You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Gebruikersrecensies: Erg positief (321 recensies)
Releasedatum: 5 dec 2013

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Dominions 4 kopen


Recente updates Alles weergeven (6)

11 augustus

Dominions 4.10

Dominions update 4.10 has now been released. It features bug fixes, balance changes, many new modding commands, improved performance as well as some small new features.

Disciples now have half the prison time of pretenders
Turn generation performance improvements
Coast & cave income bonus for forts printed
Wooden towers could not be built
No coast fort income bonus during storms or ice
Some pretender cost changes
Caelum can no longer have the Virtue
Berytos coast income bonus 25 -> 10
Star of Heroes can destroy magic armors too
Flails extra bad underwater
Spenta and Gannag lost invulnerability
Ahura of water has reduced retinue
Improved siege message
Casting Iron Walls on sieged castles adds to defence
Regain AP up to at least 2 each round
Some sites can no longer appear in caves
Black Mirror ritual can now only be cast by astral mages
Impassable border type
Crown of Overmight autocasts its spell
New magic items: Champion's Cuirass and Armor of Knights
Spectral Shield protection 7 -> 15
Flying units never get more fatigue than for 20 squares
New hero for Ragha
Random artifacts removed from random events
Temple gem income shown in temple info
New spells known for independents
Arm loss removal from Picus's axe didn't result in drop of magic weapons
'V' to pool blood slaves to a commander
Click pretender name to goto pretender
Moloch can be chosen by Abysia
Axes of rulership only 1 attack, but improved stats
Iron blizzard increased fatigue
Some more spells got blunt/slash/pierce damage
Magma Bolt got a secondary burn effect
Berytos Summon Se'ir now only summons one being
Plants cannot be turned into soulless
Scrying from sites now happens before rituals and battles
Some spell effects were not affected by some scale altering effects
Proper fly rules regarding earthquake immunity
Throne of Air airshield 20 -> 40
Burn damage dependent on size
Improved spell sorting
Transformation Alt 7->6, nature 3->2
Transformation ritual improvements
Knight & Knight Commander sprites updated
Lost eyes and arms did not always heal properly
Scoregraphs can go higher
Shrunken gnomes now get reduced Str/HP as well
Improved sacred rules
Encased in ice could last after battle
Mexican female gods didn't get proper names
Descriptions for Sobek heroes
EA Caelum defense no longer has Iron Crows
Missing slave guardian added for R'lyeh
Rain enchantment now makes it snow in cold provinces
Rain and snow fixes
Rain only doubles the spell's fatigue (not enc) for fire battle spells
Rain heat aura reduction 3 -> 2
New spell: Vermin Feast
Item already forged takes priority over insufficient skill level
Network tried to download nonexisting file after your were eliminated
Communion fatigue drain fix
Scrollbar in province chronicles works now
Rain of Toads research 4->5, cost 10->20, unrest 40->30
Forest Dome research 7->6
Gift of Health research 6->7, nature 5->6
Summon Se'ir -> Scapegoats (summons 2 se'ir)
Dome of Flaming death has a chance of destroying lab
Error if failing to delete old game in network game as well
Death Curse has no magic resistance roll
Return keypress can exit view throne screen
Fata morgana affects team mates too
Fata morgana PD only works in friendly dominion
Mechanical Militia and Guardians of the Deep affects team mates too
Improved weapon info for lesser swallow
Summon giant rituals cheaper
Unburied corpses decay slightly faster
Resistances against shock/cold stun didn't work properly
Gift of Kurgi protective force 10 -> 20
Typos fixed
Many stat fixes

Improved AI spell targeting regarding MR

Auto mod download didn't work while setting up a new game.
Automatic mod error check after enabling a mod
#nofemale and #onlyfemale removed
New nation command: #templegems
New monster commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff, #fixedresearch
New monster commands: #slothresearch, #startitem, #iceforging, #scalewalls, #heatrec, #coldrec
New monster commands: #aciddigest, #acidshield, #drake, #dungeon
New monster commands: #plant, #transformation, #...attuned
New item commands: #clearallitems, #command, #magiccommands, #undcommand, #noimmobile
New item commands: #onlyimmobile, #slothresearch, #iceforging, #scalewalls, #aciddigest, #acidshield
New weapon commands: #dt_aff, #uwok, #nouw
New spell command: #clearallspells
Modding: can use 0 values on magic items
Modding: max length for descriptions 1000 -> 2000
Modding: #restricted didn't work properly on magic items
Improved error messages for modding

4 opmerkingen Meer informatie

26 juni

Dominions 4.07

This update brings a new nation to Dominions called Ragha. It is a nation that likes both cold and heat as some of the better units require extreme temperatures to recruit. There are also many bug fixes, new features and some improvements for modders.

