You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Обзоры пользователей: Очень положительные (Обзоров: 741) - 90% из 741 обзоров этой игры положительны
Дата выхода: 5 дек, 2013

Войдите, чтобы добавить этот продукт в список желаемого или пометить его как не интересующий вас

Купить Dominions 4

РАСПРОДАЖА «ЛУННЫЙ НОВЫЙ ГОД»! Предложение заканчивается 12 февраля

-50%
$34.99
$17.49
 

Недавние обновления Просмотреть все (12)

4 сентября, 2015

Dominions 4.22

This is a bug fix patch that makes sure Asphodel can reanimate again and that the music fades properly.

Changes
Purgatory doesn't affect allies
Wrath of the sea didn't affect coastal provinces
Asphodel reanimation works again
Music fading out didn't work properly on many computers
Missing descriptions added
Monthly casting of certain rituals didn't work
Vengeful water fix
Underwater teleport fix
Stat and description fixes
Various nation fixes

Комментариев: 8 Подробнее

26 августа, 2015

Dominions 4.21

Just a small bug fix patch.

Game
Event fixes
Stat fixes & typos
Battle music didn't stop when exiting battle with 'n'
Don't bail out when someone uses an empty nametype
CD-key check fixed

Комментариев: 5 Подробнее

Об этой игре

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows XP/Vista/7
    • Процессор: 1 GHz
    • Оперативная память: 1024 MB ОЗУ
    • Место на диске: 500 MB
    Минимальные:
    • ОС: 10.3 or later
    • Процессор: 1 GHz
    • Оперативная память: 1024 MB ОЗУ
    • Место на диске: 500 MB
    Минимальные:
    • ОС: any 32 or 64-bit distro
    • Процессор: 1 GHz
    • Оперативная память: 1024 MB ОЗУ
    • Видеокарта: OpenGL and libSDL1.2
    • Место на диске: 500 MB
Полезные обзоры покупателей
19 из 19 пользователей (100%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 5
326.2 ч. в игре
Опубликовано: 12 декабря, 2015
Бог умер, но на небесном троне и в головах простых людей "свято место пусто не бывает", и на престол Пантократора сразу находится несколько претендентов. Древние титаны, поверженные прежним владыкой всего сущего, верные ему небесные создания, ангелы, архангелы и святые, и даже наиболее могущественные и наглые смертные провозглашают себя новыми верховными божествами. Уверовавшие в них народы готовятся вступить в Войну за Вознесение, и не важно, каким образом будет достигнута победа - уничтожением еретических государств, обращением их подданных в собственную веру, или же овладением мистическими Тронами - Пантократор в мире может быть только один!

Мы выбираем эпоху (их три, каждая - со своим выбором наций, и с ходом времени доспехи становятся толще, а маги - слабее), народ (их от дюжины до двух десятков в каждую эру), физическую форму нашего претендента (человек, титан, дракон, гигантский волк, древний лич, огромная каменная голова, священный источник и т.д.), его магические способности (8 типов магии: элементальная, магия природы, смерти, небесная и магия крови) и "модификаторы доминиона" (как вера в него влияет на реальность - вносит порядок, приносит удачу - или же превращает земли в холодную и бесплодную тундру) - и игра начинается.

Плоская рисованная карта грубо расчерчена на провинции, в каждой из которых может помещаться форт, лаборатория, храм (всё это можно построить), и несколько особых локаций (как правило - приносящих магические ресурсы, иногда - позволяющие нанимать уникальные войска). Раздаем приказы шпионам, магам, священникам и генералам - пойди туда, исследуй это, выполни такой-то ритуал, построй тут форт, а там - храм. Разделяем войска по отрядам, отряды - по командирам. Раздаём приказания на случай боя - построиться в линию, выждать, потом атаковать. Или - наколдуй Огненный шар пять раз, а потом колдуй дальше что сочтешь нужным. Или - стреляй по лучникам. Войска понимают только простые односложные приказы, генералам можно раздать детализированные указания на первые пять ходов боя. Приказы отданы? Конец хода.

