You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Análisis de usuarios:
Recientes:
Positivos (23 análisis) - 86% of the 23 user reviews in the last 30 days are positive.
Overall:
Muy positivos (790 análisis) - El 90% de los 790 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 5 dic. 2013

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Comprar Dominions 4

 

Actualizaciones recientes Ver todos (14)

20 de marzo

Dominions 4.24

This is a small bug fix update that mainly fixes a few annoying bugs with modded game that were introduced in version 4.23.

General

  • Event fix
  • Fix for caster only losing a limb when he should die instead
  • Fixed bug preventing mod .trn files from being found
  • Remove keyfiles on fail

Modding
  • Fix for reading 64-bit values on windows
  • Game crashed when running a game after running a modded game

8 comentarios Leer más

22 de febrero

Dominions 4.23

This update continues with the underwater improvements as early R'lyeh gets new monsters and a Mind Vessel ritual for the Aboleths. There is also improvements to modding and a whole bunch of bug fixes and balance tweaks.

General

  • New monsters for early R'lyeh: Grandmother, Androleth, Androdai, Abodai
  • New ritual for Aboleths: Mind Vessel
  • Turn limit for arrival of the more powerful heroes
  • Event fixes & new events
  • UW units for MA/LA Xibalba and LA Mictlan
  • Fort PD for MA/LA Xibalba and LA Mictlan
  • Slaves now have halved upkeep
  • Fix for incorrect seduction message
  • Remove floating text when exiting battle replay
  • Description for Favored of Enki
  • Solar Brilliance cannot be cast in caves
  • Cursed items changed width of magic item treasury
  • Changed temple picture for Ur
  • Rebate for shape shifter gods wasn't shown correctly
  • Gorgon can no longer petrify stone beings
  • g can now be used instead of # for goto province number
  • Foul Vapors got wrong enchantment icon in battle
  • Fixed host crash involving Strands of Arcane Power
  • File handle cleanup
  • Fix for potential battle inconsistency with Vafur Flames
  • Another potential battle inconsistency fixed
  • Therodos popkill lowered
  • Therodos spectres increased/decreased with death/growth
  • Therodos slight increase in freespawn spectres
  • Therodos reduction in freespawn sacreds
  • Ephor cost 8 -> 7
  • Therodian Philosopher cost 8 -> 11
  • Morale malus from dominion does not affect undead
  • Ermor and Lemuria morale malus
  • Dancers size 2 -> 3
  • Korybantes recruited in couples (limit 2)
  • Korybantes descr changed
  • Polypal spawn could not deal damage at all. Got new tiny tentacle with dmg 1.
  • More bronze weapon stat fixes
  • Less iron equipment on underwater troops
  • Memory cleanup after using lists
  • Make sure incorporate cannot give negative effects
  • Fix potentially weird host bug
  • More responsive random map creation
  • Typos and stat fixes

Modding
  • Better cleanup after mods
  • Some commands take 64-bit values
  • No more 'pointless ...fx' after setting an ability to zero
  • First/secondshape can now use negative montag values
  • New weapon commands: #natural, #internal
  • New spell commands: #nogeosrc, #onlyatsite, #notfornation, #farsumcom
  • New monster commands: #slothpower, #mindslime
  • New item commands: #sneakunit, #mindslime
  • New nation command: #killcappop
  • New event mod command: #transform

Map Editor
  • Insert/remove province didn't move along names and special borders

Linux
  • Smaller icon for pulseaudio

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Acerca de este juego

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP/Vista/7
    • Procesador: 1 GHz
    • Memoria: 1024 MB de RAM
    • Almacenamiento: 500 MB de espacio disponible
    Mínimo:
    • SO: 10.3 or later
    • Procesador: 1 GHz
    • Memoria: 1024 MB de RAM
    • Almacenamiento: 500 MB de espacio disponible
    Mínimo:
    • SO: any 32 or 64-bit distro
    • Procesador: 1 GHz
    • Memoria: 1024 MB de RAM
    • Gráficos: OpenGL and libSDL1.2
    • Almacenamiento: 500 MB de espacio disponible
Análisis de usuarios
Customer Review system updated! Learn more
Recientes:
Positivos (23 análisis)
Overall:
Muy positivos (790 análisis)
Publicados recientemente
oldbone
( 376.2 h registradas )
Publicado el 2 de mayo
Simply the BEST adversarial game I have ever played (been playing computer games since the mid-80s). Now that I'm in my 40's, our group prefers a-sync games and Dominions is the best of them all.

Each nation is vastly different... and there are almost 30 nations now? Deep mechanics. Strategy, Tactics, cunning, bluffing, maneuvering, equipping, researching, casting rituals... it's all handled amazingly well to provide an AAA multiplayer experience.
TH3GHOSTWAFFL3
( 274.2 h registradas )
Publicado el 2 de mayo
Great Game.

Pros
- Tonnes of great lore
- 78 different nations spread across 3 eras
- Each nation is based on some kind of folklore. You can be jewish maneating giants, swarms of underground bat-people, a german inquisition ruled by vampires, king arthur and his hordes of unicorn-knights and longbowmen.... or the exception to the mythology rule, a cthuloid nation of squid-faced illithids. The list goes on.
- 1000s of spells and units
- The developers are constantly updating it with new nations, bug fixes, etc. etc.
- Magic items
- Random events range from getting a donation of goats to a local noble burning down a forest of fairies
- Hand-drawn maps
- Randomly generated maps
- Great non-toxic community
- Decent multiplayer
- Thousands of strategies, troop + spell combinations etc. etc.
- Be a god
- Speaking of gods, you can be an easter island head, a cyclops, a dragon that eats the world tree, a lich, a one-eyed guy riding an 8-legged horse, a two-headed aztec woman wearing a necklace of hearts... you name it, you can be it.
- Centaur chariots
- No stupid fantasy stereotypes - so no elf knights riding dragons in massive floating mountains.
- Create a second sun that burns up the world, make everybody age ridiculously quickly, plunge the world into darkness, make everybody rich and great, kill your enemies in strange and exciting ways, etc. etc.
- Addictive

