You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Käyttäjäarvostelut:
Viimeaikaiset:
Erittäin myönteinen (25 arvostelua) - Edellisten 30 päivän aikana tehdyistä 25 arvostelusta 88% on myönteisiä.
Yhteensä:
Erittäin myönteinen (803 arvostelua) - 90% / 803 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 5. joulu, 2013

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Osta Dominions 4

 

Uusimmat päivitykset Katso kaikki: (14)

20. maaliskuu

Dominions 4.24

This is a small bug fix update that mainly fixes a few annoying bugs with modded game that were introduced in version 4.23.

General

  • Event fix
  • Fix for caster only losing a limb when he should die instead
  • Fixed bug preventing mod .trn files from being found
  • Remove keyfiles on fail

Modding
  • Fix for reading 64-bit values on windows
  • Game crashed when running a game after running a modded game

9 kommenttia Lue lisää

22. helmikuu

Dominions 4.23

This update continues with the underwater improvements as early R'lyeh gets new monsters and a Mind Vessel ritual for the Aboleths. There is also improvements to modding and a whole bunch of bug fixes and balance tweaks.

General

  • New monsters for early R'lyeh: Grandmother, Androleth, Androdai, Abodai
  • New ritual for Aboleths: Mind Vessel
  • Turn limit for arrival of the more powerful heroes
  • Event fixes & new events
  • UW units for MA/LA Xibalba and LA Mictlan
  • Fort PD for MA/LA Xibalba and LA Mictlan
  • Slaves now have halved upkeep
  • Fix for incorrect seduction message
  • Remove floating text when exiting battle replay
  • Description for Favored of Enki
  • Solar Brilliance cannot be cast in caves
  • Cursed items changed width of magic item treasury
  • Changed temple picture for Ur
  • Rebate for shape shifter gods wasn't shown correctly
  • Gorgon can no longer petrify stone beings
  • g can now be used instead of # for goto province number
  • Foul Vapors got wrong enchantment icon in battle
  • Fixed host crash involving Strands of Arcane Power
  • File handle cleanup
  • Fix for potential battle inconsistency with Vafur Flames
  • Another potential battle inconsistency fixed
  • Therodos popkill lowered
  • Therodos spectres increased/decreased with death/growth
  • Therodos slight increase in freespawn spectres
  • Therodos reduction in freespawn sacreds
  • Ephor cost 8 -> 7
  • Therodian Philosopher cost 8 -> 11
  • Morale malus from dominion does not affect undead
  • Ermor and Lemuria morale malus
  • Dancers size 2 -> 3
  • Korybantes recruited in couples (limit 2)
  • Korybantes descr changed
  • Polypal spawn could not deal damage at all. Got new tiny tentacle with dmg 1.
  • More bronze weapon stat fixes
  • Less iron equipment on underwater troops
  • Memory cleanup after using lists
  • Make sure incorporate cannot give negative effects
  • Fix potentially weird host bug
  • More responsive random map creation
  • Typos and stat fixes

Modding
  • Better cleanup after mods
  • Some commands take 64-bit values
  • No more 'pointless ...fx' after setting an ability to zero
  • First/secondshape can now use negative montag values
  • New weapon commands: #natural, #internal
  • New spell commands: #nogeosrc, #onlyatsite, #notfornation, #farsumcom
  • New monster commands: #slothpower, #mindslime
  • New item commands: #sneakunit, #mindslime
  • New nation command: #killcappop
  • New event mod command: #transform

Map Editor
  • Insert/remove province didn't move along names and special borders

Linux
  • Smaller icon for pulseaudio

14 kommenttia Lue lisää

Tietoja pelistä

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Vähintään:
    • Käyttöjärjestelmä: Windows XP/Vista/7
    • Prosessori: 1 GHz
    • Muisti: 1024 MB RAM
    • Tallennus: 500 MB vapaata muistia
    Vähintään:
    • Käyttöjärjestelmä: 10.3 or later
    • Prosessori: 1 GHz
    • Muisti: 1024 MB RAM
    • Tallennus: 500 MB vapaata muistia
    Vähintään:
    • Käyttöjärjestelmä: any 32 or 64-bit distro
    • Prosessori: 1 GHz
    • Muisti: 1024 MB RAM
    • Grafiikka: OpenGL and libSDL1.2
    • Tallennus: 500 MB vapaata muistia
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Erittäin myönteinen (25 arvostelua)
Yhteensä:
Erittäin myönteinen (803 arvostelua)
Lähiaikoina julkaistu
rickyriver
( 0.3 tuntia pelattu )
Julkaistu 24. toukokuu.
Pretty much just Conquest of Elysium 4 with better graphics, not worth how much it costs, and didn't feel like they added enough from the last version to make it worth my time and money.
Hyödyllinen? Kyllä Ei Hauska
Conner
( 9.8 tuntia pelattu )
Julkaistu 22. toukokuu.
There's a lot to this game. Get over that learning curve and you'll have a blast. 8/10.
Hyödyllinen? Kyllä Ei Hauska
DrolDraw
( 0.7 tuntia pelattu )
Julkaistu 21. toukokuu.
Well it's clear the game has fans and skilled players, but it's clear from the get go this is a complex game with complex options even before you make your first move, yet the game offers no help or guidance, it just expects you to know what your doing, and even Googling for help just reveals requests for starter help being responded to with "just play the game and see" but when I have no idea what to do that might was well read "click randomly on things".

No thanks, I want a game that at least explains what the options are even if it doesn't offer a guiding hand.

Not recomended.
Hyödyllinen? Kyllä Ei Hauska
Beans
( 14.0 tuntia pelattu )
Julkaistu 21. toukokuu.
Man, a review huh. I wasn't expecting much from this game as I've bounced from 4x to wargames, and back again over time never really being that impressed. So let me write a quick love letter to this one, that I've been hopelessly addicted to over the past several days despite its flaws.

This game does not compromise on what it's supposed to be. It's a lovesong to the heydey of the past, and it's built without regard to any mosquito-like whining of the modern age. It never adapted except maybe to make controls easier, and it's so easy to love for it's somewhat rustic charm. If you played this sort of game in 1998, you will be well at home here.

It treats graphics as though they were petty things for lesser purveyors of the arts. Instead, each and every facet of the game is just rich with an 11 herbs-and-spices of flavor. Every "pretender" God is interesting to read about, as is each civilization. As far as I can tell, they're all derived from one collection of lore or another, but they're adapted in such a way as to be interesting. Do you want biblical fanfiction? Norse mythology? The Deku tree? There's something for everyone here, and none of it is compromised to plebs that tend to fill modern video game audiences.

Let me also mention the depth here. This game is so incredibly deep that many complain about it. As a caveat, the depth may not be entirely perfectly crafted. I feel there are some imbalances between the value of units, and the sheer amounts of spells makes it unreasonable to have a good grasp on what any given casters capabilities are. However, I kind of enjoy the "fog of war" this creates, and as my group of bros got this on sale, we're all kind of on the same curve.

