820/beta-roadmap/p1”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Sort of. It depends on how much content the final game will have. We're shooting for at least 40 hours of story content. Non-story stuff will be free.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We want to discuss everything about the game with the community. We're a tiny team and need feedback often.”
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Acheter Adventurer's Pack

 

Mises à jour récentes Tout voir (17)

8 décembre 2015

Update 0.5.8 is out!

Patch Notes - Beta1: 0.5.8 - 12/1/2015
  • Crop farming has been added! This is a pretty big feature and still VERY rough around the edges. Please see this forum post for details on how it all works: https://www.steambanditsoutpost.com/forums/index.php?p=/discussion/928/crop-farming-and-you
  • Added a new trade mission for selling your crops for gold. The interface for this is a bit different (and pretty temp). Clicking on the mission cost icon will open up a panel to select which crops to pack for the mission.
  • You can now rename your island and select which music track plays for people visiting your island. Click on the icon next to your island name to open up the Island Settings panel.
  • Removed a bunch of old resources and replaced them with the new stuff. We’re still transitioning to the new resource system, so expect crafting/harvesting to still have temp stuff for now.
  • Added a new NPC to Runner’s Rest near the market named Mr. Fixit. He’s a helpful little guy that can unlock stuff in the shop for you that we add in patches. Definitely chat with him after every patch :-)
  • Added a bunch of resources to the Market in Runner’s Rest.
  • Fixed: NPC’s on Runner’s Rest wouldn’t talk to players. They were super shy, but we had a stern chat with them and they’ll be more outgoing now.
  • Fixed: Game freezing sometimes after combat. We think we fixed it...

Coming Soon
  • More crop types.
  • Cooking.
  • Better UI stuff.
  • Funner combat. (yeah, I said funner!)
  • New character style.

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Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion du jeu

FAQ

Q: Is this a Facebook game?
A: Nope! We’re using a cartoony art-style, but that’s it for the Facebook similarities. The game is closer compared to old-school SNES rpg's.

Q: Is this pay-to-win? What’s up with the free-to-play thing?
A: That’s two questions, but I’ll let it slide this time. This game has ABSOLUTELY NO pay-to-win elements. We despise those mechanics and we’ll never go there. We were initially calling ourselves free-to-play, but a lot of people got the wrong idea. Now we have a Free Version (coming later) which will include all of the townbuilding/vanity stuff, but will not include Acts 1 - 3 of the RPG side of the game. The full version includes everything.

Q: I remember the Kickstarter for this and you guys didn’t mention it was an RPG. Is it really an RPG?
A: Absolutely! A few things happened after the Kickstarter and we felt adding more RPG and story stuff to the game would make it better.

Q: Is this a mobile game ported to desktop? Because I heard…
A: You heard wrong, my friend :-) We have designed the game to work on any device, including desktops. In the past, the UI was very mobile friendly since that was easier for testing. Now that we’re in beta, we’re splitting the UI and working on one specifically for desktop computers.

Q: Speaking of that, the controls are pretty stiff and limited.
A: That wasn’t a question, but yeah, we had a single control scheme during alpha. Now that things are a bit more solid, we’re going to be adding WASD and gamepad movement support soon.

Q: Hold on, why do I need to register an account on your site?!
A: In the future, it will be optional. Right now we need players using accounts since it helps us with testing. And hey, having an account lets you resume your game on any device, so it’s not all that bad.

Q: So I’ve been playing for a bit and I found some things aren’t fun.
A: Again, not a question… So, if something isn’t fun, we’ll fix it. That’s the point of Early Access :-) Please let us know in our forums so we can discuss it with you and come up with a solution.

Q: When will the game be done?
A: We’re hoping to having version 1.0 ready by August, but we’re a small team and things happen. If there are delays, we’ll be sure to communicate them to you guys in our forums and updates.

Q: What about after that. Any expansion plans?
A: We have about 4 expansions planned out so far, with a new one coming out once a year. Each expansion will add new features, increase the level cap, and add a bunch more story content for Act 4 onwards.

À propos de ce jeu

** This game requires a constant internet connection since it's cloud based **

Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. When you've had your fill of adventuring, you can build up an outpost to serve as your base of operations for crafting and sending your followers out on missions while you're away.

Your friends can also set up outposts which you can visit and help out. Oh, and did we mention that your account is fully cross-platform and cloud-enabled, so it can be resumed from Android/iOS devices? Yeah, it's pretty slick.

Join us for beta to start your journey!

Early Access

The Adventure Pack gets you access to the game on Steam, Android, and iOS. It also will include all 3 acts of the story part of the game when it launches.