Cons
- Learning curve sorta reminds you of Mt. Everest [But is overcomable if you watch some youtube videos]
- Can be overwhelming for new players because of the multitude of choices
- Everybody thought the graphics died along with ET: The Videogame [I actually really like the graphics - and in defence of the developers... they both work part-time and the two of them won't hire extra developers.]
- Multiplayer games can sometimes end with people leaving half-way through
Hatchetking
( 1,353.1 h registradas )
Publicado el 29 de abril
play multiplayer, the ai is dumb
Hiruuamon
( 72.9 h registradas )
Publicado el 28 de abril
I wish I could recommend this game, but the battle algorithms and enemy boost are something out of yesteryear! The enemy is somehow able to amass massive armies without building a solid infrastructure, and has prodigious resources rates to quickly replenish its armies. Not to mention the remarking battle mechanics where on paper, your forces are stronger, but somehow you never win even numbered fight. After 72 hours, because I wanted to like it, I have to give this game 2 thumbs down. The visuals are Commodore 64 era, and the game mechanics are even worst.
Imajica
( 129.3 h registradas )
Publicado el 25 de abril
Miraculous really.
T. Phillipus Vibulanus
( 104.8 h registradas )
Publicado el 21 de abril
If, for some reason, I were told I could only play one game for the rest of my life, this would be it. The variations are endless, the strategies multi-faceted, and the world background is beautifully crafted.

If you are a grognard, you must have this game!
The Zodiac Thriller
( 78.3 h registradas )
Publicado el 17 de abril
it's really fun with a big group but mind-meltingly boring otherwise
Shinuyama
( 486.1 h registradas )
Publicado el 17 de abril
I've played several thousand hours of this game, and dominions 3. The only other game i've played anywhere near as much is tabletop rpgs. But i'm biased, old hand, fan, etc. This guy isn't. Here's what he had to say on the Steam forum.

#Discussions_QuoteBlock_Author
Earlier tonight, one of the most epic occurences I have ever seen in a video game occured. Seeing that as a sign of a good game and also worth telling about, I decided to post here for your reading pleasure. Since it is only due to a confusing chain of events that this occured, I'm going to tell the full story from start to finish. Enjoy.

Recently I started a MA game with my friend. It was Agartha and Pangea (me and my friend) up against 6 other pairs ( Ermor and Arcosephale, Ashdod and Nazca, Tien Chi and Caelum, Eriu and Ulm, Asphodel and Vanarus, Sceleria and Man ). Settings were for a long enjoyable coop game against the AI, with story events, conquest all, clustered spawns, and common random events. To start, we are luckily positioned with the one sea as our northern border ( the map had full wraparound), and mountains close by. We expand quickly and have a nice lump of land before we begin having conflicts with our neighbors, Ermor to the west and Ashdod/Nazca to the south. Im forced to support my Pangean friend with large blocks of Agarthan infantry supported with living statues so we can push back the enemies to the south. During the delay, Ermor casts a global enchantment, Burden of Time. Realizing the issues with all of our units dying of old age, we immediatly leave a small border garrison and charge our resources at Ermor. The endless legion combined with the death 3 provinces causes massive attrition, wearing our armies down to nothing and resulting in the deaths of my top commanders, excpet for one, Ernst, the Cave Captain. He has already aged to 45 / 50 from the Global Enchantment, so I prepare a suicide battalion of my remaining elderly units to rush Ermor and slay their god to end the enchantment. In a long battle across Ermor, I manage to corner and kill him in their capital. In the mean time, I've also rushed my way into Blood Magic to unlock Boots of Youth, which Ernst gets at the ripe age of 49, 1 year before old age. The Encantment is dispelled, but most players without undead focus have been crippled from its effects. My researchers are all diseased and my armies crippled. Ernst and only a few other commanders were given boots in time, the rest being too wounded to salvage. I recruit new generals, one of which being Aripert. The game is peacful for a time, but soon Ashopdel begins attacking. Im ready. Aripert and Ernst lead a combined force of over 400 Agarthan infantry, supported by foul spawn and living statues. Ashopdel is crushed, but their ally Vanarus pushes me back, killing most of my army. My commanders retreat, and I get a story event at my capital. A band of adventurers has joined the cause. I put them to good use as supporting commanders and mages for Aripert and Ernst. I launch a new attack at Ashopdel and Vanarus, killing the former and sieging the latter. My ally in the meantime has been fighting the war from the opposite side, and we meet together at Vanarus's capital. I storm first, Ernst, Aripert, and adveturers as commanders, a a vangaurd of Agarthan Living Statues in the front, foul spawn on the flanks, and Agarthan infantry in the core. The battle is brutal, with the archer towers killing 2 of my 6 adventurers, and my force being hit with many spells. Inside the fort is Vanarus' God, the Son of Fenrir. My own commanders have reached hall of fame status with 4 EXP and a heroic ability each. The battle rages, and I notice the adventures have been casting Nature 2 spells Enlarge and Enrage on my commanders. Suddenly, my small Cave Captains Ernst and Aripert have turned into size 4 killing machines, but are unable to get into combat. Eventually, morale breaks in both sides, and the mages run off the fields. My statues and the enemy elementals collapse into dust, leaving our core infantry to fight. The Son of Fenrir enters combat with his wolves, decimating my men while their men are whittled away by my more tanky infantry. The core infantry of their side routes, but mine route aswell after slaying the wolve body guards of their pretender god. All thats left are Ernst and Aripert, leading the charge alone. Against a god. With 200 hp. and Regen. I prepare for the worst, and to my astonishment Ernst strikes their god down with his enchanted Sword of Swiftness, with Aripert supporting. Vanarus was knocked out of the game, and a basic Cave Captain recruiting for a suicide mission many years ago had slain a god.
yojimbo69
( 115.5 h registradas )
Publicado el 14 de abril
This game is almost everything I've ever wanted in an RTS. I don't need crazy graphics to lull me into a false sense of having fun. I'd rather have cool mechanics and good game play. It does have a bit of a learning curve and finding information online is hard, but just like any board game you've ever loved, once you figure it out it's a blast.