New nation called Ragha
Caelum nations have got some new/altered units, equipment, descriptions and sites
Ice Crafting for MA Caelum
Ice Lances have charge ability
Many new Pretenders for Caelum and Abysia
New Summons for Caelum/Ragha
New national spells for Caelum/Ragha
Can only blood sacrifice in own lands
Just Man's Cross is now armor piercing
Event fixes and new events
Could transform into a ... with Transformation ritual
Awe now printed among bless effects
Never healing wound now gives -20% of start HP instead of -20% of modified HP
Chi Kick is now a bonus weapon
Improved error detection for map loading
Fixed unit2com inconsistency bug when viewing casualty reports
Increased chance of getting the better divine titles
New divine titles
HTML status page divided by teams
Smooth scrolling for GUI
Fliers get size*2 as charge damage if it exceeds the old AP/3
Added 2048*1152 and 2880*1800 screen resolutions.
Fixed undefined behaviour in CRC caclulation
Typos fixed
High level Thrones didn't spread more dominion
'l' to send item to lab didn't work properly
Wraith Lord from Ghost Riders looked wrong
Crystal Throne and Throne of Knowledge had wrong dominions spread
Reduced chance of starting behind rivers or mountain passes
Tainted Presence affliction
Transformed priests could not be blessed
Unclaiming of thrones now happens before victory and before income
Bless effects were not always removed when losing a throne
Set name of home province even on maps with fixed province names
Fixed UW shark knight defence
Removal of smouldercones that could be created by incorrect random events in 4.05
Don't print 'army routed' for Vengeance of the Dead
Wrong popup text for Dispel ritual
Helheim can no longer trace income across oceans
Special random names for wastes and farm coasts.
More random province names
Random maps with <500 provinces will never have any duplicate names.
Tower of the Moon changed to summon Dire Wolves
Serpent King got nature 1 in snake form too
Innate Spellcasters skipped every other scripted spell
Events can yield horror marks
Select unit shows more of the more interesting targets and at least 2
Floating units were not immune to Earth Attack
Lure of the Deep could crash the game
Battle log details for Ethereal, luck, etc.
Non artifact items can be unique
Poison from poison dagger ignored etherealness
Improved spell info for some spells
Lance is now before second weapon
Population capped at 300000
Enchantment and dispel strength was calculated incorrectly
Tome of High Power boosts ritual range
Ichtytaur had wrong shape change
Arcane Nexus got more basic income
Acorn Neclace shockres 5 -> 15
Ice forging icon
Multiple secondary spell effects works now
Communion slave/master icons
Ambdextrous icon
New monster: Flame Spirit
Magic for some secondary shapes for gift of reason purpose
Raiding could crash the game
Trade Wind could be cast on non coastal provinces
No items found in messages for defeating sneaking enemy
Wrong message when a third party fights outside a castle
Added missing description for Cleansing Chime
Certain effects (e.g. blood vengeance) are no longer affected by mirror image
Reinvigoration now removes all (up to 200) fatigue
Burning ground should look correct on fast forward now
Shape changing back to original form after battle didn't work
'c' to view combat spells only
'g' to view globals only
Can no longer yank Monument with harpoon
Ziz couldn't fly during storms
Give pretender capital as home province
Shapechange starting pretenders if necessary
More + info on spells
Improved popup info for storm power
Heroes get capital as home province
Improved pluralisation of unit names
Red warning when having an impossible throne setting
New start options for random maps: --mapdscol, --mapccol
Air Bless gives range bonus
Slave Markets and some other sites are less common
Fix for slow rec with limited resources
Vine Bow now has on hit effect instead of on damage
Black bow of Botulf now affects on damage
Some magic bows got 1 increase in damage
Units without headslots didn't die from soulslay
Monster fish can damage large targets
Icons for dominion scale changing effects
More likely to use gems against small armies of only mages
Some spells will never be cast unless scripted (communions + VoR)
Improved battle log details
3rd player assassins could assassinate besieged units too
Items of enslaved commanders have a chance of being found now
Gelatinous Cube now got an Acid Splash defensive ability
Swallow on trample no longer swallows those who evade the trample
Vile Water ritual cost 8 -> 4
New Worm Mage sprite

Don't charge with centaur archers
AI can now upgrade forts
Spell AI less likely to target immobilized units

Automatic mod downloading of mods in network games
New sitch: --nodownlmods to skip automatic mod download
Improved mod error checking
New nation mod commands: #cavenation, #coastnation
Changed names to #restricteditem and #userestricteditem
Removing a secondary path from an existing spell made it unchoosable
Fixed random priest level
Command #undeadonly didn't work
New commands: #guardspirt, #guardspiritbonus, #restricted, #userestricted
Mod sanity check button to check for missing files

10 opmerkingen Meer informatie

Over dit spel

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.