DO BE AWARE. There are a LOT of things in this game that are never explicitly explained, and I absolutely recommend looking up a guide. I watched the first 5 videos in this guy's guide: https://www.youtube.com/watch?v=lgp1s16zUFA

Things like garrisons, prophets, many facets of casting, even just creating your nation are not obvious or intuitive. You can totally crap your way through it, but it'd be easy to go a few hours and still be missing things.

(on a side note, there are no dedicated servers, you have to use a VLAN with port access, however it has been the most seamless experience I think I've ever had with this system, even flawlessly connecting overseas)

Multiplayer aside, this game is really great on single player as well. I pretty much immediately put in several hours.

There's just so much meat here, and the meat is delicious. I havn't had such a boner for a game in quite some time. So please accept my full-bellied sloppy ♥♥♥♥♥-soaked recommendation. Time to play for a few more hours.
Hyödyllinen? Kyllä Ei Hauska
blizzard5314
( 30.0 tuntia pelattu )
Julkaistu 16. toukokuu.
I feel like I'm playing a very slightly retuned Dominions 3, but that's not a bad thing. Also, there are still no elves, and that's awesome.

Dominions 4 is a turn-based fantasy strategy game that is about 99.985% substance and .015% style. The graphics endearingly suck, and that will turn more than a few people away, but a thorough check under the hood will reveal one of the most complicated and rewarding strategy experiences out there. Though it doesn't share all the features you may expect in your typical modern turn-based strategy game, the ones that it does have are taken to levels so unbelievably high that other games lose sight of it from their big-budget pedestals.

If the music upon boot-up sounds familiar, you probably played Dominions 3. I think I've heard a few new tunes, but it seems that all the originals are back. Once again, retuned Dom3.

Diplomacy is nonexistant, so don't expect any non-aggression pacts or trade and research agreements with the AI or with your friends. Although a form of coop has been added, it has a certain wonkiness to it that makes it a little less enjoyable than simply making secret alliances with other human players. Backstab, backstab, bacsktab!

There are a ton of factions to choose from inside of 3 different ages of existence, all with many, many unit types serving many different purposes. I'm not going to try counting the number of unique units in this game, but it's definitely somewhere between holy crap and even more holy crap.

Did I mention that in spite off all this variety there are no elves? That's a breath of fresh freaking air.

The magic system is just as varied as the soldiers in your armies, and there are tons of spells ranging from useless to game-ending. Experimenting with magic and finding what works what needs a little adjustment, and what just accidentally killed your entire army is half the fun. Compile that with a single save file and you may develop a light case of paranoia. I did.

If magic is the potatoes of this game, then combat is the steak, and it probably runs a bit different than what you may be used to. It involves a lot of indirect control and tactical trial and error. I'll admit it took some getting used to, and you will often find yourself wondering how your 400-something close-combat soldiers were scared off by a dozen elephants, but unexpected catastrophic defeats are all part of the fun. Just like when your fate conspires against you and a stray arrow takes your necromancer out of a fight, leaving your horde of undead to mindlessly scratch their butts while they're picked to pieces. There's so much to go into and so many hilarious stories, but you'll have plenty of opportunities to make your own.

My biggest warning: If you played the ealier Dominions and could not get into the swing of it, don't expect this to change that wind's direction. It's more of the same, but the keyword here is 'more'. If it was more you wanted, it's what you got. And It was definitely what I wanted. Kudos!

Lastly, Illwinter does sell a printed manual from their website. It's not necessary for the game, but it's certainly helpful. Mine is buried with notes already. http://www.illwinter.com/dom4/
Hyödyllinen? Kyllä Ei Hauska
Randero
( 116.2 tuntia pelattu )
Julkaistu 16. toukokuu.
Dom4: Making Gods into vegetables with a single arrow simulator.

It's the kind of game that leaves you with an epic tale to tell every time you play. Big scary menus (magic list in particular) but once you push on you'll realise everything has a description and is easy to learn about. Near endless combinations of Gods, races, spell focus, and items to keep you hitting "New Game", and thats not even mentioning mods like NationGen that add even more. Expensive but worth every cent if you love strat games, it's the best of the best.
Hyödyllinen? Kyllä Ei Hauska
BlueInstinct
( 70.6 tuntia pelattu )
Julkaistu 15. toukokuu.
One of the most epic games of the last decade for sure.

Pros:
-Huge ammount of races, units, spells an items
-Easy to learn, watch 1 or 2 episodes of lets play and your set
-hard to master, thers are sooo many combos, tricks and strats, its mindblowing
-good AI, one of the best and most pleasing single player experience ive had in 4x gaming
-Fun MP

cons:
-retro graphics


8/10 in my book
Hyödyllinen? Kyllä Ei Hauska
Lithos1
( 46.9 tuntia pelattu )
Julkaistu 14. toukokuu.
Great strategy game. Don't be fooled by the seemingly complex nature of Dominions 4, at its heart it is a turned based strategy game about conquering thy neighbor with a light build aspect to the game. While there are only about five buildings you will choose from to construct, what makes the game so complex and interesting is the myriad of magic research, races, troop types, and crafting items you can make for your heroes. When these are coupled with a wide variety of customizable deities/wannabe gods vying for ascension, different victory conditions (research, a capture the flag like thrones of ascension, domination, etc.) as well as different Ages with different technology and magic, you get a very complex layered game. The ability to set battlefield formations for your troops and command types whereby you can march them into war and watch the battles play out (adjusting accordingly should your plans backfire) makes it even more interesting. It would be nice if the graphics were a bit sharper, but that said, the focus on gameplay is the winning jewel for this game and should be a great examples for devs. out there that are graphics oriented versus gameplay oriented.
Hyödyllinen? Kyllä Ei Hauska
Sentient Garbage
( 34.2 tuntia pelattu )
Julkaistu 10. toukokuu.
One very cool thing that the developers of this game do is they bring together various mythologies from around the world and bring it all into 1 game, each faction is highly distinct and has its own setting, along with the patron god you choose to command it with. The best part is the fact that there's tons of them, all with rich lore that you can read up about.

Personally, I think CoE is a more challenging game, because your god isn't invincible as they are here.. that's the only flaw I see in this game.. once your dominion gets going and you unlock a lot of the mid-tier trinkets, your god basically is unkillable and could probably take armies on his own, then again I guess that's how it's supposed to be. I don't even think this can be considered a flaw.

Obviously this is not the game for you if you don't like 2d sprite graphics, you don't participate in the battles much, it's a really refreshing experience from most RTS games I've played, personally.
Hyödyllinen? Kyllä Ei Hauska
karlfleming2000
( 14.5 tuntia pelattu )
Julkaistu 8. toukokuu.
Dominions 4: Thrones of Ascension
It's not you're average stratagy fantasy game, no. Most of the civilizations for example, are based on historical civilizations but are changed to suit a more mythological theme. Meaning, you wont be fighting elves, orcs and dwarfs, but rather giants and lizard men. And the use of priests and religious figures is also an almost prominent factor of the games main objective.

Story:
The god of all has vanished and in the abscence of this supreme being, many 'pretender gods' have risen to take the throne above all. These pretender gods will raise armies, and fight eachother in brutal combat to ensure claiming the throne for themselves. You play as one of these pretender gods. You must claim the thrones of ascension to accomplish the goal of winning the game, however, you can also just dominate the land with your mighty armies.

How it plays:
This game plays very much like a board game. You can see the map on a birds eye scale of the world and you can move different units to different settlements in a turn based manner where they can perform different tasks. Such as, spreading your dominion (being your influential power over different areas), killing off rebel forces in nearby areas or build temples, forts and castles for extra deffensive capabilities. This game can be delightfully tactical.

Units:
There are many different units in the game. Each civilisation often has their own unique ones. But your pretender god is the most powerful a lot of the time. You can take your pretender god into battle, and it can increase the fear of your enemies more than anything which makes them more likely to flee the battle. Which is what happens a lot of the time, usually not all enemies get killed, they eventually run away. But the pretender god can be good for ensuring success in risky battles. There are then more weaker tier units you can simply use as cannon fodder, because of how cheap they are, resource wise. And then there are more powerful infantry and calvalry and as well as more powerful archer units that can be made for more resources. Different settlements may also allow you to recruit different units you can't recruit anywhere else. You can also make scouts and priests. Priests can spread dominion and scouts can swiftly move through enemy territory with ease.

Customization:
As far as customization goes, you get to choose what kind of pretender god you would like. Different civilizations have different kinds of pretender gods available, and a lot look different in their own unique ways. Also all will have different stats and abilities, but those can not be customized. You simply choose a god, give your god a name and then you get to choose the game options which there are many, as well as many different maps to play on, making the game very replayable for most I imagine. Also game options include victory conditions, difficulty and number of AI, etc...

Graphics:
This is not a game made for good or even half decent graphic design. The graphics are not that great, but that shouldn't be a problem for any gamer with a reasonably decent imagination. You play the game and as you play you can see everything that's going on inside your head and that's pretty easy to get into, and fun. If you do not have a good enough imagination the game will probably feel empty or hollow.

Learning curve:
There is a big enough learning curve at first, but things start to click into place eventually and when they do, you'll be flying through this game. There is a tutorial in this game, but for me it was quite a poor one.

On a sad note:
Diplomacy system is almost non-existent. To declare war means to attack someone. And the AI can declare war on you without even havind to attack you straight away. No sort of trade involved either, (But that seems okay.) or any kind of peace treaty can be made from what I have seen so far. Once war is declared, it goes on till one kingdom falls to the hands of the other. I wish diplomacy played a bigger role in this game it would make things a little more interesting, but then again, there can only be one winner.

Verdict:
Tons of fun to play, if you have a good imagination and don't mind bad graphics.
Steep enough learning curve, with poor tutorial.
Can be very tactical, with vast amounts of units and civilizations and different abilities for each one.
It immerses you in the story and goal to ascend to the throne above all gods.
No good diplomacy system.
More could have been added on to the soundtrack I guess, but that's my opinion. Many might disagree there.
Loads of stats and information is given throughout the game on all main units and battles are done accuratly.
Good AI from what I have seen.

All in all, it's a good game.
It's worth your time,
and can have some very epic and memorable moments.

8/10
I throughly enjoy this game. But I wish there was more to diplomacy.
My imagination has done fair work on this game, but extra graphic
design in certain parts wouldn't hurt at all.
And having a bad tutorial mode can be a real pain. But,
a lot of the positives really make up for it.

Hope this review helped!
Hyödyllinen? Kyllä Ei Hauska
MrGrimace
( 192.9 tuntia pelattu )
Julkaistu 7. toukokuu.
A surprisingly complicated and enjoyable strategy game hidden under ugly graphics.
Hyödyllinen? Kyllä Ei Hauska
The Red Orchestra
( 28.4 tuntia pelattu )
Julkaistu 7. toukokuu.
Imagine a video game created from the perspective of a historian and a mythologist, now imagine that you are a pretender god of your own design fighting other pretender gods for true godhood. That game is dominions 4, a game where your powers trancend that of the moortal realm, put two suns in the sky, freeze the seas, cause the world to age faster, create a realm of madness, or bring the heros from Valhalla to fight against your foes. You can even open the gates of tarterus where old defeated gods and titans are imprisoned. Fight for godhood, and watch as your story is unfolds.
Hyödyllinen? Kyllä Ei Hauska
oldbone
( 422.5 tuntia pelattu )
Julkaistu 2. toukokuu.
Simply the BEST adversarial game I have ever played (been playing computer games since the mid-80s). Now that I'm in my 40's, our group prefers a-sync games and Dominions is the best of them all.

Each nation is vastly different... and there are almost 30 nations now? Deep mechanics. Strategy, Tactics, cunning, bluffing, maneuvering, equipping, researching, casting rituals... it's all handled amazingly well to provide an AAA multiplayer experience.
Hyödyllinen? Kyllä Ei Hauska
TH3GHOSTWAFFL3
( 320.8 tuntia pelattu )
Julkaistu 2. toukokuu.
Great Game.

Pros
- Tonnes of great lore
- 78 different nations spread across 3 eras
- Each nation is based on some kind of folklore. You can be jewish maneating giants, swarms of underground bat-people, a german inquisition ruled by vampires, king arthur and his hordes of unicorn-knights and longbowmen.... or the exception to the mythology rule, a cthuloid nation of squid-faced illithids. The list goes on.
- 1000s of spells and units
- The developers are constantly updating it with new nations, bug fixes, etc. etc.
- Magic items
- Random events range from getting a donation of goats to a local noble burning down a forest of fairies
- Hand-drawn maps
- Randomly generated maps
- Great non-toxic community
- Decent multiplayer
- Thousands of strategies, troop + spell combinations etc. etc.
- Be a god
- Speaking of gods, you can be an easter island head, a cyclops, a dragon that eats the world tree, a lich, a one-eyed guy riding an 8-legged horse, a two-headed aztec woman wearing a necklace of hearts... you name it, you can be it.
- Centaur chariots
- No stupid fantasy stereotypes - so no elf knights riding dragons in massive floating mountains.
- Create a second sun that burns up the world, make everybody age ridiculously quickly, plunge the world into darkness, make everybody rich and great, kill your enemies in strange and exciting ways, etc. etc.
- Addictive

Cons
- Learning curve sorta reminds you of Mt. Everest [But is overcomable if you watch some youtube videos]
- Can be overwhelming for new players because of the multitude of choices
- Everybody thought the graphics died along with ET: The Videogame [I actually really like the graphics - and in defence of the developers... they both work part-time and the two of them won't hire extra developers.]
- Multiplayer games can sometimes end with people leaving half-way through
Hyödyllinen? Kyllä Ei Hauska
Hatchetking
( 1,353.1 tuntia pelattu )
Julkaistu 29. huhtikuu.
play multiplayer, the ai is dumb
Hyödyllinen? Kyllä Ei Hauska
Hiruuamon
( 72.9 tuntia pelattu )
Julkaistu 28. huhtikuu.
I wish I could recommend this game, but the battle algorithms and enemy boost are something out of yesteryear! The enemy is somehow able to amass massive armies without building a solid infrastructure, and has prodigious resources rates to quickly replenish its armies. Not to mention the remarking battle mechanics where on paper, your forces are stronger, but somehow you never win even numbered fight. After 72 hours, because I wanted to like it, I have to give this game 2 thumbs down. The visuals are Commodore 64 era, and the game mechanics are even worst.
Hyödyllinen? Kyllä Ei Hauska
Imajica
( 129.3 tuntia pelattu )
Julkaistu 25. huhtikuu.
Miraculous really.
Hyödyllinen? Kyllä Ei Hauska
T. Phillipus Vibulanus
( 104.8 tuntia pelattu )
Julkaistu 21. huhtikuu.
If, for some reason, I were told I could only play one game for the rest of my life, this would be it. The variations are endless, the strategies multi-faceted, and the world background is beautifully crafted.

If you are a grognard, you must have this game!
Hyödyllinen? Kyllä Ei Hauska
laser mare removal
( 78.3 tuntia pelattu )
Julkaistu 17. huhtikuu.
it's really fun with a big group but mind-meltingly boring otherwise
Hyödyllinen? Kyllä Ei Hauska
Shinuyama
( 486.1 tuntia pelattu )
Julkaistu 17. huhtikuu.
I've played several thousand hours of this game, and dominions 3. The only other game i've played anywhere near as much is tabletop rpgs. But i'm biased, old hand, fan, etc. This guy isn't. Here's what he had to say on the Steam forum.

#Discussions_QuoteBlock_Author
Earlier tonight, one of the most epic occurences I have ever seen in a video game occured. Seeing that as a sign of a good game and also worth telling about, I decided to post here for your reading pleasure. Since it is only due to a confusing chain of events that this occured, I'm going to tell the full story from start to finish. Enjoy.

Recently I started a MA game with my friend. It was Agartha and Pangea (me and my friend) up against 6 other pairs ( Ermor and Arcosephale, Ashdod and Nazca, Tien Chi and Caelum, Eriu and Ulm, Asphodel and Vanarus, Sceleria and Man ). Settings were for a long enjoyable coop game against the AI, with story events, conquest all, clustered spawns, and common random events. To start, we are luckily positioned with the one sea as our northern border ( the map had full wraparound), and mountains close by. We expand quickly and have a nice lump of land before we begin having conflicts with our neighbors, Ermor to the west and Ashdod/Nazca to the south. Im forced to support my Pangean friend with large blocks of Agarthan infantry supported with living statues so we can push back the enemies to the south. During the delay, Ermor casts a global enchantment, Burden of Time. Realizing the issues with all of our units dying of old age, we immediatly leave a small border garrison and charge our resources at Ermor. The endless legion combined with the death 3 provinces causes massive attrition, wearing our armies down to nothing and resulting in the deaths of my top commanders, excpet for one, Ernst, the Cave Captain. He has already aged to 45 / 50 from the Global Enchantment, so I prepare a suicide battalion of my remaining elderly units to rush Ermor and slay their god to end the enchantment. In a long battle across Ermor, I manage to corner and kill him in their capital. In the mean time, I've also rushed my way into Blood Magic to unlock Boots of Youth, which Ernst gets at the ripe age of 49, 1 year before old age. The Encantment is dispelled, but most players without undead focus have been crippled from its effects. My researchers are all diseased and my armies crippled. Ernst and only a few other commanders were given boots in time, the rest being too wounded to salvage. I recruit new generals, one of which being Aripert. The game is peacful for a time, but soon Ashopdel begins attacking. Im ready. Aripert and Ernst lead a combined force of over 400 Agarthan infantry, supported by foul spawn and living statues. Ashopdel is crushed, but their ally Vanarus pushes me back, killing most of my army. My commanders retreat, and I get a story event at my capital. A band of adventurers has joined the cause. I put them to good use as supporting commanders and mages for Aripert and Ernst. I launch a new attack at Ashopdel and Vanarus, killing the former and sieging the latter. My ally in the meantime has been fighting the war from the opposite side, and we meet together at Vanarus's capital. I storm first, Ernst, Aripert, and adveturers as commanders, a a vangaurd of Agarthan Living Statues in the front, foul spawn on the flanks, and Agarthan infantry in the core. The battle is brutal, with the archer towers killing 2 of my 6 adventurers, and my force being hit with many spells. Inside the fort is Vanarus' God, the Son of Fenrir. My own commanders have reached hall of fame status with 4 EXP and a heroic ability each. The battle rages, and I notice the adventures have been casting Nature 2 spells Enlarge and Enrage on my commanders. Suddenly, my small Cave Captains Ernst and Aripert have turned into size 4 killing machines, but are unable to get into combat. Eventually, morale breaks in both sides, and the mages run off the fields. My statues and the enemy elementals collapse into dust, leaving our core infantry to fight. The Son of Fenrir enters combat with his wolves, decimating my men while their men are whittled away by my more tanky infantry. The core infantry of their side routes, but mine route aswell after slaying the wolve body guards of their pretender god. All thats left are Ernst and Aripert, leading the charge alone. Against a god. With 200 hp. and Regen. I prepare for the worst, and to my astonishment Ernst strikes their god down with his enchanted Sword of Swiftness, with Aripert supporting. Vanarus was knocked out of the game, and a basic Cave Captain recruiting for a suicide mission many years ago had slain a god.
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
16/17 (94%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
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422.5 tuntia pelattu
Julkaistu 2. toukokuu.
Simply the BEST adversarial game I have ever played (been playing computer games since the mid-80s). Now that I'm in my 40's, our group prefers a-sync games and Dominions is the best of them all.

Each nation is vastly different... and there are almost 30 nations now? Deep mechanics. Strategy, Tactics, cunning, bluffing, maneuvering, equipping, researching, casting rituals... it's all handled amazingly well to provide an AAA multiplayer experience.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/8 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
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30.0 tuntia pelattu
Julkaistu 16. toukokuu.
I feel like I'm playing a very slightly retuned Dominions 3, but that's not a bad thing. Also, there are still no elves, and that's awesome.

Dominions 4 is a turn-based fantasy strategy game that is about 99.985% substance and .015% style. The graphics endearingly suck, and that will turn more than a few people away, but a thorough check under the hood will reveal one of the most complicated and rewarding strategy experiences out there. Though it doesn't share all the features you may expect in your typical modern turn-based strategy game, the ones that it does have are taken to levels so unbelievably high that other games lose sight of it from their big-budget pedestals.

If the music upon boot-up sounds familiar, you probably played Dominions 3. I think I've heard a few new tunes, but it seems that all the originals are back. Once again, retuned Dom3.

Diplomacy is nonexistant, so don't expect any non-aggression pacts or trade and research agreements with the AI or with your friends. Although a form of coop has been added, it has a certain wonkiness to it that makes it a little less enjoyable than simply making secret alliances with other human players. Backstab, backstab, bacsktab!

There are a ton of factions to choose from inside of 3 different ages of existence, all with many, many unit types serving many different purposes. I'm not going to try counting the number of unique units in this game, but it's definitely somewhere between holy crap and even more holy crap.

Did I mention that in spite off all this variety there are no elves? That's a breath of fresh freaking air.

The magic system is just as varied as the soldiers in your armies, and there are tons of spells ranging from useless to game-ending. Experimenting with magic and finding what works what needs a little adjustment, and what just accidentally killed your entire army is half the fun. Compile that with a single save file and you may develop a light case of paranoia. I did.

If magic is the potatoes of this game, then combat is the steak, and it probably runs a bit different than what you may be used to. It involves a lot of indirect control and tactical trial and error. I'll admit it took some getting used to, and you will often find yourself wondering how your 400-something close-combat soldiers were scared off by a dozen elephants, but unexpected catastrophic defeats are all part of the fun. Just like when your fate conspires against you and a stray arrow takes your necromancer out of a fight, leaving your horde of undead to mindlessly scratch their butts while they're picked to pieces. There's so much to go into and so many hilarious stories, but you'll have plenty of opportunities to make your own.

My biggest warning: If you played the ealier Dominions and could not get into the swing of it, don't expect this to change that wind's direction. It's more of the same, but the keyword here is 'more'. If it was more you wanted, it's what you got. And It was definitely what I wanted. Kudos!

Lastly, Illwinter does sell a printed manual from their website. It's not necessary for the game, but it's certainly helpful. Mine is buried with notes already. http://www.illwinter.com/dom4/
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
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116.2 tuntia pelattu
Julkaistu 16. toukokuu.
Dom4: Making Gods into vegetables with a single arrow simulator.

It's the kind of game that leaves you with an epic tale to tell every time you play. Big scary menus (magic list in particular) but once you push on you'll realise everything has a description and is easy to learn about. Near endless combinations of Gods, races, spell focus, and items to keep you hitting "New Game", and thats not even mentioning mods like NationGen that add even more. Expensive but worth every cent if you love strat games, it's the best of the best.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
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320.8 tuntia pelattu
Julkaistu 2. toukokuu.
Great Game.

Pros
- Tonnes of great lore
- 78 different nations spread across 3 eras
- Each nation is based on some kind of folklore. You can be jewish maneating giants, swarms of underground bat-people, a german inquisition ruled by vampires, king arthur and his hordes of unicorn-knights and longbowmen.... or the exception to the mythology rule, a cthuloid nation of squid-faced illithids. The list goes on.
- 1000s of spells and units
- The developers are constantly updating it with new nations, bug fixes, etc. etc.
- Magic items
- Random events range from getting a donation of goats to a local noble burning down a forest of fairies
- Hand-drawn maps
- Randomly generated maps
- Great non-toxic community
- Decent multiplayer
- Thousands of strategies, troop + spell combinations etc. etc.
- Be a god
- Speaking of gods, you can be an easter island head, a cyclops, a dragon that eats the world tree, a lich, a one-eyed guy riding an 8-legged horse, a two-headed aztec woman wearing a necklace of hearts... you name it, you can be it.
- Centaur chariots
- No stupid fantasy stereotypes - so no elf knights riding dragons in massive floating mountains.
- Create a second sun that burns up the world, make everybody age ridiculously quickly, plunge the world into darkness, make everybody rich and great, kill your enemies in strange and exciting ways, etc. etc.
- Addictive

Cons
- Learning curve sorta reminds you of Mt. Everest [But is overcomable if you watch some youtube videos]
- Can be overwhelming for new players because of the multitude of choices
- Everybody thought the graphics died along with ET: The Videogame [I actually really like the graphics - and in defence of the developers... they both work part-time and the two of them won't hire extra developers.]
- Multiplayer games can sometimes end with people leaving half-way through
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/8 (50%) arvioi tämän hyödylliseksi
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129.3 tuntia pelattu
Julkaistu 25. huhtikuu.
Miraculous really.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 90 päivää
44/47 (94%) arvioi tämän hyödylliseksi
7 käyttäjän mielestä tämä arvostelu oli hauska
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486.1 tuntia pelattu
Julkaistu 17. huhtikuu.
I've played several thousand hours of this game, and dominions 3. The only other game i've played anywhere near as much is tabletop rpgs. But i'm biased, old hand, fan, etc. This guy isn't. Here's what he had to say on the Steam forum.

#Discussions_QuoteBlock_Author
Earlier tonight, one of the most epic occurences I have ever seen in a video game occured. Seeing that as a sign of a good game and also worth telling about, I decided to post here for your reading pleasure. Since it is only due to a confusing chain of events that this occured, I'm going to tell the full story from start to finish. Enjoy.

Recently I started a MA game with my friend. It was Agartha and Pangea (me and my friend) up against 6 other pairs ( Ermor and Arcosephale, Ashdod and Nazca, Tien Chi and Caelum, Eriu and Ulm, Asphodel and Vanarus, Sceleria and Man ). Settings were for a long enjoyable coop game against the AI, with story events, conquest all, clustered spawns, and common random events. To start, we are luckily positioned with the one sea as our northern border ( the map had full wraparound), and mountains close by. We expand quickly and have a nice lump of land before we begin having conflicts with our neighbors, Ermor to the west and Ashdod/Nazca to the south. Im forced to support my Pangean friend with large blocks of Agarthan infantry supported with living statues so we can push back the enemies to the south. During the delay, Ermor casts a global enchantment, Burden of Time. Realizing the issues with all of our units dying of old age, we immediatly leave a small border garrison and charge our resources at Ermor. The endless legion combined with the death 3 provinces causes massive attrition, wearing our armies down to nothing and resulting in the deaths of my top commanders, excpet for one, Ernst, the Cave Captain. He has already aged to 45 / 50 from the Global Enchantment, so I prepare a suicide battalion of my remaining elderly units to rush Ermor and slay their god to end the enchantment. In a long battle across Ermor, I manage to corner and kill him in their capital. In the mean time, I've also rushed my way into Blood Magic to unlock Boots of Youth, which Ernst gets at the ripe age of 49, 1 year before old age. The Encantment is dispelled, but most players without undead focus have been crippled from its effects. My researchers are all diseased and my armies crippled. Ernst and only a few other commanders were given boots in time, the rest being too wounded to salvage. I recruit new generals, one of which being Aripert. The game is peacful for a time, but soon Ashopdel begins attacking. Im ready. Aripert and Ernst lead a combined force of over 400 Agarthan infantry, supported by foul spawn and living statues. Ashopdel is crushed, but their ally Vanarus pushes me back, killing most of my army. My commanders retreat, and I get a story event at my capital. A band of adventurers has joined the cause. I put them to good use as supporting commanders and mages for Aripert and Ernst. I launch a new attack at Ashopdel and Vanarus, killing the former and sieging the latter. My ally in the meantime has been fighting the war from the opposite side, and we meet together at Vanarus's capital. I storm first, Ernst, Aripert, and adveturers as commanders, a a vangaurd of Agarthan Living Statues in the front, foul spawn on the flanks, and Agarthan infantry in the core. The battle is brutal, with the archer towers killing 2 of my 6 adventurers, and my force being hit with many spells. Inside the fort is Vanarus' God, the Son of Fenrir. My own commanders have reached hall of fame status with 4 EXP and a heroic ability each. The battle rages, and I notice the adventures have been casting Nature 2 spells Enlarge and Enrage on my commanders. Suddenly, my small Cave Captains Ernst and Aripert have turned into size 4 killing machines, but are unable to get into combat. Eventually, morale breaks in both sides, and the mages run off the fields. My statues and the enemy elementals collapse into dust, leaving our core infantry to fight. The Son of Fenrir enters combat with his wolves, decimating my men while their men are whittled away by my more tanky infantry. The core infantry of their side routes, but mine route aswell after slaying the wolve body guards of their pretender god. All thats left are Ernst and Aripert, leading the charge alone. Against a god. With 200 hp. and Regen. I prepare for the worst, and to my astonishment Ernst strikes their god down with his enchanted Sword of Swiftness, with Aripert supporting. Vanarus was knocked out of the game, and a basic Cave Captain recruiting for a suicide mission many years ago had slain a god.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/11 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
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646.9 tuntia pelattu
Julkaistu 14. maaliskuu.
This is hands down the best strategy game I have ever played. I got started with gaming on Age of Empires 1 and Starcraft. RTS and turn based strategy games have been some of my favorite genre's for about 15 years.

Despite the fact that I've played one or two dozen such games extensively, nothing comes close to dominions 4.

Although this game isn't for everyone, as it focuses very clearly on only one aspect of what would make a standard 4X strategy game, it does that one part of gameplay better than anything else by miles.

What aspect is that? Combat. Everything revolves around crushing your oppenent in glorious combat, or erroding the his ability to fight with powerful magic. Dominions 4 has 78 unique nations. Although some nations keep their themes and gods through multiple ages slightly reducing diversity from what you might see with 78 totally different nations (the game has 3 "ages" it is played through, and many nations exist in multiple ages, but generally they transition to a different playstyle from age to age, with different mages and troops).

The sheer number of nations alone makes for an incredible degree of variety and depth, but you can also customize a 'pretender' , the demi-god ruler of your nation. This can make for vast differences in gameplay giving each nations 1-3+ viable strategies, not counting meta-strategies you might employ versus a group of players you know well.

We haven't even gotten to the good part yet though. The meat of the game is a powerful combat simulation engine that allows detailed troop formations, powerful magical spells, special monster units, and magical artifacts to be employed in battle. This provides enormous opportunities for you to turn the tide of battle with clever strategy and planning.

On top of that, supplies and research do play a role. You can base strategies around researching powerful magics quickly, securing vast amounts of gold to build a powerful mundane army around, or raiding your opponent until they can no longer support their forces.

Take a look at the hours I've put into this game. I'd say I'm intermediate skill level. I could play most any nation competently, although I haven't nearly played them all. You will always have more to try and learn in this game, and it's more than worth any price it's ever been on steam.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
12/13 (92%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
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104.8 tuntia pelattu
Julkaistu 21. huhtikuu.
If, for some reason, I were told I could only play one game for the rest of my life, this would be it. The variations are endless, the strategies multi-faceted, and the world background is beautifully crafted.

If you are a grognard, you must have this game!
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8/8 (100%) arvioi tämän hyödylliseksi
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130.6 tuntia pelattu
Julkaistu 9. huhtikuu.
Dominions 4 is a Dungeon and Dragons guy's dream strategy game.

You play as a Demigod, which can be a Manticore, an Antlion, a Cyclops, a Mummy, a Gorgon, a Dragon, a wide variety of Lich types or even as Dagon, Scorpion King or the Sphinx (or about a hundred other options)

Your worshippers can be Lizardmen, Centaurs, Deep Ones, Ghosts, Troglodytes, Demons, Oni, Spider-Riders, Harpies, Hydras, Illithids (Mind Flayers), Minotaurs, Naga, Satyr, many many more. There are 82 playable races. Yes, eighty-two.

The magic system is rich and highly customizable, with zillions of interesting spells. You can play each race many different ways depending on your magic decisions (did I mention there's 82 races?). Also, you can cast spells that create Gelatinous Cubes.

If you ever enjoyed reading the Monster Manual, you will love this game,



Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/10 (90%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
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23.3 tuntia pelattu
Julkaistu 17. maaliskuu.
Geez....what can I say about Dominions 4? Let's start with the ingredient list:
1. A bunch of hand drawn cartoonish maps
2. Tons of tiny, simple pixel sprites
3. A battle animation sequence that looks like it comes from an overheated Nintendo in 1989
4. The best sountrack you'll ever hear in a PC game
5. Crack

Mix all these together and, oddly enough, you end up with one of the most satisfying strategy games I've ever experienced. Maybe it's the stunning amount of content, literally hundreds of spells, weapons, and items. There are tons of unique races, each with their own developed lore and play style. You create your own customized pretender god and lead your pixel hordes to world conquest, spreading your religion and snuffing out belief in any god other than you.

The game's learning curve seems intimidating. The tutorial requires you to read the manual while you play, which is weird and off-putting; but if you do it, you'll be proficiently navigating the interface in no time.

It's a storyteller's game that will spark your imagination, and occupy your thoughts long after you shut your computer off.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
Suositeltu
60.2 tuntia pelattu
Julkaistu 6. maaliskuu.
This game is absolutely great. It allows for incredibly in-depth strategy with a large variety of interesting factions and mechanics. Only in Dominons 4 can you sacrifice a bunch of blood slaves in an attempt to crossbreed the ultimate warrior. 10/10.

Update: I recently had an epic experience that I posted on the discussion board, and people said I should at it as a review. So here it is.

How Heroes are Made
Earlier tonight, one of the most epic occurences I have ever seen in a video game occured. Seeing that as a sign of a good game and also worth telling about, I decided to post here for your reading pleasure. Since it is only due to a confusing chain of events that this occured, I'm going to tell the full story from start to finish. Enjoy.

Recently I started a MA game with my friend. It was Agartha and Pangea (me and my friend) up against 6 other pairs ( Ermor and Arcosephale, Ashdod and Nazca, Tien Chi and Caelum, Eriu and Ulm, Asphodel and Vanarus, Sceleria and Man ). Settings were for a long enjoyable coop game against the AI, with story events, conquest all, clustered spawns, and common random events. To start, we are luckily positioned with the one sea as our northern border ( the map had full wraparound), and mountains close by. We expand quickly and have a nice lump of land before we begin having conflicts with our neighbors, Ermor to the west and Ashdod/Nazca to the south. Im forced to support my Pangean friend with large blocks of Agarthan infantry supported with living statues so we can push back the enemies to the south. During the delay, Ermor casts a global enchantment, Burden of Time. Realizing the issues with all of our units dying of old age, we immediatly leave a small border garrison and charge our resources at Ermor. The endless legion combined with the death 3 provinces causes massive attrition, wearing our armies down to nothing and resulting in the deaths of my top commanders, excpet for one, Ernst, the Cave Captain. He has already aged to 45 / 50 from the Global Enchantment, so I prepare a suicide battalion of my remaining elderly units to rush Ermor and slay their god to end the enchantment. In a long battle across Ermor, I manage to corner and kill him in their capital. In the mean time, I've also rushed my way into Blood Magic to unlock Boots of Youth, which Ernst gets at the ripe age of 49, 1 year before old age. The Encantment is dispelled, but most players without undead focus have been crippled from its effects. My researchers are all diseased and my armies crippled. Ernst and only a few other commanders were given boots in time, the rest being too wounded to salvage. I recruit new generals, one of which being Aripert. The game is peacful for a time, but soon Ashopdel begins attacking. Im ready. Aripert and Ernst lead a combined force of over 400 Agarthan infantry, supported by foul spawn and living statues. Ashopdel is crushed, but their ally Vanarus pushes me back, killing most of my army. My commanders retreat, and I get a story event at my capital. A band of adventurers has joined the cause. I put them to good use as supporting commanders and mages for Aripert and Ernst. I launch a new attack at Ashopdel and Vanarus, killing the former and sieging the latter. My ally in the meantime has been fighting the war from the opposite side, and we meet together at Vanarus's capital. I storm first, Ernst, Aripert, and adveturers as commanders, a a vangaurd of Agarthan Living Statues in the front, foul spawn on the flanks, and Agarthan infantry in the core. The battle is brutal, with the archer towers killing 2 of my 6 adventurers, and my force being hit with many spells. Inside the fort is Vanarus' God, the Son of Fenrir. My own commanders have reached hall of fame status with 4 EXP and a heroic ability each. The battle rages, and I notice the adventures have been casting Nature 2 spells Enlarge and Enrage on my commanders. Suddenly, my small Cave Captains Ernst and Aripert have turned into size 4 killing machines, but are unable to get into combat. Eventually, morale breaks in both sides, and the mages run off the fields. My statues and the enemy elementals collapse into dust, leaving our core infantry to fight. The Son of Fenrir enters combat with his wolves, decimating my men while their men are whittled away by my more tanky infantry. The core infantry of their side routes, but mine route aswell after slaying the wolve body guards of their pretender god. All thats left are Ernst and Aripert, leading the charge alone. Against a god. With 200 hp. and Regen. I prepare for the worst, and to my astonishment Ernst strikes their god down with his enchanted Sword of Swiftness, with Aripert supporting. Vanarus was knocked out of the game, and a basic Cave Captain recruiting for a suicide mission many years ago had slain a god.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/6 (100%) arvioi tämän hyödylliseksi
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84.1 tuntia pelattu
Julkaistu 11. maaliskuu.
Whelp. First time I opened it it looked neat, seemed to have some depth, old graphics but whatever, and then closed it to play old favourites.

Second time I opened it I stayed for 40 hours. The combinations, the spells, the equipment, the everything in this game is phenomenal. Sometimes great depth like this comes with complexity, too much. Not this time. Everything is easy to multi select, easy to manipulate, easy to configure, easy to trade, easy to do everything. So refined. Need info on something, just click it.

I can't recommend this game enough if you like strategy games at all. The battles are an utter delight. Where and how you place your units can mean little in some engagements, and everything in others. They are extremly unpredictable and in the best of ways.

There will be plenty of other pro and con lists to browse, so I won't do that, or give this game numbers. If you can get past the initial graphics question it's a solid keeper with tons of fun still left in it. I can see playing rounds of this in 10 years from now, something that isn't true of plenty of other games.

Get it wont regret it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
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116.5 tuntia pelattu
Julkaistu 14. huhtikuu.
This game is almost everything I've ever wanted in an RTS. I don't need crazy graphics to lull me into a false sense of having fun. I'd rather have cool mechanics and good game play. It does have a bit of a learning curve and finding information online is hard, but just like any board game you've ever loved, once you figure it out it's a blast.

The only thing that's missing is being able to design your own nation. But, I suspect there's either a mod or an option out there I haven't seen yet as I'm still digging through all this game has to offer. I will be pretty much wasting a massive amount of my life on this game and I'm totally ok with that! :D This is hands down my favorite RTS so far.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
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349.4 tuntia pelattu
Julkaistu 25. helmikuu.
I've always liked strategy games, but not been a hard core player. I've played lots of board games though and in my opinion Dominions is like playing a very good board game. In a true 4X style you Expand, Explore, Exploit and then Exterminate. Playing Dominions solely against the AI is ok for learning the game, but the real fun begins when you start to play against other players IMO.

Pros:
- Tons of varied nations to play with very different game styles
- Cast spells, build armies, forge items, build castles, plan and execute large scale wars, Dom 4 has it all!
- You'll get literally hundred, if not thousands, of hours of varied gameplay
- It's turn based, no stress and lots of time to carefully consider your strategy

Cons:
- It is kind of ugly (but it grows on you, after a while you actually start to like the blurry pixels, less is perhaps more?)
- The UI is clunky and sometimes unintuitive
- It takes a long time to learn and to become good at it you have invest several hours
- A lot of micro management and scripting in the late game sessions
- You typically want to check stats and strategices online, not necessarily a bad thing, but some info is just esothericly presented in the game when you actually would prefer to get hard stats (Like, if you spend a lot of valuable magic gems on summoning a demon lord, you would want to know if it is worth it or not, but the game doesn't really tell you until you actually have performed the summoning ritual)

All in all, when my friend first recommended it, I just glanced at the graphics and sniffed at it. But, over 300 play hours later, it is one of my favourite games ever. And yes, the graphic does grow on you.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
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131.8 tuntia pelattu
Julkaistu 4. maaliskuu.
First multiplayer game I ever played: Lost because I got ganged upon by my two neighbours and I had no idea what I was doing with my stupid hippie nation.
Second multiplayer game I ever played: A crushing victory that mostly succeeded because my enemies failed to notice I was about to TAKE OVER THE WORLD. Crazed necromancer amazons thank all the people who failed to notice that they were sending hundreds of people to claim the Thrones of Ascension.

Dominions 4 is a fun, unforgiving strategy game about becoming a god, which you mostly do by crushing all the other factions who have some dude, dudette or monstrous creature trying to become a god. There are dozens of nations, dozens of different Pretenders (the dude/dudette/monster trying to become a god), and who knows how many different units, spells and magic items. Through diplomacy, war, spellcraft and plain old trickery, you must guide your nation to victory. Also, the game is balls hard, clunky, filled with archaic knowledge about how units, spells and such work that you just have to know if you want to have any hope of winning, and sometimes you just get randomly screwed by the AI deciding to do something stupid in a battle, your wizards deciding that the best way to react to a random bugger attacking them is by summoning angels of death that immediately kill the wizard, or you open a random coffin and there's a horrible murder mummy in there... but it's fun.
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2/2 (100%) arvioi tämän hyödylliseksi
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Julkaistu 12. huhtikuu.
If the price and graphics don't scare you away, this is a very good strategy game. I got it on sale and, frankly, I think you should too. I understand how much research went into this but the way it's presented really brings it down. But otherwise it's a pretty good game if you're a fan of fantasy and something newer than the boring usually represented stuff like orcs and the lot.
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3/4 (75%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
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Julkaistu 24. maaliskuu.
I was told I do too many negative reviews.
So I decided that all of the games I own Dominons 4 is the most deserving of reccomendation.

Dominions 4 is a game made by two devs who have worked on every iteration of Dominions.
Unlike many games which release and then charge you for additional content Dominions 4 recieves patches for new nations and units, FOR ABSOLUTELY FREE.


-------------GAMEPLAY-------------------
The gameplay is a turned based military management, strategy and tactic based game.

You have a Pretender God, the choices available depend on your nation.
Your pretender God is basically a demi-god who is trying to become the only God for the world as the big G that came before dissapeared.

You can then modify your Pretender God with magic scales which is representative of the gods magical skill. These scales also determine bless amounts which are bonuses given to holy units, which each nation has.

There is also Dominion which given it shares the name with the game is one of the most important aspects. Dominion is the Pretender God's influence, without it your God will die and you will be subjected to other Gods dominion which brings a morale detriment for you and a postive boost for morale for your enemies.

You can take negative dominions traits like chaos or death or positive ones like magic or growth. Depending on the nation some will be postive for some while harmful to others, for example MA Ulm benefits from drain and Ermor benefits from Death.

Winning conditions can be point based, deathmatch or my favorite Thrones of Ascension which are thrones of varying power that have an effect on provinces, dominion and gems.

Magic is fueld by Gems and much be researched to be usable.
Some spells require no gems but only effect Fatigue while others do. There are spells which have in battle effect and spells which can be used on the map to summon units, or attack provinces.

----------------Setting----------------------
The setting of Dominions 4 is amazing, each Nation changes based on the age its in.
Some dissapear other change dramatically.
Xibalba goes from a nation of Bat people to a nation of Frog people who enslave the Bat people.
Rlyeh goes from a nation of mindfrying fish called Aboleths into Squid people loosely based on Lovercraft who summon horrors from beyond to use as BLESSED units.

Some nations like R'lyeh that I mentioned are sea based as they start in ocean provinces and all units are able to breathe underwater.

Nations have diffrent spells which all come with their own flavor text describing the spell and its origins and value to the people who cast it.

----------------Music & Sound-----------------
Do not expect an epic soundtrack, one song and one song only, that goes on forever.
Sounds are good not great but indicate what is going on and are quite good when using iron blizzard in masse and hearing enemy splat noises.

-------------------Maps------------------------
The game comes packaged with quite a few high quality maps, there is also the ability to make random maps however they don't look the greatest.

However the game does have a very simplified map creation tool, and quite a few maps have been made for DOM 4 or converted from Dom 3.

One of my favorite maps is called Valanis and is quite beautiful visually and mechanically.

----------------------Performance----------------------
The performance is sex.
On a crappy lenova laptop which I use for work mainly is able to run the game and with most graphical options turned off can simulate very large battles which is impressive seeing as my laptop lacks a seperate video card.

My rig at home is a monster but even with a toaster with mild specs the game will run wonderfully.
One of the best aspects of the game as I enjoy being able to take my work laptop up with me on trips and being able to play the game without lugging my Tower around with me.


I highly recommend Dominions 4 for anyone looking for a great Tactics and Strategy game with a fantasy flair.

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3/4 (75%) arvioi tämän hyödylliseksi
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Julkaistu 6. maaliskuu.
One of my favorite strategy games of all time. Due to time constraints I am unable to provide a worthy review of this game, but trust me--it's great.

There's a short learning curve that can be remedied by watching some Let's Plays ("Tokshen" is pretty good at explaining the game and is actually the Let's Play-er who got me into it). Once you understand the basics, Dominions 4 is actually a very friendly strategy game with not nearly as much micromanagement as you'd initially think.

Can't recommend this game enough if you're a strategy game fan.
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3/4 (75%) arvioi tämän hyödylliseksi
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Julkaistu 27. helmikuu.
Bought it, played it.....now I cant stop. Please help, it's affecting RL.
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Hyödyllisimmät arvostelut  Edeltävät 180 päivää
28/30 (93%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
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95.9 tuntia pelattu
Julkaistu 21. joulukuu, 2015.
I've been hesitant to write a review for Dom4 because after nearly 35 hours, I still don't understand most of it. But I feel like I should write something for it to let others know about this game.

This game is big, complex, and it all makes sense. There are massive amounts of strategies and a lot of depth, with a detailed world that all factors into how factions play. There are a large amount of factions, all of which have their own units and their own backstories, and a large amount of mythological beings, potential gods, and random events that can potentially completely change your experience.

The game is a tale about pretender gods, all together trying to eliminate the others so that they become the one real god. As the player, you control one such pretender god - Fully customised to your own likings and their nation/faction. Expand, research, play to your nation's strength, build up a massive army, and try to conquer the world. The keyword here being TRY, because every other faction has a pretender god trying to do the exact same thing, and things will often not go as planned.
You do not personally control the tactical combat, you only control the large picture. The army movement, the research, and important people(Such as scouts, mages, and commanders).

It may be overwhelming, and with a 300 page manual it's certainly not an easy game, but you don't need to know the top tier strategies to understand what's going on. Even without understanding most of the game you can enjoy it, with the large amount of mythology, customisation, and detail involved, you can easily weave your own tales of what happens in the world.
As a side note, the interface needs a little bit of learning too, but things become clear if you take a step back and calmly read the buttons and try them out
After all this time, I still have moments where I meet entirely new things I haven't seen yet, so I can not tell you much about the great strategies that will let you win. But I can tell you that if you try hard enough, you can at least not get overrun by the AI most of the time, giving you all the time you need to learn more about the game, regroup, and fight back.

It's difficult to truly explain its appeal, but Dominions 4 has a massive amount of content out there, with a lot of lore and depth to it. If you can get into it you will be able to spend hours on it, and if you want to really get involved with it there is a decently sized community out there to play with and learn from, showing you even more of an already huge game
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