The only thing that's missing is being able to design your own nation. But, I suspect there's either a mod or an option out there I haven't seen yet as I'm still digging through all this game has to offer. I will be pretty much wasting a massive amount of my life on this game and I'm totally ok with that! :D This is hands down my favorite RTS so far.
mvm900
( 31.2 h registradas )
Publicado el 12 de abril
If the price and graphics don't scare you away, this is a very good strategy game. I got it on sale and, frankly, I think you should too. I understand how much research went into this but the way it's presented really brings it down. But otherwise it's a pretty good game if you're a fan of fantasy and something newer than the boring usually represented stuff like orcs and the lot.
Twogun
( 288.9 h registradas )
Publicado el 12 de abril
Do you like turn based strategy?

Do you like a game whose depth remains after playing for years?

Do you like sipping a drink and plotting the horrific slaughter of your enemies?

This game is probably for you if you said yes.

Let me get this out of the way-you aren't going to sit down and be good at this game in two hours. You just aren't But the process of getting better at dominons is fantastic. Illwinter has been working and reworking this game for probably 10 years, and it shows. Gameplay mechanics that are first mystifying are, once you really examine them, absolutely brilliant.

I can't tell you why this game is so awesome in a review, because the depth is almost mind boggling. All i can say is, if you like in depth TBS and you haven't played this, i wholeheartedly endorse it. I simply can no longer play other TBS games, because i'd rather be using my limited gaming time on Dominions.

One caveat: while SP is very good, this game truly shines in MP. That's not to say you can't enjoy SP games, lots of folks do. But i encourage you, once you get your feet wet, to play MP. There is simply nothing like it. There are times when there is so much riding on it, you'll be afraid to open your turn file. And that, my friends, is the greatest experience in MP gaming!

I hope to see you in game(don't worry, i'm still a pretty lousy player, you'll probably splatter me all over the map-but i'll still be enjoying the game!)
Nuc_Temeron
( 130.6 h registradas )
Publicado el 9 de abril
Dominions 4 is a Dungeon and Dragons guy's dream strategy game.

You play as a Demigod, which can be a Manticore, an Antlion, a Cyclops, a Mummy, a Gorgon, a Dragon, a wide variety of Lich types or even as Dagon, Scorpion King or the Sphinx (or about a hundred other options)

Your worshippers can be Lizardmen, Centaurs, Deep Ones, Ghosts, Troglodytes, Demons, Oni, Spider-Riders, Harpies, Hydras, Illithids (Mind Flayers), Minotaurs, Naga, Satyr, many many more. There are 82 playable races. Yes, eighty-two.

The magic system is rich and highly customizable, with zillions of interesting spells. You can play each race many different ways depending on your magic decisions (did I mention there's 82 races?). Also, you can cast spells that create Gelatinous Cubes.

If you ever enjoyed reading the Monster Manual, you will love this game,



Puppy Von Vathorst
( 36.3 h registradas )
Publicado el 9 de abril
Bought this game when it was on sale, started it up and after thirty minutes got confused and never openend it again.
Then I looked at my steam.db stats and saw that this game had terrible "price/hour" rating so I wanted to get it down, then after 1,5 hours of watching a tutorial, I altered a mod to make an overpowered god and played a match that is still in startup stage after 10 hours >.>

This game requires a lot of strategy and you must not be afraid of making mistakes, because you will make 10Mistakes/s if you don't know what you're doing. But if you have the patience and love simple games and want a game that is easier to mod than writing a school essay with notepad, go for it.
roknor65
( 1,091.8 h registradas )
Publicado el 6 de abril
Great game years ago, but sadly the graphics, which have always been its achille's heel, now make the game unplayable on my new computer and HD monitor.

The are no video options for resolution in the options, and at its automatic scale you cant even see the entire list of races to set up a game.

I played countless hours many years ago, and it is an excellent game from a strategy standpoint, but it either needs a graphics overhaul to bring it into the modern era, or needs to removed from Steam.
alpine_ranger
( 367.1 h registradas )
Publicado el 1 de abril
I highly recommend this game for any hard core Turn Based general. For a guy with kids like me its a great game that I can walk away from to deal with the babies, and then come back to Middle Ages Ermor to unleash unholy hell upon the world. Great online community,

10/10

Would cover the land in a new ice age again!
Jonlissla
( 192.1 h registradas )
Publicado el 30 de marzo
If you can get past a archaic UI, primitive graphics and the intense requirement for micromanagent and patience, Dominions 4 is easily one of the best battle simulators you can find with hundreds if not thousands of units, spells and dozens of factions.
trademark2
( 304.9 h registradas )
Publicado el 30 de marzo
Numerous Design Flaws Mar an otherwise good game.

I want to like this game, and really, I do. But since I can only pick "yes or no" im going to pick no, and here is why. This game is very frustrating to play; not because it's hard, but because there are many ways it could be so much better with about 10 minutes of coding. Here are some examples:

First, when you are looking at your town, and the units in it, you will notice the screen start to fill up with commanders as the game progresses. Some of them are researching, some of them are blood hunting, some of them are patrolling, ect, ect. Now, if you try to find your battle commanders its like finding a needle in a haystack. An easy solution, with about 10 minutes of coding, would be to allow color coding of commanders. Make this commander have a red background, then you know, "oh its a battle commander". But no, they have not done this, and it is very annoying having to look through a list of 30+ commanders lategame trying to find your commander.

Another thing is: Say you build a castle one turn, or a temple, or something that requires a lot of gold, and your gold value goes to 0 for a turn. Then, you find, all of your recruitment queues have been wiped out. Obviously, this is undesirable behavior, and there should be an option to keep the recruitment queues up even if you're out of gold for a turn. If its hard to understand, then consider this scenario, which happens quite often.

you have 1800 gold, 1000 spending on recruitment, and 800 to build a castle this turn.
Next turn, you get an event that says "-30 gold to you this turn", so you now only have 970 gold.
Instead of 970 gold worth of recruitment, it will eliminate ALL of your recruitment queues, AND it will not notify you.

