Wooden Sen'SeY is an action-platformer, set in a unique "Japan Steam Rock" universe filled with humour. You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!
User reviews:
Mixed (81 reviews) - 65% of the 81 user reviews for this game are positive.
Release Date: Dec 5, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Wooden Sen'SeY

Packages that include this game

Buy Wooden Sen'SeY + Soundtrack Bundle

Includes 2 items: Wooden Sen'SeY, Wooden Sen'SeY Soundtrack

Downloadable Content For This Game


About This Game

Wooden Sen'SeY is an action-platformer, set in a unique "Japan Steam Rock" universe filled with humour.
You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!

Wooden Sen'SeY seeks to offer players a unique gaming experience, inspired by old school gameplay mechanisms, while incorporating contemporary technology and beautiful 3D graphics.

Wooden Sen'SeY features

  • Exotic worlds and beautiful 3D graphics.
  • Hardcore old school gameplay!
  • Awesome music and crazy voice actor.
  • A unique environment style for each level.
  • Several ways to follow the path of the Sensei: dive in or play with finesse!
  • "Dev-Time" challenge: beat the developers' time.
  • A brand new Time Attack mode with 30 “hair tearing” levels!
  • Supports USB controller and Leap Motion

Who are the developers ?

Upper Byte, the French indie studio behind Wooden Sen'SeY, is a tiny team with only two members: Cédric, the creative force, and Camille, the insane coder. Their ultimate goal is world domination. But for now, nice polished games, with hardcore old school gameplay and pretty graphics is enough!


Oops, enough talking...
Let's Play Wooden Sen'SeY!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / 7 / 8 / XP
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Mac OS 10.6 and higher
    • Processor: Intel 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: Geforce 6600 or better, Radeon X1300 or better
    • Storage: 700 MB available space
    • OS: Ubuntu 12.04 32-bit (Unity2D session preferred) or Ubuntu 12.10 32-bit
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 700 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (81 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
49 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
21 of 25 people (84%) found this review helpful
2.4 hrs on record
Posted: June 24, 2014
This game is insane. It's playful and funny and beautiful on one hand, but on the other one it's a hardore platformer that will cause you to lose all your hair and smash your keyboard. So why get it? It has great music and visuals. It's entertaining and funny. It is a challenge to finish it. There's a simple story with which most of us can relate ("They stole our booze!"). If you're a man (or a woman) ready for a frustrating, but rewarding gaming challenge, get it.
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
0.5 hrs on record
Posted: September 17, 2014
As good as singleplayer sidescrollers get

Beautiful design, great levels, colorful, really smooth gameplay and nice controls. I only don't like the fighting system very much, but that is no big problem, at least not for me. I enjoy every second of this game.

+Pros -Cons
Wonderful graphics Dull fighting system
Nice controls
Smooth gameplay
Lots of colors
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
2.0 hrs on record
Posted: July 11
Product received for free
Basic Information
Title: Wooden Sen'SeY
Developer: Upper Byte
Publisher: Neko Entertainment
Genre: Platformer

General Impression
Wooden Sen'SeY is a 3D platformer with obvious Japanese influences from the audiovisual perspective. Since there aren’t very games in this genre to tackle the subject with a touch of Asia in the mix, I appreciated the diversity and especially the sounds. Most platformers neglect the the soundtrack in favor of frenetic action or anything else for that matter. But not Wooden Sen'SeY, which does a great job at providing a fun, albeit short experience that feels like a breath of fresh air for this particular gaming genre. Apart from its small number of individual levels (only 9) the other noticeable flaw for this game, has to be the somewhat sluggish combat at times. The title is still reasonably priced for what it offers and it includes both Trading Cards and Achievements.

Strong Points
+ Pleasant art stye and soundtrack.
+ Steam Trading Cards & Achievements.

Weak Points
- Combat glitches and some late-game difficulty spikes.
- Short length, even for a platformer.

Rating 7/10

This review was submitted for SUPER Giveaways.
Was this review helpful? Yes No Funny
17 of 26 people (65%) found this review helpful
2.4 hrs on record
Posted: December 9, 2013
Full review: http://www.cublikefoot.com/review/wooden-sensey-game-review/

If I were to use one word to describe this game, it’d be “rage”. I spent a large amount of time replaying and replaying levels due to my constant deaths. The game is difficult, really, but it’s an amazing experience.

