3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it!
Évaluations des utilisateurs :
Globales :
variables (356 évaluation(s)) - 46% des 356 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 25 oct 2011

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter 3079 -- Block Action RPG

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet


Packages qui comprennent ce jeu

Acheter 3079/3089/4089 Triple Pack

Inclut les 3 articles suivants : 3079 -- Block Action RPG, 3089 -- Futuristic Action RPG, 4089: Ghost Within

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet


Mises à jour récentes Tout voir (46)

14 mars

What do you want the robots to say in 5089?

Let me know! They might say you favorite quote in a future update :)


0 commentaires Lire la suite
0 commentaires Lire la suite


“This is an amazing game! I love the combination of a procedurally generated voxel world with intense action & RPG elements. The grappling hook and anti-gravity pack are a lot of fun and add an interesting dynamic to the game. I love exploring the seemingly infinite world to find new items and situations.”
10/10 – Swawa3D @ IndieDB

“Just want to say again that this is a great game! For those of you who feel like its a minecraft copy just beacuse of the cube textures used you really need to rethink what a game is about! The game play of 3079 is nothing like minecraft it is pretty unique as well as how the weapons all have diffrent stats and colors kind of reminds me of Borderlands. However it is still an original idea for a game and i still play it from time to time. You should at least try the demo and if you like it please buy it and support fruit! :D Still give it a 9/10 ! Best Regards, Adam”
9/10 – SeaNanners

“After playing this game all day, all i can think about is playing it more. It has an insane amount of replayability and the difficulty is random. Which is refreshing. Some enemies are difficult to kill and some are easy. The way the difficulty gets higher is based off the distance from where you start. Which is great.”
10/10 – Blackop2 @ IndieDB

Steam Greenlight

À propos de ce jeu

3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it![/b]

Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software

You arrive on a planet experiencing constant war. It is your duty to find out why the warring factions cannot find peace on their own & hopefully restore it yourself.

Java Requirement

Make sure you have Java 7 Update 45 (or better) installed!
On Windows, if you have trouble, you may need to uninstall other versions of Java.
You can get Java from: http://www.java.com/getjava

Key Features

  • Trading Cards are here!
  • Practically endless, open-world exploration
  • Futuristic weapons and items procedurally generated for endless character equipment
  • Difficulty that increases as you explore further (don't worry, items get better too!)
  • Fully functional Multiplayer with Twitter integration
  • Procedurally generated quests for rewards and story advancement
  • Fortress building using a construction tool
  • Body-part specific damage calculation and dismemberment: Head Shot!
  • Skill system for things like engineering, charisma and camouflage
  • Different biomes (grassland, mountains, snow, poison, desert, sea etc.)
  • Complete storyline that has a start, middle and end
  • Sloped surfaces and higher polygon models gives the world a new, less "blocky" look
  • Challenging artificial intelligence -- enemies and allies will dodge, follow, inspect sounds etc.
  • 3D effects like anti-aliasing, damage & underwater blurring
  • Soft ray-traced lighting (makes for nice shadows to hide in)
  • A very fast, efficient multithreaded engine for smooth, high FPS gameplay almost completely free of "lag"

Recommended Guides

Community Hub: http://steamcommunity.com/app/259620/guides/

Game Series


Configuration requise

Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows XP+
    • Processeur : Dual-core
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Dedicated 3D Hardware
    • Espace disque : 100 MB d'espace disque disponible
    • Carte son : OpenAL Support
    • Notes supplémentaires : Java 7+ from www.java.com (uninstall old versions)
    • Système d'exploitation : 10.7.3+
    • Processeur : Dual-core
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Dedicated 3D Hardware
    • Espace disque : 100 MB d'espace disque disponible
    • Carte son : OpenAL Support
    • Notes supplémentaires : Java 7+ (the JRE) must be installed from www.java.com
    • Système d'exploitation : All distributions that support Java 7+
    • Processeur : Dual-core
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Dedicated 3D Hardware
    • Espace disque : 100 MB d'espace disque disponible
    • Carte son : OpenAL Support
    • Notes supplémentaires : OpenJDK also supported for Java 7+
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
variables (356 évaluation(s))
Publiées récemment
( 20.9 heures en tout )
Posté le : 25 avril
3079 is an Open World FPS set on an alien planet where you are sent in to stop a never ending war between two species. At least that's what you’re told to do but upon landing you instantly pick a side of the conflict and work as a mercenary for hire. The species friendly to you at the beginning are the humanoid looking aliens but you can switch sides by killing enough of them to please the other side. It may seem like a good idea to immediately head out of the city and hunt some aliens but as you will soon find out they are soldiers that only know war while you on the other hand are the space equivalent of some random dude running off to the battlefield with a Nerf gun. You will immediately realize how useless you are at fighting at the beginning and it is an important lesson to learn since dying means losing a random item. I say random but most of the times they seem to take away your grappling hook or your most used weapon.

