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Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles. Taking control of a single quark, you must negotiate the fundamental forces of the universe.
发行日期: 2013年12月6日





“Particulars is currently in the alpha stage of development. This means that the game is still being made and will be improved upon on a regular basis. Updates will add new features and content, as well as optimisation, bug fixes and polish. Please give us feedback and report bugs, and we will continue to improve the game for you!”

购买 Particulars

The Alpha version of the game, including all updates and the final release when it's ready.

购买 Particulars Supporter Pack

Includes Particulars, PLUS the soundtrack, wallpaper pack and digital art book. (Bonuses will be delivered as they are finished.)

购买 Particulars 4 Pack

Includes four copies of the base game - Send the extra copies to your friends.

购买 Particulars Devotee Pack

Includes everything in the Supporter Pack, PLUS the in-game developer commentary DLC, the "How We Got Here" Pack (a collection of our early games and videos chronicling the development of SeeThrough Studios), and special thanks to YOU in the game's credits! (Bonuses will be delivered as they are finished.)

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Anatomy Of A Restart - Death Is Only The Beginning


A few weeks ago, I pushed out a new build of Particulars live - version (we’re starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually matches the text now!), disables examination mode (more about that below), and makes the win condition rings a fair bit prettier. It also shaves a few precious seconds off the all die-restart flow.

We’ve known for a while that the restart time after you lose a level is too long. It’s important in a game like Particulars, where death can be brutally fast, that the level restarts quickly so you can get straight back into the game. Exactly how we’d shave off that time took a bit more time to work out.

The death-restart cycle before 0.7.2 went something like this:

Flash the screen red
A label shows up telling you why you died
Flash the screen white, fade out the label, the win condition rings and any barriers
Show the level title
Fade the win conditions back in, with labels explaining them
Bring back the walls
Hide the level title and win condition labels
Start the level

This was too long, but figuring out how to lessen it was somewhat difficult. Knowing why you lost is really important in Particulars (especially since we have a variety of win/loss conditions), and we have to take time to flag the reasons. It’s also likely that we will, at least for the first one or two deaths, have to show the labels on the win conditions again.

What we don’t have to do is to take the time to fade out the win conditions and then fade them back in. So the new flow looks something like this:

Flash the screen red (and keep it tinted red after this)
Show the label saying why you died
Flash the screen white, fade the label, reset the tint
Unwind the win condition indicators
Start the level

It took comically long to actually implement this (the win condition indicators have been changed so often that it created a horrible mess of code that needed to be wiped clean), but the result is definitely worth it. The result in 0.7.2 isn’t perfect (it doesn’t show a lot of the labels at the right times, and doing all of this broke examination mode… but reworking examination mode was my next task anyway), but it’s a massive step forward. The rings now animate as well, which is a nice bonus.

I’d love to hear what you think of all the changes in 0.7.2 (especially the new voice and the cutscene storyboards we snuck in during 0.7.1). Thanks to everyone who’s been sending in comments and bug reports - they’ve been a great help!

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Update 0.7 out today!


And here we are, with version! This version brings in a whole raft of changes in two main areas: graphics and the weak force.

The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think we’ve got it! The big issue was that the mechanics around the Weak Force were inherently unforgiving: it was far too easy to let important particles decay, and far too easy to get stranded without a way to finish a level.

With that in mind, I made 2 basic changes: decays are longer, but triggered by explosions (allowing both time and control); and W bosons now decay into electrons and neutrinos (rather than up and down quarks, which were much more deadly). Neutrinos (which are new!) give you 2 pieces of data, meaning that it’s now possible completely recover the data from a change.

The other big change you’ll notice is a bunch of graphical improvements, especially around examination mode. We’re using some pretty awesome shaders to help highlight the player particle and whatever you’re examining, and are using this same effect for everything from invincibility to the slowdowns that introduce new particles.

Finally, there’s a bunch of small bug fixes, and some new menu features. Controllers should be fully supported now, and all of our options are nicely in the game menus.

That’s pretty much it for this build - as always, please let us know what you think! - Paul



  • Weak force mechanics have changed - W Bosons now decay to electrons and neutrinos
  • Weak force changes - explosions now trigger decays
  • Neutrinos! (they don't have fancy graphics yet)
  • Chapters 6 and 7 updated to deal with this
  • Menu controls (keyboard/controller) work now
  • Activating the Steam Overlay now pauses the game
  • Examination mode, Invincibility and 'Focus' mode use a fancy new shader
  • Mouse-overing objects in examination mode highlights them
  • Resolution options in menu!
  • No more annoying options popup!
  • Off-screen indicators are both prettier and break the game less
  • Small bug fixes

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在讨论版中为这款游戏汇报 BUG,并留下反馈


“I haven't cried playing a video game before; it's not like it's a habit. But there's something about the loneliness of being a down quark all alone in a subatomic space that really underlined the joy in finding an anti-down quark to combine with.”
The Guardian

“The game feels fantastic. It’s a joy to whiz around the simple environment. This game illustrates the idea that a game doesn’t have to be visually packed to look good; indeed, its artistic style is reminiscent of flOw.”
Kotaku AU

“It’s a story-led, arcade puzzle game that seems to have a lot of intelligent thought about it.”
Rock, Paper, Shotgun

Are you a Supporter or Devotee?