Known Issues in This Phase

  • Bugs. Definitely bugs.
  • No pathing for NPC/Monsters except random wandering.
  • PC controls and GUI are in progress.
  • Lack of some sounds.
  • Combat needs improvement.
  • Minimal variety of weapons/ships/monsters.
  • Ability diversity for normal attacks, no buff/debuff spells.
  • GUI for captain missions.
  • GUI systems for crafting.
  • No Encyclopedia (Button still in-game).
  • No Social (Button still in-game).
  • Requires Steam Bandits account to play (no guest mode yet)

Also, there will be a character wipes

This forum post has a visual roadmap

While traversing the world of Stratos, you will:

  • Recruit followers on your path to fortune and glory.
  • Engage in combat against pirates and fierce creatures.
  • Collect tons of unique companions.
  • Build several outposts in exotic locations.
  • Customize your character and outpost with thousands of combinations.
  • More Features in other expansions


Stratos

Stratos is a world of floating islands, fragmented and strewn across a seemingly-infinite sea of clouds. Although it is unknown whether it has always been this way or whether the islands were once a part of something far below, Stratians are well-adapted to their setting. Societies have been established on the largest of the sky islands, and their peoples have learned to use flox--the very mineral that keeps their world afloat--and other natural resources to their advantage.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP SP2 or later
    • Processeur : 1.6Ghz or Higher
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • DirectX : Version 9.0c
    • Espace disque : 700 MB d'espace disque disponible
    Recommandée :
    • DirectX : Version 9.0c
    Minimum:
    • Système d'exploitation : 10.6 Snow Leopard or later
    • Processeur : Intel Mac
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Espace disque : 700 MB d'espace disque disponible
    Minimum:
    • Système d'exploitation : Ubuntu 12.04 or later
    • Processeur : 1.6Ghz or Higher
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Espace disque : 700 MB d'espace disque disponible
Évaluations intéressantes des utilisateurs
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
22.1 heures en tout
Posté le : 1 mars
Avis donné pendant l'accès anticipé
At this point i cannot recommend this game at all. While it looks charming it feels like a half finished (to be fair the version is at 0.5) browser game and at a 20$ price tag you can get either more value or more potential. Its supposed to be F2P without the campaign at some point, but what i can see so far that campaign is not going to be worth 20$. Looking for some charming small studio game to support? Check out Highlands here on Steam.

As a side note I paid less than 4$ for a key so i do not feel like i wasted too much money and if this game turns out to be awesome in the future i will buy a key at full value for a friend.

And dont be fooled by the 22h it says i have played. Most of the time i was waiting for the Jobs to finish(1-2h) while playing something else. The game does run while logged off (just like the hundreds of free browser games of the same type), but i found it too much hassle to exit and to keep logging back in.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
24 personne(s) sur 24 (100%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 3 octobre 2014
Avis donné pendant l'accès anticipé
Normally I do not purchase early access games, but I had been following this game for quite some time. When I saw it included in a bundle it was a no brainer, so I got it. This game alone has changed my opinion of early access games completely! This is a fun, light hearted, casual city builder/RPG. You build a city and collect resources every so often, adventuring to other lands inbetween. The graphics are great and everything runs really smoothly.

Pros:
Charming graphics
Multitude of things to do
combines city builder/RPG really well
Resource collecting/crafting implemented very nicely

Cons:
Combat animations are to slow
No world map for the different islands you visit

As others have mentioned the combat can be agonizingly slow, especially against some enemies that heal every other turn and drag out the fight. So I would recommend some tweaking to the combat system overall! Also seems like no matter what weapon you choose, you do the same amount of damage. While combat is annoying, I am able to look past this for now.

The other major downfall of this game is there is no world map for the lands you visit. I constantly find myself wondering around trying to find a specific person for different quests. This can be really annoying when trying to progress through the game.

Overall it is a well polished game, and a steal for $15! In its current state I would rate it about a 7.5/10. I have faith that it will reach its full potential in the near future!
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23 personne(s) sur 23 (100%) ont trouvé cette évaluation utile
184.5 heures en tout
Posté le : 17 octobre 2014
Avis donné pendant l'accès anticipé
Beta0: 0.4.0.171 - 11/17/2014
Time to really update this review!
After the update I still keep my note of 9/10 and, but looks of it, it's going to be a 10/10 in the future. Considering it’s a small team, it’s a bit normal for updates to be delayed.
Now, i keep all the pros from the old version, but I would like to add more to the list:
-combat speed increased, but it’s a bit to easy
-island development is faster; from 96 wood planks and 96 glass for the level 5 office it went to 15 planks and 15 glass (same with all other buildings, but the ratio varies)
-character progress is faster
-with these 3, it’s very easy for a new player to check the game’s content faster than before
-extra story to fill in the gap
-lowered phone requirements (~900 mb and a really cheap smartphone required)
-it’s steampunk :D

Alpha2: 0.3.1b.62:
All I can say that the oct reviews are up to date. Don't know how the game was in the early stages, but now it's great! It is pretty linear until you hit level 10 and get yourself a jet pack and start sending captains on explore missions; these things can be easily obtained if you follow the quest line.
Considering that it's an early version, I would give it 9/10!
Pros:
-lovely design
-city building in a basic, but wonderful form
-enough RPG elements to make you wonder what's next
-option to play on PC and mobile (the phone requirements are really low excepting the ~1.8 gb required)
-ingame button to send bugs which really speeds up the process
-repeatable quests even if some are bugged; it can get you an extra daily hour for nice rewards
-FF/Septerra Core combat style
-option to explore different island (combat for XP and loot, resources, creature)
-resources generate while your away; the bigger the level the more resources it can hold