It is a really rough introduction to the game and even if you manage to knick a weapon off of an enemy killed by someone else you will not be able to use it. There is no ammo in this game, instead everything relies on your energy meter and the more powerful a weapon is, the more it uses. At first you may as well be carrying a broken gun as you will not be able to fire off a single round without it overdrawing your energy and harming your health. This game features skills like stealth, energy and charisma to name a few, which get more effective as you use them in a certain manner. Unfortunately the way to improve them are usually insanely tedious. You'd think that by using energy its stat will go up but the way it works in this game is that by using more energy than you have and harming your own health it will eventually increase. Since in the beginning you can barely fire off any rounds at all that means you will spend most of your early adventures staring at a wall and repeatedly firing just to get your energy up. Enemies regenerate health so by the time you have enough to fire again they will be mostly healed meaning you must use the better weapons with heavy energy usage.

Honestly, this energy thing is what harms the game the most and will be a problem for the entire game as you need more and more energy. Stealing is pure RNG and requires you to get caught in order to increase its stats while being hit when you are camouflaged makes you better at Stealth. The progression system is a complete, nonsensical mess sadly and by that logic I'll become a mathematician by failing my math tests. Seems like a petty thing to complain about it but it is honestly no fun and means you only get better by either doing tedious things or getting shot in the face. The only thing you really get for killing enemies is their weapons to sell to a vendor later on. Vendors are the same as any other alien but with a ”$” symbol on their shirt. You could buy useful objects from them like grappling hooks, armor or generators that increase your stats while active. These generators can have some rather cool effects such as increasing your jump height enough to be able to jump houses and walls which makes you feel pretty awesome as you take down several enemies midair.

You can tell any none busy ally to follow you around and gather up your own posse to hunt down the enemy if you so please. It is a really handy feature, especially early in the game when you are pathetically weak. The AI is not all that great so they are only useful in open fields, don't expect to be rescued while in buildings. AI is embarrassingly bad for the spacecraft that fight like if you had a giant magnet to your face and will stick right on you until one of you is dead. You can attempt to hijack which is a pretty cool feature and lets you zoom around the skies though it is rather weak and likely to get you killed if used in a fight. It's also a bad idea to go too far out as the further you go the stronger the enemies are. Along with the two species at war there are also demons that look like red gummy bears out to kill everything. These are a very annoying as they will pull you in near them no matter the distance between you two. They are not rare and it is not unusual that you have to fight with the controls just to escape their gravitational pull any time you want to go somewhere.

Demons can only be killed by a very specific kind of sword which brings me with another issue. You can only equip 4 weapons or items to the hot-keys at any one time. The rest of your number keys are useless and you will always want to have the demon sword and grappling hook equipped so you only have two hotkeys to work with. This adds completely unnecessary micromanagement whenever you need something else like a satchel charge, your drill or your construction tool. You can mine the randomly generated world for gems though they offer very little money compared to simply scavenging guns from a battlefield. This game does feature destructible environments but only with the satchel charge unfortunately. Building your own base is possible but ultimately pointless as the point of the game is to move further and further out into the map while staying in a low level area is useless.

Grappling hooks in this game are a ton of fun to use and have a pretty long range making you feel like a mix of Spider Man and Rambo as you quickly navigate the environments. There is an anti-gravity device that allows you to float around at the cost of not being able to recharge your energy. It is really useful for reaching the floating buildings and did lead to an insanely awesome moment where I was near death & surrounded at the edge of a cliff, jumped off and managed to activate it a few feet from the ground. 3079 does have its moments and incredible potential but seems to sabotage itself at every turn. Like the previously mentioned grappling hooks an anti-gravity device can only support a certain amount of weight from your inventory. It sounds reasonable enough but as you head to a higher level area which happens quite often, everything starts weighing more and more. That's not anything unusual in video games but it feels so artificial here where even the health packs start weight over 30 pounds. One area will have a grappling being sold with up to 400lbs usability and the next one will have one with 440lbs. You don't think “Wow, I can carry more now!” instead you're feel the need to facepalm as everything suddenly gets heavier in order to make your gear obsolete time and time again.

