Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles. Taking control of a single quark, you must negotiate the fundamental forces of the universe.
Évaluations des utilisateurs : Positive (25 évaluation(s))
Date de parution: 6 déc 2013
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“Particulars is currently in the alpha stage of development. This means that the game is still being made and will be improved upon on a regular basis. Updates will add new features and content, as well as optimisation, bug fixes and polish. Please give us feedback and report bugs, and we will continue to improve the game for you!”
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Acheter Particulars

The Alpha version of the game, including all updates and the final release when it's ready.

Acheter Particulars Supporter Pack

Includes Particulars, PLUS the soundtrack, wallpaper pack and digital art book. (Bonuses will be delivered as they are finished.)

Acheter Particulars 4 Pack

Includes four copies of the base game - Send the extra copies to your friends.

Acheter Particulars Devotee Pack

Includes everything in the Supporter Pack, PLUS the in-game developer commentary DLC, the "How We Got Here" Pack (a collection of our early games and videos chronicling the development of SeeThrough Studios), and special thanks to YOU in the game's credits! (Bonuses will be delivered as they are finished.)


Mises à jour récentes Tout voir (11)

10 septembre

Finding yourself - Helping the player locate their particle in Particulars

A consistent problem in Particulars has been helping the player locate the particle they control. You’ll be playing the game, moving some particles around, and then BOOM!, there’s an explosion, BAM!, there’s another, and three seconds later you realise that your eye is tracking a particle that you aren’t controlling.

This becomes especially problematic in the last two chapters of the game. With both the electromagnetic and strong forces turned on, particles can no longer be on their own, and neither is the player: you’re usually part of a group of two or three. If you then change your type (as allowed for by the weak force), it can get quite easy to lose yourself in the noise.

Part of the problem is that the player particle isn’t just a blank player avatar, but a particle which has the same properties as many of the other particles on screen. It’s really important that the player particle look like the other particles of the same type, while also looking distinctive enough to be visible.

Another part of the problem is the sheer amount of stuff on the other particles. In particular, the old decay timers for larger particles (which were, essentially, rings around the particles) made it quite difficult to use rings to differentiate the player (because every second particle has rings as well).

So recently, to help with the problem, we removed the decay rings. We’re working on a new way to represent decay, which is still a work in progress, but it’s making a pretty big difference in finding the player (whose data ring really stands out nicely).

That’s just the latest prong in a four-prong attack against player’s getting lost. The other three prongs are:

  • Making the player particle’s ‘iris’ (one of the bits that moves when you do) a special ‘player colour’ (green in the first half, purple in the second)

  • Having a really faint fuzzy ring of the same colour surround the player particle, to help locate the general area quickly.

  • Turning down the brightness and/or saturation of everywhere else to highlight the player, and doing this more in levels which cause more confusion.
We’re still tuning all of this as we get closer to getting the game done, and think that together, these strategies will help you all to play the game smoothly and easily. We’d love to hear your thoughts though, as well as any levels that you’ve found particularly* troublesome.

*So using ‘particularly’ to talk about Particulars has, for me at least, transcended the pun and just become normal again, which is quite nice. Apologies if it grates for anyone else.

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2 septembre

Difficulty Curves - How hard is too hard? Paul explains the art of balance

Difficulty curves are, perhaps unsurprisingly, difficult. The theory is simple enough: add a mechanic, teach it, test it, combine with the existing mechanics, slowly ramp up to a climax (or ‘boss’), optionally have an easy level to celebrate the player’s success, repeat until you run out of mechanics or development time.

The problem is that it never really goes that smoothly. Some mechanics are more complex than others, and should therefore need more time. Story and experience constraints (how long you want a player to play before giving them a break) can affect or dictate pacing. The number of mechanics the game needs can be dictated by considerations that aren’t the development time (such as ‘what will make the game feel complete’, and ‘there are 4 fundamental forces of physics’), and players are notorious for being individuals who each approach a given game very differently.

Particulars, as you may have guessed, has hit a number of these hurdles. Specifically, the second half of the game contains mechanics that are significantly more complex than the first half, but for many varied reasons (story, pacing, development time), the second half is essentially the same length as the first. This means we have to get through a lot more content in the same amount of time.

This might make it seem like the second half of the game is doomed, but not to worry - we do have some tricks up our sleeve. If the problem is that the player needs to learn more, more quickly, the solution becomes apparent: we need to treat learning as a skill that the player needs to learn. That way, by the time players hit Chapter 6, players are used to having to work out some of the physics for themselves. The key then is to give them the right tools for the job.

As luck would have it, we’re already doing a lot of this: Chapter 4, in particular, increases the amount of thinking and examination that players need to do. We give a lot less direction there (mostly because we hadn’t gotten to it yet, but I’m not above using serendipity as part of the design process), and players have generally enjoyed the greater freedom that goes with it. With some more work, we’ll be able to smoothly transition into that mode of play (it’s a bit abrupt at the moment).

Which brings us to the other half of the equation: having the right tools available to players. To that end, we’re adding what we’re calling ‘helpers’ - they’re panels of information about each of the forces which help you to figure out how each of them work. These then link into the examination mode tooltips for particles.

Clearly, we need to teach players to use these helpers, but that’s a task for another week.