    • OS: Windows XP/Vista/7
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
    • OS: 10.3 or later
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space
    • OS: any 32 or 64-bit distro
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL and libSDL1.2
    • Hard Drive: 500 MB available space
Nuttige klantrecensies
3 van de 3 mensen (100%) vonden deze recensie nuttig
118.7 uur in totaal
>thinking you can walk through other peoples lands without consequences

Marveni doesn't care that you're a coward who's being chased around by another nation- he cares that you just stole his gold, maybe gems, and forced him to deploy some people to take the province back.

Imagine if Napoleon Bonaparte showed up in your kitchen, drank all your milk, and informed that he would be occupying the couch for a month because he was scared of the British. Also, in this scenario, Napoleon Bonaparte is one of 7 people you need to kill to become God, and if left alive he will inevitably turn on you.
Geplaatst: 23 september
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
31.2 uur in totaal
Dominions 4: Thrones of Ascension brings me back to my younger days of playing strategic board games with the added bonus of godhood and divinity. In the game you control a pretender god and its respective nation of worshipers. Various thrones of ascension exist (based on how you configure the scenario) in different locations around the world map. By claiming enough thrones before the other pretender gods you can attain victory. Each nation has its own units, pretender gods, priest units, magical units and traits. Want to be a Cthulu-esque monstrosity which ushers its amphibious armies from the depths? Do it! Want to be a peace loving and fair deity skilled in the magics of nature? You got it! Forge magical items for your generals and prophets? Spread your dominion to all corners of the globe? Do you want to conduct sacrifices for different benefits? All of these things and more are possible. The game is not perfect, however, as the graphics are dated. And that is being very generous with my wording. I, however, with a deep love of grand strategy and fantasy have found the hours I've explored this game to be quite rewarding. If you enjoy grand strategy and are willing to invest time in swinging through a slightly steep learning curve then don't pass up this hidden gem. And, as always, support games that are more than just products. They are art! Cheers and good luck on your path to godhood!

EDIT: I also wanted to highly recommend the map entitled "Valanis." It is a user created map that is simply beautiful and intriguing. Happy gaming!
Geplaatst: 6 oktober
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
89.4 uur in totaal
If i had to describe Dominions 4 to someone who has never played before, i would for sure use dangerous words as Risk, Civilization and Heroes of Might & Magic. Among the turn-based heroic fantasy strategy games (sorry), Dominions is the ugly guy that no one is talking to. If you dare to speak to him he'll give you access to an amazing world. But not before 3 quests:

- Overcome ugliness: Dominions 4 is ugly, the screenshots dont lie! Units are 2D sprites, poorly animated and there's a good reason for that: content. I dont wanna go into numbers but with so many units, spells, magic items.. you can't expect a shadered 3D model reflecting the sun through tree leafs. Try to imagine the map as a a real map someone just scrolled in front of you asking: how are we going to make those guys believe in you? About the battles: it's somehow poorly animated (but everything is visible i.e units/spells/damage) but i can't find the words to express how i felt in front of my first 300vs300 battle, spells going on from both side, oh man that was awesome.

- Provide a proof of imagination. What is going on in Dominions 4 is the rise&fall of your God in a world where Gods are in competition with each other. This is your story and it's even more funny if you can put yourself into it. There is a large background (descriptions for each races, heroes, units...) to help you with this.

- Get ready for complexity. This game is deep, really deep. The learning curve is slow & long but not frustrating. You'll be amazed how detailed things are. Last game my god got killed cause one of my sorcerer casted an armor spells which explode on death, guess who took the blast? Not mentioning my 1 armed/1eyed Heroic centurion commanding the largest part of the empire's army. The interface is strange, but i can't say it's bad cause i got used to it after a couple of hours, and you can play with the mouse only. There's also a huge 400 page manual (27 pages for tutorial) to explain everything.

Heavily recommended

Geplaatst: 24 september
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
70.1 uur in totaal
Hands down, my favorite series for fantasy epic 4x games. Very deep, it will require a lot of digging through the manual, forums and wikis and practice.
Geplaatst: 6 oktober
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
122.1 uur in totaal
Very intricate and complex.