That's not the only way your recruitment queues can get wiped though. the hotkey for the army management screen is also the hotkey to cancel the recruitment queues in the recruitment screen. Does that make sense to anyone? Apparently it did to the devs, and there is no way to unbind this hotkey.

those are the major things, there are a number of small ones as well. They are all of the same type, usability issues. Forinstance, if you want to forge items, you have to individually manage them. If you want to give 10 mages orders, you can do that in a macro, but you have to give all of them gems individually, which takes 30 clicks EACH, since you can't use the keyboard for it.
MightyManGamer
( 37.7 h registradas )
Publicado el 29 de marzo
Awesome Game. But it is literally 95% the same as Dominions 3. But I enjoyed Dominions 3 so much that I think I would have bought 4 if I could go back and do it all over again. It has some good features like automatic recruitment of troops, and some new spells creatures that really add a nice touch.
Kwisatz Haderach
( 265.5 h registradas )
Publicado el 24 de marzo
I was told I do too many negative reviews.
So I decided that all of the games I own Dominons 4 is the most deserving of reccomendation.

Dominions 4 is a game made by two devs who have worked on every iteration of Dominions.
Unlike many games which release and then charge you for additional content Dominions 4 recieves patches for new nations and units, FOR ABSOLUTELY FREE.


-------------GAMEPLAY-------------------
The gameplay is a turned based military management, strategy and tactic based game.

You have a Pretender God, the choices available depend on your nation.
Your pretender God is basically a demi-god who is trying to become the only God for the world as the big G that came before dissapeared.

You can then modify your Pretender God with magic scales which is representative of the gods magical skill. These scales also determine bless amounts which are bonuses given to holy units, which each nation has.

There is also Dominion which given it shares the name with the game is one of the most important aspects. Dominion is the Pretender God's influence, without it your God will die and you will be subjected to other Gods dominion which brings a morale detriment for you and a postive boost for morale for your enemies.

You can take negative dominions traits like chaos or death or positive ones like magic or growth. Depending on the nation some will be postive for some while harmful to others, for example MA Ulm benefits from drain and Ermor benefits from Death.

Winning conditions can be point based, deathmatch or my favorite Thrones of Ascension which are thrones of varying power that have an effect on provinces, dominion and gems.

Magic is fueld by Gems and much be researched to be usable.
Some spells require no gems but only effect Fatigue while others do. There are spells which have in battle effect and spells which can be used on the map to summon units, or attack provinces.

----------------Setting----------------------
The setting of Dominions 4 is amazing, each Nation changes based on the age its in.
Some dissapear other change dramatically.
Xibalba goes from a nation of Bat people to a nation of Frog people who enslave the Bat people.
Rlyeh goes from a nation of mindfrying fish called Aboleths into Squid people loosely based on Lovercraft who summon horrors from beyond to use as BLESSED units.

Some nations like R'lyeh that I mentioned are sea based as they start in ocean provinces and all units are able to breathe underwater.

Nations have diffrent spells which all come with their own flavor text describing the spell and its origins and value to the people who cast it.

----------------Music & Sound-----------------
Do not expect an epic soundtrack, one song and one song only, that goes on forever.
Sounds are good not great but indicate what is going on and are quite good when using iron blizzard in masse and hearing enemy splat noises.

-------------------Maps------------------------
The game comes packaged with quite a few high quality maps, there is also the ability to make random maps however they don't look the greatest.

However the game does have a very simplified map creation tool, and quite a few maps have been made for DOM 4 or converted from Dom 3.

One of my favorite maps is called Valanis and is quite beautiful visually and mechanically.

----------------------Performance----------------------
The performance is sex.
On a crappy lenova laptop which I use for work mainly is able to run the game and with most graphical options turned off can simulate very large battles which is impressive seeing as my laptop lacks a seperate video card.

My rig at home is a monster but even with a toaster with mild specs the game will run wonderfully.
One of the best aspects of the game as I enjoy being able to take my work laptop up with me on trips and being able to play the game without lugging my Tower around with me.


I highly recommend Dominions 4 for anyone looking for a great Tactics and Strategy game with a fantasy flair.

Possibly Joseph Stalin
( 473.8 h registradas )
Publicado el 23 de marzo
just look at my playtime.
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Recomendado
486.1 h registradas
Publicado el 17 de abril
I've played several thousand hours of this game, and dominions 3. The only other game i've played anywhere near as much is tabletop rpgs. But i'm biased, old hand, fan, etc. This guy isn't. Here's what he had to say on the Steam forum.

#Discussions_QuoteBlock_Author
Earlier tonight, one of the most epic occurences I have ever seen in a video game occured. Seeing that as a sign of a good game and also worth telling about, I decided to post here for your reading pleasure. Since it is only due to a confusing chain of events that this occured, I'm going to tell the full story from start to finish. Enjoy.

