Greetings Officer-Cadet o249,Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father.
Valutazione degli utenti:
Complessivamente:
Nella media (66 recensioni) - 66 recensioni degli utenti (60%) per questo gioco sono positive.
Data di rilascio: 2 apr 2013

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Key Features


First - Person Strategy: Command multiple agents simultaneously from a first-person perspective
Unique World: A squad shooter with stealth and espionage elements set in a dystopian society.
Play to your strengths: Select agents and weapons for your squad to suit your play style.
Co-op support: 1 to 3 players using any combination of online, LAN, or local co-op (with gamepads).

Informazioni sul gioco

Greetings Officer-Cadet o249,

Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father. Do you have enough faith to follow orders unquestioningly?
Yours truly in darkness,




Signal Ops is a played in a first-person perspective, but when you're playing a mission you actually simultaneously control multiple agents, each with their own first-person view. You'll need to take advantage of the multiple views to keep an eye on key areas, formulate strategies to complete your goals, and solve puzzles that require you to be in more than one place at a time. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster.




Signal Ops blends elements of a tactical shooter, stealth, strategy, and puzzle solving. Your squad can be customized each mission by selecting from six agents with unique abilities and equipment. Some agents are geared towards sneaky play, and others are more combat oriented. You'll usually find yourself using a mix of both stealth and combat, and this can also vary depending on the mission.

A lot of elements in Signal Ops have a hardcore, old-school appeal to them. For example: you will often need to use your map to plan your moves in open levels, and health does not magically regenerate. Don't worry though, agents are a dime a dozen. As long as you still have an agent alive, you can call in reinforcements to replace those unlucky ones that had too much lead for breakfast.

The radio is where the signal in Signal Ops comes from. Since you are sitting comfortably back at base commanding your agents in the field, you'll need to position radio equipment in order to keep in contact with them.




BOLT: Your electronics expert who acts as the center of your field operations.
WRENCH: A mechanical specialist for sneaky entrances.
SPY: A master of disguise who's art of conversation can turn the tides.
SCOPE: A skilled marksman and infiltrator.
SHIELD: The combat specialist who's got your back.
DEMO: An explosives expert for those hard to explode places.

Requisiti di sistema

Windows
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows XP
    • Processore: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memoria: 2 GB RAM
    • Scheda video: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Storage: 2 GB available space
    Consigliati:
    • Sistema operativo: Windows 7
    • Processore: Intel Core i5 or better
    • Memoria: 3 GB RAM
    • Scheda video: GeForce GTS 250, Radeon HD 4850
    • Rete: Connessione Internet a banda larga
    Minimi:
    • Sistema operativo: Ubuntu 12.04 LTS
    • Processore: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memoria: 2 GB RAM
    • Scheda video: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Storage: 2 GB available space
    Consigliati:
    • Processore: Intel Core i5 or better
    • Memoria: 3 GB RAM
    • Scheda video: GeForce GTS 250, Radeon HD 4850
    • Rete: Connessione Internet a banda larga
Recensioni utili
1 persone su 1 (100%) hanno trovato questa recensione utile
2.8 ore in totale
Pubblicata: 6 febbraio
Great game, controls are something you need to get used to, but other than the controls its a very fun game. The graphics are something some might call shoddy and terrible, but I call them styled, maybe the reason they didn't make the game with the most realistic grahpics in mind is that you're rendering the game from multiple perspectives? I dont quite know but it's a very just and fun experience that I wont forget. The developers are very resposive and give well made critisism and know their own place in their community, actually, one of the reasons I'm wrighting this review is for the developers. They obivously care about their game and it shows. This is a game I'll value for many reasons, may it be the humerous voice acting, or the unconventional gameplay mechanics they decided to go with. They really thought outside the box and it shows. Thank you for your product developers, and I hope to see you produce more game similer to this one.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
7.2 ore in totale
Pubblicata: 24 aprile
I like this game. I do. But oftentimes, I want to strangle it senseless.

I finally had to give in and put the thing on easy. That removes the need fot Bolt to lug his godd*amn radio around, which gives the player a little more breathing room. For a stealth game, the options to scout around and plan ahead are paramount, and that's nigh impossible with the radio mechanic. I understand why it's there -- your player character is only remotely controlling this team, after all -- but it's also the game's biggest flaw. Thankfully I bought the game after easy mode was introduced, otherwise I might have thrown it down in frustration like many others have.