As of today, we’ve got panels for the Weak and Strong forces in the game. If you want to check them out, just go into a level in chapters 6-8, press control to go into examination mode and try them! We’d love to know what you think.

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“I haven't cried playing a video game before; it's not like it's a habit. But there's something about the loneliness of being a down quark all alone in a subatomic space that really underlined the joy in finding an anti-down quark to combine with.”
The Guardian

“The game feels fantastic. It’s a joy to whiz around the simple environment. This game illustrates the idea that a game doesn’t have to be visually packed to look good; indeed, its artistic style is reminiscent of flOw.”
Kotaku AU

“It’s a story-led, arcade puzzle game that seems to have a lot of intelligent thought about it.”
Rock, Paper, Shotgun

Are you a Supporter or Devotee?

The Supporter and Devotee packs are ways to give extra support to the developers of Particulars, and get extra goodies! The listed bonuses will be added to your account as they become available closer to the full release of the game.

À propos de ce jeu

Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles.

Taking control of a single quark, you must negotiate the fundamental forces of the universe. Other particles will push and pull at you - you'll always be on the brink of losing control and being dragged towards annihilation!

Woven through the game is the story of Alison, a young physicist with a troubled past. Her journey through the subatomic world is drenched in memories (both good and bad), and will ultimately lead her to some surprising revelations.

Current Features

  • Absorbing combination of arcade and puzzle gameplay elements
  • Physics-based mechanics built on real-world physics research
  • The beginnings of a deep, character-driven narrative
  • Meditative soundscape
  • Over 50 challenging levels across four chapters

Future Plans

  • 100+ challenging levels across ten chapters
  • New gameplay elements, including black holes
  • Numerous additional story elements (cut-scenes, in-game narrative and voice acting)
  • "Examination mode" and "Particlepedia" will put information about gameplay elements and subatomic physics at your fingertips!
  • Improved audio and additional music
  • Improved menus and user interface
  • Steam Achievements
  • Steam Trading Cards

Configuration requise

    • OS: Windows XP
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: OSX 10.6
    • Processor: 2.00GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • Hard Drive: 300 MB available space
    • OS: Ubuntu
    • Processor: 2.00GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • Hard Drive: 300 MB available space
Évaluations intéressantes des utilisateurs
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
0.6 heures en tout
Avis donné pendant l'accès anticipé
This is game simplistic and enjoyable. There are a few things that i don't know if are suppose to be that way or not, but all the problems are not in the game play and in more of hte cutscenes and vanity stuff like voice overs. The game play is easy to learn and it enjoy able. But what i find impressive is that the gameolay isn't connected to a plot but there are quotations and brief cutscenes that are impactful and paint a pretty clear picture of the main characters life, it may be simple quotations and cutscenes but they are impactful enough to make me sad and almost in tears. it is trully a game to play and it will make you feel.
Posté le : 24 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
4.8 heures en tout
Avis donné pendant l'accès anticipé
This polished early access title lets you control one particle to guide others to safety or destruction while avoiding being annihilated yourself. A narrative is interleaved with the puzzles; although some artwork is incomplete, I found it engaging, especially in combination with the lovely soundtrack. I've been very happy with the purchase.
Posté le : 17 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
0.5 heures en tout
Avis donné pendant l'accès anticipé
This game is really awesome. The story if follows is really original and so is the concept of being a particle floating around. I really like it. It might seem easy at first but it does get challenging after a few levels. It's not a game you'll get bored of easily since it's being updated regularly with new stuff.
The music and the graphics are really nice. I'm considering buying the Devotee pack :)
Posté le : 24 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
44 personne(s) sur 51 (86%) ont trouvé cette évaluation utile
1.9 heures en tout
Avis donné pendant l'accès anticipé
For the full write up visit my YouTube channel,

Particulars is not a game for everyone, and that's a good thing. Often we see game developers try to please the masses and in doing so please no one. The team at SeeThrough Studios have chosen to create a game they wanted to create and this becomes clearly evident as you experience Particulars.

Particulars explores unexplored territory with very strong writing in an arcade-action puzzle game, never have I played a puzzle game of this difficulty and actually been drawn into the story. You experience feelings of futility as you realise the actions you're performing in the game are on such a microscopic scale that in the grand scheme of things they have no effect. The interactive nature of the game enhances this and helps you realise how our main character feels and you're able to see correlations between the subatomic world and the world which our main character lives in.

While it may seem simple at first, as you delve deeper into the story you start to see connections between the story and gameplay, and as the story intensifies so does the difficulty of the puzzle. As the game progresses the need for good puzzle solving and solid execution of the puzzles is needed, this is because of the games arcade-action nature where everything happens so fast and all your actions have a passive effect on everything around you.

If you're not afraid to use your brain for a couple of hours Particulars is the game for you, with its strong storytelling and it's surprisingly difficult puzzles this game is easily worth the price of admission.
Posté le : 8 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
15 personne(s) sur 22 (68%) ont trouvé cette évaluation utile
0.2 heures en tout
Avis donné pendant l'accès anticipé
Such an abstract and amazing concept for a game. I definitely recommend supporting the developer as the mechanics are very causual(easy to get into), and the dialogue/quotes/narration in the game are incredibly well placed and fantastically done. It is very similar to spacechem in what it achieves.
Posté le : 9 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non