Recently I started a MA game with my friend. It was Agartha and Pangea (me and my friend) up against 6 other pairs ( Ermor and Arcosephale, Ashdod and Nazca, Tien Chi and Caelum, Eriu and Ulm, Asphodel and Vanarus, Sceleria and Man ). Settings were for a long enjoyable coop game against the AI, with story events, conquest all, clustered spawns, and common random events. To start, we are luckily positioned with the one sea as our northern border ( the map had full wraparound), and mountains close by. We expand quickly and have a nice lump of land before we begin having conflicts with our neighbors, Ermor to the west and Ashdod/Nazca to the south. Im forced to support my Pangean friend with large blocks of Agarthan infantry supported with living statues so we can push back the enemies to the south. During the delay, Ermor casts a global enchantment, Burden of Time. Realizing the issues with all of our units dying of old age, we immediatly leave a small border garrison and charge our resources at Ermor. The endless legion combined with the death 3 provinces causes massive attrition, wearing our armies down to nothing and resulting in the deaths of my top commanders, excpet for one, Ernst, the Cave Captain. He has already aged to 45 / 50 from the Global Enchantment, so I prepare a suicide battalion of my remaining elderly units to rush Ermor and slay their god to end the enchantment. In a long battle across Ermor, I manage to corner and kill him in their capital. In the mean time, I've also rushed my way into Blood Magic to unlock Boots of Youth, which Ernst gets at the ripe age of 49, 1 year before old age. The Encantment is dispelled, but most players without undead focus have been crippled from its effects. My researchers are all diseased and my armies crippled. Ernst and only a few other commanders were given boots in time, the rest being too wounded to salvage. I recruit new generals, one of which being Aripert. The game is peacful for a time, but soon Ashopdel begins attacking. Im ready. Aripert and Ernst lead a combined force of over 400 Agarthan infantry, supported by foul spawn and living statues. Ashopdel is crushed, but their ally Vanarus pushes me back, killing most of my army. My commanders retreat, and I get a story event at my capital. A band of adventurers has joined the cause. I put them to good use as supporting commanders and mages for Aripert and Ernst. I launch a new attack at Ashopdel and Vanarus, killing the former and sieging the latter. My ally in the meantime has been fighting the war from the opposite side, and we meet together at Vanarus's capital. I storm first, Ernst, Aripert, and adveturers as commanders, a a vangaurd of Agarthan Living Statues in the front, foul spawn on the flanks, and Agarthan infantry in the core. The battle is brutal, with the archer towers killing 2 of my 6 adventurers, and my force being hit with many spells. Inside the fort is Vanarus' God, the Son of Fenrir. My own commanders have reached hall of fame status with 4 EXP and a heroic ability each. The battle rages, and I notice the adventures have been casting Nature 2 spells Enlarge and Enrage on my commanders. Suddenly, my small Cave Captains Ernst and Aripert have turned into size 4 killing machines, but are unable to get into combat. Eventually, morale breaks in both sides, and the mages run off the fields. My statues and the enemy elementals collapse into dust, leaving our core infantry to fight. The Son of Fenrir enters combat with his wolves, decimating my men while their men are whittled away by my more tanky infantry. The core infantry of their side routes, but mine route aswell after slaying the wolve body guards of their pretender god. All thats left are Ernst and Aripert, leading the charge alone. Against a god. With 200 hp. and Regen. I prepare for the worst, and to my astonishment Ernst strikes their god down with his enchanted Sword of Swiftness, with Aripert supporting. Vanarus was knocked out of the game, and a basic Cave Captain recruiting for a suicide mission many years ago had slain a god.
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Publicado el 14 de abril
This game is almost everything I've ever wanted in an RTS. I don't need crazy graphics to lull me into a false sense of having fun. I'd rather have cool mechanics and good game play. It does have a bit of a learning curve and finding information online is hard, but just like any board game you've ever loved, once you figure it out it's a blast.

The only thing that's missing is being able to design your own nation. But, I suspect there's either a mod or an option out there I haven't seen yet as I'm still digging through all this game has to offer. I will be pretty much wasting a massive amount of my life on this game and I'm totally ok with that! :D This is hands down my favorite RTS so far.
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104.8 h registradas
Publicado el 21 de abril
If, for some reason, I were told I could only play one game for the rest of my life, this would be it. The variations are endless, the strategies multi-faceted, and the world background is beautifully crafted.

If you are a grognard, you must have this game!
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130.6 h registradas
Publicado el 9 de abril
Dominions 4 is a Dungeon and Dragons guy's dream strategy game.

You play as a Demigod, which can be a Manticore, an Antlion, a Cyclops, a Mummy, a Gorgon, a Dragon, a wide variety of Lich types or even as Dagon, Scorpion King or the Sphinx (or about a hundred other options)

Your worshippers can be Lizardmen, Centaurs, Deep Ones, Ghosts, Troglodytes, Demons, Oni, Spider-Riders, Harpies, Hydras, Illithids (Mind Flayers), Minotaurs, Naga, Satyr, many many more. There are 82 playable races. Yes, eighty-two.

The magic system is rich and highly customizable, with zillions of interesting spells. You can play each race many different ways depending on your magic decisions (did I mention there's 82 races?). Also, you can cast spells that create Gelatinous Cubes.

If you ever enjoyed reading the Monster Manual, you will love this game,



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129.3 h registradas
Publicado el 25 de abril
Miraculous really.
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376.2 h registradas
Publicado el 2 de mayo
Simply the BEST adversarial game I have ever played (been playing computer games since the mid-80s). Now that I'm in my 40's, our group prefers a-sync games and Dominions is the best of them all.

Each nation is vastly different... and there are almost 30 nations now? Deep mechanics. Strategy, Tactics, cunning, bluffing, maneuvering, equipping, researching, casting rituals... it's all handled amazingly well to provide an AAA multiplayer experience.
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174.7 h registradas
Publicado el 9 de febrero
Me da miedo escribir este análisis porque no creo saber decir todo lo que hace falta sobre este enorme juego.


Es un juego estratégico por turnos, donde deberás elegir una época entre las 3 que hay, una de las muuchas facciones y después crear un Dios con el que tendrás que imponerte para llegar al panteón de los grandes dioses reclamando unos altares (bastante bien defendidos) repartidos por el mundo. Las batallas son automáticas, pero podrás dar algunas ordenes previas, dónde situar tus ejércitos, qué formaciones usar, y una orden general por cada escuadra, por ejemplo disparad a su caballería, los héroes tienen más opciones de ordenes y dan mucho juego.

El mayor atractivo para mi es la gran inmensidad que tiene este juego, 2000 tipos de unidades, 800 conjuros, 300 tipos de artefactos y cientos de tipos de dioses repartidos en unas 80 naciones, todo esto da para no repetir ningún momento que juegues, y dar opciones estratégicas impensables.

Gráficamente es muy justito, a mi no me desagrada para nada, pero entiendo que los gráficos de los 90 no atraen a todo el mundo, y el sonido no está mal pero se me hacen muy escasas las canciones, aunque claro, siempre está youtube para tener tu musiquita de fondo hehe.

El mayor atractivo está en el multijugador, la IA no está mal para aprender a jugar, pero no hay nada comparable a una partida de 15-20 personas, que pueden encontrarse fácilmente en los foros y jugarse por mail, uno o dos turnos diarios tranquilamente, y en un mes has jugado la partida ^^

Como la profundidad de este juego solo está el Dwarf Fortress, y es que solo hay que mirar el hermoso manual de 400 páginas (en inglés, como todo el juego, y olvidaos de traducciones (no hay huevos), todas las unidades tienen su descripción, y las mecánicas (todas muy bien explicadas en el manual) te permiten hacer muy buenas estrategias si te las conoces bien, aunque contra la IA puedes jugar perfectamente sin ser un master del juego.

Puede que a algunos el precio del juego le parezca excesivo, pero da sus cientos de horas bien disfrutadas a cualquiera que sepa apreciarlo.

