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Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles. Taking control of a single quark, you must negotiate the fundamental forces of the universe.
Data di rilascio: 6 Dic 2013
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Gioco con accesso anticipato

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Cosa dicono gli sviluppatori:

“Particulars is currently in the alpha stage of development. This means that the game is still being made and will be improved upon on a regular basis. Updates will add new features and content, as well as optimisation, bug fixes and polish. Please give us feedback and report bugs, and we will continue to improve the game for you!”
Ulteriori informazioni

Acquista Particulars

The Alpha version of the game, including all updates and the final release when it's ready.

Acquista Particulars Supporter Pack

Includes Particulars, PLUS the soundtrack, wallpaper pack and digital art book. (Bonuses will be delivered as they are finished.)

Acquista Particulars 4 Pack

Includes four copies of the base game - Send the extra copies to your friends.

Acquista Particulars Devotee Pack

Includes everything in the Supporter Pack, PLUS the in-game developer commentary DLC, the "How We Got Here" Pack (a collection of our early games and videos chronicling the development of SeeThrough Studios), and special thanks to YOU in the game's credits! (Bonuses will be delivered as they are finished.)

Aggiornamenti recenti Visualizza tutti (8)

Update 0.7 out today!

27 Marzo 2014

And here we are, with version! This version brings in a whole raft of changes in two main areas: graphics and the weak force.

The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think we’ve got it! The big issue was that the mechanics around the Weak Force were inherently unforgiving: it was far too easy to let important particles decay, and far too easy to get stranded without a way to finish a level.

With that in mind, I made 2 basic changes: decays are longer, but triggered by explosions (allowing both time and control); and W bosons now decay into electrons and neutrinos (rather than up and down quarks, which were much more deadly). Neutrinos (which are new!) give you 2 pieces of data, meaning that it’s now possible completely recover the data from a change.

The other big change you’ll notice is a bunch of graphical improvements, especially around examination mode. We’re using some pretty awesome shaders to help highlight the player particle and whatever you’re examining, and are using this same effect for everything from invincibility to the slowdowns that introduce new particles.

Finally, there’s a bunch of small bug fixes, and some new menu features. Controllers should be fully supported now, and all of our options are nicely in the game menus.

That’s pretty much it for this build - as always, please let us know what you think! - Paul



  • Weak force mechanics have changed - W Bosons now decay to electrons and neutrinos
  • Weak force changes - explosions now trigger decays
  • Neutrinos! (they don't have fancy graphics yet)
  • Chapters 6 and 7 updated to deal with this
  • Menu controls (keyboard/controller) work now
  • Activating the Steam Overlay now pauses the game
  • Examination mode, Invincibility and 'Focus' mode use a fancy new shader
  • Mouse-overing objects in examination mode highlights them
  • Resolution options in menu!
  • No more annoying options popup!
  • Off-screen indicators are both prettier and break the game less
  • Small bug fixes

5 commenti Ulteriori informazioni

A Day In The Recording Studio

25 Marzo 2014

It’s 5pm on a Friday, and the day’s really just beginning.

Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hour, we’ll have begun the mammoth task of recording 110 lines of dialogue and 108 attribution lines with 11 different actors in a weekend.

But before we can start, we have to construct the blanket fort.

We chose to do the recording in our office simply due to availability - there was nowhere else where we could guarantee access over a full weekend for no cost. But the office isn’t perfect: the air conditioner is noisy, so we have to turn it off, the meeting room we use heats up astoundingly easily, and the ceiling reflects sound like a mirror… for sound (probably not the best analogy).

One of our voice actors, Nick Starte.

To combat this, we made a blanket fort - the blankets absorb the noise, you see. On the Friday, it was built out of a whiteboard, a chair, a keyboard stand, a rather unstable hat stand and three blankets. On Saturday, we traded out the hat stand for a much more stable clothes rack.

What resulted was a pretty awesome little studio, except for the niggling problem of overheating. Bryce brought an awesome collection of dials and buttons that I got to press and turn on the Sunday, and all the actors brought their A game.

Mixmaster Bryce is working his magic.

I think what astounded me most was how smoothly it all went. We got all 218 lines done in the one weekend, and had time to workshop everything we wanted. We made up 2 names of characters on the spot, and fixed a bunch of lines as we went. Some of the lines were hilarious to hear (hearing Carlo say ‘Hast seen the white whale?’ about 10 times in a row in a variety of ways has got to be my favourite recording of the weekend, followed closely by Bryce’s attempt at a German author of a Physics textbook), and some were unbearably sad. In the end, we’re pretty confident that we got everything right at least once.

So with one major hurdle down, we march closer to the finish line. Now for the rest... - Paul

3 commenti Ulteriori informazioni
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“I haven't cried playing a video game before; it's not like it's a habit. But there's something about the loneliness of being a down quark all alone in a subatomic space that really underlined the joy in finding an anti-down quark to combine with.”
The Guardian

“The game feels fantastic. It’s a joy to whiz around the simple environment. This game illustrates the idea that a game doesn’t have to be visually packed to look good; indeed, its artistic style is reminiscent of flOw.”
Kotaku AU

“It’s a story-led, arcade puzzle game that seems to have a lot of intelligent thought about it.”
Rock, Paper, Shotgun

Are you a Supporter or Devotee?

The Supporter and Devotee packs are ways to give extra support to the developers of Particulars, and get extra goodies! The listed bonuses will be added to your account as they become available closer to the full release of the game.

Informazioni sul gioco

Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles.

Taking control of a single quark, you must negotiate the fundamental forces of the universe. Other particles will push and pull at you - you'll always be on the brink of losing control and being dragged towards annihilation!