Be prepared to spend hours learning how to play the game, and years mastering it.
Geplaatst: 19 oktober
Was deze recensie nuttig? Ja Nee
0 van de 2 mensen (0%) vonden deze recensie nuttig
78.9 uur in totaal
A must have.
Geplaatst: 29 september
Was deze recensie nuttig? Ja Nee
4 van de 16 mensen (25%) vonden deze recensie nuttig
64.7 uur in totaal
Two words: BO-RING! Don't confuse wealth of detail with depth of play. The game has hundreds of different spells and units -- but who cares when you can't actually use them? Dominions 4 ultimately revolves *entirely* around combat, but combat is always resolved automatically. At best you're a spectator, but after watching a dozen or so battles with a new faction to get a feel for what combination of units works well, you probably won't even bother with that.

And without the ability to participate in combat, there just isn't that much to do. Despite the creative and well-researched styles particular to each of the many playable factions, no matter which faction you choose, gameplay quickly degenerates into a tedious slog of building units, moving them to the front, and throwing them into combat. Build, move, repeat.

Plus, the game doesn't have any personality -- there are no quests, no dialogue, no diplomacy. I'm a big fan of 4X games, but it's been a long time since I owned one that was so much like playing a spreadsheet.

I never thought I'd feel compelled to defend my opinion of a video game, but here I am.

I *really* wanted to like this game. I'm a grognard. Name a strategy game, and I've probably played it -- even going back to the days of board games with thousands of little cardboard counters. So I was actually as excited as a puppy when I read that Dominions 4 has a 400 page manual. Most strategy games don't even have manuals any more -- it had to have incredible depth! Well, I'm sorry, but it does not. It has a lot of *content*, but that is not the same thing.

I'm aware the game has features like combat scripting and magic items, but they didn't warrant mention in my original review because ultimately they don't affect the *experience* provided by the game. For example, you can craft a magic sword and equip your army commander with it, but the only difference that makes is that when you read the next battle report, your army's losses might be 10% less. If that's your idea of fun, good for you, but I stand by my assessment of this game as a playable spreadsheet. This applies at both the tactical and strategic levels.

At the tactical level, Dominions is two or three *decades* behind the times. Consider the King's Bounty franchise: like Dominions, those games also feature lots of different units, spells and magic items; but unlike Dominions, you can actually *use* them in combat, where they have obvioiusly differing, tangible effects. What's more, you can *see* these effects via their superb unit and spell animations and sound effects. In fact, I'd argue that "despite" its vastly superior graphics and sound, King's Bounty is also a vastly superior combat simulation. Even if you're OK with Dominions simulating combat for you (and I don't see why you should be), there's just no way its brain-dead AI is going to do a tenth as good a job as you could, regardless of any "scripting" you might do.

For example, in King's Bounty, equipping your character with a magic item that increases the effects of fire magic, pumping up his combat magic abilities, and then hurling a maxxed out fireball spell at a group of enemies you've bunched up behind a barrier has a very obvious and visceral impact. Building your army to achieve that is every bit as tactical as the nearest equivalent in Dominions 4 -- and about 1000 times more satisfying. In fact, combat resolution in Dominions is the most boring I've seen in a game since Risk. And that's a problem, because this game is entirely focused on combat.

Likewise, if grand strategy is your thing, Dominions is nowhere near the state of the art, which I would say is currently exemplified by the Europa Universalis franchise. In EU4 different nations really *do* play very differently, and you actually *do* have the option of pursuing many different strategies that make real differences both in how the game plays and in the outcomes you get. Maybe I'm missing something, but Dominions 4 hardly seems to have a strategic element to it at all. For all their different "background flavor", the different factions ultimately play virtually the same way. It really makes no difference whether your armies are composed of human swordsmen or giant hydras, whether your spellcasters specialize in blood magic or fire magic, whether your faction likes heat or cold or even lives underwater -- the only "strategy" you can pursue in this game is universal conquest, and the only strategic-level decisions to make are the order in which you attack enemy provinces.

As I already noted, there's some slight interest in choosing the best unit combinations for your army, but it's not that hard -- in fact it's mostly a rather tedious chore of comparing unit statistics -- and once you do that you don't ever have to bother looking at them again. Once you've chosen units A, B and C for your army, regardless of your faction it then boils down to "build 5 of A, 3 of B, and 6 of C" every turn, stacking them up, throwing them at the enemy, and then *reading* the combat results. Put all that together, and Dominions barely even *qualifies* as a strategy game. It certainly doesn't excel at it.