The game started with a very simple story. Badguy shows up, badguy steals goods, goodguy must return the goods. It’s primitive, yes, and not really unnecessary, but it lays the foundation for how the hero goes about getting the goods back. The controls are very simple, with new abilities introduced over time, allowing plenty of time to get used to each ability and its corresponding button. I never found myself mixing up the controls. You end up having access to four different attacks, each with its own advantages. Some of the major attacks have other major uses, like jumping higher, or swinging across the level.

There are a variety of enemies scattered throughout the nine levels of the game. I wasn’t sure if each dealt a different amount of damage, but later in the game, it certainly felt like I was taking more damage by the new enemies being introduced, some even killing me in a single hit. The enemies and obstacles both progressed in difficulty over the course of the game and this was a reasonable pace, up until the final level. The final level was excruciating to complete. That level contained the final boss, who I actually defeated on my second try, but the segment leading up to the final boss was just painful. I died many times in an effort to complete that level. It seemed as if they took the difficulty of the rest of the game and squared it.

Wooden Sen’SeY also featured a water level in which the protagonist traversed an underwater cave in a spherical submarine. This added a bit of variety to the gameplay, but I did not find this level as enjoyable as the normal, land-based levels. The level was a bit annoying at times too, especially near the end, when I had to find my way through a maze of wooden crates infested by enemies.

The game’s graphics were simply stunning. When placed on their highest settings, it was just.. amazing. The style chosen for the landscape, characters, and textures blended well with the platforming genre as a whole. The character models reminded me of Double Fine’s “Stacking”, but in a more “cartoon” way. The game’s music was also great, and makes me wonder if there is a soundtrack available?

Wooden Sen’SeY’s primary fault is the length of the game. It took me roughly two hours to beat. That’s nowhere near the amount that I wanted, but it was an enjoyable two hours nonetheless.

Wooden Sen’SeY also has a time attack mode, which consists of 30 small stages that truly test your platforming skills. I still find myself stuck on a single one, because I cannot pass it fast enough, but this mode does add some extra length to the game. It reminded me of Rayman’s time attack modes, on a smaller scale. These stages are surprisingly difficult, and I found myself stuck on certain stages for upwards of ten minutes. I’m still stuck on an early level, but they are fairly entertaining and I recommend playing them after beating the story mode.

Overall, Wooden Sen’SeY was an excellent experience. Fun, challenging gameplay bundled with amazing graphics. I cannot wait to see what Upper Byte Studio brings us next.

Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
9.0 hrs on record
Posted: March 26, 2014
Wooden Sen'SeY is a nice little platform/action game that takes place in a crazy Japanese world. Too bad it is so repetitive and sometimes too difficult as well.The keyboard and mouse controls for the game are atrocious, proving incredibly fiddly no matter how you attempt to alter them in the options menu.I did hear that the game works far better with controller though. Wooden Sen'SeY is a fairly average indie platformer : one that you won't regret purchasing, nor will you rave about to your friends. Just keep in mind that if you don't own a controller, you might run into some difficulties.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
1.1 hrs on record
Posted: December 9, 2013
Wooden Sen'sey is action-platforming game where you play as a Japanese village chief who's sake is stolen by evil, space bandits, and its up to you to get all that wonderful rice-liquor back. The moral of the story is pretty straight-forward, never steal a Japanese-man's sake, but especially if that same man is going to hunt your ♥♥♥ down Kratos-style with his twin, chain-linked axes to boot!


For a simple platforming game, I gotta say, I'm impressed. The visual over the top style of the animations mixed with the seren background imagery gives Wooden Sen'sey a real reason to stand out . With a varitey of resolution options and graphic presets the game give you just enough in options to really optimize you game experience, and Even on low settings this game looks pretty good. My littlefavorite touch was simply the reflections on the water. Its subtle touch but nice one that adds a little life to the background.