Woven through the game is the story of Alison, a young physicist with a troubled past. Her journey through the subatomic world is drenched in memories (both good and bad), and will ultimately lead her to some surprising revelations.

Current Features

  • Absorbing combination of arcade and puzzle gameplay elements
  • Physics-based mechanics built on real-world physics research
  • The beginnings of a deep, character-driven narrative
  • Meditative soundscape
  • Over 50 challenging levels across four chapters

Future Plans

  • 100+ challenging levels across ten chapters
  • New gameplay elements, including black holes
  • Numerous additional story elements (cut-scenes, in-game narrative and voice acting)
  • "Examination mode" and "Particlepedia" will put information about gameplay elements and subatomic physics at your fingertips!
  • Improved audio and additional music
  • Improved menus and user interface
  • Steam Achievements
  • Steam Trading Cards

Requisiti di sistema (PC)

    • OS: Windows XP
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space

Requisiti di sistema (MAC)

    • OS: OSX 10.6
    • Processor: 2.00GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • Hard Drive: 300 MB available space

Requisiti di sistema (Linux)

    • OS: Ubuntu
    • Processor: 2.00GHz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • Hard Drive: 300 MB available space
Recensioni utili dai clienti
7 di 9 persone (78%) hanno trovato questa recensione utile
75 prodotti nell'account
21 recensioni
4.3 ore in totale
Recensione della versione ad accesso anticipato
It is awesome. Being the main target bashing protons and electrons together to create collisions and explosions, getting data, the amount of obstacles thrown at you. It's one of the best puzzle games I've ever played.
Pubblicata: 8 Marzo 2014
Questa recensione ti è stata utile? No
5 di 6 persone (83%) hanno trovato questa recensione utile
112 prodotti nell'account
1 recensione
0.6 ore in totale
Recensione della versione ad accesso anticipato
This is game simplistic and enjoyable. There are a few things that i don't know if are suppose to be that way or not, but all the problems are not in the game play and in more of hte cutscenes and vanity stuff like voice overs. The game play is easy to learn and it enjoy able. But what i find impressive is that the gameolay isn't connected to a plot but there are quotations and brief cutscenes that are impactful and paint a pretty clear picture of the main characters life, it may be simple quotations and cutscenes but they are impactful enough to make me sad and almost in tears. it is trully a game to play and it will make you feel.
Pubblicata: 24 Giugno 2014
Questa recensione ti è stata utile? No
5 di 7 persone (71%) hanno trovato questa recensione utile
949 prodotti nell'account
5 recensioni
0.8 ore in totale
Recensione della versione ad accesso anticipato
This game is pretty interesting but in a good way. Storyline behind the game is a bit interesting even though there's still a few holes in the story (because its still be worked on) and some of the voice dialog doesn't match up with some of the written dialog in game, though that's subject to change in the future. For the most part though game play is quite simple and it can be used with both keyboard/mouse or a gamepad (xbox controller). By looking it as far videos goes it very hard to understand and may even seem uninteresting but once you get hands on the game, you begin to understand what's going on and how it's supposed to be played. Overall it's worth trying out and only tiny gripe is that the dialog and voice dialog don't match up but like i said earlier that's something that's bound to change later on in the develop.
Pubblicata: 17 Marzo 2014
Questa recensione ti è stata utile? No
Uno sviluppatore ha risposto in data 27 Ago 2014 @ 4:00pm
(mostra la risposta)
3 di 5 persone (60%) hanno trovato questa recensione utile
43 prodotti nell'account
2 recensioni
1.4 ore in totale
Recensione della versione ad accesso anticipato
This game is a pretty good, no GREAT, game for an alpha.
Pubblicata: 5 Marzo 2014
Questa recensione ti è stata utile? No
3 di 16 persone (19%) hanno trovato questa recensione utile
9 prodotti nell'account
1 recensione
0.3 ore in totale
Recensione della versione ad accesso anticipato
sometimes i will ask my self... dafuk i just bought, for me puzzle is something that make u think, in this game u dont think u just move and most of the time know nothing what i'm doing.Good lesson for noob gamer&shopper like me.i hope i can ask my money back T_T. dont recommend it unless if u want to get high blood preasure as reason for sick leave
Pubblicata: 3 Marzo 2014
Questa recensione ti è stata utile? No
44 di 51 persone (86%) hanno trovato questa recensione utile
208 prodotti nell'account
15 recensioni
1.9 ore in totale
Recensione della versione ad accesso anticipato
For the full write up visit my YouTube channel, http://www.youtube.com/brbteabreaktv

Particulars is not a game for everyone, and that's a good thing. Often we see game developers try to please the masses and in doing so please no one. The team at SeeThrough Studios have chosen to create a game they wanted to create and this becomes clearly evident as you experience Particulars.

Particulars explores unexplored territory with very strong writing in an arcade-action puzzle game, never have I played a puzzle game of this difficulty and actually been drawn into the story. You experience feelings of futility as you realise the actions you're performing in the game are on such a microscopic scale that in the grand scheme of things they have no effect. The interactive nature of the game enhances this and helps you realise how our main character feels and you're able to see correlations between the subatomic world and the world which our main character lives in.

While it may seem simple at first, as you delve deeper into the story you start to see connections between the story and gameplay, and as the story intensifies so does the difficulty of the puzzle. As the game progresses the need for good puzzle solving and solid execution of the puzzles is needed, this is because of the games arcade-action nature where everything happens so fast and all your actions have a passive effect on everything around you.

If you're not afraid to use your brain for a couple of hours Particulars is the game for you, with its strong storytelling and it's surprisingly difficult puzzles this game is easily worth the price of admission.

During it's current sale I can 100% recommend this, put down that burger and play this instead!
Pubblicata: 8 Dicembre 2013
Questa recensione ti è stata utile? No