The final page of the tutorial highlights just what I dislike about this game. It gives the example of how, if you want to invade a sea territory, you need to "plan ahead": you must first research construction magic until you know how to forge a ring of water breathing; and you also need a mage with sufficient skill to forge it; and you need enough magic gems to perform the construction; and then when it's all ready you give the ring to your army commander. This all sounded very exciting when I read it, but then when I did it, it was just colossally dull. There's no substance to any of these steps, and no payoff when it's been achieved. The game looks and plays looks exactly like it did before, except now you can move that leader into water provinces. Whoopee.

I can see how this game would lend itself to multiplayer/PBEM, if you're into that sort of thing, but I'm not, and sadly, the single player experience is as bland and lifeless as any game I've ever played. Above any other considerations, a *game* should be *fun*, and Dominions 4 just isn't.
Geplaatst: 2 oktober
Was deze recensie nuttig? Ja Nee
108.5 uur in totaal
If you like massive TBS games, it's the massive-est--but the size isn't just bloat, it's gameplay. There are dozens of nations to choose from, and each nation has multiple viable strategies to win. It's one-of-a-kind.
Geplaatst: 24 september
Was deze recensie nuttig? Ja Nee
1.5 uur in totaal
A good game, needs careful thought, at least until you learn the ropes. Emphasis of the game is on strategy, but if you like strategy I would recommend it. Graphics are old style, not demanding or whizz bang, so if you need your games to make use of a high end graphics card in order to be happy, then maybe not for you.....
Geplaatst: 20 oktober
Was deze recensie nuttig? Ja Nee
240.6 uur in totaal
If you can get over the admittedly simple graphics then this game has a lot to offer. Very expansive magic system and lots of strategic elements make for a very immersive experience even if it is best played against actual human opponents.
Geplaatst: 27 september
Was deze recensie nuttig? Ja Nee
30.9 uur in totaal
Dominions 4 is the latest in the Dominions series. The revisions from Dominions 3 are superficial, but, the core game is still excellent and full of depth. There have been some revisions to gameplay -- new pretenders -- but also some minor revisions to spells and some new maps. I would suggest this game but implore owners of Dominions 3 to buy it on sale owing to the extremely minor alterations from Dominions 3.
Geplaatst: 24 september
Was deze recensie nuttig? Ja Nee
166 van de 183 mensen (91%) vonden deze recensie nuttig
174.7 uur in totaal
This game is too close to perfect 4x of my dreams, so I hardly will be objective in this case. I think, I will stick to "good/bad" parts instead, to show what is there.

So, my pros:

- Game is complex. Scalable complex. You can blindly research everything, and throw masses of your troops to win; or you can tinker with initial placement and orders; or you can plan anything - from right artifacts equipped to expert armies assembled - everything will work in single player... for some extent, of course. (Multiplayer requires good knowledge of game, so it will be complex by default).

- Game is vast and diverse. I cannot remember another strategy with at least 4 significantly different races to play (and no, 3 units and 2 advancements doesn't count as "significant"). Dominions 4 have dozens of races, and most of them requires different approach. Sometimes vastly different. There are hundreds of researcheable spells - and it's real, significant spells, not another "Fireball III" type of things. There are dozens of craftable artifacts too - from simple helmets and boots to unique Holy Arc or Staff of Mages that can be only one per game. And there are whole lot of magic sites! And random events too! You got the picture.

- It have planned orders, and what more important - turn-based AI-controlled battles with initial order queue! I think, it's most realistic turn-based scenario: in real battles it's local commanders who matters, not warlord - after initial plan developed, of course.

And now contras:

- Graphics. Poor pixellated graphics from 90s. I still believe that good pixel artist could vastly improve visuals here - but, well, I am not the author, and forums thinks that graphics not matters. Oh, well.

- Interface. It greatly improved since first installation, but still can be very unintuitive here and there. And many commands accessible only via hotkeys. And no filters and sorting for statistics. And not very elaborating reports for everything that are not battles... Oh, well, it definitely could be much better.

- No diplomacy. No pacts, trades, unions or anything. Last part have "minions" system, but it not matters much for single-player, given you AI-controlled armies - and that's all. I think, MP-games more affected by that, but I am not a big fan of multiplayer.

- Limited exploration. You can see whole map right from the beginning. Of course, you cannot see province details, enemy armies, and all magic sites still must be searched individually - but still, in my dreams it could be better!

- Realms-based gameplay. I like to be free, with vast territories, journeys to foreign places and founding cities where I need them. Well, not that game, obviously.

But regardless of described flaws, game remains one of most big, and complex, and elaborate 4X-strategy on market. I love it. Strongly recommended.
Geplaatst: 3 juni
Was deze recensie nuttig? Ja Nee
279 van de 438 mensen (64%) vonden deze recensie nuttig
10.5 uur in totaal

Its my first review and I see a lot of people click that my review is not helpfull. On the other hand I see people writing a review exist of only 3 or 4 words and a lot of people click it's helpfull for them.
Feel free to leave a comment if you want me to tell why it's not helpfull in the comments so I can write better reviews next time I buy a game.