All in all the music was pleasant to listen to and didn't feel out of place which I applaud upper byte for, considering that the game is a mix of Japanese tradionism and steampunk. Though the dialogue wasn't much of anything, I found the over the top japanese acent to be rather humorous, much in the same way a funny character in a kaboki theater play would exaggerate his voice. Reminding you that the game is meant to be funny and fun, even though you will probably die. a lot.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: February 27, 2015
I tried giving this game an honest chance, but it wouldn't let me: the controls are plain terrible. :-(

Let's start on the positive side: the visuals and the music is great. Nothing less than AAA-quality there. But you already knew that, as the trailer and pictures already gave that away.

What those trailers don't mention, though, is the sluggish controls you get. Your basic attack barely reaches in front of you, so before you finish the first level you'll be "axe-slamming" into enemies (jump, then down+attack). This is furthered by the notion that most enemies need multiple hits, so directly attacking is stupid even if you time it directly (there is no such thing as stun, so before you button mashed the attack button enough times, you'll more than likely have traded a hit or two).
Then there is the sling attack, which can not only not be aimed but seems to go pretty much everywhere EXCEPT where you want it. Hitting bats with it is more a matter of luck than anything else. And I bet even the most veteran platform player will have died multiple times because grappling to the ceiling required wonky timing.
Sometimes you get bombs or shuriken, but these are a gimmick. They are just as hard to aim and barely do any damage.

Platformers aren't known for their story-telling aspect, but even here it manages to score below-average. There's this dark ship that comes to your village and steals bottles of...what, exactly? No idea. It's your job to get it back. Those bottles (sake, perhaps?) are in the level as coins, but don't provide any bonus. Neither does killing enemies.
And it assumes the suspension of disbelief a bit too fast. Why are most enemies shadow based? Why are you in a submarine for one level? Why are you made out of wood? And most of all: why can't I use the Kratos-like grappling axe to throw it into enemies directly?

The bad part is that this game has quite some potential it throws away (okay, mainly the controls is to blame). The game looks great and the music is fantastic. In that regards, it really should appeal to those who like 2.5D platformers in the vein of Donkey Kong Country or Giana sisters. But those games are great because they have smooth controls, and ramp up the difficulty with harder courses and enemy placement. Here, you're more struggling with the controls than with the level itself.
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
0.9 hrs on record
Posted: March 28, 2014
Beautiful graphics & nice music, the controls are a bit repetitive in each level, but still a good game for entertainment and relaxation.
Was this review helpful? Yes No Funny
12 of 20 people (60%) found this review helpful
10.5 hrs on record
Posted: March 30, 2014
Awesome Graphics..
Nice Musics...
Short And Nice Game...
Overall Good Game...
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: May 2
Overall a pretty decent game. Feels a bit meh at times, though it's certainly playable and enjoyable.

There is a pretty neat mechanic of pushing off the ground. I wish this were possible multiple times in a row, though it's not.

The final level has a somewhat annoying sequence that you have to get entirely right. You will probably game over a lot there. At least the game starts you back there (rather than making you go through other levels).

The storyline is silly but fits the whimsical aesthetic, so that's a good thing. If anything I think the game might be better served with 2D sprite art because that might have made some things clearer visually.

Overall, the game felt like an interesting experience, despite its flaws, and I was able to get through it to the ending, so it gets a positive recommendation from me.

(Disclosure: I acquired this game as part of the Groupees Build a Greenlight Bundle.)
Was this review helpful? Yes No Funny
Recently Posted
3.2 hrs
Posted: August 10
i really tried to give this game a chance but the gameplay is so frustrating
Helpful? Yes No Funny
Desolater IV
11.0 hrs
Posted: June 26
Product received for free
A Japanese Themed Action Platformer
+ Fun gameplay that mostly involves platforming and smashing enemies while you try to get your Sake back.
+ Visually, the game looks great in this 2.5D world. Very colorful and detailed with shadows and water reflections.
+ Each level has a different unique environment, and adds new mechanics to keep you entertained
+ Fantastic soundtrack which fits the theme of each level. Loved the Japanese Rock songs
+ Fluid controls (Just a side note, this is the first time i've ever seen a game map an action onto the start button on a controller. It actually worked out well as the X button is to jump and start button is to grapple)