You receive missions from allies with stars on their chest but they are rarely worth the price. There are main missions that revolve around the fight against demons and you will need to do at least one of those to get yourself a demon slaying sword. At the end of the day 3079 implements a ton of ideas into one package but fails to make the overall product fun. As an example you turn on your night vision and grapple onto the top of a tall tree with a sniper rifle to take down some enemies. Multiple things keep this from being fun. For one your night vision goggles only pick up enemies of a certain level so you will have to keep buying new ones every time you enter another area until you can't be bothered. Second your sniper uses up a ton more energy while using the scope yet has no added damage, so you may as well use it without the scope which defeats the purpose of a sniper. And finally, it is not unlikely there will be a demon in sight that will cause you to fight with the controls just to keep your footing in the tree even if it is far away and unaware of you. 3079 has a ton of ideas and a ton of heart no doubt but I'm afraid its progression system, annoying mechanics and combat heavily hampered by energy make this a game I simply can't recommend.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Bob Ross
( 0.5 heures en tout )
Posté le : 4 avril
this game is t-rash dont buy it

0/10 ign
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 11.3 heures en tout )
Posté le : 1 avril
Playing this is both very enjoyable and incredibely frustrating. It's a somewhat difficult first person shooter with a bunch of RPG elements. Procedural generation and randomized aspects, such as algorithmic quests and unscripted faction battles that will certainly change the topography of the map, give the game a majestic feeling and some replay value. At that appraisal, I should have nothing but love for this game, but unfortunately it frequently dips into the realm of taking otherwise good ideas and implementing them in the most extreme, unenjoyable ways.

For example, simply starting a new game is a matter of chance, as the starting equipment you receive may not match your play style, and it is very easy to die in the beginning of the game even with desirable inventory, often due to low-damage, low-accuracy weapons. Meanwhile, enemies get very accurate weapons that are often scaled far better than your own. 99% of better weapons can be found on dead enemies.

If you survive your first several hours, you will discover that the difficulty and shop scaling is based on how far away you go from the initial spawn point. This makes some sense, to keep the player from constantly being bombarded by overpowered baddies, but it also turns the beaten paths into a tedious slog with little reason to ever backtrack, except maybe for a quest.

The difficulty is the most noticeable problem, however. Apart from inaccurate guns, there is also the constant issue of rules that just don't apply to enemies, but do apply to the player. Enemies don't get hurt by their own explosions. Their ships never crash. Friendly fire is off for them.
The biggest problem is the punishment for dying. Upon death, the player loses one random item, and this can absolutely cripple a character build if the item in question is particularly useful. For example, if I die and lose a powerful antigrav pack, which allows the player to fly, then replacing it with an equally strong pack requires a trip back to the intense enemy territory where can be found the only stores which sell items that useful. In the worst case I had, it was a 20 minute round trip. Long story short, the punishment for dying is really just that, punishment, not really fun or interesting at all. I did find a bit of a way to circumvent this, by filling my inventory with crap that I don't mind using, but, surprise surprise, I can't fly like that either.

As much as I've complained about it here, this game is actually quite worth the money. It's addicting, and it provides a decent level of depth. There are the parts that make me want to tear my hair out, but that's balanced out by fun.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 7.1 heures en tout )
Posté le : 29 mars
The game is fun but gets stale too quickly. I gave up on the story after it asked me to take down a borg cube-lookalike demon ship with a flying vehicle that explodes after just one hit and me trying that for an hour. The demon ship requires like I-don't-know-how-many hits as it keeps healing back up and I can't avoid not get hit long enough while I evade enemy fire from multiple sources at the same time. I assume this is likely me doing it just wrong.

