Wooden Sen'SeY is an action-platformer, set in a unique "Japan Steam Rock" universe filled with humour. You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!
Обзоры пользователей: Смешанные (Обзоров: 79)
Дата выхода: 5 дек, 2013
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Рекомендовано кураторами

"A fantastic platformer with fast gameplay, challenging levels, and a great Soundtrack. Wooden Sen'Sey has a great flow to it that will keep you playing."

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Resonance's Creator review

"...the real meat of the game is the gameplay - and it's superb.
Wooden sen'sey does not try to reinvent the wheel... but rather puts its own spin on classic mechanics like double jump and trinesque grappling."

Об этой игре

Wooden Sen'SeY is an action-platformer, set in a unique "Japan Steam Rock" universe filled with humour.
You follow Goro, a village chief, as he seeks revenge through a variety of levels. He will defeat his enemies using his axes to slice, dice, squash and grapple!

Wooden Sen'SeY seeks to offer players a unique gaming experience, inspired by old school gameplay mechanisms, while incorporating contemporary technology and beautiful 3D graphics.

Wooden Sen'SeY features

  • Exotic worlds and beautiful 3D graphics.
  • Hardcore old school gameplay!
  • Awesome music and crazy voice actor.
  • A unique environment style for each level.
  • Several ways to follow the path of the Sensei: dive in or play with finesse!
  • "Dev-Time" challenge: beat the developers' time.
  • A brand new Time Attack mode with 30 “hair tearing” levels!
  • Supports USB controller and Leap Motion

Who are the developers ?

Upper Byte, the French indie studio behind Wooden Sen'SeY, is a tiny team with only two members: Cédric, the creative force, and Camille, the insane coder. Their ultimate goal is world domination. But for now, nice polished games, with hardcore old school gameplay and pretty graphics is enough!


Oops, enough talking...
Let's Play Wooden Sen'SeY!

Системные требования

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / 7 / 8 / XP
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Mac OS 10.6 and higher
    • Processor: Intel 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: Geforce 6600 or better, Radeon X1300 or better
    • Hard Drive: 700 MB available space
    • OS: Ubuntu 12.04 32-bit (Unity2D session preferred) or Ubuntu 12.10 32-bit
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 700 MB available space
Полезные обзоры покупателей
3 из 6 пользователей (50%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
9.8 ч. в игре
Опубликовано: 6 февраля
I'm far enough into the game that I feel I can write a solid review of it, might edit later.

What is there to like about this game? At all?
It occasionally toys with a few decent platforming ideas, I guess. The graphics are passable.


That's... about it. There's not much else to redeem it.
For starters, the music is godawful and the sound FX even worse - I had to mute the FX because they gave me a headache, they're that bad. If the problems ended there maybe I'd be okay with it.
Good thing the game's just shoddily put together as a whole.
First, bugs. Enemies sometimes don't seem to take damage; have had to land 5 hits on enemies that normally take 2, and I have no clue why. As well, the springs sometimes decide to send you flying in not quite the right direction. Usually you need to be holding an arrow to even have a chance of going to the right spot, but even then it's not 100% you'll get where you need to go. And I've gotten stuck/forced to restart levels in combat scenarios by killing the last enemy too quickly such that it doesn't trigger the battle's end. Which is great.
The interface, also, is worth mentioning. You can't restart a level from inside the level, you have to exit to the main menu, choose the chapter you were at (always starts at the prologue so you get to scroll every time) and only then can you restart. What should take less than a second takes something like 15, The time attack menu isn't any better either. From one time attack level, you cannot access the previous or next, you have to exit to the menu and manually select it. And there's an incredibly long ~5 second countdown before each time attack attempt, where the levels range from 6-15 seconds. That's waaaay too long of a countdown. Go look at Dustforce for how to do that countdown right, ugh. And you don't even start on "Go", you have to wait a second or so after that.
The game also sets its standards way too high for the shoddiness of the controls. Speedrun times are only barely possible after extensive practice and usually require some luck to not get the game to screw up in one way or another. The time attack challenges are also picky by milliseconds, way tighter than they have any right to be. There's no in-level indicator of collectibles or monsters killed, too, so you can never be sure if you missed something until the end. And the levels can go on pretty long your first time through.
Also there's a lives system which is completely out of place for how long the levels are, definitely.
Level 3 is an underwater level in an absolutely awful submarine thing, that has a huge hitbox and tiny bullets, and can only move up by hammering the space key. There's an instance in the level that is literally impossible to get past without taking damage near the end if you arrive at it from a fresh run (i.e. not after dying and reloading at a checkpoint) which is just beautiful. Honestly this level does nothing for the game anyways, I don't see why it exists.
The game runs out of ideas fairly quickly, as well. I've played through level 5, and while the first four levels all add at least something (well, not really level 3), all level 5 adds is... an incredibly irritating palette to create a darkness effect it does nothing with. There's no other new obstacles, it's very tedious and dull. I hope the last four levels at least have something else I'm really going to get bored.
Honestly, the fact that the game is apparently pretty short might work in its favor. I'd hate it even more if I knew I had 20+ more levels to slog through as opposed to only 4.5 more (still have to speedrun level 5, whatever.) The time attack levels are, aside from their strictness, somewhat enjoyable though, 30 of them and they're all pretty short but usually toy with a decent idea, I've played half of them to gold medal status and all.
I'll probably finish this game but I don't have to be a psychic to predict that my early judgment isn't going to change by the time I do complete it, there's no way to redeem this one.
Был ли этот обзор полезен? Да Нет Забавный
2 из 4 пользователей (50%) посчитали этот обзор полезным
1.5 ч. в игре
Опубликовано: 15 сентября, 2014
Прикольная игрулька, покупайте
Был ли этот обзор полезен? Да Нет Забавный
18 из 21 пользователей (86%) посчитали этот обзор полезным
2.4 ч. в игре
Опубликовано: 24 июня, 2014
This game is insane. It's playful and funny and beautiful on one hand, but on the other one it's a hardore platformer that will cause you to lose all your hair and smash your keyboard. So why get it? It has great music and visuals. It's entertaining and funny. It is a challenge to finish it. There's a simple story with which most of us can relate ("They stole our booze!"). If you're a man (or a woman) ready for a frustrating, but rewarding gaming challenge, get it.
Был ли этот обзор полезен? Да Нет Забавный
14 из 17 пользователей (82%) посчитали этот обзор полезным
0.5 ч. в игре
Опубликовано: 17 сентября, 2014
As good as singleplayer sidescrollers get