Проходит месяц внутриигрового времени - и мы смотрим на изменения. Здесь наняли десяток пращников и командира на колеснице (типов войск не менее десятка на каждую нацию, генералов - так же, плюс огромное количество нейтральных, вербуемых в завоеванных провинциях и вызываемых магией), там - построили магическую лабораторию. Белые свечки, показывающие распространение нашего доминиона (веры в претендента) покрыли соседние с храмом провинции. Маги докладывают, что в одной из семи школ волшебства они добились определенного успеха - исследованы заклинания очередного, 2-го из девяти кругов (заклинаний в игре под тысячу). Один крестьянин отрыл на своём поле горшок, полный драгоценных "земляных магических камней" (тратятся на ритуалы и заклинания магии земли - можно будет создать несколько Механических Воинов или вызвать землетрясение), а в столице разразилась чума (может быть, это было заклинания одного из претендентов-противников). На приграничные земли напала орда варваров - безуспешно. Верховную жрицу пытался переманить на сторону еретиков бард-шпион - замысел нечестивца был раскрыт, и он был повержен телохранителями при попытке убить жертву не удавшегося соблазнения. Атака наших войск на провинцию еретиков была отбита (можно посмотреть запись боя, убедиться, что ты отдал им плохие приказы из-за неполных сведений о численности и типах войск противника - маг кидал огненные шары во вражеских саламандр - и что нужно внести изменений в приказы второй армии, которую пошлешь в наступление на этот ход - в этот раз он будет накладывать на отряд гоплитов защиту от пламени). Распределили указания? Конец хода.

Что может принести нам следующий месяц? Чрезвыйчайно неудачный урожай снизит доходы от твоей самой богатой провинции? Распространение тайных культов в одном из городов потребует послать туда священника - разобраться в ситуации? Взбесившиеся животные выйдут из лесов и в клочья порвут жалкое местное ополчение? С неба исчезнет Солнце, погрузив во мрак весь мир? Да практически всё что угодно!

Можно играть против ИИ. Можно - за одним ПК с другом. А может быть, твой противник сидит на другом конце земного шара, строит козни, готовится отослать на сервер письмо с приказами на следующий ход...
Был ли этот обзор полезен? Да Нет Забавный
114 из 121 пользователей (94%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 29
75.0 ч. в игре
Опубликовано: 29 августа, 2015
This is the Dwarf Fortess of 4x strategy games.

You wont know what's going on at first, but when you do..
It's a world of fun.

It honestly feels like you're creating your own Mythology story. Instead of thor, I have my Minotuar in full magic platemail becoming the hero of the lands.

EDIT: I used a Random Faction generator and am currently playing a game as necromancer hobbits with clockwork armor suits.
Был ли этот обзор полезен? Да Нет Забавный
78 из 82 пользователей (95%) посчитали этот обзор полезным
38.6 ч. в игре
Опубликовано: 14 октября, 2015
I love strategy games. LOVE THEM. My favourites from the last twenty years include (in order) Age of Wonders III, Zeus: Master of Olympus, Crusader Kings II, Seven Kingdoms II, and Warlords III. Strategy fans will know that that's a fairly ecclectic mix of strategy sub-genres. Well, three days after purchasing Dominions 4 I can safely say that it has a place somewhere near the top of my list. I can't stop playing this game.

I'd heard whispers about the Dominions series down through the years. Legend had it that it was the most hardcore of the hardcore. In all honesty its reputation was rather intimidating. The ancient sages were right: I was baffled for my first three games. However, don't think that it's a project to merely get into Dominions 4. It really isn't. The appropriate phrase is, "easy to learn, difficult to master." That's Dominions 4.

The supreme god who brought order to the universe has disappeared, leaving it to a bunch of pretender gods to fight it out for His former position. You are one of those pretenders. Your first decisions will include what faction you want to control, which age of time you wish to play in, what physical form you'll take in the world, and how your influence will impact the lands under your dominion. The depth behind these choices alone is awesome.

Once you've chosen one of the many pre-made maps (or generated a random one) and have customised the scenario settings to your liking, it's time to conquer the world one province at a time until you've claimed the required number of Thrones of Ascension. Though even the victory condition is customisable.

In the process of doing this you'll command mighty armies, raise glorious heroes, spread the truth of your holy word, cast powerful spells, quell uprisings, contend with the fickle hand of fate in the form of random events, forge magic items, manage the economics of your realm, and a whole load more. This truly is one of those games that makes it impossible for you to keep track of time while you're playing. You may think that the graphics are simplistic (and they are), but trust me, after five minutes I don't see pixels anymore. All I see are my Atlanteans (or "Atlantians" as these developers have it) emerging from the ocean to crush all before them. I can't remember the last game I played that was so immersive. Your expectations would be better adjusted by considering Dominions 4 a board game with animated battles.

One thing that made me hesitate to buy the game were the number of reviews (positive ones) that cast a negative light on the single-player. This concerned me since I never have any interest in multiplayer whatsoever and only buy games for solo play. I'm very glad I decided to take a risk because the AI is a worthy opponent even on "Normal" difficulty. Looking through the updates I can see that a lot of work has been done on the AI since the time of release which probably accounts for the earliest reviews complaining about it and my experience towards the end of 2015 being totally different.