- The downward smash is a bit overpowered. You can easily jump past or smash any enemy in the game without worry while making the normal attack borderline useless.
- The underwater level....was a bit too long and annoying. Your submarine is too large and slow while most of the enemies require you to go even slower and be patient to pass without dying. A bit boring and tedious
Helpful? Yes No Funny
1.8 hrs
Posted: December 13, 2015
Recommended only if you can get 3ish dollars cuz its barely 2 hours long, decent game tho i guess. maybe would be good for a child who doesnt kno anything? idk..........sry
Helpful? Yes No Funny
0.4 hrs
Posted: September 18, 2015

don't wanna sound rude or anything but gladly I got this on sale or through bundle sites

10€? meh...

this game ain't all that bad but: you guessed right... meh

maybe it's good that you are allowed to "touch" most enemies unless they do something attack-ish .. but the fighting itself is rather .. meh

I almost thought about quitting.. when the grappling axe ceiling stuff came in .. that swinging momentum might make the game somewhat "faster" .. but if they claim this game was like pow chuu fast .. meh.

the stomp can help in many situations but then again stomping all the time for best results? hmm .. meh

at the end of each level I lacked around 1 bottle or enemy why trying to kill all of them already felt "meh"

I never really used this term before but since I don't wanna be all too cricital because it's not a !§%T§ oh my I spent more than no money on this and some time too .. no, it's not that awful but it's


since the average rating is mixed, and probably wouldn't be affected if I hit no..

I'll say .. go.. for a few euroes .. but on the whole: meh - if you don't have all day for games I guess you might as well play many other platformers first :P and then go "meh" ([for] yourself?) on this one maybe...
Helpful? Yes No Funny
2.3 hrs
Posted: June 27, 2015
The game tries, but it fails to take it home.

The mechanics (short-ranged combat, swinging with rope-axes, bouncing and platforming) are certainly nothing new, but I did enjoy the mix, it felt good. The controls are not very precise in some aspects, but they're bearable. Art direction is nothing to write home about either, but it works.

Then, you start noticing little bugs, like hit detection on enemies or hit detection on your rope swings.
Then, you start noticing little balancing issues, like ranged enemies that have a high enough fire rate to keep you at bay with knockback and kill you unless you glitch it, or rows of 8+ scarcely dangerous enemies inserted as padding right after a checkpoint. They also begin almost every difficult section with an extra life, showing they have no faith in either the audience or their platforming balancing.

And then, the final boss. The final boss made me throw the towel.
Remember all those tactics you learned through the game? Learn how the enemies move and take them out with your axes... Carefully swing around to get that one item so you can get back to 4 health... Explore the environment looking for secret areas... Good, now forget it.
The final boss is nothing like that. The final boss is a runner with no checkpoints and riddled with insta-kill traps. A section like this (which closely resembles Bit Trip Runner with its timing nature) requires tight controls, something that this game doesn't have, and it especially shows in this final stage.
First, you have 10-15 seconds of running, which is padding. Then you have three sawblades on the floor, as wide as your longest jump, so you have to time it perfectly, and I mean 1-2 frame perfect. You can boost-jump through 2 of these but not all 3, because otherwise you'll be too slow before the boss catches up to you.
Then you have some precision jumping (with insta-kill blades in-between), some precision swings (with death void below), and then god knows what because I gave up after the rope didn't hook to the ceiling for the Nth time even though it should've.
What makes it worse is that you have 4 lives and no extra ones can be found in the level (as far as I could manage to last). This means you get a 15 second cutscene after loading the level, then you can die 4 times; when you do (and you will), you're forced to wait about 10 seconds (loading + death screen), then another 15 seconds for the boss cutscene.

Had it been for the early 8 stages I would've suggested this. Nothing exceptional, but it would've worked ok.
The last boss changed the experience from an unremarkable decent one to a memorably annoying waste of time.

Yes, I'll remember you, Wooden Sen'SeY. Good job.
Helpful? Yes No Funny
4.2 hrs
Posted: June 15, 2015
Helpful? Yes No Funny
1.5 hrs
Posted: June 1, 2015
It's a nice platformer game!

The controls took me a bit to get used to. However I like the look of the game and the weird axe swinging thing.
Helpful? Yes No Funny
1.7 hrs
Posted: March 14, 2015
I really feel neutral about this game.

Pros: cute graphics, good music and funny atmosphere. A decent platformer.

Cons: gets a little repetitive, doesn't motivate you to push forward, some parts of the game are really annoying...
Helpful? Yes No Funny