I kept walking West instead as I noticed earlier enemies become stronger if you keep walking, hoping to find a vessel that lasts more than one hit, but nope. I bought armor instead, did some of the neverending skirmishes around town, sold all loot I didn't need, walked West again, more skirmishes, shiny new weapon... and so on and so on, until... till after everything was around level 80 and capable of killing me in like two hits - that's because of the way your character improves: it gets better as stats and abilities are frequented. So, if you don't take damage from enemies as you move up in levels your max life won't increase. This requires you to stay in an area, work on your skills (as in take damage on purpose, for example) and only then move on.

It doesn't help when you think, you could just travel far for a shopping tour, come back and enjoy the game that way. Yes, you can do that but the progress remaining is the progress itself. If you can make it far and survive somehow in higher areas there's no point in going back as everything from back there is also right where you are - always. Except the little Minecraft-ish things you can build, like /home, chests, lamps and a few blocks. THAT does not move with you.

Then it came to me: This isn't going to stop, it keeps on rising, so yeah, 3079 is incremental!? I bet, someone already made a Youtube video of how far he could make it and end up in like level 3400 with 12400 stamina, or something. It wouldn't surprise me. If not, it should be made but I won't be the one doing it.

What I do love though is the grappling hook that turns you into Spiderman, tons of fun to use and the soundtrack is b!tching too. This kept me playing for a few more hours (as I was looking for plot) than just the two it takes to see it all. What the game lacks is a proper story, sturdier flying ships (!) and maybe a few bosses, then it would be a decent game rather than just a fine one that feels unfinished.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 2.7 heures en tout )
Posté le : 29 mars
AIr dropped in a procedurally generated world with political factions at each other's throat, a blend between a cool sci fi vibe and a heavy dose of minecraft aesthetics throw in. FIrst person shooter with plenty to shoot at. I launched this game and just after looking at the handy keyboard map for key bindings I was hyped. However, probably because of of the procedural nature of this game's core design. I just ended up being air dropped shooting clumsily and running out of stamina and getting killed quickly. What I am getting at is, barrier of entry to this game is very high in terms of commitment to get to the good stuff, and after running around in circles, getting killed and restarting the game because I did not want to suffer a permanent disadvantage long term for a game while I am still learning how it works, I ended up quickly burning myself out and wondering why this felt like such a chore. Then I tuned off...

I recommend easy mode. Unless you have a very limited library, lots of time on your hand... I would also appreciate tips in comments to this review on how to overcome the shortcomings this game has, and wheter or not its worth bothering.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 1.5 heures en tout )
Posté le : 23 mars
Ugly in every sense of the word. Character models, blocks, textures and sounds are all pretty bad. Great ideas here but most are poorly executed. On top of that its not very fun. One giant confusing mess. This might pass as a final for a collegiate game programming course but even then it probably wouldn't receive anything above a C. Worth a go if its free but definitely not something you should pay for.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 0.4 heures en tout )
Posté le : 18 mars
It's been a long time since I've played this game, but when I first bought it on Desura I logged many hours. This game is really great in that it keeps getting harder and harder, but at the right pace. I think it could theoretically stay challenging forever.

Tons of fun with friends, I highly recommend!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
[#GRN#] will
( 2.1 heures en tout )
Posté le : 17 mars
This is the worst of Phr00t's X0X9 series, but it's not a bad game. If you can get it cheap, you might want to pick it up, esspecialy if you like the rest of the series.
You can explore, and as you go farther out, the higher level the 'bad guys' get, so you can stick around areas that you find not too tough at your point in the game.
The fighting is fairly simple. Weapons come in a nice varity, from swords and daggers, to sniper rifles, and even a few rocket or grenade launchers. Weapons for every kind of person!
The various enemies are separated in 4 types most of the time, Walking melee, walking ranged, flying melee, and flying ranged... and sometimes the 5th type, spaceship. You can guess what each one does. They all have somewhat randomized body shapes, the team you start on has 2 legs, and the other has 4. That is the main way to tell who you're with. Though flying people don't have any legs...
If you decide to build... something, you have to find or buy a special item. Even if you don't want to build a house, it can be useful, because you have healing blocks, and turrets in the building section.
Missions have a small bit of variation, some you have to pick up an item, others you have to kill a thing, others you have to protect a guy, and they give various rewards, usualy money or weapons. Some you also don't want to be seen, and/or kill anything.
On the subject of stealth, you mainly use an invisibility... thing, and... ok, it's been a while since I played this. I never used this much tbh.
Overall, it's a decent game. Give it a shot if you can get it cheap.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Pandarific Gamer
( 0.9 heures en tout )
Posté le : 15 mars
Not a bad game over all. It is entertaining although at first you might get a little lost like I did. But once you get the hang of things it's pretty straight forward. I recommend giving it a go. =)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 12.2 heures en tout )
Posté le : 12 mars
Its Simple but Enjoyable, especially with a Friend.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
1 personne(s) sur 6 (17%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
0.8 heures en tout
Posté le : 22 mai 2014
En un mot : "Bof"
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
140 personne(s) sur 196 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.6 heures en tout
Posté le : 26 novembre 2013
Great game, I enjoyed, and will still, many hours of this game.
It is a sandbox game with elements from Borderlands and Skyrim. (No it's not a minecraft clone because of the blocks!)
The feeling you get when you found a better sniper than before and succesfully install a upgrade element to it never gets old.
I highly recommend trying the demo of the game first (which can be found on phr00t's website.) to see if you like the game enough.
Rate: 9/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
234 personne(s) sur 345 (68%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.1 heures en tout
Posté le : 27 novembre 2013
I would call ‘3079 – Block Action RPG,’ a ‘cult-classic’ even though it’s still fairly new. The reason I say that is because I feel that you’re either going to love this game or hate it. Personally, I could not get into it. I restarted the game about 12 different times, each time seeing if I had ‘missed’ something or simply didn’t understand the concept. However, even after 12 times, I continued to scratch my head – wondering about the many facets of this game.