Beautiful design, great levels, colorful, really smooth gameplay and nice controls. I only don't like the fighting system very much, but that is no big problem, at least not for me. I enjoy every second of this game.

+Pros -Cons
Wonderful graphics Dull fighting system
Nice controls
Smooth gameplay
Lots of colors
Был ли этот обзор полезен? Да Нет Забавный
16 из 24 пользователей (67%) посчитали этот обзор полезным
2.4 ч. в игре
Опубликовано: 9 декабря, 2013
Full review: http://www.cublikefoot.com/review/wooden-sensey-game-review/

If I were to use one word to describe this game, it’d be “rage”. I spent a large amount of time replaying and replaying levels due to my constant deaths. The game is difficult, really, but it’s an amazing experience.

The game started with a very simple story. Badguy shows up, badguy steals goods, goodguy must return the goods. It’s primitive, yes, and not really unnecessary, but it lays the foundation for how the hero goes about getting the goods back. The controls are very simple, with new abilities introduced over time, allowing plenty of time to get used to each ability and its corresponding button. I never found myself mixing up the controls. You end up having access to four different attacks, each with its own advantages. Some of the major attacks have other major uses, like jumping higher, or swinging across the level.

There are a variety of enemies scattered throughout the nine levels of the game. I wasn’t sure if each dealt a different amount of damage, but later in the game, it certainly felt like I was taking more damage by the new enemies being introduced, some even killing me in a single hit. The enemies and obstacles both progressed in difficulty over the course of the game and this was a reasonable pace, up until the final level. The final level was excruciating to complete. That level contained the final boss, who I actually defeated on my second try, but the segment leading up to the final boss was just painful. I died many times in an effort to complete that level. It seemed as if they took the difficulty of the rest of the game and squared it.

Wooden Sen’SeY also featured a water level in which the protagonist traversed an underwater cave in a spherical submarine. This added a bit of variety to the gameplay, but I did not find this level as enjoyable as the normal, land-based levels. The level was a bit annoying at times too, especially near the end, when I had to find my way through a maze of wooden crates infested by enemies.

The game’s graphics were simply stunning. When placed on their highest settings, it was just.. amazing. The style chosen for the landscape, characters, and textures blended well with the platforming genre as a whole. The character models reminded me of Double Fine’s “Stacking”, but in a more “cartoon” way. The game’s music was also great, and makes me wonder if there is a soundtrack available?

Wooden Sen’SeY’s primary fault is the length of the game. It took me roughly two hours to beat. That’s nowhere near the amount that I wanted, but it was an enjoyable two hours nonetheless.

Wooden Sen’SeY also has a time attack mode, which consists of 30 small stages that truly test your platforming skills. I still find myself stuck on a single one, because I cannot pass it fast enough, but this mode does add some extra length to the game. It reminded me of Rayman’s time attack modes, on a smaller scale. These stages are surprisingly difficult, and I found myself stuck on certain stages for upwards of ten minutes. I’m still stuck on an early level, but they are fairly entertaining and I recommend playing them after beating the story mode.

Overall, Wooden Sen’SeY was an excellent experience. Fun, challenging gameplay bundled with amazing graphics. I cannot wait to see what Upper Byte Studio brings us next.

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