Cons:
-bugs (what do you expect in this stage?)
-FIXED: combat speed, but it'll be changed with the next update
-unbalanced captain missions (don't do the diplomatic escort!)
-FIXED: lack of content after level 13 (except the few daily missions)
-FIXED: takes some time to realize it's full potential

With all this said, I would recommend the game without a second thought!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
53 personne(s) sur 77 (69%) ont trouvé cette évaluation utile
30.6 heures en tout
Posté le : 14 janvier 2014
Avis donné pendant l'accès anticipé
When reading, keep in mind this is not a finished game! I am giving it a thumbs up based on the direction I see it heading and its potential. Never buy an early access game if you want a bug-free, totally polished experience.

That being said, Steam Bandits: Outpost has great potential. It plays a like a mix between Kingdom for Keflings/World of Keflings and Torchlight/TL2, but with a good old fashioned turn-based fighting system. I like real time fighting as much as the next gamer, but it's been a while since I played a game with turn-based fights so it's a fun change.

The art is lovely. The quests (past the tutorial) have a nice sense of humor. In fact, the whole game has a lighthearted feel that I enjoy. The writing, combat, and parts of the UI need some work, and sometimes it feels a little too much like a Zynga game (such as weird wait times for things to complete), but remember, this is still in beta.

For things that need improvement, the dev team is extremely responsive to suggestions and bug reports.

Do get this game if you like town-building and questing, and want to be part of the development process. Your feedback very literally will shape the direction of the game. That's pretty cool.
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19 personne(s) sur 19 (100%) ont trouvé cette évaluation utile
14.9 heures en tout
Posté le : 4 octobre 2014
Avis donné pendant l'accès anticipé
It would hardly be fair to review the game now properly, so consider this more of a "How the game is" on October 5th 2014.

Good things -

Art: Lovely art, gives off an easy for the eyes feeling with lots of visuals, artistic buildings and a theme that goes trough the game. Probably not for everyone, but definitely good enough for release here.

Exploration: Gives a lot of freedom in exploration, at least after you get the jetpack and learn how to use your captains correctly. The incentive to explore and send your captains out constantly is stronger than the incentive to log off and simply check daily, which is also a plus.

F2PLAY: Real free to play, no nonesense. I haven't seen anything which could remotely give an advantage over others in the game which is connected to cash, and from what I have heard the things which will be implemented for the cash will be purely cosmetic, my bet is on different building themes and such, which is 100% fine with me, hell, I'd even buy it.

Developers: They put in the Alpha the bug thing on the top, so that whenever I came across a bug it was the easiest thing in the world to report it. I also see they are working a lot with their community, which is definitely a big plus. That alone makes me move the game to my special steam folder.

Customization: You can build your town as you want, fix your captains as you please and even control your pet and missions. The game really hits the nail on the head here, without being overly agressive. More options would be fun, or at least the ability to get a really big island to build a whole town for others to explore. Though, that might already exist, the price is just too high for me to have been able to buy the island.

Will work on several devices: Definitely a big plus, since it means I can enjoy the same game on a pc or my cellphone.

NEGATIVES -

Alpha and bugs: I have come across as expected several bugs, so if you are getting this don't expect a 100% smooth gameplay, it is far better than most beta's however in terms of stability, but a lot is either unbalanced or feels off.

Balance: To elaborate on that, the game really doesn't reward YET progress in a proper manner, your attacks and new captains deal what feels like absurdly low damage in the start, even at high level without using skills and before you upgrade your blacksmith you can't even send them out properly on quests due to lack of engineers. The new weapons come very slowly and several places the cost is absurd to the payoff. Especially on a captain quest, where you pay 700+ gold and get 250 xp and 55 gold or so, which is the same reward as using 20 wood ( value roughly 50g ). So this part is probably the most annoying part.

Multiplayer not fully developed: The game is online, and that part is great and all. But elements like trading, working together or teaming up are completely gone for now. I am not sure if they will be added, but at least the ability to maybe make quests in your own towns would bring this game a notch up on that aspect.

Combat: Oh god, likely the biggest flaw of the game. The exploration part is glorious, and the quests are interesting and fun. But the combat feels slow, skills meaningless and no ability to skip animations or otherwise speed up / automate / skip it. Which is a joke since you simply wait, press your ability, and then repeat an infinite amount of times. I even try to avoid non quest related monsters as much as possible, just to avoid another combat in its current state.

Conclusion-

I consider the game fun, enjoyable and definitely something you can just waste a few hours on if you got spare time. I recommend it if you want to try something new, but only if you are able to be patient and deal with the fact the challenge curve is upside down in the start and the horrible combat.
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