Greetings Officer-Cadet o249, Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father.
Data de lançamento: 2/abr/2013
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$14.99

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Signal Ops 2-Pack - Buy the 2-pack and receive one copy for yourself and another to give to a friend.

$22.49

Key Features


First - Person Strategy: Command multiple agents simultaneously from a first-person perspective
Unique World: A squad shooter with stealth and espionage elements set in a dystopian society.
Play to your strengths: Select agents and weapons for your squad to suit your play style.
Co-op support: 1 to 3 players using any combination of online, LAN, or local co-op (with gamepads).

Sobre o jogo

Greetings Officer-Cadet o249,

Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father. Do you have enough faith to follow orders unquestioningly?
Yours truly in darkness,




Signal Ops is a played in a first-person perspective, but when you're playing a mission you actually simultaneously control multiple agents, each with their own first-person view. You'll need to take advantage of the multiple views to keep an eye on key areas, formulate strategies to complete your goals, and solve puzzles that require you to be in more than one place at a time. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster.




Signal Ops blends elements of a tactical shooter, stealth, strategy, and puzzle solving. Your squad can be customized each mission by selecting from six agents with unique abilities and equipment. Some agents are geared towards sneaky play, and others are more combat oriented. You'll usually find yourself using a mix of both stealth and combat, and this can also vary depending on the mission.

A lot of elements in Signal Ops have a hardcore, old-school appeal to them. For example: you will often need to use your map to plan your moves in open levels, and health does not magically regenerate. Don't worry though, agents are a dime a dozen. As long as you still have an agent alive, you can call in reinforcements to replace those unlucky ones that had too much lead for breakfast.

The radio is where the signal in Signal Ops comes from. Since you are sitting comfortably back at base commanding your agents in the field, you'll need to position radio equipment in order to keep in contact with them.




BOLT: Your electronics expert who acts as the center of your field operations.
WRENCH: A mechanical specialist for sneaky entrances.
SPY: A master of disguise who's art of conversation can turn the tides.
SCOPE: A skilled marksman and infiltrator.
SHIELD: The combat specialist who's got your back.
DEMO: An explosives expert for those hard to explode places.

Requisitos do sistema – PC

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection

Requisitos do sistema - Linux

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Hard Drive: 2 GB available space
    Recommended:
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
Análises úteis de usuários
7 de 9 pessoas (78%) acharam esta análise útil
7.7 hrs registradas
The game is fantastic in its concept and core idea, but I feel implementation wise its far from perfect. I think that as a player I have to have quite a lot of patience and be quite forgiving when playing it, but if you put your mind to it it is quite ingenious! It's one of the most complex setups I've found, even for a tactical shooter. Take your time, don't rush the tutorial, and use saves regurarly! :)
Publicada: 3 de abril
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0 de 4 pessoas (0%) acharam esta análise útil
14.4 hrs registradas
YOUR MENU DOES NOT WORK
Publicada: 3 de setembro
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0 de 4 pessoas (0%) acharam esta análise útil
0.5 hrs registradas
Not fun. Overly complex. Boring gameplay.
Publicada: 2 de setembro
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6 de 18 pessoas (33%) acharam esta análise útil
0.4 hrs registradas
This game has a WONDERFUL concept to it. I just don't think it was executed well enough. It was hard to enjoy.
Publicada: 13 de junho
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1 de 11 pessoas (9%) acharam esta análise útil
0.3 hrs registradas
This is an extremely laggy game even with my decently good computer. My Computer runs TF2 and garrys mod smoothly but not this game. I really want to play it but i just cant due to the lagg.
Publicada: 3 de junho
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48 de 51 pessoas (94%) acharam esta análise útil
9.4 hrs registradas
A unique squad based game where you control multiple agents at your secret base through multiple monitors in their first person POV. However, you won't be able to move much in the mission unless you let you crucial radio operator agent "Bolt" haul his clunky radio backpack through various power sources and attaching signal extenders. The radio however loses power as you carry it, forcing you to relocate to another power source quickly before his monitor turns all static. Incase of such accidents you can control another agent who can give commands for bolt to move back to a targeted spot. Finding power sources and clearing them out of enemies is a rather tedious part of the game for me, making the game feel much more slower than it needs to be.

The enemy is easily controllable by pointing the gun at their heads behind them and "interacting" with them, causing them to just stand there hands up in surrender. This makes the game rather comical because the AI is too cowardly to shoot back even if you stopped pointing your gun on them. By utilizing the spy's ability to beckon the enemy to you, you can herd all the enemies to a secluded party where everyone's hands are in the air.

Most enemies are oblivious to the spy in his gentleman outfit even while he strolls along military restricted zones in all of the missions, rendering him invincible due to the flawed AI. You'd be picking this old man most of the time because he can easily scout out power sources for Bolt to take the safest route in to extend the signal.

There is absolutely no point for running and gunning in the earlier missions. You really dont want to alert whole patrols of guards with the loud gunshots. Most enemies in the game are rather durable to gunshots even if you aim for the head, which deters any need of shootouts unless needed. On the otherhand melee just wrecks everything in your sight, that is if the enemy don't force your agents to surrender mid swing for bringing a knife to a gun fight.

The missions are nice and varied but sometimes leave very little leg room for stealth without arresting or killing guards. One puzzle I hated in the game was the pipe puzzle in the second mission. Even with a diagram in the room to help out I couldn't figure out which levers to pull with how clumped up most of the pipes are. Another thing I hated was respawning rebels in the later in the game which spawned like an army of them even after thinning out so much with a couple of bombardments and shootouts.

For an indie game it has done a pretty good job, but the game needs extra polishing up on making missions more enjoyable and squashing multiple bugs that I've come across along the way.
Publicada: 25 de novembro de 2013
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