A few weeks ago I bought this game full price (24.99) from the Steam store.
I thought it was safe because all of the recommendations made by other players on Steam for this game.
Also I’m a huge fan (played over 1000 of hours) of turn based strategy games like the HOMM series, AOM series and of course Civilization.
After struggling 8 hours with this game I think it’s time for a warning to other players to not buy this game for this price.
In my opinion it’s simply not worth it. Why not?

The manual.

The manual is almost 400 pages and available as a free download from the developer. Half of the manual is not about the game or how you need to play it, but just big tables with unit and spell stats what can come in handy as a reference if you know how to play the game. Save another 10 bucks to buy a printed one or print it yourself, otherwise it’s useless. Even the manual is set up very user unfriendly. There is not even a directory/index in Adobe or Word to scroll easily to the different subjects. So prepare for scrolling the 400 pages often.

The tutorial.

There is a map you can open in game what is called tutorial. In the manual there is a 27 paged introduction of the game what you can read as a tutorial while playing the map. Unfortunately it covers only a few subjects of the game and for me it was no big help either. The 8 hours I played the game till now was mostly because experimenting with the game after watching many hours of let’s play vids on Youtube. Don’t expect any help in the game itself. There are no pop ups, tooltips or other information (like civpedia) to help the player.


In terms of gameplay I cannot write a fair review because I still have to less information on how to play the game. Overall it looks very promising. There are dozens of spells, creatures and heroes to invite if I have to believe the other reviewers. There is big map with a lot of provinces to conquer or explore. But to me it looks all the same. A big map filled with water and land. If I click the province a big arrow appears on the screen so at least I can remember what the last order was before I click the End Turn button. But there are no clues at all what the different creatures do and what profit I can have for capture certain provinces. I can send a scout to any neighbour province before I send my army. But it doesn’t make any sense. If I click the province I can only see (in a text pop up) what kind of army is defending the province. It’s just a surprise what the stats of the different armies you want to attack are, because this stats you can see only if the battle is already fought. To prevent my review is become bigger than the manual I stop about the gameplay. It’s a miracle for me.
Fighting….The biggest disappointment of being ripped off for this scam kind of game is the fact that there is no fighting at all in this game. You cannot control even a single aspect of the fight yourself. All is calculated if you click the End Turn button automatically. You know that games where you can click the “auto calculate battle” button if you are bored because you know for sure you win the fight? In this game you don’t have the choice. Everything is played by the PC. Even over the battles in Civilization you have more control then this one. Forget nice tactical turn based battles. It’s not in the game. If I knew that before I bought it, I was not buying this game at all.


A very strange inconsequence in the reviews made by other players is about multiplayer. In one review I read the AI is not that smart (reason because the game is too complicated even for a human being), but multiplayer games makes it all good. I like both, so I took the risk. After installing the game and try to play I start search for a multiplayer game. The server selection field in my screen was empty so I try on the web. What I find is a few reviews about the multiplayer is buggy and people playing online is using the Play by E-mail function. That means you can play one turn. Send your turn in a file to the host and wait for the next move of your opponents. Not what I think is multiplayer. So the AI is stupid. The multiplayer is buggy and the only option is Play by E-mail, what I personally don’t like at all.


I’m not the kind of person what needs a full 3D, shadow covered graphics engine for the representation of my strategy game. I like older games too (Heroes of might and magic III for example is 15 years old) and the graphics are more beautiful in my opinion than a lot of newer games with unpolished 3d models without any detail. What is important for me is eye for detail and to see that the artist is put some attention to the graphics he made. Whether it’s full 3D or hand drawn 2D sketches is not that important to me. This is one of the ugliest games I ever see in my 15 years gaming experience. The landscape, the map, the trees, the mountains, the castles and even the arrows what represent your next move before you click the End Turn button, it looks all the same to me. A temple is a white sprite and a castle a grey sprite. No diversity at all. All the castles, temples and (eventually) caves look the same. In the small screenshots I can handle this presentation, but in full screen on a standard monitor it looks so ugly that I prefer to play this game with my eyes closed. Even if you go on the internet to search for free to use content for use in games 99% of what you find looks better than this.
I was expecting a lot from this game. It was for the first time in years I paid full price for a game. Based on research I did before, my own gaming experience and based on reviews on steam. I want to like the game. I want to neglect the ugly graphical presentation. I want to put energy in reading a 400 page manual, but how more I try, how more disappointed I become.