The Supporter and Devotee packs are ways to give extra support to the developers of Particulars, and get extra goodies! The listed bonuses will be added to your account as they become available closer to the full release of the game.


Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles.

Taking control of a single quark, you must negotiate the fundamental forces of the universe. Other particles will push and pull at you - you'll always be on the brink of losing control and being dragged towards annihilation!

Woven through the game is the story of Alison, a young physicist with a troubled past. Her journey through the subatomic world is drenched in memories (both good and bad), and will ultimately lead her to some surprising revelations.

Current Features

  • Absorbing combination of arcade and puzzle gameplay elements
  • Physics-based mechanics built on real-world physics research
  • The beginnings of a deep, character-driven narrative
  • Meditative soundscape
  • Over 50 challenging levels across four chapters

Future Plans

  • 100+ challenging levels across ten chapters
  • New gameplay elements, including black holes
  • Numerous additional story elements (cut-scenes, in-game narrative and voice acting)
  • "Examination mode" and "Particlepedia" will put information about gameplay elements and subatomic physics at your fingertips!
  • Improved audio and additional music
  • Improved menus and user interface
  • Steam Achievements
  • Steam Trading Cards


    • OS: Windows XP
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space


    • OS: OSX 10.6
    • Processor: 2.00GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • Hard Drive: 300 MB available space


    • OS: Ubuntu
    • Processor: 2.00GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • Hard Drive: 300 MB available space
9 人中有 7 人(78%)觉得这篇评测有价值
帐号内拥有 76 项产品
21 篇评测
4.3 小时(记录在案的)
It is awesome. Being the main target bashing protons and electrons together to create collisions and explosions, getting data, the amount of obstacles thrown at you. It's one of the best puzzle games I've ever played.
6 人中有 5 人(83%)觉得这篇评测有价值
帐号内拥有 112 项产品
1 篇评测
0.6 小时(记录在案的)
This is game simplistic and enjoyable. There are a few things that i don't know if are suppose to be that way or not, but all the problems are not in the game play and in more of hte cutscenes and vanity stuff like voice overs. The game play is easy to learn and it enjoy able. But what i find impressive is that the gameolay isn't connected to a plot but there are quotations and brief cutscenes that are impactful and paint a pretty clear picture of the main characters life, it may be simple quotations and cutscenes but they are impactful enough to make me sad and almost in tears. it is trully a game to play and it will make you feel.
7 人中有 5 人(71%)觉得这篇评测有价值
帐号内拥有 951 项产品
5 篇评测
0.8 小时(记录在案的)
This game is pretty interesting but in a good way. Storyline behind the game is a bit interesting even though there's still a few holes in the story (because its still be worked on) and some of the voice dialog doesn't match up with some of the written dialog in game, though that's subject to change in the future. For the most part though game play is quite simple and it can be used with both keyboard/mouse or a gamepad (xbox controller). By looking it as far videos goes it very hard to understand and may even seem uninteresting but once you get hands on the game, you begin to understand what's going on and how it's supposed to be played. Overall it's worth trying out and only tiny gripe is that the dialog and voice dialog don't match up but like i said earlier that's something that's bound to change later on in the develop.
一名开发者在 2014年8月29日 @ 4:00pm 作出回复
5 人中有 3 人(60%)觉得这篇评测有价值
帐号内拥有 35 项产品
3 篇评测
1.4 小时(记录在案的)
This game is a pretty good, no GREAT, game for an alpha.
17 人中有 3 人(18%)觉得这篇评测有价值
帐号内拥有 9 项产品
1 篇评测
0.3 小时(记录在案的)
sometimes i will ask my self... dafuk i just bought, for me puzzle is something that make u think, in this game u dont think u just move and most of the time know nothing what i'm doing.Good lesson for noob gamer&shopper like me.i hope i can ask my money back T_T. dont recommend it unless if u want to get high blood preasure as reason for sick leave
51 人中有 44 人(86%)觉得这篇评测有价值
帐号内拥有 208 项产品
15 篇评测
1.9 小时(记录在案的)
For the full write up visit my YouTube channel, http://www.youtube.com/brbteabreaktv

Particulars is not a game for everyone, and that's a good thing. Often we see game developers try to please the masses and in doing so please no one. The team at SeeThrough Studios have chosen to create a game they wanted to create and this becomes clearly evident as you experience Particulars.

Particulars explores unexplored territory with very strong writing in an arcade-action puzzle game, never have I played a puzzle game of this difficulty and actually been drawn into the story. You experience feelings of futility as you realise the actions you're performing in the game are on such a microscopic scale that in the grand scheme of things they have no effect. The interactive nature of the game enhances this and helps you realise how our main character feels and you're able to see correlations between the subatomic world and the world which our main character lives in.

While it may seem simple at first, as you delve deeper into the story you start to see connections between the story and gameplay, and as the story intensifies so does the difficulty of the puzzle. As the game progresses the need for good puzzle solving and solid execution of the puzzles is needed, this is because of the games arcade-action nature where everything happens so fast and all your actions have a passive effect on everything around you.

If you're not afraid to use your brain for a couple of hours Particulars is the game for you, with its strong storytelling and it's surprisingly difficult puzzles this game is easily worth the price of admission.

During it's current sale I can 100% recommend this, put down that burger and play this instead!