The controls are... strange, but not as terrible as I've heard. Once you get used to them, they aren't quite second nature, but close. I wonder if that is something that's been tweaked since the beginning as well. I can't speak for how it feels with a controller, but aside from your team moving at a quick shamble of a walking pace, the keyboard and mouse feel pretty smooth. Not precise and refined, but smooth. My only other gripe is that, should you actually get into combat, you're probably going to lose. I don't know if the FPS portion is deliberately bad to discourage players from taking that route, or if it's just something that never really got finished, but if you find yourself in a shootout, you're probably better off reloading.

I haven't gotten terribly far into the story, but what I have seen, I adore. The writing is sharp and witty, the artistic direction is beautiful, and I'm really fond of the painting-come-to-life graphics. While far from perfect, the heart that went into Signal Ops is readily apparent. More than anything, it's obviously and indie game, built on an indie budget, and it's up you if the flaws outweigh the gain.

Personally, I think that a fantastic game is waiting for you.
Questa recensione ti è stata utile? No Divertente
4 persone su 8 (50%) hanno trovato questa recensione utile
1.0 ore in totale
Pubblicata: 18 dicembre 2013
ignal Ops è un gioco che a sensazione suscita molta curiosità e soprattutto tenta di portare un’aria di novità nel panorama videoludico con delle meccaniche improntate molto sul multi-tasking. Detta così sembra una supercazzola, ma devo ammettere che il titolo in questione ha sa♥♥♥♥ mettere a dura prova la mia capacità di gestire più situazione simultaneamente. Ma andiamo con ordine.

In Signal Ops vestiremo i panni di un navigato agente di un’imprecisata agenzia di intelligence con il compito di coordinare e gestire fino a ben quattro agenti in missione sul campo attraverso dei monitor, nella più totale sicurezza della nostra base-bunker. La trama non è sicuramente il punto di forza di Signal Ops, sebbene si tratti di un gioco di spionaggio, questa non è particolarmente esaltante e sicuramente non smanierete dalla voglia di scoprire come andrà a finire. Il punto di forza di Signal Ops (o di debolezza a seconda delle vostre inclinazioni) sta proprio nel modo in cui svolgeremo ogni missione.[continua...]

Leggi l'intera recensione su: http://theshelternetwork.com/signal-ops-agenti-multi-tasker/
Questa recensione ti è stata utile? No Divertente
0 persone su 7 (0%) hanno trovato questa recensione utile
2.8 ore in totale
Pubblicata: 13 febbraio 2014
fa stra schifo non compratelo è uno spreco di soldi
Questa recensione ti è stata utile? No Divertente
82 persone su 88 (93%) hanno trovato questa recensione utile
9.4 ore in totale
Pubblicata: 25 novembre 2013
A unique squad based game where you control multiple agents at your secret base through multiple monitors in their first person POV. However, you won't be able to move much in the mission unless you let you crucial radio operator agent "Bolt" haul his clunky radio backpack through various power sources and attaching signal extenders. The radio however loses power as you carry it, forcing you to relocate to another power source quickly before his monitor turns all static. Incase of such accidents you can control another agent who can give commands for bolt to move back to a targeted spot. Finding power sources and clearing them out of enemies is a rather tedious part of the game for me, making the game feel much more slower than it needs to be.

The enemy is easily controllable by pointing the gun at their heads behind them and "interacting" with them, causing them to just stand there hands up in surrender. This makes the game rather comical because the AI is too cowardly to shoot back even if you stopped pointing your gun on them. By utilizing the spy's ability to beckon the enemy to you, you can herd all the enemies to a secluded party where everyone's hands are in the air.

Most enemies are oblivious to the spy in his gentleman outfit even while he strolls along military restricted zones in all of the missions, rendering him invincible due to the flawed AI. You'd be picking this old man most of the time because he can easily scout out power sources for Bolt to take the safest route in to extend the signal.

There is absolutely no point for running and gunning in the earlier missions. You really dont want to alert whole patrols of guards with the loud gunshots. Most enemies in the game are rather durable to gunshots even if you aim for the head, which deters any need of shootouts unless needed. On the otherhand melee just wrecks everything in your sight, that is if the enemy don't force your agents to surrender mid swing for bringing a knife to a gun fight.

The missions are nice and varied but sometimes leave very little leg room for stealth without arresting or killing guards. One puzzle I hated in the game was the pipe puzzle in the second mission. Even with a diagram in the room to help out I couldn't figure out which levers to pull with how clumped up most of the pipes are. Another thing I hated was respawning rebels in the later in the game which spawned like an army of them even after thinning out so much with a couple of bombardments and shootouts.

For an indie game it has done a pretty good job, but the game needs extra polishing up on making missions more enjoyable and squashing multiple bugs that I've come across along the way.
Questa recensione ti è stata utile? No Divertente