If this is the best what Indie can develop it’s the first and last time I buy an Indie title.
If there was a refund option I was ask my money back for this game. I cannot enjoy it and will not enjoy it in the future. That Steam start to offer this game after two weeks I bought it with 75% discount isn’t help my dissatisfaction.
Geplaatst: 23 juni
Was deze recensie nuttig? Ja Nee
47 van de 59 mensen (80%) vonden deze recensie nuttig
54.5 uur in totaal
I've read a couple of negative reviews and comments presenting objections to them before writing this. I think people criticizing this game are not to blame. The problem is that game is horribly NOT for general audience, who "fans of Civilization and HOMM series" and don't intrested in wargames as a genre. It's not a casual game, it's developed by very small team for very specific type of player, to those who value very complex game mechanics more than anything else. Those people don't care about graphics so much. These are the same people who play SS13, Dwarf Fortress, Steel Panthers and the like in 2014 and don't understand why those games appear "outdated" to someone - they still have unrivalled mechanics as of today. And that's the only thing that matters.

Criticism of PBEM MP in this game is baseless. Actually, it is THE MP format best suited for such type of games. After game session progresses beyond initial expanding and settling stage, some turns can take literally HOURS of thinking and trying different solutions. In bigger sessions with bigger maps it's uncommon to have turnlimit time set to several DAYS, so no one would feel pressed by it. Do somebody intend to wait hours while his opponent tries to figure out his best plan for this turn, like, at the keyboard? I don't think so. We actually played it like this in Dom3, and after first 10-20 turns it becomes just too painfull to endure all the waiting. It's much better to play this in PBEM. That is, it's so for any turnbased wargame.

The criticism of lack of tutorials and not so convinient UI is at least acceptable. The problem with first is that the game is so complex behind the curtains, that to write some good and all-embracing HOWTO is nearly impossible. One can go to fan forums and check for himself that for every of several dozens of ingame races (I'm takin in account three different Ages existing in the game, so one race, if present in all three, can feel substantionally different depending on Age) there are several - sometimes totally different - aproaches, which many times will depend on whom you are facing in this particular game session as an enemy and a friend. The problem with second is that development team is quite restricted in terms of resources and try to focus on more important (for the audience of such games) things, related to game mechanics.

The combat's design stems out of those peculiarities layed out above. They tried to do it the way somehow predictable and transparent, as you won't be able to correct it in real time. Still I'll give it to haters that it's a little oversimplistic, but hopefully will be expanded in years to come (in Dom4 they added formations, for example).

Basically, those reviewers didn't even have a chance to peek behind the curtains of simplistic looking UI to discover the indisputable variety which comes with magic system and different Pretender's/dominion's types strategies, which really make this game shine.
Geplaatst: 1 juli
Was deze recensie nuttig? Ja Nee
30 van de 35 mensen (86%) vonden deze recensie nuttig
10.0 uur in totaal
I probably spent more total hours playing the original Sid Meier's Civilization than any other video game I've played. In the 23 years since I first fired up that work of art, Grand Stategy and 4x games have remained squarely at the center of my videogaming life. There have been many wonderful entries, notably Master of Orion, Age of Wonders, Alpha Centauri, and Nobunaga's Ambition. More recently the folks from Paradox and Slitherine have churned out some great games. And it would be a mistake not to offer a nod to Arcen for AI War and The Last Federation.
But nothing, not one of them, gave me that same feeling I felt when I sat down in front of that computer so many years ago to bend my young will upon the task of conquering the world once again.
Until I played Dominions 4.
Its gameplay is entirely unique and original, as are the premise and the worldbuilding. There is enormous depth and diversity, such that I have barely scratched the surface in the few dozen hours I've played (much of it offline, travelling and whatnot). I can spend hours just flipping through menus and reading descriptions and statistics, changing and rechanging formations and assignments, research and building projects, trying to anticipate the choices that will be most useful 5 or 10 turns out. Each turn is essentially a planning phase, and all player's turns execute and resolve simultaneously, which adds of level of tension often missing in turn-based games. Furthermore- and this is one of my favorite aspects of the game- there is only what amounts to the equivalent of Paradox's "Ironman" mode. You can only save when you quit. You have to live with the consequences of your choices, and with random events and the vicissitudes of RNG, in your quest to claim the Thrones of Ascension and apotheate from Pretender to some sort of All-Father figure. I lose more often than I win (which is, frankly, how I like my videogames- absurdly challenging), but the fight is glorious, and I learn a little bit more, and play a little better next time.
And everytime I sit down and load it up, and that music starts to play, I feel that old familiar tingly rush of anticipation, my mind sharpening itself like a razor, heart thumping hard and steady, a small, satisfied smile slowly pulling up the edges of my lips and settling in for the long task before me.
Geplaatst: 9 september
Was deze recensie nuttig? Ja Nee
13 van de 20 mensen (65%) vonden deze recensie nuttig
25.3 uur in totaal
Dominions 4 is a strategy game with no single-player campaign. It's all based around huge-scale single wars with the goal of becoming chief God, in single or multiplayer, that just escalate in scale as they go on. What starts with armies of dozens stabbing with swords and flinging basic magic spells like flickers of fire soon escalates into hundreds and thousands of troops clashing, with mythical beasts of various origins roaring and rampaging as ancient wizards call down great storms that rock nations.