No puedo irme sin decir algún ejemplo de mis partidas:

-Ir con mi Dios, un hombre-leon gigantesco con cuarenta veces más vida que un humano normal, maestro de la magia del fuego, con el que arrasaba todas las provincias por donde pasaba, y de repente descubrir que unos Horrores, criaturas muy peligrosas de otra dimensión, me lo han matado porque mis enemigos, la nación de R'leyh, me lo habían marcado mágicamente como si fuera un faro para esos mamoncetes.

-Tener un ejército encerrado en una provincia rodeada de enemigos y justo llegar el invierno y abrirme una ruta de huída al congelarse el río.

-La mítica de tener un asesino en su capital matando todos sus sacerdotes, magos mindundis y capitanes, aparecer su Dios y desintegrarte.

-Ese momento en que tienes a tu campeón armado hasta los dientes de artefactos mágicos, llega el torneo que estabas esperando y lo envías, machacas a todos los campeones enemigos y un pringao de otra nación que resulta ser su profeta te mete un golpe divino y te parte en dos XD

El juego está lleno de grandes anécdotas, y me encantaría que todo el mundo supiera disfrutarlo como se merece ^^
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Publicado el 18 de febrero
Here a list of the available nations in the game.

Fomoria, goat-headed men and irish giants
Ermor, roman zombie empire
Lemuria, roman ghosts empire
Pangaea, satyrs, centaurs, minotaurs & Co
Asphodel, zombie satyrs, centaurs, minotaurs & Co
Oceania, swimming satyrs, centaurs, minotaurs & Co
R'Lyeh, Lovecraftian ensalved frogmen
Mictlan, aztecs and exiled frogmen
Xibalba, mayan batmen and frogtoadmen
Atlantis, frogmen homeland (with some inuit)
Arcoscephale, ancient greeks
Berytos, carthaginian folks
Hinnom, cannibalistic jewish giants
Pelagia, mermen and mermaids
Theordos, greek ghosts
Machaka, african tribesmen
Caelum, flying men
Nazca, incas flying mummified men
Abysia, lava men
Ragha, flying and lava men together
Kailasa, monkey kingdom
Lanka, demons-ruled monkey kingdom
Yomi, japanese demons
Shynuyama, japanese goblins
Jomon, japanese samurai
T'ien'chi, ancient china
C'tis, egyptian necormancer lizardmen
Marverni, gallic druids
Tir na Nog, irish elves
Niefelheim, ice giants
Vanheim, vikings
Helheim, vikings living in hell
Vanarus, vikings living in Russia
Agartha, cave-living men and giants
Man, king Arthur and his longbowmen
Marignon, inquisitors and templars
Ulm, Conan the barbarian folks and gothic literature folks
Ur, sumerian wild giants
Sauromatia, amazons and giant snakes
Pythium, byzantine empire with giant snakes.

And there are te hobbit too! But you can't use them. You can still kill them tough.

10/10 would rain blood and toads over mermaid princess again
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151.4 h registradas
Publicado el 7 de febrero
Absolutely Amazing. I'll keep it short here, because there's simply so much this game has to offer.

Pros:
-Highly replayable, no two games will ever be alike.
-Near unlimited creative control, play as a race of giants, underground trolls, vikings, boring normal humans, centaurs, have your God be a giant rock, a huge naked man, a ghost, a living tree, you name it.
-Strategy and micromanaging beyond control, if you're a fan of strategy games, this is the mother of all of them.
-Just plain fun to play, need I say more? Fans of this genre will be enjoying this game for years.

Cons:
-VERY high learning curve getting into the game. After a few games, it gets much easier though.
-Limited diplomacy in singleplayer, every single nation is out to kill eachother, no restrictions.
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640.9 h registradas
Publicado el 14 de marzo
This is hands down the best strategy game I have ever played. I got started with gaming on Age of Empires 1 and Starcraft. RTS and turn based strategy games have been some of my favorite genre's for about 15 years.

Despite the fact that I've played one or two dozen such games extensively, nothing comes close to dominions 4.

Although this game isn't for everyone, as it focuses very clearly on only one aspect of what would make a standard 4X strategy game, it does that one part of gameplay better than anything else by miles.

What aspect is that? Combat. Everything revolves around crushing your oppenent in glorious combat, or erroding the his ability to fight with powerful magic. Dominions 4 has 78 unique nations. Although some nations keep their themes and gods through multiple ages slightly reducing diversity from what you might see with 78 totally different nations (the game has 3 "ages" it is played through, and many nations exist in multiple ages, but generally they transition to a different playstyle from age to age, with different mages and troops).

The sheer number of nations alone makes for an incredible degree of variety and depth, but you can also customize a 'pretender' , the demi-god ruler of your nation. This can make for vast differences in gameplay giving each nations 1-3+ viable strategies, not counting meta-strategies you might employ versus a group of players you know well.

We haven't even gotten to the good part yet though. The meat of the game is a powerful combat simulation engine that allows detailed troop formations, powerful magical spells, special monster units, and magical artifacts to be employed in battle. This provides enormous opportunities for you to turn the tide of battle with clever strategy and planning.

On top of that, supplies and research do play a role. You can base strategies around researching powerful magics quickly, securing vast amounts of gold to build a powerful mundane army around, or raiding your opponent until they can no longer support their forces.

Take a look at the hours I've put into this game. I'd say I'm intermediate skill level. I could play most any nation competently, although I haven't nearly played them all. You will always have more to try and learn in this game, and it's more than worth any price it's ever been on steam.
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82.6 h registradas
Publicado el 11 de marzo
Whelp. First time I opened it it looked neat, seemed to have some depth, old graphics but whatever, and then closed it to play old favourites.

Second time I opened it I stayed for 40 hours. The combinations, the spells, the equipment, the everything in this game is phenomenal. Sometimes great depth like this comes with complexity, too much. Not this time. Everything is easy to multi select, easy to manipulate, easy to configure, easy to trade, easy to do everything. So refined. Need info on something, just click it.

I can't recommend this game enough if you like strategy games at all. The battles are an utter delight. Where and how you place your units can mean little in some engagements, and everything in others. They are extremly unpredictable and in the best of ways.

There will be plenty of other pro and con lists to browse, so I won't do that, or give this game numbers. If you can get past the initial graphics question it's a solid keeper with tons of fun still left in it. I can see playing rounds of this in 10 years from now, something that isn't true of plenty of other games.