I really loved the music, it does a great job driving-home the ‘futuristic’ vibe of the game. I also love the ‘mechanics’ to the game. You progressively get better at skills in the game by doing them – don’t like your terrible aim with that rifle, then keep shooting at things (all the things!). I also noticed that the game included skills such as ‘mining’ and ‘stealing,’ which is awesome!

Though, I believe what ruined this game for me was the story and setting; I think that’s what made me restart the game so times, too. The, seemingly, inconsistent size of the NPCs, the strange location of buildings (yes, I realize it’s a randomly generated world, but there needs to be some consistency for an RPG), and the way items are distributed to the player (randomly generated on the ground, just sitting there or sold by a vendor – very inconsistent). I tried to discover the reason, but it didn’t appear to be laid out anywhere obvious to the player, no in-game ‘books’ to discover with clues, no conversation with NPCs to help get answers. The world needs to be 'plausible,' (not to be confused with possible) and the developer has not achieved that.

I feel that a video game has the same mark that books, movies, and television bear – these outlets have a very small window of opportunity to grab their audience, if they miss that window it’s gone. For me, ‘3079 – Block Action RPG’ missed that opportunity, and I really wish it hadn’t.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Un développeur a répondu le 26 déc 2013 à 11h46
(voir la réponse)
88 personne(s) sur 124 (71%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
4.5 heures en tout
Posté le : 25 novembre 2013
Oh - 3079. Where to begin? This game is hilarious in its presentation! Underneath its campy and oddball graphics lies an intriguingly fun experience. 3079 is fun while never taking itself too seriously, and that is one of the best things about it!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
41 personne(s) sur 49 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.1 heures en tout
Posté le : 2 décembre 2013
I wasn't sure how this one was gonna go: it is either a tentative recommend or a just barely, spend a paragraph trying to sell you on the game anyway, ...unrecommend. Ultimately, there is enough of a cool game here for me to keep putting time into it.

The games name is strange, don't worry about it. Here's what jumps out: Action RPG. The game is an FPS action rpg. It looks like an ASCII Minecraft, but has all the ARPG symptoms.

XP grind? ♥♥♥♥♥♥♥ RIGHT SON. Your skills increase as you use them. Pick some pockets dawg, raise that stat.

Loot? Yo, the big guy over there wielding a sword with fangs that one shotted the NPC from your faction? You take his life, you take his blade.

"... But Proto, this dudes sword SUCKS BALLS dewd!" Yeah, it happens. But you can sell that piece in almost any area. Items scale with the enemies, who scale with the zone. You're in a level 9 zone, the level 9 enemies drop level 9 ♥♥♥♥ that usually be sellin' for a pretty penny even when they are booty butter. This is awesome because....