By this point in my review you'll probably already know whether or not this is the game for you, but let me share some of the cool elements in Dominions 4. You can rename not only your pretender god, but also any of your commanders. The factions in the game (there's loads of them) are all totally unique and change depending on the age you choose to play in. Those factions are all based on mythology from around our world, meaning you can live out your Arthurian or Atlantean fantasies (you have them too, right?) Your heroes can get wounded, which may involve losing one or more limbs. Characters will age and can weaken as they get older before finally dying, however some species live longer than others. The combat is detailed to the point that each unit not only has specified methods of attack, but does particular types of damage too. You can fight on the ocean floor, and some factions are aquatic. The music is wonderful.

In conclusion, Dominions 4 is one of those games that you come away from with a thousand hilarious and tragic tales to tell. It's perfect for emergent storytelling. In terms of being a strategy game, yes it's highly complicated and very deep, but it doesn't put a brick wall in front of you. With each game you play you'll utilise the latest thing you've learned until at last you understand the dynamics in play. This discovery process doesn't make you groan at the prospect of facing it; it excites you and makes you want to learn more. You'll be thinking about potential strategies as you lie in bed at night. The fact that the entire Dominions series is created by just two guys (under the company name "Illwinter Game Design") makes all the great aspects of the game even more amazing.

On a final note: I've ordered the physical manual available from the game's website. Doing such a thing is unheard of for me, but Dominions 4 is so good it's worth it.
Был ли этот обзор полезен? Да Нет Забавный
76 из 83 пользователей (92%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 62
73.6 ч. в игре
Опубликовано: 12 сентября, 2015
Young Prince Gawain was marching to a war. He had assembled an army of 80 men clad in the finest black steel, his own black armor was forged by the master smiths of Ulm, the two handed black halberd heavy enough to chop through even a knight and his horse. He strode forward with the weapon in hand, alone except for his thoughts when movement through his narrow eyeholes in his helmet drew his attention. A man clothed all in black stared at him, nodded and ran forward a longsword appearing in his hands.

Gawain parried the first blow with a sweep of his halberd and launched a furious blow diagonally downward catching the man across the legs as he attempted to dodge the blow. The man stumbled but still stood, blood poured from the massive gashes across his legs, crippled and limping the man could barely move and Gawain laughed as he stepped in close to deliver the final blow. The man, just barely staying on his feet slashed desperately at the young prince....and blade met flesh and tore through into open air only to bite into flesh and rip through again.

Gawain stared at the spurting bloody stumps where his hands and part of his forearms had been. The huge black halberd lay on the ground next to him his hands still clutched tightly around the handle. The young prince screamed as the pain assailed him and he tried to stumble backwards, away from the man with the blade but his eyes locked onto the blade the man was swinging and he could not bring himself to turn his back and die without seeing. No, the young prince would not die at all. Still screaming in pain but feeling anger flair in his chest Gawain hurled himself at the man with the sword and without a fist to swing found himself kicking with all his strength into the mans chin.

With a loud crack the man fell backwards and lay still. Gawain stared at the motionless body for a few seconds and stumbled away. His blood dripped onto the ground and he found himself feeling rather tired. In the distance he could hear the shouts of his men. Dully he thought they might've been drawn by the sounds of battle or his screams. Either way, they would find him soon. Sighing he sat down against a tree, and waited nothing in the world but exhaustion and pain.

TLDR: New commander had an assassination attempt on him, gave the attacker cripple and limp afflictions with first blow, and then got both his arms cut off, then he kicked the assassin to death. Still leads troops armless.
Был ли этот обзор полезен? Да Нет Забавный
63 из 65 пользователей (97%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 50
73.6 ч. в игре
Опубликовано: 22 сентября, 2015
About twenty hours in now and I truly love this game. It's complex. It's frustrating as hell. The learning curve makes me want to claw my eyes out in frustration as I figure more and more of the game out.

Today I was trying to take out a line of enemy fortresses. Somehow they have enough troops to throw hundreds and hundreds of soldiers at my army who mercilessly slaughter them over and over again. Two, three, four times until finally after a fifth or sixth time my massive siege army of apes falls to an army of men. I scream in frustration at the monitor. My girlfriend is beside me and looks over saying "Honey, why don't you play something else for a bit? This game is obviously driving you nuts." But she doesn't understand. Nobody truly understands the perfect homeland I am trying to create for my race of mega-apes. What a lack of vision.

10/10
Был ли этот обзор полезен? Да Нет Забавный