Get it wont regret it.
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349.0 h registradas
Publicado el 25 de febrero
I've always liked strategy games, but not been a hard core player. I've played lots of board games though and in my opinion Dominions is like playing a very good board game. In a true 4X style you Expand, Explore, Exploit and then Exterminate. Playing Dominions solely against the AI is ok for learning the game, but the real fun begins when you start to play against other players IMO.

Pros:
- Tons of varied nations to play with very different game styles
- Cast spells, build armies, forge items, build castles, plan and execute large scale wars, Dom 4 has it all!
- You'll get literally hundred, if not thousands, of hours of varied gameplay
- It's turn based, no stress and lots of time to carefully consider your strategy

Cons:
- It is kind of ugly (but it grows on you, after a while you actually start to like the blurry pixels, less is perhaps more?)
- The UI is clunky and sometimes unintuitive
- It takes a long time to learn and to become good at it you have invest several hours
- A lot of micro management and scripting in the late game sessions
- You typically want to check stats and strategices online, not necessarily a bad thing, but some info is just esothericly presented in the game when you actually would prefer to get hard stats (Like, if you spend a lot of valuable magic gems on summoning a demon lord, you would want to know if it is worth it or not, but the game doesn't really tell you until you actually have performed the summoning ritual)

All in all, when my friend first recommended it, I just glanced at the graphics and sniffed at it. But, over 300 play hours later, it is one of my favourite games ever. And yes, the graphic does grow on you.
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48.2 h registradas
Publicado el 6 de marzo
One of my favorite strategy games of all time. Due to time constraints I am unable to provide a worthy review of this game, but trust me--it's great.

There's a short learning curve that can be remedied by watching some Let's Plays ("Tokshen" is pretty good at explaining the game and is actually the Let's Play-er who got me into it). Once you understand the basics, Dominions 4 is actually a very friendly strategy game with not nearly as much micromanagement as you'd initially think.

Can't recommend this game enough if you're a strategy game fan.
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23.3 h registradas
Publicado el 17 de marzo
Geez....what can I say about Dominions 4? Let's start with the ingredient list:
1. A bunch of hand drawn cartoonish maps
2. Tons of tiny, simple pixel sprites
3. A battle animation sequence that looks like it comes from an overheated Nintendo in 1989
4. The best sountrack you'll ever hear in a PC game
5. Crack

Mix all these together and, oddly enough, you end up with one of the most satisfying strategy games I've ever experienced. Maybe it's the stunning amount of content, literally hundreds of spells, weapons, and items. There are tons of unique races, each with their own developed lore and play style. You create your own customized pretender god and lead your pixel hordes to world conquest, spreading your religion and snuffing out belief in any god other than you.

The game's learning curve seems intimidating. The tutorial requires you to read the manual while you play, which is weird and off-putting; but if you do it, you'll be proficiently navigating the interface in no time.

It's a storyteller's game that will spark your imagination, and occupy your thoughts long after you shut your computer off.
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128.0 h registradas
Publicado el 12 de febrero
The greatest amount of autism I've ever had.
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57.2 h registradas
Publicado el 6 de marzo
This game is absolutely great. It allows for incredibly in-depth strategy with a large variety of interesting factions and mechanics. Only in Dominons 4 can you sacrifice a bunch of blood slaves in an attempt to crossbreed the ultimate warrior. 10/10.

Update: I recently had an epic experience that I posted on the discussion board, and people said I should at it as a review. So here it is.

How Heroes are Made
Earlier tonight, one of the most epic occurences I have ever seen in a video game occured. Seeing that as a sign of a good game and also worth telling about, I decided to post here for your reading pleasure. Since it is only due to a confusing chain of events that this occured, I'm going to tell the full story from start to finish. Enjoy.

Recently I started a MA game with my friend. It was Agartha and Pangea (me and my friend) up against 6 other pairs ( Ermor and Arcosephale, Ashdod and Nazca, Tien Chi and Caelum, Eriu and Ulm, Asphodel and Vanarus, Sceleria and Man ). Settings were for a long enjoyable coop game against the AI, with story events, conquest all, clustered spawns, and common random events. To start, we are luckily positioned with the one sea as our northern border ( the map had full wraparound), and mountains close by. We expand quickly and have a nice lump of land before we begin having conflicts with our neighbors, Ermor to the west and Ashdod/Nazca to the south. Im forced to support my Pangean friend with large blocks of Agarthan infantry supported with living statues so we can push back the enemies to the south. During the delay, Ermor casts a global enchantment, Burden of Time. Realizing the issues with all of our units dying of old age, we immediatly leave a small border garrison and charge our resources at Ermor. The endless legion combined with the death 3 provinces causes massive attrition, wearing our armies down to nothing and resulting in the deaths of my top commanders, excpet for one, Ernst, the Cave Captain. He has already aged to 45 / 50 from the Global Enchantment, so I prepare a suicide battalion of my remaining elderly units to rush Ermor and slay their god to end the enchantment. In a long battle across Ermor, I manage to corner and kill him in their capital. In the mean time, I've also rushed my way into Blood Magic to unlock Boots of Youth, which Ernst gets at the ripe age of 49, 1 year before old age. The Encantment is dispelled, but most players without undead focus have been crippled from its effects. My researchers are all diseased and my armies crippled. Ernst and only a few other commanders were given boots in time, the rest being too wounded to salvage. I recruit new generals, one of which being Aripert. The game is peacful for a time, but soon Ashopdel begins attacking. Im ready. Aripert and Ernst lead a combined force of over 400 Agarthan infantry, supported by foul spawn and living statues. Ashopdel is crushed, but their ally Vanarus pushes me back, killing most of my army. My commanders retreat, and I get a story event at my capital. A band of adventurers has joined the cause. I put them to good use as supporting commanders and mages for Aripert and Ernst. I launch a new attack at Ashopdel and Vanarus, killing the former and sieging the latter. My ally in the meantime has been fighting the war from the opposite side, and we meet together at Vanarus's capital. I storm first, Ernst, Aripert, and adveturers as commanders, a a vangaurd of Agarthan Living Statues in the front, foul spawn on the flanks, and Agarthan infantry in the core. The battle is brutal, with the archer towers killing 2 of my 6 adventurers, and my force being hit with many spells. Inside the fort is Vanarus' God, the Son of Fenrir. My own commanders have reached hall of fame status with 4 EXP and a heroic ability each. The battle rages, and I notice the adventures have been casting Nature 2 spells Enlarge and Enrage on my commanders. Suddenly, my small Cave Captains Ernst and Aripert have turned into size 4 killing machines, but are unable to get into combat. Eventually, morale breaks in both sides, and the mages run off the fields. My statues and the enemy elementals collapse into dust, leaving our core infantry to fight. The Son of Fenrir enters combat with his wolves, decimating my men while their men are whittled away by my more tanky infantry. The core infantry of their side routes, but mine route aswell after slaying the wolve body guards of their pretender god. All thats left are Ernst and Aripert, leading the charge alone. Against a god. With 200 hp. and Regen. I prepare for the worst, and to my astonishment Ernst strikes their god down with his enchanted Sword of Swiftness, with Aripert supporting. Vanarus was knocked out of the game, and a basic Cave Captain recruiting for a suicide mission many years ago had slain a god.
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107.0 h registradas
Publicado el 1 de marzo
My actual play time is over a thousand hours as I have only recently registed it on Steam. There are three key problems with this game.