There's mad cool ♥♥♥♥ to loot in this game! This is my favorite part: your character can equip jet packs and grappling hooks that give you crazzzzzzzzy mobility. You can fly into sky fortresses, or zip around the landscape with non-stop grapple shots. Thing is, though, these ♥♥♥♥♥es also scale. Level 1 hooks/packs can be used when holding 40 weight, no more. Every level adds an additional 40 lbs. It's cool zipping into a high level zone, on a mad hunt for the shopkeeper or drop zone with the clutch twink grappling hook/jet pack. You have to get out alive too, because when you die you lose an item. The game is sadistic, it will eliminate the item you hold most dear.

I suppose I wish the game felt more complete. I've put some goodly time into it and I'm not sure if there is anything else to do but loot grind. The building mechanic? No idea what's going on there. Completely arbitrary, in my experience.

However, I have to say that I haven't got many quests done in the *main* story line. There's a little bit of RNG involved with quest givers having to give you a specific reward to advance - it can get a little frustrating. Hunting for the right people always devolved into loot grinding and murdering things. This was really fun for a bit, and I'll probably sit down a few more times to see just deep the game goes, but it becomes nothing more than pure carrot-sticking. Still hours of fun.


Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
27 personne(s) sur 30 (90%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
18.9 heures en tout
Posté le : 23 décembre 2014
I got this game when it was in Alpha from Indie Royale. Please keep in mind that this game is made by one person and is only a few dollars. So let's get to the pros and cons:

1. Nice difficulty curve - the farther you get away from the starting town that harder the enemies get, and the greater the loot gets. After you get some pretty good gear you upgrade yourself to fighting demons instead of Neanders (I think that's how you spell it).
2. Cards - They don't typically sell for much, but hey; buy a cheap game, get a few hours of gameplay and some free cards.

1. Lack of random encounters - sometimes you may see a spaceship. You can damage them, but I have never been strong enough to destroy it before it kills me. Other than that, it's just more of the same old enemies over and over.
2. Uninteresting quests - There are only like, 4 quests possible to take; Protect this herp, destroy that derp, kill that guy, hack this computer. That's literally all the quests I have ever seen, and with as many hours as I have on record, you would expect a bit more.

Other comparisons:
1. Weapon types - if you want variety, you will be disappointed as there are very few weapon types. Sniper rifle, Pistol, Grenade launcher, Shotgun, Sword, and Demon sword (which is only for demons) are the only ones I can think of. Although you can install upgrade circuits into your weapons and armor to upgrade characteristics that apply to you character, which is actually kind of cool.
2. You better not ever accidentally shoot one of your own people, 'cuz if you do they all gunna keel you (It's pretty unforgiving). This can be fun though If you ever get bored you can always turn on your own kind and start stealing from people and become a nomad, so there's that (PS if you do this, there's no going back).

That's about it. Not a very big game, but if you buy it on sale, it's not too much and you'll have some fun. SO, expect that, a few hours of entertainment and some cards.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
24 personne(s) sur 25 (96%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 17 janvier 2014
Wasn't really sure what to expect with this game. It looked a lot like minecraft so I took a chance. That being said, it plays nothing like minecraft. Its a fun game, but not like minecraft where you can easily invest 40+ hours into the game. It does take a while to get a feel for the game, but after you do, its a ton of fun.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
87 personne(s) sur 132 (66%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
4.3 heures en tout
Posté le : 25 novembre 2013
This is an amazing game. You have rogue-like elements and gameplay that is similar to borderlands. For terraria fans, this is exactly like the 3d terraria that you've been asking for. Highly recommend this game to any role-playing game fan.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
27 personne(s) sur 31 (87%) ont trouvé cette évaluation utile
13.7 heures en tout
Posté le : 14 décembre 2013
Great game! i really like it, sad thing is though, i have no friends that own this game to play co-op, the singleplayer alone gets pretty hectic and nearly impossible at times (i flew to enemy base without realizing that i didnt set a home marker and made it impossible to get back). Also, early game is a little difficult, the monsters have waay to much health for the beginner weapon you start out with.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Un développeur a répondu le 15 déc 2013 à 18h37
(voir la réponse)
78 personne(s) sur 119 (66%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.3 heures en tout
Posté le : 19 novembre 2013

Ok now that I've got that out of the way, check this out. The game plays like a mix between Doom and Daggerfall. Despite its look it has almost nothing to do with Minecraft. The gameplay is action RPG oriented with a heavy focus on the action. This game is a real blast and worth every penny.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante