Greetings Officer-Cadet o249, Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father.
ユーザーレビュー: 賛否両論 (52 件のレビュー)
リリース日: 2013年4月2日

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キュレーターによりおすすめされています

"さる秘密機関に所属する主人公はすでに前線を退き、薄暗い司令室にてエージェントを指揮する立場にある。 端末にはメイン画面の他に二つのサブ画面が配され、各エージェントが頭に取り付けた目線カメラからの映像信号、つまりシグナルが転送されて来る。"
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Key Features


First - Person Strategy: Command multiple agents simultaneously from a first-person perspective
Unique World: A squad shooter with stealth and espionage elements set in a dystopian society.
Play to your strengths: Select agents and weapons for your squad to suit your play style.
Co-op support: 1 to 3 players using any combination of online, LAN, or local co-op (with gamepads).

このゲームについて

Greetings Officer-Cadet o249,

Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father. Do you have enough faith to follow orders unquestioningly?
Yours truly in darkness,




Signal Ops is a played in a first-person perspective, but when you're playing a mission you actually simultaneously control multiple agents, each with their own first-person view. You'll need to take advantage of the multiple views to keep an eye on key areas, formulate strategies to complete your goals, and solve puzzles that require you to be in more than one place at a time. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster.




Signal Ops blends elements of a tactical shooter, stealth, strategy, and puzzle solving. Your squad can be customized each mission by selecting from six agents with unique abilities and equipment. Some agents are geared towards sneaky play, and others are more combat oriented. You'll usually find yourself using a mix of both stealth and combat, and this can also vary depending on the mission.

A lot of elements in Signal Ops have a hardcore, old-school appeal to them. For example: you will often need to use your map to plan your moves in open levels, and health does not magically regenerate. Don't worry though, agents are a dime a dozen. As long as you still have an agent alive, you can call in reinforcements to replace those unlucky ones that had too much lead for breakfast.

The radio is where the signal in Signal Ops comes from. Since you are sitting comfortably back at base commanding your agents in the field, you'll need to position radio equipment in order to keep in contact with them.




BOLT: Your electronics expert who acts as the center of your field operations.
WRENCH: A mechanical specialist for sneaky entrances.
SPY: A master of disguise who's art of conversation can turn the tides.
SCOPE: A skilled marksman and infiltrator.
SHIELD: The combat specialist who's got your back.
DEMO: An explosives expert for those hard to explode places.

システム要件

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Hard Drive: 2 GB available space
    Recommended:
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
参考になったカスタマーレビュー
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.1 時間
投稿日: 3月14日
I really enjoyed the art style and presentation with the very cynical humor of the game. The stealth gameplay was challenging but fun, especially if you play with two other people. I had a blast planning out approaches and figuring out the levels even if it involved a bit of trial and error. The classes of agents you use introduce some variety to the game. I would recommend this game for anyone who wants a challenging multiplayer stealth shooter with a stylized aesthetic.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 14.5 時間
投稿日: 3月24日
This game is absolutely amazing, I haven't had more fun
このレビューは参考になりましたか? はい いいえ 面白い
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.9 時間
投稿日: 2013年11月22日
□Ghost Recon Advanced Warfighter 2で存在はしながらもあまり活用されなかった隊員の目線カメラを主題にすえたゲーム。WASD移動にQEでリーン、左右クリックで攻撃・エイムと操作は普通のFPSだが、それと同時になるほどこれは人工衛星による俯瞰視点の存在しないストラテジーでもある。

 主人公は司令室に陣取る指揮官であり、モニタ越しに見る隊員ひとりひとりの視野は非常に狭く限られた物でしかない。それゆえ同時に表示される全員分の目線から状況を把握し、相互に死角を補い合うように移動先を指定、あるいは自分で直接乗り移って操作し、映像シグナルの中継装置を仕掛けてまわり活動範囲を広げて進む。スニークあり真正面からの戦闘ありパズルありの全10ミッション。

 敵にスパイで話しかけ気を引いてる隙に別の奴で背後から襲いかかると、スパイ視点では敵の間抜け面とその背後から忍び寄るもう一人の自分というちょっと不思議な絵面が見られて新鮮。3人までのCOOPもできて、ひとり一キャラ担当で済むので俄然やさしくなる気はするけどこっちも楽しい。ひとこと言いたいだけでレビュー書いてることも多いけど、これはほんとうに遊んで欲しい一本。
このレビューは参考になりましたか? はい いいえ 面白い
72 人中 68 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 9.4 時間
投稿日: 2013年11月25日
A unique squad based game where you control multiple agents at your secret base through multiple monitors in their first person POV. However, you won't be able to move much in the mission unless you let you crucial radio operator agent "Bolt" haul his clunky radio backpack through various power sources and attaching signal extenders. The radio however loses power as you carry it, forcing you to relocate to another power source quickly before his monitor turns all static. Incase of such accidents you can control another agent who can give commands for bolt to move back to a targeted spot. Finding power sources and clearing them out of enemies is a rather tedious part of the game for me, making the game feel much more slower than it needs to be.

The enemy is easily controllable by pointing the gun at their heads behind them and "interacting" with them, causing them to just stand there hands up in surrender. This makes the game rather comical because the AI is too cowardly to shoot back even if you stopped pointing your gun on them. By utilizing the spy's ability to beckon the enemy to you, you can herd all the enemies to a secluded party where everyone's hands are in the air.

Most enemies are oblivious to the spy in his gentleman outfit even while he strolls along military restricted zones in all of the missions, rendering him invincible due to the flawed AI. You'd be picking this old man most of the time because he can easily scout out power sources for Bolt to take the safest route in to extend the signal.

There is absolutely no point for running and gunning in the earlier missions. You really dont want to alert whole patrols of guards with the loud gunshots. Most enemies in the game are rather durable to gunshots even if you aim for the head, which deters any need of shootouts unless needed. On the otherhand melee just wrecks everything in your sight, that is if the enemy don't force your agents to surrender mid swing for bringing a knife to a gun fight.

The missions are nice and varied but sometimes leave very little leg room for stealth without arresting or killing guards. One puzzle I hated in the game was the pipe puzzle in the second mission. Even with a diagram in the room to help out I couldn't figure out which levers to pull with how clumped up most of the pipes are. Another thing I hated was respawning rebels in the later in the game which spawned like an army of them even after thinning out so much with a couple of bombardments and shootouts.

For an indie game it has done a pretty good job, but the game needs extra polishing up on making missions more enjoyable and squashing multiple bugs that I've come across along the way.
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68 人中 57 人 (84%) がこのレビューが参考になったと投票しました
記録時間: 7.9 時間
投稿日: 2014年3月15日
Great art direction and great writing stuck with a terrible gameplay. You'll really want to like this game, but eventually you'll throw in the towel in frustration.

1. The central game concept, having to move the radio throughout the level, becomes tedious fast. They've since added in a difficulty slider to either compromise or completely remove the feature.

2. Much like it's genre predecessors, HIdden and Dangerous and Rainbow Six, when stealth fails, you need to play it like an FPS. Unfortunately, this is a terrible FPS, especially by modern standards.

3. The stealth system is underdeveloped. Supposedly there's a shadow and line of sight system. However the art direction is so stylized it's hard to tell what's effective concealment. For what's ultimately a stealth game, this is a pretty critical flaw.

I really loved the art and writing in this game, it's just a shame it's so painful to play.
このレビューは参考になりましたか? はい いいえ 面白い