The first is that the game gets boring after a while. Yes, I'm talking about multiplayer. Initially, it is exciting learning how to outwit other human players -- raid and counter raid, various strategies, spells and their counters. After a while, though, there is a serious lack of variety. There are many spells, units and items in the game, but the reality is that over 90% of them are plain bad and you'll always be restricted by a very limited selection to what is feasible/competitive.

The second problem is a rather toxic community. For some reason, many people who play the game think that they are geniuses and have sky high egos. It can be really frustrating communicating with them especially if they know that they are wrong but just plain refuse to admit it. I guess that people who play this game are naturally more logical and hence think that they are smart.

The third is that many multiplayer games end up dead. It is difficult to find a game where everyone is playing competitively until the end. Most of the time, someone will give up and disappear halfway through the game, resulting in his neighbour becoming stronger. Some times, people refuse to attack the leader and let him run away with the game. Some times your starting location is bad, you have no chance. In any case, it gets really frustrating when people treat the game flippantly. Winning the game can be due to plain luck since many factors are outside of your control.
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136.6 h registradas
Publicado el 23 de febrero
So, I decided to play as my current favourite, EA (Early Age) Ermor again.
Large random map with 9 AI's at Easy (I'm a real noob).
It goes pretty well, so I decide to jerk around and upgrade a few of my mages to insane levels.
First one gets Horror Marked (think hunted by monsters from HP Lovecrafts works) and gets murdered by a Lesser Horror. My wizard had 7 in Fire, Astral, Nature, Earth and Water.
And that wasn't even that powerful of one.
During this time, I started getting harassed by enemy spellcasters, so I put up a Dome of Flaming Death. Yes, that's the exact name of the spell.
So, when I decided to go and get my powered-up Augur Elder there, I cast Gateway.
What I didn't know was that when a Dome spell says enemy spellcasters, it means all spellcasters that either target this province or cast out of this province. Including my own.
So, now my other powerful spellcaster is toast (pun intended), this time however, I was hoist by my own petard.

10/10 would get hoist by own petard again.
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89.3 h registradas
Publicado el 19 de febrero
An EXTREMELY over complicated 4X game based around ancient mythology, history, and H.P. Lovecraft. You start out the game by choosing a map, age, empire, and then making a god. The game consists of three playable ages that show the development of the playable empires. The early ages have Magical and Nonhuman factions in abundance, while the human factions of the time are just discovering bronze Copper and Bronze. This age also has the greatest amount of Magic, but also the least organised casters. The second age is marked with Human factions beggining to subjigate the assorted nonhumans with weapons of Iron and Steel augmented by enchantment. This age has a moderate balance of Magic and Organised casters. The Third age is a time were Man has all but destroyed the magical wonders of past ages. Magic is nearly drained from the world, but well organised wizards make do with what is left. After you choose your age, you choose your empire, Then make your God. Your God making sets how you will spend the next several hours of your life in this game. You select an available Deity for your faction, then get to choosing how strong it is in magic and what bonuses you get in lands were you are believed in. Say you're faction has very good yet expensive troops, yet poor magical researchers and practitioners so you can't get any late game spells, you would make your god have a dominion that boosts production and can cast what you need to be cast. FINALLY you are in the game after setting a few end game goals and options, and the real complicated hell begins. I think im going to stop soon so I am going to make this as simple as possible to summarise what you do in the actual game. Your first play through will just be throwing bodies at other bodies till you win or lose. Though what makes the game fun is the magic. One magician with some magical items and gems can single handedly destroy a quarter of an army, but what makes it complicated is knowing the exact stats of those items, spells, and how much your caster can take before fainting. I think this is way to long already and if anybody reads this far then I'm sorry if this was a mess. If you want to take the time to learn about this game and such then by all means get it.
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127.5 h registradas
Publicado el 4 de marzo
First multiplayer game I ever played: Lost because I got ganged upon by my two neighbours and I had no idea what I was doing with my stupid hippie nation.
Second multiplayer game I ever played: A crushing victory that mostly succeeded because my enemies failed to notice I was about to TAKE OVER THE WORLD. Crazed necromancer amazons thank all the people who failed to notice that they were sending hundreds of people to claim the Thrones of Ascension.

Dominions 4 is a fun, unforgiving strategy game about becoming a god, which you mostly do by crushing all the other factions who have some dude, dudette or monstrous creature trying to become a god. There are dozens of nations, dozens of different Pretenders (the dude/dudette/monster trying to become a god), and who knows how many different units, spells and magic items. Through diplomacy, war, spellcraft and plain old trickery, you must guide your nation to victory. Also, the game is balls hard, clunky, filled with archaic knowledge about how units, spells and such work that you just have to know if you want to have any hope of winning, and sometimes you just get randomly screwed by the AI deciding to do something stupid in a battle, your wizards deciding that the best way to react to a random bugger attacking them is by summoning angels of death that immediately kill the wizard, or you open a random coffin and there's a horrible murder mummy in there... but it's fun.
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