The gameplay involves managing your nation. After designing your pretender God you choose what to recruit with recruitables divided between normal troops and commanders who can control different amounts of troops. It's a little more complicated with that but the game is easy to pick up. You then direct your commanders across a world map, taking over, reinforcing and just conquering the whole damn world.

There is a lot of variety in what you can play and how you can play. You choose from playing in the early ages, middle ages or late ages. The later the setting, the less magic there is in the world but the more advanced technology is. Playable nations come from a huge variety of influences. Some are historical, some mythological, some fictional and others more original. Only in this game can you play Three Kingdoms-era China battling a Lovecraftian army of horrors.

Overall, it's a very deep game but easy to pick up, with tons of content that any strategy fan should pick up!
Geplaatst: 27 augustus
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
75.9 uur in totaal
Utterly complex in the best way possible. Endless strategies and counter strategies to pursue. A game that rewards critical thinking, analysis, and meticulous planning. A truely unique multiplayer metagame that is reminiscent of diplomacy where anything goes. Very easy to learn, but impossible to truely master. Engaging and deep lore based on world mythologies and a rich history should you choose to explore it. Meticulously detailed combat\spellcasting mechanics and a laundry list of stats for every single of the thousands of units will satisfy the groggiest of the grognards. Massive variety in nation thematic styles, everything from your typical legions of undead, to giants who feed upon the population, demon apes, and insane naked women. The strategy game to end all strategy games. 10/10
Geplaatst: 14 september
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
42.5 uur in totaal
You can cast the spell "Enlarge" on a demigod with no pants. 10/10, would enlarge again
Geplaatst: 11 september
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
1.3 uur in totaal
Do not take my "Hours Played" seriously! I originally purchased on Desura to get this earlier and have invested at least 100 hours on that version! I like this game so much, I actually bought it again when it came out on Steam (before Desura offered Steam keys!!).

If you've played Dom3, you already intend to buy it and I can recommend it whole-heartedly; if you're on the fence, let's hit the wavetops, shall we?

+A superior rendition of the Heroes of Might and Magic idea of world-conquest in a fantasy realm for the following reasons:
1)Larger worlds with actual terrain bonuses/negatives based on your race.
2)CUSTOM RACES! Build your own empire bonuses and leader/god (lower case) to meet your style of play.
3)Huge variety of units, spells, and gear to give your generals! You can hire, research, or smith to your heart's content, getting immersed in the RPG-style character management, the tactical setup, or the strategic conquest!
4)4X style game that allows for massive multiplayer engagements without feeling cumbersome. Team up with your friends to take on as many CPU enemies as you like, or crush them as well. Setup is very customizeable and there are different game modes and victory conditions to meet.
5)What other game lets you equip a water-breathing amulet and ambush your foes with a hand-picked team of crack troops lead by a Titan from the sea they thought you couldn't cross?

This game has serious depth, but can be adequately played and enjoyed whilst learning it. AI difficulty can be tweaked, numbers can be adjusted, and the sheer number of races split over 3 different ages (each has an iteration in one of 3 time periods, evolving to meet the slow loss of magical presence in the world), make for a game that has endless replayability and is quite accessible.

Do not let the graphics fool you, the gameplay is top-notch 4X gold that has been refined over 3 sequels. A welcome addition to any gamer's collection. Recommended if you like 4X games, turn-based strategy, HoMM, King's Bounty, or like games that have depth worthy of investigating, should you pursue them.
Geplaatst: 13 augustus
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
118.6 uur in totaal
Here are numbers and jpgs. Thats it. 'Whats the plot twist?' you ask. Well, I hope you like sheer CONTENT, because this game will drown you in it, never to see the day again, because some ♥♥♥♥♥♥♥ just casted utterdark.
Welcome to Dominions 4, where dreams and horrible, horrible nightmares come true.
Geplaatst: 1 september
Was deze recensie nuttig? Ja Nee